#Crimson Desert - CHECK PINS FOR ADDON
1 messages · Page 10 of 1
alright no worries 🙏
do some stretches first
huh interesting my sharpening and ca slider still dont work 🤔
So what’s the progress folks
Oh nice, it did feel a bit too dim
dude, custom xml formats and what not
who in their RIGHT MIND
WOULD CHOOSE XML
What's wrong with xml :p
Chads
what isn't wrong with xml
👆
I prefer json as much as the next guy, but I've seen some things done with xml 😂
That thing should never be used no matter the usecase
if you have a choice and you choose xml, you are just really into pain and suffering
Parsing XML files a such a fucking PITA in comparison to… anything else
oh 1000% 😂
man that inputmap.xml was really a hole in one
Man, i am so sick of people hating on the graphics of this Game like "during day it's too bright, during night it's too dark"... Then go play your grey looking games from 20 years ago man. I love when I have to rely on a lamp because you cant see anything during the night. That's next gen to me
the game looks awful so
ya
walked into a house, turned off all the lights, got a light show
I haven't found a way to make night truly dark but I guess I've been around towns
So how final is this version of RenoDX for this game? Still a lot to do?
A metric ton
The game isn't done until I say we are done
I think it is the best looking game i have ever Seen. Especially with RR. And set up multi frame gen properly and it works flawlessly. But they all have no idea what they are doing with frame gen
there are many legitimate reasons to hate on the graphics, and that would be due to poor technical implementation across the board with an extreme amount of artifacting, upscaling problems, shadow problems, etc etc
huge mess
I would like to fix my pop ins at least :p
I have a lot of vram, make my gpu work for it 😄
none of the stuff forge is working on has gone in yet 😅
if youve played the game and are going to wait for the mod to be finished youll forget all the complicated controls 😭
there will be some really cool things getting added to this
With RR the popin has a smoother transition
also, is there no way to turn off motion blur?
I'm unfortunately too broke for that
its in accessibility
accessibility
I mean yeah I agree. Tho at 4k dlss performance with everything set to cinematic and RR on I do find it pleasing at times. Definitely not perfect but lots of moments have definitely hit so far
okay cool I won't add a slider then
the blur setting
Can you add more intensity
Try to change the rr preset in Nvidia Profile inspector. It usually uses preset d but e has less artifacts and is sharper on my end
I thought it didn't have enough
Oh actually. Interesting
✊🏾
I was considering playing oblivion remastered to cleanse my eyes with much better graphics
Also random question, but I'm 99% sure this wasn't the case and I didn't notice it until tonight but has anybody noticed that hitting M actually brings up the map now? I didn't see it in the key binds either
the game fundamentally has issues with them using white noise for all their RT on top of not applying RR denoising for VoxelGI bilateral reconstruction
both of those are WTF
it doesnt cost anything
and it would box improve RT presentation
and fix shimmering
Is that something that seems possible to add/fix with this game/engine?
and noise
replacing white noise yes
I already did in other games
but DX12 is a bit harder
getting RR to apply to voxelGI
I dunno
that requires calling RR
what I can do in the meanwhile is a cope solution
so atleast VoxelGI has some denoising
instead of nothing
Yes the upscaling at RR is a bit weird. At 4k dlss Performance i get more artifacts on the body and faces when i speak to them and when it's zooming in than with ultra Performance or balanced. It's weird
And what about all of the pop in? Does that even seem possible? I know it's pretty early.
Engine side
I am trying to replace assets....
Tbh the main issues for me about this game visually is definitely the noise/shimmering. And the ridiculous sharping
I would love to make the foliage not look 2017
All CPU related code, ask Lazorr
I am dealing with shaders only
It is the same kind of popin that black desert also has. Seems like this engine is not good in making lod more seemless
I might join in on the vibe coding
reverse enginerr the .exe
but I have my hands full already
with shaders
yeah, I had no luck finding shadow map stuff in the exe my first go around
and shitposting
damn I gotta keep an eye on what you guys are working on
but I am trying to force all the trees to be LOD 0 currently....
Only the middest games get our attention
so true
Wait this is possible ? 😄 config file stuff?
reverse enginerr
no, had to reverse engineer all of their assets
their configs are all locked down
and now dlss5 is gonna fix it all such a shame yall had to waste your time
Are you sure its white noise hmm
this is why I came here asking for the config for hdr cause I couldn't find anything
(Tiny Encryption Algorithm) + MCG (x × 48271)
on their whole RT pipeline
So
What was up with digital foundry and basically every single tech YouTuber and YouTuber who played the game praise this games tech and graphics lol
Blind
Like I don't think it's the ugliest game ever. And I think it can be pretty at times.
