#Crimson Desert - CHECK PINS FOR ADDON

1 messages · Page 41 of 1

lucid thorn
#

that's all they'll be. Last nvidia gpu I owned (the 970) also had a class action, so like, wtf are you doing nvidia

golden scaffold
#

i dont know why my screenshot looks so dark but it looks way better in person

manic finch
#

or else I would have kept the 4090

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I ain't trying to subscribe to a gpu anytime soon

pure sundial
faint bobcat
manic finch
#

yeah I guess I have to turn off alt bloom if I want to use my two hander

low crane
#

So this one worked, loaded in to gameplay. Will play abit and see what happens. 9070xt

golden scaffold
manic finch
#

it's so distracting when I have it out LOL

low crane
#

oih another one

pure sundial
manic finch
#

the grass shadow improvements are really something else though

gleaming marlin
#

latest update with RR and recommended settings on 5090. I believe this is the best it's looked

manic finch
#

what a big update

lucid thorn
broken dirge
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i recently upgraded to a 5090 and can sell the 4090 for a few hundred less than i paid sheeeeeeeeesh

dapper lake
golden scaffold
pure sundial
lucid thorn
#

Forge what is your timezone

shadow glade
#

without rr crimson looks way better wtf

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tf

lucid thorn
#

This build was compiled tomorrow 😭

pure sundial
golden scaffold
shut badge
#

gpus being priced out of consumers hands will do more harm for literally everyone, including share holders, investors will not get their money back at all regarding AI development

manic valve
lucid thorn
#

@faint bobcat hard crash ❤️

shadow glade
fresh field
#

forge hates AMD

pure sundial
#

No RR looks terrible

gleaming marlin
#

latest pinned one

dapper lake
lucid thorn
#
22:42:53:363 [10084] | INFO  | [RenoDX] mods::shader::OnCreatePipelineLayout(will insert cbuffer 13 at root_index 3 with slot count 37 creating new size of 42, newParams: 7420301776 )
22:42:53:363 [10084] | INFO  | [RenoDX] mods::shader::OnInitPipelineLayout(0x000000001cb7abd0, injection index: 3, injection layout: 0x000000001cb7abd0, cbvIndex:13 )
22:43:08:138 [12300] | DEBUG | [RenoDX] utils::shader::BuildReplacementPipeline(Replacing 0xf425f3c7)
22:43:08:138 [ 1008] | DEBUG | [RenoDX] utils::shader::BuildReplacementPipeline(Replacing 0xd23a0f31)
22:43:08:139 [12300] | DEBUG | [RenoDX] utils::shader::PipelineShaderDetails(Replacing pipeline for 0xf425f3c7, pipeline: 0x00000002ab604560, index: 4, type: pixel_shader, stage: pixel_shader)
22:43:08:139 [ 1008] | DEBUG | [RenoDX] utils::shader::PipelineShaderDetails(Replacing pipeline for 0xd23a0f31, pipeline: 0x00000002a39e9ac0, index: 4, type: pixel_shader, stage: pixel_shader)
22:43:16:876 [22756] | ERROR | Device was lost with DXGI_ERROR_DEVICE_REMOVED!

I don't think these help, but here you go

#

this is why my game dev stuff stays away from shaders 😂

pure sundial
shadow glade
#

also wtf happened to this sky

golden scaffold
#

why are you guys crashing? no crashes so far..

pure sundial
#

love amd for their cpus tho

lucid thorn
lucid thorn
shadow glade
crude marsh
#

problem is nobody that is doing anything for better graphics ever has an AMD gpu

pure sundial
pure sundial
lucid thorn
#

damn lazorr 🙁

shadow glade
restive roost
shadow glade
#

Rr makes everything looks washed out

minor rover
#

Just downloaded the latest off renodx site. Should I turn on the new "recommended" enhancements towards the bottom? Autoexposure, autowhitebalance, all the sky stuff, scattering, etc?

shadow glade
fresh field
shadow glade
#

Obv?

manic finch
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DLAA+HDR is bugged

shadow glade
#

No dlaa

manic finch
#

ah gotcha

pure sundial
#

DLAA and HDR doesnt do that to my sky, it just has this annoying black bar flickering at the top of my screen

restive roost
manic finch
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it seems to be an issue for 50 series users for the DLAA+HDR i think

minor rover
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Use DLDSR 1.78 and in game quality. Better than DLAA and no bug

golden scaffold
#

original vs reno on a rainy evening ❤️ love the atmosphere. colors different mostly due to AWB remover

restive roost
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it gets that big

manic finch
pure sundial
manic finch
#

yeah that is not the same

shadow glade
#

sky issue because of any of these?

manic finch
#

could be that

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if it's on

manic valve
low crane
lucid thorn
manic finch
#

I never used the clouds stuff

manic finch
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I just have it for the noise heavy attack fix

shadow glade
manic finch
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then the clutter and parallax

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can just try all of them on and off and see if it fixes it

faint bobcat
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40K messages

faint bobcat
#

Warhammer 40K

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Why is this mid game getting so much attention

shadow glade
#

no filler

pure sundial
#

The game is good

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The graphics are mid

faint bobcat
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Cant wait for TES6 to drop in 2096 and Shortfuse's grandchildren and modding it

crude marsh
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cause there hasn't been another big release recently

faint bobcat
#

becasue Todd's LUTs are still doodoo

faint bobcat
severe reef
faint bobcat
#

with PT

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and RE9

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but those are 3 hrs games /s

lucid thorn
#

don't worry DLSS 5 gonna change all the lighting and fuck everything on its own

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so is skyrim

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😄

crude marsh
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well RE9 came out long enough before too

fresh field
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whats a good adaptation speed variable with this new version?

