#Crimson Desert - CHECK PINS FOR ADDON

1 messages · Page 15 of 1

viscid wedge
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#1469072401450012774 message

molten wind
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awesome

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thx

crude marsh
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aha!

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I have derived the games key generation

faint bobcat
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so complete fix when?

faint bobcat
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when you adding PT

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tha runs at 120FPS locked

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8K

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MSAA 16x

wispy crown
faint bobcat
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I have

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Laplacian texture blending

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makes terrain look betta

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Already tested it in BG3

wispy crown
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When mod release though?

faint bobcat
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when ready

wispy crown
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We getting desperate Forge Stronge

stone comet
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what do you mean its not ready its been 3 days since release

wispy crown
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Obviously my question was sarcasm

faint bobcat
wispy crown
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Need to put /s behind these things

wispy crown
stone comet
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lmfao

manic finch
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is this the hardest game so far trying to get reno/u+ to work with?

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seems so lol

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shit is brutal

wispy crown
faint bobcat
wispy crown
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It's just a new engine and korean developers have crazy ideas about how to develop games it seems

faint bobcat
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its just ACES v2 looks abysmal

manic finch
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gotcha

faint bobcat
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the problem with the game

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is the game

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everything is borked

crude marsh
# faint bobcat so complete fix when?

<ColorPreset>
<Preset Name="BurnColor" Value="#ff5c05ff"/> <!-- Burn의 바깥쪽(캐릭터&배경팀) -->
<Preset Name="FlameColor" Value="#ff3b05ff"/> <!-- Burn의 안쪽(캐릭터&배경팀) -->
<Preset Name="ElectroColor" Value="#021C3D"/> <!-- 전기(이펙트팀) -->
<Preset Name="LavaColor" Value="#ff2400"/> <!-- 용암 바깥쪽(배경팀) -->
<Preset Name="LavaFlameColor" Value="#ff7005"/> <!-- 용암 안쪽(배경팀) -->
<Preset Name="ThornColor" Value="#ff0000ff"/> <!-- 가시덩굴 -->
<Preset Name="TrapColor" Value="#ff0000ff"/> <!-- Trap -->
</ColorPreset>

is this fire color the same as what you were looking at

rough granite
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🙏🏻

manic finch
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it's crazy how worse it looks compared to the previews we got like 2 weeks before.

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the pop in and every other decision is totally insane

crude marsh
faint bobcat
rough granite
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alright alright

wispy crown
crude marsh
faint bobcat
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maybe, but the assets themselves are cooked

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the game also does AP1

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so that might be responsible for pink hues

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I am testing

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the flames go to 10K nits as well untonemapped so theyre completely brickwalled

crude marsh
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yeah not sure where these color presets are used

manic finch
dire pilot
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huh, reshade says it can't load the CD add-on anymore with error 225

crude marsh
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antivirus

dire pilot
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sigh... and it was working fine yesterday

molten wind
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Any mod do you guys know which eliminates the screen visual noise?

frosty fulcrum
rough granite
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you can download it here

molten wind
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thx

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also in PIns?

rough granite
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(was a joke 😛 Forge is one of the modders trying to improve things)

dire pilot
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oh come on Windows, I'm clicking on allow threats for the add-on and it just ignores me and deletes it anyway

rough granite
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at best you have RenoDX pinned for chromatic aberation and sharpness

frosty fulcrum
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you can't download a person

molten wind
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oh sorry 🙂

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I see

rough granite
molten wind
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but still I see many noise in trees texture, and on walls

frosty fulcrum
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Turning on RR helps a bit

faint bobcat
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shadows flicker and shimmer

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displacement mapping flickers and shimmers

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GI flickers and shimmers

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LODs flicker and shimmer

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terrain shadows pop in and outr

molten wind
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yes

faint bobcat
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no smooth blend

polar crow
manic finch
faint bobcat
rough granite
faint bobcat
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so everyone fell for it

vestal fossil
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does this mod disable CA??

jade spruce
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throating something bigger than a wheel is not a good idea

faint bobcat
jade spruce
vestal fossil
faint bobcat
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The game doesnt look this cursed

jade spruce
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did they tho?

faint bobcat
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so +1

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The game has pink flames sure

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but theyre not like in the teasers

dire pilot
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okay, I finally fixed the false positive - Windows just ignored me when I said to ignore it so I had to go into threat history and restore it from there

faint bobcat
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I havent seen any flames or torches that look like the above

jade spruce
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thats good lol

faint bobcat
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but they are still pink even with psycho

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So I am working on fixing

jade spruce
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still haven't bought the game: I had 1000IQ foresight(played too much BDO) so I knew not to trust them

faint bobcat
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It will be good

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5 years later

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after 1030250252 patches and fixes

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and mods

jade spruce
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Frog desert

faint bobcat
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I will have added Markov chain PT by then

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Shit runs faster then their current abomination and looks better

vivid iris
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I've never regretted wanting SDR support so much DEAD

molten wind
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am I blind, or really the " sharpening" settings does not to so much?

faint bobcat
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SDRlets in shambles

vivid iris
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doesn't run in SDR and doesn't run if using fsr framegen

faint bobcat
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black cloth fixed now

solar bone
ember tulip
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next addon update going to be a massive game changer

faint bobcat
dapper slate
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What kind of values should peak brightness and game brightness be? I'm assuming peak is my 10%, then game brightness is my 100%?

neon whale
dapper slate
solar bone
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whatever you like

neon whale
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i always leave that at default

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what is it, 203? I think?

dapper slate
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Yeah, looks like its 203

viscid wedge
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If you run the HDR Calibration tool and just eyeball it, you'll end up with roughly the 10% value.