Df is washed
this game has the most artifacting i have seen in a long time
Every video I saw on this game has the same wobbly artifacts on vegetations and shadows
and some of the worst LODs
not working for me either on new build. testing the diff tonemappers and diff upscaling now to see but with FG and FSR 4.1 Native AA neither work
Damn I got in bed before I could test
and the light sources are all just.... really wrong somehow
Yeah see, the LODs are one of the biggest things prasied I saw. That "the LODs seem genuinely next gen in this game. The draw distance is unlike anything I've seen before"
I really wish there was a Mod on nexusmods for example that makes the fps significantly better without noticable visual Impact. Like some UE mods. I know some people say they don't work, but I also see fps improvements. It's Not UE so who knows if it's possible
Yeah them MFS are just blind
its not possible in any similar way to UE
they have already decimated the quality of everything possible (except for forcing restir with RR)
theres just a ton of waste in their rendering pipeline too
I've found 2 ways to get the game to look pretty good and limit artifacting. DLAA without RR and cinematic lighting instead of max. The other options is RR, but performance is unplayable with DLAA+RR even with a 5090 imo. The issue is DLAA+HDR is broken so that option isn't really an option until its fixed...
Maybe change to R2/hilbert, since the noise algo they use right now must have access to frame index
if you want good lighting you also have to use RR, but yeah its painful, tradeoffs either way
Yeah because DLSS causes more artifacting even at quality. DLAA or bust right now...
i keep refreshing until i see the title here 
it shouldnt, but they did some bad stuff with upscaling
a ton of things in the game are already rendered at really low resolution even at DLAA
I honestly think it looks better with DLAA on and no RR vs RR on and DLSS Quality. It boils down to are you willing to accept way more artifacting (and no rain) for better lighting with RR.
HDR lookg muc better now, good work fellas
using RenoDX
Same one used for XeGTAO
crimson desert renodx should install fine through rdxc now for those that care
I'm heading to bed, but I look forward to your guys work over time on this 👀
I'm confused by the LOD/pop-in because it doesn't feel like those small things would be taking up much resources even if they were drawing in at 10x the distance
It's crazy that there isn't a setting to increase draw distance and reduce pop in.
I will say even with all of the issues the game is gorgeous if you can dial in settings to reduce shimmering.
what is rdxc
my eyes get too tired from everything constantly flickering
It's not so bad imo with DLSS 4.0 DLAA RR off and Cinematic lighting instead of max. Issue is the black box glitch with DLAA+HDR...
there are just a very high number of artifacts no matter what you do and tons of constant popping
especially with LODs, shadows, and lights the scene is constantly changing
I was considering throwing in depth of field in reshade to try mitigate some of the further out pop-in but the depth buffer doesn't work in the game either
Oh yeah even on PS5 pro I can see random black pixels like artifacting
Forge is working on some shadow stuff that should help
It's been nauseating for me without DLAA.
we're supposed to look at the horizon instead of the rocks popping in beside us 
I'm considering turning HDR off just so I can use DLAA
chromatic abberation and sharpness sliders not working still with AMD FG on in the new build, im on a 9070 XT. sharpening works when FG is disabled but chromatic aberration slider does not still. tested both tonemappers and both fsr native aa and fsr quality
Is hdr and dlaa not working together?
renodx HDR + upscaling off is better
Maybe this game has AMD/Nvidia shader variants (wave size optimization for different vendors)

I've wanted to not use upscaling but even on my 4090 it doesn't run well with dlaa if I have RR on. And having RR off just looks so bad I'd rather Leave it on
Nukem told me how
@soft timber DLAA+HDR causes this weird black line/bar to flicker across the top of the screen. It also sometimes moves to the middle of the screen.
I will take a look
the clouds are maybe like.... 1/8th or 1/4th res with a ton of dithering
Since the game has restir, the RT should have many bounces after a lot of frames?
do u have caffeine
We were just discussing this 😅 + the trailing blends into clouds
since DLSS is broken anyone tried LS upscaling yet?
Has anyone else had issues with The Lilium HDR analysis tool causing crashing in some games with Reshade 6.7.3?
Displacement maps causes stairstepping artefacts and random NaNs
Disabling it solves it
I took a look and the code is abysmal
so you are just gonna disable it right

this is weird. I've added all the shaders that even have chromatic aberration from my shader dump...
RR preset D is a blurfest no?
the RTGI is much much much lower quality without RR
I haven't messed with other RR presets yet but the noise and flickering without it is too distracting in my opinion
yeah not sure why, idk how to take a short vid clip to share here to show u im not tripping. somethin else goin on maybe
let me check adrenalin recording settings ill just show me playin with the sliders so u can see
@faint bobcat oh yeah you posted this before, how many groups are dispatched in the dispatch rays call actually
@soft timber What are you using for upscaling with RR? DLSS Q adds just as much shimmering as having RR off.
RR is an upscaler
But it requires DLSS to run no?
are you using ray regeneration?
what preset for RR does the game use natively?
why does the game need DLSS on to enable RR? otherwise it's grayed out
no Ray regen off
yeah idk then
I assume its preset D
I guess it already uses the optimal one then
the only thing that has used E as a default is half life RTX
Wait nvm I'm very tired and still confused are you talking about enabling RR outside of the game through NVPI or something? In game it requires DLSS to enable?
If you turn off DLSS it automatically turns of RR unless I've missed something.
