#Crimson Desert - CHECK PINS FOR ADDON

1 messages · Page 18 of 1

crude marsh
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so here I am

deft pulsar
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like this?

modest drum
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For example this is a dispatch rays call

karmic void
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good morning my man

crude marsh
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👋

karmic void
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another day, another chapter of Crimson Desert unslop

modest drum
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I think raygen shader would be easier to decompile

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Since the actaul vertex payload stuff happens in hit shader

wispy crown
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Was the better auto exposure always bugged or did the new update fuck with what you did? @faint bobcat

modest drum
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Unless this game uses compute shader + inline RT

faint bobcat
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its fully compute shaders with DXR calls

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I think its inline RT

modest drum
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RIP

faint bobcat
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thats why I asked if we couild do it engine side

modest drum
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No way tho, your capture shows DispatchRays() call

faint bobcat
modest drum
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So its using shader table + shader library

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Usually

faint bobcat
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so maybe I am missing some shaders that I havent dumped yet

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let me check pix again

modest drum
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Dunno if devkit can dump shader library

faint bobcat
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Shortfuse made it better now

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so I can check

modest drum
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These shaders are compiled with dxc -T lib_6_5

modest drum
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So if dumped it would show 0xXXXXXXXX.lib_6_5.cso

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Maybe

crude marsh
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I can dump the render passes one minute

modest drum
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lib_6_x

wispy crown
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Otherwise RenoDX seems to still work fine with the new update.

faint bobcat
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Its why I havent pinned yet

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or uploaded for user usage

modest drum
faint bobcat
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its not ready

modest drum
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From dying light 2

wispy crown
faint bobcat
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contract shadows are too cooked rn

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so that setting is just there for testing

mortal wolf
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you'd have to add missing shader types

faint bobcat
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and yh auto exposure is cooked

crude marsh
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        <Permutation>
            <Element Name="RaytracingDebugMode" EnableMacroName="ENABLE_RAYTRACING_DEBUG_MODE" EnumType="Bool" Default="False" CacheSuffix="rdm" TargetShaders="all" />
            <Element Name="ComputeShaderNumThreadsEnum" EnableMacroName="COMPUTE_SHADER_NUM_THREADS_ENUM" EnumType="Integer" Default="0" Count="5" CacheSuffix="csnt" TargetShaders="cs" />
            <Element Name="RaytracingSeparateAlphaRays" EnableMacroName="USE_SEPARATE_ALPHA_RAYS" EnumType="Bool" Default="True" CacheSuffix="sar" TargetShaders="cs" />
            <Element Name="InlineRaytracing" EnableMacroName="INLINE_RAYTRACING" EnumType="Bool" Default="False" Material="False" CacheSuffix="irt" TargetShaders="all">
                <Overriding Value="False" StateOverrideMethod="Overwrite">
                    <RaytracingShaders Filename="RaytracingPrimaryRay.hlsl" RayGeneration="RaytracingPrimaryRayRG"/>
                </Overriding>
                <Overriding Value="True" StateOverrideMethod="Overwrite">
                    <ComputeShader Filename="RaytracingPrimaryRay.hlsl" EntryPoint="RaytracingPrimaryRayCS" Library="Raytracing"/>
                </Overriding>
            </Element>
        </Permutation>
    </Pipeline>
    <Pipeline Pass="RaytracingPrimaryRayAlphaTested" Condition="ConditionalTrinity">
        <Permutation>
            <Element Name="RaytracingDebugMode" EnableMacroName="ENABLE_RAYTRACING_DEBUG_MODE" EnumType="Bool" Default="False" CacheSuffix="rdm" TargetShaders="all" />
            <Element Name="ComputeShaderNumThreadsEnum" EnableMacroName="COMPUTE_SHADER_NUM_THREADS_ENUM" EnumType="Integer" Default="0" Count="5" CacheSuffix="csnt" TargetShaders="cs" />
            <Element Name="InlineRaytracing" EnableMacroName="INLINE_RAYTRACING" EnumType="Bool" Default="False" Material="False" CacheSuffix="irt" TargetShaders="all">
                <!--<Overriding Value="False" StateOverrideMethod="Overwrite">
                    <RaytracingShaders Filename="RaytracingPrimaryRay.hlsl" RayGeneration="RaytracingPrimaryRayAlphaTestedRG"/>
                </Overriding>-->
                <Overriding Value="True" StateOverrideMethod="Overwrite">
                    <ComputeShader Filename="RaytracingPrimaryRay.hlsl" EntryPoint="RaytracingPrimaryRayAlphaTestedCS" Library="Raytracing"/>
                </Overriding>
            </Element>
        </Permutation>
    </Pipeline>
    <Pipeline Pass="RaytracingPrimaryRayGeneration" Condition="!PS5">
        <Permutation>
            <Element Name="RaytracingDebugMode" EnableMacroName="ENABLE_RAYTRACING_DEBUG_MODE" EnumType="Bool" Default="False" CacheSuffix="rdm" TargetShaders="all" />
        </Permutation>
        <RaytracingShaders Filename="RaytracingPrimaryRay.hlsl" RayGeneration="RaytracingPrimaryRayGeneration"/>
    </Pipeline>
    <Pipeline Pass="RaytracingPrimaryRayEvaluation" Condition="!PS5">
        <Permutation>
            <Element Name="RaytracingDebugMode" EnableMacroName="ENABLE_RAYTRACING_DEBUG_MODE" EnumType="Bool" Default="False" CacheSuffix="rdm" TargetShaders="all" />
        </Permutation>
        <ComputeShader Filename="RaytracingPrimaryRayEvaluation.hlsl" EntryPoint="RaytracingPrimaryRayEvaluationCS"/>
    </Pipeline>```

probably not helpful but
modest drum
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It says they are using compute shader tho

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Interesting

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INLINE_RAYTRACING

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That's the bane of my modding existence XD

faint bobcat
modest drum
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These are so hard to decompile

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I did it for GTA V enhanced's RTGI

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If shortfuse can add the missing stuff in decomp🥺

crude marsh
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I could try removing the inlining in the primary ray

crude marsh
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I need to get devkit working

faint bobcat
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get the newest one

crude marsh
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is this a specific set of shader reshade-shaders-renodxdev\

faint bobcat
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This one has better SRVs view

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and doesnt annihilate perf

faint bobcat
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this isnt like DX11

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where everything is unamed

crude marsh
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well its just a path in the files you sent me

faint bobcat
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oh

crude marsh
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that I don't have

faint bobcat
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thats from Jon

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what is missing

faint bobcat
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thats the only thng thats missing I think

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since he symlinked

mortal wolf
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mixing different devkit with addons can crash

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because ABI

faint bobcat
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I used relwithdebug

crude marsh
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there is a precompiled MCP somewhere right

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not that I need it rn

faint bobcat
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should be on RenoDX main

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@modest drum you also have to understand their setup is PURE JANK

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for RT

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and well everything else as well

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I dont think any 'typical' approaches apply here

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its all borked

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random stuff layer on top of one another

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some of the RT is screenspaced

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reshade ahhh RTGI

lilac urchin
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the artifacts on the letters with FG are driving me insane 🙁

modest drum
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I think they infer to the voxel GI first

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If voxel GI has cached lighting, they will skip RT and use that GI

dreamy perch
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how do i download this?

lapis smelt
neon whale
crude marsh
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can I remove the wind 🤔

<RenderPass Name="GenerateVertexDisplacement">
<Pipeline Pass="GenerateTreeVertexDisplacement" >
<Define Name="LEAF_WIND_ANIMATION" Value="1" CacheSuffix="lwa" TargetShaders="cs"/>
<ComputeShader Filename="Tree.hlsl" EntryPoint="GenerateVertexDisplacementCS"/>
</Pipeline>
</RenderPass>

sterile nacelle
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Hi, where can I download Reno DX for Crimson, please?

