#Crimson Desert - CHECK PINS FOR ADDON

1 messages · Page 10 of 1

lucid thorn
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are you using optiscaler

cobalt sorrel
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I dont man

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dont need it with a 9070 XT

lucid thorn
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alright no worries 🙏

halcyon ibex
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Can chromatic aberration be disabled without having HDR activated?

faint bobcat
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stream done

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back to malding

broken dirge
ember tulip
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huh interesting my sharpening and ca slider still dont work 🤔

faint bobcat
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no refunds

worn ibex
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So what’s the progress folks

crude marsh
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hey I decrypted their inputmap.xml.....

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incredible

faint bobcat
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the vibecoder shall inherit the earth

tame vault
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Oh nice, it did feel a bit too dim

crude marsh
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who in their RIGHT MIND

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WOULD CHOOSE XML

lucid thorn
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What's wrong with xml :p

faint bobcat
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Chads

crude marsh
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what isn't wrong with xml

sudden pulsar
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👆

lucid thorn
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I prefer json as much as the next guy, but I've seen some things done with xml 😂

sudden pulsar
#

That thing should never be used no matter the usecase

crude marsh
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if you have a choice and you choose xml, you are just really into pain and suffering

faint bobcat
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.txt

sudden pulsar
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Parsing XML files a such a fucking PITA in comparison to… anything else

lucid thorn
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oh 1000% 😂

crude marsh
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man that inputmap.xml was really a hole in one

late marlin
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Man, i am so sick of people hating on the graphics of this Game like "during day it's too bright, during night it's too dark"... Then go play your grey looking games from 20 years ago man. I love when I have to rely on a lamp because you cant see anything during the night. That's next gen to me

crude marsh
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the game looks awful so

nova cargo
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ya

dire pilot
lucid thorn
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I haven't found a way to make night truly dark but I guess I've been around towns

soft timber
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So how final is this version of RenoDX for this game? Still a lot to do?

faint bobcat
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The game isn't done until I say we are done

late marlin
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I think it is the best looking game i have ever Seen. Especially with RR. And set up multi frame gen properly and it works flawlessly. But they all have no idea what they are doing with frame gen

crude marsh
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there are many legitimate reasons to hate on the graphics, and that would be due to poor technical implementation across the board with an extreme amount of artifacting, upscaling problems, shadow problems, etc etc

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huge mess

lucid thorn
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I would like to fix my pop ins at least :p

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I have a lot of vram, make my gpu work for it 😄

vivid iris
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none of the stuff forge is working on has gone in yet 😅

delicate merlin
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if youve played the game and are going to wait for the mod to be finished youll forget all the complicated controls 😭

vivid iris
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there will be some really cool things getting added to this

late marlin
vivid iris
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also, is there no way to turn off motion blur?

lucid thorn
lucid thorn
crude marsh
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accessibility

soft timber
vivid iris
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okay cool I won't add a slider then

ember tulip
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the blur setting

ocean onyx
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Can you add more intensity

late marlin
ocean onyx
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I thought it didn't have enough

abstract hawk
crude marsh
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I was considering playing oblivion remastered to cleanse my eyes with much better graphics

lucid thorn
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Also random question, but I'm 99% sure this wasn't the case and I didn't notice it until tonight but has anybody noticed that hitting M actually brings up the map now? I didn't see it in the key binds either

faint bobcat
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both of those are WTF

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it doesnt cost anything

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and it would box improve RT presentation

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and fix shimmering

soft timber
faint bobcat
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and noise

faint bobcat
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I already did in other games

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but DX12 is a bit harder

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getting RR to apply to voxelGI

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I dunno

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that requires calling RR

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what I can do in the meanwhile is a cope solution

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so atleast VoxelGI has some denoising

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instead of nothing

late marlin
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Yes the upscaling at RR is a bit weird. At 4k dlss Performance i get more artifacts on the body and faces when i speak to them and when it's zooming in than with ultra Performance or balanced. It's weird

faint bobcat
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its the #1 cause of window shimmering

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why they didnt run denoiser

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I dunno

soft timber
faint bobcat
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Engine side

crude marsh
soft timber
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Tbh the main issues for me about this game visually is definitely the noise/shimmering. And the ridiculous sharping

crude marsh
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I would love to make the foliage not look 2017

faint bobcat
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I am dealing with shaders only

late marlin
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It is the same kind of popin that black desert also has. Seems like this engine is not good in making lod more seemless

faint bobcat
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I might join in on the vibe coding

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reverse enginerr the .exe

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but I have my hands full already

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with shaders

crude marsh
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yeah, I had no luck finding shadow map stuff in the exe my first go around

faint bobcat
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and shitposting

lucid thorn
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damn I gotta keep an eye on what you guys are working on

faint bobcat
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RenoDX magmun opus

crude marsh
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but I am trying to force all the trees to be LOD 0 currently....

faint bobcat
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Only the middest games get our attention

crude marsh
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so true

faint bobcat
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RenoDX and Luma exists because of Starfield

late marlin
faint bobcat
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reverse enginerr

crude marsh
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no, had to reverse engineer all of their assets

faint bobcat
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their configs are all locked down

foggy cove
modest drum
lucid thorn
faint bobcat
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on their whole RT pipeline

soft timber
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So

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What was up with digital foundry and basically every single tech YouTuber and YouTuber who played the game praise this games tech and graphics lol

ocean onyx
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Blind

faint bobcat
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marketing

soft timber
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Like I don't think it's the ugliest game ever. And I think it can be pretty at times.

ocean onyx
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Df is washed

soft timber
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But it's not some revolution

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Lots of games look better

crude marsh
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this game has the most artifacting i have seen in a long time

modest drum
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Every video I saw on this game has the same wobbly artifacts on vegetations and shadows

crude marsh
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and some of the worst LODs

cobalt sorrel
ocean onyx
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Damn I got in bed before I could test

crude marsh
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and the light sources are all just.... really wrong somehow

soft timber
# crude marsh and some of the worst LODs

Yeah see, the LODs are one of the biggest things prasied I saw. That "the LODs seem genuinely next gen in this game. The draw distance is unlike anything I've seen before"

late marlin
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I really wish there was a Mod on nexusmods for example that makes the fps significantly better without noticable visual Impact. Like some UE mods. I know some people say they don't work, but I also see fps improvements. It's Not UE so who knows if it's possible

crude marsh
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its not possible in any similar way to UE

