#Crimson Desert - CHECK PINS FOR ADDON

1 messages · Page 39 of 1

foggy dust
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Just DLDSR and run a lower DLSS preset. You'll get a bit better performance, and HDR will work.

brittle egret
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it has a slightly custom composite shader because its on an old ass version of ue

finite anvil
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HDR that's it..that makes sense why people talking recommending DLAA never mentioned the artifacts if they never saw it

golden scaffold
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Just tried it now, it's not so hard at all, just gotta be fast, I did with controller my tips are:

  • don't use framegen
  • release the trigger before you aim in, there's a delay @lucid thorn @viscid wedge
brittle egret
#

but the native hdr works just fine with ue extended and the standard filmic extended + composite shader fix

desert fox
fresh field
foggy dust
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And HDR will work

fresh field
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Assuming youre talking about the archery contest

wise flax
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Is the guy who was trying to force DLSS custom % in here?

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I can't remember the guy's name from yesterday

foggy dust
fresh field
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of course

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everything is done in real time

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lol

foggy dust
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Or kidnap a goat and place it next to him. It will headbutt him

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(or you, rng go brr) lul

viscid wedge
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i'm doing another one of those right now, its awful. Just finished telling him everything and he goes "are you sure thats all, lets start again"

kill me

foggy dust
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Now here's an awful quest.

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Ffs this is taking forever to figure out.

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Google it is

dapper lake
wise flax
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Has anyone tried setting custom DLSS % from the user_engine_option.xml file?

dapper lake
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doesnt work

wise flax
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Ah

dapper lake
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but you can input custom native resolutions

wise flax
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I figured someone had tried it, but wanted to check.

hollow pollen
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lets go bro I appreciate you remembering. Thanks a bunch

dapper lake
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itfixes them for me

fresh field
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you can do all kinds of wild shit you wouldnt think of in this game, its pretty neat

wise flax
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So is that how you got 1.78x dldsr to work?

dapper lake
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but i cant find another res that theyre gone

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yep

wise flax
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through the config file?

dapper lake
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and it seems to fix DLAA bug at certain resolutions

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120% for me so far

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99 and 101 still have it

wise flax
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Unless you're on a 5090 at 1440p performance must be rough.

dapper lake
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yes it is

foggy dust
dapper lake
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hence tryna find other solutions

wise flax
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I was getting like 30 fps on my 5090 with dlaa/RR

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I can't imagine further raising the resolution lol

dapper lake
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at 120% dlaa im getting 65-70 w fg in my current scene lol

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5080

foggy dust
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Uhh I get 55 - 65 (depends on what's on screen obv) at 1440 dlaa with everything maxed, no FG.

wise flax
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Yeah that would give me a migraine...

dapper lake
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im hoping i can find a resolution closer to 1440p i can use that the bug is fixed on

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seems to be a scaling issue

faint basalt
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hi, i am a long time Reno user from NExusmods. first time Discord reno user. where can i download the addon? 🙂

foggy dust
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Then something is broken because no way you get higher fps on a 5080 at an even higher base res for DLAA to pump with. GPU is pegged at 100%

wise flax
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@faint basalt pins

jade spruce
# faint bobcat

bro why does literally every effect shimmer? do they have an effect that doesn't shimmer?

dapper lake
foggy dust
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Oh I see

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WITH fg

dapper lake
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im using fg

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ye

foggy dust
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I'm dumb. Excuse me.

dapper lake
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game crashes when i turn it off so its easier to leave on in testing

wise flax
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The worst shimmering is when you activate something like a machine or when you're cooking. That shit looks like it has heat boiling off of it.

faint basalt
wise flax
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And not in a good way

rocky umbra
dapper lake
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trying 110% before i try 80 and 90% wish me luck

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if someone smarter than me could see this theyd maybe have something to go on for fixing the bug too lmao

wise flax
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Eh just install the addon set defaults/recommended and roll with it. No need to make major adjustments it already looks really good.

faint basalt
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is that DLAA + HDR buig fixed yet?

foggy dust
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No

wise flax
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no

jade magnet
# faint bobcat

I dont see these options. Is this coming in the future build?

dapper lake
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110% is no go

foggy dust
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Again, DLDSR 2.25x to 4k with DLSS perf is the way to go for cleanest image with HDR.

kindred shoal
wise flax
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Do we know why random shadows will flicker like crazy until you get close while other shadows further away don't?

foggy dust
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-_-

manic valve
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Just an FYI, the way to learn Focused Force Palm is on the way to Scholastone and totally easily missed

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I had no idea I missed it lol

dapper lake
kindred shoal
foggy dust
kindred shoal
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but once you get the right answer a new option will open up. I can tell yo tuhat you have to lie every time

foggy dust
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I guess more than 3 options then

wise flax
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@foggy dust Why do only a few random shadows flicker while others are perfectly stable? It's like it rng picks which ones will flicker.

foggy dust
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Idk, the raytracing is weird in this game.

faint bobcat
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this is what happens

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when no decima jitter

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by Kevin

kindred shoal
foggy dust
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This game is ugly and pretty at the same time.

kindred shoal
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and it has to be on the roof of that building lol

wise flax
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I think it's gorgeous, but it also very clearly has a ton of visual glitches and issues.

foggy dust
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yeah okay quest updated when I backed out lul

kindred shoal
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I thikn it looks great IF and only IF you have the absolute max settings with RR on and a high resolution

wise flax
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Yeah I have max with RR so maybe thats why lol

kindred shoal
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then it is generally consistent

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otehrwise it can look amazing and then weird and noisy all te time

wise flax
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I still have checkerboard shadows cast from my lantern pretty often.

foggy dust
# wise flax I think it's gorgeous, but it also very clearly has a ton of visual glitches and...

Yeah it's pretty but also ugly. Hell, at the start of the game you can see the smoothing groups on your armor is missing the first time you see that weird-ass teleport animation. lul Like bruh. At least during launch. And then the insane popin 2m in front of you, removing objects based on FPS (noticed when testing DLAA 1440p vs DLSS Perf 4k), the whole ray reconstruction setup they have.