pure sundial
#

yeah Re9 is pretty short

brazen coyote
fresh field
#

do you want it darker or lighter?

shadow glade
#

why do i gotta mod so much these new games

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these fuckers cant make good game like ng4?

crude marsh
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change dynamism

brazen coyote
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I want it to look like the second image

shadow glade
#

nah 10 QOLLLLLL FIXES TO MAKE IT BETTEEER

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dont even get me started on cyberpunk

crude marsh
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second image is too bright so doubt you can push it that far

pure sundial
shadow glade
#

100+ mods to fix stuff

brazen coyote
pure sundial
#

I don't agree with this video

brazen coyote
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Of course it's somehow the random one I skipped over in my fiddling

shadow glade
dapper lake
crude marsh
#

yeah how to make optimized game 101, make settings low and label them cinematic

pure sundial
#

I'm not watching it i had a brief skim through because I was curious about the thought process

crude marsh
#

win

shadow glade
shadow glade
crude marsh
#

advertise RT but don't actually have RT

shadow glade
#

its wors4e than lumen

brazen coyote
#

Give an RT toggle but don't actually let anyone turn it off

lucid thorn
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It has the 'ol BRT - barely ray tracing :p

shadow glade
#

meters

crude marsh
#

at like 1/16th diffuse GI samples and 1/4th specular

#

reflections.... ugh

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screen space RT

lucid thorn
#

Basically we shoot GI rays per-pixel. However, the rays-per-pixel ratio varies depending on quality settings. Diffuse GI and Many Lights use 1/16~1 rays per pixel and Specular GI uses 1/4~1 rays per pixel. After shooting and evaluating radiance for diffuse GI rays, we build Tiled Radiance Caches to resolve the noise from insufficient rays, which are screen-based tile representations over 32x32 pixels. Then the Tiled Radiance Caches are denoised and the Clustered Radiance Caches are also built from Tiled Radiance Caches to handle many depth layers on screen.

shadow glade
#

ima jus back to watching leon hair atp

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my therapy

crude marsh
#

I think many lights is also only like, a couple lights at once

pure sundial
#

Wasn't someone here looking at adding NRC to the game iirc, is that even possible with how hard it is to actually change anything in the game

crude marsh
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shadow distance is like 8m for 1024 shadow maps

fresh field
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whats a good value for this since im not really show how it affects the game. my understanding is how fast it transitions from inside to outside?

lucid thorn
#

oh this is the distance sort of

Almost all objects except grass and very small objects, including terrain, buildings, props, trees and characters are included in the ray tracing acceleration BVH. However, due to limitations in memory budget and raytracing performance, the distance of raytracing BVH is limited to 100-150m. The objects at distances above the BVH are represented using SDFs up to about 2km. Since the Hit Shader divergence is critical to ray tracing performance, we use simplified representations of original materials. For complex multi-texturing on characters, we bake them into a single texture for each character. The emissive materials are included in the raytracing BVH to represent indirect reflections.

manic valve
blazing ridge
pure sundial
#

I set mine to 50 but haven't actually tested it yet

shadow glade
#

also lazzor do i use daltonize solo or very bad choice

pure sundial
#

go find a cave and play around with it probs

low crane
shadow glade
#

i had bunch of people telling me in 2025 to get 9070xt or 7900xtx

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man i feel so good that i didnt listen

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holy crap

lucid thorn
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I mean, it's not that bad

shadow glade
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fuck nah

pure sundial
shadow glade
#

what the fuck did u say

blazing ridge
fresh field
manic valve
upper sun
pure sundial
#

AMD always has pretty annoying driver issues with games from what I've seen, so does nvidia but not as bad

lucid thorn
shadow glade
pure sundial
#

I've never had to worry about drivers causing my games to crash

manic valve
lucid thorn
#

thanks dad

pure sundial
#

I can only rely on my personal experience

faint bobcat
#

Bintel

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Bintel save us

lucid thorn
pure sundial
#

ARC GPU USERS RISE UP

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CANT EVEN RUN THE GAME HAHAH

manic valve
#

They can run the game

shadow glade
upper sun
#

Always wait for the hotfix versions of nvidia drivers xD the first one is always playing russian roulette

shadow glade
#

propganda shall spread

lucid thorn
ashen iris
shadow glade
pure sundial
#

Yeah I normally don't update my drivers for some time lmao

#

Maybe that's why I've had a good run so far

lucid thorn
#

oh, uh

#

lazorr

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you still around?

blazing ridge
#

Honestly, the only issue with AMD's RDNA4 drivers is MPO and obviously the user base... meanwhile Nvidia is out here just vibecoding their drivers.

manic valve
#

Nvidia's driver writing process is the same concept as 1000 monkeys in a room with typewriters writing Shakespeare

lucid thorn
#

We use SpeedTree assets for tree meshes. However, to represent distant trees, we build 3D imposters rendered in 8x8 directions. The tree imposters are also baked into Proxy LODs, the final LOD that represents our world. Since the Proxy LODs have no distance limit on systems above the recommended spec, so tree imposters also have no distance limit.
I didn't dig into the lod shit yet but uh, does this help anybody?

shadow glade
#

they smoke something

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nvidia

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i mean

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drivers so freq

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like chill bro

manic valve
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all the fumes from Jensen's leather jacket collection in the Nvidia HQ building

lucid thorn
shadow glade
manic valve
#

they fired all the junior level programmers that used to write the drivers. Or put them on the DLSS5 Kpop AI face filters

lucid thorn
#

but also nvidia as a company is worth more than double my entire country's GDP 😂

lucid thorn
manic valve
shadow glade
#

people love using ai

manic valve
#

They said the same shit about the dotcom bubble.