But then you will close your eyes because of how boring it is
I just mean technically RR operates standalone
Try Elden ring, it acc has art style
ye Elden Ring is nice, I just meant purely from graphics standpoint
God ER is so beautiful man
Ah gotcha I was more meaning which upscaler he was using for performance hit/quality tradeoff. with RR & DLAA you're well below 60fps with a 5090/9850x3d.
AW2? Or Avowed? RE9 (some sections at least), do you think Oblivion remastered is better than those from a technical standpoint?
Avowed right now is quite solid with latest mod
oblivion has the best large open world reflections though
Be wary that I have no idea what you’ve done with U+ and oblivion atm because my game kept crashing 💀
and I got bored of it
Would you know if optiscaler allows RR without DLSS?
and the grass density/trees would be more similar to this game, except rendered in high detail
Or what’s its name, Avatar frontiers of pandora/AC shadows
KCD 2 is nice, but screen space hurts
Oh
No clue I don't use Optiscaler as I've not run into a situation where I've needed it with an Nvidia gpu.
Avatar is nice at times, but falls short in RT a bit and tends to be rather blurry, very nice scenes though
Weird why KCD2 doesnt use its voxels for base reflection
Had that issue with silent hill f on launch which was reshade 6.6 I think
Then overlay SSR on it would be so nice
@nova cargo I ran into it with Nioh 3.
I tried updating/reinstalling reshade with no luck so I just stopped using Liliums for now.
Doom TDA defaults to E
@faint bobcat what changes are you making
fixing shadow code atm
to stop shimmering
One of the RT shaders griefed decomp
so I am waiting for Shortuse to get back to me
after that I will add EON BRDF
to replace lambert
then fix displacement warping
and shimmering
after that kys
so you can see, FG on, fsr 4.1 quality, both sliders doing nothing
👍
If this is from blind then it can be true yeah
You need a company email to log in
Is this game's engine really that closed? How is there still no mod to turn off chromatic abberation and sharpening
But here’s the thing
makes a lot of sense
I can’t find this in blind
oh
It could be a private channel
Of pearl abyss devs
But if it is then who put this out there
Yeah I didn’t find it on blind
how about fsr3?
the poster does mention something about it being on an exclusive channel but is leaked throughout Korean communities
thats the thing, there is no fsr 3 available on 9070 XT here, I have off or FSR 4.1
testing off but i dont think it does anything. i'll lyk in a sec
there might just be another shader that gets loaded in for fsr4 for some weird reason
in which case I can't test it, I'd need someone with a 9000 series card to load up the devkit and send me the shader dump
Hi there, where do I find the file to download the Chromatic aberration toggle?
install this like any other renodx mod
take out the current one id imagine yea
load into the game fully, make sure you have fsr4 on
then click the dump shaders button
Trying preset E now
nah no need
oh okay
the shaders will dump into a renodx-dev folder in the game's directory
CA slider does nothing even with upscaling off and using games AA, but sharpness is working. FSR 4.1 quality, sharpness slider working but no CA still
if sharpness works than ca should too, they're in the same shader
loading standby
CA slider doesnt change anything for me, what u saw in my clip with FG on is the same with FG off, except sharpness works. FG enabled both sliders do nothing
what driver you guys using?
oh kressara you're doing it? do u need me to do it too Jon? I could but if ur already on it i'll wait
load up lilium's analysis shader and look at the cie chart (color thing on the bottom left)
ok good thing i installed the analysis too lol, i'll check
yea CA does seem to work but sharpening doesnt
it should look like there's a lot of wcg color with ca maxed out that goes away as you lower it
wait how are you guys getting opposite outcomes 
im wrong about chromatic abberation when FG is off, the picture just doesnt rlly change much at all like i normally can see in other games
okay it'll take a while for these to decompile
yeah it's not a super aggressive distoration all that often, but it messes up colors in a way that most CA shaders don't
how about with framegen on?
so that was just using FSR 4.1 Native no FG, means its working?
checking with FG now, but i know sharpness on native aa or fsr quality wasnt doin anything
sharpness i can instantly see
checking
oh, right, fsr doesn't use the sharpening for some reason
CA is tied to color space? cie chart shows bt2020 at 100 CA
oh so everything is fine then 😂
I'd guess they don't use it because fsr has cas built in
shame we cant tune it though like other games allow for
it's not so much that it's tied to it as it's run in AP1 color space and it creates a lot of goofy color errors
so CA working with FG bc it's changing, but sharpess isnt doing anything when i move it, and visibily no sharpness being changed. This time i used FSR 4.1 quality
but the first clip i shared i had fsr native AA and sharpness changes
they may have overtuned it
does renodx only works in hdr mode? tried in crimson desert, not working in sdr, only wokring in hdr
might be a native thing specifically
fsr quality sharpness works too without FG tho
i can raise it
so somehow its being applied on top of fsr but not when u enable FG then?
no ur good! sorry for any confusion, at least i can see that the CA slider is actually working. my fault, didnt know i could check in the analysis for CA
and thats why i got confused bc sharpness slider also was working whenever i kept FG off, the second FG is on, the game stays super sharpened even at 0 and slider doesnt work
but CA with FG was working so weird
I want to confirm that the CA aberration toggle and sharpening in HDR works really well. Just installed it and looks much better
without the mod, FSR 4.1 Native AA is insanely sharp, thats how i noticed. the mod with 0 sharpness no FG helps so much.
wait. check this out. its def some type of correction to sharpening FG is doing i think
i can't believe we have resorted to reading blind lol. have you guys never used it? its a cesspool full of fanfic about staff by laid off employees
FSR Native AA, reno mod disabled
FSR Native AA + FG and reno mod disabled, look at the difference. it's like correcting the oversharpening
I have a blind account yeah
It’s not good for my mental health yeah
yeah it was depressing even during the covid hiring boom
i remember it was logged in on my phone for like 6 months after I left a company with email deactivated
Guys is the HDR mod out for this game
pins
woo!
