#Crimson Desert - CHECK PINS FOR ADDON
1 messages · Page 18 of 1
like this?
For example this is a dispatch rays call
good morning my man
👋
another day, another chapter of Crimson Desert unslop
That outputs a 960x1080 image
I think raygen shader would be easier to decompile
Since the actaul vertex payload stuff happens in hit shader
Was the better auto exposure always bugged or did the new update fuck with what you did? @faint bobcat
Unless this game uses compute shader + inline RT
RIP
thats why I asked if we couild do it engine side
No way tho, your capture shows DispatchRays() call

Dunno if devkit can dump shader library
These shaders are compiled with dxc -T lib_6_5
wdym better auto exposure?
I can dump the render passes one minute
lib_6_x
The adjustment you added with #cd23c08. I just thought the update released maybe broke it. Going indoors and then going outdoors again keeps the game way too bright.
Otherwise RenoDX seems to still work fine with the new update.
do not use
Its why I havent pinned yet
or uploaded for user usage
If you are curious what these shaders look like
its not ready
From dying light 2
Don't worry I do not use it for gameplay. Just fiddling around with it myself
you'd have to add missing shader types
and yh auto exposure is cooked
<Permutation>
<Element Name="RaytracingDebugMode" EnableMacroName="ENABLE_RAYTRACING_DEBUG_MODE" EnumType="Bool" Default="False" CacheSuffix="rdm" TargetShaders="all" />
<Element Name="ComputeShaderNumThreadsEnum" EnableMacroName="COMPUTE_SHADER_NUM_THREADS_ENUM" EnumType="Integer" Default="0" Count="5" CacheSuffix="csnt" TargetShaders="cs" />
<Element Name="RaytracingSeparateAlphaRays" EnableMacroName="USE_SEPARATE_ALPHA_RAYS" EnumType="Bool" Default="True" CacheSuffix="sar" TargetShaders="cs" />
<Element Name="InlineRaytracing" EnableMacroName="INLINE_RAYTRACING" EnumType="Bool" Default="False" Material="False" CacheSuffix="irt" TargetShaders="all">
<Overriding Value="False" StateOverrideMethod="Overwrite">
<RaytracingShaders Filename="RaytracingPrimaryRay.hlsl" RayGeneration="RaytracingPrimaryRayRG"/>
</Overriding>
<Overriding Value="True" StateOverrideMethod="Overwrite">
<ComputeShader Filename="RaytracingPrimaryRay.hlsl" EntryPoint="RaytracingPrimaryRayCS" Library="Raytracing"/>
</Overriding>
</Element>
</Permutation>
</Pipeline>
<Pipeline Pass="RaytracingPrimaryRayAlphaTested" Condition="ConditionalTrinity">
<Permutation>
<Element Name="RaytracingDebugMode" EnableMacroName="ENABLE_RAYTRACING_DEBUG_MODE" EnumType="Bool" Default="False" CacheSuffix="rdm" TargetShaders="all" />
<Element Name="ComputeShaderNumThreadsEnum" EnableMacroName="COMPUTE_SHADER_NUM_THREADS_ENUM" EnumType="Integer" Default="0" Count="5" CacheSuffix="csnt" TargetShaders="cs" />
<Element Name="InlineRaytracing" EnableMacroName="INLINE_RAYTRACING" EnumType="Bool" Default="False" Material="False" CacheSuffix="irt" TargetShaders="all">
<!--<Overriding Value="False" StateOverrideMethod="Overwrite">
<RaytracingShaders Filename="RaytracingPrimaryRay.hlsl" RayGeneration="RaytracingPrimaryRayAlphaTestedRG"/>
</Overriding>-->
<Overriding Value="True" StateOverrideMethod="Overwrite">
<ComputeShader Filename="RaytracingPrimaryRay.hlsl" EntryPoint="RaytracingPrimaryRayAlphaTestedCS" Library="Raytracing"/>
</Overriding>
</Element>
</Permutation>
</Pipeline>
<Pipeline Pass="RaytracingPrimaryRayGeneration" Condition="!PS5">
<Permutation>
<Element Name="RaytracingDebugMode" EnableMacroName="ENABLE_RAYTRACING_DEBUG_MODE" EnumType="Bool" Default="False" CacheSuffix="rdm" TargetShaders="all" />
</Permutation>
<RaytracingShaders Filename="RaytracingPrimaryRay.hlsl" RayGeneration="RaytracingPrimaryRayGeneration"/>
</Pipeline>
<Pipeline Pass="RaytracingPrimaryRayEvaluation" Condition="!PS5">
<Permutation>
<Element Name="RaytracingDebugMode" EnableMacroName="ENABLE_RAYTRACING_DEBUG_MODE" EnumType="Bool" Default="False" CacheSuffix="rdm" TargetShaders="all" />
</Permutation>
<ComputeShader Filename="RaytracingPrimaryRayEvaluation.hlsl" EntryPoint="RaytracingPrimaryRayEvaluationCS"/>
</Pipeline>```
probably not helpful but
It says they are using compute shader tho
Interesting
INLINE_RAYTRACING
That's the bane of my modding existence XD

These are so hard to decompile
I did it for GTA V enhanced's RTGI
If shortfuse can add the missing stuff in decomp🥺
I could try removing the inlining in the primary ray
I need to get devkit working
get the newest one
is this a specific set of shader reshade-shaders-renodxdev\
the naming should match alias on the shaders
this isnt like DX11
where everything is unamed
well its just a path in the files you sent me
oh
that I don't have
just add this
thats the only thng thats missing I think
since he symlinked
I used relwithdebug
should be on RenoDX main
@modest drum you also have to understand their setup is PURE JANK
for RT
and well everything else as well
I dont think any 'typical' approaches apply here
its all borked
random stuff layer on top of one another
some of the RT is screenspaced
reshade ahhh RTGI
the artifacts on the letters with FG are driving me insane 🙁
I think they infer to the voxel GI first
If voxel GI has cached lighting, they will skip RT and use that GI
how do i download this?
I'm pretty stupid when it comes to graphics but seeing you guys discussion seems this game is a particular brand of fucked, tech wise
Pins
can I remove the wind 🤔
<RenderPass Name="GenerateVertexDisplacement">
<Pipeline Pass="GenerateTreeVertexDisplacement" >
<Define Name="LEAF_WIND_ANIMATION" Value="1" CacheSuffix="lwa" TargetShaders="cs"/>
<ComputeShader Filename="Tree.hlsl" EntryPoint="GenerateVertexDisplacementCS"/>
</Pipeline>
</RenderPass>
What do we think of the movement in the new patch?
It's in the pins, please download and install reshade and apply it to crimson desert, then drop the file from the pins next to the game .exe and renoDX should start working
I can't take this ugly ass graphics no more
I can't find the HDR AD link. I know how to use Instalker Reshade, but I can't find Reno DX for Crimson.
its pinned
Pin or what? Sorry, it's my first time.
here
If you cant see the pin symbol, expand the chat window. Click on Crimson Desert on the top of the chat, to expand it.
should i select everything i am installing reshade
select nothing
You don't need anything
That looks correct
You installed Reshade with full addon support right?
yep
ik graphics have issues but this is legit one of the most addicting games I ever plazed so I'm pretty excited for any future changes/mods
with this one
Okay then you're good to go. Just enable HDR ingame or it won't work
please give me link github
brother
for ad on crimson hdr
It's in the pinned bro
i dont have hdr i installed this because of over sharpness it will not work?
Maybe direct new users for general help to #🆘helpdesk 
The sliders only work with HDR active afaik
I promise you I don't see him
I dont believe you
i am going to try i hope its work 🙁
Did you enable HDR ingame or mod wont load iirc
Please send me a screenshot of where I need to click.
@sterile nacelle here it is
If you cant see the PIN icon, your chat window is minimized. Click on "Crimson Desert" on the top to expand the chat box and then you see the Pin icon...
if we dont have hdr we cannot use that?
he was linked this message and still doesnt see it ig
dunno whats wrong with his discord
because i get tired of oversharp image i am playing at 1440p
There weren't any universal graphics mods that did not have HDR included yet, but maybe someday, as mods are branching beyond just HDR. Should pester the devs about this 🤷♂️
to the search bar in the top right corner???
please just click on the message you were sent
its good best comunity sory im retard probably
Do you guys disable Generic Depth and Effect runtime sync?
yeah
ty
Jon said you can turn off sharpening and CA in SDR with it
To get resahde after getting optiscaller cause they both use dxgi.dll. do I need to rename the dll?
is there actually any benefit to turning those off or is it just the case it isnt needed and could improve performance
Its a must afaik
all renodx games have it in their description oto have it off
but i asked first for crimson
Yeah it's a bit of performance you can get back
anyone having flickering issues since new update with reno dx? only there with dlss on but i crash without it on now when using reno
Edit: its something to do with shader comp i think. Flickering dissapears with RR off howver colours etc are borked, models are wrong and shadows are in random spots - also doing comp every launch so probably just my game
Btw does reno support new dlss framegen now or do you still have to manually switch to an old version?
been working fine with FG for me
huge
Never switched to old version and have no problems
tyty
this is big brain modding right here, modified a file and added 23 KB of text but only have a budget of 4KB extra
remove trailing zeros on all the numbers