#

The exact same shit

lucid thorn
shadow glade
#

dotcom was always ded

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i never heard dotcom propaganda

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tf

lucid thorn
#

I dislike AI 🙁

manic valve
#

Were you trading stocks in 2000?

shadow glade
fresh field
#

new reno update is cooking, pretty good prettyg ood

shadow glade
#

if u dont good for u

pure sundial
#

Not DLSS5 though

shadow glade
#

dlss5 slop

manic valve
#

DLSS6 will automatically add leather jackets to all character models

shadow glade
#

they fumble so bad

manic valve
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With full path tracing

shadow glade
#

but

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buttttt

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amd fumbles better

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amd fumbled so bad after 9000 series

pure sundial
#

I can't wait for TES6 to require dlss5 to even be playable

lucid thorn
manic valve
pure sundial
#

True but who's using frame gen to hit 60 frames

#

that sounds like a terrible experience

manic valve
#

5060ti users

lucid thorn
manic valve
#

30 base fps, 120 DLSS fps lol

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"wow it's so smooth"

shadow glade
pure sundial
#

If I have to use frame gen to hit 60 fps with any games on my machine, I'm quitting gaming and touching grass

shadow glade
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latenyc 90 ms with fg

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soo smoooth

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yumm

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5060 ti users another level of cope

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gotta respect the glaze

manic valve
lucid thorn
#

😂 here's one. 4k60 with ultra/RT (and frame gen)

shadow glade
lucid thorn
blazing ridge
pure sundial
shadow glade
lucid thorn
lucid thorn
shadow glade
manic valve
pure sundial
#

lol putting frame gen in the games official benchmarks is stupid

shadow glade
#

no mention of fg

shadow glade
#

ts so sad

lucid thorn
#

Oh yeah, it's just no RT

pure sundial
lucid thorn
#

in the high it doesnt

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its only if you want RT

shadow glade
pure sundial
#

ah

shadow glade
#

4k 60fps native is good

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bruh

manic valve
#

GeForce Now will have boner pill ads that stop the game every 20 minutes and are 3 minutes long

shadow glade
#

thats quite optimized no way ur saying thats bad

manic valve
#

AI generated of course

lucid thorn
pure sundial
manic valve
shadow glade
#

mmyf cuking keyboard

#

myy fucking keyboard omg

lucid thorn
cloud plover
#

Anyone encountered this issue before? I tweaked some settings (mainly DLDSR to 4k displayed at 1440p) and added the latest RenoDX version, and now the abyss portal thing looks like this (where it was fine blue lines before).

shadow glade
#

im pressin same keyy 2 times too fast fuck me

manic valve
pure sundial
lucid thorn
dapper lake
#

bro what the hell dropped items float away if youre in a river

pure sundial
lucid thorn
shadow glade
#

wtf

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wtfff

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im out

stray grove
#

@dapper lake yea the water physic is pretty good it will push you when strong ahah

manic valve
#

Yeah if GeForce Now takes over and we don't have our own hardware, game modding is over.

dapper lake
#

aye i just didnt think they would float lmao

shadow glade
#

well iwas never in

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but still

pure sundial
#

how are you going to mod a streamed game if its not on your computer lol

lucid thorn
#

btw the geforce now monthly limit is 100 hours a month. If you don't use it all, up to 15 hours rolls over.

manic valve
#

Exactly

stray grove
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@dapper lake i almost got pushed down a waterfall ahah had no clue there was current physic

manic valve
#

Losing access to your own hardware means modding is dead

lucid thorn
pure sundial
#

The future is looking good

shadow glade
#

reno dx ill love u so much baby mwahh

manic valve
dapper lake
fresh field
#

the alternative bloom setting is adding some wild shimmering to the teleport stones and weapons.

manic valve
#

AMD could make a big push right now and try to take some market share back but they won't

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I wouldn't be surprised if AMD and Nvidia collude to stop progress and raise prices

#

I mean, Lisa Su and Jensen are cousins. Pretty sure they talk

shadow glade
#

4k quality

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4k dlss quality i mean rr on

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or is me coping

lucid thorn
pure sundial
#

yeah it does

shadow glade
pure sundial
#

Has something changed with the LOD's in this recent reno update? This used to look so much worse

shadow glade
#

u can use rr on low settings prolly

lucid thorn
shadow glade
#

raster nice

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ye fair enough ur cooked

lucid thorn
#

My game looks fine

pure sundial
lucid thorn
#

No complaints

pure sundial
fresh field
#

holy shit, sword is using blinding flash without me giving the command

#

thats the alternate bloom on

pure sundial
#

what is your alternate bloom set to?

shadow glade
#

ill copy

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and try

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plis

fresh field
#

when i turn it off, obv it goes back to normal

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this is just with it on my back. also the teleport pad is mad shimmering too. its 1pm daytime

lucid thorn
clever fog
#

I have a Q. I'm new to RenoDX mods for HDR is the default setting good or do i need to change anything?
I have RTX 4090 + R7 9800X3D with an ASUS OLED 32"

I have the game in 4k Cinematic + DLSS quality + RR on + FG on

fresh field
#

wtf thjis guy doing

#

cooming to HDR?

