#Crimson Desert - CHECK PINS FOR ADDON
1 messages · Page 38 of 1
it's easier to make out on the ground
Oh I forgot about that, thank you I will try that
which mod are these screenshots about?
ohhh i see
I can't see any immediate difference. I guess that's good.... for me? lol
the same effect on (left) and off (right)
off as in it was turned off through the mod
you wont notice this in gameplay for sure
Ok obvious there, it's almost as if some stones just suddenly appear
yep
this is caused by a setting in reno?
it's a shader toggle setting from this mod
downside is you get flatter walls and edges are not as defined but edges are less blurry
I wonder how long it takes devs to realize this
before and after mod for example
thank you for explaining
why are people on reddit literal retards
shitting on cd is the new fad
This game looks both bad with ray reconstruction and without it. With ray reconstruction, shadows look better but the game is a blurry mess. Without it armor and stuff looks horrible. Is there any fix for this? Am I doing anything wrong?
Tried every possible setting. DLSS 4/4.5 perf/balanced/quality/dlaa
Also weird grainy looks around object borders.
I aint an expert or know if its true but: https://www.reddit.com/r/CrimsonDesert/comments/1rzp0h9/crimson_desert_broken_dlss_explained/
I've been looking for solutions myself, you just have to wait
trust me, we know lol
If you submit a bug report they will eventually get to it, the more the better. Most people seem to complain but not actually submit a bug report
what did you exactly turn off in the mod? I think I deleted something lmao
daylight rain looks absolutely shit with RR, but RR improves indoor scenes so much
the guys at optiscaler suggested to use fsr input => dlss output
Cant get this game to look good, whatever I try.
I only toggled this setting sorry for opacity
I deleted the rest since I didn't want them
Ah it was that one, I deleted it too lol since I thought hell nah, dont want less depth
i remember first time booting up this game before renodx, the vegetation in the start scene was so fucking awful, im not even sure how it passed QA 
game can look really fucking good at times rn but also really fucking bad. so i hope they fix that
I have optiscaler and renodx installed, and i'm missing alot of effects now, like the finishing kill grey and the entire blinding flash blue screen (but keeps the sword glow). is this because of opti/reno?
was fine for a bit then it happened
#1469072401450012774 message
"Works"
well, their RT implementation is pretty ass so
cant say I am surprised stuff like that happens too
Do you guys run it with ray reconstruction or just DLAA? What is best atm?
Ray reconstruction makes it soo blurry, I get a headache.
Link to submit bug reports if you want to get things fixed: https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=67 (Just scroll to bottom of the page to see the "Report an Issue" button)
If you encounter an issue or bug while playing Crimson Desert, please review the information below, which includes a Known Issues notice, and troubleshooting steps and common checks that may help resolve the issue or identify possible causes. If the issue persists and you are unable to find a sol...
I run DLSS quality 5k x 2k with RR and RCAS at 0.7
Ik i just wanted to show you my video 😊
how much fps?
No blur for you with RR?
Compared to RR off.
RCAS helps
game just looks so awful without RR I don't consider it an option really
but pick your poison
a whopping 50 base fps with an RTX 6000 pro
decent
Looks at NexusMods
Sorts by date published
All reshade presets
but thats enough for me in this game with decent frame pacing
We can hide translations... Why can't we hide reshade presets?
should be smooth with a dual gpu AFG
"RTX Reshade"
Like bro that's just bloom man
How do i even modify rcas? Pretty new to reshade. Is it the "sharpening" option under "Sharpening type rcas" in the renodx options?
I would like to try it.
anyone know?
renodx has rcas. set it to 50 or whatever
This option?
ultra realism raytracing cinematic
Nvm cant send pic.
yeah, you can choose between vanilla and rcas sharpening
Is that DLDSR or a native '4k' ultra wide?
man I cannot forgive them putting in activities that you can fail simply because of passive abilities you've unlocked (and can't be switched off)
Somehow made the game look like 2 gens old
I think I'm having similar issues too I don't know if it's from having to redo shaders
u can
native
Wait is there are parallax mod that fixes the low amount in RR?
it looks like its reducing the parallax effect 😕
it pretty much disables it
it's still reasonably bumpy without it
plus parallax also makes the textures blurry so i can live with it off
Some scenes look better in vanilla, but they have those blurry edges
How do i get the latest addon? I can't find it
I dont't have the pin between those icons... I'm sorry 😭
Thank you so much i'm sorry i'm a bit retarded 😭 ❤️
More ai vibe coding? 
This looks great tho. Where's an example of blurry edges? I'm on phone atm so can't pixel peep
Doesn't motion make the textures alot blurrier now?
#1469072401450012774 message
Na because it's removes the fuzzy blur around textures
Yeah the way they do parallax is indeed causing that issue
Might need to try it then
But I still think the game looks so shit without the effect
Wait so it's a new shadertoggler mod?
Is the reworked Auto Exposure in the latest update very different to the one before that?
I believe so
Ah okay so redo my settings. Hope I can get close to the same result I had with the previous version. Really loved it
ShortFuse is working on some interesting stuff with human vision math
That sounds really exciting. I just wonder if that really works well on a monitor since the dynamic range we have available on a monitor is so much worse than what we have with our eyes.
Next thing Fuse will be selling is monitors custom made for this game
well the cool thing is the tonemapping stuff he is working on can be applied to many games
Yeah honestly when we had the debate that Crimson Desert was too dark with the new auto exposure I can see what people meant when looking at my LCD monitor. I straight up couldn't see lots of details I could easily see with my OLED. The raised black floor of LCDs really eliminate details in dark scenes.
can someone post a picture of the newest mod at night time?
last time i saw a picture it was so dark i wouldnt be able to play like that 😄
I mean you can opt out of autoexposure changes
thats perfect then, im still on one of the earlier versions
picture and in game likely differ too much, recomend trying it out, its easy to turn off
night time is definitely not as dark now and more adjustable
https://youtu.be/gR3hZQnj4bc?si=l9-n43UtdIzQ8ZYF dude calls this game a technical masterpiece lmao
The audacity is staggering.
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Hi guyse, does "LIGHT FIX STILL RECOMMENDED" mean the"LetThereBeMoreLight" thing?
yup
do you guys have a fix for cloud shimmer on dlss?
