#Crimson Desert - CHECK PINS FOR ADDON

1 messages · Page 16 of 1

stone comet
#

zamn

deft pulsar
#

yeah the lighting is totally bonked

quartz tendon
#

Happens in some scenes, I think depends on camera if RR is working correctly

lament nymph
#

for the not technically minded ppl, that's more graphics than a nintendo 64, that's like 128 graphics

vivid iris
#

@mortal wolf did you already try skipping that tone map block to see the output?

distant prairie
#

It's honestly impressive how low the ray count is without RR

mortal wolf
distant prairie
vivid iris
#

oh, I guess I should make sure any changes in this shader are taking

#

is that what you meant by bad decomp?

mortal wolf
#

yeah, that's what I meant by bad decompile

deft pulsar
vivid iris
#

I thought I remembered doing a 5x multiplier on the output but maybe that was only a test I did on the other post shader

deft pulsar
#

which means it's probably lower in PS5 performance mode

vivid iris
#

I'm gonna be so upset if that's the issue...

distant prairie
#

When people say it has good optimization it's because the RT is targeting first generation RT cores 😂

vivid iris
#

I should have caught that

autumn root
#

Holy.. Just restart my game and Renodx don't work anymore 🙁

crude marsh
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people have used my tool to change the camera already 🙂

distant prairie
#

Living proof as to why console rt is almost always some wack shit like AO or sum

lament nymph
#

when will this game has more graphics

distant prairie
jade flame
#

Noticed that CD uses DLSS 310.5.2
Has anyone tried 310.5.3? Wondering if that would improve anything.

vivid iris
#

@mortal wolf yeah if I multiply the output by 5 it definitely works

viscid wedge
deft pulsar
vivid iris
#

omg....

autumn root
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😂

subtle sinew
#

Are forge's fixes available yet for DL?

lament nymph
#

digital foundry lied to us all for views and sponsorships, they have always been bad but this is blatant

vivid iris
#

gonna kms, I'm just a fucking idiot

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@mortal wolf this was how I tested, see the problem?

deft pulsar
cloud sonnet
#

should I use the renodx file from the pinned message here or the snapshot on GH?

distant prairie
lament nymph
#

hardware unboxed is like " we have no baseline so if other ppl say it's good, it must be so here's some broken chart"

mortal wolf
vivid iris
#

it's always the stupid shit that I spend the most time on

#

fucking "forgot a semicolon" ass mistake

deft pulsar
jade flame
#

Replaced the DLSS.dll and DLAA is still broke, Fuck.

lament nymph
#

you have to replace where the dlss is at in the pipeline

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the game has it at the wrong place

vivid iris
#

wait so this means these post effects are being processed in pq for hdr and srgb for sdr

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why the fuck

distant prairie
remote mountain
#

So everything on low with RR on is still 90 fps with 9070xt and 9800x3d. Nice. So if we want RR we are just better off enabling FG and putting everything to max and bear with using FG?

jade flame
narrow frost
karmic void
#

U are him

ruby tusk
deft pulsar
#

no wonder my screen dims to like 100 nits when there's rocks close up

karmic void
lament nymph
#

must I remind you they said the game went gold 3 months ago, tech outlets and their positive reviews out, they all out to scam us

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and successfully too

crude marsh
distant prairie
lament nymph
deft pulsar
mortal wolf
crude marsh
#

I have not

distant prairie
#

I miss when pushing out draw distance meant changing lines in an INI file 😭 take me back

deft pulsar
crude marsh
#

I spent a while trying to find the properties in memory for textures, shadows, and LODs but denuvo obfuscates the fuck out of it

distant prairie
#

Praying they remove Denuvo after a few months 🙏

vivid iris
#

alright well I'll get to work on SDR support then

lament nymph
#

proudly present

crude marsh
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and they seem to be coded into the game binary unless its in files I havent found

lament nymph
#

masterclass of scamming

jade flame
#

2nd worse thing about this game atm is how I have to babysit the camera when riding horse. Holy fuck man...

deft pulsar
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even in combat thats no joke

faint bobcat
lament nymph
#

somehow my horse now when starting and I double tap

faint bobcat
lament nymph
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he zips so fast

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can't there just be a better way to control a horse like idk ... hold X ?

faint bobcat
# faint bobcat

makes interior lighting more 'realistic' but its darker now sooooo

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use ya laterns

distant prairie
jade flame
lament nymph
#

I use my lantern and it's darker all around me so

ruby tusk
faint bobcat
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A small candle doesnt have the power of a billion torch lights

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well it does in this game

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fusion reactors

ruby tusk
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nuclear candles

lament nymph
#

I thought ray tracing is supposed to make shadows and GI realistic, this game is not realistic at all

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rock reflects like glass

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especially light sources

jade flame
faint bobcat
lament nymph
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and the water has never been uglier

faint bobcat
#

this will be a toggle

woven ice
#

so do I use HDR with the addon version from yesterday or hold onto SDR for now until a future release?

lament nymph
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you know when senua 2 intro starts and I was like ... is this pre rendered or real time, I was blown away when it was just rendering

faint bobcat
#

anyways flashbangs ahh lights are gone

lament nymph
#

this game is not it

golden scaffold
lament nymph
#

it just makes the light sources not electric powered

faint bobcat
lament nymph
#

how many more ppl are gonna come in and say renodx stopped working for them and it was fine yesterday

woven ice
#

btw , for some reason, DLSS quality looks worse than DLSS balanced/performance for me (with RR on) - the grass is super blurry and it makes me dizzy

faint bobcat
rotund raptor
golden scaffold
#

This looks so much better

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Can't wait

deft pulsar
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lets gooo

silent pike
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@lament nymph you mentioned DLSS files in wrong place in game folder, could you explain please from where to where I should move?

lament nymph
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no, wrong place in the pipeline

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when did I ever say folder

naive jackal
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It's at times like that qd-oleds crappy panel dimming is a blessing, if my coolmaster IPS mini led still worked this game would have left me with two empty eye sockets

analog parrot
lament orchid
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guys am I crazy or does changing dlss down from DLAA also affect LODS ? I tried using the custom value in the NVIDIA APP but the game just ignores it

naive jackal
#

It really is like back in the 360/PS3 gen where games like assassins creed tried to burn your eyes to toast anytime white material was on screen

lament nymph
#

back then video games are more visually stable than rn

drowsy iron
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I saw a video showing foliage quality affected LODs of random ground clutter in the abyss

lament nymph
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then we have shits like mgs 5 that ran beautifully on the ps3

distant prairie
rotund raptor
naive jackal
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MGS 5 was just a dope game with a lot of undeserved hate, the online part and not being able to ng+ for fresh playthroughs sucks though

crude marsh
lament nymph
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hate is always deserved, because they piss off a wrong part of the fanbase or because gamers are stupid in general, no hate is undeserved

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but it was a good game

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patrickNotes till you get to the mission where you go to africa and u can't kill the child soldiers

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then I left a bad review cause not being able to kill those kids are annoying

naive jackal
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lol

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I see a modder has managed to integrate Ground Zeroes into the main game

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As a flashback when you're on the chopper back with miller after rescuing him

lament nymph
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oh nice

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least it's consistent in the story department now

stone comet
naive jackal
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Gen 4? Mine's an MSI 271QPX gen 3 so peak 1000 has that crappy abl, the eotf boost added in firmware updates is nice for brightness though but does have issues is some scenes

stone comet
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fo27q3 3rd gen i think as well

fresh field
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reno cant stop working if you exclude your steam/games folder from windows defender

distant prairie
#

Opinions on the 2024 LG B4? Is this a good OLED, I bought in early.

pearl goblet
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If you’re using it and you like it it’s a good OLED.