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And when you get to the science place and have to run around inside the place? Woof the shadows lul 144p

kindred shoal
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before it was like a low res shadow hellscape

foggy dust
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Hah really?

kindred shoal
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then i installed reno and its not like that anymore

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no fkn clue what happened lol

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it might actually just be a bug

wise flax
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Or when it hits like 5pm and the sun immediately vanishes and the lighting becomes shit instantly. It's like oh it looks good boom sun death everything is dull and lifeless looking until the moon shows up.

foggy dust
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Yeah I rebooted my damn game as I thought it got bugged. It was so ugly.

vivid iris
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maybe cause we disable VRS?

kindred shoal
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its possible

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but it went to like i gotta get out of here this is driving me crazy to one of the best looking areas in the game lol

foggy dust
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Fun game, can look pretty, can look worse than some 1man fisher price my-first-game. I'm enjoying it. Kinda want to restart as I feel a bit overpowered for chapter 7. :(

kindred shoal
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it seems like that was an issue with emissive lights cause i was getting it with the lantern as well whenever i turned it on

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now im not

wise flax
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@foggy dust Reset your skills or something and use different gear vs restarting

kindred shoal
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VRS might be it

rancid jackal
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Auto exposure literally makes indoors a complete blackout

golden scaffold
# foggy dust And when you get to the science place and have to run around inside the place? W...

But guys this game is so insanely optimised, 100 fps with raytracing no DLSS! heihachiPlasma

https://youtu.be/PRmdCfoVERQ?is=utKeSaPbAivk2gqr

Vex

Crimson Desert released and it did something I never expected... it used Ray Tracing in a way that actually makes sense. It is not just a tech demo or a way to destroy your FPS. No, it genuinely is a great base to the game to use because it's reactive, saves the devs time and looks great. Pearl Abyss also made it run and scale SUPER well, which ...

▶ Play video
desert fox
kindred shoal
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i mean it is quite "optimised"

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although that word gets thrown around a lot in a weird way

karmic quest
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Its optimised a bit too well

golden scaffold
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(glazes the so called optimisation the entire time not mentioning the sloptrace noise you get without RR/MAX once)

kindred shoal
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but thats because like stated there are some low res ass effects and shit

mossy gust
golden scaffold
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It's not really ray tracing if it barely uses any rays and relies on tricks poorly upscaled by shitty denoiser

kindred shoal
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lets see that path tracing mod

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an actual one

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im ready to play at 30fps

rancid jackal
karmic quest
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Once some issues regarding DLSS / FSR m / RR / RT get fixed by the devs only thing they'd still have major focus on is the LOD. Rest could wait. PepoThink

jade spruce
viscid wedge
kindred shoal
finite anvil
desert fox
kindred shoal
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ahh

foggy dust
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Oh you may want you restart the game. I don't change my desktop resolution, only the ingame one (it downsamples, at least in borderless). I don't use Gsync though as I have an OLED. Gsync messes with black levels, and it's super noticable on oleds. And vrr flicker makes that even worse. Adaptive vsync for me. 👍

finite anvil
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I was only changing the ingame res

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and I have an oled as well

foggy dust
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Ah cool

golden scaffold
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I just sell unpackaged trading goods at the black market vendor or is it worth keeping them around to "repackage"?

foggy dust
restive roost
foggy dust
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My frametimes do be fine, though.

kindred shoal
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much much much smaller in scope and scale

restive roost
#

Cyberpunk 2077 then

foggy dust
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Yeah this game uses so little vram I can prop up an LLM in the background to watch the game with me. That's one neat thing about it. lul

karmic quest
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Cyberpunk 2077 is also alot smaller

kindred shoal
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it is yes

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they also had years of post launch work to fix it

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and improve the visuals

foggy dust
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Cyberpunk is super optimized.

restive roost
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you guys are missing the point

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those games have the same performance while path tracing

foggy dust
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To the point where there's no way to fix the LOD pop in everywhere, and the 2D cars at a distance.

karmic quest
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I won't say its optimized, its balanaced well to accomodate hardware accordingly to its standards.

foggy dust
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Yeah because those games are tiny

karmic quest
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This game hasn't done this imho

faint bobcat
kindred shoal
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things are going to take a hit because of what the game is doing

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you can be on one corner of the map and inspect a location 5000 meters away and it will load in 1 second and show you a real time render of that location

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people that are in there, a fight if a fight is happening etc

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did they need to do that? absolutely not

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but they did lol

karmic quest
kindred shoal
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yea i get a higher FPS in this game than CP2077 with path tracing I think

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Id have to load it up to be sure

stone comet
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2077 also looks infinitely better with PT tho 😭

viscid wedge
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OK Tenebrum has to be the worst designed boss in history

kindred shoal
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2077 looks real good with PT lol

karmic quest
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Cyberpunks implementation of this tech is alot better so lets not compare this slop to it

foggy dust
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You mean the science area "boss"?

kindred shoal
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force palm him

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just glide to him and palm

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takes like 3 hits lol

foggy dust
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Yeah 3 times

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It's like the first boss in Elden Ring if you drop into the tutorial area. Rodrick or whatever. KEKW

kindred shoal
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soldier of godrick lol

viscid wedge
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sure, its over.. took two hits. but its not explained in any way. there is a tutorial describing a completely useless move

kindred shoal
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hes not that easy

foggy dust
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That's the one!

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Yeah man. I fear him.

viscid wedge
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I didn't say it was hard, I said it was terribly executed

kindred shoal
karmic quest
foggy dust
viscid wedge
viscid wedge
golden scaffold
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How do you use force healing?

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I can't figure it out... It says L3...?

karmic quest
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I can heal my horse but I cannot heal myself

stone comet
foggy dust
karmic quest
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My palm is scamming myself

stone comet
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you cant heal yourself with it

golden scaffold
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Oh

viscid wedge
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I didn't think you could heal yourself, yeah

foggy dust
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You can heal your horse with it, though!

stone comet
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yuhhh

golden scaffold
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Or your companion...

kindred shoal
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sword of antumbra?

mortal wolf
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lookaway why is the title screen not centered...

karmic quest
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There is some weird boss high up in the hernand hills that spawns black shadows and you have to light up all the candles I think around but they deal so much damage. 😭 @foggy dust

stone comet
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bro the fucking boss wizards are so annoying man

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i guess im just not far enough to do anything about them properly

foggy dust
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F everything about that. Got the Frostwarden quest, went there. Dealt with the flying fudges, decided I didn't like turning to ice, jumped out the window and landed on a boss. With flying employees. Kills me a few times then yeets when I get him low enough. Did that once more, and then couldn't find him again. Madge

lucid thorn
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I was trying to find something unrelated but I just found out what the refinement costs are and what they do when you get them

foggy dust
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Use your lighter

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L1 + R1, L1

stone comet
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My what now

foggy dust
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Your sword has a lighter mode.

karmic quest
stone comet
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That doesnt work on the bosses LOL

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theyre perma fucking flying

subtle nova
karmic quest
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Cant you use your grasp or whatever to bring em down

stone comet
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only thing I found so far is natures snare (the shield) and return projectiles to build up stun

lucid thorn
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Has anybody found bloodstone in the Hernand region btw

stone comet
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nah grasp doesnt work

foggy dust
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Uhh it should be like regular flying enemies? L1+R1, then L1 to light and keep it on them?