Masterpiece is too much but since it's flawed on so many levels BUT that said... The engine is incredibly impressive for a team like Pearl Abyss. It reminds me a bit of when Witcher 3 released with their own RED Engine. It had also quite a few flaws back then.
i've just put brightness to 500 but i guess it'll look different
cheers
Oh for sure - the engine is imporessive but masterpiece is wild lmao
Sadly no. The clouds are rendered at such a low internal resolution it's crazy they even look like clouds
i cant say i played W3 on release, got it years after
Good. W3 on release was quite a shit show. Especially on consoles it easily could drop to 25 fps
and also a questio - what does the light fix actually do? I dont have it installed and for me everything looks great
PC was better but still had it's own fair share of issues especially with stuff like GTX 970 3.5GB
oohh yikes. IVe only ever heard folk go on about how good it ran and how good it looked but i wasnt that impressed when i got it
ai channel saying stupid things, no surprise there
game itself was great
it change the values for the torch and other lights if you use the autoexposure in reno
The light sources will be quite a bit brighter and the lantern when held a bit dimmer I think.
i suggest to use json mod manager
Nowadays with the added RT it looks quite good I must say. Before that there was a massive downgrade. First gameplay trailer released had really dense pre calculated GI in it. Something similar to AC Unity. They for obvious reasons stripped it for the final release.
so you dont need to replace the original files
Ahh i see, yeah a couple mates of mine were obsessed with it and were giving it the whole "best looking game ever" attitude. Couple mods defo helped it. Ive went back to w3 once with RT and despite loving RT i just didnt think it worth another playthrough for the performanc
idk if it runs better than RT first release tho
Added depth based RCAS and the game looks so much sharper
you could ask the devs to not render clouds at 1/64th resolution
Runs better? No haha. They used a DX11to12 translation layer to add the new effects on top of the old rendering pipeline. Is quite a quick patch but if you have the horsepower it at least looks nice.
Is that really what they're rendering at? lmao
Damn. I just couldnt get performance i was happy with, i cant remember what GPU id have tried it with tho but its between a 3080, 4080super, or the 5080 ihave now
And let's normalize cloud rendering bound to output res and not internal res. It annoys me so much as if DLSS can clean up my volumetrics for like what? 2 FPS?
idk why the performance on top of being low was super inconsistent and stuttery? Maybe shaders IG
But to be honest, at this point we are just pixel peeping and its not that noticable during gameplay 
more depth based RCAS goodness
there are like 4 different half res cloud things on top of VRS on top of temporal reprojection on the entire sky
today with the next gen update + fully replaced textures and Reno, its quite impressive. IMO looks better than this game at times and runs a hell of a lot better.
Ill maybe need to check it out again, i never bothered with reno in it at the time i dont think i had used Reno Yet, what res you running at with what gpu if you dont mind me asking?
i can usually put up w low framerates like star citizen back in the day but it seemed a lot more taxing than i thought
4K, everything maxed out, 4090.
what is this "depth" based RCAS
Huh, i wonder if my Vram is the issue as id have been on 1440p 5080
WAIT
no i think i still had my 4k monitor
I think the reason it sometimes looks better than Crimson Desert is simply that most of the game world probably got much more attention to detail when being created. That results in a bigger feeling when just looking at the game world.
welp ill try the game again then
100%, also its not lost on me that the game is far more mature and I modded the hell out of the visuals lol
what resolution is that? Looks very clear
i love the overall environment design and layout if you get me in CD but the pop in etc detracts hugely
5120x2880 with DLSS performance and RR
at night with the auto exposue mod CD gives me modded skyrim vibes ngl
What is your base framerate? 40 FPS?
what is this depth based RCAS, also left looks oversharp
hovers between 50-70 depending on the area
Even the DLSS noise on the ground gets sharpened which looks quite weird
It's a little sharp over sharpened yeah
I had chatgpt make lilium's RCAS shader fade out based on depth
How on earth? I'm on 5120x2160 DLSS Performance RR and I'm between 40-50 on a RTX 4090
I'm on a 5090 lol
that a native res or DLDSR?
dldsr
But still you can't just render 33% more pixels and run the game 25% faster. Something is different here
Wait maybe my performance is just cooked
Is your native a 16:9 4k?
Does anyone with RR DLSS Performance 4K get really 66 fps?
I'm at 50 most of the time
I can't seem to get DLDSR to work unless it's 2.25x >.<
I get 70 fps at 4k
Okay guess I need to reinstall my driver. WTF
DDU it
Yeah Nvidia "clean install" does the same as DDU afaik
im between 60 and 110 depending on the area on 4090 (4K, RR, Perf)
Doubt it. DDU is the way
No luck modifying flat lighting times or weather?
one observation from myself (I could not fix it by tweaking reno settings) - in full sun in open areas everything looks cool, but for example in the forest the light is super bright compared to the rest. Somethings up with auto exposure i guess
I get like.... 50 base out in the world at DLSS quality 5k x 2k
I think I'm the only one that loves the flat lighting with RR on. It looks so pleasing to me.
whoops, sorry that was with FG. Yeah more like 60-65 without
Real frames only
nah their weather files only have some of the parameters and the rest is in code
Sometimes I forget how much heavier 5kx2k is it seems
5kx2k is way, way heavier
this game seems to scale poorly with res too
but I am fine with 3x fg, get like 45ms render latency
Wait also normally I have my power target of the 4090 on 80%
In Crimson Desert I loose almost 10% performance
Did 1.78x DLDSR just work for you? That multiplier doesn't work in game for me, can only see the 2.25x one.
I'm on 3x fg too and yea it's fine (never thought I'd ever say that ever in my life)
it worked just fine yeah no issues at all
anyone else get audio glitches sometimes when launching game in main menu
Hi, is it normal that interiors are so dark with Renodx? You can't see anything in buildings/houses, but it's fine outdoors.
if you use the adjusted autoexposure they are darker yes
So it's better to disable it then?
Hmm, I'm at ~65fps (native 3440x1440, but DLDSR 2.25x to 5160x2160), DLSS Quality, RR = ON. 2x FG.
almost every fucking time, only stops after the loading screen
ok good its not just me
preference, I don't think so
current version shouldn't be that bad about it though afaik
and I use the more light mod I posted
Only thing glitching is me, me checking the pins for a new download
sounds like it's lagging/skipping right?
yeah
I didn't get it for a while and now I get it constantly
Okay so I get about 50-55 FPS now with 100% power limit. Weird that Crimson Desert costs me so much performance with lowered power limit while games like CP2077 are lik 3-4 percent at max.
yeah luckily it only seems it happens on the main menu afaik
its just really annoying cause I launch my game like 100x per day
sounds weird, gpu ocd?
yeah that is true 
definitely we are not the only ones, no clue what causes it
ah only asked as i get it in other games when dodgy OC is on
havent had any OC related crashes afaik
it's not OC related
because my living room pc is not overclocked at all
and still does it
only thing ive noticed is a 0.5second stutter in the load screen after i verify crash
in 2025 on steam alone I had over 12000 game sessions 
yeah i know i was clarifying why i had asked after lazor said it wasnt related to that
well thanks to you, I know lots of us have enjoyed so many better pc ports thanks to U+
the 🐐
✋ 🥹 🤚
Peak gaming
Turn off auto exposure adjustments if you don't like it
realistic graphics™
I have a question, when using the option autoexposure alternative, if the nights are too dark, what can I change in the settings to make them more bright? Adaptation contrast?
Adaptive contrast is not to be used currently. Implementation is a bit flawed. I would just use exposure.