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And Reno reads from that value by default

faint bobcat
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The base game is soo pink its UnrealTM

neon whale
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I always see the peak as the max brightness your monitor is capable to. some monitors go from theoretial 1000+ nits at 1% to like 400 at 10%

faint bobcat
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@clever spindle

viscid wedge
dapper slate
neon whale
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like if you have the sun on screen, having that capped at 450 nits is a shame when it can be 1000

worthy kernel
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peak brightness is where the monitor clips in the HDR Calibration tool

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unrelated to % windows

mortal wolf
neon whale
viscid wedge
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Windows issue. Windows loves to lose your calibrated peak brightness value when it feels like it.

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Or at least thats what i've observed over the last 3 years with a C2.

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Set to 800. Sometimes you'll go into advanced and look and its empty, or 1499. Reboot and its back to 800.

faint bobcat
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I guess they just made is very pink

mortal wolf
faint bobcat
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CPU

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it might be what Lazorr was showing me above

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they seem to have values for the light sources

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but they also run auto white balancing

mortal wolf
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considering sky was using 8bit srgb values, maybe it changed to pink over going linear or something

faint bobcat
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which changes hues constantly

rough granite
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stoopid question: can CPU things like LOD distance can be changed by memory hooks / changes?

faint bobcat
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if someone reverse engineers sure

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we havent figured out anything like that

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Base game / Reno Dee Legs

neon whale
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no more pink. Gigachad

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what color was that? sienna something

golden scaffold
faint bobcat
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burnt sienna

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Shortfuses favourite

neon whale
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lmao

faint bobcat
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Now to figure out if I can fix flames being a brickwall of white

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they go to 10K nits unclamped

frosty fulcrum
mortal wolf
frosty fulcrum
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this normal?

faint bobcat
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issues can arise if I try to replace AP1 entirely

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I can test in the tonemapper shader

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but if something else needs AP1 then oof

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Will need to replace all shaders

rose jewel
faint bobcat
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no

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I have a backlog of a bunch of upcoming changes

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Dont want to rush a release

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ready when ready

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ofc I could just do a Pearl Abyss

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and then nothing works

rose jewel
stone comet
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okay nah the most triggering thing is you putting down food for animals and NPCS RUSHING TO GET THAT SHIT BRO WHAT

dapper slate
stone comet
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AND LIKE MULTIPLE OF THEM RUN UP TOO

mortal wolf
stone comet
mortal wolf
faint bobcat
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also AP1 to BT709 isnt at fault

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they just authored pink lighting from CPU

faint bobcat
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whats wrong

crude marsh
mortal wolf
#
// Default XYZ1931 -> LMS(CIE2006 2deg, energy) projection used across the library.
static const float3x3 STOCKMAN_CVRL_XYZ_TO_LMS_2DEG_FIT = float3x3(
    0.2670502842655792, 0.8471990148492798, -0.03470416612462053,
    -0.38706882411220156, 1.165429935890458, 0.10302286696614202,
    0.026727793989083093, -0.02729131667566509, 0.5333267257603284);
static const float3x3 STOCKMAN_CVRL_LMS_TO_XYZ_2DEG_FIT = renodx::math::Invert3x3(STOCKMAN_CVRL_XYZ_TO_LMS_2DEG_FIT);
faint bobcat
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when Reno's worse and old is still a billion trillion times better than anything else

mortal wolf
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i'm trying to clean it up

mortal wolf
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just weeks, if not months of psycho stuff that's been rewritten a bunch

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psychov-11 has the right numbers

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well, some of them pepe_hide

grim pewter
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ty

faint bobcat
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so flames look to be two things

Asset authoring and additive blending compound pushes closer to white every time a blend is added

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it just becomes white by the end

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on top of high emissive values from asset authoring

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hmm wonder what we can do

crude marsh
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hopefully someone takes this repo and figures more stuff out, repacking still pain

carmine stump
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Whats up with the pinned github link? Do I need this? xD

faint bobcat
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github link is for source code

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people were talking about Birus

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so we added it

carmine stump
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Okay

faint bobcat
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code is all there if you want to review

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no secret crypto

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yet

dire pilot
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no one would blame you forge for skimming a little off the top

fiery nymph
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yo guys where download link ?

crude marsh
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pins

sleek veldt
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Your fire isn't pixelated to all hell

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mine is

fiery nymph
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why reno UI doesn't show up ?

rocky patio
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can someone guide me how to install/use reno for cd ? want to lower chromatic aberration and sharpness

naive jackal
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@wispy crown Speaking of AF are Nvidia ever going to fix 16xAF on 50 series or are we just supposed to accept the red dots and lines all over the screen when forcing it for lifespan of the gen, beginning to think its borked at a hardware level

neon whale
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it flags it as virus for some reason

fiery nymph
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ok the addon is build in reshade

wispy crown
fiery nymph
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i thought it was a separate wondow like many others

worn ibex
naive jackal
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Ah nice, took their sweet time though

crude marsh
hardy owl
crude marsh
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yeah

hardy owl
crude marsh
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thanks, hoping folks can take that and do something more useful

jade flame
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wtf? Why??

wispy crown
crude marsh
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cause heuristic AV is good

jade flame
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I've been using this since it came out and it just noticed now? XD

crude marsh
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it just popped up in their db or something

worthy kernel
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because it's been downloaded a lot in a short period of time

wispy crown
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Windows Update caused this afaik

jade flame
faint bobcat
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I didnt notice a different but I guess this is it

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all the sprites for flames and such all have SV_ShadingRate

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its why decomp is also failing

spring oasis
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Is blocky lighting of RTGI caused by VRS, or its their poor default denoiser? Also water is extremely low resolution looking, but I guess that's entirely separate issue and is not VRS related?

faint bobcat
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pics

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RTGI via RR is the cheapest coppiest version there is

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anything without RR is just pain

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VRS is what they apply to fx and all. I havent seen them use it for GI or lighting specificially

tame vault
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What's the deal with certain light beam effects (e.g. the one when holding L1 to target where you jump) being all jagged and shit looking?

crude marsh
faint bobcat
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what having no access to OOMs or SER does to a MF

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I dunno what else they do

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I have acess to their light BVH shader

crude marsh
faint bobcat
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and a bunch of other stuff

mortal wolf
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finally got that stupid unordered branch

crude marsh
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ah

faint bobcat
crude marsh
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yeah figures they wouldnt use a standard mechanism

faint bobcat
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is it VFX or volumetrics?