naive jackal
stone comet
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saw that a bit ago super sick

distant prairie
neat tree
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Does anyone else have really bright nights? I was lead to believe the night time would be realistically dark but it seems like something has changed. The sky looks actually bright often in the middle of the night.

true dagger
lament nymph
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it's a fantasy world, bright nights are normal

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git over it

true dagger
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i dont mind it at all, looks nice, i just remember seeing in the vids that they looked dark af

lapis smelt
zenith plank
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When you use the lantern it is darker around you.

stone comet
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yeah the videos showed kinda pitch black

faint bobcat
distant prairie
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The moon is actually cyan in Korea

neat tree
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It even looks like dusk perpetually if I am at a high elevation. Actually redish yellow hue on the horizon at 2 am

faint bobcat
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The moon and sun are just a disk with no texture

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The moon is just a white disk

fresh field
#

stop looking up at things when youre supposed to be looking ahead

faint bobcat
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"it will get clamped away in SDR anyways so why bother"

naive jackal
#

Hilarious that you get these games that make night basically day with a blue filter but pointlessly give you a torch, then you have Cyberpunk that makes some areas really dark but in their cyberpunk world nobody seems to have access to nightvision

plain fractal
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Does someone know what exactly is affected by the DLSS Setting? I think I read something about it affecting texutre res and maybe other things?

distant prairie
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Yet another casualty of mipmap bias being automatically scaled to render resolution. ESO does this too

karmic void
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imma be honest

plain fractal
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Because when forcing the DLSS percantage to 90% via Nvidia App, I still notice a big FPS difference when switching the ingame DLSS Mode, but Resolution doesnt change

karmic void
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this game is trash but I'm having so much fun

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fuck u can do ANYTHING!!!

lament nymph
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6/10 game, enjoyable if you have time

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it's like playing an mmo

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which it is

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without the multiplayer part

golden scaffold
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Isn't this what we wanted? despairge

karmic void
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I don't agree, the game is genuinely fun and challenging

lament nymph
#

I liked black desert cause I got to p2w my way into bullying ppl

karmic void
#

exploration is top tier

lament nymph
#

this game doesn't give me the same highs as being a horrible person

naive jackal
#

If you're enjoying this then i recommend also checking out Gothic, Risen, Elex, and Of Ash and Steel if you haven't played those games already

faint bobcat
#

Mid: the game

naive jackal
#

That Tainted Grail Fall of Avalon is really nice too if you don't mind an Elder Scrolls meets Souls type of mashup

lament nymph
#

I got to write my review for my group so I gotta finish it

plain fractal
#

@faint bobcat Is the Black flickering bar that appears on top of the screen when turning on DLAA + HDR a known problem? And will RenoDx be able to fix this? turning on RR also doesnt seem to fix it

lament nymph
#

however painful it may be

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I figured this game would be like a week at most to 100%

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we'll see

karmic void
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the sandbox is very well executed

distant prairie
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AA RPG's take creative risks that aren't economically possible otherwise

naive jackal
#

tbh i find a lot of todays highly rated games to be mid as well, especially the Sony ones, Death Stranding was peak though, expected to really dislike that agme but ended up really enjoying it

mortal wolf
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@vivid iris #1469072401450012774 message Reinhard scalable extended numbers are here

distant prairie
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👶 🧸

naive jackal
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lol

lament nymph
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despairge I like the last of us 2 gameplay loop

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killing ppl brutally creatively has always been fun

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and that game has a gazillion way to brutally murder ppl

distant prairie
lament nymph
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I mean, shooting them in the head is one thing, shooting them in the legs for them to bleed out is another thing

naive jackal
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Haha you should try Soldier of Fortune and Soldier of Fortune 2 Double Helix, we don't speak about the third game though

lament nymph
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shooting them in the groin and let them beg for their lives and u kill them anyways is another thing

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u can tear from to shreds with a nail bomb

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or light them on fire

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u can throw glass bottles to their heads till they die

distant prairie
lament nymph
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if there's any games specialized in brutality last of us 2 is it

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besides mortal kumback

paper oriole
naive jackal
#

Soldier of Fortune had peoples intestines falling out from shotgun blasts, headshots having exit wounds with the bits of bone sticking out, full limb dismemberment, that was i wanna say 2000 or 2001

distant prairie
#

SoF VS FEAR SPAS idk if I can chose

lament nymph
#

video games used to be hella creative

naive jackal
#

Made by Raven Software, who unfortanely ended up a CoD slave studio

distant prairie
#

Banished to the Call of Duty mines RIP

lament nymph
#

last call of duty sold horribly

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I wonder how they are gonna make the next one

distant prairie
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Not even that, as a support studio to make Black Ops DLC

lament nymph
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battlefield was also a nothingburger, sold well even tho it was mid as hell

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just the gaming landscape we are in rn

naive jackal
#

BF6 had the worst BF SP campaign as well imho, my favourite BF is still 2142 in titan mode

distant prairie
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I'm split between BC2 and Battlefield 2 on PS2 for most hours played. I liked 3 but completely lost interest after that

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I bought 6 to play with my brother and it was fun in that regard but it's clear they pivoted the design half way through to be more like 6 vs an infantry focused game like 2042

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6 is piecemeal and half baked

lament nymph
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6 is made for COD kids

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small maps, forced engagements from all sides

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get in, get shot at, get out, get in

naive jackal
#

2142 was between 2 and 3, it was dope, anti grav tanks, mechs, apcs that lauched players out in pods, and the titans big flying aircraft carriers that were piloted by players, you coulld board them and fight your way to the engine and blow it up to win the match

lament nymph
#

6 I finally got an available jet, I just took off and I was dead

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it was like 5s

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also takes like 2s till it's out of bounds

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not a fun game for vehicles

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nor is it fun for the infantry that actually want to play stragetically

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half assed on all fronts

true dagger
# lament nymph 6 is made for COD kids

ive been saying since the open beta that BF6 is literally cod MW19 just battlefield style, all of my friends said nah im wrong, now i dont see any of them even launch the game anymore

lament nymph
#

it always take time for the right ppl to be proven right

true dagger
#

i played the beta, literally ran around like i did in mw19 cuz im good at it lmao and i was top fragging almost all of my games, that made me not want to buy the game anymore and i didnt xD

faint bobcat
worn ibex
lament nymph
#

^ same opi

distant prairie
#

why your pfp jeffery epstein big dog

quartz flame
#

wonder if i can install and use some reshade effects to with this renoDX addon?

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want to install clarity first

true dagger
#

ofc u can install other shaders and use them

distant prairie
#

Any word on removing chromatic aberration from rendering?

true dagger
#

its part of reno, there is a slider

spare dirge
#

So I dont use HDR. I heard rumor that this also fixes SDR tonemapper, would using Renodx with the WIP CD addon be of use to me?

distant prairie
#

I came here for info 😭

spare dirge
#

simple y/n instead of a laugh emoji would help:(

brittle egret
low crane
#

Did windows defender detect that so many people downloaded this reno, and thus blocked it suddenly?

viscid wedge
#

seemingly

low crane
#

it didnt block it when it first came out

viscid wedge
#

sure, but when it started seeing it in a lot of peoples systems quickly.. well, here we are. nbd, just allow it

distant prairie
#

Obfuscating the game data putting everything in numbered folders is a new level of tomfoolery I haven't seen before