So up or down? Not sure I understand what the text says
"Larger numbers brighten dark scenes"
Gotcha. So maybe 60-70. I will try
When it rains at night it becomes extremely dark
Its hard to see
speaking of U+ earlier, I am still waiting for stalker 2 to update their UE engine which the next update and dlc still isn't happening yet lol
love it
soon ™
it's hard to find the right level... as soon as the moon is obscured by a tiny cloud it's massively different
isnt that how it works tho, if light source visible = more light, if obscured = less light (darker)
im using auto exposure ceiling at the default 50, and ive been rly happy with how the game looks
sure it does get dark sometimes at night, so i just pull out my lantern
i mean ofc adjust to your personal preference, but im just saying it wont always look the same at night
Yeah, it's hard to get as I'd like. Here's 100, 50, 0 with the moon in vision. Then 100, 50, 0 with it not.
I also think the bigger moon is a bit of a visual flaw. Yeah it's visually bigger but the light still just comes from the center point which means it looks wrong
Putting moon size to 1x fixes that.
Disabling AWB fixed that for me
So thank god for the mod letting me remove chromatic aberration and the sharpening, my eyes are no longer bleeding as much. But I still find daytime to be strangely dim, like I have to squint to see sometimes, almost as if everything is slightly too far away if you get what I mean by that. Guess it has to do with blur or maybe contrast? Anyone had similar experiences and found a good setting for it? I tried upping contrast but didn't see much of a difference.
edit: Tried running both DLAA without RR and DLSS balanced with RR. Cinematic settings. Have to use framegen on both. Got a 4080.
still really annoyed they did not fix DLAA+HDR yet, but also I should not be surpsied with the millions of other issues with the game and it's coding
have they done any patches yet?
they did
that's a really nice improvement. do you have a github link to the shader?
they did one patch after the day one patch 1.003
Then with Lantern. 0, 50, 100, and Off. Had no idea 100 was different to off.
was like last weekend
yea well off is their normal auto exposure from the devs, and i much more prefer the one from reno in pretty much every scene
like from these screenshots i find 50 to look the best but you prob have a different monitor and what else
I can dm you the file since I have no idea what the perms are
that would be awesome if you could :)
50 works great on my oled hdr
I wanted to do some more testing first to be sure. Tipped all 3 links this morning. Great work by all.
also, I don't quite understand how but the mod seems to have fixed my stuttering issue? I was previously using Special K to override Nvidia reflex because that seemed to be the culprit, but when I run reshade+reno it seems gone?
woke up this morning to test again and yeah, still no stutters
more like messedpiece
hmm depth based sharpening is interesting
Found anything interesting worth releasing at some point?
nah, I decoded a shit ton of game files/formats and spent a while trying to manipulate memory
and nothing really
That nexus mod is nice. Makes the ground much better.
I think you did enough with what you got @crude marsh appreciate the work into this mess of a code lol. I can't imagine how annoying it is going through it from the stuff I heard.
which one is it?
it is quite frustrating to say the least
Those shadows look pretty good yeah
seems very much so. If it didn't have denuvo would it be a lot more tolerable? I know it's already a mess without it
I did at least heavily promote mods being created so thats cool, all the tools referencing my unpacker
The No Hud/Effects mod. Has Parallax toggle.
would be easier to find stuff in memory and manipulate it
Screen settings pls ?
interesting
I see, what settings do you have enabled to achieve that?
it's from the no hud/effects mod on nexus
Ye, it's just the toggle on/off between both images. Nothing else
I didn't even mess with it much. I only dled it to remove the noise effect you get from one of the games weapons skills
was really annoying to deal with
well yeah but which settings exactly makes it look better and increase depth?
The Parallax toggle
Ok thanks
also suggest removing clutter
even the parallax stuff is a mess, lowering it improves the ground and some stuff, but houses and walls are more flat now from what i see
yeah when i get home from work, gonna try those other settings
@crude marsh hows your weather thingy coming together, or does it not work
there is also this mod https://www.nexusmods.com/crimsondesert/mods/256, i use it but i'm not sure if it does anything to parallax thing
none of the things I want to change are defined in most of the assets
things look crisper with it
So I am guessing we can't expect more improvements for the game for now right? Maybe contact shadows from Forge and not much else
feel like it's honestly a miracle we got what we did from the stuff I heard so far lol
I thing reno folks will continue to make some improvements for a bit
interested in new tonemapping from shortfuse
True, I can't imagine playing this game without renodx mod. Its a non go for me
I wish we could increase LOD distance, game only utilize 6gb of VRAM, i got my 5090 for a reason and dont mind if it stores more and better quality lods
and forges shadows
House roof seems better when ground gets better, no?
Same. I sent them feedback in their website asking for higher LOD. I doubt they'll do anything but at least I tried
there was another screenshot someone showed of the walls and brick houses looking flat in this discord, would have to scroll up
but yeah looks better and some cases it doesn't it seems
Its stupid that people with powerful pcs cant push further the graphics.
Btw @crude marsh is it possible to mod textures in the game? Like adding higher res textures for rocks and things like that?
i have read limitation lies within their game engine deep inside and hardcoded, also PA is a developer of BDO which is grindy mmorpg and most ppl playing it from poor pc so there is a very little hope they will adjust LoDs
people have been complaining about BDO lods for years it's probably an engine limitation
lod distance is not something developers of the engine can't easily adjust, its not reimplementing some tech
they just dont want to probably
not exactly
you might be able to tweak a 2d lod but if the engine can't handle streaming correctly you can only push it so far
cyberpunk was one of those games that you could tweak the lods and the moment you do shit starts to break
Honestly, this game with higher quality clouds, and higher LOD in general would look glorious.
i had plenty of mods for lods for cp2077 and it was just fine
if you tried tweaking the ini values it went to shit fast lol
i wont lie, i didn't touch those files, i have just downloaded some mods from nexus that claimed it will increase lod distance and it worked
there's definitely potential but a lot of fixing to be done
some of them did work yeah but then again the more objects you had on screen you'd still lose performance
lose of performance is a cost of better graphics, thats how it works id think
not that it should cost anything to render more than the worst LODs possible
they should just add another setting in the graphics menu for lods
hey now where i can find reno dx for crimson?Im new and didnt know how.
#1469072401450012774 message
forcing myself to play Titan Quest 2 to postpone waiting for it 😄
Hey just a quick question. Can I use your light mod with rr off?
yeah
Nice! Thank you
I think im gonna stick to dlaa 1440p no rr
The blur is too much for me using performance mode
The updated build from yesterday's been crashing the game randomly for me. I dont have my graphics card OC'd the early builds were working fine. Not sure why its happening on the new build.
probably not Reno related
I removed Reno and everything seems fine and i have no crashes.
the false positive builds had their charm while they lasted.
never been an issue for most of us. no smart app control and an exclusion on the game folder.