Did the patch help anything?
Fixed all this by uninstalling reshade and verifying files. Going to try enabling reshade and reno again now I have a playable game
Not graphically but combat feels much smoother. Story/Quest bug fixes are also always welcome.
i dont think i can change sharpening only film grain
%100 film grain with %100 sharpness, %0 film grain with %0 sharpness
only difference is film grain i think
should be there
ah i see you have it
yeah but it not working only film grain working
and this is the %100 film grain %0 sharpness
How do you guys get it to Preset E? Nvidia app says settings are not available for this game
NVPI
I wouldn't suggest using Preset E
It has quite a lot of visual issues at dusk/dawn and in low light scenes in general.
Go global settings
they really need to fix the lantern it looks like shit
E do be wonky in this game
What preset are you using? Might need to give that a try again
I am using K, DLSS 4.0 in game
isnt they are the same (sharpness)
the sun is moving as time passes in the game so the lighting and colors are changing because of that
man I was googling for a puzzle solution
and I was like
How to solve the Strongbox puzzle in Arboria Castle. This puzzle requires you to rotate the locks that control the height of the five metal bars. I'll guide you to the solution even if you scrambled it already or starting from fresh.
#crimsondesertguide #crimsondesert
these ppl played with these graphics?

goddamn that looks horrible 😭 but as long as he having fun
oh my god
yea i’m thinking of switching back, E seems to have some issues sometimes
BRUH
so I wasnt wrong
@wheat elk
ready for more jank?
so for sun light
they use Burley
but for local lights they use lambert

brother
@crude marsh new lore drop for Erika
I guess this is the super duper optimsation strat
Is there a proper app that just lets me capture HdR footage, without tweaking tons of settings in OBS
Screenshots we handle via reshade
vid footage
NV overlay works
or AMD equivalent
@faint bobcat i dont have hdr i installed reshade can i change the sharpness?
i tried i only can change film grain
no windowed falloff
abrupt clip
no energy normalisation
theres also some strange special case intesnity > 99999
thing

Should work
I tried posting Nvidia overlay, looks fine to play on computer but completely broken when I posted it here.
But HDR footage captured from iPhone works fine
one of them %100 sharpness other %0 what should i do
the color change because of sun
IIRC if you are on AMD the sharpness may or may not do anything
i am on nvidia dlss
Oh you have to press download to see it. Just playing it on Discord is a complete piece of junk.
Got it now.
Let me post the Crimson Desert comparison again using Nvidia app this time
Just curious when I use NV overlay to capture it, does it also capture RenoDX
This is actually because I’m stupid, it’ll be fixed with the next build 
my problem? or something else
i mean about sharpness
do u guys find its pretty playable now after the new patch? I had some issues with RR and some other issues on launch day so idk if i should wait a bit longer for more patches
are u talking about sharpness right
Are you playing Sdr or hdr
ty bro i love you 😄
I use medal to clip stuff which has HDR compatibility, reshade is visible too.
Anyone else having the issue of the game just not booting with reshade and reno installed?
Defender isn't flagging or seizing the file, i am using the the reno commander app to install them though, install reshade and reno game crashes at boot, go back into commander and remove them, game works again
No way