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Help me please

crimson blade
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What do we think of the movement in the new patch?

sterile nacelle
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its my first time

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where is the link ?

crimson blade
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It's in the pins, please download and install reshade and apply it to crimson desert, then drop the file from the pins next to the game .exe and renoDX should start working

sterile nacelle
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WHERE ARE THE BROOKS?

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please

lament nymph
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I can't take this ugly ass graphics no more

sterile nacelle
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I can't find the HDR AD link. I know how to use Instalker Reshade, but I can't find Reno DX for Crimson.

crude marsh
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top right

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click pins

sterile nacelle
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Pin or what? Sorry, it's my first time.

wet tundra
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here

finite beacon
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If you cant see the pin symbol, expand the chat window. Click on Crimson Desert on the top of the chat, to expand it.

frozen thistle
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should i select everything i am installing reshade

zenith belfry
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select nothing

wispy crown
zenith belfry
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uncheck all, next, next

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then drop the file next to .exe

frozen thistle
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aight i installed so i am going to drop the file bin64

wispy crown
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That looks correct

frozen thistle
wispy crown
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You installed Reshade with full addon support right?

frozen thistle
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yep

zenith belfry
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ik graphics have issues but this is legit one of the most addicting games I ever plazed so I'm pretty excited for any future changes/mods

frozen thistle
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with this one

wispy crown
sterile nacelle
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please give me link github

zenith belfry
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brother

sterile nacelle
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for ad on crimson hdr

wispy crown
frozen thistle
zenith belfry
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you were literally linked

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to the message

golden scaffold
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Maybe direct new users for general help to #🆘helpdesk kekwsit

wispy crown
sterile nacelle
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I promise you I don't see him

zenith belfry
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I dont believe you

frozen thistle
golden scaffold
sterile nacelle
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Please send me a screenshot of where I need to click.

wispy crown
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@sterile nacelle here it is

finite beacon
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If you cant see the PIN icon, your chat window is minimized. Click on "Crimson Desert" on the top to expand the chat box and then you see the Pin icon...

frozen thistle
zenith belfry
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dunno whats wrong with his discord

frozen thistle
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because i get tired of oversharp image i am playing at 1440p

golden scaffold
sterile nacelle
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to the search bar in the top right corner???

zenith belfry
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please just click on the message you were sent

sterile nacelle
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its good best comunity sory im retard probably

fallen knoll
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Do you guys disable Generic Depth and Effect runtime sync?

crude marsh
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yeah

fallen knoll
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ty

crude marsh
hasty onyx
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To get resahde after getting optiscaller cause they both use dxgi.dll. do I need to rename the dll?

zenith belfry
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is there actually any benefit to turning those off or is it just the case it isnt needed and could improve performance

fallen knoll
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Its a must afaik

zenith belfry
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generic depth and runtime sync I mean

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I have never ever disabled them

fallen knoll
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all renodx games have it in their description oto have it off

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but i asked first for crimson

wispy crown
dapper lake
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anyone having flickering issues since new update with reno dx? only there with dlss on but i crash without it on now when using reno
Edit: its something to do with shader comp i think. Flickering dissapears with RR off howver colours etc are borked, models are wrong and shadows are in random spots - also doing comp every launch so probably just my game

zenith belfry
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Btw does reno support new dlss framegen now or do you still have to manually switch to an old version?

dapper lake
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been working fine with FG for me

zenith belfry
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huge

wispy crown
zenith belfry
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tyty

crude marsh
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this is big brain modding right here, modified a file and added 23 KB of text but only have a budget of 4KB extra

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remove trailing zeros on all the numbers

faint bobcat
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Blinsom Fessert

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really activating the neurons

remote mountain
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Did the patch help anything?

dapper lake
thin kelp
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seems to work nicely

wispy crown
frozen thistle
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%100 film grain with %100 sharpness, %0 film grain with %0 sharpness

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only difference is film grain i think

thin kelp
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ah i see you have it

frozen thistle
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yeah but it not working only film grain working

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and this is the %100 film grain %0 sharpness

boreal thunder
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How do you guys get it to Preset E? Nvidia app says settings are not available for this game

dire pilot
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NVPI

wispy crown
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I wouldn't suggest using Preset E

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It has quite a lot of visual issues at dusk/dawn and in low light scenes in general.

deft pulsar
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they really need to fix the lantern it looks like shit

crude marsh
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E do be wonky in this game

boreal thunder
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Wow biggest thing after patch seems to be audio

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Atmos sound great now

dapper lake
boreal thunder
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I am using K, DLSS 4.0 in game

frozen thistle
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isnt they are the same (sharpness)

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the sun is moving as time passes in the game so the lighting and colors are changing because of that

lament nymph
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man I was googling for a puzzle solution

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and I was like

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these ppl played with these graphics?

true dagger
deft pulsar
true dagger
faint bobcat
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BRUH

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so I wasnt wrong

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@wheat elk

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ready for more jank?

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so for sun light

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they use Burley

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but for local lights they use lambert

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brother

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@crude marsh new lore drop for Erika

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I guess this is the super duper optimsation strat

boreal thunder
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Is there a proper app that just lets me capture HdR footage, without tweaking tons of settings in OBS

faint bobcat
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Screenshots we handle via reshade

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vid footage

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NV overlay works

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or AMD equivalent

frozen thistle
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@faint bobcat i dont have hdr i installed reshade can i change the sharpness?

faint bobcat
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@jade spruce

They also dont use standard inverse square law

frozen thistle
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i tried i only can change film grain

faint bobcat
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no windowed falloff

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abrupt clip

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no energy normalisation

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theres also some strange special case intesnity > 99999

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thing

boreal thunder
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I tried posting Nvidia overlay, looks fine to play on computer but completely broken when I posted it here.

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But HDR footage captured from iPhone works fine

frozen thistle
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one of them %100 sharpness other %0 what should i do

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the color change because of sun

boreal thunder
crude marsh
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IIRC if you are on AMD the sharpness may or may not do anything

frozen thistle
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i am on nvidia dlss

boreal thunder
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Oh you have to press download to see it. Just playing it on Discord is a complete piece of junk.

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Got it now.

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Let me post the Crimson Desert comparison again using Nvidia app this time

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Just curious when I use NV overlay to capture it, does it also capture RenoDX

vivid iris
frozen thistle
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i mean about sharpness

rough cliff
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do u guys find its pretty playable now after the new patch? I had some issues with RR and some other issues on launch day so idk if i should wait a bit longer for more patches

frozen thistle
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are u talking about sharpness right

vivid iris
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Are you playing Sdr or hdr

frozen thistle
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not hdr i think it is sdr idk

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i mean i dont have hdr

vivid iris
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Then yeah sharpening won’t work for you

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Until next build

frozen thistle
hybrid geyser
naive jackal
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Anyone else having the issue of the game just not booting with reshade and reno installed?