I've been running every new Reno build since last week, haven't had a crash at all
Pretty much same here, i've troubleshooted all i can so i posted here.
those shots taken from reshade screenshot? what you have peak and game brightness at? my highlights aren't bright like that without being overexposed.
unless you have the exact same display, your Peak won't be the same
But I can see said highlight brightness in the shots... so should be able to achieve, right
5070ti at 4k not sure if I should use RR or not the fps hit is massive
Mmm fair enough. Why is it I can see the great HDR in those shots, without overexposure, but mine simply isn't that bright in game. But my screen is allowing me to see it...
you can try but it probably won't look right on your screen
I use RR + 3x fg + dlss q but I'm only at 3.4k x 1.4k
Atm I use 4k performance and fg x3 but the input lag is over 50ms not sure if its worth it
Did anyone figure out how to custom set dlss res? I tried doing it through the Nvidia app at 43% but the game becomes black but somehow the loading screen is visible 🤷
I can deal with the input lag until 80ms playing on the controller
did they just turn on ambientlight.fx and call it a day lol
I mean to me RR is mandatory, i've tried to make RR off and lighting ultra work but I couldn't be satisfied with it, so noisy
Same here
I found where they got the crimson desert lods 🤔
pls stop calling it parallax mod 😛 . it's turning the displacement shader off.
has tradeoffs in both directions. unmodified you get a lot of depth via added geo, but lose tons of shading detail. modified you lose a lot of "3d-ness" in return for sometimes getting better looking self shadowing surfaces.
that displacement stuff needs to not round off every corner it sees, and needs to stop stealing shadows from things. looks the worst on wooden planks on the ground.
the parallax mod (its not even parallax it completely disables it) 🔥
@crude marsh would you consider updating the lights mod to also work with the JSON mod manager tool? I tried to do it myself since it looks like it's largely just folder structure but I'm not sure where the meta/0.papgt file should come from or how it's generated.
miscellaneous/lightpreset.xml 0011/0.paz
I suppose I could try to play with all of the games heightfields and see if anything meaningful can be done with RR
Wait…. Chomp. Someone quick he plays other games beside fixing spt
Impossible through nvapp/dlss tweaker/inspector
ready for the mod manager (I still use browser but I think will work with JSON Mod manager too)
wat dis?
it's recognized in it. i am just starting with JSON mod manager do you recommend crimson browser instead?
the pinned light edits, just ready for mod manager to deploy
i think JSON now supports all formats
in so it shouldnt be called JSON Manager only anymore 😄
gotcha. some of the values have bee further tweaked I see, especially candles. much nice.
yeah I tweaked more on my own
What display do you have?
yeah it supports compiled, json and raw formats now apparently. your new .zip was immediately recognized. thank you for that
would love to see the cd camera mod work with the json mod manager. I saw their own mod manager was yoinked and is no longer available
oh that's nice. json mod manager creates new paz archives instead of rewriting existing ones.
I ended up trying 4 and it does look better with minimal impact to latency/fps. Still need to try QP<10
Hi, do I only need to install the addon in the pinned post and that's it for CD?
Yessssss
VBV/QP
Are you talking about moonlight?
Ye
P1 would be as good as p4 if you use enough bitrate
For example for me p1 375mb bitrate hevc looks the same as using p4
What bitrate are you running? 500mb?
I typically run 1G with high VBV, but have been testing different configs at 500
Also using 4:4:4 consumes more host latency and there is no visual benefit for gaming 4:4:4 is more for text clarity
What is this? Never seen vbv in sunshine /Apollo etc are you running 1 gigabit bitrate in the client?
Samsung odyssey ark with service menu tweak to push 2200+nits
Got this visual bug high up on a mountain. Fixed it by disabling "Sun Improvements + Moon Adjustments"
VBV acts as a variable bitrate buffer that can stretch bitrate per frame depending on encoding requirements by a percentage.
And yes, 1gbps bitrate requested by the client
What client are you using that handles 1gb bitrate haha? My moonlight on windows only goes up to 500, are you using artemis or something?
I’m using a forked version of moonlight on the Vision Pro
By the way I don't know you're gpu, but vibepollo (Apollo fork) merged a new feature double encoding. If you have a 4080/4090/5080/5090 it can do the encoding in 2 nvenc encoder
That halves you're host latency
Split frame support it's called
I think 4070 ti and 5070ti also got double nvenc encoders
Forked fork of sunshine? I’ve been running Apollo mostly for the virtual display in headless mode, haven’t looked into vibepollo. I assume it still has to hit performance on the host though if it’s double encoding. I’ve been testing balance between quarter and full frame encoding and quarter actually seems fine based on high VBV and bitrate with low QP and no spatial AQ.
10-12ms transcode latency at P5 with a minimal difference to performance on the host and very little compression
Visually 5-10% difference from native, but will check into vibepollo and do some testing as well
Cheers!
Is it just the missing lens flare?
Or is something else being clipped away by the Sdr shot?
10 to 12ns is fine for 60fps but is way to much for 120 fps
4090 also
Yeah it's a fork of Apollo called vibepollo
It doesn't cost extra performance of the host
It just uses the double nvenc encoder our 4090 has
Also you can go into the moonlight discord there is a separate channel called vibepollo, it's a active channel where you can talk with the developers
All the moonlight etc developers are in there happy to help and get some ideas
Just the sky and cloud being very pixelated
Because of the community we have now multi split frame encoder 🙂
What's that?
This is how the dual chips are used by default. Splitting the frames into horizontal halves, encoding the halves on the separate chips, and then stitching them back together before output.
It's a fork build of Apollo
It's for moonlight /game streaming
Oh I’m a dummy, didn’t even realize on my phone without zooming
Yeah it is, only thing normal sunshine didn't exclude this in their release yet,
Hi folks, should I check the pins for the mod?
jk
It's only working automaticaly on 4k tho, if you want multi split frame encoder in lower resolutions you have to force it in vibepollo gui
only if you want to !!!
that github is hilarious. basically reads like "I don't really know what i'm doing but Claude Code seems to do alright even though its bloated as hell so we're just running with it"
Undecided
+1
Ah so thats what was causing the pixelated clouds
First time seeing this, and RR off/on change nothing. Happened during sunrise, now it's gone
Yeah it's based on AI. But still he is one of the moonlight developer and it realy works great better then Apollo atm
It can also capture wgc, Apollo can't (only with a bypass)
But vibepollo switches automaticaly between dxgi and wgc when it's needed
8.7 on MC now 😮
even tho im on 4k with a 4070 super i cant play with RR off the noise is awful in any interior, i only get 30fps before FG and 60fps with it but, the frame pacing/latency is surprisingly really good
4k with a 4070 is kinda oof though. Card struggling
Running frame gen on 30fps is bad, did you test you're pcl latency with frame view or somethjng?
i havent tested pcl latency though i tested the per frame latency and i get about 20-30ms per frame latency before fg
I advice to test it, it's probably 60+
I too play RR off. All cinematic + DLAA + FG on a 4080 and average 130fps
ill download frameview and check rq
1440p no 4k I suppose?
Yes
i wonder if theyll fix the vanilla denoiser being super noisy especially on metallic armor
prob not, thats what RR is for
I wish I could play RR on because plate armor texture feels terrible
yeah, the kairos armor looks very bad without it
you can def play RR on a 4080. Though you may not be able to use DLAA
kinda reminds me of stalker 2's lumen noise tbh but a lot worse
Yeah but the blur on DLSS is worse imo
RR looks like an entirely different game though, for the better unfortunately.
its like night and day
I am patching non RR hue correction for the plebs rn
I need eye bleach
ts pmo
looks atrocious
oh and all the shaders dont decomp
so nice
any chance for an early build with shadows fix the non-plebs? 😛
yeah, i hope nvidia eventually releases a better RR preset with less blur, i did manage to fix some of the texture blurring by forcing anisotropic filtering and lod bias to -2.5 in nvpi
SoonTM
sounds good, mind sharing a step by step on it?