Literally enb in 2026
Hey all, stupid question but I'm still learning. I have a qd oled and I go between hdr true black and hdr peak 1000. I'm always in a dark room though. I get that it's kinda preference but is there anything I should read up on to better understand some things?
But yeah, I think instead of blanket nerfing the bulbs maybe try fixing that function
That will help with everything looking like a nike and localize light more
I settled on peak 500 nits, see if your monitor has that
peak 1000 dims so much its not even funny
Because from what I saw, with the nerfed bulbs you basically don't light anything up at all
My "smart hdr" settings are movie use, game hdr, custom color hdr, displayHDR true black, HDR peak 1000 🤔
true black crushes blacks. peak 1000 doesn't crush so the image appears slightly "brighter".
well it shouldnt crush blacks if properly calibrated
it's the tonemapper.. it will crush no matter what
that's why they created the 1000 mode
speaking of...
skyrim psychov lms when
Noob at all this stuff myself but most of what i've read says that peak 1000 is okay in a dark room and true black 400 is better in a lit room but personally i think peak 1000 looks dim and bland compared to to tb400 in either scenario, it was especially noticable in Stellar Blade out in the desert
I will say 1000 is bright as shit, which you know, makes sense. I'm always in a pitch black room though so I wondered if 1000 was melting my eyes a bit 😂
I was having black crush issues with my LG C2 prior to Reno, but thats since been fixed. So much better now.
all you need to know is that 1000 mode follows eotf better for the more "accurate" look
Anyways, EON is now in for local lights
"ChatGPT, make skyrim renodx"
and I changed their light attentuation
I'm on an Alienware aw2725df if that helps anything. I like hdr but I never know I'm experiencing it "properly"
time ot test
See I was reading the opposite. How interesting 🤔
when in doubt, crank it.
crank those sliders
huh
@lucid thorn In some ways it's like going down the audiophile rabbit hole with headphones lol
I literally just went through this 😭 I picked up a pair of in ears just recently 😂
i think hdtv test has a video on this. i know yall are skeptical
I'll try to find that
But otherwise I guess I'd just give both a try and make my own choice
i mean doesnt it depend on the panel
QD oled monitors specifically should have really poor eotf tracking on peak 1000 nits
all panels are different but the implementation of true black tonemapping always crushes blacks
it's about the software
but tonemapping is optional on the monitor side
you can just disable peak brightness and leave tonemapping to the game you're playing
i never added a min nits system because oled yolo
can't you?
he was asking between the two options
Again please let me know which one do you prefer or no difference - please download to view, don't play it directly on Discord.
I asked cause I was reading this and thought I'd ask,
If you don't mind the more unprecise HDR, you want the small bright highlights in dark scenes and don't mind the huge brightness shifts from scene to scene (darker to brighter scenes) then you can use PEAK 1000 etc. And then you should setup HDR max luminance in games to the monitors peak luminance off around 1000 nits and let ABL do its dimming.
And this
TrueBlack or similar picture modes, typically can not output higher peak brightness on a 2% window than on a 10% window. It basically clips at around 500 nits. The advantage of these modes are that HDR follows the EOTF curve more precisely so HDR will look as its mastered.
They will also use much less aggressive ABL, leading to smoother, more consistent brightness in mixed scenes.
Sorry about this :p
@mortal wolf Saw the vid the other day discussing DLSS5, who's giving out the right info from Nvidia? Cos Jensen said one thing, then Jacob Freeman and then another PR guy gave Daniel Owens two differentr conflicting statements that everyone has jumped on. Jacob is not an engineer though he's a community mod, and the ohter guy is a PR dude, Jensen in the only engineer out of the 3. So is Jensen just blowing hot air? Which info is correct here?
No one knows
its random dmg control
We wont know until its out
and we can see for ourselves wtf it is doing
the question is which is the better tonemapper? the in game or the monitor?
A. if you let the game do 10k or uncap, the monitor will tonemap to 1000 or 400
B. if you tonemap ingame to 1000 or 400, the monitor doesnt need to tonemap it too much.. just make sure you match the peak
C. if you let the game do 10k or uncap.. and set the monitor to HGIG it will clip at the monitor's peak.
not like they really care
I should probably look into tonemapping next :p
the second i guess
They are in damage control, that shit was hated by 99% of people.
really close
What did I just read? Monitor shouldn't do any tonemapping. Use hgig
Yeah guess we won't know till it's demo'd or again or at release, still the hysteria just seems ridiculous to me. Suddenly everyone is treating "muh artistic intent" as if it's a holy relic meanwhile they're playing as CJ in Skyrim. And there's many cases where the artistic intent is just stupid which is why things like RenoDX exist.
Nah. Theres a different MODDING something in than whatever the fuck DLSS5 ends up being.
think his monitor doesnt have hgig.. he was asking between 1000 or 400 true black
ff xvi looks like shit with static tonemapping
dim as fuck
Are the changes to DLSS from the patch noticeable?
Monitor problem then. Get a better one 
nothing is more noticeable than burnt sienna
but as a rule of thumb yeah, tonemapping should be left to software
I mean QD OLED Gen 3 is almost as good as it gets atm
Tandem Oled is shit
how can it be too dim then
what do I even set as a noob, I know my max peak nits and all of the other settings are destroying my mind
But mine was expensive 🙁
Tbf I'm in canada everything is..
Not what I asked at all but sure!
well not too dim, too dark
Should meditate on your EOTF curves
@deft pulsar I thought gen 4 tandem had much better fullscreen brightness?
its an ai slop filter run by two 5090s...lmfao
worse picture quality it seems
it does but also has so much banding issues
hmm
i'm just waiting for when fmm free oled can be mass produced
Can't that be fixed with firmware updates?
don't have to deal with woled and qd oled no more
set your monitor to HGIG and do the windows calibration..
whatever result you get in the calibration.. set that peak nits in game as well
As Shortfuse pointed out DLSS5 introduced new kind of issues as well (instability on textures) so I'm not fan of it for that reason. But this is something that could be fixed (denoooisers).
Another thing where DLSS5 AIslop could be very interesting would be old games like LA Noire. But how do you make that work if old games don't even support DLSS can someone explain that
never played la noire ...
I dont think so because it's the way tandem oled works
Hopefully Nvidia buries it and it never gets released.
Me neither, waiting for that RTXX RemiX + Slop Difusion filter
They're out of fake frame modifiers though how will they justify charging you 3x the price
if you have a probe you can use the new dwm_lut_fixed by zkippp for color accuracy
This phenomenon originates from the inherent physical characteristics of the Tandem OLED driving layer (DDI) when operating at extremely low luminance levels. Under near-black brightness conditions, the DAC (Digital-to-Analog Converter) outputs extremely small driving currents. Measurements show a fixed, minor micro-current variation between different driving channels.
At higher luminance levels (e.g., 32 Gray, ~4.82 nits) – this variation translates to a luminance difference of only ~1.2%, which is below typical human visual perception thresholds and therefore generally imperceptible.
At very low luminance levels (e.g., 8 Gray, ~0.26 nits) – because the baseline luminance is minimal, the same absolute difference becomes proportionally amplified (approximately 31% variation). Under these specific boundary conditions, it may be perceived by the human eye as visible banding.
The Dark Messiah Remix footage has looked pretty good to me so far compared to other remix projects, so many of them have this universal shiny plastic look
Moore's law has actually been going in reverse now
I think the biggest misconception is this. Is DLSS5 something that users turn on and off on whatever game they want? Or dev tools for implementing this feature into a game's base code. I think all the hate comes from normies believing it to be the former, but Nvidia's communication seems to make it sound like its the latter. This plays a large role in it having any impact in old games. (none, essentially)
this game gives off the illusion that nobody do anything except for you and ur enemies which actually fight you
I guess what people were speculating about DLSS 4.5 hitting a wall makes sense then, if they are trying to come up with bullshit uses to justifify new hardware
like why wait for kliff to do anything ... archery contest? let us prove that girl wrong and well kliff u do it
DLSS5 AI Slop is not it however.
kliff ... go get our comrade, we know he's there we just don't ever do it
kliff ... the quarry is full of bandits, go clear it ... our knights are busy doing nothing
I would immidiatelly give it a try in old games. Why bother making/buying remaster slop?
let us reward u with a hill with nothing
My last Nvidia gpu had a class action lawsuit and I just drifted towards amd gpus
Some days i get fomo and wanna experience cyberpunk at 1440p path tracing but that's not really in the cards :p
and besides that? there are so many settings
what settings?
for reno xd
oh there's a reset to default button.
I generally leave them where they are
like after booting the tutotial i can choose a quadrilion things
You can tweak things if you want brighter/darker shadows
Or imagine rendering CP2077 at 720p no RT lowest settings and telling DLSS: Slopify pls! And you get path tracing 4K at 200 fps 
all you need is the reno tab leave it as is or reset to default if you touched it already
I think thats all preference to a degree.. I'm sure there's a "right" way but I'm red/green colourblind. Most things get lost if they're close enough to the same colour :p
Reno will pull the peak brightness from what you calibrated it to in the HDR calibration app (double check its correct of course). From there, the defaults are "fine" but you have some options to tweak.
I mean, if you fancy 40fps with 120hz refresh rate, I am able to get that with my 7900XT
9070XT def does that better
I'm also on a 7900xt! 40fps does make me rather ill tho 🙁
aaah ok ty guys, thought i'd need to play with all these things just to get the better hdr
just make sure you match the peak nits from windows calibration to renodx
40fps also looks even worse on a 360hz panel. But so does 60 🙁
i get that, with M&K it's nausea inducing but I can handle that with a controller tbh
Yeah tbh I think it's my fault hahaha
you can just lower the refresh rate or use VRR haha
Yeah but I paid for the hz! I had to turn off free sync tbf
Sorry proper capture this time - didn't know Discord would affect fps quite a bit lol. Please download to view and compare and let me know which one you prefer.
Can someone explain why CD feels so jank and bad at 60-70 fps framegened? My base is probably 40. No framegen at 55-65 just feels better. Or I can get it to 75 if I go ultra perf 
But with framegen at 60 it's just really bad 🤷♂️
Again please don't play directly on Discord
base 40 frame gen is sluggish on every game tbh
Something about the implementation of fsr fg felt off to me too, guess that's the same for dlss fg then
Frame gen wasn't made for like sub 70 or 80 base anyway was it?
It's particularly worse than normal here
I understand, but some games you just will never be able to fill that refresh rate
framegen u must always be 60 base
That is very true
360hz is basically competitive games only
Yeah but im like, whats actually going on
Oh I think it just adds input lag the lower your base frames are. And since it already carries a small performance hit, and the game is already slower you just feel it more
yeah if native is at 60 fps frame gen lowers that
you are 65 base without framegen.. when you activate framegen.. it eats gpu power so your base isn't actually 65 but a lot lower than that.
Gimme the code and I will pass it on
If you have stable 60 you already won. Not much point adding fake frames after that, you're just adding more slop and input delay for slightly better perceived motion. I wish framegen would help with the bottom part of the problem 😔
Why do you want to play something that was not made by a person?
Yeah goes down to 55 so I'm betting it goes down to 40s
Honestly idgaf 🤷♂️ it's just a filter. Personal preference what looks better to you
I'll run frame gen only if single player and it's like, base 80+ frames. But on mouse and keeb it doesn't feel "smooth" until 90-100 fps. I stop feeling as much of a difference after 120. I got a lot of friends who don't believe me but 60-90 is a big difference the 90-120 is still a difference but not as big
We all got weird quirks or something
when do we get a flying vehicle that runs infinitely like zelda
framegen is only good if you have flat frametime graph.. you wont achive that if you are already 100% gpu usage at 65 frames. and there's also 1% lows..
So yeah, it's the frame time stability that matters then?
how the fuck do you guys fight during nights especially near vegetation. Pressing one heavy attack makes the entire image fuzzy af and you cant see shit
I wish I could see it in the game
Well then stop assuming that everyone who disliked the DLSS5slop is "histeric", per your words.
in framegen stuff yes it matters a lot
Hold the combat button and pray
As long as it looks smooth I don't care about a bit of latency especially in games like Crimson Desert
Hm? I never said that. I don't like it either for many other reasons, but I would try it in older games why not
Btw if you don't know, holding the attack button is better than pressing 😂
I always turn off frame gen for shooters, SF6 and souls like
@golden scaffold what you can do is cap the game fps to about 90% gpu usage to make sure you have room for framegen.
My bad, I read someone elses post as yours
There's a lot of us you're good
Worth a try, in Nvidia cpl or..?
woah, u went apeshit over someone and that's all the apologies u got?
I think rivatuner is better than Nvidia but for this maybe fine?
It's fine 
straight to his address
AI Slop gets my triggered I apologize profusely with 2x Framegen
depends on game.. try both.. i havent tried in CD. i have a 2nd gpu for framegen stuff
Unfortunately I have two kids so that's my 2nd gpu money
I play elden ring with fg cause anymore than 60fps, starts messing with your iframes
DLSS has multiple things in streamline such as ```cpp
case sl::kBufferTypeDepth: s << "Depth"; break;
case sl::kBufferTypeMotionVectors: s << "Motion Vectors"; break;
case sl::kBufferTypeHUDLessColor: s << "HUDLess Color"; break;
case sl::kBufferTypeScalingInputColor: s << "Scaling Input Color"; break;
case sl::kBufferTypeScalingOutputColor: s << "Scaling Output Color"; break;
case sl::kBufferTypeNormals: s << "Normals"; break;
case sl::kBufferTypeRoughness: s << "Roughness"; break;
case sl::kBufferTypeAlbedo: s << "Albedo"; break;
here's what <https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games> says:
> DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials.
>
> [...]
>
> DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.
>
> The AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast — all by analyzing a single frame. DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene.
There's no depth, albedo, normals or roughness passed here (at least not yet). Just color and motion vectors. And you can even extend to say motion vectors are geometry data, because technically they are, but it doesn't likely use the geometry data from motion vectors to generate the key AI inpainted frame.