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Defender isn't flagging or seizing the file, i am using the the reno commander app to install them though, install reshade and reno game crashes at boot, go back into commander and remove them, game works again

faint bobcat
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Skyblim moment

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never beating the modded skyrim allegations

jade spruce
lucid thorn
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Hey all, stupid question but I'm still learning. I have a qd oled and I go between hdr true black and hdr peak 1000. I'm always in a dark room though. I get that it's kinda preference but is there anything I should read up on to better understand some things?

jade spruce
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But yeah, I think instead of blanket nerfing the bulbs maybe try fixing that function

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That will help with everything looking like a nike and localize light more

deft pulsar
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peak 1000 dims so much its not even funny

jade spruce
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Because from what I saw, with the nerfed bulbs you basically don't light anything up at all

lucid thorn
sick monolith
deft pulsar
sick monolith
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that's why they created the 1000 mode

mortal wolf
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skyrim psychov lms when

naive jackal
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Noob at all this stuff myself but most of what i've read says that peak 1000 is okay in a dark room and true black 400 is better in a lit room but personally i think peak 1000 looks dim and bland compared to to tb400 in either scenario, it was especially noticable in Stellar Blade out in the desert

lucid thorn
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I will say 1000 is bright as shit, which you know, makes sense. I'm always in a pitch black room though so I wondered if 1000 was melting my eyes a bit 😂

viscid wedge
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I was having black crush issues with my LG C2 prior to Reno, but thats since been fixed. So much better now.

faint bobcat
sick monolith
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all you need to know is that 1000 mode follows eotf better for the more "accurate" look

faint bobcat
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Anyways, EON is now in for local lights

mortal wolf
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"ChatGPT, make skyrim renodx"

faint bobcat
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and I changed their light attentuation

lucid thorn
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I'm on an Alienware aw2725df if that helps anything. I like hdr but I never know I'm experiencing it "properly"

faint bobcat
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time ot test

lucid thorn
mortal wolf
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crank those sliders

naive jackal
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@lucid thorn In some ways it's like going down the audiophile rabbit hole with headphones lol

lucid thorn
sick monolith
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i think hdtv test has a video on this. i know yall are skeptical

lucid thorn
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I'll try to find that

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But otherwise I guess I'd just give both a try and make my own choice

deft pulsar
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QD oled monitors specifically should have really poor eotf tracking on peak 1000 nits

sick monolith
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it's about the software

deft pulsar
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you can just disable peak brightness and leave tonemapping to the game you're playing

mortal wolf
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i never added a min nits system because oled yolo

deft pulsar
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can't you?

sick monolith
boreal thunder
lucid thorn
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I asked cause I was reading this and thought I'd ask,

If you don't mind the more unprecise HDR, you want the small bright highlights in dark scenes and don't mind the huge brightness shifts from scene to scene (darker to brighter scenes) then you can use PEAK 1000 etc. And then you should setup HDR max luminance in games to the monitors peak luminance off around 1000 nits and let ABL do its dimming.

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And this

TrueBlack or similar picture modes, typically can not output higher peak brightness on a 2% window than on a 10% window. It basically clips at around 500 nits. The advantage of these modes are that HDR follows the EOTF curve more precisely so HDR will look as its mastered.

They will also use much less aggressive ABL, leading to smoother, more consistent brightness in mixed scenes.

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Sorry about this :p

naive jackal
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@mortal wolf Saw the vid the other day discussing DLSS5, who's giving out the right info from Nvidia? Cos Jensen said one thing, then Jacob Freeman and then another PR guy gave Daniel Owens two differentr conflicting statements that everyone has jumped on. Jacob is not an engineer though he's a community mod, and the ohter guy is a PR dude, Jensen in the only engineer out of the 3. So is Jensen just blowing hot air? Which info is correct here?

faint bobcat
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No one knows

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its random dmg control

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We wont know until its out

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and we can see for ourselves wtf it is doing

sick monolith
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the question is which is the better tonemapper? the in game or the monitor?

A. if you let the game do 10k or uncap, the monitor will tonemap to 1000 or 400

B. if you tonemap ingame to 1000 or 400, the monitor doesnt need to tonemap it too much.. just make sure you match the peak

C. if you let the game do 10k or uncap.. and set the monitor to HGIG it will clip at the monitor's peak.

deft pulsar
lucid thorn
lapis smelt
daring orbit
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really close

golden scaffold
naive jackal
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Yeah guess we won't know till it's demo'd or again or at release, still the hysteria just seems ridiculous to me. Suddenly everyone is treating "muh artistic intent" as if it's a holy relic meanwhile they're playing as CJ in Skyrim. And there's many cases where the artistic intent is just stupid which is why things like RenoDX exist.

lapis smelt
sick monolith
deft pulsar
#

dim as fuck

potent spear
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Are the changes to DLSS from the patch noticeable?

golden scaffold
sick monolith
deft pulsar
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but as a rule of thumb yeah, tonemapping should be left to software

deft pulsar
#

Tandem Oled is shit

golden scaffold
#

how can it be too dim then

thorn grove
#

what do I even set as a noob, I know my max peak nits and all of the other settings are destroying my mind

lucid thorn
#

Tbf I'm in canada everything is..

potent spear
deft pulsar
golden scaffold
naive jackal
#

@deft pulsar I thought gen 4 tandem had much better fullscreen brightness?

daring orbit
sick monolith
deft pulsar
naive jackal
#

hmm

lament nymph
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i'm just waiting for when fmm free oled can be mass produced

naive jackal
#

Can't that be fixed with firmware updates?

lament nymph
#

don't have to deal with woled and qd oled no more

sick monolith
golden scaffold
#

As Shortfuse pointed out DLSS5 introduced new kind of issues as well (instability on textures) so I'm not fan of it for that reason. But this is something that could be fixed (denoooisers).

Another thing where DLSS5 AIslop could be very interesting would be old games like LA Noire. But how do you make that work if old games don't even support DLSS can someone explain that

lament nymph
#

never played la noire ...

deft pulsar
lapis smelt
golden scaffold
lucid thorn
sick monolith
deft pulsar
# deft pulsar I dont think so because it's the way tandem oled works

This phenomenon originates from the inherent physical characteristics of the Tandem OLED driving layer (DDI) when operating at extremely low luminance levels. Under near-black brightness conditions, the DAC (Digital-to-Analog Converter) outputs extremely small driving currents. Measurements show a fixed, minor micro-current variation between different driving channels.

At higher luminance levels (e.g., 32 Gray, ~4.82 nits) – this variation translates to a luminance difference of only ~1.2%, which is below typical human visual perception thresholds and therefore generally imperceptible.

At very low luminance levels (e.g., 8 Gray, ~0.26 nits) – because the baseline luminance is minimal, the same absolute difference becomes proportionally amplified (approximately 31% variation). Under these specific boundary conditions, it may be perceived by the human eye as visible banding.

naive jackal
#

The Dark Messiah Remix footage has looked pretty good to me so far compared to other remix projects, so many of them have this universal shiny plastic look

golden scaffold
viscid wedge
# golden scaffold As Shortfuse pointed out DLSS5 introduced new kind of issues as well (instabilit...