stone comet
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Yeah the regulars arent the problem

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the boss ones are

karmic quest
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There's plenty

lucid thorn
stone comet
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thats why im going out of my way to say it's only the boss ones

foggy dust
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Gimme deets

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wtf was that emoji LOL

subtle nova
stone comet
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Tower left of the P in pailune

karmic quest
# lucid thorn D:

Actually no, its slightly outside Hernand but it has good density of Bloodstone

foggy dust
stone comet
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then theres another one near the sea in delesyia

karmic quest
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I think I got like 8 bloodstone from that spot

stone comet
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that ones the issues tbh

karmic quest
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North from the main hernand city I guess

lucid thorn
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Oh I went up a little ways but I'll do more digging

karmic quest
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Snowy mountains / high up I think has the best density

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So its best to look for bloodstone there

subtle nova
foggy dust
mortal wolf
lucid thorn
spare quartz
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lets not be revisionist, even today amd drivers are ass compared to their FOSS cunterpart in linux

modern bronze
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What is the purpose of LetThereBeMoreLight? I don't think I understand what it does or why I'd want it based on the description

stone comet
subtle nova
modern bronze
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What does AutoExposure do?

lucid thorn
#

I know what you're talking about

subtle nova
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yea

foggy dust
subtle nova
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just straight above it across the river

lucid thorn
#

Thanks I'll do some exploring

mortal wolf
karmic quest
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Omg

foggy dust
mortal wolf
#

only devkit supports live hotswap

foggy dust
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Ah sick that it's at least possible.

modern bronze
foggy dust
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||3 more psychos||

mortal wolf
stone comet
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if you kill him + complete abyss you unlock fire+ice

mortal wolf
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idk, seems okay for the first 2 minutes of the game, let's see how it holds up

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will finally move my character

mortal wolf
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if there were an achievement for "First steps" i still wouldn't have gotten it

stone comet
#

jesus

mortal wolf
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generally, when i'm testing i'm going from save file to save file to test rough locations

zenith plank
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some of the forests south west are good for testing contrast during the day

lucid thorn
brittle egret
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the 5 achievements are shit I got by accident loading a friend's 100% save

0 hours of actual gameplay

foggy dust
stone comet
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its ez good luck

mortal wolf
#

starfield was legit a month until i left the intro cave

stone comet
#

all that time for starfield

foggy dust
stone comet
#

my condolences

foggy dust
#

^

mortal wolf
rocky umbra
#

But to be fair - you didint wanna continue playing right? 😆 Its the same thing over again

foggy dust
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jk jk, we all have different tastes. :P

mortal wolf
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i used the warp to anywhere about 30 hours in

foggy dust
#

I'd play it with DLSS5. Don't @ me

mortal wolf
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but this is how i played starfield. i embrace the dark

rocky umbra
#

God damn, that looks pretty good tho

modern bronze
foggy dust
#

You just screenshotting midtones or are these HDR screenshots? lul

mortal wolf
#

hdr, basically was more photorgaphy than gameplay

rocky umbra
#

But those loading screens give me the ick 😅

vivid iris
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@mortal wolf I pushed some new stuff into the branch btw

foggy dust
viscid wedge
modern bronze
#

Don't want to spam and repeat myself so I'll just ask once more before I wander off- could someone explain the utility of LetThereBeMoreLight and AutoExposure?

vivid iris
#

good call on using naka rushton

true dagger
vivid iris
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though idk if I used it the way you intended but yeah lol

foggy dust
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Nah I don't disable hardware accel anywhere. But restarting Discord worked.

karmic quest
#

Starfield confused the shit out of me, like everyime I finished I was supposed to get different ending but I never got it after maxing out that gear. deadassfr

modern bronze
#

Starfield confused the shit out of me, the writing was so abhorrent that I couldn't continue playing beyond the tutorial zone.

crude marsh
mortal wolf
# vivid iris though idk if I used it the way you intended but yeah lol
 if (RENODX_TONE_MAP_TYPE != 0) {
    float3 ungraded_ap1 = _12.xyz;
    float3 ungraded_bt709 = renodx::color::bt709::from::AP1(ungraded_ap1);
    float3 graded_bt709 = ApplyDisplayCurvesAndSaturation(ungraded_bt709, true);

    float3 input_color = lerp(ungraded_bt709, graded_bt709, RENODX_COLOR_GRADE_STRENGTH);

    float histogram_mean = _exposure2.z;   // trimmed mean luminance
    float histogram_boost = _exposure0.x;  // final exposure gain
    float3 output_color = (RENODX_TONE_MAP_TYPE == 2.f)
                              ? CustomPsychoV14(input_color / _21, histogram_mean, histogram_mean * _21)
                              : CustomTonemap(input_color);

    output_color = renodx::color::bt2020::from::BT709(output_color);
    output_color = renodx::color::pq::EncodeSafe(output_color, RENODX_DIFFUSE_WHITE_NITS);
    // output_color = renodx::color::srgb::EncodeSafe(output_color);
    __3__38__0__1__g_textureUAV[int2((uint)(SV_DispatchThreadID.x), (uint)(SV_DispatchThreadID.y))] = float4(output_color, _12.w);
  } else {

right now i have this, without hijacking the uav

fresh field
modern bronze
#

Ohhh, got it. I'll check that out thanks guys.

fresh field
#

if you use renos auto exposure, you should use the more light mod that lazorr made

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you can also tune the auto exposure . it defaults at 50

stone comet
#

my pets literally got aura tho

mossy gust
#

do you want clamp max or dynamic for aae?

modern bronze
#

I haven't been able to play for a few days so I haven't been exposed to Reno's developments and wasn't aware of the feature. I was just updating stuff before I started again so that's why I'm asking questions that maybe would be answered if I had been using it. I appreciate the info.

crude marsh
#

night is dark but lively at the same time

jade magnet
#

hey guys its had to track updates to the mod. Will you post a message here that a new version is uploaded or how do you do this?

stone comet
#

do we keep light mod for that?

mortal wolf
stone comet
#

the new untested version that is

jade magnet
#

yeah

crude marsh
#

have an issue to report with v14, lemme take a video

brazen coyote
#

is now the best time to ask if I can adjust the auto-exposure's timing so I can make it faster?

vivid iris
#

Soon™

brazen coyote
#

Is that a "you can ask soon" or a "you'll get that soon"

vivid iris
#

it's a "it's already in the code we just aren't ready to put out a build yet"

brazen coyote
#

awesome!!