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or lighting

tame vault
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It's any time there is a concentrated light beam. Looks terrible

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Just hold L1

faint bobcat
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uhh

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so the key to do the blinding

tame vault
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The key for precision jumping

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The circle it makes looks like pixelated shit

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Then certain zones have lots of electricity style beams, and it's a mess

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DLSS Balanced, RR if it matters

spring oasis
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By blocky lighting I meant the way light is resolved once a light source is introduced (lantern), 1440p DLSS Q model K, that's for sure not the DLSS issue.
Light propagation looks blocky in motion, but I couldn't capture the screenshot of it. Also, all reflective armors look 240p 24/7, all reflections are of extremely low quality, sadly.
RR is not an option without 5090, I'm on 32:9 with 4090 and its not enough to have my preferable framerate.

faint bobcat
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If you want 'okish' lighting you need RR which uses ReSTIR

spring oasis
faint bobcat
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Correct

spring oasis
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ReSTIR can be used without RR right? I mean generally

tame vault
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This thing, looks ass

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Always

karmic void
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@faint bobcat in getting aggressive ABL with this game, daytime is dimming big time

faint bobcat
ember tulip
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is it ABL or is it clouds blocking the sun?

faint bobcat
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It existed before RR

tame vault
wheat elk
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radiance cascades when?

faint bobcat
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BDO si the same

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Need to be revamped

spring oasis
karmic void
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Should I increase Exposure in HDR settings?

faint bobcat
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the fix is to fix their slop code

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everyuthing else is cope

karmic void
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u mist fix this shit ngl

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It's terrible

tame vault
broken sonnet
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Fortunately my steam backlog is massive. I will let this slop cook some more heh

tame vault
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Trying to understand the scope of what mods will achieve over the next week

broken sonnet
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It’s frustrating that they only officially recognised the controls problem and nothing else.

faint bobcat
karmic void
faint bobcat
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just need to take a look

tame vault
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I'm actually fine with the controls 😅 in fact I sadistically enjoy them

spring oasis
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Water captured mid-motion. Reflections completely break, and the water itself looks lower res than environment.

golden scaffold
# ember tulip is it ABL or is it clouds blocking the sun?

Can assure it's not ABL. I got plenty of headroom on my S95F and it's dimming a lot of scenes with no reason even on very conservative settings (1500 peaks, 150 game brightness = 0.6 exposure factor) all the time. Its the game doing it. And it sucks, very big time.

tame vault
mortal wolf
faint bobcat
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this is a skill issue on their part

spring oasis
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I would guess that copilot could fix their shader code in no time? Or is it terrible on shader languages? Like devs seem to not care much to not even try to use llm to review their work.

golden scaffold
faint bobcat
tame vault
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This game has me so excited to spend skill points though. Each new skill absolutely rocks

faint bobcat
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it works I think

golden scaffold
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Nothing is consistent. Some scenes will be blinding bright while others will just become dimmed like we got a huge cloud passing by. Reno fixes a lot but doesn't get rid of this autoexposure adjustments unfortunately

faint bobcat
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I havent seen it bug out

mortal wolf
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don't ask

faint bobcat
golden scaffold
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Yeah seems like a common problem many games are still doing this

mortal wolf
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@faint bobcat

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i'm happy it works

faint bobcat
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wtf

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their auto exposure is true kino

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Atleast they dont appear to be using the diabolical per channel histogram with built in hue shifting

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like BDO

faint bobcat
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anyways your work isnt over

viral nymph
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how i download the crimsom desert mod?

faint bobcat
#

auto white balance shaders dont decomp

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plenty of shaders use VRS and dont decomp

tame vault
tame vault
frail wyvern
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Just give it time and let the Reno team cook 🙂

wispy crown
tame vault
viral nymph
#

wich pinend coment? xd

tame vault
#

Erm

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There are 2

true dagger
#

#1469072401450012774 message

tame vault
#

One has a download link

true dagger
#

this one

viscid wedge
true dagger
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you just click the addon64 one

tame vault
#

Until your antivirus gobbles it 🙃

true dagger
#

exactly

tame vault
#

Pc gaming 👌🏻

spring oasis
#

First time I see VRS used for lens glare... AAAA quality here, Ubisoft should take note

faint bobcat
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should we fix, optimise and use good GI + denoising + shadows
nah lets run VRS on vertex to pixelated all VFX to shit for a 0.0003ms perf increase

mortal wolf
#

srv fixed

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finally booted the game, why is the sky cyan? (vanilla)

faint bobcat
#

RGB scattering and co

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depends

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sometimes the sky is blue

crude marsh
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here is the atmosphere render pass

faint bobcat
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based

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now I know what exactly builds up sky

crude marsh
lapis smelt
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light is a cone

crude marsh
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and this only happens after camera has zoomed in for conversation

solar bone
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the eye adaptation in this game is pissing me off that is so good

solar bone
gleaming rivet
solar bone
junior quail
#

Where can I download the HDR Fix?

ocean onyx
autumn root
#

Download done :p, now i've to found how install for test it 😂

mortal wolf
#

uh... sdr tonemapper isn't aces2

faint bobcat
#

custom s curve again?

neon whale
ocean onyx
faint bobcat
#

AWB on / AWB off

auto white balance toggle is in

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@crude marsh I dont know if this was your issue

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the white balance was what was causing colour changes

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and hue shifts

mortal wolf
#

seems like it's postprocessing_ca_fsr_0x71215B70.ps_6_6.hlsl, just confirming

crude marsh
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sigh

rotund raptor
#

Anybody get to the ||Reed boss|| ? That fight was insanely hard

fresh field
stone comet
crude marsh
#

looks fucking awful

mortal wolf
#

is sdr not pink?