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Like that will stop pirates 😭

golden scaffold
#

Yeah and it's already been breached anyway gigachad

worn ibex
#

the enemy AI is great

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the level design is great

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the feelings of different guns and how the environment reacts with you is also great

midnight elk
brittle egret
midnight elk
#

1 was decent too

brittle egret
#

just to carry the story

midnight elk
#

nah

crude marsh
stray grove
#

TLOU 1\2 absolutely peak 2 even better

mortal wolf
#

I was forced to play on PS5 controls. First game I handed back (library rental) and just watched the story on YouTube

distant prairie
#

Adding color back into the highlights adds so much to the presentation

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When I first played this on my desktop monitor at 1440p I thought I was going blind with how egregious the post processing was

crude marsh
#

yeah is legitimately painful to look at

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the CA is sooooo weird

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and the sharpening algorithm does not selectively sharpen any correct things

mortal wolf
#

I have gta5e on the repo. The CA there seems very optimal

worldly vapor
#

chat, how long till CD is good

distant prairie
# crude marsh the CA is sooooo weird

Is it scaled to the internal resolution and then being rounded up to the monitor res? I noticed there is a ton more artifacting at 1440p than on my TV at 4k even with ultra performance DLSS4.5. From my perspective it seems the effects are expecting a 4k resolution end point regardless of input res

worldly vapor
#

how long till forge fixes it? peepoStrong

crude marsh
#

I know that a lot of stuff is low resolution to start with

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and they have aggressively low VRS

distant prairie
crude marsh
#

probably a matter of not having much data to go off of the lower the res

distant prairie
#

looking at pumpkins on the ground and the edges are rendered at 1/4 res regardless of resolution

faint bobcat
karmic void
worldly vapor
karmic void
#

only 5mt pop in left to unslop

whole shell
faint bobcat
#

their auto exposure was making nights into day

ruby tusk
#

Thank god

faint bobcat
#

kino

true dagger
#

amazing

faint bobcat
mortal wolf
rotund raptor
mortal wolf
#

There's math for cortical gain, maybe I'll use this game to test that stuff

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Like at night adaptation (pre exposure) drops like crazy, and contrast ramps up and then cortical gain picks it up

faint bobcat
#

since I dont have any materials for it

quartz flame
mortal wolf
#

PsychoV does have a gray in/out system

stray grove
#

@rotund raptor let the man cook

karmic void
#

by the way Mr @mortal wolf psychoV on Cyberpunk looks so good I don't use any LUT anymore

#

thx

quartz flame
# faint bobcat

this looks good u did any other custom tuning compared to the renoDX addon?

viscid wedge
faint bobcat
#

LMMMMAOOO

#

the moon actually has a texture now

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its not just a white blob

daring orbit
#

Lol what?

ruby tusk
daring orbit
#

How could you pull that off

ruby tusk
#

I thought it was just a white blob this whole time

faint bobcat
#

markets the nights as being super dark and real
proceeds to slop up their signature auto exposure
makes nights into day and turbo charges interiors into nukes

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TY Pearl

ruby tusk
#

Literally

stone comet
#

the interiors turns my white pets completely pitch black 😭

faint bobcat
#

Well I am currently tuning all of this to RR

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so if everyone else gets griefed

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tough luck

stone comet
#

Im on RR too im chillin

ruby tusk
#

Imagine not using RR

dapper slate
#

ah yes, RR is so good

sudden pulsar
#

That's the misaligned shadow maps, nothing to do with RR

viscid wedge
#

minor inconvenience, i pretend like I don't see it when it happens

stone comet
#

abyss gets mega cooked with misaligned shadows

dapper slate
#

It only happens with RR on though

faint bobcat
#

unless this is another error

sudden pulsar
#

What are you waiting for?

crude marsh
#

FOV maxing

sudden pulsar
crude marsh
golden scaffold
#

I know it's been said a hundred times but RR performance drop is just too much for me, while playing in ultra perf is also a noticeable drop in quality on the outside.

So I tend to swap between perf and no RR outside and turn on RR on the interiors only despairge

Even with framegen the 60 fps average I get doesn't feel good, probably because base is too low. I wish I could see frame times

crude marsh
#

if only the setting was labeled correctly or split into two

crude marsh
#

one for RR and one for RTGI

golden scaffold
#

Yeah it must be RTGI that hits the perf? I know it does some things outside but it's really not a game changer

naive jackal
#

🤣

crude marsh
#

RR is basically the only way to get functional GI

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and it drastically changes outdoors as well

dapper slate
#

I wish they'd just de couple it though

golden scaffold
#

All I want is my shadows not to be a morphing liquid mess, don't care how accurate they are (GI)

stone comet
#

poggers

crude marsh
#

somehow they also dont have AO on much at all without enabling RR too

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really weird choice given RR is supposed to be able to fill in a lot of samples itself

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granted they dont have any samples to start with

faint bobcat
#

1/16th is still a sample

#

🤓

plain fractal
faint bobcat
#

ripperoni

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sun is complete sloppery

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no limb darkening, no soft falloff

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hard edge

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so looks like a flat pancake

faint bobcat
#

moon is applied at full value

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full blast brightness

crude marsh
#

so I noticed the moon was always at max nits

faint bobcat
#

this + their auto exposure

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brickwall moon

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not even a moon

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just a white disk

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neutron star

wispy crown
#

So the previews probably had a different auto exposure algorithm or just different brightness value for the moon? Or maybe both?

faint bobcat
#

nah

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BDO is the same

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brickwall moon

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Sun well

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sky is all giga clamped

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so who cares

wispy crown
#

Okay because weirdly the previews had completely black nights

faint bobcat
wispy crown
#

But maybe different region or something like that? Who knows

faint bobcat
#

I dunno, my adjustments might giga grief some areas

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I have no idea

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I have only tested starting area

wispy crown
#

Honestly not a problem since you can just change all settings in realtime right?

dusky echo
#

Black bar bug fixed yet ?

faint bobcat
#

I havent added any debug for auto exposure

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Its just a toggle rn

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I dont want to bloat up too many cboooofers

wispy crown
#

Still if an area is completely bugged you can revert to vanilla behavior

faint bobcat
#

yes

wispy crown
#

Then all fine. Doubt you can do QA testing if not even Pearl Abyss can Stronge

dire pilot
#

I had some overhead so I changed the RR scale to 88% which NVPI calls DLAA Lite and it has cleaned up a lot of the image for me, but woof, it's still rough lol

ruby tusk
#

Vanilla + RenoDX vs my reshade + RELOOK + RenoDX

wispy crown
dire pilot
crude marsh
spark oriole
wispy crown
#

Saturation -100

ruby tusk
#

fuck the intended art style

crude marsh
#

nuclear fantasy

viscid wedge
wispy crown
#

Crimson Fallout

dapper slate
ruby tusk
#

I'm sorry I don't like 200% Saturated Green

wispy crown
dapper slate
#

Idk, I see color when I go outside irl, so I like my games with color lmfao

deft pulsar
#

this game sometimes has beautiful colours and other times has the dullest colours ever

wispy crown
#

This reminds me. I need to make fun of some reshade presets on NexusMods

deft pulsar
#

"first mods for crimson desert are out"

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looks closely

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4 Reshade presets

wispy crown
#

First Reshade I've seen. What is this?

viscid wedge
daring orbit
#

Cinematic

golden scaffold
#

Has anyone figured out fishing?

daring orbit
#

I caught a bunch of different fish

true dagger
neat tree
#

don't reel in until bubbles go away. When bubbles are there pull the rod in the opposite direction as the fish is moving to tire it out

wispy crown
#

Found the winner reshade boys. The best "I have a GTX 1660 and I've made a realism Reshade Preset"

naive jackal
daring orbit
#

Pull against the run, dont reel until the fish stops running

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Just like real life

golden scaffold
#

Oooooh I figured it out

viscid wedge
#

somewhat. I learned that only reel when it stops moving left and right, but it isn't perfect. I just cheat and only throw the line a few feet in front of me. I also get down in the water

dire pilot
#

jesus, it's so oversaturated and bright lol

golden scaffold
#

You have to tilt the joystick forward when reeling in

ruby tusk
daring orbit
true dagger
golden scaffold
faint bobcat
#

Loaded in game
WTF why isn't my auto exposure code now working
Did I fuck up pls don't tell me it's some PSO or CPU loading code bs
Checks and sees he forgot to update addon in the game directory

daring orbit
#

You absolutely do not have to tilt foward

faint bobcat
#

(I don't syslink)

golden scaffold
daring orbit
#

Thats a skill issue

neat tree
#

can confirm you dont have to tilt forward

golden scaffold
#

Or are just the quest Tenches that are harder to catch?