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Thanks so much

deft pulsar
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insane how Forge just straight up fixed the game's lighting with this mod

mossy gust
#

yeah, this new version looks really good

ruby lark
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Should i use performance mode after applying all the settings

dapper lake
#

Just went to defaults other than AE and the rendering bit and only changed contrast adaption as suggested for a quick comparison on the psychov14 build

vivid iris
#

really curious to see how the tweaked auto exposure will look with the thing shortfuse added

wispy crown
true dagger
mossy gust
#

lights seem to kind of be pulsing a bit

dapper lake
#

changing highlights has a HUGE change too

crude marsh
ruby tusk
mossy gust
#

yeah, noticed that with the lights

lucid thorn
#

Guys uh what are these flying enemies in bubbles 😭

ruby tusk
lucid thorn
#

There's like 9 of them rn

lucid thorn
#

They hurt

foggy dust
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And hold it on them

mossy gust
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i think 80 for adapt contrast is a bit high, 70 looks better and doesn't crush as much

true dagger
#

Psycho V11 / Psycho V14 (w adapt contrast 80)

lucid thorn
#

Oh my god

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Wish me luck

stone comet
#

try natures snare usually does well

dapper lake
#

50 vs 51 highlights on new build (adaptive set to 50 just to make highlights the only thing)

viscid wedge
foggy dust
#

He posted it like 20 min ago

crude marsh
true dagger
true dagger
#

its a test version tho i guess so thats why

foggy dust
#

And yeah that ^

brazen coyote
#

it's fun testing the vanguard of fixing a game this big

mortal wolf
crude marsh
#

I do really like the look of it though

vivid iris
deft pulsar
#

80 adaptive contrast is a lot though

crude marsh
#

feels a lot more natural/pleasing to the eye

vivid iris
#

they do have a smoothing over time for exposure, I guess it's just not filtered well enough

mossy gust
#

dawn looks better than dawn before

steady stirrup
faint bobcat
true dagger
#

tho here it looks kinda off

faint bobcat
#

the bloom is temporally jittered

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which is why it shiommers

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and adjusting auto exposure changes bloom values

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which is why I am redoing them now per material

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with alt auto exposure in mind

vivid iris
#

any exposure adjustments kinda need to happen in the auto exposure shader for it to look right, it's kinda weird.

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maybe I should apply the exposure slider there actually lol

deft pulsar
#

but yeah idk what it is but it does look much better even though its slightly crushed

mortal wolf
#

you can lower it from 80, i think psychov11 is 60

plain fractal
#

Trying this now, looks promising

mortal wolf
#

but different exposure system

vivid iris
#

internally the sliders at 50 = 60/60 on contrast and sat for psychov-11

golden scaffold
#

Is there a way to apprehend outlaws that fight back without killing them?

dapper lake
#

killing the others can make them surrender i think

mossy gust
#

tackle them

golden scaffold
#

I couldn't

golden scaffold
mossy gust
#

hmm, i've been able to tackle all mine

true dagger
#

here i find V14 to pop a lot nicer and look a lot better, not sure if i have my second preset with V11 set up right, i just kept Auto Exposure at dynamic, and put Adaptation Contrast to 50 and obv changed the tonemapper

golden scaffold
#

I couldn't this one

golden scaffold
#

It Byllix I think? Some goblin

mossy gust
#

oh wait, i had to kill the goblin

golden scaffold
#

Yeah the goblin

golden scaffold
subtle nova
golden scaffold
#

Hmm yeah but I don't think I'm gonna spend an artifact just for some small silver bonus?

subtle nova
#

its in grapple

crude marsh
#

btw how does one slide

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I have the slide 50m thing

true dagger
subtle nova
foggy dust
#

On m/kb you might as well just learn vim to prepare yourself

#

Let's be real

subtle nova
#

there is mountain with long slop

#

you ll slide there naturally

mortal wolf
foggy dust
#

yoink

crude marsh
#

I gave up on mouse and keyboard especially after Kal dropped the valve plug tech in here and I realized wireless works fine

#

too many key combinations lol

mortal wolf
#

i need another tweak for contrast slider

subtle nova
#

itsn't not like you need any of them unless you prefer some fightning style

crude marsh
#

well, idk i want to try and do "cool" combat stuff

#

with various combos

subtle nova
dapper lake
#

also unarmed level 4 i think lets you hit y Y and then x to do a grapple move

#

idk if theres other similar moves

#

that arent explicitly mentioned in unlock terms

lucid thorn
#

I got close I think

foggy dust
#

Just sad that dual wielding is so much stronger. Plus you get to put twice as many funky abyss thingamajigs to use.

subtle nova
#

i'm thinking i need to level up bow skills cause flying bosses is stupid af

dapper lake
dapper lake
subtle nova
#

how do you even dual wield

dapper lake
#

just swap your shield

#

either through radial or inv

subtle nova
#

how... it always swaps my right hand weapon

viscid wedge
#

More pleasing but a little crushed was accurate. V11 w/ 50 adaptive contrast vs. V14 w/ 80 adaptive contrast

foggy dust
#

One of my swords has crows coming out of it constantly for additional damage, and the other sends a shockwave. It's so good.

subtle nova
normal abyss
subtle nova
#

that was so obvious

foggy dust
#

@viscid wedge with that one?

faint bobcat
#

Vanilla / New

forgor to showcase, screenspaced shadows now add more micro shadow detail

mortal wolf
#

well, lilium's for analysis

viscid wedge
deft pulsar
#

@mortal wolf the R3 spell with concentration is broken with this addon

worn ibex
deft pulsar
#

my game is in italian idk how you call it

worn ibex
#

Saturation maxing

foggy dust
deft pulsar
#

this one

normal abyss
foggy dust
#

Oh!

faint bobcat
#

becasue base shadows are digusting

#

on the edge

#

theres a bunch of artefacts

#

we have to cope with screenspace

deft pulsar
mossy gust
#

yeah, i'm getting some pretty intense flashing with this

foggy dust
#

Alright gotcha. I thought you had mistaken some setting for pushing the resolution out. Have the same issue with other games when taking over their dx for improving shadows.