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they have already decimated the quality of everything possible (except for forcing restir with RR)

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theres just a ton of waste in their rendering pipeline too

wise flax
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I've found 2 ways to get the game to look pretty good and limit artifacting. DLAA without RR and cinematic lighting instead of max. The other options is RR, but performance is unplayable with DLAA+RR even with a 5090 imo. The issue is DLAA+HDR is broken so that option isn't really an option until its fixed...

modest drum
crude marsh
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if you want good lighting you also have to use RR, but yeah its painful, tradeoffs either way

wise flax
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Yeah because DLSS causes more artifacting even at quality. DLAA or bust right now...

sick monolith
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i keep refreshing until i see the title here Stronge

crude marsh
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it shouldnt, but they did some bad stuff with upscaling

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a ton of things in the game are already rendered at really low resolution even at DLAA

wise flax
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I honestly think it looks better with DLAA on and no RR vs RR on and DLSS Quality. It boils down to are you willing to accept way more artifacting (and no rain) for better lighting with RR.

drowsy iron
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HDR lookg muc better now, good work fellas

naive terrace
vivid iris
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crimson desert renodx should install fine through rdxc now for those that care

lucid thorn
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I'm heading to bed, but I look forward to your guys work over time on this 👀

fresh sparrow
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I'm confused by the LOD/pop-in because it doesn't feel like those small things would be taking up much resources even if they were drawing in at 10x the distance

wise flax
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It's crazy that there isn't a setting to increase draw distance and reduce pop in.

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I will say even with all of the issues the game is gorgeous if you can dial in settings to reduce shimmering.

sick monolith
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what is rdxc

crude marsh
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my eyes get too tired from everything constantly flickering

modest drum
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So RR doesnt fix it?

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I heard the game forces VRS, maybe patch that out?

wise flax
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It's not so bad imo with DLSS 4.0 DLAA RR off and Cinematic lighting instead of max. Issue is the black box glitch with DLAA+HDR...

crude marsh
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there are just a very high number of artifacts no matter what you do and tons of constant popping

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especially with LODs, shadows, and lights the scene is constantly changing

fresh sparrow
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I was considering throwing in depth of field in reshade to try mitigate some of the further out pop-in but the depth buffer doesn't work in the game either

modest drum
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Oh yeah even on PS5 pro I can see random black pixels like artifacting

crude marsh
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Forge is working on some shadow stuff that should help

wise flax
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It's been nauseating for me without DLAA.

sick monolith
wise flax
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I'm considering turning HDR off just so I can use DLAA

cobalt sorrel
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chromatic abberation and sharpness sliders not working still with AMD FG on in the new build, im on a 9070 XT. sharpening works when FG is disabled but chromatic aberration slider does not still. tested both tonemappers and both fsr native aa and fsr quality

soft timber
sick monolith
modest drum
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Maybe this game has AMD/Nvidia shader variants (wave size optimization for different vendors)

feral bluff
soft timber
faint bobcat
wise flax
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@soft timber DLAA+HDR causes this weird black line/bar to flicker across the top of the screen. It also sometimes moves to the middle of the screen.

faint bobcat
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I will take a look

crude marsh
faint bobcat
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I cant cope

modest drum
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Since the game has restir, the RT should have many bounces after a lot of frames?

broken dirge
feral bluff
sick monolith
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since DLSS is broken anyone tried LS upscaling yet?

wise flax
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Has anyone else had issues with The Lilium HDR analysis tool causing crashing in some games with Reshade 6.7.3?

faint bobcat
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Disabling it solves it

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I took a look and the code is abysmal

crude marsh
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so you are just gonna disable it right

faint bobcat
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no

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I will rework it

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keep creative intent

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without issues

crude marsh
vivid iris
sick monolith
crude marsh
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the RTGI is much much much lower quality without RR

soft timber
cobalt sorrel
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let me check adrenalin recording settings ill just show me playin with the sliders so u can see

modest drum
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@faint bobcat oh yeah you posted this before, how many groups are dispatched in the dispatch rays call actually

wise flax
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@soft timber What are you using for upscaling with RR? DLSS Q adds just as much shimmering as having RR off.

crude marsh
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RR is an upscaler

wise flax
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But it requires DLSS to run no?

crude marsh
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its standalone

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includes SR

zenith belfry
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what preset for RR does the game use natively?

sick monolith
cobalt sorrel
vivid iris
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yeah idk then

zenith belfry
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I assume its preset D

analog root
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It's preset D

zenith belfry
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I guess it already uses the optimal one then

crude marsh
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the only thing that has used E as a default is half life RTX

wise flax
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Wait nvm I'm very tired and still confused are you talking about enabling RR outside of the game through NVPI or something? In game it requires DLSS to enable?

analog root
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Did someone test preset E in this game?

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Don't know if changes anything

wise flax
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If you turn off DLSS it automatically turns of RR unless I've missed something.

worn ibex
crude marsh
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I just mean technically RR operates standalone

worn ibex
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Try Elden ring, it acc has art style

crude marsh
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ye Elden Ring is nice, I just meant purely from graphics standpoint

worn ibex
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God ER is so beautiful man

wise flax
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Ah gotcha I was more meaning which upscaler he was using for performance hit/quality tradeoff. with RR & DLAA you're well below 60fps with a 5090/9850x3d.

worn ibex
crude marsh
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Avowed right now is quite solid with latest mod

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oblivion has the best large open world reflections though

worn ibex
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Be wary that I have no idea what you’ve done with U+ and oblivion atm because my game kept crashing 💀

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and I got bored of it

sick monolith
crude marsh
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and the grass density/trees would be more similar to this game, except rendered in high detail

worn ibex
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Or what’s its name, Avatar frontiers of pandora/AC shadows

crude marsh
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KCD 2 is nice, but screen space hurts

worn ibex
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Oh

wise flax
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No clue I don't use Optiscaler as I've not run into a situation where I've needed it with an Nvidia gpu.

crude marsh
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Avatar is nice at times, but falls short in RT a bit and tends to be rather blurry, very nice scenes though

modest drum
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Weird why KCD2 doesnt use its voxels for base reflection

nova cargo
modest drum
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Then overlay SSR on it would be so nice

wise flax
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@nova cargo I ran into it with Nioh 3.