daring orbit
#

Dont reel if you see any effects on the water

faint bobcat
#

I am about to upgrade RTVs to solve this banding

jade spruce
neat tree
#

some fish are just harder to catch

faint bobcat
#

I have seen this screen far to long

crude marsh
jade spruce
faint bobcat
#

thats not the point

mortal wolf
#

mmm mcp dumps

faint bobcat
#

I just dont trust myself with link

jade spruce
#

lmao

faint bobcat
#

something something

jade spruce
faint bobcat
#

pls

#

I beeg

neat tree
faint bobcat
#

thats the booootiful thing

#

per area adjustments

#

per shader adjustements

#

You could fix pink flame hues in post using reshade

#

but other areas would get griefed

#

here its targeted

golden scaffold
ruby tusk
neat tree
#

the game is actually significantly less blurry for me setting RR scaling to just 77%

covert ruin
#

so is the pop in on the ground actually fixable or is it always going to be there?

faint bobcat
#

its fixable by nuking the shaders responisble for proc gen twigs, pebbles and grass

#

actual fix is engine side

#

just like all the other LOD and draw distance settings

mortal wolf
#

fixing devkit srvs now

fresh sparrow
#

So yes but no? 👀

dapper slate
#

Guessing negative lod bias wouldn't work?

mortal wolf
gilded plover
fresh sparrow
#

As someone who doesn't understand much of what is going on here, how far off are we from an update to download and play with? Not trying to push, just don't really understand all of the tech talk here

viscid wedge
fresh sparrow
#

Oh yeah, I have that one

#

I mean like an update based on all of the cool stuff the team have been doing since then

true dagger
viscid wedge
neat tree
covert ruin
# faint bobcat

this looks great, is this just renodx or is there extra stuff involved?

daring orbit
#

Dont fish with the bullshit mouse

true dagger
#

@neat tree

neat tree
true dagger
#

im using SK to check the internal res

neat tree
#

yeah that's what im trying to do but I can't seem to launch with SK while i have reshade/renodx installed?

jade flame
#

No external means of changing resolution scaling of DLSS has worked for me.

true dagger
#

do u have the latest SK dll?

neat tree
#

maybe not

true dagger
#

the latest versions have fixed crashing in most games

#

that have reshade*

stone comet
#

Did kal just push an update recently

true dagger
#

i used to not be able to launch most games with SK that had reno installed, Kal updated it this month and its been working in most games for me

#

ye march he started pushing updates again, check nightly builds

stone comet
#

Will have to check again forgor which build im on but keep getting cucked

true dagger
#

26.3.22 is what im on, in CD it works all the time

neat tree
#

im updating

stone comet
#

Swag i must be on slightly older one

#

Tyty

faint bobcat
#

Vanilla / Reno Dee Eggs

#

@crude marsh

#

fusion reactors begone

true dagger
#

how are interiors now, big difference too?

jade flame
faint bobcat
feral bluff
#

@ruby tusk Based on the comments from these internet "ARTISTS" about your take and interpretation of how You like the desaturated look which in my opinion is looking great as starting baseline for future adjustments - then it seems that all of us should stop modding and deal with games + leave them as devs intended 😅

I actually made also adjustments with DS2 as I don't like the yellow sandy look and for me its just too much so I went more natural way. HOW I LIKE !

In regards to CD I would take out that over saturated look immediately as I don't like it either. We don't argue one or another taste, pointless. We enjoy what we play and if we want we make our own looks and adjustments how we like with tools what we have.

faint bobcat
#

however that might mean they are dark

faint bobcat
#

we either need more bounces

#

or better lighting

#

to make it "better"

faint bobcat
#

Dont look like reactors anymore

jade spruce
ruby tusk
faint bobcat
#

if they dont use inverse square I will shit bricks

#

becasue the local light sources all look off

daring orbit
#

Ngl textures look way better for me when i just play cinematic, 4.5 quality

#

And it feel way smoother

vivid iris
mortal wolf
# faint bobcat

exposure isn't human vision anyway. more camera jank. the actual light that hit your eyes didn't increase (linear exposure). what increased was the boost your eyes did to make it perceptiple

stone comet
#

Honestly prefer saturation/color filters in games since they're not really meant to have fully realistic colours anyway

crude marsh
#

I am fine with artistic choices if they aren't bad artistic choices

mortal wolf
#

once i finish the devkit stuff, i'll see how i can play adaption because there's a bunch of science on that

faint bobcat
stone comet
#

Yeah for sure like re9 i couldnt play without its filter it looks jarring

faint bobcat
#

I am special

neat tree
#

@true dagger it looks like my internal res did not increase as well. I'm going to try a bit of A/B testing to see if it actually changed anything

jade spruce
jade spruce
#

Fadeout of the bulb is also very abrupt

#

Could be that they fucked with the curve to adjust for the cursed auto-exposure

faint bobcat
#

that or they just 'artistically driven' code to cover up for their bad lighting

crude marsh
faint bobcat
#

removing as in modifing the code

#

or just the tiling shader

#

if so that atleast helps me pin point where the issue is stemming from

true dagger
crude marsh
# faint bobcat removing as in modifing the code
        <Permutation>
            <Element Name="IsTiled" EnableMacroName="IS_TILED" EnumType="Bool" Default="True" CacheSuffix="tile" TargetShaders="cs" Condition="Windows|Metal" />
            <!--<Element Name="CalcCharacterOcclusions" EnableMacroName="CALC_CHARACTER_OCCLUSIONS" EnumType="Bool" Default="False" CacheSuffix="cco" TargetShaders="cs" />-->
            <Element Name="TraceManyLightsDownsampled" EnableMacroName="TRACE_MANY_LIGHTS_DOWNSAMPLED" EnumType="Bool" Default="True" CacheSuffix="mld" TargetShaders="cs" Condition="Windows|Metal"/>
            <Element Name="UseReservoirSampling" EnableMacroName="USZ_RESERVOIR_SAMPLING" EnumType="Bool" Default="False" CacheSuffix="urs" TargetShaders="cs" />
            <Element Name="UseRaytracingHitResult" EnableMacroName="USE_RAYTRACING_HIT_RESULT" EnumType="Bool" Default="False" CacheSuffix="rhr" TargetShaders="cs"/>
            <Element Name="UseSeparateSamplingPass" EnableMacroName="USE_SEPARATE_SAMPLING_PASS" EnumType="Bool" Default="False" CacheSuffix="ussp" TargetShaders="cs" />
        </Permutation>
        <Define Name="IS_DOWNSAMPLED" Value="1" CacheSuffix="ds" TargetShaders="cs" />
        <Define Name="CALC_CHARACTER_OCCLUSIONS" Value="1" CacheSuffix="cco" TargetShaders="cs" />
        <ComputeShader Filename="VoxelGlobalIlluminationManyLights.hlsl" EntryPoint="RaymarchLocalLightsCS"/>
    </Pipeline>```