lucid thorn
mossy gust
#

ray reconstruction got turned off for some reason, i was wondering why everything looked terrible

true dagger
viscid wedge
fresh field
#

having to turn off that alternate bloom for now, holy cow its blindin me lol

#

very distracting

lone inlet
#

The armor and customization in this game is wild.

plain fractal
#

This was probably the jankiest boss fight I have ever seen

viscid wedge
#

why the heck do they pack so many people around the chest at camp. i shouldn't have to be jumping over objects and people just to walk up to it

manic valve
manic valve
blazing ridge
fresh field
lucid thorn
shadow glade
#

bit too much adapative contrast?

lucid thorn
#

But yeah fix my ray tracing forge 🙁

viscid wedge
faint bobcat
#

thats all I know atm

lucid thorn
#

Please

lucid thorn
#

Oh didn't see that

#

Sorry I thought that was to me

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8gnore me I'm dumb

faint bobcat
shadow glade
viscid wedge
faint bobcat
#

I dont have access to source

shadow glade
#

re9 renodx had match sdr option with brightness slider

fresh field
#

@faint bobcat do you know what could be causing this with the new alternate bloom on?

#

that sword going nuts

shadow glade
shadow glade
faint bobcat
#

I need to either

stray grove
#

@shadow glade its all up to you though everyone got different taste

faint bobcat
#
  1. Redo a simpler bloom in another post process shader and nuke their original all together

  2. Fix every emissive material

jade flame
dapper lake
viscid wedge
shadow glade
faint bobcat
#

ReSTIR changes

viscid wedge
faint bobcat
#

based on AE amounts

golden scaffold
#

am I capped on contribution?? but there's stuff in the shop that costs 60

crude marsh
faint bobcat
#

beyond mortals

foggy moat
faint bobcat
#

temporal auto exposure system used by atmosphere scattering lighting

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kino

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everything is tied

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and everything has temporal data

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and jitter

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no wonder everything shimmers

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and boils

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and fuzzes

shadow glade
#

which do u think is more suitable this is jpeg @viscid wedge

dapper lake
meager cipher
golden scaffold
shadow glade
ashen verge
#

Greetings. Any idea why the latest version of the add-on is being flagged as malware?

crude marsh
#

cause heuristic AV sucks

golden scaffold
quasi flicker
viscid wedge
shadow glade
#

its a slight diffrence

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just adaptive contrast being 5 less on first pic

viscid wedge
shadow glade
#

wait

#

me use png

lucid thorn
#

Just screenshot with reshade

shadow glade
#

im doing that

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lol

viscid wedge
#

What are you using to capture these? Use ReShade, its already running. Set a keybind and location in Settings

dapper lake
mighty estuary
#

Hey guys, anyone having the same issue with electric effects in the game?

viscid wedge
crude marsh
#

reshade doesn't copy to clipboard

shadow glade
golden scaffold
shadow glade
#

first 2

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as intended or no??

viscid wedge
pure sundial
#

if you screenshot with reshade you should be able to just go into the screenshot location and paste it in here

#

should be png already

viscid wedge
#

all good I just don't know were those jpegs were coming from

pure sundial
#

If it's from clipboard that's probably snipping tool not reshade

shadow glade
#

here i onlyy take reshade ss

shadow glade
#

THEN

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I DO

lucid thorn
#

damn man

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you good?

shadow glade
#

ye

viscid wedge
#

no worries dude, just trying to help

lucid thorn
#

just drag and drop mate

#

you can do it on nvidia too ❤️

shadow glade
shadow glade
#

the pics i sent

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they arent on hdr?

lucid thorn
#

nada

shadow glade
shadow glade
#

ill deal with this later

viscid wedge
shadow glade
#

yes hdr is on

lucid thorn
#

my phones' an oled and hdr photos flip my phone into hdr mode when I click them, your photos aren't doing that :p

shadow glade
lucid thorn
shadow glade
#

uh

#

uh

#

uh

#

fuck

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FUCK

lucid thorn
#

good news we found your problem

pure sundial
#

........

shadow glade
#

NAAAAH

lucid thorn
#

reshade only takes HDR if HDR is on

#

So if your photos are SDR...

shadow glade
#

it should be on

lucid thorn
#

Right

mighty estuary
manic finch
lucid thorn
#

but I don't think it is :p

shadow glade
lucid thorn
#

good job bungle

manic finch
shadow glade
lucid thorn
shadow glade
stray grove
#

@manic finch i really likey

shadow glade
#

back in re9

lucid thorn
#

hope for you yet meurtos

manic finch
#

yeah the new reno looks really good so far

shadow glade
lucid thorn
#

:p

final imp
lucid thorn
#

oh yo, most of the servers on nvidia cards I've meant to ask. How does shit like 2x or 3x frame gen feel input wise with DLSS and shit?

manic finch
#

feels fine on controller

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not sure about m/kb

crude marsh
#

feels fine

lucid thorn
#

controller I'd expect to be the best, hmm

viscid wedge
crude marsh
#

45ms render latency w/ 3x fg

lucid thorn
#

I'm stupid sensitive to input latency

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but I dunno numbers

mighty estuary
manic finch
#

i prefer these kind of games on controller anyway

shadow glade
lucid thorn
#

if I ever get an nvidia card it'll basically be exclusively for cyberpunk with path tracing

final imp
shadow glade
#

ill go take in hdr later same place

lucid thorn
golden scaffold
blazing ridge
#

@faint bobcat

Builds that used to get past the loading screen fine... are now just crashing in the middle of the game. I give up, I am rolling back to the latest stable release.