Here's the question asked to Jensen:
Since DLSS 5 was revealed yesterday, there's been a pretty vocal response from some of the gaming community that the technology appears to make games appear worse, homogenous, or show only NVIDIA's view of how games should look. How do you feel about that criticism?
And his response:
Well, first of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI. You can still finetune the generative AI so that you can make it your artistic style and so all of that is up to you. You know, we created the technology, we don't create the art. DLSS5, because it's geometry controlled, it's conditioned by the ground truth of the game. It enhances and adds generative capability but it doesn't change the artistic control. It's not post processing--it's not post processing at the frame level, it's generative control at the geometry level. And so, everything about that, the generative part of it you can-- the game developer can finetune. We demonstrated the technology and see what they can do. If you decide you want it to be, you know, cartoon or tune shader or, you know, made of glass or, I mean, it's up to you. Now all of that is in the direct control of the game developer. This is very different from generative AI. It's content control generative AI. That's why we call it neural rendering.
https://www.youtube.com/watch?v=KaA9jHUmYe4
It FUSES the geometry. Must like your USB cable connected to your mouse can fuse your hand motions with the cursor on the screen. He did not say it uses the geometry data. The point of fine-tuning the AI will remain to be seen, but it will likely not be all that different than a LoRA, or allow game developers to distill versions for their game. Because DLSS5 is "geometry controlled" and "conditioned by the ground truth of the game", means that it will not (because it's trained not to) create new content on top. You can't ask the AI to create a tree in the middle of the screen if it's not there at the geometry level. It is not post process because it runs at the same rendering level as the game, much like how DLSS upscales. It's not after the game is outputted to screen, and you can still get it early enough to manipulate the scene, just like when DLSS upscaling modifies the render on top. This is before the LUT and tonemapping stage, which generally Nvidia would call the post processing stage. This happens before that.
To note, Nvidia calls neural rendering anything that uses a matrix (Tensor Cores) instead of "brute force" math (ALU/CUDA cores). This is also "neural rendering"
- RTX Neural Texture Compression uses AI to compress thousands of textures in less than a minute. Their neural representations are stored or accessed in real time or loaded directly into memory without further modification. The neurally compressed textures save up to 7x more VRAM or system memory than traditional block compressed textures at the same visual quality.
- RTX Neural Materials uses AI to compress complex shader code typically reserved for offline materials and built with multiple layers such as porcelain and silk. The material processing is up to 5x faster, making it possible to render film-quality assets at game-ready frame rates.
- RTX Neural Radiance Cache uses AI to learn multi-bounce indirect lighting to infer an infinite amount of bounces after the initial one to two bounces from path traced rays. This offers better path traced indirect lighting and performance versus path traced lighting without a radiance cache. NRC is now available through the RTX Global Illumination SDK, and will be available soon through RTX Remix and Portal with RTX.
Yea, i know. You literally can't see shit at night. The shadows are way too crushed, also i feel like the game's lighting is beyond fucked during night
Oh I can see fine at night
Actually that's why I brought up the hdr 1000 thing. I kept hearing nights were too dark but they never were for me in hdr 1000. It's why I started wondering if I should be running true black
Anyway use your lantern haha
Are you in SDR?
Sound exactly how the game looks on twitch streams
my windows a/c unit is working overtime whenever I have any games running
cause my central a/c ignore my room when it's suffering
My nights/shadow details are actually slightly too visible
can barely tell it's night 
trash on my monitor not in general
Good thing renodx hdr is good
Oh sounds like you need a new monitor
40 hrs in the game still isn't so good x.x when does it gets good
Based on this conversation, get one with hgig
Game might not be for you 🙁
You sound like me in starfield
It was not a game for me
I was just out exploring trough entire "night" yesterday and was like, when is the real night coming? And then it was morning 
RenoDeeggs btw. Contrast setting 50 (down from 60)
im 30 hours in and its good enough just give it up LOL
from the start 🙂
Im sorry but what i saw of dlss5, im not wasting 2fps, on that slop
Even if I ignore the moral stuff about DLSS5.
Technically I just find it is too far off from being ready.
In scenes that are just closeups of a character it does pretty good. But once a character is a bit away from the camera and there is scenery their model doesn't seem to know what the focus is and kind of gets lost.
Also the complete disregard for scene lighting. It just applies "hero lighting" to whatever is in front of the camera and just totally ignores where in-world light sources are.
I get this won't be everybody's thing but I really don't like skyrim. I beat it once on the 360, can't replay it. Spend like a few days a year modding it and playing it for 20 minutes.
Anyway crimson desert scratches that itch for me that skyrim couldn't, if that makes sense?
The numbers indicate the brightness of the boxes behind them.
It's important to understand that this test doesn't tell you the actual physical brightness of your display, but how HDR tones are mapped after going through youtube and the processing of your display/device. For measuring physical brightness, you would need special hardware for that.
You don't like everybody running around with ring lights and lip fillers?
Not to mention stability. Those fifa in motion videos were a nightmare of temporal stability.
It does. I think Skyrim is a lot more mid (without mods) then cd.
skyrim and this game are nothing alike.
differentiate the boxes not the text
Nah, but skyrim is praised for it's exploration and I never really got into it. This game I do tho
So silly the way Nvidia argued about DLSS5. Like bruh, even if it's revolutionary and great, your showcase looked like shit
Yeah, it gets worse when you slowdown their examples too.
I think the biggest problem is that if dlss5 gets "better" then amd/Intel have to make their own, but none of them will be the same. So you'll have games that look different based on vendor
Yeah. I'm enjoying this more than RDR2 and Skyrim from a exploration and freedom perspective.
well you already do have that but yeah not as drastic as it could be
Vanilla TES games have a difficulty problem. Nothing really actually matters. Why explore and collect anything, game is either too easy or too hard based on the difficulty slider that all can do is adjust hp sponges. Mods can maybe somewhat fix that and give you a reason to do anything besides roleplay
Skyrim is an RPG this game is an action adventure
Well yeah
See, I'd even argue that
Gamer Nexus video on it is a good example. The player limbs disappearing and the ball morphing into an eldritch abomination were pretty funny.
I get that skyrim is an rpg on the surface but I see it more action adventure than rpg
The term RPG is so diluted in gaming anymore it basically means nothing.
Like I get that you role play as a dude but I dunno, it felt lite on rpg mechanics. I'll accept the roast. Imo Bethesda used to make rpgs and then just started making action adventure games with lite rpg mechanics. Like morrowind was more rpg than oblivion, which was more rpg than skyrim, etc. I dunno. I'm okay being on my own with that :p
Currently HDR600 monitor, but forces the color profile back to SRGB. THing is I had HDR1000 FALD monitor but it broke. I can never look at HDR the same way again. Never tried OLED
was this thread not active enough before someone mentioned DLSS 5
The difference is in Skyrim (pre modded) you can do side stuff like smithing and alchemy, cooking (eating food) not because you have to but it's strictly a roleplay thing
In CD all that stuff is actually very meaningful and the way it's designed is more immersive than other games
Actually speaking of skyrim. I feel bad for dovahkiin. That kids in like, junior high now? High school?
I need DLSS5 to make the orc women hotter in CD
Yeah this is true
We call that alcohol
Dunno if anybody remembers this but skyrim had a contest for any kids born on 11/11/11 named dovahkiin their parents would get Bethesda stuff for life.
That kids folks got like 6 copies of skyrim, fallout 76 and starfield
And fallout 4 I guess
couldnt imagine a worse trade off lmao
Not to mention kids are mean, no way little dovahkiin is getting through school scott free
Feels like a cosmic insult that the following games ranged from mid to bad
I got a normal name and kids picked on me, imagine his life
Yeah like he and his parents got bullied for that
Bethesda just dunking on whole families
my ass did not have the renodx section ingame even though it was properly installed, so i was tripping in the general reshade settings LMFAO
Oh there are so many option s in there
yeah and I was like ´bro I just want to have better HDR; which ass designed this shit'
antivirus may have eaten your reno addon file. add your game folder to the exclusions list
was already whitelisted, but reinstalling both now did the trick
but man what a trip
me
you must uncheck them all if you haven't already
omg why are al those checked
yesyes I did, was for le meme
Ah yes, hdr as God intended
At this point I’m treating their RR as a cheap version of Path tracing
What do you guys think, is it better to play without RR and Raytracing or with them on?
"Cheap"
Yes cheap as in, not the real thing
Fake
A cheaper version of the original
Not as quality but just as expensive
Shitty would’ve been better I guess
I do wish I could experience it :p
if your pc can handle it on for sure
I have a 4090 so I can but I notice that sometimes there are very weird visual bugs with it and the performance impact is horrid
I got a 4090 that runs twice as fast as that. Don't think that pic is accurate
that's probably DLAA. u must be using performance or ultra performance
It would be nice if they fix DLSS pipeline working correctly. DLAA works great but it's too intensive. My PC sounds like an airplane when using it
You may want to try it again since the latest patch. DLSS Q looks a lot cleaner now
Or uh... ultra performance apparently lol
So you mean forcing DLSS Q in nvidia inspector? Does it work with Ray Reconstruction?
Oh no, I meant quality. I'm using DLSS quality and it's not super muddy anymore
Yeah it's ass
It still is 🔥
Alan wake 2 runs pt better on worse hardware
@faint bobcat did ya fix the lighting fallof func?
I will try DLSS Quality with 4k and see how it looks and sounds in my computer lol.
dont force it in inspector so you don't black screen if you enable RR
Alan wake 2 still has baked light maps
And raster artifacts
I haven't been able to sleep or pass time at a campfire in 2 days. I don't get what I need to do to get tired. I just wanna pass some time!
Still far fewer artifacts than this game, and actually it has longer lods too 
Had the same problem waiting for the camp expansion quest. I don't know how the game measured tiredness
It doesn’t actually
AW2 also has a big pop in problem
Not nearly as bad as this game
I had to use an external program to increase the LOD
Objects don’t become shadow casting until you are very close
And it takes a huge perf hit
Like 10%
it looks to be a bug, which is a shame it wasn't fixed in yesterdays patch
my boy has insomnia
its been 2 chapters since I've been able to sleep or rest. any time of day, just says I can't sleep now
googled it, there are tons of people with the issue
even at night?
Acute insomnia achieved.
even after the patch it's broken?
Of course lol
Should just remove that mechanic entirely and let the player sleep whenever
you say of course but people are stupid as fuck lol
i guess they put it in so you dont just timeskip all the waiting and instead go do other stuff but it just makes it more annoying
Reddit moment
What does sleeping even give you?
Dude, some of the early access people struggled with puzzles that took me one glance to know the solution. I'm always blown away when people lack basic game theory or forward thinking skills
skips time so you go into the next day and you're able to gain trust with people again + passes time on missions
sometimes I just wanna skip the night, others like now I'd like to gain more rep with a dog for a pet. can only gain +30 a day
Oh, I guess you could game it to max trust quickly. But that's so minor, who cares?
its only the mission part it matters more since some missiosn take 20+ hours to do ingame time
also sometimes I just like to sleep at night for my immersion 🤣
but theres plenty of other shit to do so i dont mind
I actually want a mod that modifies the sound events. You think that's possible? I'm getting tired of hearing the same bird over and over and i would like to hear more crickets. If I could I would mod this myself but no clue how
what I learned from this game is that nobody trusts kliff, not even the greymane
trust starts at 0
he must be a horrible person
like just a greeting is enough to get u 5 trust
I mean, I wouldn't trust the monotone psycho who killed like 200 people yesterday without batting an eye
update fucked my options though they dont save anymore zzzz
Be happy they didn't bring over the knowledge minigame from bdo
@worn ibex What program do you use for LOD increase?
this game has a memory issue or something, sometimes I have to save and reload for npc to spawn
sometimes the npcs are just fucked off doing something elsewhere
how is this almost midnight?
it's a fantasy world
My nights haven't been dark since release. I don't know what happened
Anyone else streaming the game via moonlight? RenoDX addon crashes when streaming
how does this country even function when every single quarry are managed by bandits
my game keep crashing after the last update, didn't happen before
like what would they do without kliff
Hmm, what am I looking for? It feels like the v 22.42.58.15 is more natural and the 22.43.25.16 has more colour but feels more gray-ish? Is this possible? I lean towards nr.1
Sorry please watch this comparison instead, first comparison was stutter af with Discord open lol. Download it first don’t watch on discord
It’s like an FOV program, Google Alan wake 2 pop in you should find it
Goblins control the bandits and the weather
Is this the same Shakatu as the one in BDO??
So far it's the only hard connection I found. The land itself it's hard to tell. Can't find any ocean in the north altho the starting area landscape matches what would be Serendia and desert is at the right place. I wish we would know more about this
This is still like my #1 fun thing to do in the game, trying to find connections
I was really surprised that Shakatu is "just there"
🫃
nah 0 connection to BDO
but there are some shared names just for fun and are in the same universe
Marni's name isi also dropped
Yeah
was nice to see
So it's just pointless easter eggs?
or they just can't think of new names
I wish there was actually something that would tie in the story, I'm coping hard guys
Now the 23.03.03.20 was nicer than the 23.02.25.19 one. (second clip). See more details somehow, but still unsure what is the difference, just felt better.
its pretty much just easter eggs yeah
The sun im forests are making my eyes burn
hii idk if is the right topic where to ask, but i just installed renodx for the first time, is normal to see a blue line on the top of the screen?
with text?
no text