to this

```    <Pipeline Pass="RaymarchLocalLightsCS" Condition="ConditionalTextureMSArray">
        <Permutation>
            <!--<Element Name="CalcCharacterOcclusions" EnableMacroName="CALC_CHARACTER_OCCLUSIONS" EnumType="Bool" Default="False" CacheSuffix="cco" TargetShaders="cs" />-->
            <Element Name="TraceManyLightsDownsampled" EnableMacroName="TRACE_MANY_LIGHTS_DOWNSAMPLED" EnumType="Bool" Default="True" CacheSuffix="mld" TargetShaders="cs" Condition="Windows|Metal"/>
            <Element Name="UseReservoirSampling" EnableMacroName="USZ_RESERVOIR_SAMPLING" EnumType="Bool" Default="False" CacheSuffix="urs" TargetShaders="cs" />
            <Element Name="UseRaytracingHitResult" EnableMacroName="USE_RAYTRACING_HIT_RESULT" EnumType="Bool" Default="False" CacheSuffix="rhr" TargetShaders="cs"/>
            <Element Name="UseSeparateSamplingPass" EnableMacroName="USE_SEPARATE_SAMPLING_PASS" EnumType="Bool" Default="False" CacheSuffix="ussp" TargetShaders="cs" />
        </Permutation>
        <Define Name="IS_DOWNSAMPLED" Value="1" CacheSuffix="ds" TargetShaders="cs" />
        <Define Name="CALC_CHARACTER_OCCLUSIONS" Value="1" CacheSuffix="cco" TargetShaders="cs" />
        <ComputeShader Filename="VoxelGlobalIlluminationManyLights.hlsl" EntryPoint="RaymarchLocalLightsCS"/>
    </Pipeline>```
faint bobcat
#

OK, let me check now

crude marsh
#

let me try removing all the dof and post processing effects too for shiggles

tame igloo
#

camera mod up on nexus, btw

crude marsh
#

ye I think they built it with the tool I posted earlier

#

this makes me happy

tame igloo
#

yee

fresh sparrow
#

Yep, your mod has given people the foundation they need to mod, thanks for that

faint bobcat
#

Reno and U+

#

saving modern gaming

#

might as wel be the dark ages without them

warm idol
#

Is all this going to crash and burn when they release a patch slightly adjusting brightness/exposure etc?

faint bobcat
#

probably

#

oh adjust

#

lmao

#

no

#

Pearl wont do shit on that front

#

they wont fix this

#

they will however break our code with new shader hashes

#

so dont update your game

mortal wolf
warm idol
#

I feel like the night thing is unintended, previews days before launch were saying how dark the nights were

faint bobcat
#

previews were also glazing the graphics as being the best thing since sliced cheese

worldly vapor
#

nights look like trailers

#

though one of the older trailers had way better nights imo

warm idol
#

Maybe one thing to try check, rain at night is still pretty dark in the current build -

faint bobcat
#

The actual night lighting itself is good

#

its just the auto exposure that turbo charged

warm idol
#

SO with the changes, it might be black black

faint bobcat
#

which changes

#

right now reno matches the above

#

or similar

worn ibex
faint bobcat
#

@crude marsh ty

#

I found the issue

#

RR has bad coordinate mismatch

worn ibex
#

genuine question, how much of the state of the industry rn is because companies keep laying people off so people don’t care as much about the end product anymore and want to get the game out so they are not in the chopping block

faint bobcat
#

99999/10

#

Imagine if Reno

#

had modders

worn ibex
#

Because at the end of the day, if you’re working on making games all day, you prolly have some other hobby because you’re sick of them so you don’t play them as much

faint bobcat
#

and Shortfuse fired us all after 3 months

#

shit would go nowhere

warm idol
#

Whatever changes were made to show night examples you posted above. Could they make it TOOO dark on rainy nights, as they are currently reasonable dark in the current build.

worn ibex
# faint bobcat had modders

Dw once I get my permanent residence in Canada and am not afraid of being shipped back to the Indian sweatshop tech factories I will join the Reno gooner gang

crude marsh
#

exact same behavior

#

with RR

worn ibex
#

I was looking at Ubisoft jobs because I’d be interested in making games and it paid 40k less than my current typescript job…

faint bobcat
manic finch
#

so wait are we back now?

#

still a chance for U+ too

#

also @faint bobcat comparisons look awesome. Keep cooking

cosmic zenith
#

Sorry, been playing the game, is there a newer version of Reno outside the pin? Or is it still in-progress. I really hate the auto exposure

crude marsh
#

did game just get an update

#

I have a 632MB download

naive jackal
#

Same

drowsy iron
#

Same here

neat tree
gilded plover
#

seems so

neat tree
#

it happened right after a crash i thought i messed something up

faint bobcat
#

Fixed

manic finch
#

updated for me too

true dagger
faint bobcat
#

yes

true dagger
#

ily

faint bobcat
#

It has a slightly higher GPU cost

manic finch
#

use all my gpu cost

#

you can have it

faint bobcat
#

but I cba to look into RR stuff to fix the tiled

true dagger
#

it wasnt a huge deal tbh but having to keep ignoring when it just shouldnt be there is just annoying over longer periods

shy brook
#

yeah downloading update rn 622mb

manic finch
#

patch notes

tropic sonnet
#

Hey! Where can I find the download link for the HDR mod :) I'm aware that it is WIP

cosmic zenith
#

it's in the pins

#

Also more fast travel points, nice

tropic sonnet
#

Thank you :)

manic finch
#

damn patch notes are pretty long

#

"Improved the appearance of the waterfall in the Abyss tutorial."

#

lol just the tutorial one?

heavy cargo
#

"Fixed an issue where screen quality appeared abnormal when activating FSR Ray Regeneration or DLSS Ray Reconstruction."

cosmic zenith
#

Yo, these are some good patches

manic finch
#

yeah was just gonna post that

cosmic zenith
#

unless it's all busted

manic finch
#

about to get on and see if DLAA+HDR works now

faint bobcat
manic finch
#

it better lol

faint bobcat
#

and breaks Reno

#

that would be nice

manic finch
#

yeah I figured that was gonna happen sadmime

dire pilot
#

yeah, it just crashes if you have reno installed now lol

covert ruin
#

is the patch out right now?

true dagger
#

and reno works

lilac urchin
#

so reno not broken?

manic finch
#

trying it now

#

myself

lilac urchin
#

jesus

dire pilot
#

hmmm... I'll try something else then

true dagger
#

nope game works for me fine and reno does too

lilac urchin
#

i literally just bought the game

jade kettle
#

happy to see them apply a patch quickly , although its weird they still dont give a rebind for controller

manic finch
#

yeah loading ingame

#

working so far

true dagger
#

they also added an Exit button

manic finch
#

they added a normal storage finally lol

dire pilot
#

okay, it seems that the update didn't like the camera mod - I reset it via the bat but that wasn't good enough - I had to verify file integrity lol

manic finch
#

DLAA+HDR still broken

#

sigh

shy brook
#

seems like a solid first patch only 3 days after launch, hopefully they keep at it. Controller rebind will probably happen sooner or later

true dagger
#

do you guys feel a difference in the controller feel? they say they improved the UI responsivness in the menu, feel a little bit faster

dire pilot
#

yeah the ridiculous input lag with pad in menus is gone

rare vault