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did they just use ACES2 for HDR?

stray grove
#

im kinda new to renodx is it normal i cannot control the colorgrading in Crimson Desert>

cobalt sorrel
#

had no issues up until today and stupid windows security flagged and quarantined the renomod file for me just now lmao. so dumb, wonder why all of a sudden and not the last few days

mortal wolf
#

SDR is in postprocessing_0xC4411262.ps_6_6.hlsl

#
float exposure_scale = _userImageAdjust.z * _exposure0.x;

float3 bt709 = float3(
  max(0, (ap1.r * 1.70505) - (ap1.g * 0.62179) - (ap1.b * 0.08326)),
  max(0, (ap1.g * 1.14080) - (ap1.r * 0.13026) - (ap1.b * 0.01055)),
  max(0, (ap1.b * 1.15297) - (ap1.g * 0.12897) - (ap1.r * 0.02400))
) * exposure_scale;

float3 curved = pow(
  max(0, bt709 * _slopeParams.xyz + _offsetParams.xyz),
  _powerParams.xyz
);

float luma = dot(curved, float3(0.212671, 0.71516, 0.072169));
float3 saturated = lerp(luma.xxx, curved, _powerParams.w);

// extra log-domain remap / shoulder shaping
// then transform back and clamp to [0,1]

gpt says

#

ye, that's tonemapper

sly swift
#

shortfuse giving us malware 😟

cobalt sorrel
#

yea just strange bc i never had this with any other renomod or random thing ive gotten from github before lol

worn ibex
cobalt sorrel
#

windows annnoying af

mortal wolf
#

@tacit raft have you analyzed this game yet 🙏

faint bobcat
sly swift
#

I will just assume since it’s not signed & many people are using it at once, windows might assume it’s a potential suspicious file or something

faint bobcat
neon whale
crude marsh
#

I might also have restir disabled but I have no idea if I do or not

mortal wolf
#

SDR tonemaps in BT709, not AP1

tight wind
faint bobcat
#

never

#

I am just blueballing

jade flame
# faint bobcat

This mean we might be able to not have to use RR just so we don't get scuffed indoor lighting?

faint bobcat
#

I am just adjusting auto exposure

#

I guess it makes noise a bit less noticable

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might make RR off indoor lighting too dark

#

I dunno

jade flame
mortal wolf
#
// Final user controls after tonemapping:
      // y = contrast-like scale, x = brightness/pivot shift, w = gamma-like tweak.
      float _3136 = _userImageAdjust.y + 1.0f;
      float _3140 = _userImageAdjust.x + 0.5f;
      float _3152 = 2.200000047683716f / ((min(max(_userImageAdjust.w, -1.0f), 1.0f) * 0.800000011920929f) + 2.200000047683716f);
      _3163 = exp2(log2(saturate(((_3128 + -0.5f) * _3136) + _3140)) * _3152);
      _3164 = exp2(log2(saturate(((_3129 + -0.5f) * _3136) + _3140)) * _3152);
      _3165 = exp2(log2(saturate(((_3130 + -0.5f) * _3136) + _3140)) * _3152);

oof user grading after tonemap

frail wyvern
#

Contact Pearl Abyss and tell them how to fix their game

faint bobcat
jade flame
faint bobcat
faint bobcat
#

thats DXR calls

#

not something I can adjust

jade flame
#

Honestly I wouldn't use RR at all if indoor lighting wasn't so fucked.

tight wind
#

Is there any way to fix the indoor lighting right now? It looks like Minecraft.

vivid iris
#

Like the branch never ran

jade flame
tight wind
smoky brook
#

please dear god nuke the spawning random shit on the ground shader

jade flame
viscid wedge
#

Yeah, Balanced or even Performance on a 3080, unfortunately. Or just run no RR and deal with those visual issues.

daring orbit
viscid wedge
#

I've never noticed RR be this impactful in any other game.

stray grove
#

i feel like RR has visual issue on its own the rain look terrible with RR on there so much noise

faint bobcat
#

its not just denoising

mortal wolf
#

mismatches acesv2

ocean onyx
#

damn, giving them props for at least using the same crap in both sdr and hdr, and turns out they aren't using the same thing in sdr kekBomb

mortal wolf
#

let's try 250

sly swift
#

Won't lie, it took me a moment to realize that when you mentioned GX9, you were talking about the 45" right? I was like huh? GX9? But yeah we pretty much have the same panel with slight variances right. Anyways, I think I know what you're trying to say. At first, I had assumed that the display would automatically tonemap what it deserves to be at 1300 nits within a 1.5 window, but I didn't consider it controlling anything past that. Now I'm still new to HDR, but I was playing with Death Stranding 1 and noticed that even past the average 1190 peak nits, everything was more or less the same. I do not know if that's how it's supposed to be, or if it it's because of the monitor. I don't know the actual intended error that happens when you put a peak brightness higher than what the monitor can handle. I'm probably going to stick with Gamer 1 (Low) anyways since i kinda feel like monitors reaching 1000+ is funny anyways, even just 1.5%, so I'm more okay with it being capped at 650 since that's the 10% window avg. according to RTINGs. The 10% average for Gamer 2 (High) is 720. Though, I think you may be right on LG monitors to be capped at 1300 since well, the display does everything for you I guess. Am I getting somewhere?

sleek veldt
viscid wedge
faint bobcat
#

Base ACES V2 / Reno Dee Eegs modified

cosmic zenith
faint bobcat
#

We luv ACES and Pearl Abyss

neon whale
faint bobcat
#

probably

#

either we will have to updatre

#

or just stay on older version of the game

wispy crown
# sly swift Won't lie, it took me a moment to realize that when you mentioned GX9, you were ...