How do I donate to you
it was me, forge, and shortfuse that worked on it, but my ko-fi is here https://ko-fi.com/kickfister
new version is brighter?
yes
yea makes it more like the vanilla acesv2 tonemap
Hi, what is the best way to donate to all of you?
there are ko-fi links as buttons in the mod for all of us
I can adjust the exposure slider in the mod to change that right?
Ok thanks will donate to all 3
and if I join the patreon suscription? does that goes for the whole team?
I know forge
that's just for shortfuse
Bro Jon should I just install reshade and put your file in installation folder or is there anything else I need to do please
that's all. HDR needs to be on in game
Ok thanks bro
thx for the mod ❤️
Reshade 6.7.3 with add on support right?
yep
Sorry to ask this but direct X 10/11/12 is what I have to choose while installing reshade right? Jon
yeah, dx12
Just woke up, Thanks for the add on 🙏
As there been progress on shadows and pop in?
forge is making progress, nothing ready yet
in forge we trust
I'm headin to bed now
get some rest and thanks for ur help earlier Jon
thinking AMD FG just overrides sharpness or something, its less sharp than vanilla when u turn it on at least
Jon last question when I go to folder location from steam I don’t see .exe I see folder like 0000 0001 so on but I see that .exe is in bin64 is that where I drop the renodx file?
Hey I can help junior. yes drop everything in bin64
when u installed reshade, in bin64 u should see a dxgi dll file
Yes thanks brother I did that
Thank you
no problem, the renodx file just goes in same folder
when u launch the game, press Home to bring up reshade, skip the tutorial, uncheck generic depths and one other thing under Add ons i believe
make sure just renodx is checked
I got a message causing there were riots loading some add ons
Check the log for more details
Did you install reshade addon?
not the normal reshade, the addon support
and you put the addon file from RENO where the exe is? then it should work without issues
I checked liliums HDR analysis tool too while installing
yeah i did too
Yes in bin64 folder I see them
so in the bin64 folder inside of crimson desert u have a dxgi file for reshade and the renodx addon correct?
Working fine now I restarted
ah ok
Shows no error like it did before
awesome
cool, do this now
when u launch the game, press Home to bring up reshade, skip the tutorial, uncheck generic depths and one other thing under Add ons i believe
make sure only renodx is checked off
then renodx settings and sliders are in its own tab at the end
So I should uncheck generic depth and effect runtime sync correct?
Wtf is that
Has VRS disable fix been found
RenoDX show be ticked right and the other too unchecked?
yes
Thanks bro
no problem, the analysis tool can be toggled on and off under Home i think just so u can see how the sliders impact
I clicked the reset button on exposure and it reverted to the exposure in the older version of the mod
its how u can test and see sharpness (though this u can visibly see easily) and chromatic abberation sliders are working
Any recommended slider settings for advanced mode I use OLED monitor XG32UCWMG
leave most things default, it's preference. if you dont like CA or sharpening and film grain, turn all those down to 0 at bottom
everything else i leave default typically
u can switch the tonemapper to see which u prefer too
Ok!
What’s CA
chromatic aberration
strongly suggest 0 but thats me, most people dont like it in my experience but in this game is isnt super aggressive to my eye
but i disable in every game that allows. thank these gentlemen for mods like this
@crude marsh I think I narrowed down your issue
its not caused by shadows
but by raymarching from local light sources
local lights are turbo bugged anyways and do stuff like this
the random black shadow overlay thing going through walls is their raymarching though
Should I use DLSS 4.0 or 4.5
Idk what works best in this title, im on an AMD gpu so dont have dlss
at the moment be aware that any form of upscaling is broken and causes more shimmering and other issues
if you can use DLAA, use that and just reduce sharpening
I honestly think its better just to play with the default TAA this game has wait for the developers to fix dlss
im using FSR 4 Native AA, it works better than upscaling like gonzo said rn
preference honestly, to ur eye something might look better than what i think
certain things bother people less than others
For me game look very good on 4k with dlss(4.0) quality
I can't use ray reconstruction if i don't use upscaling
dont worry, nobody can
man local lights are so fucked
@hardy owl even without upscaling the water looks horrendous
I don’t know what’s wrong
man screw RR, the performance hit is too much. just gonna play DLAA and all Cinematic
Everytime I switch back to standard denoiser to check how its looking in certain places and time of day, I'm shocked.
There's an entirely separate denoiser that gets used together with other RT functions which are all baked under the Ray Reconstruction option.