I think the biggest misconception is this. Is DLSS5 something that users turn on and off on whatever game they want? Or dev tools for implementing this feature into a game's base code. I think all the hate comes from normies believing it to be the former, but Nvidia's communication seems to make it sound like its the latter. This plays a large role in it having any impact in old games. (none, essentially)

lament nymph
#

this game gives off the illusion that nobody do anything except for you and ur enemies which actually fight you

lapis smelt
lament nymph
#

like why wait for kliff to do anything ... archery contest? let us prove that girl wrong and well kliff u do it

lapis smelt
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DLSS5 AI Slop is not it however.

lament nymph
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kliff ... go get our comrade, we know he's there we just don't ever do it

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kliff ... the quarry is full of bandits, go clear it ... our knights are busy doing nothing

golden scaffold
lament nymph
#

let us reward u with a hill with nothing

lucid thorn
thorn grove
sick monolith
thorn grove
sick monolith
#

oh there's a reset to default button.

lucid thorn
#

I generally leave them where they are

thorn grove
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like after booting the tutotial i can choose a quadrilion things

lucid thorn
#

You can tweak things if you want brighter/darker shadows

golden scaffold
#

Or imagine rendering CP2077 at 720p no RT lowest settings and telling DLSS: Slopify pls! And you get path tracing 4K at 200 fps feelsAmazingMan

sick monolith
lucid thorn
#

I think thats all preference to a degree.. I'm sure there's a "right" way but I'm red/green colourblind. Most things get lost if they're close enough to the same colour :p

viscid wedge
#

Reno will pull the peak brightness from what you calibrated it to in the HDR calibration app (double check its correct of course). From there, the defaults are "fine" but you have some options to tweak.

deft pulsar
#

9070XT def does that better

lucid thorn
thorn grove
#

aaah ok ty guys, thought i'd need to play with all these things just to get the better hdr

sick monolith
lucid thorn
#

40fps also looks even worse on a 360hz panel. But so does 60 🙁

deft pulsar
lucid thorn
deft pulsar
lucid thorn
boreal thunder
golden scaffold
#

Can someone explain why CD feels so jank and bad at 60-70 fps framegened? My base is probably 40. No framegen at 55-65 just feels better. Or I can get it to 75 if I go ultra perf despairge

But with framegen at 60 it's just really bad 🤷‍♂️

boreal thunder
#

Again please don't play directly on Discord

deft pulsar
ocean onyx
lucid thorn
ocean onyx
deft pulsar
sick monolith
deft pulsar
#

360hz is basically competitive games only

lucid thorn
#

Evidentally I've never once filled it 😂

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Got close in apex though!

golden scaffold
lucid thorn
deft pulsar
#

yeah if native is at 60 fps frame gen lowers that

sick monolith
jade spruce
golden scaffold
#

If you have stable 60 you already won. Not much point adding fake frames after that, you're just adding more slop and input delay for slightly better perceived motion. I wish framegen would help with the bottom part of the problem 😔

lapis smelt
golden scaffold
golden scaffold
lucid thorn
#

I'll run frame gen only if single player and it's like, base 80+ frames. But on mouse and keeb it doesn't feel "smooth" until 90-100 fps. I stop feeling as much of a difference after 120. I got a lot of friends who don't believe me but 60-90 is a big difference the 90-120 is still a difference but not as big

#

We all got weird quirks or something

lament nymph
#

when do we get a flying vehicle that runs infinitely like zelda

sick monolith
golden scaffold
burnt dew
#

how the fuck do you guys fight during nights especially near vegetation. Pressing one heavy attack makes the entire image fuzzy af and you cant see shit

golden scaffold
#

I wish I could see it in the game

lapis smelt
sick monolith
lucid thorn
boreal thunder
#

As long as it looks smooth I don't care about a bit of latency especially in games like Crimson Desert

golden scaffold
lucid thorn
#

Btw if you don't know, holding the attack button is better than pressing 😂

boreal thunder
#

I always turn off frame gen for shooters, SF6 and souls like

sick monolith
#

@golden scaffold what you can do is cap the game fps to about 90% gpu usage to make sure you have room for framegen.

lapis smelt
lucid thorn
golden scaffold
lament nymph
lucid thorn
#

I think rivatuner is better than Nvidia but for this maybe fine?

lament nymph
#

I demand a pizza tribute

lament nymph
#

straight to his address

lapis smelt
sick monolith
#

depends on game.. try both.. i havent tried in CD. i have a 2nd gpu for framegen stuff

lucid thorn
#

Unfortunately I have two kids so that's my 2nd gpu money

daring orbit
#

I play elden ring with fg cause anymore than 60fps, starts messing with your iframes

mortal wolf
# naive jackal <@115289688037785602> Saw the vid the other day discussing DLSS5, who's giving o...

DLSS has multiple things in streamline such as ```cpp
case sl::kBufferTypeDepth: s << "Depth"; break;
case sl::kBufferTypeMotionVectors: s << "Motion Vectors"; break;
case sl::kBufferTypeHUDLessColor: s << "HUDLess Color"; break;
case sl::kBufferTypeScalingInputColor: s << "Scaling Input Color"; break;
case sl::kBufferTypeScalingOutputColor: s << "Scaling Output Color"; break;
case sl::kBufferTypeNormals: s << "Normals"; break;
case sl::kBufferTypeRoughness: s << "Roughness"; break;
case sl::kBufferTypeAlbedo: s << "Albedo"; break;

here's what <https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games> says:

> DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials.
> 
> [...]
> 
> DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.
> 
> The AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast — all by analyzing a single frame. DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene.

There's no depth, albedo, normals or roughness passed here (at least not yet). Just color and motion vectors. And you can even extend to say motion vectors are geometry data, because technically they are, but it doesn't likely use the geometry data from motion vectors to generate the key AI inpainted frame.
#

Here's the question asked to Jensen:

Since DLSS 5 was revealed yesterday, there's been a pretty vocal response from some of the gaming community that the technology appears to make games appear worse, homogenous, or show only NVIDIA's view of how games should look. How do you feel about that criticism?

And his response:

Well, first of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI. You can still finetune the generative AI so that you can make it your artistic style and so all of that is up to you. You know, we created the technology, we don't create the art. DLSS5, because it's geometry controlled, it's conditioned by the ground truth of the game. It enhances and adds generative capability but it doesn't change the artistic control. It's not post processing--it's not post processing at the frame level, it's generative control at the geometry level. And so, everything about that, the generative part of it you can-- the game developer can finetune. We demonstrated the technology and see what they can do. If you decide you want it to be, you know, cartoon or tune shader or, you know, made of glass or, I mean, it's up to you. Now all of that is in the direct control of the game developer. This is very different from generative AI. It's content control generative AI. That's why we call it neural rendering.

https://www.youtube.com/watch?v=KaA9jHUmYe4

It FUSES the geometry. Must like your USB cable connected to your mouse can fuse your hand motions with the cursor on the screen. He did not say it uses the geometry data. The point of fine-tuning the AI will remain to be seen, but it will likely not be all that different than a LoRA, or allow game developers to distill versions for their game. Because DLSS5 is "geometry controlled" and "conditioned by the ground truth of the game", means that it will not (because it's trained not to) create new content on top. You can't ask the AI to create a tree in the middle of the screen if it's not there at the geometry level. It is not post process because it runs at the same rendering level as the game, much like how DLSS upscales. It's not after the game is outputted to screen, and you can still get it early enough to manipulate the scene, just like when DLSS upscaling modifies the render on top. This is before the LUT and tonemapping stage, which generally Nvidia would call the post processing stage. This happens before that.