The 45GX950A has forced tonemapping in HDR so everything above the max brightness of the panel gets tonemapped into the physical capabilities. Make sure you ran on the newest firmware since it fixes the EOTF curve tracking to be accurate which handles the tonemapping. You really should put Peak Brightness on Max with the newest firmware since otherwise you're capped to 400 nits max peak brightness afaik since it follows the True Black 400 standard.

faint bobcat
#

I doubt anything Pearl is cooking will be better

mortal wolf
neon whale
mortal wolf
#

they even broke it

neon whale
#

I still don't understand why there isn't any option to just block updates

faint bobcat
#

so it never updates

#

it never process the call

neon whale
#

the .manifest file?

novel kayak
#

If using RR, is it recommended to use DLSS4? I heard there was issues with 4.5?

faint bobcat
#

Beth modding we do it

karmic void
#

bruh tell me we can unslop auto exposure pls! @faint bobcat literally I'm about to hammer my screen

neon whale
#

even if the game says 4.5, RR still uses DLSS RR preset D

daring orbit
karmic void
novel kayak
daring orbit
#

these particular fish, are hard to cath

neon whale
daring orbit
#

lol look at those trash tree lods

karmic void
#

@crude marsh did u find anything for the pop in?

neon whale
#

RR has its own DLSS. presets A B C are CNN D and E are Transformer

daring orbit
wispy crown
sleek veldt
jade flame
neon whale
#

yeah I know. but if you use RR the game uses D by default. you need to use Profile inspector or other such software to change it

wispy crown
neon whale
#

unfortunately the game is fucked. DLSS 4.0 has issues, 4.5 has different issues. Same thing about RR. it's a pick your posion situation

jade flame
#

With RR on I get weird static shadow artifacts.
Pick your poison. 🤷

wispy crown
daring orbit
#

i guess i hadnt noticed that, did you try removing the in game, and dlss sharpening?

daring orbit
#

huh

neon whale
#

that's only valid at 4K

wispy crown
earnest beacon
#

getting the same, did u ever solve it ?

daring orbit
#

i cutomized the dlss presets, kinda just slightly more uposcaling than balanced

neon whale
mortal wolf
#

SDR is just reinhard

jade flame
wispy crown
jade flame
worthy kernel
#

performs like a PT title but looks awful

#

so cool

daring orbit
jade flame
wispy crown
tacit raft
wispy crown
# worthy kernel performs like a PT title but looks awful

Yeah I can see the technical issues and some things look awful but somehow I still often stand still and think to myself "Damn this is incredibly beautiful". Somehow I hadn't had this feeling in a game since CP2077 or Star Wars Outlaws I think?

mortal wolf
daring orbit
#

im playing at 90-100 fps with fg with rr who cares if there is latency, it doesnt fukin matter. the controls in this game are like driving a 1970s farm truck or something

tender temple
#

Can someone send the link to the crimson desert mod?

mortal wolf
#

@clever spindle SDR is more Reinhard by Y than ACESv2 since it's "optimized"

neon whale
#

top right

little lily
#

its a renodx is regularly marked as threat in defender?😭

solar bone
#

for some games yes

wispy crown
tender temple
jade flame
little lily
mortal wolf
karmic void
#

Basically PT performance

tender temple
#

The thing that makes the game unplayable for me is that the texures seem incredibly low even at 4k and everythings blurry. Does the mod help with this?

wispy crown
neon whale
jade flame
tame vault
#

I'm just jibing. I'm really enjoying the game, despite (or maybe because of) it's technical craziness

neon whale
#

so you get the downscaled textures basically

karmic void
crude marsh
vivid iris
crude marsh
#

good shit

tender temple
neon whale
clever spindle
wispy crown
# faint bobcat YUM

Yo when WIP release we will all treat as full release and bug report everything? Looks great btw

crude marsh
faint bobcat
wispy crown
jade flame
daring orbit
#

fsrfg isnt working like it should, its extra blurry

#

i know its not as good as nivida, but ive used it alot in skyrim, and its not this bad

tender temple
crude marsh
#

FSRFG seemed to be disabling some things like sharpening

wispy crown
karmic void
little lily
tender temple
crude marsh
#

the games LODs and draw distances are extremely bad

#

and texture budget is super low

frail wyvern
#

GamersNexus shows that the game's Depth of Field is pretty horrendous

stone comet
little lily
stone comet
#

what is going on blud

crude marsh
#

most things in the distance are just really low resolution

frail wyvern
#

That's why anything 2 feet in front looks blurred out

tender temple
jade flame
tender temple
frail wyvern
#

No but there will probably be a Depth of Field mod at some point

little lily
#

like all upscalings are broken in game? on fsr4 it looks quite okay, tho the game has some very bad graphical glitches on my bazzite install

violet oyster
#

I played with the Crimson Desert RenoDX mod since yesterday, but this morning, Windows Defender identified it as a threat : PUA:Win32/GameHack . Is this a false positive? I downloaded the mod from the pinned post in this Discord channel.

crude marsh
#

false positive

viscid wedge
tame vault
#

I'm sure this is asking too much but what I would find super helpful is if we could compile a list of the major issues (e.g. pop-in, auto exposure, DLSS breaking textures) and categorise them into: A) definitely can be fixed by mods, working on it B) possibly can be fixed by mods, will take time C) absolutely needs Devs to fix

tender temple
little lily
sudden pulsar
#

@faint bobcat So... Now that I finished RE9, have you unslopped things enough for me to warrant a purchase, or are we still an eon away from that? gigachad

neon whale
tender temple
neon whale
#

without those 2 the game is a lot better

violet oyster
#

@tender temple if you have rtx 4080 level card, you can turn on Ray Reconstruction and get over 70 fps. Ray Reconstruction fixes most graphical glitches with the game

rose jewel
#

guys i installed inventory expansion mod then i delelted it but rendo addon wont work how to fix this?

viscid wedge
faint bobcat
little lily
faint bobcat
#

graphically no

sudden pulsar
tender temple
crude marsh
#

RR turns on something that is actually like RTGI

#

not just RR

soft timber
#

So what would some of you say is best?