You are too quiet today man what's up
huh, does anisotropic forced not shit the bed here? i know some games HATE it i learned when i stupidly forced it globally
plebs have hue correction working now
its extremely rare, probably can count such games with 1 hand
i had it in 5 or 6 games in the space of a year icr what ones though lmao
how do u guys do hdr screenshots? for me it looks bleached
I think this was a new bug that came with 50 series launch. I have been running global 16x for years
trying to report a bug and fail to capture propertly
yeah just googled and since i last checked a year ago theyve responded its a known 50xx bug
my nvpi settings wouldnt recommend setting this globallly though for sure
ill give it a try see if theyve fixed it but im doubtful
reshade screenshots are HDR
What's the thing under low light exposure limit? 👀
I just use the snipping tool in windows, it has a setting to enable hdr screenshot color corrector
this doesn't work 100% of the time and it's also just a bad tonemap to SDR
Bold to trust Microsoft and their processing
only issue with the default snipping tool is it limits the RGB max color to 235, i would recommend power toys for a better snipping tool
power toys can do true hdr snipping
alright, i see white things when i look here, not sure how to describe it
I had no idea powertoys had hdr snipping 👀
not sure why microsoft never integrated that into the windows snipping tool
Oh, didnt realize. They dont look bad when i’m trying to show something to someone
microsoft autohdr is atrocious
what do the rebar settings do for you? I have it enabled on the bios level
RR Preset E is good in crimson desert?
yeah its pretty good
RR in CD defaults to D but i heard E has some issues but i havent used it myself
what issues might it have?
If I recall right, faces have smearing and there were other things.
i havnet noticed any issues with faces though i have seen some shadow flickering but im not sure if thats the preset or the game itself
the shadow thing though is distance based so it might be how the game handles them tbh not sure yet
do you guys have a set shader cache size in your nvidia CP? mines set to driver default lol, i dont mess with that much but not sure how much it really matters
E can have some intense noise during some cutscenes especially indoors and also struggles with characters indoors
i usually have mine at 10gb, some games sometimes eat that space up so it should prevent any shader compiling related stutters
something something built by AI by analyzing gears 5
i tried E for a few hours but in this game D is more stable so i’d stay on D for now probably
really feel like this narrative has to be pure nonsense
this res doesnt show up at the game, any idea how to force?
but it's the official one
Change the monitor resolution to that
looking for this as well, haven't found any solution
doesn't work unfortunately seems like the game doesn't support that one
i get about 60-70 pcl with framegen off at 40fps, where im at rn seems to give me a slightly higher framerate, might test with RTSS capping it at 60 though in a sec, and with framegen about 70-80
Is it from 1440p
the game haves some graphical glitches rn, wait for patch
did that already, no luck
Marketing nonsense can't hide from decompilation
is there a config file? we might be able to type the res in
You can try special k to force the resolution too
it's funnier to imagine them going "grok make my game look like gears 5"
I can't believe that cinematic mode has five meters of LOD at best for so many things lol . Crazy stuff
AI is semi awful at coding, it cant handle anything super complex so the scope of AI coding is a lot smaller for anything that would actually work
new code SoonTM
I'm assuming the gears 5 thing is a joke? Don't know what AutoHdr and a modern game has to do with HDR
Anyone who had a chance to look into some game files find it funny there are settings for Android os ?
it can do pretty decently though if you ask it to convert SDR shaping into linear shaping for converting SDR shaders to HDR shaders with reshade though
I've yet to see a competent, HDR-first game
Usually it's an HDR that's "least offensive" to the SDR or just insane stretching
that seems to be a base game BRDF issue
EON solves it
it happens when you have unclamped or very wide BRDF maths
for whats it
Guys, I guess it's a stupid question, but where can I download the renodx file?
Pins
pinned messages in this channel
yeah there is, %localappdata% and go to Pearl abyss-CD-save and there's an html or xml file in there you can modify, I tried putting in a new line for the resolution but all it did when I booted up the game is reset my settings and the file was deleted and restored by the game. It has a heavy modification check in place
there really isn't anything? what about some of the sony exclusives? I didn't have any beef with returnal etc. i thought ratchet was fine too? and what about horizons?
if you plan to use auto exposure fix, theres also the modified light brightness files
Thank you so much!
Thought the ori games and no rest for the wicked look pretty good with native HDR in my opinion
I remember horizons having insane clipping. You can @nova cargo about Sony games, i think
We have the guy who built the HDR for Ori around here. It was jacked up to hell because management wanted iirc. Clipped to hell
oh damn, well its been a while since I've played it and back then I didn't know anything about HDR and was wowed by it for sure
The default settings seem to boost highlights to a ridiculous degree and they have some fake 2.2 emulation but it looks decent enough
No such thing as a video game that’s developed for hdr
so what about Returnal?
I'd like to see an HDR first game and they make compromises for SDR, not the other way around
Was consulted for it but they seemed to just ignore his recommendations
Returnal is UE. Which is stock ACES 1000 or 2000 for HDR
Returnal looks Uber fried to my eyes
Is returnal using normal UE ACES or a custom one
I'm not sure, @brittle egret might know. But I know people like the RenoDX build for it
Returnal had some weird stuff going on with the pc version’s gamma in sdr from what I remember. Not sure if it’s also like that in hdr
Given that OLED Monitor's are becoming cheaper as time goes on and more people will have access to HDR, game companies will have to prioritize HDR at some point right? They have too
not commenting on HDR but returnal is one of the rare impressive games technically
well it seems like Soros (Returnal sequel) will not be getting a PC release so our best hope is that HDR will be same as Returnal which was... not perfect, but.. passable?
I've gotta say, the way the RenoDX team handle HDR i.e. the methodology, is just perfect for me. I can't use any other approaches now.
Realistically office monitors will all be sdr lcd
OLED is very unlikely in office environments
RenoDX is HDR first. If it works with SDR, bonus.
The performance and audio is absolutely top tier
Getting it to look good on SDR was part of our process but not so much anymore
Most of the time if we’re fixing a game that has hdr it’s just unfucking the code to be more in line with SDR and then we add our own tweaks on top of that
until studios stop following the ACES and per channel stuff..... well
Whatever code devs are writing for hdr is usually nonsense
I mean graphically there really wasn't that much complicated to render. but they knew what they were going for and what to focus on. advantages of a small team imo
Oh yeah guess if the devs don't use HDR during development themselves then it makes sense.
Also annoying colorists that are too stubborn to learn anything
I just want it to look subtle, with realistic highlights
They'll get grading that is SDR only
but you don't really need an oled to display/work in hdr, do you?
good thing UE built good defaults into 5.7 right.... right? 