#

Fixed an issue where screen quality appeared abnormal when activating FSR Ray Regeneration or DLSS Ray Reconstruction. Anyone notice any differences

eager epoch
#

Well, they've introduced an exit button in menu, will save some time getting out of the game

crude marsh
# faint bobcat that would be nice

what is this?

    <Pipeline Pass="PostProcessSceneBlur" InputLayout="FullScreenVertex" BuildTriggerType="Required">
        <Permutation>
            <Element Name="ENABLE_ALPHA_BLEND" EnableMacroName="ENABLE_ALPHA_BLEND" EnumType="Bool" Default="False" CacheSuffix="at" TargetShaders="vs|ps" >
                <PipelineState Type="Blank"></PipelineState>
                <PipelineState Type="Attach">
                    <BlendState AlphaBlend="PremultipliedAlpha" ColorWrite="RGB" />
                </PipelineState>
            </Element>
            <Element Name="IsSinglePass" EnableMacroName="IS_SINGLE_PASS" EnumType="Bool" Default="False" CacheSuffix="sp" TargetShaders="vs|ps" />
        </Permutation>
        <VertexShader Filename="ScreenSpaceCommon.hlsl" EntryPoint="FullScreenVS" />
        <PixelShader Filename="PostProcessPingPong.hlsl" EntryPoint="PostProcessSceneBlurPS" />
        <DepthState DepthEnable="False" />
        <StencilState StencilEnable="False" />
    </Pipeline>

    <Pipeline Pass="PostProcessRadialBlur" InputLayout="FullScreenVertex">
        <VertexShader Filename="ScreenSpaceCommon.hlsl" EntryPoint="FullScreenVS" />
        <PixelShader Filename="PostProcessPingPong.hlsl" EntryPoint="PostProcessRadialBlurPS" />
    </Pipeline>

    <Pipeline Pass="PostProcessOnePassBlur" InputLayout="FullScreenVertex">
        <VertexShader Filename="ScreenSpaceCommon.hlsl" EntryPoint="FullScreenVS" />
        <PixelShader Filename="PostProcessPingPong.hlsl" EntryPoint="PostProcessOnePassBlurPS" />
    </Pipeline>

    <Pipeline Pass="GaussianBlur9Tab" InputLayout="FullScreenVertex" BuildTriggerType="Required">
        <VertexShader Filename="ScreenSpaceCommon.hlsl" EntryPoint="FullScreenVS" />
        <PixelShader Filename="PostProcessPingPong.hlsl" EntryPoint="GaussianBlur9TabPS" />
    </Pipeline>
    
    <Pipeline Pass="GaussianBlur9TabSimple" InputLayout="FullScreenVertex" FrameBufferBindingName="TrailDeformedBlur">
        <VertexShader Filename="ScreenSpaceCommon.hlsl" EntryPoint="FullScreenVS" />
        <PixelShader Filename="PostProcessPingPong.hlsl" EntryPoint="GaussianBlur9TabSimplePS" />
    </Pipeline>
    
    <Pipeline Pass="GaussianBlur9TabSimpleR8" InputLayout="FullScreenVertex" FrameBufferBindingName="DeformedLightAttenuation">
        <VertexShader Filename="ScreenSpaceCommon.hlsl" EntryPoint="FullScreenVS" />
        <PixelShader Filename="PostProcessPingPong.hlsl" EntryPoint="GaussianBlur9TabSimpleR8PS" />
    </Pipeline>```
true dagger
#

seems like a solid patch, hopefully we there wont be too many issues introduced with it lol

plain fractal
# true dagger <@142442285701922816>

Can the performance be improved by setting a custom render scale for RR? Sorry if this is a dumb question. This is the first game where I use RR

viscid wedge
true dagger
lament orchid
true dagger
#

but i couldnt get them to work in CD

viscid wedge
#

how are you setting them?

eager epoch
lament orchid
true dagger
lament orchid
faint bobcat
true dagger
#

doesnt SK have like a slider for it?

viscid wedge
#

have you guys tried.. the normal ways? lol

lament orchid
#

doesn't work

faint bobcat
crude marsh
#

ah

true dagger
faint bobcat
#

RadialBlur is the circlular lens flare

plain fractal
crude marsh
#

man this is truly next gen

true dagger
# viscid wedge

try it out and check if its actually using it ingame, wonder if it just ignores NVPI

lament orchid
jade kettle
ember tulip
#

wonder what this all entails

eager epoch
smoky brook
plain fractal
#

I have to say FG feels rather good in this game. Latency is not too bad

jade kettle
worldly swan
#

Renodx hdr still works after the latest patch?

eager epoch
faint bobcat
lament orchid
#

i don't get why few games offer the ultra quality with dlss 65% for qulity is just too much for people who use 1080p or even 1440p imo

viscid wedge
#

sitting here with a 4090 @ 4K

faint bobcat
eager epoch
#

5090 Astral OC to 3100, DDR5 6600 CL26 fclk 2200 on a 9950X3D CCD0

faint bobcat
#

OK so they didnt brick reno

#

and they fixed their slop tiled raymarcher leaking through meshes

ember tulip
#

pog

crude marsh
cosmic zenith
#

Yeahm Reno seems to be working still

plain fractal
vivid iris
#

Actually wild to see any technical fixes in post launch patches. Feels like it rarely happens.

faint bobcat
dire pilot
#

well that's a nice change - you just automatically put on the funny vision helmet instead of having to press start when seeing a memory

cosmic zenith
#

The camp storage is nice too

eager epoch
crude marsh
#

nice so they published exactly what I just did

#

lol

tame vault
#

"Fixed an issue where screen quality appeared abnormal when activating FSR Ray Regeneration or DLSS Ray Reconstruction."

vivid iris
dire pilot
#

the boiling indoors isn't as aggressive as it was

jade kettle
#

Ray reconstruction looks like a blurry mess to me. and boiling seems the exact same as well

cosmic zenith
#

DLSS seems to be much cleaner for me

burnt berry
#

is DLAA and HDR still bugged?

tame vault
#

Patch sounds very good on the face of of

worldly vapor
#

did they finally put DLSS in the right order?

cosmic zenith
#

Autoexposure still sucks dick

worldly vapor
mortal wolf
final imp
#

I dont think they fix dlss

worldly vapor
eager epoch
#

devs are busy with the million+ gamers who play on console or simply dont give half of a f***, they'll secure them first.. us later (low priority), imo this community is the best hope atm to correct the visuals of this game

crude marsh
#

like we could perhaps move DLSS maybe

blazing ledge
mystic pumice
plain fractal
#

Wtf is the auto exposure doing btw. The game lowers the whole screen brightness by like 50% when I look at the ground (Bright daytime). This is like the opposite of simulated eye adaption

ember tulip
mortal wolf
#

btw, title screen is underwater

plain fractal
faint bobcat
#

this is their voxelGI

#

it runs after RR

#

so gets no denoising

#

and has noise out the ass

crude marsh
#

ok let me see if i can figure out moving it....

#

is there any way to prevent RR from fucking with displacement maps

dire pilot
#

holy noise lol

crude marsh
#

yeah I got hit by that earlier

burnt berry
#

DLAA actually works now beansp5Wicked

#

wait maybe not

mortal wolf
#

it appears in the middle of the screen

jade flame
#

OH SHIT! An update!!

crude marsh
# faint bobcat BilateralReconstructionDiffuseGITiled
        <Permutation>
            <Element Name="IsDownsampled" EnableMacroName="IS_DOWNSAMPLED" EnumType="Bool" Default="True" CacheSuffix="ds" TargetShaders="cs" Condition="(Windows|Metal) & Native16bitShaderOps" />
            <Element Name="InterleavedMode" EnableMacroName="INTERLEAVED_MODE" EnumType="Integer" Default="2" Count="3" CacheSuffix="intm" TargetShaders="cs" Condition="(Windows|Metal) & Native16bitShaderOps" />
            <Element Name="UseTiledRadianceCache" EnableMacroName="USE_TILED_RADIANCE_CACHE" EnumType="Bool" Default="True" CacheSuffix="utrc" TargetShaders="cs" Condition="Windows|Metal" />