shadow glade
#

pic

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gooner

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i see u

crude marsh
strong palm
#

Night time keeps looking better and better with each build of the addon.

lucid thorn
shadow glade
#

goonable

manic finch
#

yeah night time looks fantastic

dapper lake
final imp
golden scaffold
#

It does but don't y'all still find it a little too dark? Even with my adjustments I'm still straining

mossy gust
#

why didn't i turn off clutter earlier, way better

viscid wedge
shut badge
#

I dont think this game looks sharp enough to turn on any sort of bloom 🗿

golden scaffold
languid holly
#

anyone else just stuck here. Deleting reshade makes it boot

dapper lake
final imp
shut badge
viscid wedge
shut badge
#

or rather what settings arent worth cinematic

pure sundial
#

Whoever told me to switch to DLAA then back to DLSS to fix the bluriness earlier is a legend, the game is so much sharper and I don't have to use so much RCAS anymore

shadow glade
golden scaffold
vivid iris
#

Uhhhh is anything broken because of it blobsweat

strong palm
shadow glade
pure sundial
mighty estuary
dapper lake
languid holly
#

%LOCALAPPDATA%\NVIDIA\DXCache?

pure sundial
#

ahhh

strong palm
pure sundial
#

it does..

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wtf

pure sundial
#

Well gonna have to replay I guess

dapper lake
manic finch
#

yeah I would unfortunatly turn off alt bloom for now

mighty estuary
# viscid wedge

Is this an HDR only thing? I literally do not see this setting on my menu

pure sundial
#

No but it's in the most recent version of reno

dapper lake
# pure sundial ahhh

and timescal mod to actually pause at the same time. Cant have it on 0 though or it stops camera control etc

pure sundial
#

youy might still be on the older version

golden scaffold
manic finch
#

was curious what it would do though

shut badge
pure sundial
golden scaffold
pure sundial
strong palm
shut badge
#

next you're gonna need to drench your gpu in the blood of a newborn lamb to get rid of noise

pure sundial
#

I think you have to do it every time you start up the game

golden scaffold
mighty estuary
# viscid wedge are you in advanced mode?

Figured it out, it is only available when Custom Auto Exposure is enabled, and after I came back to vanilla exposure the setting remained on and was gone from my menu

#

everything fixed now, ty so much

golden scaffold
#

but after I saw DLAA for a moment, I thought ultra perf looked good... DAMN

mossy gust
#

yeah, i can't tell if it's placebo but i think it does look better switching to dlaa then back

pure sundial
#

Its 100% not placebo

shadow glade
mighty estuary
#

The weird white effect was indeed the alt bloom

pure sundial
#

it's very obvious if you test it in a forest

viscid wedge
#

so, i usually think crap like the switch to DLAA then back to DLSS stuff you hear is baloney but um.. it appears to have a profound effect

pure sundial
#

those get extremely blurry before you do it

mossy gust
#

this game lol

minor osprey
#

Alt Bloom is giving me some odd effects as well. I took some screenshots.

golden scaffold
dapper lake
golden scaffold
#

having steady 70+ just feels nicer

mighty estuary
pure sundial
#

The DLSS implementation is just weird I'm not sure what they've done with it

foggy moat
#

should i have a value set for "adaptation speed" under auto exposure settings?

shut badge
pure sundial
languid holly
# strong palm Ye

Now it doesn't get stuck just crashes by itself. Weird. I'm using reshade 6.7.3 +addon

foggy moat
golden scaffold
pure sundial
#

It's when you are inside a cave for example and walk out and yo uget flashbanged by the sun before your eyes adjust

#

it changes the speed of you adapting

eager epoch
#

With the new version, something changes with the LOD, maybe bias settings, I’m getting shadows flicker in the distance and many assets (rocks) and building just changing texture sizes on the go… maybe I haven’t cleaned shaders properly

pure sundial
#

so you can adapt faster if you turn it up which means less flashbang

#

like irl eye adaptation have you ever walked out the cinemas during the day?

foggy moat
#

ohh nice, i will certainly consider that. cheers

golden scaffold
dapper lake
golden scaffold
#

but no issues on my end

pure sundial
dapper lake
#

The little pillars in the abyss when you calibrate the skybridge thing were dissapearing at one point too lmao

eager epoch
pure sundial
dapper lake
#

could be RR change im using that too

pure sundial
#

I use -1.00 bias with optiscaler

viscid wedge
#

this is going to sound stupid 60hrs in but um... i seem to be constantly low on camp resources to pay to go on missions. I don't understand this mechanic. What is the mechanism for increasing this currency?

dapper lake
paper heron
#

did anybody lose the sun effects with the new update of the mod

viscid wedge
stray grove
#

@viscid wedge bro not stupid there so many mechanics i dont understand yet

eager epoch
#

Btw noticed some lod changes if I do supersampling grid x8 in inspector

paper heron
#

the fantasy lines coming out from the sun

lucid thorn
# viscid wedge Ok, to who?

at your camp there's a bloke in front of a chest. You can talk to him, manage provisions or something, and then offer wood, ore, etc

pure sundial
#

^^

lime bridge
#

The distant LoD quality in the game is just terrible even on the highest setting right? Just wanna confirm it isn't a bug

stray grove
#

@lime bridge yes

pure sundial
#

There are also certain missions you can send greymanes on that will yield certain camp resources

dapper lake
golden scaffold
pure sundial
#

like stone by mining at a quarry for example

lucid thorn
#

yeah that

viscid wedge
lucid thorn
#

there's also certain gear you can get that increases your output if you manually do things

eager epoch
pure sundial
pure sundial
#

to get that value

minor osprey
#

Left: Alt Bloom On, Right: Alt Bloom Off. This is the Wind Slash effect. I also get shimmering from buildings in the far distance.