Ya in general people take hdr as meaning you have to jack shit up
And you get tasteless garbage
Ori 2 is the worst offender
At best, they make a fixed look just for one peak nits. Like FF7 team did just for 1000 nits. Above is not available and below is a lerp between 1000 nit version and 100 nit version
If rather play in sdr than jacked up hdr
And I don't say that lightly
You can have the shittiest monitors in the world as long as your math is fine you’ll get the correct output
yeah so not having oleds in their offices is not an excuse
I find FF7 as a better solution. Though you're still locked to one fixed look, which I always object about. HDR needs to be scalable to devices and environments
and this doesn't mean every coder needs an hdr monitor
also im using IMMERSE Sharpen on the simple preset as the advanced sharpening preset doenst work with how reshade sees the depth buffers with dlss
No movies are graded for the 400 nit displays you guys have
Nah ofc not, as long as some of the devs are gamers that care about HDR and use it personally at home
theoratically you would be having only a few guys working on final presentation/lighting/LUTs meaning the artists that make the textures and modelling don't have to worry about HDR either?
1 PIC is with DLSS 4.0 RR FGX2 image becomes blurry 2 PIC DLSS 4.0 RR FGX2 I switch to DLAA and Back.
so what exactly is casuing the blur?
FG? RR?
if you don't use FG do you still trigger the blur? is it RR?
its either RR or FG
@karmic quest you swap back to dlaa then back to quali?
DLSS being placed after Post Processing if I remember correctly
and all you have to do is switch to DLAA, hit apply, go back to game, and switch back to DLSS - preset?
@karmic quest yea ive been doing that too every now and then. It seem to stabilize image its weird
Starting to think that forcing higher render res in NVPI could work, because in game with just switching to native back to dlss makes the image sharper..
but i didn't notice something like this in 4K - ultra perf what I use. i'll keep an eye out. but messing with settings somethings locks my game to 58 fps so i stopped doing it
It also fixes rain btw
Artists don't know how to create for HDR and devs don't know how to code for it. Lose, lose.
what is your post processing setting at?
@karmic quest id have to check that it havent rain in my game for a while 
https://www.facebook.com/share/r/1HezBoFvUd/ OK this is pretty sick
See posts, photos and more on Facebook.
and consumers dont know how to consume hdr 
insert reddit thread about RTX HDR vs reno
I haven't tested NVPI yet but I am very tempted now..
Like even rain appeared lmao
good timing btw
lmfao
What are you changing in nvpi
One user changed the DLSS RR to 99% or something
He said it became alot sharper without a performance hit
yeah that doesn't do anything
But lazorr, how does my image become sharper when I switch back and forth between DLSS 4.0 and DLAA
😭
?
@crude marsh I think that method breaks or disables RR because when i tried it i went from 130fps to 150 in the same area
Dint cap framegen with rtss front sync or edge sync, use reflex in rivatuner rtss settings otherwise pcl latency will je doubled
Yeah ur right
The blurry image comes from RR
yeah ive got that setup correctly i believe
Going to DLAA back to DLSS 4.0 disables the RR
I still don't understand what that means. how should I approach this if my target usage is dlss ultra perf?
Temp fix for bloom flickering
not sure if passive waiting or not is good or bad though tbh
Yes perfect 🙂
Poor soul still stuck in the starting city, can I spare you some of my armor kind sir
going to be 100hrs
oh god one of another annoyances in modern games we just learned to live with until you see the fix 😭
still in starting zone
@faint bobcat When will we be getting the these fixes? Looks so much better
i'm 30h of mostly playing not pixel peeping (I promise) and I'm still in chapter 3 as well. it can be much much more than a 100h game
this is the smoking gun
rip
it deletes bloom from the sun now

dogshit
You are totally right to question this

Still better than all of the bloom flickering 
This reaction is priceless 
Reminds me of Rainbow Six Siege, devs keep adding duct tape and glue and after the next update many other things break
🤣
at 30fps capped with rtss with framgen off i get about 70-80pcl, with FG on at 60fps capped with rtss, it jumpts to about 85-90ish, though its hard to notice any input lag still surprisingly
is this not just disabling the bloom?
The issue is clear now
good catch
it's because you're not using the Kevin Jitter
outdoors at day time this game mogs, at night time or indoors witcher 3 mogs
will it improve stability or performance if I use DDU?
I might do it rn if so, does it only uninstall old drivers
It gets rid of every trace of it properly
The guys at Guru3D swear by it and I havent found any other place with more knowledge on drivers anywhere else.
Witcher 3 VGX 2013 is back on the menu bois
ok sick, and no issues with compatibility cus only the newest one is being used? sorry if the question reeks of tech illiteracy
Lol no worries
No issues at all
It is essentially a boutique driver cleanup/uninstall tool
ok nice
It's especially essential if switching GPU brands as well
If you have an AMD card and go to Nvidia, it can cause huge issues. And vice versa
I've only ever used an rtx 4080s on my pc
That's an amazing card
guru3d scares me cus it looks too much like softonic lol
Lol it's because it's an oldschool site from the same Web 1.0ish era
But the guy that owns and runs it is a hardcore GPU enthusiast
And the developer of DDU iirc
I would say if you want to have a rock solid system and performance, doing DDU once in a while when upgrading drivers is good practice.
Did someone manage to set custom scale on DLSS ???
ive had issues getting it to work without black screens
I am 46 hours and still haven't fought the Reed Demon thing in chapter 3. I've been just running around finding content and trouble. This might easily become a 500 hour game for me. I'm treating it like an MMO.
Yea it didn’t work not with inspector not with Dlss tweaks
Crimson Desert resists every attempt to control it.
I respect it
It does it through fsr but not Dlss
it should be able to force scaling ratios for dlss
Could you show please because I could not get it right
keep in mind though if you use ray reconstruction dont turn it off and on again with optiscaler, it doesnt recognize the present change when its reenabled
DLSS is poorly implemented, we know that. Best that can be done is that they overhaul it in a future patch but I doubt that will be soon.
I thought optiscaler was just a dll spoof. Does it have some secret sauce to alter dlss scaling that NVPI can't?
Most are using it in this game for output scaling.
Game completely ignores nvpi Dlss settings
The upper right trigger just broke on my steam controller playing Crimson Desert, no more light attacks. 
RIP trigger 2018-2026.
in the optiscaler ini these lines here are for custom scaling
Yea I tried those but they don’t seem to actually apply
I’ll give it a shot again in a bit
I tried to use display commander's driver override to force better scaling but CD resisted that as well
My hope is I can get close enough to DLAA on quality setting without triggering that stupid black flickering
DLAA+ hdr glitch
It's seemingly permanently stuck in performance mode in RR
And even then, RR in performance mode on preset D shouldn't look this bad lol
I run Dlss tweaks debug view that tells me actual output
Try that to confirm what’s the actual input - output resolution
yeah i tried to use a scaling resolution inbetween balaned and performance and it just outputs a black screen with nvpi, setting both SR and RR to the same scale since for some reason they have to be the same scale for both even though RR takes priority over SR
Yeah DC says it's 720 to 1440 for me with RR on
So to remove that black screen just revert overrides
I coudlnt get custom ratio's to work on my end.
light mode scares me :p
make sure nothing is gummed up at the config file level.