To note, Nvidia calls neural rendering anything that uses a matrix (Tensor Cores) instead of "brute force" math (ALU/CUDA cores). This is also "neural rendering"

  • RTX Neural Texture Compression uses AI to compress thousands of textures in less than a minute. Their neural representations are stored or accessed in real time or loaded directly into memory without further modification. The neurally compressed textures save up to 7x more VRAM or system memory than traditional block compressed textures at the same visual quality.
  • RTX Neural Materials uses AI to compress complex shader code typically reserved for offline materials and built with multiple layers such as porcelain and silk. The material processing is up to 5x faster, making it possible to render film-quality assets at game-ready frame rates.
  • RTX Neural Radiance Cache uses AI to learn multi-bounce indirect lighting to infer an infinite amount of bounces after the initial one to two bounces from path traced rays. This offers better path traced indirect lighting and performance versus path traced lighting without a radiance cache. NRC is now available through the RTX Global Illumination SDK, and will be available soon through RTX Remix and Portal with RTX.

https://developer.nvidia.com/blog/nvidia-rtx-neural-rendering-introduces-next-era-of-ai-powered-graphics-innovation/

burnt dew
lucid thorn
#

Actually that's why I brought up the hdr 1000 thing. I kept hearing nights were too dark but they never were for me in hdr 1000. It's why I started wondering if I should be running true black

lucid thorn
golden scaffold
#

Sound exactly how the game looks on twitch streams

burnt dew
#

Yea, mostly. I'm on a lg38gn950

#

hdr is trash

lament nymph
#

my windows a/c unit is working overtime whenever I have any games running

#

cause my central a/c ignore my room when it's suffering

golden scaffold
#

My nights/shadow details are actually slightly too visible feelsAmazingMan can barely tell it's night gigachad

burnt dew
#

trash on my monitor not in general

lucid thorn
lucid thorn
lament nymph
#

40 hrs in the game still isn't so good x.x when does it gets good

lucid thorn
#

Based on this conversation, get one with hgig

lucid thorn
#

You sound like me in starfield

#

It was not a game for me

golden scaffold
stone comet
#

im 30 hours in and its good enough just give it up LOL

frosty fulcrum
daring orbit
#

Im sorry but what i saw of dlss5, im not wasting 2fps, on that slop

jade flame
# mortal wolf Here's the question asked to Jensen: > Since DLSS 5 was revealed yesterday, the...

Even if I ignore the moral stuff about DLSS5.

Technically I just find it is too far off from being ready.
In scenes that are just closeups of a character it does pretty good. But once a character is a bit away from the camera and there is scenery their model doesn't seem to know what the focus is and kind of gets lost.

Also the complete disregard for scene lighting. It just applies "hero lighting" to whatever is in front of the camera and just totally ignores where in-world light sources are.

lucid thorn
#

I get this won't be everybody's thing but I really don't like skyrim. I beat it once on the 360, can't replay it. Spend like a few days a year modding it and playing it for 20 minutes.

Anyway crimson desert scratches that itch for me that skyrim couldn't, if that makes sense?

sick monolith
# burnt dew trash on my monitor not in general

The numbers indicate the brightness of the boxes behind them.
It's important to understand that this test doesn't tell you the actual physical brightness of your display, but how HDR tones are mapped after going through youtube and the processing of your display/device. For measuring physical brightness, you would need special hardware for that.

▶ Play video
lucid thorn
lapis smelt
golden scaffold
frosty fulcrum
sick monolith
lucid thorn
cosmic zenith
#

So silly the way Nvidia argued about DLSS5. Like bruh, even if it's revolutionary and great, your showcase looked like shit

jade flame
lucid thorn
#

I think the biggest problem is that if dlss5 gets "better" then amd/Intel have to make their own, but none of them will be the same. So you'll have games that look different based on vendor

jade flame
crude marsh
#

well you already do have that but yeah not as drastic as it could be

golden scaffold
frosty fulcrum
lucid thorn
#

Well yeah

lucid thorn
lapis smelt
lucid thorn
#

I get that skyrim is an rpg on the surface but I see it more action adventure than rpg

jade flame
lucid thorn
#

Like I get that you role play as a dude but I dunno, it felt lite on rpg mechanics. I'll accept the roast. Imo Bethesda used to make rpgs and then just started making action adventure games with lite rpg mechanics. Like morrowind was more rpg than oblivion, which was more rpg than skyrim, etc. I dunno. I'm okay being on my own with that :p

burnt dew
smoky brook
#

was this thread not active enough before someone mentioned DLSS 5

golden scaffold
#

The difference is in Skyrim (pre modded) you can do side stuff like smithing and alchemy, cooking (eating food) not because you have to but it's strictly a roleplay thing

In CD all that stuff is actually very meaningful and the way it's designed is more immersive than other games

lucid thorn
#

Actually speaking of skyrim. I feel bad for dovahkiin. That kids in like, junior high now? High school?

cosmic zenith
#

I need DLSS5 to make the orc women hotter in CD

lucid thorn
lucid thorn
#

And fallout 4 I guess

stone comet
#

couldnt imagine a worse trade off lmao

lucid thorn
cosmic zenith
#

Feels like a cosmic insult that the following games ranged from mid to bad

lucid thorn
#

I got a normal name and kids picked on me, imagine his life

lucid thorn
#

Bethesda just dunking on whole families

thorn grove
lucid thorn
thorn grove
sick monolith
thorn grove
#

but man what a trip

thorn grove
sick monolith
viscid wedge
thorn grove
lucid thorn
#

Ah yes, hdr as God intended

sleek veldt
#

At this point I’m treating their RR as a cheap version of Path tracing

hardy owl
#

What do you guys think, is it better to play without RR and Raytracing or with them on?

sleek veldt
#

Yes cheap as in, not the real thing

#

Fake

#

A cheaper version of the original

#

Not as quality but just as expensive

#

Shitty would’ve been better I guess

lucid thorn
#

I do wish I could experience it :p

sick monolith
hardy owl
cosmic zenith
sick monolith
hardy owl
#

It would be nice if they fix DLSS pipeline working correctly. DLAA works great but it's too intensive. My PC sounds like an airplane when using it

cosmic zenith
#

Or uh... ultra performance apparently lol

hardy owl
cosmic zenith
#

Oh no, I meant quality. I'm using DLSS quality and it's not super muddy anymore

ocean onyx
feral bluff
#

It still is 🔥

ocean onyx
#

Alan wake 2 runs pt better on worse hardware

jade spruce
#

@faint bobcat did ya fix the lighting fallof func?

hardy owl
#

I will try DLSS Quality with 4k and see how it looks and sounds in my computer lol.

sick monolith
worn ibex
#

And raster artifacts

viscid wedge
#

I haven't been able to sleep or pass time at a campfire in 2 days. I don't get what I need to do to get tired. I just wanna pass some time!

ocean onyx
#

Still far fewer artifacts than this game, and actually it has longer lods too frenzy

cosmic zenith
worn ibex
#

AW2 also has a big pop in problem

ocean onyx
#

Not nearly as bad as this game

worn ibex
#

I had to use an external program to increase the LOD

#

Objects don’t become shadow casting until you are very close

#

And it takes a huge perf hit

#

Like 10%

viscid wedge
#

my boy has insomnia

stone comet
#

i think it activates like after 2pm or something

#

that you're "tired" enough

viscid wedge
#

its been 2 chapters since I've been able to sleep or rest. any time of day, just says I can't sleep now