4k, HDR, LetThereBeMoreLight, Everything Maxed + RR.

lucid thorn
brazen coyote
golden scaffold
#

pls stop making our games look like badly shot movies with bad camera settings 😭

jade flame
#

Am I supposed to be deleting the ReShade cache or the Nvidia cache?

lime bridge
#

Looks genuinely bad on a large screen

viscid wedge
lucid thorn
#

@viscid wedge there's also gear you can get that increases your own output - 10% more logs, 10% chance of stuff when skinning, etc

pure sundial
stray grove
#

@lime bridge thats just how the game is

golden scaffold
lucid thorn
pure sundial
eager epoch
lucid thorn
#

that does not look like my game kekpepehands

languid holly
#

anyone else crashing on startup when using reshade? Game won't boot. Cleared shader cache and followed instructions

lime bridge
lucid thorn
pure sundial
#

could be wrong though

golden scaffold
brazen coyote
#

I fixed the glittering doing nvidia's antialiasing transparency at 4x supersampling

pure sundial
#

I also have anisotropic filtering forced to 16x in optiscaler

viscid wedge
jade flame
#

Is it just ReShade shader cache I need to delete or the Nvidia cache?

lucid thorn
#

something is missing 😂

vivid iris
pure sundial
#

I just run estate security in the background for camp money and when they finish they automatically restart so you can forget about them

languid holly
lucid thorn
languid holly
golden scaffold
shadow glade
shadow glade
dapper lake
#

I dont think i was

shadow glade
#

Ahkay damn I'll have to turn that off then

dapper lake
#

Interestingly : the blood was still moving at normal speed (within its shape) even at 0.001x speed

eager epoch
stray grove
#

DID a new patch just come out?

#

CD patch i mean

severe reef
dapper lake
jade flame
mossy gust
#

yup, 1.01

jade flame
mossy gust
#

oh boy, wonder what this will break

dapper lake
#

Oh god hwg

humble rune
#

better fix the sleeping bug

lucid thorn
#

holy shit

#

big changes

#

lets go

eager epoch
#

Whaaaat

shadow glade
manic finch
#

uh oh

dapper lake
#

Added mounts???????

shadow glade
#

I just installed bunch of mods

mossy gust
#

decreased load time let's fucking go

shadow glade
stray grove
#

Graphics & Settings

Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled.

Improved the rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled.

[PlayStation 5] Added a “Fixed 4K Output” option to provide a sharper gameplay experience.

When this option is enabled, the game will output at 4K resolution regardless of whether the display natively supports 4K, allowing for a sharper image.

On the base PlayStation 5 in Performance Mode, enabling this option will allow you to upscale with FSR.

This option is enabled by default and can be disabled.

When disabled, the game will output according to the maximum resolution supported by the monitor.

Fixed an issue where screen noise would increase during long gameplay sessions.

Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing.

Performance, Stability, Gameplay

Loading times have been reduced when traveling via Abyss Traces and when respawning after death.

Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.

Fixed an issue where frame drops occurred during the battle against Crowcaller

lucid thorn
#

This patch adds 5 summonable mounts, decreased loading times for fast travel and revival, and some more changes to controls as part of our ongoing efforts to improve the game's controls.
and like a handful of bug fixes

ruby tusk
#

W Changes

stray grove
#

@ruby tusk big W

fresh field
#

someone got the link tot he website

stray grove
#

restarting steam right now

manic finch
#

oh shit

lucid thorn
shadow glade
lucid thorn
#

Reduced Flight's stamina consumption.

#

Holy shit

hoary vector
#

Movement speed increases by holding down the running key.
Holy shit

lucid thorn
#

they actually did that

manic finch
#

so i guess reno won't work kekpepehands

shadow glade
shadow glade
#

No way

lucid thorn
#

Changed weapons so that they can now be drawn using the unsheathe weapon key, and improved the UI so that this key guide is displayed during combat.

pure sundial
#

I'm scared to update if it breaks reno

#

Someone has to take one for the team

manic finch
#

same

lucid thorn
#

Reduced Stamina consumption while sprinting and using Crow Wings.

#

not just flight

#

Added a feature that allows the minimap to be fixed with North (N) at the top.

#

yo they fixed the map

stray grove
#

@pure sundial updating now ill let ya know 🫡

stray grove
#

1.9gb update

pure sundial
worn sundial
#

A new update just dropped a few minutes ago, guys

worldly swan
#

new update on pc, is the reno still works or need to be updated?

pure sundial
#

Wait have they made it so you can now have other mounts not just horses as permanent mounts

ruby lark
#

Huge update

pure sundial
#

Huge if that's the case

lucid thorn
#

Added sound effects when certain animals eat meat.
kekpepehands

dapper lake
#

Rip air stab movement tech

#

Gbnf

stray grove
#

man pretty hefty update to drop on a saturday

mossy gust
#

giga update

broken gate
dapper lake
pure sundial
#

YES THE NEW MOUNTS ARE NOT JUST HORSES

sudden pulsar
#

Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing.

modest hatch
pure sundial
#

I won't say which ones cause spoilers

lucid thorn
dapper lake
stray grove
gleaming rivet
#

the patch is so good stamina reduction and criminal acts to not decrease Contribution before an NPC witnesses the act.