"C:\Users\USERNAME\AppData\Local\Pearl Abyss\CD\save\user_engine_option_save.xml"
Still no update - i feel theyre really cooking
if the game forces specific scaling percentages would changing
<EngineOptionResolution Name="_resolutionOption">
<EnumSelectDisplayType Name="_displayType" _select="Borderless"/>
<OptionStringVector Name="_upscaleModeSelect" _value="NVIDIA DLSS 4.0"/>
<EnumSelectResolutionScale Name="_upscaleResolution" _select="50%">
<Vector Name="_modeGroup" isOverrided="false">
<EnumOptionResolutionScale _localStr="UI_GameSetting_Common_Unuse"/>
<EnumOptionResolutionScale _mode="AA" _localStr="UI_GameSetting_Render_UpscaleResolution_DLAA" _descLocalStr="UI_GameSetting_Render_UpscaleResolution_NativeAADesc"/>
<EnumOptionResolutionScale _mode="67%" _localStr="UI_GameSetting_Render_UpscaleResolution_Quality" _descLocalStr="UI_GameSetting_Render_UpscaleResolution_QualityDesc"/>
<EnumOptionResolutionScale _mode="59%" _localStr="UI_GameSetting_Render_UpscaleResolution_Balanced" _descLocalStr="UI_GameSetting_Render_UpscaleResolution_BalancedDesc"/>
<EnumOptionResolutionScale _mode="50%" _localStr="UI_GameSetting_Render_UpscaleResolution_Performance" _descLocalStr="UI_GameSetting_Render_UpscaleResolution_PerformanceDesc"/>
<EnumOptionResolutionScale _mode="33%" _localStr="UI_GameSetting_Render_UpscaleResolution_UltraPerformance" _descLocalStr="UI_GameSetting_Render_UpscaleResolution_UltraPerformanceDesc"/>
</Vector>
</EnumSelectResolutionScale>
</EngineOptionResolution>
have any effect?
trying that rn acc
did this work for you?
i wonder if setting isOverrided=true might allow dlss scaling overrides to work
Oh wow another update🥳
wachu talking bout
we're watching in realtime as people realize they check the pins at varying intervals
next patch gonna fix everything trust 😂
ngl i saw this and checked steam if CD got an update then the pearl abyss news incase steam didnt update, and then the pins here after reading that ngl lmao...
rookie numbers - im here every few hours
But that’s what I mean
i have a problem
We are all waiting for a miracle
And procrastinating
Instead of playing the fucking game
Lmao
Sometimes divine intervention is enough 😁
are there photo comparisons of the light fix
I'd be playing today if I wasn't hosting for the weekend 😭
sam just trolling us
uh ive done something but i cant check what
image is the same accross all presets but i dont think dlss is on ngl
You changed the string that names it
Pull up Dlss tweaks and run a debug it’ll show the actual resolution
the fact that basically everything is hardcoded in the code is pure pain
hi, sorry for silly question but just to confirm please, the latest/best version for this mod is getting the two mods in the pinnes messages here? the reno + let there be more light? Im playiing with max lightning quality with Nvidia RR, there wont be any clashes right? Thanks
also in reshade there should be 2 depth buffers at the DLSS resolution as well, no idea why there's 2 depth buffers but that should show you the resolution
One for fg one for Dlss ?
^ill check that ive not used dlss tweaks for ages and didnt get it working last i tried
ive tested with and without, i still have 2 depth buffers for some reason
ah shit nvm generic depth off one sec
nope. only need the lighting mod if you intend to run the auto exposure setting in Reno
High res castle the very back
Should we update DLSS lib to latest version or keep game's default?
after dduing performance got slightly better
just went and checked notepad its changed this lol thats the answer "<EnumOptionResolutionScale _localStr="UI_GameSetting_Common_Unuse"/>"
mind telling me what auto exposure is exactly? I mean I can guess that it changes the exposure setting but based on what? Thanks
running all max settings, dlss 4.0 UP, fg and rr
surprised that it doesnt look as soft as I thought
before it wasnt locked at 120fps even at ultra settings but now it is
id changed the string "<EnumSelectResolutionScale Name="_upscaleResolution" _select="67%">" it just disabled it until relaunch
I get that sunlight is bright and all but uhh, this seems a bit much? I'm using the "Recommended" preset with only some raised contrast/saturation (they're not causing this)
Lower exposure
turn exposure down
I like having exposure at like 0.15 at night and maybe 0.55-0.85 at day
i turned my HDR exposure down in game from the default 50 to 25 and it fixed the global brightness permanently
Hope that is at night
gas mask effect, love it
Need to make this ?
Nah, switching to DLAA it was disabling RR thats why image looked sharper when I switched back to DLSS 4.0
Because RR was disabled
Nothing we can do
]same for me
Played 8 hours today. Losing reputation for stealing when there is no one around to see you it's stupid.
And the game is so blurry 
Feels like the graphics is smeared in vaseline
i love that its the dude who voices adam smasher too
I think ive got it working, as far as DLSS tweaks is concerned at least
this is the anti-anti-soul gas
in the user_engine_option_save config file when 2.25x is on a viewport size line appears, editing that seems to work
<EngineOptionResolution Name="_resolutionOption" Template="/OS_M_Windows::Default.engineoptionresolution">
<OptionInt2Vector Name="_viewportSize" _value="3413 1920">
<Vector Name="_enableGroup" isOverrided="true">
<int2 Value="1280 720"/>
<int2 Value="1280 1024"/>
<int2 Value="1440 900"/>
<int2 Value="1920 1080"/>
<int2 Value="2560 1440"/>
<int2 Value="3840 2160"/>
<int2 Value="3413 1920"/>
After launch it ends up looking like this
interesting
i think dlss tweaks may be getting it wrong tho
Modders here already said it forces in certain presets.
I think as long as there is denuvo on it you won't ever be able to force something else on it ? Could be wrong tho lol
One dude on reddit also said that the whole pipeline for dlss implementation is wrong
its saying on 3412x1920 that my input res is 1704x960
Thief glove solves this but it has a 30 minute cooldown 
Yeah it forces performance mode no matter what
So it will always be half res
im more trying to determine whether or not the game has accepted a custom resolution or dlss tweaks is wrong lmao
If it's anything other than half, it's doing something different with RR
30 minutes 
There's a mod that removes the CD but it's json only and that mod manager crashes my game
okay yep its accepted the custom res i think
measurable performance difference between native, the 2,25x dldsr setting and the extra one ive added
but
Anyone get a weird defender alarm for renodx 😕?
and as far as dlss tweaks its working
False positive
Thank you
okay ive only played for like 2 minutes but i think dlaa black bars are gone too ????
got a link?
Waiting 30 minutes in between stealing goats for the fence last night lol
Driver version also matters
I think the best Nvidia driver out right now is 595.79. No microstutter, great performance, no weird issues.