It's pretty much as demanding as PT, they use a extremely lightweight denoiser without RR when using just RT - that's why some places such as inside churches has extremely noisy shimmering glare everywhere with it off.
does the rain still vanish with RR?
Yeah, but not only inside buildings. I can easily see the downgrade at nighttime where any kind of lightsources are.
True it does give better visuals, but the impact is obviously huge.
Would be nice it if all was split into separate options.
Yes, 30% performance impact on top with max lighting is horrendous.
True, here is mine with it On vs Off.
Cinematic Preset @ 1440p DLSS 4.5 L - Performance upscaling.
EDIT: Sorry for the compression, used Steam screenshots for the convertion since I play in HDR.
As you can see it adds RT Shadows, messes with meshes and bounce lighting etc.
so the "RR" is a bit misleading lol.
I found out yesterday that IF you play with FG and crank mouse acceleration to 100 there's no input lag (nvidia tool shows 40 ms latency with max settings fg x4 at 1440p with 5080/90800x3d). The real issue is horrendous flickering/boiling. This game looks very impressive in some still images but in motion it's disaster. Also any dlss settings but DLAA making image blurrier
also this shit. I noticed on some objects like actual mesh is bigger
Yep, check the *wall on the right side lol.
its enabling restir and increasing the number of samples significantly
Yeah sure i have 9800x3d and 5090 astral
man i wish i could use dc/sk with renodx here, just cant it it to work together
The flickering shadows are terrible in this game
They're not being rendered past 5 feet
The game is so inconsistent
dunno about controller (game has separate controller acceleration setting I bet it do same thing as mouse one) I've seen controller remap mod but I guess I will play with mouse and keyboard default controller experience is bad for me because of bad scheme
they definitely didn't hire good people to do the graphics stuff
problem is some objects have these transparent meshes with RR on and off i.e. all the time. Some of them become worse with RR off some with RR on
RR is only way to get decent lighting, but yeah it shouldnt be turning on PT stuff and increasing samples by 8x
game barely has RTGI without RR
yeah it's terrible without it
just a mess of an implementation
RR with DLSS Performance, FGx2, RCAS and RenoDX is very playable for me now
120dps lock via DC
also pisses me off you cannot have anything overridden in nvidia app or you get black screen
Maybe textures are softer? I hope that gets resolved but it's not bothering me
I've seen good people in this thread working on fixing some of that shit. It would be really bad if they somehow do fix it and then devs will ruin it with patch or something
which resolution?
cries in 5080
5080 is more than enough for this game
Bruh i have 130 fps with the same setting on dlss quality
What are you trying to override?
I use NVIDIA Profile Inspector, though you might have to uninstall the NVIDIA App as it consistently overrides your changes (at least it did for me).
I'm using NV profile inspector and I have overwritten, DLSS, FG, RR all the time globally to latest. No issues in this game.
you cant override scale
also the shitty black flickering bar on top of the screen when using HDR with DLAA
Yeah i see that
Not everywhere you won't. I lock to the lowest I see in pain point areas.
This is my main problem with the game. We neef a fix for this
Maybe i just have 3 hours of gameplay
The very beginning fight with all the fire is pretty demanding. You won't be getting 130 there with RR and DLSS quality
game definitely doesn't perform well
Locking a bit lower reduces GPU load which reduces latency
Usually devs don't fix this shit and we need people with @crude marsh 's skill to fix these issues
@tame vault From what I've seen and heard that fire scene is one of the heaviest in the entire game.
have reverse engineered their assets and encryption but.... ugh
Maybe. I could be being too conservative but I like to lock and forget
Forge will have some fixes for shadows and a couple other things
Looking rough, huh
Hate constantly checking stuff
In this case @faint bobcat is the one that will fix these problems so we should all support this guy. I already sent him a donation
I have been trying to unfuck the trees
Can't wait till you guys find and fix all the shit devs can't as per usual
0 chance devs will fix most of this
they would need to rework a lot of the rendering pipeline
Sadly that's been the case for long
game is absurdly busted
I'm not hard to please if I can get HDR+DLAA without the black bar glitch and maybe a bit less shimmer/flicker I'd be happy.
by this you mean trees being locked in constant rock concert?
So then its up to you guys. Please dont give up
Yeah anything below DLAA makes things too blurry and distant stuff bad looking
the extremely low quality LODs not too far from the player is main thing
Oh and also a way to reduce pop in, but idk if that one will happen...
Sorry to be asking this kinda in the middle of it all, haven't kept track in this server for a while so likely missed it.
Is there an estimate when a RenoDX mod is out for Crimson Desert?
they really thought people wouldn't get pissed off from things being rendered at 144p 5 feet away from your character
check the pins
Some trees in the distance look like 2d cardboard boxes lol. Ps3 levels
lighting is super ass without RR though ugh
what do you mean, you don't like this beauty?
What settings? Mine don't look that bad at any distance.
What the hell I have my game open and I don't see any like that
They improve so much compared to black desert I was so scared when i heard about the pop think
Looks like Valheim lol.