manic finch
#

damn this patch is pretty big ngl

lucid thorn
ember tulip
#

reno is fine

viscid wedge
#

nevermine, already shared

dapper lake
pure sundial
hoary vector
#

I hope this fixes the mouse cursor disappearing in shops so i dont have to tab out/in

pure sundial
#

this is such a huge qol change

stray grove
#

@lucid thorn man i wish my mobo wifi would hit 1gbps i have 2 gbps internet and can only hit a fraction of it

viscid wedge
#

decreased loading times for fast travel and revival

pure sundial
#

makes cooking food less of a slog

lucid thorn
#

I think ctrl+shift would fix that btw

#

That button shows/hides the mouse

jade flame
#

$20 says that DLAA is still busted.

modest hatch
viscid wedge
#

lmao, they moved the chest back

dapper lake
lucid thorn
#

does anybody have footage of this? I'd not even heard about this

Fixed an issue where using Blinding Flash Finisher at the edge of a cliff would launch the character far away.

modest hatch
eager epoch
#

Ok so how best to test it? Whats the approach? Reverting back to previous renodx addon version?

stray grove
#

guys prob gotta re apply the light fix incase update toucher those files

modest hatch
mighty estuary
#

Anybody tested the update yet? does it change anything?

broken gate
#

Do we need to reinstall reno after update or keeping it is fine?

lucid thorn
#

ya'll this is spoiler don't click this

lucid thorn
viscid wedge
#

Increased the maximum camera distance in Photo Mode, added a field of view adjustment feature, and a camera shutter sound effect.

Thank You!

stray grove
#

@broken gate i would reapply light fix just to make sure

lucid thorn
#

Added a "Make Now" function which allows food and items to be cooked/crafted immediately in the Cooking/Crafting menu once a recipe is selected, without having to separately select ingredients.

#

huge

#

also huge

Added a "Store all selected items" function to move all items from the inventory to your private storage. (Keyboard: Shift+RMB/ PS5: □ / Xbox: X)

low violet
#

wonder how improved the image will be

viscid wedge
#

damn this changed a lot..

stray grove
#

well can't say those dev aren't cooking they are indeed listening to the feedback

lucid thorn
#

oh my god finally

#

Improved locked doors so that an interaction button is displayed, allowing players to choose whether to use a key to open the door.

dapper lake
#

Theyve moved the storage to his tent instead of awkwardly behind that dude now too

pure sundial
manic finch
pure sundial
#

this is huge

hoary vector
#

Why did I get these when logging in?

lucid thorn
#

holy shit this is also huge

#

Improved shop item knowledge acquisition so that knowledge for all items sold in shops can now be learned at once, with the learning time set to 3 seconds.

pure sundial
lucid thorn
#

can you translate that

dapper lake
#

New rewards from quests youve already completed

lucid thorn
pure sundial
#

You must have completed those quests already to get them

stray grove
#

welp my game not starting

lucid thorn
#

instant level 4 weapon

pure sundial
#

fuck

lucid thorn
#

huge

pure sundial
#

just waiting for someone to confirm reno works then im updating lol

viscid wedge
#

the horse and flying changes are massive

stray grove
mighty estuary
manic finch
#

"Improved the Mining Knuckledrill so that items obtained from drilling can be collected immediately." Thank god

#

the times I was climbing and having to jump down and find where the ore rolled too

dapper lake
stray grove
#

anyone game not starting either?

manic finch
#

was sitting there like why did they do this LOL

fresh field
#

so is it safe to update with this version of reno?

viscid wedge
#

bro i'm not the only one who asked for this i'm so happy right now lmao

Added a feature that allows the minimap to be fixed with North (N) at the top.

mighty estuary
#

Yep, working just fine

fresh field
#

or will it bust shit?

cold tree
#

good to update guys?

#

ok I see

manic finch
stray grove
#

@dapper lake is it even that bad 😂

lucid thorn
#

haha

mighty estuary
#

Omg game looks so much better

fresh field
#

very interested in the graphics changes to see if it looks better

mighty estuary
#

still a little bit of noise but waaay better on my opinion

pure sundial
#

What I'm curious about is if they fixed the dlss being blurry or we're still gonna have to rely on DLAA --> DLSS to fix it

viscid wedge
#

Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing.

lucid thorn
#

The updates PA's done have been huge and on very weird days

mighty estuary
hoary vector
#

still cant fast travel unless your character is completely still. Hope they change that

low violet
#

i think rr looks more tolerable now

lucid thorn
pure sundial
broken dirge
fresh field
dapper lake
sterile sable
#

Bruh it's 7 in the mornung where I live wtf is that patch on sunday

modest hatch
mossy gust
#

lol

stray grove
#

@dapper lake

#

better?

fresh field
pure sundial
minor osprey
#

Holy shit. The M&KB controls for small movements is WAY better

dapper lake
#

Much better 🤣🤣

lucid mango
#

Hopefully better on amd as well 😂

sterile sable
hoary vector
#

yeah, jumping and moving feels loads better. gliding is pretty nice. Stam change doesnt seem huge but is noticeable

manic finch
#

ight guess I will update if reno works then

stray grove
#

wait so yall having no crash starting the game?

mighty estuary
#

Reno is working just fine

lucid thorn
#

Oh my god I can fly forever

pure sundial
paper heron
#

patching rn too

cold tree
#

DLSS looking good now???

meager cipher
sterile sable
#

It seems like a massive patch with fixes and qol changes

pure sundial
#

What I'm wondering is will we have to reinstall the light fix

manic finch
#

can do it to be safe

rotund raptor
lucid thorn
#

I don't think reno is working though?

jade flame
#

HOLY SWEET FUCK!!! DLAA might actually be working now.

low violet
#

wait did they change the way how running works, 1 tap sprints now

manic finch
#

oh shit

mighty estuary
#

This is what my game looks now, DLSS set to Quality and almost everything on high or ultra

dapper lake
mighty estuary
#

And i'm playing 1080p

sterile sable
zenith hemlock
#

holy game feels like 100x better to play

#

also less flickering

untold flume
#

they fixed DLSS?

worldly swan
#

Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled.