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I tried updating/reinstalling reshade with no luck so I just stopped using Liliums for now.

summer notch
worn ibex
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@faint bobcat what changes are you making

faint bobcat
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fixing shadow code atm

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to stop shimmering

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One of the RT shaders griefed decomp

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so I am waiting for Shortuse to get back to me

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after that I will add EON BRDF

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to replace lambert

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then fix displacement warping

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and shimmering

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after that kys

cobalt sorrel
brisk rain
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👍

worn ibex
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If this is from blind then it can be true yeah

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You need a company email to log in

velvet cliff
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Is this game's engine really that closed? How is there still no mod to turn off chromatic abberation and sharpening

worn ibex
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But here’s the thing

sly swift
worn ibex
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I can’t find this in blind

sly swift
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oh

worn ibex
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It could be a private channel

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Of pearl abyss devs

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But if it is then who put this out there

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Yeah I didn’t find it on blind

sly swift
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the poster does mention something about it being on an exclusive channel but is leaked throughout Korean communities

cobalt sorrel
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testing off but i dont think it does anything. i'll lyk in a sec

vivid iris
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there might just be another shader that gets loaded in for fsr4 for some weird reason

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in which case I can't test it, I'd need someone with a 9000 series card to load up the devkit and send me the shader dump

ember tulip
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how hard is it?

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ive never done it before but id be willing

hardy owl
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Hi there, where do I find the file to download the Chromatic aberration toggle?

vivid iris
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install this like any other renodx mod

ember tulip
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take out the current one id imagine yea

vivid iris
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load into the game fully, make sure you have fsr4 on

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then click the dump shaders button

daring orbit
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Trying preset E now

vivid iris
ember tulip
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oh okay

vivid iris
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the shaders will dump into a renodx-dev folder in the game's directory

cobalt sorrel
vivid iris
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if sharpness works than ca should too, they're in the same shader

ember tulip
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loading standby

cobalt sorrel
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CA slider doesnt change anything for me, what u saw in my clip with FG on is the same with FG off, except sharpness works. FG enabled both sliders do nothing

sick monolith
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what driver you guys using?

cobalt sorrel
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oh kressara you're doing it? do u need me to do it too Jon? I could but if ur already on it i'll wait

ember tulip
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done

vivid iris
cobalt sorrel
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ok good thing i installed the analysis too lol, i'll check

ember tulip
#

yea CA does seem to work but sharpening doesnt

vivid iris
#

it should look like there's a lot of wcg color with ca maxed out that goes away as you lower it

ember tulip
#

correct

vivid iris
#

wait how are you guys getting opposite outcomes blobsweat

ember tulip
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🤷‍♂️

cobalt sorrel
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im wrong about chromatic abberation when FG is off, the picture just doesnt rlly change much at all like i normally can see in other games

vivid iris
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okay it'll take a while for these to decompile

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yeah it's not a super aggressive distoration all that often, but it messes up colors in a way that most CA shaders don't

cobalt sorrel
vivid iris
#

how about with framegen on?

cobalt sorrel
#

so that was just using FSR 4.1 Native no FG, means its working?

ember tulip
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the CIE changed

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so yea id say so

cobalt sorrel
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checking with FG now, but i know sharpness on native aa or fsr quality wasnt doin anything

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sharpness i can instantly see

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checking

vivid iris
#

oh, right, fsr doesn't use the sharpening for some reason

sick monolith
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CA is tied to color space? cie chart shows bt2020 at 100 CA

ember tulip
#

oh so everything is fine then 😂

vivid iris
#

I'd guess they don't use it because fsr has cas built in

ember tulip
#

shame we cant tune it though like other games allow for

vivid iris
cobalt sorrel
#

so CA working with FG bc it's changing, but sharpess isnt doing anything when i move it, and visibily no sharpness being changed. This time i used FSR 4.1 quality

ember tulip
#

yea jon said fsr doesnt use sharpness

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cause its built in

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its just bad

cobalt sorrel
#

but the first clip i shared i had fsr native AA and sharpness changes

vivid iris
#

they may have overtuned it

young pebble
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does renodx only works in hdr mode? tried in crimson desert, not working in sdr, only wokring in hdr

cobalt sorrel
#

same for fsr quality

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only not applying when i have FG on

vivid iris
#

might be a native thing specifically

cobalt sorrel
#

fsr quality sharpness works too without FG tho

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i can raise it

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so somehow its being applied on top of fsr but not when u enable FG then?

ember tulip
#

jon might find something in my shader dump

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my FG is on so if its there it'll pop up

vivid iris
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oh yeah that's what it was, weird fsr framegen thing

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sorry for being forgetful lmao

cobalt sorrel
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no ur good! sorry for any confusion, at least i can see that the CA slider is actually working. my fault, didnt know i could check in the analysis for CA

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and thats why i got confused bc sharpness slider also was working whenever i kept FG off, the second FG is on, the game stays super sharpened even at 0 and slider doesnt work

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but CA with FG was working so weird

hardy owl
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I want to confirm that the CA aberration toggle and sharpening in HDR works really well. Just installed it and looks much better

cobalt sorrel
#

without the mod, FSR 4.1 Native AA is insanely sharp, thats how i noticed. the mod with 0 sharpness no FG helps so much.

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wait. check this out. its def some type of correction to sharpening FG is doing i think

spare quartz
cobalt sorrel
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FSR Native AA, reno mod disabled

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FSR Native AA + FG and reno mod disabled, look at the difference. it's like correcting the oversharpening

worn ibex
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It’s not good for my mental health yeah

spare quartz
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i remember it was logged in on my phone for like 6 months after I left a company with email deactivated

gilded cloak
#

Guys is the HDR mod out for this game

vivid iris
#

pins

ember tulip
#

woo!

gilded cloak
vivid iris
spare quartz
vivid iris
#

yes

ember tulip
#

yea makes it more like the vanilla acesv2 tonemap

hardy owl
vivid iris
#

there are ko-fi links as buttons in the mod for all of us

spare quartz
#

I can adjust the exposure slider in the mod to change that right?