4k dlss 4.5 quality preset L with everything maxed out at 100+fps (no frame gen)

Or 4k dlss 4.0 performance with ray reconstruction but using frame gen? Which looks better in your opinion?

sick monolith
soft timber
#

I feel like the game looks sooo damn blurry at dlss performance in this game

violet oyster
#

@crude marsh Yeah, it also makes the game look very very nice 🙂

viscid wedge
faint bobcat
#

looks prettyu good

tender temple
rose jewel
smoky brook
#

RR on being more expensive than cyberpunk PT is kinda funny

tame vault
crude marsh
#

unfortunately this game is simply much lower quality than modern standards, and if you notice (idk how you wouldn't) then you are going to have a bad time

sudden pulsar
#

Not released yet tho, right?

violet oyster
#

The only thing that is bad about this game is the god awful controls, IMO

soft timber
tender temple
#

The strange thing is in every other title i've played DLSS 4.5 performance looks pretty idedentical to native 4k to me. But this game any DLSS settings looks horrendous

jade flame
smoky brook
#

the thing bothering me most is when it spawns twigs directly onto your eyeballs

tame vault
jade flame
faint bobcat
flat delta
#

How can I get this thing? I still have to navigate to the inventory just to use potions

violet oyster
#

I'm happy with the game so far, except I'm not sure how to bind 19 diffferent skills to 19 differnt keyboard keys, and that's on top of all of the regular controls that already take up like 20 different keys

low crane
faint bobcat
jade flame
crude marsh
pearl goblet
faint bobcat
#

but it doesnt apply to voxelGI which is why windows have noise

crude marsh
#

I am trying to see if it would work to move something in the render pass

violet oyster
#

@jade flame The blurriness goes away almost entirely when you enable ray reconstruction though/

tame vault
#

Ah, yeah I'm using RR

#

That's whh

tender temple
#

Anyone else having the problem that haptics and vibration not working on ps5 controller?

crude marsh
#

yeah, doesn't work

flint moss
faint bobcat
#

oof

soft timber
#

These are screenshots I found and it's why it sucks lol it can look good sometimes but only in screenshots I feel

violet oyster
#

I "Restored" a Windows Defender "threat" for the RenoDX addon file. Do I need to make an exception for it something in Win11? I'm not sure how this works in win11

crude marsh
rough granite
#

smallscaleplacementinfo.xml
largescaleplacementinfo.xml

is the game procedurally generating grass and rocks around us, or its before going in game?

faint bobcat
#

since it randomly proc gens twigs

#

and pebbles

#

Reno overwrites all settings over than UI brightness for now

#

also welcome back chief

crude marsh
autumn root
#

There is no way to have the RR denoiser applied with anything other than maximum lighting settings? 🙁

cosmic zenith
crude marsh
rose jewel
autumn root
crude marsh
#

if we were to put it in terms of a lighting setting... RR would be like running max lighting but 3 or 4 steps above that

rough granite
cyan hinge
#

Is it me or does this game look fucking ass

violet oyster
#

@viscid wedge You need to go to "Protection history" of windows security settings and "restore" the threat.

crude marsh
#

its bad yeah

tranquil estuary
#

If you read the thread at all, it isn't you, lol.

tame vault
viscid wedge
cyan hinge
#

Low res textures in 2026

#

Korean jank

tranquil estuary
#

Become one with the VRS, be it.

viscid wedge
# rose jewel i tried to do it this is what i get

yeah if you're downloading it again its probably grabbing it right from your downloads folder and nuking it. You can try what @violet oyster is suggesting but I was just quick and copied it over. Whatever works.

plush parcel
#

What's in that cabin... MY EEYYYESS MY EEEEEEYYYES

violet oyster
#

@viscid wedge my Windows Defender just straight up removed the addon file this morning, after I played for 8 hours last night. I had to "restore" the files from the Action Center in win11.

autumn root
viscid wedge
tranquil estuary
#

Welcome to automatic sample submission and a lot of people downloading a "new" file.

crude marsh
#

the RR setting uses its own lighting quality in addition to RR and this is baked into the games rendering pipeline

autumn root
#

RR => Light max => 70 fps
RR OFF => light max => 70 fps

That’s why I was asking whether the denoiser could—or could have—been applied with another setting. For example, just on the water, which looks really not great without RR… x)

rough granite
autumn root
#

But it seems not :p

autumn root
crude marsh
#

RR costs like 30 fps more

#

when comparing max to RR

autumn root
#

Omg. My bad, it re-enables RR without me noticing… so annoying lol

plush parcel
daring orbit
#

Im just going to buy a bunch of food and blast through this game

#

Is the spear good?

tender lava
#

dumb question, how do i download this mod?