Screenshot possible? hmm
only in this game does the poachers actually have their own private army

what is this world
Whoa. This real?
i hope is visible in the screenshot
i do not see a blue line
will try lol
#🆘helpdesk
does the renodx hdr addon work with the new patch?
it was working for me as of last night after the patch. I havent launched the game today but i dont see why it still wouldnt
03.20 is 5760x3240 downsampled to 4K, 03.19 is just 4K. All other settings the same. Does 03.20 look smooth enough for you?
yea works
no
cheers guys, i'll check my installation
check to make sure that windows defender isnt blocking the file, its been a thing
yh, but the difference wasnt that big, the issue seems to be more so with how they authored their light sources
I added adjustments to reduce intensity / radius for them but now everything has boiling / noise becasue of broken / mismatched importance sampling
Looks like I need to find another shader
Yep it was that - weird that it didn't block it yesterday though!
And to say people were impressed with the engine... At this is almost UE amount of rendering non sense. Scary....
that what happen when you do sweeping optimizations to make sure it runs on all consoles and stuff.
it runs pretty well but doesnt look as good as it could
so u guys say
F
4k performance looks better than 1440p quality
i m trying out now 4k DSR performance on my 1440p
welli mean do you have a native 4k monitor/tv?
4k performance also renders from 1080p and 1440p quality is lower than 1080p iirc
i have a 1440p monitor and someone said to try 4k perforamnce DSR on it
than 1440p dlss quality
you can also set a custom % in the nvidia app. I think 77.8% is 1080p for 1440p
so with 4k performance i need x3 framegen to have same fps as i did with x2 on 1440p quality and RR on
what gpu do u have
I get like -5 fps difference
from 1440p quality to 4k performance
5070ti
same