Lmao, dat one tree caught my attention too. Stands pretty alone there and just looking awful XD
yeah most of the trees in the game look........... not good
Is that not a lower setting thing?
no
I'm just glad we can turn off that god awful CA in Reno
That's cinematic settings for you
what are devs smoking to EVER think of adding Chromatic Aberration
Weird I'm in a forest right now and they don't look nearly as bad
Not perfect, but not a blob like that picture
Anyone thinking CA is okay should be charged with first degree murder
The existing RenoDX already saves the game imo
they start looking bad at around idk, 20 meters
Can't wait to see what else you all cook ypt
The worst I'm seeing with trees is shadow flickering
nah they are very low quality geometry
Thats just LOD issue with trees in the distance
Its legit a curse same goes for lens flare, motion blur can get a pass in racing games if done correctly imo.
Yeah honestly the pop in and flickering shadow are actaully horrendous event with all Max
Maybe certain types of trees are worse. Most of the trees I'm nearby are like pines with less foliage.
At least Reno fixes the oversaturated mess the game otherwise is
the pines look pretty 2D not that far away IIRC
Smoke and especially from chimneys also looks like fucking minecraft bricks being shat out of them
yeah, they abuse VRS as in, they render a lot of things low resolution
I am so tired of devs using these shit implementations of clouds as well
yeah this is one of my biggest gripes currently.
stop using volumetric clouds when they look like SHIT
Ah I see what you're talkling about. For me it's trees at about 100+m away that if you look closely they're much lower quality
the clouds are like 1/4 res at best with heavy dithering, resulting in heavy disocclusion noise
I can't recall a game where they had actually good looking volumetric clouds
Usually mods had to fix them
Is it just me, or is night time super bright now? Its lighter than RDR2 night time. On release day it was really dark which I loved. Is this something to do with the mod?
It is way too bright
even with hdr
Also strangely some trees far away look ok, while others closer look horrible.
its darker with reno
thankfully
it was like walking around at afternoon in vanilla
but hdr is also a broken mess in vanilla
these are max settings with rr
I have complained in the game's subreddit about this. I was excited for dark nights and they are brighter than the latest Assassin's Creed games lol
Turn off that awful CA
I swear, yesterday I was walking around at night and it was really dark, it as raining at the time, so maybe that caused it.
The noise is wild, like ghostly termites. 😄
More like a drunken effect tbh.
this is at 3.52am!
I have not played with Reno installed yet
It's much worse inside as shadows look broken and noisy unless you're running DLAA which cleans them up a good bit.
Inside they shimmer and outside they flicker lol
well looks accurate to 4 am where i live It may be even brighter here
Release day in the rain at night, unsure of the time. But that is a HUGE difference.
also the fact game looks like a barren wasteland cause of draw distances makes me sad looking out over big scenes
Had to use some colorlab settings as well to get the colors right
and a couple of curve settings
where's the foliage
Do I use Lillium's black floor fix with reno in pinned message?
eww is that a cinematic foliage?
yes
oof
just no grass or bushes and trees are thinned out
Beautiful foliage 
It's criminal there are no LOD/Draw Distance settings when this game rarely uses more than 9gb vram at 4k max settings...
Is this related to FG? Haven't had a chance to check yet, I just dropped to DLSS Q
hi i have reno installed on crimson and i see the renodx reshade menu and can change settings, but nothing happens when i change the settings, there is no change in image
yeah we definitely need an LOD slider
@elfin hollow It's the combination of DLAA+HDR.
Don't worry, they'll pop in when you get closer. 😄
The dandelions just thrusting out of the ground from a 5 meter radius when riding the horse lol.
You have to play in HDR to see the changes
also they stream in slowly for some reason?
it is in HDR
standing still and seeing a tuft of grass pop up here and there
Yeah idk tbh, there is so many quirks that I just try to look past them for the time being. 😄
Screenshot the menu and your settings with the mod
here is my windows setting and game setting
If I hadn't gotten this game free when I bought my 9850x3d I probably would have refunded and waited for a sale.
Change it to full screen mode.
But honestly that should work
i was just thinking that, i was like hmmm wonder if its because its not in fullscreen
lmao seriously 
fullscreen generally not recommended these days
They don't want criticism
@crude marsh can probably help you better I don't know that much but judging by the settings the mod should be working.
guessing that turning off upscaling breaks it, or its working
This game may have the worst controls of any game I've ever played.
i remember having the same issue that was on the first build though so i just assumed it wasn't in it yet
It takes an act of congress and a 4 leaf clover to climb a fucking ladder half the time...
Really liking this colorlab setting making the game look less like a cyan color palette mess
it works now
Remember to also try out rr preset e. It's on preset d on Standard
Man since you know quite a bit, RDR2 from a technical point of view is in much better shape than this game right? I replayed it recently and I didn't have many complaints. Maybe low res shadows but not much else.
never touched RDR2, story cowboy game sounds dreadfully boring to me
Ouch. You should play it
I see, I haven't messed with the RR Preset Letters specifically.