            <Element Name="UseClusteredRadianceCache" EnableMacroName="USE_CLUSTERED_RADIANCE_CACHE" EnumType="Bool" Default="True" CacheSuffix="ucrc" TargetShaders="cs" Condition="Windows|Metal" />
            <!--<Element Name="UseBentCone" EnableMacroName="USE_BENT_CONE" EnumType="Bool" Default="False" CacheSuffix="bc" TargetShaders="cs" />-->
            <Element Name="ReprojectDiffuseGIDownsampled" EnableMacroName="REPROJECT_DIFFUSE_GI" EnumType="Bool" Default="False" CacheSuffix="rdgi" TargetShaders="cs" Condition="Windows|Metal" />
            <Element Name="GenerateDiffuseGIForRadianceCache" EnableMacroName="GENERATE_DIFFUSE_GI_FOR_RADIANCE_CACHE" EnumType="Bool" Default="False" CacheSuffix="gdrc" TargetShaders="cs" />
            <Element Name="IsHighQualityGI" EnableMacroName="IS_HIGH_QUALITY_GI" EnumType="Bool" Default="False" CacheSuffix="hqgi" TargetShaders="cs" />
            <Element Name="UseRayReconstruction" EnableMacroName="USE_RAY_RECONSTRUCTION" EnumType="Bool" Default="False" CacheSuffix="urr" TargetShaders="cs" />
        </Permutation>
        <Define Name="IS_DOWNSAMPLED" Value="1" CacheSuffix="ds" TargetShaders="cs" Condition="!Native16bitShaderOps"/>
        <Define Name="INTERLEAVED_MODE" Value="2" CacheSuffix="intm" TargetShaders="cs" Condition="!Native16bitShaderOps"/>
        <Define Name="USE_COLOR_ENCODING" Value="0" CacheSuffix="uce" TargetShaders="cs" />
        <Define Name="USE_HIGH_ORDER_TILED_RADIANCE_CACHE" Value="1" CacheSuffix="uhotrc" TargetShaders="cs" />
        <Define Name="USE_HIT_DISTANCE_WEIGHTS_FOR_TILED_RADIANCE_CACHE" Value="0" CacheSuffix="hdwtrc" TargetShaders="cs" />
        <Define Name="USE_LRU_BINNING_FOR_CLUSTERED_RADIANCE_CACHE" Value="1" CacheSuffix="lrucrc" TargetShaders="cs" />
        <Define Name="USE_DEPTH_RANGE_FOR_CLUSTERED_RADIANCE_CACHE" Value="0" CacheSuffix="udr" TargetShaders="cs" />
        <Define Name="USE_BENT_CONE" Value="1" CacheSuffix="bc" TargetShaders="cs" />
        <Define Name="MAXIMIZE_OCCUPANCY" Value="1" CacheSuffix="maxocc" TargetShaders="cs" />
        <ComputeShader Filename="Filtering.hlsl" EntryPoint="BilateralReconstructDiffuseGITiled_CS" />
    </Pipeline>

    <Pipeline Pass="BilateralReprojectDiffuseGI">
        <ComputeShader Filename="Filtering.hlsl" EntryPoint="BilateralReprojectDiffuseGI_CS" />
    </Pipeline>

    <Pipeline Pass="BilateralReprojectDiffuseGIUpsample">
        <ComputeShader Filename="Filtering.hlsl" EntryPoint="BilateralReprojectDiffuseGIUpsample_CS" />
    </Pipeline>

    <Pipeline Pass="BilateralReprojectDiffuseGITiled">
        <ComputeShader Filename="Filtering.hlsl" EntryPoint="BilateralReprojectDiffuseGITiled_CS" />
    </Pipeline>

    <Pipeline Pass="BilateralReprojectDiffuseGIUpsampleTiled">
        <ComputeShader Filename="Filtering.hlsl" EntryPoint="BilateralReprojectDiffuseGIUpsampleTiled_CS" />
    </Pipeline>```
jade flame
crude marsh
#

thats nice

jade flame
#

I make funny

worldly vapor
#

i rather have them fix the game then read ur funny

drowsy iron
#

Dlaa working for me now actually

distant prairie
#

What if instead of RTGI from 2018 the game worked right

faint bobcat
cosmic zenith
#

"Fixed awkward animations that occurred when a character collided with a wagon."
The devs are definitely trolling through social media for things to fix

faint bobcat
#

clearly skipped over Pumbos account

#

he's been flaming ACES V2 for 3 days now

jade flame
burnt berry
blazing ledge
crude marsh
#

wait can we enable RT shadows

        <Define Name="USE_DYNAMIC_SHADOWS" Value="1" CacheSuffix="uds" TargetShaders="cs" />
        <Define Name="USE_INLINE_RAYTRACING" Value="0" CacheSuffix="uir" TargetShaders="cs" />
        <Define Name="USE_SHADOW_COLOR" Value="1" CacheSuffix="sc" TargetShaders="cs" />
        <Define Name="USE_NEIGHBOR_SAMPLES" Value="0" CacheSuffix="nr" TargetShaders="cs" />
        <Permutation>
            <Element Name="UseRaytracedShadows" EnableMacroName="USE_RAYTRACED_SHADOWS" EnumType="Bool" Default="False" CacheSuffix="rtshd" TargetShaders="cs" Condition="Windows"/>
            <!--<Element Name="UseShadowColor" EnableMacroName="USE_SHADOW_COLOR" EnumType="Bool" Default="False" CacheSuffix="sc" TargetShaders="cs" />-->
            <Element Name="UseContactShadow" EnableMacroName="USE_CONTACT_SHADOW" EnumType="Bool" Default="False" CacheSuffix="cs" TargetShaders="cs" />
            <Element Name="UseNearFieldShadow" EnableMacroName="USE_NEAR_FIELD_SHADOW" EnumType="Bool" Default="False" CacheSuffix="nfs" TargetShaders="cs" />
            <!--<Element Name="UseNeighborSamples" EnableMacroName="USE_NEIGHBOR_SAMPLES" EnumType="Bool" Default="False" CacheSuffix="nr" TargetShaders="cs" />-->
            <Element Name="IsInterleaved" EnableMacroName="RENDER_SHADOW_INTERLEAVED" EnumType="Bool" Default="False" CacheSuffix="il" TargetShaders="cs" />
            <Element Name="IsHighQuality" EnableMacroName="IS_HIGH_QUALITY" EnumType="Bool" Default="False" CacheSuffix="hq" TargetShaders="cs" Condition="Windows" />
            <Element Name="IsComplexMaterial" EnableMacroName="IS_COMPLEX_MATERIAL" EnumType="Bool" Default="False" CacheSuffix="cm" TargetShaders="cs" />
        </Permutation>
        <ComputeShader Filename="ShadowAO.hlsl" EntryPoint="SceneShadowTiledCS" />
    </Pipeline>```
drowsy iron
#

Can put the 5080 to use now

jade flame
faint bobcat
#

they said they will do it themselves

burnt berry
#

its fixed for me

eager epoch
burnt berry
#

i had it when i first loaded flicked through the models and fixed, maybe try giving it a toggle

crude marsh
faint bobcat
#

yes, but in my shader there is no RayRec flag

#

shit isnt running and shimmers as a result

jade flame
drowsy iron
#

And the black bar is back...

crude marsh
#

I could try setting it to true

burnt berry
tame vault
#

Apparently jumping feels a lot better now?

burnt berry
#

i tihnk its just model L thats broke

#

M and 4.0 seem to work fine for me

faint bobcat
#

if you can set it to true then kino

#

assuming it doesnt break

distant prairie
#

So what's the deal with DLSS 4.5 using a different color space

jade flame
#

Weird. Black bar is still there. But it doesn't do the black screen thing.
So kind of fixed??

distant prairie
#

Is it actually more dynamic or just clipped

worn ibex
#

Fixed an issue where screen quality appeared abnormal when activating FSR Ray Regeneration or DLSS Ray Reconstruction.
Fixed an issue where monitor size was incorrectly detected at certain resolutionsm causing abnormal display output.

Did this change anything?

crude marsh
jade flame
#

nm. Still borked

#

How does this make it past QA???

cosmic zenith
#

Oh sheesh, is this what yall meant with teh black bar thing?

#

I never had that happen with DLAA

faint bobcat
#

thats how you know its working

jade flame
placid snow
crude marsh
cosmic zenith
#

Hm... have you tried forcing a different model? I was forcing model L

#

And I legit never had that happen... yet

blazing ledge
# eager epoch

is this iphone recording HDR? or android, if android what model?

analog charm
cosmic zenith
crude marsh
cosmic zenith
#

I'm using framegen at 4k

jade flame
faint bobcat
#

time to test special sauce