i mean they did update the game and mess with some things
related to dlss and rr
still gotta try
how can it be just 5 fps lol
1440p dlss on quality with everything maxed out and rr I get around 60
@jade spruce
on 4k dlss performance I get around 55
aa lemme try without frame gen
it means you should ditch RR and optimize it for RR off🙏
instead of 4k you can also do like 3.7k or whatever
a little less than 4k
to get those 60
i get in exact same scene 10 fps more on 1440 quality than 4k per
does it look better or the same to you
fire + place
i can see in the distance less blurr on 4k per
but i need x3 frame gen for same fps output as 2x
lemme check lat
damn
I see alot of artifacts with 1440p dlss
thats why I choose to use 4k
actually let me show you which one I use for 60 fps
this one
doesnt look as good as 4k ofc but still looks better than 1440p
so lat x3 4k per is like 72-76, on 1440p quality x2 latency is like 48-53
ill try
I had to manually overwrite the config file
for that resolution
AppData\Local\Pearl Abyss\CD\save\user_engine_option_save.xml
The second one is using 40-45 fps as base, frame Gen x 2. Does it look totally unacceptable to you guys? Please download to watch don’t watch on Discord
your video is 60 fps
what's the difference doe
what should I be looking for
if you look at the actual resolution it's not much different. 1440p DLSS quality is 1706×960 while performance 4K is 1920×1080
PAMLOD FORMAT SUMMARY
============================================================
pamlod = PAM LOD descriptor file
A per-object LOD configuration file that stores:
1. LOD count and switch distances
2. World-space bounding box
3. Per-LOD material/texture assignments (with shader params)
4. Mesh data for all LODs (vertex/index buffers)
File layout:
[0x00] u32 LOD count (8)
[0x04] u32 Mesh data offset (0x2620)
[0x08] u32 Checksum (0xBCCA1824)
[0x0C] u32 Version (4)
[0x10..0x27] 6×f32 Bounding box (min xyz, max xyz)
[0x28..0x47] 8×f32 LOD switch distances
[0x48..0x4F] padding (zeros)
[0x50] u32 LOD count (repeated)
[0x54] u32 ?
[0x58] u32 Material count per LOD (2)
[0x5C] u32 Section B offset (0x120A)
[0x60] u32 Section C offset (0x2544)
[0x64..0x6B] padding
[0x6C..0x25CB] 8 LOD records × 1196 bytes
Each record: 2 material sub-records
Each sub-record: texture.dds name + shader params + material name
[0x25CC..0x261F] LOD mesh offset table
[0x2620..EOF] Mesh data (vertex/index buffers for all LODs)
Materials in this file:
- kb_floor_concrete_11 (kb_floor_concrete_11.dds)
- kb_floor_asphalt_02 (kb_floor_asphalt_02.dds)``` 👀
i like left
Yes, capped by Nvidia. But second one has lower base frame rate
Both use frame gen 2x
Using dsr and display commander let windows in the custom resolution After closing the game, not you ?
especially the dlss 4.5 models get a lot better the higher the output resolution
huh
display commander?
An addon
I dont get any problems with dsr
frames are synced in capture.. it's hard to tell
I set it to fullscreen, change the resolution and thats it
close the game and nothing happens
It doesn't apears in my game settings
I had to manually overwrite the config file
for that resolution
AppData\Local\Pearl Abyss\CD\save\user_engine_option_save.xml
thing is, i can see the difference in game, less blur in distance lol
Unless i use DC to force the res
Left is 4K, right is 5760x3240 DLDSR downsampled to 4K, all other settings identical
I'll check that thanks
Have you guys noticed how bright night sky is st night? Its 3 am and it lools like sunrise. Its so weird
Is the right one smooth enough though disregarding latency ?
ok turns out that I am using vlc and the default windows video player and vlc looks alot better
I had to use both to compare
to prevent such an aggressive culling do you need to change something in the Bounding box?
thought you were using a reshade or something like that lol
again in the video it could be smooth due to the capture sync. smoothness and feel is up to the actual user
okay so
For this game in particular with RR on I feel DLDSR makes a huge difference in image quality. The captures though maxed out in bitrate in the Nvidia overlay would inevitably still have compression
https://youtu.be/Xje5a9SLqsE?is=QzquS7410FxBvSHk
Youtuber SDR moment:
"Some people enjoy this game, but I don't, because I can't see anything."
"I spent hours tuning both of my 4K TV and gaming monitor, and it's still either too bright, or too dark on both of them. This game sucks."
The long-awaited Crimson Desert is now available on PC, Xbox, and PlayStation 5. What was once part of my top 10 most anticipated games of 2026 is here. And… frankly, I’m annoyed at how gamers have responded to it, like, across the board.
This $70 AAA game has real problems that are documented, structural, and verifiable problems—for examp...
in 5k the textures look less blurry
ye, 4k performance looks visible better than 1440p quality
we are waiting for you sir 
need to pass time to cope and wait for patches
The only people that should be in this thread are me, Jon, Laz an dShortfuse
No, I make it look perfect, am happy for 20 seconds and move on to the next game wdym
Could ask the same 
When I don't pay I lurk here 
i think i will use x3 frame gen and 4k per instead of x2 and 1440q lol
time to make a gaming discusion section of the discord
monkaS
this game needs a seperate thread to fix
oh well