Wish RTX Remix was easier and worked on DX12. Sadge

#

I regret trying to open "character" in the unpacker.

deft pulsar
#

WTF HAPPENED

kindred shoal
#

5000 peak nits

foggy dust
#

Damn that a screenshot from the new Samsung?

deft pulsar
foggy dust
deft pulsar
#

happens when switching to clamp max

#

lmao

mossy gust
foggy dust
#

I disabled Reshade on Nexusmods, but still some Chatgippity reshade mods pop up. So annoying

plain fractal
sleek jewel
#

Without touching anything, the RenoDX tab disappeared from one hour to the next and it’s no longer active. The game hasn’t been updated. Am I the only one this has happened to?

mortal wolf
#

60 seems more like psychov11

deft pulsar
#

add game folder to exceptions

mortal wolf
#

nom nom

ruby lark
plain fractal
#

But I think 80 adaptive contrast is a bit much, maybe 70 is more suitable?

foggy dust
#

Oh I was late

#

What the others said

sleek jewel
#

Damn, i'll test it. Thanks guys! You're awesome. ❤️

plain fractal
#

But maybe my eyes need to adapt from using psychov11

viscid wedge
mortal wolf
#

@vivid iris i don't know where the game thinks film grain should go, but where it is. it's wrong

lucid thorn
#

Guys I don't think I'm very good at this haha

mortal wolf
#

also, had to crank it to 250 to even see it

faint bobcat
#

Jon solve that issue I thought

#

previous you had to crank

#

now it appear at around 40% for me

#

I use 65% atm

mortal wolf
#

it should be after tonemap

#

because exposure screws things up

#

math ain't mathing

ruby lark
#

I feel like most every monitor is different, won't we have all have different settings anyways

faint bobcat
#

If only we could solve LODs and other shenanigans shader side

#

dumbass CPU and engine has to get in the way

mortal wolf
#

film grain at 250

#

btw i moved, but cabin for another time

crude marsh
#

I could try moving filmgrain

mortal wolf
#

should be right before final output

plain fractal
#

How good is the history of pearl abyss fixing things in their games? pepe_hmm

mortal wolf
#

after dlss and whatever, though idk if fg will like it

crude marsh
#

they have a bunch of before/after upscale and FG flags too

mortal wolf
#

maybe it's because i'm on fg

true dagger
crude marsh
#

Hey they turned off tiling on raymarch local lights

faint bobcat
#

after we figured out the issue

lucid thorn
#

Alrigjt I give up on this area, she's cooked I got no clue what to do 😂

jade spruce
foggy dust
#

What on earth is this ugly yellow light?

#

Oh it's the lantern

plain fractal
#

That sounds good Stronge

kindred shoal
viscid wedge
#

V14, 70 adaptive contrast, dynamic AE

kindred shoal
#

oh oh ok i see it at the bottom

mortal wolf
#

that's already outdated

manic finch
#

what alternative auto exposure is better clamp max or dynamic

kindred shoal
#

we move fast in here boys

foggy dust
#

Brother stop making them every 5 minutes. Give me time to boot up the game.

#

Selfie from ShortFuse

#

true and real, trust

mortal wolf
viscid wedge
#

omg (i love it)

true dagger
mortal wolf
deft pulsar
#

man could probably fix my academic record at this pace ngl

true dagger
#

oh i meant for v14

kindred shoal
#

gimmie the settings I should play on and I can give some feedback cause im actively playing right now

#

gonna be going through a lot of stuff

foggy dust
#

I'm still loading in after installing the new one.

viscid wedge
#

i'm just playing with different ones

foggy dust
#

The long loading is bah. But if you use Damiane it's instant? ||I don't have her available yet as I'm not in ch8 yet.||

true dagger
foggy dust
#

||She disapears between 4 and 8||

#

Spoiler

#

obv

true dagger
#

oh lol

lucid thorn
# foggy dust L1+R1,L1

Thanks for this btw it does work but unfortunately I'm not skilled enough for this area 😂

foggy dust
#

And I'm too busy mucking around with your stuffs and wondering why on earth @viscid wedge has moon disk size at 9.6x

foggy dust
deft pulsar
#

so should we use clamp max or dynamic

brazen coyote
#

dammit I messed something up, it won't load into reshade anymore but the file is still there and I have it excepted from defender... time to reinstall reshade I guess

ruby lark
lucid thorn
#

This area has like a billion torches and like 10 flying guys at all times

mortal wolf
#

screenshot test (to check for grain)

manic valve
lucid thorn
#

Honestly I'm amazed my frames are fine

foggy dust
# viscid wedge why not??

I'd tell you why if it was night time ingame atm. lul I'm sure 9.6x is about the easter-egg moon from Death Stranding 2 sized. Haha.

mortal wolf
#

yeah i don't see any grain, this is at 100

kindred shoal
#

brother i am trying duo for the first time and got no idea wtf is hapening lol

viscid wedge
foggy dust
mortal wolf
#

press tab

#

and he is me

foggy dust
#

Oh I like that. Fantasy styled

#

Oh I thought it might've been Forge.

#

I went too far

#

(i miss shooting analog tbf)

teal iron
#

Has it been reported that the newest test version PsychoV-14 seems to break when looking at fire close up? It's happening to me at night, with HDR on, if that helps

true dagger
#

i see the film grain even at 45

viscid wedge
#

ok unless things keep changing again i'm liking v14, adaptive contrast 70 and dynamic AE

fluid prism
#

I've installed the reshade addon and I get this flickering with HDR turned on it gets very aggressiv does anyone know how to fix that?

tame shale
#

Do I have to adjust in-game HDR settings from default when using the addon?

foggy dust
#

Where size slider, though? And grain sharpness? I want big chunks that make things look like it was smeared in vaseline. I want big blooms. Anamorphic too.

#

(jk pls dont)

dapper lake
viscid wedge
mortal wolf
lucid thorn
#

Before I leave here, anybody do anything with torches on the mountain 😂

foggy dust
true dagger
mortal wolf
#

also, i've regressed. i'm back to standing at the first point

fluid prism
#

yes I use DLAA

dapper lake
foggy dust
rancid jackal
#

so LetThereBeMoreLight still isn't enough for dark indoors. I guess it's just something we gotta accept at this point?

fluid prism
#

I turned it off it's gone now thanks

sleek jewel
#

Am I the only one this happens to? I see “pixelated edges” around certain objects and characters. I haven't seen anyone else complaining about this, or is it just “the price you pay” for use reshading?

foggy dust
#

I see them only with Raytracing off. Idk why.

sleek jewel
viscid wedge
foggy dust
#

Could you take a screenshot?

sleek jewel
tame shale
smoky brook
#

Do we recommend film grain with FG because I've had some poor experiences with that before

foggy dust
jade magnet
#

for anyone experiencing blurry moving textures (especially foliage) - go to options and swith to DLAA and then back to the preset you are playing on. This makes things clear and sharp. I do this every time I launch the game. I am playing on DLSS 4.0 quality FG2, RR

viscid wedge
rocky umbra
#

Yap - the default is too low

smoky brook
#

Perceptual auto-exposure will fix me

true dagger
sleek jewel
#

Idk if it's a solution but...