cosmic zenith
#

yeah 4090

burnt berry
#

It comes and goes its weird, sometimes it'll work fine for a few minutes then it'll popup again

eager epoch
#

Unplayable during combat

jade flame
# cosmic zenith yeah 4090

I think it's a 50 series thing.
Though I did see one person on Steam board with a 4090 who also had it.
But it seems mostly 50 series users.

placid snow
#

yup im on 50 series

cosmic zenith
#

Well that sucks, I've heard of other weird issues only on 50 series cards

faint bobcat
crude marsh
#

but my game is loaded

#

🤔

faint bobcat
#

Because I replaced the wrong file

crude marsh
#

ah

faint bobcat
#

Fucking dumbass

#

Nexus user

cosmic zenith
#

Real

distant prairie
#

Update made the game more stable without RR on ultra performance. DLSS4.5 doesn't have as bad of ghosting. Textures seem to be using less aggressive mip mapping to account for upscaling I am using the RenoDX snapshot. Rain is still broken however 🙁

faint bobcat
#

Chucked it into 0003

crude marsh
#

I literally copied the one from my game folder while the game was running

jade flame
gleaming marlin
#

is 4.5 working with RR? i want to say no because it looks exaclty the same

crude marsh
crude marsh
#

RR wasn't updated

jade flame
faint bobcat
#

game crashes during splash screen

#

doesnt even enter

crude marsh
#

it might be the timestamp

faint bobcat
daring orbit
#

can you use the m preset for upscaling, when using RR?

faint bobcat
#

Denuvo that much of a asser

#

wrong timestamp and the game CTDs

cosmic zenith
#

May want to try moving that copy to a different folder. Dunno about CD but some games throw a fit if there are extra files

crude marsh
#

it shouldn't launch at all if its the timestamp issue

naive terrace
#

still no 1.00.03?

viscid wedge
#

its out now on steam

crude marsh
#

but also use the last version I posted cause I forgot a true in one place

burnt berry
#

worth going back to RR + Perf now 🤔

crude marsh
#

or I guess I could set up the dev kit

#

and fuck around with the shaders to see if my changes are doing anything

#

that way I don't have to bother you

viscid wedge
dire pilot
# naive terrace still no 1.00.03?

Steam can just push updates - every other storefront has to go through quality assurance with patches so there's always a few days delay

hasty onyx
#

How bigs the update on steam btw?

burnt berry
dire pilot
static crag
#

Is there a way to remove sharpness

crude marsh
#

reno

static crag
#

Game is soooo sharpened even at 0

lament nymph
#

so what is the greymane, are they a gang or an ethnic tribe?

static crag
faint bobcat
#

so yes

crude marsh
#

is it really the timestamp

static crag
#

1440p dlss 4.5 dlaa...

#

game looks like a painting

#

not in a good way

faint bobcat
#

welcome to no RR and ReSTIR

lament nymph
#

I just did the mission that tells arthur morgan where to sell wagons

#

despairge this is just fantasy rdr2 is it

static crag
static crag
faint bobcat
static crag
#

bunch of quests to make random npcs happy

crude marsh
lament nymph
#

the npcsi n this game are more insufferable

#

than forspoken mc

crude marsh
lament nymph
#

just ppl that whine and moan and they never ask to think " did this guy just slain a 500 men camp by himself while we sit here moaning "

burnt berry
crude marsh
#

generic medieval fantasy soundtrack A B and C are SO GOD DAMN ANNOYING

fresh field
#

welcome to every major city

faint bobcat
#

use this

#

might as well use the ini and all

#

points to the tools needed for snapshot to work

static crag
#

i just turned on rr and changed it to dlss quality because of performance and now the game still looks like a painting but with shadows

crude marsh
static crag
#

oh my gawd bruh

crude marsh
#

there is a certain time of day with clouds and what not where the game looks notably worse

#

like this

lament nymph
#

the bandits in this game has more ppl than a country ... may as well be their own country

cosmic zenith
#

I had a moment earlier where it was raining and looked good, then suddenly the lighting broke and became nothing but noise for like 15min, then back to normal rain

mossy gust
#

hmm, when i load the game it auto deletes reno from the game folder

crude marsh
#

antivirus

static crag
mossy gust
#

oh, i didn't think of that, thanks

crude marsh
lament nymph
#

what gen is next gen

static crag
#

ps3

gleaming marlin
#

i thought that tree looked great in Everquest 1999

lament nymph
#

they been saying next gen since demon's souls in 2020

#

and demon's souls actually look good

cosmic zenith
lament nymph
#

I assume these missions that need you to kill 300 ppl require you to recruit more ppl and pitch them against the mobs

#

I just do these too early

cosmic zenith
#

I think they expect you to summon the other playable character to help

lament nymph
#

cause there's no way I had to go to this fort and killed 500 ppl myself

burnt berry
#

but the problem is, the companions are utter shit

#

so u end up doing it yourself anyway

static crag
#

are there any tips to make the game perform good and look good

viscid wedge
# lament nymph I just do these too early

that bandit one... don't do that early. I spent an hour and all my food gettin the progress bar to 0, then realized I had to face a boss. And seemingly if you don't get to the boss quickly, the enemies respawn and the progress bar goes backwards. Its hell if you can't clear them quickly

lament nymph
#

I already did, just did the pirate one

#

by myself

static crag
#

is there like any config.ini to mess around

#

something like that

cosmic zenith
#

Maybe spears are busted, because I cleared thos places very quickly. The counter is really really good

viscid wedge
#

yeah I didn't know where theboss was, and the progress bar was refilling. I gave up and figured i'd come back later

crude marsh
#

or wait for Forge to work on his stuff more

lilac urchin
#

guys does the peak brightness on reno under tracks? i'm set to 2300 and does not go above 1900

mossy gust
#

lol

lament nymph
#

just wait for dlss 5

viscid wedge
#

hey so this devil of the reeds i'm tracking through this field right now, he's real easy right? right??

lament nymph
#

at least it will be competently looking instagram ish

static crag
#

i dont know how to explain like

#

this game looks good and bad

lament nymph
#

don't need to explain, just say game looks bad

cosmic zenith
static crag
#

but it looks good

#

but it also looks bad

cosmic zenith
#

Yeah, it's very inconsistent visually. Sometimes it looks good, other times it falls apart

worldly vapor
#

everything that is close to you = good

lament nymph
#

at least naira is nice looking, except in this game we don't get to bang women

#

and kliff is secretly gay

viscid wedge
static crag
#

also am I the only one using like 70 saturation

crude marsh
#

that might be why your game looks like a painting

cosmic zenith
#

Real advice, don't spam dodge, just hit it once for the longer roll
He doesn't have a lot of HP, so focus on not getting overhwelmed over DPS

static crag
#

LMAO

#

This the only game I do that

cosmic zenith
lament nymph
#

if by the end of this game, kliff wants to go to tahiti, it will be my GOTY, otherwise