I find that 3x and 4x have this weird effect
idk the term
soapy?
soap
opera?
shi idk
oi, I need to complain about the slop too
looks too smooth and sometimes has like little breaks
so if we change the 10000 objects LOD distances one by one we are gold ...
What do you change in the file for the resolution ? i don't find the line
yeah so
Why does this feel so familiar 
I could probably script something
is cpu being 13% normal lol
yeah mine stays around that too
i'm not even sure it would include things like grass and stuff as its part of the proc. gen. it seems
its better than 100%
Just asking, you have a 5070ti, right ? What is your CPU ?
I have a normal 5070, but my cpu is a Ryzen 5 5600x, even with RR off, I am strugling to get 60fps with ultra Preset at 1440p DLSS quality
i waited for ritsu and lazorr to fix clair obscur and you expect us to play CD in this state? 
yeah, I have a i7-13700k
maybe, maybe not. Thats not a lot to go off of. CPU usage is quite low on modern ones in this game.
thats weird
do you have lighting setting on max?
On Ultra
I know my cpu kinda sucks to my gpu
But I really thought this should run better
nah its a good pair
I have mine overclocked
but its like 5-10 fps difference
weird, im on linux and 6800xt and getting native 1440p 60fps on ultra
linux?
can you play denuvo games on linux?
these stats, 4k perf, x3 frame gen ,all cinematic, 5070ti 9800x3d ( hdr on dont mind the brighntess)
thats not user benchmark is it
Isn't 40 base fps bad ? For the x3
probasbly , but i have RR on
40fps base is bad for any sort of FG
It's really bad on my end
ofc
I will try to DDU again later
x3 frame gen looks 10x better than 40 no frame gen lol
try the goated 576.88
How about lowering the resolution and no framegen it's the tradeoff I do
576.88?
I mean, if you don't use frame gen, don't you get 60 fps ?
why
lemme see
I am on latest, but ok, gonna give a try
Inconsistent jerky 60 fps within framegen was just not worth the increase in fidelity I got with a higher DLSS preset. Yes the distant mountains and trees look pixelated but it's not worth it
why not? nvidia updates are downgrades these days
Zen3 (Ryzen 5000) isn't listed here but it'll be somewhere between the last place and second last.
Resolution plays no part in the job the CPU has to do and as long as its fast enough to keep the GPU happy, you'll have a good time. If your GPU limited at 1440p with a normal 5070, it shouldn't be a problem. Are you?
damn
0 chance that with RR on
of course cpu makes a difference
Could be wrong - but doesnt resolution affect CPU performance in RT/PT workloads like Cyberpunk?
worse gpus would it be around the same difference?
always
you dont want Athlon 200GE running with 5090