#

googled it, there are tons of people with the issue

stone comet
#

even at night?

tranquil estuary
#

Acute insomnia achieved.

sick monolith
viscid wedge
cosmic zenith
#

Should just remove that mechanic entirely and let the player sleep whenever

stone comet
#

you say of course but people are stupid as fuck lol

#

i guess they put it in so you dont just timeskip all the waiting and instead go do other stuff but it just makes it more annoying

neon whale
#

Reddit moment

golden scaffold
cosmic zenith
#

Dude, some of the early access people struggled with puzzles that took me one glance to know the solution. I'm always blown away when people lack basic game theory or forward thinking skills

stone comet
#

skips time so you go into the next day and you're able to gain trust with people again + passes time on missions

viscid wedge
cosmic zenith
stone comet
#

its only the mission part it matters more since some missiosn take 20+ hours to do ingame time

viscid wedge
#

also sometimes I just like to sleep at night for my immersion 🤣

stone comet
#

but theres plenty of other shit to do so i dont mind

golden scaffold
#

I actually want a mod that modifies the sound events. You think that's possible? I'm getting tired of hearing the same bird over and over and i would like to hear more crickets. If I could I would mod this myself but no clue how

lament nymph
#

what I learned from this game is that nobody trusts kliff, not even the greymane

#

trust starts at 0

#

he must be a horrible person

#

like just a greeting is enough to get u 5 trust

golden scaffold
#

I see it more as a friendship lvl

#

Greeting spam was also a thing in BDO Stronge

cosmic zenith
#

I mean, I wouldn't trust the monotone psycho who killed like 200 people yesterday without batting an eye

stone comet
#

update fucked my options though they dont save anymore zzzz

golden scaffold
gaunt grove
lament nymph
#

this game has a memory issue or something, sometimes I have to save and reload for npc to spawn

stone comet
#

sometimes the npcs are just fucked off doing something elsewhere

sick monolith
#

how is this almost midnight?

lament nymph
#

it's a fantasy world

cosmic zenith
raven bloom
#

Anyone else streaming the game via moonlight? RenoDX addon crashes when streaming

lament nymph
#

how does this country even function when every single quarry are managed by bandits

chrome sun
#

my game keep crashing after the last update, didn't happen before

lament nymph
#

like what would they do without kliff

quartz tendon
boreal thunder
worn ibex
cosmic zenith
golden scaffold
#

Is this the same Shakatu as the one in BDO??

#

So far it's the only hard connection I found. The land itself it's hard to tell. Can't find any ocean in the north altho the starting area landscape matches what would be Serendia and desert is at the right place. I wish we would know more about this

#

This is still like my #1 fun thing to do in the game, trying to find connections

#

I was really surprised that Shakatu is "just there"

narrow frost
stone comet
#

but there are some shared names just for fun and are in the same universe

#

Marni's name isi also dropped

golden scaffold
#

So it's just pointless easter eggs?

lament nymph
#

or they just can't think of new names

golden scaffold
#

I wish there was actually something that would tie in the story, I'm coping hard guys

quartz tendon
stone comet
#

its pretty much just easter eggs yeah

flint moss
#

The sun im forests are making my eyes burn

gentle hollow
#

hii idk if is the right topic where to ask, but i just installed renodx for the first time, is normal to see a blue line on the top of the screen?

gentle hollow
severe vine
quartz tendon
#

Screenshot possible? hmm

lament nymph
#

only in this game does the poachers actually have their own private army

#

what is this world

golden scaffold
#

Whoa. This real?

gentle hollow
fresh field
#

i do not see a blue line

mental dune
#

will try lol

shrewd ember
#

does the renodx hdr addon work with the new patch?

fresh field
#

it was working for me as of last night after the patch. I havent launched the game today but i dont see why it still wouldnt

boreal thunder
gleaming rivet
shrewd ember
#

cheers guys, i'll check my installation

fresh field
faint bobcat
# jade spruce <@377729668448780288> did ya fix the lighting fallof func?

yh, but the difference wasnt that big, the issue seems to be more so with how they authored their light sources

I added adjustments to reduce intensity / radius for them but now everything has boiling / noise becasue of broken / mismatched importance sampling

Looks like I need to find another shader

shrewd ember
vestal flicker
#

And to say people were impressed with the engine... At this is almost UE amount of rendering non sense. Scary....

fresh field
#

that what happen when you do sweeping optimizations to make sure it runs on all consoles and stuff.

it runs pretty well but doesnt look as good as it could

mental dune
#

so u guys say

mental dune
#

4k performance looks better than 1440p quality

#

i m trying out now 4k DSR performance on my 1440p

fresh field
#

welli mean do you have a native 4k monitor/tv?

uncut lynx
mental dune
#

i have a 1440p monitor and someone said to try 4k perforamnce DSR on it

#

than 1440p dlss quality

uncut lynx
#

you can also set a custom % in the nvidia app. I think 77.8% is 1080p for 1440p

mental dune
#

so with 4k performance i need x3 framegen to have same fps as i did with x2 on 1440p quality and RR on

static crag
#

what gpu do u have

#

I get like -5 fps difference

#

from 1440p quality to 4k performance

mental dune
#

5070ti

static crag
#

same

#

i mean they did update the game and mess with some things

#

related to dlss and rr

#

still gotta try

mental dune
#

how can it be just 5 fps lol

static crag
#

1440p dlss on quality with everything maxed out and rr I get around 60

faint bobcat
#

@jade spruce

static crag
#

on 4k dlss performance I get around 55

faint bobcat
#

looks kinda slop from my end

#

but anyways

#

this doesnt worek

#

breaks ReSTIR

mental dune
deft pulsar
static crag
#

instead of 4k you can also do like 3.7k or whatever

#

a little less than 4k

#

to get those 60

mental dune
#

i get in exact same scene 10 fps more on 1440 quality than 4k per

static crag
#

does it look better or the same to you

sick monolith
mental dune
#

but i need x3 frame gen for same fps output as 2x

#

lemme check lat

static crag
#

damn

#

I see alot of artifacts with 1440p dlss

#

thats why I choose to use 4k

#

actually let me show you which one I use for 60 fps

#

this one

lament nymph
#

there's a beggars sect in this game?