#

Thanks for the help 😄

jade magnet
#

is there a way to reload shaders for reno?

foggy dust
#

Shortfuse too quiet. Incoming new files for me to reboot for.

teal iron
true dagger
strong palm
#

Behold: Crimson Desert witch supremacy.

rich crane
#

Do I just add these new addon64 files to the game folder?

jade magnet
#

even with auto exposure ceiling on 0 this is waaaay too much difference IMO... All is perfect apart this exposure difference between dark and bright areas

foggy dust
stone comet
#

hows the new version testing goin

foggy dust
#

It's uhh

#

Interesting

#

Oh boy it's flickering too yikes.

desert fox
brazen coyote
#

admittedly I can't get v14 in a place I like

static crag
viscid wedge
#

uh

plain fractal
brazen coyote
#

AAHHH

foggy dust
#

Epilepsy warning^

brazen coyote
#

I don't even have epilepsy but that gave it to me

normal abyss
manic finch
#

yeah it's the same as having a fire at the edge from what lazor posted

safe condor
#

yo guys im getting trojan warning from defender when downloading the latest snapshot, is this just Windows bullshit ?

plain fractal
normal abyss
safe condor
manic valve
plain fractal
normal abyss
jade magnet
plain fractal
#

Limited via RTSS using Reflex latency markers

normal abyss
#

i knew there was something wrong

ember tulip
#

test version looks great

normal abyss
ember tulip
#

the dynamic exposure is awesome

plain fractal
mortal wolf
#

off / grain / grain+dlssfg

normal abyss
#

r7800x3d

manic valve
mortal wolf
#

also, grain is broken in renodx core, fixing

foggy dust
#

Could be CPU diff, maybe he has XMP enabled and you don't, etc etc.

plain fractal
#

I just upgraded to an 9850x3d a week ago, but the 7800x3d sohuld be enough (I think?)

mortal wolf
#

uh, probably should have recorded it. dlssfg has wobbly effect on grain

normal abyss
#

all max settings?

foggy dust
#

Resolution, settings, whatever else.

normal abyss
#

im pissed this is unplayable with ray reconstruction

kindred shoal
#

uplay able? bad fps?

viscid wedge
#

I'm at probably 50 hours with RR on, whats the issue?

frozen thistle
#

jon jon jon ty for thinking sdr w jon

foggy dust
#

And don't bother using FG if your base fps isn't 50+ (and I mean base WHILE fg is enabled, not disabled -- steam overlay shows you), unless you don't mind some nasty artifacts around your character.

plain fractal
normal abyss
#

yeah could explain it i am on 4k but perfomance mode 30 fps base

safe condor
#

so whats the right way , win 11 hdr of and in game on or do you guys have win 11 hdr always on ?

foggy dust
#

That still isn't right. I get 80 without FG at 4k dldsr everything maxed. 5090, but that's almost triple yours.

viscid wedge
#

i'm at 4K and curretly on balanced. I just checked with ReLimiter and in this one area my base is hitting 45. with FG though on controller it still feels and looks great

foggy dust
lime crater
#

got a 5090, 4k, quality dlss . 3x fg and mostly get 140-160fps depending on where I am

manic valve
foggy dust
#

^ that's the way

viscid wedge
#

i need mfg

#

though I can't imagine my experience would change much from the 90-100 post 2xfg i'm getting now

manic valve
#

depends on your monitor hz

#

at 144 hz, 2x is more than enough

stone comet
#

finally HDR

foggy dust
#

It's quite, QUITE a bit smoother at 4x if you stroll with quality at 1440p. At least on my 480Hz

manic valve
#

for those 240+hz things, MFG is nice

foggy dust
#

Yeah everything gets super smooth

foggy dust
viscid wedge
#

Yeah i'm on a C2, 120Hz. C6 I think will be my next move at 165hz.

foggy dust
#

You won't notice a difference other than anything at 30 or 60fps (videos) will have a bit of a stutter when you run at 165. :P

#

I ran my old Asus 165 at 120 because of that.

#

4x at 1440p quality does eat fps down to 65 base. Which is just about enough to have no artifacting and extreme smoothness.

gleaming marlin
foggy dust
#

fps at no fg for comparison

safe condor
#

dude thats night and day difference with this reshade

viscid wedge
safe condor
#

Thanks man

foggy dust
viscid wedge
#

I'm not talking about math, i'm talking about what you see or don't see with your eyes. I have a 1440p 165Hz side panel right here and its fine.

foggy dust
#

So throughout a second, in a video that's 30 or a multiple of that, there will be 15 frames missing randomly inserted in there.

#

Yeah it won't be noticable, but it'll still be there. 165 is just odd.

#

Any reason to increase ui brightness btw?

shut badge
#

man I wish I could make use of mfg, but its useless if your screens refresh rate is 120

foggy dust
#

Nvidia did show off adaptive fg so you can set an fps to reach, like how Lossless Scaling app does it.

#

Then again, they showed off Reflex 2 a while ago and it still isn't out. lul

plain fractal
dapper lake
rocky umbra
#

Any news on the upscaling modes ? 🤞

dapper lake
#

but supposedly it wasnt noticeable still so

foggy dust
#

I'd do a quick recording with my capture card since that's a video feed to better explain (if I capture something at 50fps but set the capture card at 60hz it will hold a frame at a consistent timing compared to what you'd normally see).

But when things don't factor together, there will be random frames held for X milliseconds to fill out your screens refreshrate. But as you mentioned, VRR.

restive roost
foggy dust
dapper lake
#

the issue for me would be if the reports arent true going from 2x to 3x etc could be pretty noticeable in game

foggy dust
dapper lake
foggy dust
foggy dust
dapper lake
rocky umbra
#

lossless scaling is pretty good for what it does but the artifacts stil need refining. Its pretty good though in its current form

dapper lake
#

hdr and borderless fix etc

foggy dust
#

Unplayable? D: Whaat? I played it on release with a 3080 just fine.

dapper lake
#

it varies game to game a lot for lossless

foggy dust
#

Oh the HDR implementation in that game is lul

dapper lake
#

i dont mean ACTUALLY unplayable my bad

ebon parcel
#

@vivid iris please give me hope, are there any chances to remove VIGNETTE with your addon? it looks horrible, like blacking half of the screen.

rocky umbra
#

I use lossless in mpv for 100 hz viewing - absolutely better than 24 imo.

dapper lake
#

just a "well i cba with this"

foggy dust
dapper lake
plain fractal
# foggy dust I'd do a quick recording with my capture card since that's a video feed to bette...