Improved the rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled.

#

Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing.

lucid thorn
#

My reno changes aren't working anymore

#

Anybody else?

dapper lake
stray grove
#

@lucid thorn i can't even start the game 😅

mighty estuary
shut badge
#

anle to lock minimap to north is fuckin huge

viscid wedge
rancid jackal
#

Damn Auto exposure is way too dark

jade flame
#

Maybe they realized that they put DLSS in the wrong part of the render pipeline. Probably how they fixed some of the DLSS effects being fucked.

lucid thorn
viscid wedge
mighty estuary
#

There is still somethings funky with DLSS for sure

lucid thorn
#

Actually toggling the graphics presets does nothing

dapper lake
#

Damn

lucid thorn
#

But the other sliders work

mighty estuary
#

But native looks way better

lucid thorn
#

Wtf is happening haha

sterile sable
#

Wake Forge, patch may be massive in good way, but he will sufferkekpepehands

ember tulip
#

weird mine work

viscid wedge
dapper lake
lucid thorn
mighty estuary
dapper lake
#

Ah

mighty estuary
#

SO can't say much about it

lucid thorn
#

There's 0 delay on flight now

pure sundial
mighty estuary
pure sundial
#

It's an interaction with DLAA + HDR

shut badge
#

what a good time to go to sleep, hopefully renodx is updated by the time I wake up 15 hours later

pure sundial
#

Yeah that would be why

crude marsh
#

how tf you sleep 15 hours

lucid thorn
#

Double jump also works perfect

crude marsh
#

I sleep like 6.5 on a good day

viscid wedge
hoary vector
#

time to get double jump back.

dapper lake
mighty estuary
shut badge
timid prairie
#

does RR still enforced max lighting quality?

dapper lake
mighty estuary
#

They patched infinite aerial stab 🙁

viscid wedge
elfin patrol
#

Any issues with RenoDX and the new update?

lucid thorn
jade flame
#

FALSE ALARM. Still borked. Was just luck earlier.

lucid thorn
manic finch
lucid thorn
#

I didn't think focus changed your stamina though?

hoary vector
#

man glide opens so smooth now. no more stutter, pause, stop glide

viscid wedge
dapper lake
mossy gust
#

Added sound effects when certain animals eat meat.

dapper lake
lucid thorn
#

Wait did they remove horse stamina?

pure sundial
#

Okay so few things I''ve noticed.

lime bridge
#

Hopefully my game stops crashing once every couple hours, that's my big hope for the update

lucid thorn
#

Or is that my camera thing

#

Nvm is back

viscid wedge
dapper lake
stray grove
#

the light fix does not work anymore

pure sundial
#
  1. DLAA with HDR still has that black line bug 2. Still have to do DLAA --> DLSS to fix blurrines 3. Auto exposure fix not working 4. Auto white balance fix not working as well
stray grove
#

if you re apply light fix it cause game to crash on startup

lucid thorn
#

That's probably why my lighting thing stopped working in Reno

pure sundial
#

Back to work Forge!

manic finch
#

gonna just keep my game on for now LOL

lucid thorn
#

Exposure I mean

elfin patrol
#

**Does the stock RenoDX + addon64 combo still work with the latest update or what? ModCheck **

dapper lake
mighty estuary
#

Does the Reno mod corrects the sparkly metals indoors? I'm noticing it a lot less indoors

teal iron
#

They're making so many changes with each patch, it's pretty much expected that most mods will need updating

stray grove
#

@lucid thorn might be why if i reapply light fix in the folder game stop working

eager epoch
viscid wedge
dapper lake
#

Its easier than having to use claw grip to aim and sprint 💀

pure sundial
#

There is a slight difference with auto exposure fix turned on but it's making the HDR look more washed out than vanilla

lucid thorn
#

But man this game feels good

pure sundial
#

So back to bright nights I guess : (

lucid thorn
#

Though I did 3 axiom things and got wanted for assault so watch out hahaha

stray grove
#

@pure sundial im sad i should of not updated ahah can't even roll back update

dire pilot
#

I'm just stoked they're actually updating it and have such thorough patch notes - as expected from a live service dev

viscid wedge
stray grove
#

@pure sundial at least there fixing the game (kinda)

pure sundial
#

yeah

dapper lake
fresh field
#

so they natively using RR preset E now huh? neat

stray grove
#

@fresh field but does preset E has some issue unless they fixed it

dapper lake
stray grove
#

my dlss swapper still set to preset D for RR

pure sundial
#

Grass fix is also broken

cloud plover
pure sundial
#

basically everything is broken

#

W patch though

dapper lake
viscid wedge
#

well, the tonemapper (the real star) is seemingly working?

pure sundial
#

Yeah we've basically just gone back to a basic reno implementation from this patch

viscid wedge
dapper lake
stray grove
#

@pure sundial tbf the grass was allright and did cause all those flicker

dapper lake
#

This aids

cloud plover
dapper lake