gilded cloak
hardy owl
gilded cloak
#

I know forge

vivid iris
vivid iris
gilded cloak
#

Bro Jon should I just install reshade and put your file in installation folder or is there anything else I need to do please

vivid iris
#

that's all. HDR needs to be on in game

gilded cloak
#

Ok thanks bro

spare quartz
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thx for the mod ❤️

gilded cloak
#

Reshade 6.7.3 with add on support right?

vivid iris
#

yep

gilded cloak
#

Sorry to ask this but direct X 10/11/12 is what I have to choose while installing reshade right? Jon

vivid iris
#

yeah, dx12

rough granite
#

Just woke up, Thanks for the add on 🙏

As there been progress on shadows and pop in?

vivid iris
#

forge is making progress, nothing ready yet

hardy owl
#

in forge we trust

vivid iris
#

I'm headin to bed now

cobalt sorrel
#

get some rest and thanks for ur help earlier Jon

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thinking AMD FG just overrides sharpness or something, its less sharp than vanilla when u turn it on at least

gilded cloak
#

Jon last question when I go to folder location from steam I don’t see .exe I see folder like 0000 0001 so on but I see that .exe is in bin64 is that where I drop the renodx file?

hardy owl
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yes

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drop it there

cobalt sorrel
#

Hey I can help junior. yes drop everything in bin64

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when u installed reshade, in bin64 u should see a dxgi dll file

faint bobcat
gilded cloak
gilded cloak
cobalt sorrel
#

no problem, the renodx file just goes in same folder

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when u launch the game, press Home to bring up reshade, skip the tutorial, uncheck generic depths and one other thing under Add ons i believe

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make sure just renodx is checked

gilded cloak
#

I got a message causing there were riots loading some add ons
Check the log for more details

hardy owl
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not the normal reshade, the addon support

gilded cloak
#

Lemme check again sorry

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Yes it is addon

hardy owl
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and you put the addon file from RENO where the exe is? then it should work without issues

gilded cloak
#

I checked liliums HDR analysis tool too while installing

cobalt sorrel
#

yeah i did too

gilded cloak
cobalt sorrel
#

so in the bin64 folder inside of crimson desert u have a dxgi file for reshade and the renodx addon correct?

gilded cloak
#

Working fine now I restarted

cobalt sorrel
#

ah ok

gilded cloak
#

Shows no error like it did before

hardy owl
#

awesome

cobalt sorrel
#

cool, do this now

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when u launch the game, press Home to bring up reshade, skip the tutorial, uncheck generic depths and one other thing under Add ons i believe

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make sure only renodx is checked off

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then renodx settings and sliders are in its own tab at the end

gilded cloak
cobalt sorrel
#

yes those 2

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dont need em

worn ibex
cobalt sorrel
#

it will say u have to reboot game for them to take effect

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normal

worn ibex
#

Has VRS disable fix been found

gilded cloak
cobalt sorrel
#

yes

gilded cloak
#

Thanks bro

cobalt sorrel
#

no problem, the analysis tool can be toggled on and off under Home i think just so u can see how the sliders impact

spare quartz
#

I clicked the reset button on exposure and it reverted to the exposure in the older version of the mod

cobalt sorrel
#

its how u can test and see sharpness (though this u can visibly see easily) and chromatic abberation sliders are working

gilded cloak
cobalt sorrel
#

leave most things default, it's preference. if you dont like CA or sharpening and film grain, turn all those down to 0 at bottom

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everything else i leave default typically

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u can switch the tonemapper to see which u prefer too

cobalt sorrel
#

chromatic aberration

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strongly suggest 0 but thats me, most people dont like it in my experience but in this game is isnt super aggressive to my eye

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but i disable in every game that allows. thank these gentlemen for mods like this

faint bobcat
#

@crude marsh I think I narrowed down your issue

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its not caused by shadows

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but by raymarching from local light sources

faint bobcat
# faint bobcat

local lights are turbo bugged anyways and do stuff like this

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the random black shadow overlay thing going through walls is their raymarching though

cobalt sorrel
#

Idk what works best in this title, im on an AMD gpu so dont have dlss

hardy owl
cobalt sorrel
#

if you can use DLAA, use that and just reduce sharpening

hardy owl
#

I honestly think its better just to play with the default TAA this game has wait for the developers to fix dlss

cobalt sorrel
#

im using FSR 4 Native AA, it works better than upscaling like gonzo said rn

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preference honestly, to ur eye something might look better than what i think

#

certain things bother people less than others

uneven harness
#

For me game look very good on 4k with dlss(4.0) quality

#

I can't use ray reconstruction if i don't use upscaling

fleet jacinth
#

dont worry, nobody can

subtle sinew
crude marsh
#

TFW RR is also enabling stuff used for pathtracing

#

and increasing ray samples a lot

crude marsh
gilded cloak
#

@hardy owl even without upscaling the water looks horrendous

#

I don’t know what’s wrong

neon whale
#

man screw RR, the performance hit is too much. just gonna play DLAA and all Cinematic

carmine stump
#

Everytime I switch back to standard denoiser to check how its looking in certain places and time of day, I'm shocked.

narrow frost
#

There's an entirely separate denoiser that gets used together with other RT functions which are all baked under the Ray Reconstruction option.
It's pretty much as demanding as PT, they use a extremely lightweight denoiser without RR when using just RT - that's why some places such as inside churches has extremely noisy shimmering glare everywhere with it off.

fleet jacinth
#

does the rain still vanish with RR?

carmine stump
narrow frost
carmine stump
#

Yes, 30% performance impact on top with max lighting is horrendous.

narrow frost
#

As you can see it adds RT Shadows, messes with meshes and bounce lighting etc.

#

so the "RR" is a bit misleading lol.

carmine stump
#

Shadows are crucial

#

But biggest issue is the standard denoiser in this game.

sterile sable
# carmine stump Yes, 30% performance impact on top with max lighting is horrendous.