Does it make a noticeable improvement?
you do one thing wrong the whole thing breaks
and you want those texture packs and what not to make the game look good
Quite surprised no one made a Reno for it until now
One positive about Crimson Desert is that I have not crashed yet despite leaving it minimized for 30+ minutes, doing tons of other shit on my pc, constantly changing settings etc.
It looks sharper on my end with e. Preset e is generally better and less blurry. Some people say they may notice some noise every now and then, but i don't really notice it. Everything looks more crisp
in more ways than one the controls are also ass in that game
I see, will give it a go as well. 😄
I don't know if it will tank the FPS more but I did not notice a big difference in fps
Hi, don't want to distract from the important work you guys are doing here so i'll try to keep this short in a message. I just installed RDXC trying to mod crimson deserts awful sharpening and CA out, but after installing all 3 components, the game refuses to start past the splash screen, just hangs in my task manager. I've only tried using DC Mode 1, is there something other i should be using? Thank you!
general rule of thumb for E is less noise, more ghosting, slightly blurrier, is how it is in most games
Other annoyances:
Adaptive triggers seemingly don't work, at all
On launch the game window doesn't take focus. I have to alt tab every time
RDR and this aren't similar in many ways outside of big open world with a ton of shit to do. RDR is extremely story/character driven while CD is well idk yet tbh despite quite a few hrs. The story is dogshit, combat I'm on the fence about and open world feels huge but shallow...
not sure if DC is working well with this game atm
It should be pretty easy to tell, since I however around 60-70 anyways (no FG).
real fullscreen doesnt exist in dx12 and even fake fullscreen is not recommended
Gotcha. Like I said I don't know so much so I was guessing. In some games in order for HDR to work you need to be in Fullscreen so that's why I said it
outdated nvapi stuff
I just checked and in 4k DLSS perf it's not a mess like that, you can see boiling still but it's drastically reduced, with DLAA 1440p there is no boiling at all but you all know about that cring black bar on top, something is really messed up in pipeline/shaders. Good thing it definitely fixable bad thing I doubt devs going to do it (first impression ruined anyway)
Elden Ring is probably the best example of that, it disable HDR and greyes it out if its not set to "Fullscreen" lol.
shit I can't play anything but DLAA now after I've seen it
yeah too much shit to click too
RDR2 too as well. There's quite a few games with that issue
also how dafuq you take strongbox located in this manor
there are two ways to do hdr on windows, via driver or windows
the former is outdated and required fullscreen
Are you referring to Auto HDR?
no just general hdr ouput
ahh
slow unresponsive controls, double tap A to run, convoluted menus
list goes on
tldr, elden ring (and some other game) use driver for hdr ouput instead of windows os
which requires fullscreen
and its outdated and buggy
it exists because windows didnt support hdr back in 2016 or so
i really don't understand why there's so many games that don't just use the stick for running
should never be used after windows supported it
Elden Ring and Sekiro HDR were both so buggy with fullscreen and sometimes just randomly didn't work and would be completely washed out.
DLAA also seems to fix RR "debump" Like on these screenshots. FLAT roof is with RR on DLSS Quality and Roof with "bumps" is RR Off, HOWEVER when I turn on DLAA Roof bump maping is back
ya becasue driver hdr (on nvidia card its called nvapi) is outdated and buggy
nvidia also dont want to fix it apparently
because its useless after windows official supported hdr
shame we can't use DLAA with HDR
Double tapping a to run is fine but that constant tapping a to make the horse sprint is obnoxious as hell. I haven't been using the horse at all because of that
That sucks. I can't do 4k with DLAA and RR on in my 4090. I get 20fps I think
It's not great on a 5090 either...
it's fine but like why... i don't get it no one ever likes it

But what wise man with a huge collection of leather jackets once said, fake frames lol.
You can turn those 20 fps to potentially 40*. 
Also the fact that the game released without any type of storage chest/container is wild...
They give you a million different random items and no way to store things.
Ok, it's not really bumps DLAA is just 100% render scale pre upscaling while DLSSQ is 0.66, devs really seems to ignored Nvidia manual and whatever transparent shit they use simply get's lower resolution with any dlss settings
I totally get it. The whole control scheme is complete ass and the thing is I've been following this year for the last couple of years and people had been telling them that its still like this. Apparently it was much much worse before
this made me drop the game, it looks worse at night indoors too
yeah I feel like I know the reason for that
I shudder to think
The game was supposed to be a mmo like Black Desert, where you pay for inventory
real money pay
guess the transition didn't turn out perfect
Eh maybe, but even if so they pivoted from that a long time ago. It just seems like they didn't do enough QA or testing.
I think they only decided their mind on making this complete single player in 2024 late or something
Afaik that's what they had planned for down the line with this game.
That's what they meant by "they'll add multiplayer to it if the game does good". 
I mean that would still give them a year to add a storage chest to the quite possibly biggest explorable rpg world ever made. I just don't understand how something like that slips between the cracks.
Nah, it doesn't look this bad on my end
4k? DLAA?
4K Quality with RR.