I just went from 581.57 to 595.97, nothing weird so far
as long as you're not on 595.59 lol
That was the one that got pulled because it stopped some of the fans on the GPU from working
Good old vibe coded AI Nvidia drivers
@manic valve i just updated to 595.97 did a clean install the framegen issue i was getting with it are gone now somehow
i tried 2 days ago and framegen did not feel smooth somehow
That's awesome!
I tried out the new hotfix driver and my monitor wouldn't stop switching between sdr and hdr until i removed it
Yeah different drivers will perform differently with frame gen, VR etc.
maybe clean install did the tricks idk ahah
That's why I go on Guru3D, those guys are crazy enough to install EVERY driver and test it on tons of games
at this point with nvidia its a gamble like all driver have issue with one thing or a other
Yes, Nvidia drivers are horrible now. Which is ironic after 15 years of people screaming that AMD drivers are so bad.
(which they weren't, both companies have bad driver branches and fuckups)
so true
im so ocd with those thing i will literally swap driver multiple time in a day to test 😂
How are you guys enjoying the game? Getting more and more tempted to buy it.
just for 1fps diff
AMD drivers aren't bad. Just their software feature stack is lightyears behind Nvidia.
@thick zenith if you approach the game has a open world sandbox its awesome don't expect a big story rpg kinda game
and ofc you gotta ignore all the visual quirk
Back in the early to mid 2000s what you would hear is Nvidia for driver stability and ATi for image quality, now with 50 series you can't use 16x AF and you don't have stable drivers 😆
LOL I remember those days
the 9700 and 9800 Pro did beat the fuck out of Nvidia's garbage 5xx series back in the day
Remember the giant leaf blower coolers?
There is a lot of noise, lotta people who have something go wrong and scream bad drivers who can't accurately diagnose anything in the first place. I take it all with a grain of salt.
Can't remember which card but nvidia had one that people called the lawnmower and leafblower cos of how loud it was
It used to be so crazy because they'd go back and forth for the crown and neither could rest
yeah the 5xx series
That was also back it was still Titanium Edition instead the shortened Ti
@manic valve my 5070ti start whinning like so loud sometime
use a custom fan curve on MSI Afterburner or Fan Control
It was always Ti IIRC
I had a GeForce 2 Ti back in the day
that's what I do on mine
Worst ever Nv card was the 7950GX2, atrocious
its not even the fan though its the coil whine
I think it's the 5800 Ultra tbh
what's the model?
That thing was a fuckin stinker
this game at day looks amazing, at night texture is so bad. is any fix for this?
i never hear coil whine
Nah mate 7950GX2 make the 5800 look good
not even a lil bit
Try setting it to 0% at lower temps so that it stops spinning
my old 4070 used to do some but not that much
@static crag msi shadow 3X
holy
didnt even notice
at what temperature?
its not always presenmt though coil whine only happen in some situation
oh the 7950GX2 was that dual GPU card
The 7950GX2 was a dual card that nothing worked on for ages because of the borked drivers, it also came out close to the Nvidia 8000 series release 🤣
my temps always under 70c
Ummm wherever the GPU idles at
So if it idles at like 37c, set 0% to 35c-45c
its at 30 rn
Set it to 0% from 25 to 45c
And monitor temps
a decent amount of GPUS have zero RPM functions now
yeah I remember now. It was their big shoehorned garbage before 8800 Ultra and GTX
Still remember the store guy trying to sell me on the 7950GX2, i was just like nah i'll wait a few months for the 8800GTX
I had an 8800 GT
Epic fuckin card for $300 lol
I remember when the benchmarks came out and it was almost as fast as a GTX. Crazy times.
the 8800 Ultra also terrible, came out like a year aftre the GTX was like 3% faster and cost double
Yeah those higher end Nvidia cards were not worth the money back in the day
The 8800GTX was fire
Now... 4090 was the smartest purchase for anyone that got it in the last 4 years
And it'll still be good 4 yrs from now
yeah but I was a poor 18 yr old so all I could get was an 8800GT LOL
damn
i got the palit 3x small version
Got my 4090 in October 2022 for under 2000€ while I sold my old 3090 for 1200€. Best upgrade I've done.
the cheapest I could find cuz I have fans below the gpu
crazy how futureproof the 4090 is
It's the new 1080ti
Yeah the only thing I hate about it is the 24GB VRAM. I wish it had 32GB for any VFX related work.
I mean most people are stuck at 16GB or below so 24GB is still ballin
I have 5070ti, wish I could find a cheap one and instantly trade it with mine
@static crag its not bad though can barely ear it
as an owner, it already feels outdated
Buuut hey good chances the RTX 6090 will either be 48GB or 64GB
yeah but it's like a 4 yr old GPU lol
And probably will bankrupt me
The 6090 will be $6090 lol
4090 is 4yr old? omg I'm old
the 6090 will be $6090. It'll have 48gb of RAM. Still use a 12vhpwr connector. And be 25% faster than a 5090. Oh and it'll use 800w
damn really? Im happy with mine
especially since this will be the last gen for a while
I am too, but recently I got an 4k oled so I think I need a little bit of more performance
but still, it's a good gpu indeed
coming from a 3080
ohhh
Oops we accidentally collapsed the GPU industry so people can generate videos of Goku skateboarding, my bad
Does renodx force shader compiling first time loading the game with it
Thanks
no reno atm, but got custom base resolutions working now for sure @hollow pollen
the weird glitchy shit in cutscenes?
Are you on Preset E RR?
I only have crazy visual glitches in cutscenes, nowhere else
Yeah its in cutscenes
I had these issues using Preset E RR instead of Preset D which is the default.
I have kept default RR and DLSS
Output Res and which DLSS quality level?
1440P, DLSS Quality
Hmm could be that 960p upscaled is just too much noise for RR
You can make a bug report to Pearl Abyss. Somewhere here the link was posted.
I doubt I'm the only one reporting it so I'll just wait
Luckily the exploration is great so I can forgive something lol
maybe I'll try D
Has anyone picked up a random wild animal as Kliff and dropped it?
He just throws it on the ground lol
Like a casual toss
giving that kid the sheep you think is his to him and you drop it on its fucking back
this goldleaf merchant traitor quest
is insufferable
also dear god my eyes
the shadow flickering
I would love to turn off shadow casting on the hip lantern
what about it
go to 6 locations and talk to a dude and find 3 things at every location
I dont think I saw anyone talk about DLAA artifacts like this before. I tried searching for it but it seems I either count find it or there was no mention of it
then talk to shakatu WITH THE WORST MENU EVER
Wait for one House Serkis quest, you may want to quit the game lol
people have mentioned this 1000 times
and the horrible L2 method for pinpointing things to interact with
Its literally designed to take longer. Some of the desing choices are moronic.
Video's not playing for me, but if it's the black bars flickering at the top -- yeah, HDR + DLAA is borked.
i think i may have a fix
im testing more rn
pause, choose an option, pause HMM NOPE NOT THAT ONE, pause, choose another, pause....
6 times
@nova cargo it uses the generic ue lutbuilder in native hdr