I found out yesterday that IF you play with FG and crank mouse acceleration to 100 there's no input lag (nvidia tool shows 40 ms latency with max settings fg x4 at 1440p with 5080/90800x3d). The real issue is horrendous flickering/boiling. This game looks very impressive in some still images but in motion it's disaster. Also any dlss settings but DLAA making image blurrier

#

also this shit. I noticed on some objects like actual mesh is bigger

narrow frost
crude marsh
#

its enabling restir and increasing the number of samples significantly

uneven harness
fleet jacinth
#

man i wish i could use dc/sk with renodx here, just cant it it to work together

solar bone
#

The flickering shadows are terrible in this game

#

They're not being rendered past 5 feet

uneven harness
sterile sable
#

dunno about controller (game has separate controller acceleration setting I bet it do same thing as mouse one) I've seen controller remap mod but I guess I will play with mouse and keyboard default controller experience is bad for me because of bad scheme

solar bone
#

they definitely didn't hire good people to do the graphics stuff

sterile sable
crude marsh
#

RR is only way to get decent lighting, but yeah it shouldnt be turning on PT stuff and increasing samples by 8x

solar bone
#

Also putting Lighting to max cuts your fps by like 100+

crude marsh
#

game barely has RTGI without RR

solar bone
#

yeah it's terrible without it

crude marsh
#

just a mess of an implementation

tame vault
#

RR with DLSS Performance, FGx2, RCAS and RenoDX is very playable for me now

#

120dps lock via DC

solar bone
#

also pisses me off you cannot have anything overridden in nvidia app or you get black screen

tame vault
#

Maybe textures are softer? I hope that gets resolved but it's not bothering me

sterile sable
tame vault
#

4K

#

5090 9800x3d

sterile sable
solar bone
#

5080 is more than enough for this game

uneven harness
narrow frost
carmine stump
solar bone
#

Well it did for me

#

once i turned it off no issues

crude marsh
#

you cant override scale

solar bone
#

also the shitty black flickering bar on top of the screen when using HDR with DLAA

tame vault
hardy owl
uneven harness
tame vault
#

The very beginning fight with all the fire is pretty demanding. You won't be getting 130 there with RR and DLSS quality

crude marsh
#

game definitely doesn't perform well

tame vault
#

Locking a bit lower reduces GPU load which reduces latency

crude marsh
#

5k x 2k I get 45-50 base with RTX 6000

#

dlss balanced

solar bone
wise flax
#

@tame vault From what I've seen and heard that fire scene is one of the heaviest in the entire game.

crude marsh
tame vault
crude marsh
#

Forge will have some fixes for shadows and a couple other things

solar bone
tame vault
#

Hate constantly checking stuff

hardy owl
crude marsh
#

I have been trying to unfuck the trees

solar bone
#

Can't wait till you guys find and fix all the shit devs can't as per usual

crude marsh
#

0 chance devs will fix most of this

#

they would need to rework a lot of the rendering pipeline

solar bone
#

Sadly that's been the case for long

crude marsh
#

game is absurdly busted

wise flax
#

I'm not hard to please if I can get HDR+DLAA without the black bar glitch and maybe a bit less shimmer/flicker I'd be happy.

sterile sable
hardy owl
solar bone
crude marsh
wise flax
#

Oh and also a way to reduce pop in, but idk if that one will happen...

narrow frost
#

Sorry to be asking this kinda in the middle of it all, haven't kept track in this server for a while so likely missed it.
Is there an estimate when a RenoDX mod is out for Crimson Desert?

solar bone
#

they really thought people wouldn't get pissed off from things being rendered at 144p 5 feet away from your character

hardy owl
crude marsh
solar bone
wise flax
#

What settings? Mine don't look that bad at any distance.

wise flax
#

What the hell I have my game open and I don't see any like that

uneven harness
narrow frost
carmine stump
# crude marsh

Lmao, dat one tree caught my attention too. Stands pretty alone there and just looking awful XD

crude marsh
#

yeah most of the trees in the game look........... not good

wise flax
#

Is that not a lower setting thing?

crude marsh
#

no

solar bone
#

I'm just glad we can turn off that god awful CA in Reno

hardy owl
solar bone
#

what are devs smoking to EVER think of adding Chromatic Aberration

wise flax
#

Weird I'm in a forest right now and they don't look nearly as bad

#

Not perfect, but not a blob like that picture

hardy owl
tame vault
#

The existing RenoDX already saves the game imo

crude marsh
#

they start looking bad at around idk, 20 meters

tame vault
#

Can't wait to see what else you all cook ypt

wise flax
#

The worst I'm seeing with trees is shadow flickering

crude marsh
#

nah they are very low quality geometry

solar bone
#

Shadows are one of the biggest offenders right now

#

then trees

carmine stump
narrow frost
lyric aurora
#

Yeah honestly the pop in and flickering shadow are actaully horrendous event with all Max

wise flax
#

Maybe certain types of trees are worse. Most of the trees I'm nearby are like pines with less foliage.

solar bone
#

At least Reno fixes the oversaturated mess the game otherwise is

crude marsh
#

the pines look pretty 2D not that far away IIRC

solar bone
#

Smoke and especially from chimneys also looks like fucking minecraft bricks being shat out of them

crude marsh
#

yeah, they abuse VRS as in, they render a lot of things low resolution

solar bone
#

I am so tired of devs using these shit implementations of clouds as well

warm idol
solar bone
#

stop using volumetric clouds when they look like SHIT

wise flax
#

Ah I see what you're talkling about. For me it's trees at about 100+m away that if you look closely they're much lower quality

crude marsh
#

the clouds are like 1/4 res at best with heavy dithering, resulting in heavy disocclusion noise

solar bone
#

I can't recall a game where they had actually good looking volumetric clouds

#

Usually mods had to fix them

warm idol
#

Is it just me, or is night time super bright now? Its lighter than RDR2 night time. On release day it was really dark which I loved. Is this something to do with the mod?

solar bone
#

even with hdr

wise flax
#

Also strangely some trees far away look ok, while others closer look horrible.

crude marsh
#

its darker with reno

solar bone
#

thankfully

#

it was like walking around at afternoon in vanilla

#

but hdr is also a broken mess in vanilla

sterile sable
hardy owl
solar bone
warm idol
#

I swear, yesterday I was walking around at night and it was really dark, it as raining at the time, so maybe that caused it.

narrow frost
warm idol
#

this is at 3.52am!

sterile sable
wise flax
#

It's much worse inside as shadows look broken and noisy unless you're running DLAA which cleans them up a good bit.