#

this is not wuxia

#

goddammit

static crag
#

doesnt look as good as 4k ofc but still looks better than 1440p

mental dune
#

so lat x3 4k per is like 72-76, on 1440p quality x2 latency is like 48-53

static crag
#

with more fps than 4k

#

try 1.78x

mental dune
static crag
#

I had to manually overwrite the config file

#

for that resolution

#

AppData\Local\Pearl Abyss\CD\save\user_engine_option_save.xml

boreal thunder
static crag
#

what should I be looking for

neon whale
crude marsh
#
PAMLOD FORMAT SUMMARY
============================================================

pamlod = PAM LOD descriptor file
  A per-object LOD configuration file that stores:
  1. LOD count and switch distances
  2. World-space bounding box
  3. Per-LOD material/texture assignments (with shader params)
  4. Mesh data for all LODs (vertex/index buffers)

File layout:
  [0x00]         u32  LOD count (8)
  [0x04]         u32  Mesh data offset (0x2620)
  [0x08]         u32  Checksum (0xBCCA1824)
  [0x0C]         u32  Version (4)
  [0x10..0x27]   6×f32  Bounding box (min xyz, max xyz)
  [0x28..0x47]   8×f32  LOD switch distances
  [0x48..0x4F]   padding (zeros)
  [0x50]         u32  LOD count (repeated)
  [0x54]         u32  ?
  [0x58]         u32  Material count per LOD (2)
  [0x5C]         u32  Section B offset (0x120A)
  [0x60]         u32  Section C offset (0x2544)
  [0x64..0x6B]   padding
  [0x6C..0x25CB]  8 LOD records × 1196 bytes
                   Each record: 2 material sub-records
                   Each sub-record: texture.dds name + shader params + material name
  [0x25CC..0x261F]  LOD mesh offset table
  [0x2620..EOF]  Mesh data (vertex/index buffers for all LODs)

Materials in this file:
  - kb_floor_concrete_11  (kb_floor_concrete_11.dds)
  - kb_floor_asphalt_02   (kb_floor_asphalt_02.dds)``` 👀
boreal thunder
#

Both use frame gen 2x

chrome sun
crude marsh
#

especially the dlss 4.5 models get a lot better the higher the output resolution

chrome sun
#

An addon

static crag
#

I dont get any problems with dsr

sick monolith
static crag
#

I set it to fullscreen, change the resolution and thats it

#

close the game and nothing happens

chrome sun
#

It doesn't apears in my game settings

static crag
#

I had to manually overwrite the config file
for that resolution
AppData\Local\Pearl Abyss\CD\save\user_engine_option_save.xml

mental dune
chrome sun
#

Unless i use DC to force the res

boreal thunder
hardy owl
#

Have you guys noticed how bright night sky is st night? Its 3 am and it lools like sunrise. Its so weird

boreal thunder
static crag
#

I had to use both to compare

neon whale
static crag
#

thought you were using a reshade or something like that lol

sick monolith
static crag
#

okay so

boreal thunder
#

For this game in particular with RR on I feel DLDSR makes a huge difference in image quality. The captures though maxed out in bitrate in the Nvidia overlay would inevitably still have compression

golden scaffold
#

https://youtu.be/Xje5a9SLqsE?is=QzquS7410FxBvSHk

Youtuber SDR moment:

"Some people enjoy this game, but I don't, because I can't see anything."

"I spent hours tuning both of my 4K TV and gaming monitor, and it's still either too bright, or too dark on both of them. This game sucks."

The long-awaited Crimson Desert is now available on PC, Xbox, and PlayStation 5. What was once part of my top 10 most anticipated games of 2026 is here. And… frankly, I’m annoyed at how gamers have responded to it, like, across the board.
This $70 AAA game has real problems that are documented, structural, and verifiable problems—for examp...

▶ Play video
static crag
#

in 5k the textures look less blurry

faint bobcat
#

You fellas

#

do you even play the game

#

to busy posting here

mental dune
#

ye, 4k performance looks visible better than 1440p quality

sick monolith
rough granite
faint bobcat
#

The only people that should be in this thread are me, Jon, Laz an dShortfuse

uncut lynx
golden scaffold
mental dune
#

i think i will use x3 frame gen and 4k per instead of x2 and 1440q lol

neon whale
#

monkaS

teal pumice
jade spruce
teal pumice
static crag
#

idk the term

#

soapy?

#

soap

#

opera?

#

shi idk

golden scaffold
jade spruce
static crag
#

looks too smooth and sometimes has like little breaks

rough granite
chrome sun
mental dune
static crag
#

i just checked mine

#

and it also doesnt show

golden scaffold
crude marsh
faint bobcat
#

bGoodLODS=True?

mental dune
#

is cpu being 13% normal lol

static crag
#

yeah mine stays around that too

rough granite
static crag
#

its better than 100%

molten kiln
sick monolith
viscid wedge
static crag
#

do you have lighting setting on max?

molten kiln
static crag
#

I have mine overclocked

#

but its like 5-10 fps difference

thin kelp
static crag
#

can you play denuvo games on linux?

mental dune
viscid wedge
#

thats not user benchmark is it

molten kiln
mental dune
#

probasbly , but i have RR on

viscid wedge
#

40fps base is bad for any sort of FG

golden scaffold
#

It's really bad on my end

thin kelp
molten kiln
mental dune
#

x3 frame gen looks 10x better than 40 no frame gen lol

sick monolith
golden scaffold
static crag
#

576.88?

molten kiln
static crag
#

why

molten kiln
golden scaffold
#

Inconsistent jerky 60 fps within framegen was just not worth the increase in fidelity I got with a higher DLSS preset. Yes the distant mountains and trees look pixelated but it's not worth it

sick monolith
mental dune
#

50 no framegen , 120 x3

#

50 looks choppy af to me lol

viscid wedge
#

Zen3 (Ryzen 5000) isn't listed here but it'll be somewhere between the last place and second last.

Resolution plays no part in the job the CPU has to do and as long as its fast enough to keep the GPU happy, you'll have a good time. If your GPU limited at 1440p with a normal 5070, it shouldn't be a problem. Are you?

static crag
#

damn

static crag
#

i didnt know the cpu made that big of a difference

#

i mean its a 5090 doe

solar bone
#

of course cpu makes a difference

dapper lake
#

Could be wrong - but doesnt resolution affect CPU performance in RT/PT workloads like Cyberpunk?

static crag
#

worse gpus would it be around the same difference?

thin kelp
#

you dont want Athlon 200GE running with 5090

#

or something like R5 1600

boreal thunder
viscid wedge
molten kiln
#

Thanks for the information

static crag
#

show me ur in game settings

#

graphics

#

do you have lighting set to max?

viscid wedge
# molten kiln Thanks for the information

Depends. Zen3 will be quite a way down that list, if not second to last, but this game is pretty light on CPU's. I could see with RR on you being GPU limited (which you want) at 1440p.

molten kiln
static crag
#

oh mb

static crag
#

4, 4.5 or 4.5 preset l

viscid wedge
#

Would simply need to look at your usages to get a good idea, on a basic level. If your 5070 is consistently sitting at max usage, you're probably not losing much. Upgrading your GPU though, you'd really want a faster platform to keep up with it.

molten kiln
static crag
#

damn thats really weird

fresh field
#

where is my pentium 4 on that list? I have it paired with a 5090

boreal thunder
#

Even on 5090 I am using performance lol

boreal thunder
#

But RR seems to scale a lot with rendering res so DLDSR is worth it especially at lower res monitors.

static crag
#

yup

molten kiln
fresh field
#

i have a 7800X3D paired with a 4080 Super.