or something like R5 1600
Mine is 8-9% but I don’t think it matters because most games don’t utilize that many cores
Thats not relevant. Thats used to eliminate the GPU from influencing the results.
Got it, it's definetly my cpu then
Well, that sucks then haha
Thanks for the information
you didnt answer
show me ur in game settings
graphics
do you have lighting set to max?
Depends. Zen3 will be quite a way down that list, if not second to last, but this game is pretty light on CPU's. I could see with RR on you being GPU limited (which you want) at 1440p.
I answered, my lightning is on Ultra setting
oh mb
what dlss are you using?
4, 4.5 or 4.5 preset l
Would simply need to look at your usages to get a good idea, on a basic level. If your 5070 is consistently sitting at max usage, you're probably not losing much. Upgrading your GPU though, you'd really want a faster platform to keep up with it.
4.0 quality
damn thats really weird
where is my pentium 4 on that list? I have it paired with a 5090
Even on 5090 I am using performance lol
I don’t see my CPU on the list either
But RR seems to scale a lot with rendering res so DLDSR is worth it especially at lower res monitors.
yup
Yeah :/ but ok
i have a 7800X3D paired with a 4080 Super.
1440p, DLSS balanced, all ultra settings, RR on, FG on, getting on average 120 FPS
Even on a 4K tv the improvement is very noticeable using dldsr at 2.25x
love me some 4k downsampling'
remember that this is only in 1080p
the lower the resolution the more the CPU matters
Sorry for posting, I thought you guys already have a chat-group for yourselves too? Like a private small group off the server or a hidden one in this server? I would love to help, but have a lot to learn before I would be of any use. Thanks for everything, will send a donation to all you guys when I can afford it.
The more it can matter. CPU has the same work to do in a game at 480p as it does at 4K. That doesn't change.
What does change is shifting the limiting factor elsewhere (the GPU, ideally)
resolution does make the gpu push harder
Yes, which could shift the the limiting factor to that, which is what you want. Gaming while CPU bound is not a fun experience.
yup
hello all!
I have a question if I may- Is there any way to enable RR without DLSS looking like a blurry mess?
No!!!!
you can try DSR
I think with the number of things and NPCs going on they can or should utilize more cores? I know in most GPU bound games my CPU usage won’t go over 20% anyways but 8-9% is just absurd
if youre playing in 1440p then try to upscale with DSR
yeah.. I guess this is on Nvidia to fix. thanks
No, its on the game dev to fix. DLSS works fine, when used properly. This game is just funky.
yup
All things considered, I think this game will be in a much better state in 6 months. (i hope)
Rarely would one function basically change the whole game’s image and make it miles better even than “cinematics” RT, and yet it basically halves your FPS or worse
anyone getting stutters after the update?
no more or less than before. (as in, here or there but nothing consistently annoying)
Clear cache
"no RR" does DLAA actually look better to you than native 4k?
the distance rendering with any form of DLSS is horrible
Yes I did but turned out it was Discord acting out in the background..
DLAA was broken with artifacts and 5090 can’t run DLAA at 60 with RR on
Or you can do it anyway and get around 30fps
but what do you think if RR is not considered
windows defender flagged the renodx for crimson desert. i assume its some weird false positive?
I only used RT cinematics briefly during the opening scene can’t really tell. I lowered depth of field as well and everything is quite sharp and clear even for the far away objects
ok never saw the edit on the pins, my bad
yeah with these set to 0 native 4k seems fine
Yes these things are always 0
I don’t think we have an RCAS sharpness slider though otherwise would try to turn that up and compare with dldsr
midnight
Dang the Atmos really kick in after patch
oh good, the camera mod fixed the horse issue, i'll have to give it another shot
Looks like the human warrior from the WarCraft III intro cinematic
covered the picture in piss yellow
well the image is sdr xd
what are you capturing with? This doesn't happen with ReShade or SK's screenshots
Is there any fixes for shadows that are kinda flickering until you get close to them? I’m using RR. Or is that just how the game is right now
I converted jxr to avif and it looks fine before i upload it to discord
i just use SK to take a png hdr ss
this is the way (or reshade)
use reshade.. ss is in the game folder along with the exe by default
though I just started to play with FrameGen on last night and SK freaks out and my game crashes when I enable it. Lauching with out SK its fine.
I guess this does look more normal
weird, i’ve played for 3 hours yesterday after the patch and about an hour or so today, both with SK no issues, FG on
yeee looks way better
i wish windows defender would fuck off, i've already told it to allow reno
i’ve also set SK to pace native frames, latency mode
i'll give it another go. the last time I tried after crashing the game wouldn't even load when launching through SK.
I figured all i was using it for was screenshots so I'll just use reshade
Looks like reshade does just as fine png's
It's not fixed for me, maybe he upload the wrong file
yeah, i was going off of what the description said, tried in game and still messed up
Didn't see, he uploaded 1.5 20 min ago
i just tried the newest one and still doesn't work
Sorry for asking, where to find the download?
aaah thanks!
Ah damn I also saw the update and was eager to try it
could you guys link the camera mod please? wanna see how it looks compared to vanilla, ill check the images
big improvement imo
pretty cool honestly, you guys are saying tho it’s not working rn?
works on my end, not sure what might not be compatible
uhh imma trying it out soon idk yet
I have a feeling the issues are just related to games various integrity checks
replacing the camera file with modifications absolutely does work
it constantly zooms the camera in and out when you ride a horse and sprint with it
oh, thats because sprinting and not have different FOVs
this individual just released 1.5 which is supposed to address that
not sure how
there's a steadycam setting but it doesn't work half the time
"Fixed the remaining zoom effect during horse dash (Player_Ride_Horse_Dash
had a different FoV than the base horse preset). Horse camera is now
stable at all speeds."
they did 2 updates in like, less than an hour
still doesn't work on the newest update though, maybe the next one
which version are you on?
the one released at 12:29
well anyway, i definitely think it is an improvement, im not going back to the vanilla
i'll use it once the horse is fixed
Hi! New here, how do I install RenoDX fo CD?
you need to install reshade for the game, and then once you've done that you need to place the addon in the pinned messages in the game's folder
hi! new here, how do I install renodx to CD
we don't need to shitpost about it, everybody was new once
... idk what these ppl that mess with reshade think they are doing
those are the engineers working on dlss5
yeah so anyway just put the addon file next to the game.exe after reshade (with addon) is installed

tbh with you unless a game really needed help in this case, I'm not a fan of reshade in general
sometimes, in some extreme cases it breaks the rendering pipeline for some reasons
even if you tick nothing during the installation
is there a better way to lift the fog of war than running around aimlessly like a chicken
That's how it works with every other game for me but since yesterday that just causes CD to crash before it even gets to the main menu
as it's stated on every reno mod: this is not a reshade. and it does actually interfere with the rendering pipeline. As a wise man once said: I choose not to respect the "developers intent" 
reshade basically necessary in every game given reno is necessary in every game
I'm just talking about reshade in general
you guys not giving lilium's hdr analyzer any credit, that shit is life to me 😟
well, thats kind of a default in my head I guess ha
"I wonder why shadows shimmer"
Proceeds to uses a 1024x1024 shadowmap for the whole fucking town

RCAS do come from lilium

Don't towns have bells you can ring that lift the fog in their regions?
A game with alr blown out exposure, what do we need? More exposure
Yes
towns?

I FIXED THE HDR
Wat
Tlou games are good tbf
it's a meme reference
Weird, I tried to use DSR but I can't see its resolution ingame. Never happened before
somebody pls post it
Wallahi
Thank you I'm old
Towns. Villages, whatever you wanna call them. There are bell towers you can ring
Places of rock and stone where people commune
actually a thing
ugh i tried to play tlou, looks amazing, game play is definitely not for me
pink flame
If you are carrying a bounty you can focus on your horse and put him on the horse, so you don't have to have him in your arms the whole time
Couldn't finish the first one myself
It also means you can do 2 bounties at once
Didn't even try to play the second
yeah you should know this meme welcome to the server 😂
I mean he looks so happy
Thank you I feel initiated
INSANE
can't blame a guy for being happy his mind thinks he fixed something

This is me every time I solve a bug in my code only for me to realize 3 seconds later I did not fix it
happiness is in the minds
it's the funniest thing with the saturation up to 75 on the video it's what makes it so good
easy fix for better colors guys, set saturation to max!!!
I'll be honest I was intrigued what does it looks like with his settings
so I set mine exactly like his
it was not good

maybe becuase I skipped the part where I go to windows hdr calibration tool

The fact that reno can pull the value from widows calibration tool is handy
i'm not sure who made this probably Forge, all credit to them