Hmm ok but are you sure that this would apply to monitors as well? To my understanding your GPU would be outputting 60 FPS for example. And if your monitor would have a refresh rate of 165, it would refresh 165 times per second, so its higher than your output. Why would there be 15 frames missing? There are also things like VRR, Gsync etc. which do different things but also solve problems like tearing etc.

foggy dust
modest hatch
dapper lake
# rocky umbra wdym by overhead? 🤔

having extra gpu headroom - artifacting and general frame time stability etc is much better below 90% GPU usage, i think lossless themselves recommend 80%

rocky umbra
brazen coyote
dapper lake
#

afaik AMD scale better w lossless than nvidia anyway but i could be wrong on that

manic valve
foggy dust
# plain fractal Hmm ok but are you sure that this would apply to monitors as well? To my underst...

It has to be multiple. So your display is 165. Video is 30. That's x5.5. So half a second has to be held throughout that second. I don't think it's noticable directly in windows, I can check as I have my 165 as a second monitor so gimme a min.

It IS however super noticable with capture cards since that will just feed you the frames as they come and then just hold the last incoming frame from 50 to 60. At least the Elgato ones do. Or it might just be my HDCP stripper. lul But I now run it at 1080x50 as that's the only EDID I can clone at 50. Regardless, this might be better answered via some rtings or anandtech article.

dapper lake
#

question for some one more well versed than me - I always heard folk claim HDR 400 is "basically not hdr"

Are HDR 400 and TrueBlack HDR400 the same and is that outlook on it correct? I find i switch between peak hdr and true black for a few game personally

manic valve
dapper lake
foggy dust
#

HDR 400 is more than enough for me. I run my monitor at 20 - 30 brightness. Only if the sun hits my face will I bump it to 50. In HDR the brightness is at 100 and some spots are near my threshold for getting a damn migraine. TV upstairs is 1200 nits. Only saving grace there is I'm far away from it.

manic valve
#

Reflex will automatically cap IIRC

foggy dust
dapper lake
foggy dust
#

It's only boost

#

Not reflex on

restive roost
#

ultra low latency caps as well for games without reflex

manic valve
#

FPS Cap formula is:

Refresh - (Refresh x Refresh / 4096) = FPS Cap

#

this is the formula Reflex uses

foggy dust
#

^

#

Correct

manic valve
#

So just plug your numbers in there and that's what you should cap at

dapper lake
foggy dust
#

Nah just run open.

dapper lake
#

so its really only when bordering then?

restive roost
dapper lake
#

or below with spikes bringing you above occasionally?

manic valve
#

I would cap it to save power and heat personally, but I think CS2 guys run way above refresh

#

for the response

foggy dust
#

Mainly if your fps is incapable of consistently keeping your frames above your max refreshrate.

dapper lake
dapper lake
brazen coyote
#

I've never seen gsync cause input lag

dapper lake
#

the benefits of the correct setup i mean

#

not it causing it

#

ie

foggy dust
#

Nah at 600 I would just keep it open unless you notice screen tearing

brazen coyote
#

ah

dapper lake
#

vsync +gsync+reflex and correct fps limit vs reflex and double the fps consistently lmao

foggy dust
#

And remember, you have to enable vsync together with gsync and reflex

restive roost
viscid wedge
lilac geyser
#

has yesterdays reno update made anyone else crash

#

just straight to desktop

dapper lake
#

im ngl since i got my OLED i havent been able to even tell if gsync is on or not

#

maybe just too used to it

viscid wedge
#

I turned on GSync on my old PG348Q back in 2016 and have been using it since across 3 displays. Its just normal.

foggy dust
#

If you don't have that one singular oled monitor that has an actual Gsync module, then with gsync you'll have vrr flicker. And lifted blacks/gamma (unsure if the module fixes this one).

dapper lake
foggy dust
#

I can't remember which one has the module, but it's only that 1. Rest of us plebs have to suffer the ugliness. hotcherry_sick

viscid wedge
#

VRR flicker only when FPS fluctuates highly in very dark scences. in 3 years of GSync OLED gaming I've only ever noticed it in the Stalker 2 loading screen. massively overblown "issue".

dapper lake
viscid wedge
#

And certainly no lifted blacks/gamma, that would be a deal breaker

faint bobcat
#

So geezers

#

who is ready

foggy dust
#

ME

dapper lake
#

VRR flicker ive only had in monster hunter world

brazen coyote
#

:O

dapper lake
#

YESSIR

restive roost
#

ME

faint bobcat
#

oh wait

manic finch
faint bobcat
#

I need to do ninja build

dapper lake
#

no

faint bobcat
#

becaus anti birus

dapper lake
#

🙁

brazen coyote
#

that's fine I am mid-cutscene lol

restive roost
#

Blueballing us like this

true dagger
#

just name the build Red Sahara

viscid wedge
#

will this be based on the like 2-3 builds ShortFuse already put out tonight lmao

dapper lake
plain fractal
foggy dust
#

I'll toss on gsync and see if things are fine in this game with it.

lilac geyser
foggy dust
#

CS2 is horrible with it.

brazen coyote
#

Curious if the smart folks here can educate me: I have a reshade called Clarity2 that sharpens up some of DLSS's blur but it also causes a moire effect on any surface, near or far, that has any sort of consistent flatness to the texture or lighting. Is this effect called something (other than moire) and how would I fix it while keeping Clarity2 on? Feel free to tell me "take it to a reshade discord" but folks here seem pretty smart ;)

foggy dust
#

It's just called moire

crisp compass
#

is there anything we can do about dlaa hdr bug yet

dapper lake
lilac geyser
dapper lake
restive roost
true dagger
dapper lake
#

seemingly a complete fluke where no other res it dissapeared

lilac geyser
crisp compass
#

The top half of screen flickers constantly especially like the top inch

dapper lake
#

i tried 80-120% 120% was the only without it

foggy dust
#

And no hdr bug

crisp compass
#

yep saw itwas 50 series only :(

lilac geyser
true dagger
plain fractal
dapper lake
foggy dust
crisp compass
#

Been using RTX HDR and have reno installed which i guess defaults to sdr mode. not sure what issues that can cause, but im enjoying the game

plain fractal
true dagger
faint bobcat
#

Fuck off

#

the build failed

dapper lake
glad vessel
lilac geyser
faint bobcat
#

My slop code

foggy dust
crisp compass
#

Yeah 4k DLAA is a no go for me on 5090 too

plain fractal
foggy dust
#

:4head:

faint bobcat
#

let me fix

mortal wolf
dapper lake
lilac geyser
#

we love slop code

crisp compass
true dagger
#

do not use RTX HDR if reno is available 😭

plain fractal
#

I love a new slop build for my new slop game (technical not gameplay)

dapper lake
true dagger
#

just drop down to DLSS quality or use DLDSR, thats what i'd do in ur case

foggy dust
crisp compass
foggy dust
#

DLDSR 4k + dlss perf

#

Try to find image quality diff. But higher fps, thus more objects loaded in (yes they cull if you drop below 60 base fps)

true dagger
dapper lake
worldly vapor
#

DLAA looks alot more detailed

foggy dust
#

And no hdr bug this way.