#

Inside they shimmer and outside they flicker lol

sterile sable
warm idol
#

Release day in the rain at night, unsure of the time. But that is a HUGE difference.

crude marsh
#

also the fact game looks like a barren wasteland cause of draw distances makes me sad looking out over big scenes

solar bone
#

Had to use some colorlab settings as well to get the colors right

#

and a couple of curve settings

crude marsh
#

where's the foliage

sterile sable
#

Do I use Lillium's black floor fix with reno in pinned message?

wise flax
#

eww is that a cinematic foliage?

crude marsh
#

yes

wise flax
#

oof

crude marsh
#

just no grass or bushes and trees are thinned out

solar bone
#

Beautiful foliage FeelsStrongMan

wise flax
#

It's criminal there are no LOD/Draw Distance settings when this game rarely uses more than 9gb vram at 4k max settings...

elfin hollow
stuck plaza
#

hi i have reno installed on crimson and i see the renodx reshade menu and can change settings, but nothing happens when i change the settings, there is no change in image

solar bone
wise flax
#

@elfin hollow It's the combination of DLAA+HDR.

narrow frost
# crude marsh where's the foliage

Don't worry, they'll pop in when you get closer. 😄
The dandelions just thrusting out of the ground from a 5 meter radius when riding the horse lol.

hardy owl
crude marsh
stuck plaza
crude marsh
#

standing still and seeing a tuft of grass pop up here and there

narrow frost
hardy owl
stuck plaza
#

here is my windows setting and game setting

wise flax
#

If I hadn't gotten this game free when I bought my 9850x3d I probably would have refunded and waited for a sale.

hardy owl
#

But honestly that should work

stuck plaza
solar bone
crude marsh
#

fullscreen generally not recommended these days

hardy owl
hardy owl
crude marsh
#

guessing that turning off upscaling breaks it, or its working

wise flax
#

This game may have the worst controls of any game I've ever played.

foggy cove
#

i remember having the same issue that was on the first build though so i just assumed it wasn't in it yet

wise flax
#

It takes an act of congress and a 4 leaf clover to climb a fucking ladder half the time...

solar bone
#

Really liking this colorlab setting making the game look less like a cyan color palette mess

stuck plaza
#

it works now

late marlin
hardy owl
crude marsh
#

never touched RDR2, story cowboy game sounds dreadfully boring to me

hardy owl
solar bone
#

A lot of people compare this to RDR2

#

Modding RDR2 is fucking ass though

narrow frost
solar bone
#

you do one thing wrong the whole thing breaks

#

and you want those texture packs and what not to make the game look good

#

Quite surprised no one made a Reno for it until now

wise flax
#

One positive about Crimson Desert is that I have not crashed yet despite leaving it minimized for 30+ minutes, doing tons of other shit on my pc, constantly changing settings etc.

late marlin
foggy cove
narrow frost
late marlin
vital bay
#

Hi, don't want to distract from the important work you guys are doing here so i'll try to keep this short in a message. I just installed RDXC trying to mod crimson deserts awful sharpening and CA out, but after installing all 3 components, the game refuses to start past the splash screen, just hangs in my task manager. I've only tried using DC Mode 1, is there something other i should be using? Thank you!

crude marsh
#

general rule of thumb for E is less noise, more ghosting, slightly blurrier, is how it is in most games

tame vault
#

Other annoyances:

Adaptive triggers seemingly don't work, at all
On launch the game window doesn't take focus. I have to alt tab every time

wise flax
#

RDR and this aren't similar in many ways outside of big open world with a ton of shit to do. RDR is extremely story/character driven while CD is well idk yet tbh despite quite a few hrs. The story is dogshit, combat I'm on the fence about and open world feels huge but shallow...

crude marsh
narrow frost
teal pumice
hardy owl
sterile sable
# sterile sable these are max settings with rr<:kekpepehands:1409649023870173377>

I just checked and in 4k DLSS perf it's not a mess like that, you can see boiling still but it's drastically reduced, with DLAA 1440p there is no boiling at all but you all know about that cring black bar on top, something is really messed up in pipeline/shaders. Good thing it definitely fixable bad thing I doubt devs going to do it (first impression ruined anyway)

narrow frost
sterile sable
solar bone
hardy owl
sterile sable
#

also how dafuq you take strongbox located in this manor

teal pumice
#

the former is outdated and required fullscreen

narrow frost
teal pumice
#

no just general hdr ouput

narrow frost
#

ahh

foggy cove
#

list goes on

teal pumice
#

tldr, elden ring (and some other game) use driver for hdr ouput instead of windows os

#

which requires fullscreen

#

and its outdated and buggy

#

it exists because windows didnt support hdr back in 2016 or so

foggy cove
#

i really don't understand why there's so many games that don't just use the stick for running

teal pumice
#

should never be used after windows supported it

wise flax
#

Elden Ring and Sekiro HDR were both so buggy with fullscreen and sometimes just randomly didn't work and would be completely washed out.

sterile sable
teal pumice
#

nvidia also dont want to fix it apparently

#

because its useless after windows official supported hdr

solar bone
real idol
hardy owl
wise flax
#

It's not great on a 5090 either...

foggy cove
solar bone
narrow frost
wise flax
#

Also the fact that the game released without any type of storage chest/container is wild...

#

They give you a million different random items and no way to store things.

sterile sable
real idol
thick hull
velvet cliff
real idol
#

I shudder to think

velvet cliff
#

The game was supposed to be a mmo like Black Desert, where you pay for inventory

#

real money pay

#

guess the transition didn't turn out perfect

wise flax
#

Eh maybe, but even if so they pivoted from that a long time ago. It just seems like they didn't do enough QA or testing.

velvet cliff
#

I think they only decided their mind on making this complete single player in 2024 late or something

narrow frost
wise flax
#

I mean that would still give them a year to add a storage chest to the quite possibly biggest explorable rpg world ever made. I just don't understand how something like that slips between the cracks.

real idol
sterile sable
real idol
#

Are you doing RR or 4.5?