#

trying to find pins but i dont see it on the thread

frail wyvern
tender lava
#

nvm just needed to make it fullscreen thumbsUp

#

thanks for humoring my dumb question

stray grove
#

is it normal i can't change color grading with renodx in CD?

quartz flame
#

just installed this addon and i got some errors seems

plush parcel
quartz flame
#

also i dint got that slider

daring orbit
plush parcel
quartz flame
#

then i restore it

plush parcel
#

then restart the game and it should work

quartz flame
quartz flame
plush parcel
daring orbit
#

I dont kniw why but you have to go through two of those defender notifications

#

Check the next few below the last one

quartz flame
#

but still im getting that error

final imp
quartz flame
jade flame
plush parcel
quartz flame
#

ya i already did that earlier but still doesnt want to work

#

anyway will try with ms defender completely disabled now

novel kayak
#

So just to summarize. If I want best visuals (im on a 5090) - enable RR, DLAA/DLSS Quality + renodx: leave at default settings, just adjust brightness for my monitors limit. Missing anything?

quartz flame
#

so first install reshade then add the file?

daring orbit
#

Not DLAA

quartz flame
#

inside the game main folder

mortal wolf
daring orbit
quartz flame
#

maybe i frg the order ^^

daring orbit
#

It doesn't fukin matter the order

quartz flame
#

i rem first u isntall reshade addon then put the file where the game exe is

mortal wolf
#

It's when it goes AP1 to bt709

lament nymph
#

did they fix the game? I just wokeu p

quartz flame
#

i updated my reshade ver also now was kinda old was using 6.6.2 before

#

hope this fix it

#

works now ya the damn reshade add ver. was to old ^^

#

my bad

tame vault
quartz flame
#

with the latest v.7.73 works now

#

it just me or the vanilla hdr in this game looks pretty dark?

#

on PC

sly swift
#

has anyone's opinion on the game changed yet or nah

solar bone
#

yeah sure it's fun

stray grove
#

@sly swift looking past all the issue im having a blast ahah

smoky brook
sly swift
cosmic zenith
smoky brook
#

Nicholas cage as a game energy

sly swift
#

i'll prob pick it up when it's on sale, i don't think it's worth the $70 for me

remote mountain
#

Going to be lazy for the first time since my channels are not popping up.

Do we have a solution/fix for the violent wind/foliage or at least the sharpening of all the foliage/shadows?

Sorry prob get this q every day

cosmic zenith
#

Reno(check pins) can help with the CA and sharpening

remote mountain
quartz flame
#

steam key

faint bobcat
#

Welcome back Death Stranding sky hues

cosmic zenith
sly swift
#

i wont plan on playing it anytime soon since i wanna play more res. evil and death stranding so i'll prob pick it up later

cosmic zenith
faint bobcat
vivid iris
analog parrot
#

fixing the autoexposure should also help with the bright night sky, right?

faint bobcat
#

no

analog parrot
#

when you look directly at it, it's darker

faint bobcat
#

thats their authoring

#

oh

#

thats auto exposure

analog parrot
#

yep

quartz flame
#

Game Vanilla HDR looks kinda weird to me i mean a little to dark for my liking compared to other hdr games

analog parrot
#

it's still brighter than I'd like, but at least it's better

mortal wolf
#

I had to rewrite stuff and break UnrealEngine

faint bobcat
#

gib

#

I need

hasty onyx
remote mountain
faint bobcat
#

ignore

#

not needed

#

you download the ,addon

#

drop it in

hasty onyx
faint bobcat
#

you dont need reshade shaders

#

did they bork UI mask?

cosmic zenith
hasty onyx
faint bobcat
#

oofers

#

I have FG off for devkit atm

#

so what about the game isnt fucked

#

I guess they use Burley

hasty onyx
#

Combat

faint bobcat
#

so 100 points

#

over lambert

quartz tendon
hasty onyx
#

Na game is actually decent ngl, just the textures look ps2 up close

plain fractal
#

Does anyone know if there is a fix for the black flickering bar on the of the screen when turning on DLAA ?

hasty onyx
#

U got fg on?

#

If so could be that

plain fractal
#

Nah, just RT

hasty onyx
#

They did say an update should roll out soon

#

So prolly wait for that

#

Prolly Tuesday

plain fractal
#

Does anyone else have this?

viscid wedge
remote mountain
quartz tendon
#

Looks good

plain fractal
cosmic zenith
#

??? I've been using reno for days and used reno on pretty much every other game without issue and today Windows decided it was a virus and purged them

#

I fucking hate windows

quartz tendon
#

press home ingame, change values Peak Brightness to your screen max (e.g 1000) and paper white (e.g 200) - first time skip tutorial and change to the RenoDX tab to change values 🙂 Advanced tab allows you to change other things if you want.

daring orbit
#

I feel like i can barely do rr with 1440 uw and a 4080

robust drum
daring orbit
remote mountain
viscid wedge
daring orbit
#

I debate using fg im getting around 60

robust drum
#

Have you tried turning it off? On my 4070 i find that the FG in game is pretty busted

daring orbit
#

45x2

remote mountain
plain fractal
#

Btw which version of the nvidia driver are most people using here? I am still on 591.86 because of problems in some games (Arknights enfield is unplayable on vulkan on the newest driver for example).
Are there any performance benefits for this game in the latest one? (Could also be the source of my problem)

daring orbit
#

I made a custom upscaling ratio of 1.85

quartz tendon
robust drum
#

I updated to the newest driver. I havent tested my other games on it. Kinda scared to

plain fractal
#

Yeah, I also just added the whole game folder. No Problems after that

quartz tendon
quartz tendon
remote mountain
#

I assume the addon is working, seems good?