1440p, DLSS balanced, all ultra settings, RR on, FG on, getting on average 120 FPS

boreal thunder
#

Even on a 4K tv the improvement is very noticeable using dldsr at 2.25x

solar bone
#

love me some 4k downsampling'

neon whale
#

the lower the resolution the more the CPU matters

static crag
#

ohhh

#

right

#

didnt notice

quartz tendon
viscid wedge
static crag
#

resolution does make the gpu push harder

viscid wedge
#

Yes, which could shift the the limiting factor to that, which is what you want. Gaming while CPU bound is not a fun experience.

static crag
#

yup

ornate arch
#

hello all!
I have a question if I may- Is there any way to enable RR without DLSS looking like a blurry mess?

boreal thunder
#

I think with the number of things and NPCs going on they can or should utilize more cores? I know in most GPU bound games my CPU usage won’t go over 20% anyways but 8-9% is just absurd

static crag
#

if youre playing in 1440p then try to upscale with DSR

ornate arch
#

yeah.. I guess this is on Nvidia to fix. thanks

viscid wedge
static crag
#

yup

viscid wedge
#

All things considered, I think this game will be in a much better state in 6 months. (i hope)

boreal thunder
#

Rarely would one function basically change the whole game’s image and make it miles better even than “cinematics” RT, and yet it basically halves your FPS or worse

deft pulsar
#

anyone getting stutters after the update?

viscid wedge
#

no more or less than before. (as in, here or there but nothing consistently annoying)

chrome sun
sick monolith
#

the distance rendering with any form of DLSS is horrible

boreal thunder
sick monolith
boreal thunder
#

Or you can do it anyway and get around 30fps

sick monolith
#

but what do you think if RR is not considered

jade kettle
#

windows defender flagged the renodx for crimson desert. i assume its some weird false positive?

boreal thunder
#

I only used RT cinematics briefly during the opening scene can’t really tell. I lowered depth of field as well and everything is quite sharp and clear even for the far away objects

jade kettle
sick monolith
boreal thunder
#

Yes these things are always 0

#

I don’t think we have an RCAS sharpness slider though otherwise would try to turn that up and compare with dldsr

sick monolith
#

midnight

boreal thunder
#

Dang the Atmos really kick in after patch

mossy gust
#

oh good, the camera mod fixed the horse issue, i'll have to give it another shot

solar bone
#

discord butchering hdr screenshots lmao

naive jackal
# solar bone

Looks like the human warrior from the WarCraft III intro cinematic

solar bone
#

covered the picture in piss yellow

true dagger
viscid wedge
# solar bone

what are you capturing with? This doesn't happen with ReShade or SK's screenshots

novel kayak
#

Is there any fixes for shadows that are kinda flickering until you get close to them? I’m using RR. Or is that just how the game is right now

solar bone
true dagger
#

i just use SK to take a png hdr ss

viscid wedge
sick monolith
#

use reshade.. ss is in the game folder along with the exe by default

viscid wedge
solar bone
#

I guess this does look more normal

true dagger
true dagger
solar bone
#

reshade works fine for screenshots i guess

#

hate running games through SK

mossy gust
#

i wish windows defender would fuck off, i've already told it to allow reno

true dagger
viscid wedge
#

i'll give it another go. the last time I tried after crashing the game wouldn't even load when launching through SK.

#

I figured all i was using it for was screenshots so I'll just use reshade

solar bone
#

Looks like reshade does just as fine png's

chrome sun
mossy gust
#

yeah, i was going off of what the description said, tried in game and still messed up

chrome sun
#

Didn't see, he uploaded 1.5 20 min ago

mossy gust
#

i just tried the newest one and still doesn't work

pine star
#

Sorry for asking, where to find the download?

mossy gust
#

pins

#

top right

pine star
#

aaah thanks!

flint moss
true dagger
#

could you guys link the camera mod please? wanna see how it looks compared to vanilla, ill check the images

daring orbit
#

big improvement imo

golden scaffold
#

goated mod

#

i want the bdo style camera and this might be close enough

true dagger
#

pretty cool honestly, you guys are saying tho it’s not working rn?

daring orbit
#

works on my end, not sure what might not be compatible

golden scaffold
#

uhh imma trying it out soon idk yet

crude marsh
#

I have a feeling the issues are just related to games various integrity checks

#

replacing the camera file with modifications absolutely does work

mossy gust
#

it constantly zooms the camera in and out when you ride a horse and sprint with it

crude marsh
#

oh, thats because sprinting and not have different FOVs

daring orbit
#

not sure how

mossy gust
#

there's a steadycam setting but it doesn't work half the time

daring orbit
#

"Fixed the remaining zoom effect during horse dash (Player_Ride_Horse_Dash
had a different FoV than the base horse preset). Horse camera is now
stable at all speeds."

#

they did 2 updates in like, less than an hour

mossy gust
#

still doesn't work on the newest update though, maybe the next one

daring orbit
#

which version are you on?

mossy gust
#

the one released at 12:29

daring orbit
#

well anyway, i definitely think it is an improvement, im not going back to the vanilla

mossy gust
#

i'll use it once the horse is fixed

south mortar
#

Hi! New here, how do I install RenoDX fo CD?

ocean onyx
golden scaffold
#

guys we're finally saved, they fixed HDR

ocean onyx
#

you need to install reshade for the game, and then once you've done that you need to place the addon in the pinned messages in the game's folder

lament nymph
#

hi! new here, how do I install renodx to CD

ocean onyx
#

we don't need to shitpost about it, everybody was new once

lament nymph
ocean onyx
golden scaffold
lament nymph
#

tbh with you unless a game really needed help in this case, I'm not a fan of reshade in general

#

sometimes, in some extreme cases it breaks the rendering pipeline for some reasons

rough granite
lament nymph
#

even if you tick nothing during the installation

#

is there a better way to lift the fog of war than running around aimlessly like a chicken

naive jackal
golden scaffold
crude marsh
#

reshade basically necessary in every game given reno is necessary in every game

lament nymph
#

I'm just talking about reshade in general

crude marsh
#

reshade is for... reno, frame pacing, and rcas

#

this is the way

daring orbit
#

and shader toggle

#

also erss

golden scaffold
#

you guys not giving lilium's hdr analyzer any credit, that shit is life to me 😟

crude marsh
#

well, thats kind of a default in my head I guess ha

faint bobcat
#

"I wonder why shadows shimmer"

Proceeds to uses a 1024x1024 shadowmap for the whole fucking town

crude marsh
#

RCAS do come from lilium

faint bobcat
neon whale
worn ibex
lament nymph
#

towns?

golden scaffold
lucid thorn
golden scaffold
analog parrot
#

Weird, I tried to use DSR but I can't see its resolution ingame. Never happened before

golden scaffold
#

somebody pls post it

worn ibex
lucid thorn
neon whale
lucid thorn
golden scaffold
lucid thorn
#

Woops

#

Did you guys know

daring orbit
#

ugh i tried to play tlou, looks amazing, game play is definitely not for me

worn ibex
lament nymph
#

pink flame

lucid thorn
#

If you are carrying a bounty you can focus on your horse and put him on the horse, so you don't have to have him in your arms the whole time

neon whale
lucid thorn
#

It also means you can do 2 bounties at once

neon whale
#

Didn't even try to play the second

golden scaffold
#

yeah you should know this meme welcome to the server 😂

lament nymph
#

I mean he looks so happy

lucid thorn
fleet jacinth
#

INSANE

lament nymph
#

can't blame a guy for being happy his mind thinks he fixed something

golden scaffold
lucid thorn
lament nymph
#

happiness is in the minds

golden scaffold
#

it's the funniest thing with the saturation up to 75 on the video it's what makes it so good

#

easy fix for better colors guys, set saturation to max!!!

lament nymph
#

I'll be honest I was intrigued what does it looks like with his settings

#

so I set mine exactly like his

#

it was not good

#

maybe becuase I skipped the part where I go to windows hdr calibration tool

lucid thorn
#

The fact that reno can pull the value from widows calibration tool is handy

golden scaffold