#

should be 4 if dlss

tame vault
#

One good thing, the game is verrrrry smooth. Camera panning etc

sterile sable
wise flax
#

Issue is with DLAA and HDR you get the black bar glitch..

faint bobcat
#

wow

#

I just put the dots together

#

this must be the 'we use pathtraced diffuse solution'

#

becasuse they have ReSTIR

#

so they werent lying

real idol
#

At least the HUD is longer being affected by FG. Donno how they shipped the game without implememnting that basic feature

faint bobcat
#

just poorly communicated

hardy owl
real idol
faint bobcat
#

its not RR alone thats eating 50% perf

#

that would be dumb

#

its RR + ReSTIR

#

the game isnt using 'max' lighting

#

its using max max

#

they just lock the menu down to say max

hardy owl
#

I see. Weird that they didn't offer an slider to choose the quality

late marlin
#

and there is probably no way to lower lighting quality while rr is active, right?

faint bobcat
#

no

#

I cant change engine side stuff

#

RR forces ReSTIR

hardy owl
faint bobcat
#

caused by shaders

#

I cant adjust major CPU code

#

Reno doesnt have those capabilities

#

without reverse engineering

#

I can modify shader code

hardy owl
#

I see so you can adjust shaders but not engine related stuff. Interesting. Today I am learning a lot lol

faint bobcat
#

and shaders are responisble for well shading everything

#

if the data that is being passed on to the shaders is already cooked from CPU/engine then rip

#

not much I can do

#

I could upgraded shadowmap RTVs and such. Increase resolution

rough granite
#

Your video with the red area used for LOD was interesting, are you able to increase its size?

faint bobcat
#

no

#

LODs are stricly CPU

#

and Engine side

#

the engine tells the game to have X LODs and draw distance before anything even reaches shaders

solar bone
#

anyone want some cloud soup?

rough granite
#

Arf sad

faint bobcat
#

clouds are 99% shader side

#

outside of textures and SRVs they use that are precomputed for the clouds

ornate arch
#

how do i download the mod ?

tame vault
#

What's your current thinking in terms of priorities to fix?

faint bobcat
#

shadows and displacement mapping

solar bone
#

YES

faint bobcat
#

they both fuk one another up

solar bone
#

shadows are awful

tame vault
#

Awesome 👍🏻

faint bobcat
#

and cause shimmering

solar bone
#

some shadows flicker literally at any distance

faint bobcat
#

but I am waiting for Shortfuse

#

since he has working decomp

hardy owl
#

That alone will make a big difference I believe. I wish we had a slider for LOD to have a wider range though

solar bone
#

Also shit pop-ins

#

stuff literally pops in right next to you

tame vault
#

Get used to it

#

☹️

hardy owl
tame vault
#

Read up

#

Maybe longer term yeah

#

It's a lot of effort to invest into this engine though

#

Not like UE

#

Maybe the Devs will fix!

faint bobcat
#

either the shader is doing something bad

#

or its again engine side draw distance

#

I can just disable the shader

#

less pop in of stuff

#

and random twigs dont spawn in a caslte throne room

hardy owl
#

That would definitely help

faint bobcat
#

or manor

pearl wren
#

I saw on YouTube that setting foliage to high eliminates the close range clutter that pops in.

tame vault
#

Such a big compromise though

tame vault
drowsy iron
#

You guys are wizards

sterile sable
#

well unfortunaly negative lod bias tweaks in nvpi don't have effect on game mismatched scale

#

when using dlss

hardy owl
fleet jacinth
#

problem solved!

#

cant have pop in issues if they never appear in the first place

tame vault
#

Time to load into game is super long

#

Longest I can remember. Makes me miss forspoken

narrow frost
rough granite
rough granite
narrow frost
rough granite
#

but maybe its a feature called Retro loading times

tame vault
#

All of that said, I'm enjoying the game. It's a weird, weird blend of RDR2 and Forspoken

sick monolith
#

should i lower the exposure slider to 80 if i dont want the bump?

narrow frost
hardy owl
tame vault
#

I quite like having to learn it's craziness! Rather than copy paste ue5

rough granite
hardy owl
#

Actually I just tried foliage to Medium and the popping is much less severe. And there is still tons of foliage. Its worth trying

sterile sable
#

It really seems like they messed up and with choosing dlss settings (quality/balanced/performance) they're applying same render scale to final image or something like that (or maybe just effects like shadows). Was unable to fix it through negative lod bias. I doubt community will be able to fix it and it's a real problem

solar bone
hardy owl
jade lava
wise flax
#

Shadows rumor?

jade lava
#

plus with RC on the game is the remake of itself, so DLAA is no viable

hardy owl
#

Yes it helps

jade lava
#

They probably patched it already, need to check, didn't play much today

wise flax
#

Idk I'm off to bed hopefully we get a patch for DLAA soon though.

hardy owl
jade lava
#

but DLSS4 has ghosting

green gulch
#

u guys playing with dlaa? so u have rt off?

jade lava
#

and apparently they fixed DLSS4.5

real idol
#

I feel like the sharpening is still there with this addon.

hardy owl
#

But ray reconstruction don't work with DLSS4.5 right?

jade lava
real idol
#

it defaults to D

hardy owl
#

All the options in this game are basically a pick your poison thing lol

jade lava
#

and wait for more patches

#

what gpu do you have

hardy owl
#

Yeah I am doing that. 4090

green gulch
#

i have 5070 ti

jade lava
hardy owl
#

RR plus DLSS quality, everything cinematic except for foliage to medium because it reduces a lot of clutter popping

#

4k

jade lava
#

btw renomod (reshade i suppose) decided to break my game right now, the initial banner when you launch the game glitches and it crashes

#

tried with different dll names, same

jade lava
#

rest is amazing tho

smoky brook
#

DLSS 4 Vs 4.5 is not a thing if you have RR enabled, RR is a completely different upscaler

jade lava
#

damn the bump mapping and the tessellation (whatever they're using for the streets) is crazy

solar bone
#

The default contrast in the game is also awful

hardy owl
#

I can confirm that rain is visible with Ray Reconstruction, RTGI and DLSS in quality mode

winged crag
#

am i right in thinking this hasnt been released yet?

hardy owl
#

I was worried about that but finally after 10 hours of gameplay, it rains and it works

scenic adder
winged crag
#

ah, thanks!

solar bone
#

so apparently this game uses one of the worst RR implementations which is why it costs so much to even use

hardy owl
#

Everything looks so grainy and noisy with rain. Ugh 😩

solar bone
#

yeah the rain overlay on surfaces is so weird

hardy owl
solar bone
#

some developers are just weird as hell

fleet jacinth
#

Someone make a mod that turns all hold button into normal button presses

#

im tired of having to hold down everything to do anything

sterile sable
# hardy owl I can confirm that rain is visible with Ray Reconstruction, RTGI and DLSS in qua...