Regarding HDR, using a AW2725DF OLED with "DisplayHDR True Black" enabled. Googling around I am not sure if it's at 400 nits or 1000 nits.

robust drum
daring orbit
#

3440×1440

quartz tendon
faint bobcat
#

yes working on it now

#

it had auto white balance

#

as well

#

builkt in

faint bobcat
#

hue shfits everything constantly

faint bobcat
faint bobcat
remote mountain
robust drum
# daring orbit 3440×1440

Interesting. Im using my 4070 at 1440p with mostly cinematic settings besides a few tweaks. RR on, dlss balanced and when I disabled FG in game I get some pretty great frame rates now.

viscid wedge
#

2560x1440 and 3440x1440 are not going to be the same performance wise

remote mountain
#

Also is the RenoDX supposed to tank the FPS? Stuck at 35 fps from like 200+ now after.

viscid wedge
#

No

daring orbit
#

No way

viscid wedge
#

Sounds like RR 🤣

remote mountain
#

RR?

daring orbit
#

You arent kidding

#

Oh this us so much better, there wasnt an update was there?

quartz tendon
remote mountain
#

Don't have RR since I have a 9070xt

ruby tusk
remote mountain
viscid wedge
#

my CPU (7800x3D) is basically at idle in this game. Unlike most UE5 titles lmao

ruby tusk
#

Yeah same for my 9800X3D

#

Barely used

mortal wolf
#

Probably some amd shader cache or something. Nvidia forces shader recomp with RenoDX on first boot. No idea what AMD does

remote mountain
#

Or what we thinking

viscid wedge
#

I feel like thats the first 9070xt to show up in here

jade flame
#

Someone said that they got DLSS custom ratio working with Optiscaler.
I just get a black screen when I try to use it...

gentle geode
#

where is download file for reno?

ruby tusk
#

Pins

remote mountain
#

Ye I regret this dogshit ass gpu. Going to RMA it when possible for a 5070 TI. Keeps crashing due to hardware issues according to Event Viewer and a lot of troubleshooting. Despite its value, first and last time I am using AMD for their GPU's.

ruby tusk
#

Nice to see more and more people sharing this video, even in other discords I’m in

#

Very informative video

robust drum
daring orbit
#

All i know is without fg im getting 70+ now

robust drum
#

nice

remote mountain
#

Deleted shaders, will see fps diff now mb

faint bobcat
#

so I found their AdaptExposure shader that uses previous frame data

#

BRUH

#

1.35x overshoot

#

for bright parts

#

Pearl loves their blown out look soo much

#

time to fix now

mortal wolf
remote mountain
#

Did not have any performance monitor on first time I ran this game without any reshade/renodx etc. What's the cleanest way to completely remove Renodx/reshade so I can verify what it was before?

vivid iris
#

Rename dxgi.dll to something else

#

Then rename back to bring it back

quartz tendon
remote mountain
#

We talking about the same file here?

vivid iris
#

No

#

Dxgi.dll is reshade so renaming that undoes it all

cloud sonnet
vivid iris
#

It’s safe yeah but depending on how good the precomp step is it maybe shouldn’t always be done

faint bobcat
#

they use Sky visibility voxel to determin if a scene is indoors/outdoors then crank the shit out of it

vivid iris
#

When forge drops his additions to this you’ll definitely need to recompile

faint bobcat
#

I have 50 new shaders in

#

so yes

ruby tusk
#

Can’t wait

#

W Forge

faint bobcat
#

I only use RR and max settings

#

so if theres new shader perms

#

I am not working on those

#

if graphics stuff doesnt work for other users

ruby tusk
#

I use the same

faint bobcat
#

colour based shaders should work regardless

lime bridge
#

Interiors looks horrible without RR, feel like it isn't much of a choice if you care about consistency regardless of performance

crude marsh
faint bobcat
#

I think thats just them using an aggressive white balance correction

#

anything even remotely yellowish gets nuked to blue

ruby tusk
#

If its bright, make it white

faint bobcat
#

yh

#

white or blue

faint bobcat
#

no other colours exist

ruby tusk
#

Haha

faint bobcat
#

or pink

remote mountain
#

9800x3d, 9070xt. No reshade. 110 fps. Thought this game had good optimization?

#

Something is cooked no?

remote mountain
quasi acorn
#

can anyone help me i did all the windows defender stuff but no matter what i try it shows this

remote mountain
#

nvm I don't even have it lmfao. 40 fps with amd RR on

stray grove
#

@remote mountain RR on there is your answer

deft pulsar
remote mountain
#

With RR im on 40 fps

deft pulsar
#

I hate amd for locking these features behind RDNA4

frosty fulcrum
stray grove
#

@remote mountain sound about right i gotta use dlss quality and FG for RR

#

5070ti

crude marsh
#

this game absolutely does not have good optimization unless you consider using minimum possible visuals across the board optimization

deft pulsar
remote mountain
#

If I use FG I'll prob die irl idk

distant prairie
ruby tusk
#

And them clouds are so bad

crude marsh
#

5m distance for first cascade or something like that

frosty fulcrum
#

Welcome to modern gaming FG is pretty much a requirement these days

stone comet
lament nymph
#

the dev advertise good optimizations

lament nymph
#

u saying they been lying all along for sales?

stone comet
#

like this place was especially bad LOL

deft pulsar
#

for me honestly the game looks good in the sense with the third person camera they nailed that high quality texture look, though if you look upclose they are sub par

#

the main issue is definitely visual noise and LOD

#

reflections are also really poor with RT

stone comet
#

yeah i honestly dont mind the look even if it has a few issues

distant prairie
#

The biggest thing that I can't stand is the boiling paralax maps

deft pulsar
#

this game definitely could have used a 4k texture pack

deft pulsar
stone comet
#

LOOOL

deft pulsar
stone comet
#

genuinely insane

deft pulsar
#

i fucking love using 1/4 of my VRAM

#

also 13ms gpu is crazy

lament nymph
#

this is what good graphics look like these days

#

see those blocky shadows on the right and the rays on the dude

#

that's a lot of graphics

stone comet
#

is that RR off

lament nymph
#

RR on always

stray grove
#

@lament nymph i had to get out of that room asap when i saw those shadow ahaha