foggy dust
worldly vapor
#

oh wait

#

dldsr one*

#

with dlss

crisp compass
foggy dust
#

Yeah

#

And it runs at 70 base fps vs 58 in that scene for me. So I could toss in 2x fg and still have base fps at around 60 for a nice 120 fps without artifacts. And HDR + Reno with no black flickering at the top. swag

worldly vapor
#

yeah some games benefit quite alot from DLDSR + dlss

#

seems like CD is one of them

dapper lake
# crisp compass my pc is on casters and i bring it into the home theater for some games 😆

if youve got a 5090 try 120% render res dlaa it might not work for you but its the ONLY time i didnt have DLAA flicker just cant run it on a 5080

"C:\Users\user\AppData\Local\Pearl Abyss\CD\save\user_engine_option_save.xml"

If you switch to 4k DLDSR a line will appear referring to viewport size, change it to this

<OptionInt2Vector Name="_viewportSize" _value="2804 1577">

Honestly if anything i want to know if it fixes black bar flicker for you too

foggy dust
#

I just find it hilarious that little tree/bush disappeared with DLAA. lul

jade magnet
# foggy dust DLDSR 4k + dlss perf

@foggy dust wait... So if I have the game capped in rivatuner at 120 fps and I am using in game framegen, then even if I drop 1 fps, my objects are cut???

foggy dust
#

No just some weird objects nearby get removed below 60.

#

Unless it's a mip bias issue they have

lilac urchin
#

should i turn auto exposure with psyco 14? im confused ahaha

dapper lake
faint bobcat
#

Desertering Crimsoning: Sixth? or is it Seven

  • Fixed stuff
  • Added stuff
  • Fixed stuff for the added stuff
  • Non RR plebs can enjoy local light sources having hue correction now
  • Alt bloom to fix shimmering/flickering due to base game temporal jitter + BLOOOMiness slider + made to work with Alt Auto Exposure
  • Modified contact screenspace shadows with edge fade, micro details
  • Grass/foliage stuff (WIP) probably still space for improvement
  • Combined all the previous BRDF, specular AA, diffraction and so on into one "Material section"
  • Added SSDM on/off toggle (Screenspace Displacement Mapping)
  • Can't remember the rest
manic valve
#

Buwhoa

manic valve
#

Time to start testing

foggy dust
dapper lake
# crisp compass with hdr on?

no guarantee though - i dont know anything about coding games but it makes NO SENSE that its an actual fix, just worked for me

crisp compass
foggy dust
#

Missing the "WHY" commit

crisp compass
#

nice tming

ruby tusk
#

W Forge

foggy dust
# faint bobcat

And people dare tell us to squash commits and shit. Nah, they tell a story.

plain fractal
manic valve
#

Being in this Discord channel for the newest CD Renodx drops is like being a crackhead and moving next to a meth lab

plain fractal
#

Stuff also sounds like it could be huge soyPoint

foggy dust
#

Not sure if you guys also deal in the installer app itself, but this was super confusing the first time. I now know I don't have to rename and remove stuff.

dapper lake
#

damn bro it crashed

jade magnet
#

DO you guys also get constant light source pop in at night ?

dapper lake
#

ye cant launch with new version

crisp compass
dapper lake
lilac urchin
hoary vector
abstract hawk
foggy dust
faint bobcat
#

Nice

#

I shipped a zip bomb

#

yh I dunno

#

skill issue

true dagger
#

xD

faint bobcat
#

redo your shader cache

plain fractal
dapper lake
foggy dust
dapper lake
foggy dust
#

Jesus christ

abstract hawk
#

Just leave it playing in background.

kindred shoal
#

game wont launch now

dapper lake
plain fractal
ebon parcel
#

@faint bobcat please give me hope, are there any chances to add removing VIGNETTE to your addon? it looks horrible, like blacking half of the screen.

mortal wolf
#

i'm extremely tempted to align this title screen

shut badge
foggy dust
#

Holy shit stop quoting me OMEGALUL

#

I also don't know what Forge meant. I just posted some random assembly to be as obscure haha.

mortal wolf
#

why doesn't the flash of light go from the middle of the little circle thing? unless it's a video...

dapper lake
faint bobcat
faint bobcat
#

also the banding

faint bobcat
#

I did RTV upgrades

#

but it was linear for some reason

low crane
#

How do we clear the games cache?

mortal wolf
#

now i wonder if it's in the correct colorspace/decoding

ionic parcel
faint bobcat
#

I didnt notice

#

wtf

faint bobcat
#

why are you lot CTDijng

ebon parcel
manic finch
analog parrot
finite anvil
# foggy dust Oh you may want you restart the game. I don't change my desktop resolution, only...

Ya know, I was a bit confused when you said this about black levels and VRR flicker. As I never experienced it myself but then I saw this today and realised it's probably cause I've got QD OLED and my VRR use case has always been for high FPS like 80-90+

https://x.com/i/status/2038009193127370946

This post of mine got referenced in TFTcentral's blogpost/article on VRR flicker, yesterday I asked Nicholas @ RTINGs whether this is a thing on all WOLED monitors, apparently yes.

QD-OLED monitors don't exhibit gamma shift at lower FPS caps, imo for monitors, QD-OLED is the way

fresh smelt
#

same here
game wont open

kindred shoal
#

yra its not even CTD

faint bobcat
#

You see

mortal wolf
#

forge, did you build debug or release pepe_hide

faint bobcat
#

Jon told me to do Ninjha

#

and now it doesnt work for you plebs

foggy dust
faint bobcat
#

smh

kindred shoal
#

it just actually doesnt launch

faint bobcat
#

I am sticking to clang

foggy dust
#

Good find, and good on you for doing more research

kindred shoal
#

lol

manic finch
#

yeah definitely doesn't launch even with deleted shader cache

true dagger
#

forge youre 3 days early with this troll version...

manic finch
#

how dare you heihachiPlasma

plain fractal
foggy dust
mortal wolf
#

clang stronk. also i need to update my local clang version. repo is always latest