And this is actually stupid. IT means that devs were able to fix rain by adjusting something in graphics pipeline. However at the same time they did nothing about boiling and shadows flickering and general image degradation when selecting any dlss but dlaa. Stupid because way of fixing it is SAME as fixing this damn rain.
As stated here https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf
This is how it should be

GitHub

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games - NVIDIA/DLSS

#

and this is how devs implemented it

#

DLSS is somewhere before interface but after post effects

#

hence we have this image shittification with it enabled which get's better the higher you go with final resolution

#

If you go and check Nvidia manual for Ray reconstruction it's basically the same as DLSS one

hardy owl
#

Oh god I am tired boss.

sterile sable
#

So considering they fixed rain they were able to move RR in correct part of pipeline. You can assume that before they fixed it it was AFTER post effects and that's why RR denoiser completely denoised that rain

jade lava
#

the difference is massive between PT on and off

sterile sable
jade lava
#

I just enabled it and it works with 4.5 too

#

yes, RR

#

lemme take some screens

sterile sable
#

No it don't you can verify it by enabling nvidia overlay it won't show preset L with RR enabled

scenic adder
drowsy iron
#

RR different to 4.5

hardy owl
jade lava
#

you mean it forces dlss4?

#

i see, makes sense

solar bone
#

Nvidia hasn't released RR 4.5 yet

jade lava
#

that explains why there are no shadow glitches when you have both DLSS 4.5 and RR flagged on

#

which means DLSS 4.5 is still broken

#

when RR is off

sick monolith
jade lava
hardy owl
#

DLSS 4.5 and RR are not compatible

exotic bridge
analog parrot
#

I was wondering, why is there no ambient occlusion with RR turned off?

jade lava
#

in fact if you remove RR and leave DLSS 4.5 on, shadows start to glitch again (because DLSS 4.5 actually works)

scenic adder
sick monolith
#

take your screenshots with this on.. you will see that it's not working at all

exotic bridge
jade lava
hardy owl
#

When you select RR, the game forces DLSS4 automatically.

jade lava
#

ye

#

but it doesn't grayout to dlss4 in the settings for some reasons, it just keeps 4.5 displayed

solar bone
#

dlss 4.5 has other presets

sick monolith
#

RR preset D is a CNN model

jade lava
#

btw there's no way I can play DLAA + RR + Cinematic settings at 5120x2160 even with this GPU

hardy owl
#

Right. It probably forces Preset D for DLSS

jade lava
#

I am managing 170 fps with DLSS quality + RR + Framegen 2x + All cinematic, the base resolution is way too high

exotic bridge
#

Actually what is the best dlss settings ? RR + DLAA ?

jade lava
hardy owl
solar bone
#

no hdr with dlaa though

jade lava
#

DLAA is hyper broken with black bars too

hardy owl
exotic bridge
#

And with RR off ?

solar bone
hardy owl
exotic bridge
#

Ok thanks

solar bone
#

water also seems completely broken when exposed to certain light

jade lava
#

(screens were in HDR this is the gamebar tonemapped, dont mind that)

jade lava
#

with DLSS4 you dont see the noise

#

does anyone play with the lg45 5120x2160?

finite anchor
jade lava
finite anchor
#

how to check this?

jade lava
#

also did you cru the hdr metadata?

narrow frost
hardy owl
narrow frost
#

used the wrong pic, my bad.

jade lava
jade lava
finite anchor
narrow frost
#

This is with it On.

narrow frost
finite anchor
#

don't want to use windows hdr tool, also I'm using their ICC profile

jade lava
# finite anchor any external program you would recommend?

im using colorcontrol to load the profile cause i had enough of windows hdr calibration but you can check in there whats your peak brightness, or just check the metadata in cru, some people were just forcing the 1300 peak brightness the monitor should reach, but it doesn't

#

the way native hdr raises the black level in most of the games is disgusting, that's the real problem, see cyberpunk

potent spear
#

anyone elses graphics settings keep reverting every launch of the game?

sterile sable
#

it seems devs did realy some clown shit, tried to select custom DLSS scale like 80% but anything but default values results in black screen in game (only some effects are rendered correctly)

potent spear
#

Everytime I open the game I go into settings and set them to my "optimized" settings again lmao

jade lava
#

saving with Y instead of A (load) btw, what a bait

#

porco dio

jade lava
#

😂

potent spear
#

I go to the title screen and exit from there

jade lava
#

ok it's not that

narrow frost
potent spear
#

could be it's crashing, I'll check

weary tangle
#

You can't even alt+f4 without being forced to hold a damn button

narrow frost
jade lava
potent spear
#

can't see any reported crashes in event viewer so doesn't seem to be that

narrow frost
potent spear
#

where's the config file for the game located?

narrow frost
jade lava
potent spear
#

I do yes

jade lava
#

the external override can lead to settings reset

potent spear
#

good shout. Can see if that helps

#

config file is not read-only

narrow frost
timid field
#

I have seen the mod is released on the wiki. Is there a changelog to know what it fixes?

potent spear
#

nah still resets. Oh well, not a huge issue. Changing the settings have become part of my muscle memory at this point

potent spear
#

I'll try

#

okay so I didn't reset the dxcache but setting the preset to ultra and then going up from there instead of cinematic and down worked lmao

hidden ivy
#

does someone know the rules for Go? lol

jade lava
#

is tghere a way to remove the self casted light from the armor

#

so annoying

#

i have a lamp already

#

nvm its not the armor its the lamp itself, forever on

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evne when you dont use it

narrow frost
potent spear
#

the lamp keeps setting itself to ON after certain cutscenes

#

even if you manually set it to auto

narrow frost
#

I just manually turn it off and on at this point. xd

jade lava
#

this game needed like 1 more month of polishing

potent spear
#

wdym it's been gold for 3 months

jade lava
#

shame cause with one extra month of good polishing this game would be a flawless 10 when it comes to visual at least

jade lava
carmine stump
#

the fireflys let the grass flicker, god damn it

stone comet
rough granite
#

bodies despawn at light speed also

lone wind
#

Is the renodx mod for crimson desert released yet ?

tardy gust
#

anyone know why this just doesnt wanna do anything ?

tardy gust
#

does anyone know if the discord and github version are different?

#

discords one is slightly larger than the one on github

ruby mural
#

should we use ingame hdr ON with the mod ?