Are you doing RR or 4.5?
should be 4 if dlss
One good thing, the game is verrrrry smooth. Camera panning etc
because this is DLAA = no boiling and blur filter placed on everything
Issue is with DLAA and HDR you get the black bar glitch..
wow
I just put the dots together
this must be the 'we use pathtraced diffuse solution'
becasuse they have ReSTIR

so they werent lying
At least the HUD is longer being affected by FG. Donno how they shipped the game without implememnting that basic feature
just poorly communicated
So what does that mean? 
interaction icons are still affected by it though. Do they not have a separate shader?
As I mentioned, the game turns on ReSTIR when you select RR
its not RR alone thats eating 50% perf
that would be dumb
its RR + ReSTIR
the game isnt using 'max' lighting
its using max max
they just lock the menu down to say max
I see. Weird that they didn't offer an slider to choose the quality
and there is probably no way to lower lighting quality while rr is active, right?
But if you cant change engine related stuff, how will you fix these issues with the shadows 💀
caused by shaders
I cant adjust major CPU code
Reno doesnt have those capabilities
without reverse engineering
I can modify shader code
I see so you can adjust shaders but not engine related stuff. Interesting. Today I am learning a lot lol
and shaders are responisble for well shading everything
if the data that is being passed on to the shaders is already cooked from CPU/engine then rip
not much I can do
I could upgraded shadowmap RTVs and such. Increase resolution
Your video with the red area used for LOD was interesting, are you able to increase its size?
no
LODs are stricly CPU
and Engine side
the engine tells the game to have X LODs and draw distance before anything even reaches shaders
anyone want some cloud soup?
Arf sad
like this we could fix
clouds are 99% shader side
outside of textures and SRVs they use that are precomputed for the clouds
how do i download the mod ?
What's your current thinking in terms of priorities to fix?
shadows and displacement mapping
YES
they both fuk one another up
shadows are awful
Awesome 👍🏻
and cause shimmering
some shadows flicker literally at any distance
That alone will make a big difference I believe. I wish we had a slider for LOD to have a wider range though
Well maybe these guys can do something about it. We'll see
Read up
Maybe longer term yeah
It's a lot of effort to invest into this engine though
Not like UE
Maybe the Devs will fix!
as a cope solution, at the moment there pixel shader responsible for drawing the small pebbles, debris and so on is at fault
either the shader is doing something bad
or its again engine side draw distance
I can just disable the shader
less pop in of stuff
and random twigs dont spawn in a caslte throne room
That would definitely help
or manor
I saw on YouTube that setting foliage to high eliminates the close range clutter that pops in.
Such a big compromise though
In response to forge
Really?
You guys are wizards
well unfortunaly negative lod bias tweaks in nvpi don't have effect on game mismatched scale
when using dlss
Still. Having an option for that in their mod would be great
in a way, yes, but instead of pop in it just removes them entirely
problem solved!
cant have pop in issues if they never appear in the first place
Have it on a SSD or HDD?
I think the load-in animation is predetermined so it will always take ~30 seconds (pretty bad you can't just skip it).
i'd take less details if it means less popin, and game still retains foliage its not like its gone
Fast nvme ssd
even on NVME and 9800x3d the first loading is easily 30s+
Same, 9800X3D. Game is installed on a separate 2TB 970 Evo Plus NVMe xd.
Same here
but maybe its a feature called Retro loading times
All of that said, I'm enjoying the game. It's a weird, weird blend of RDR2 and Forspoken
should i lower the exposure slider to 80 if i dont want the bump?
I'm really enjoying the game, even though it does have way too many odd quirks and at times horrible controls & navigation. 😄
Same here. I think its a great game. It just needs to be more polished in the graphics department
I quite like having to learn it's craziness! Rather than copy paste ue5
Same, the very slow and heavy walking is really a vibe, either you like it or hate it. Exactly like RDR2
Actually I just tried foliage to Medium and the popping is much less severe. And there is still tons of foliage. Its worth trying
It really seems like they messed up and with choosing dlss settings (quality/balanced/performance) they're applying same render scale to final image or something like that (or maybe just effects like shadows). Was unable to fix it through negative lod bias. I doubt community will be able to fix it and it's a real problem
That'd be great tbh. It's so distracting
Change settings foliage to medium in the meantime. It helps a lot
you mean the one on top? yea, it happened to me too with a 5090, however it seems the shadows rumor has been fixed with dlss 4.5 L at least
Shadows rumor?
plus with RC on the game is the remake of itself, so DLAA is no viable
It does?
Yes it helps
I mean shadows glitching on rocks
They probably patched it already, need to check, didn't play much today
Idk I'm off to bed hopefully we get a patch for DLAA soon though.
What do you mean?
Shadow glitching on rocks, it only gets fixed with DLSS 4, instead of 4.5
but DLSS4 has ghosting
u guys playing with dlaa? so u have rt off?
and apparently they fixed DLSS4.5
I feel like the sharpening is still there with this addon.
But ray reconstruction don't work with DLSS4.5 right?
nah no way, im on a 5120x2160 monitor and ray rec. (path tracing?) is just way better than anything else, dlss quality will do the job
that is correct. its still on 4.0
it defaults to D
All the options in this game are basically a pick your poison thing lol
just go dlss4 + path tracing
and wait for more patches
what gpu do you have
Yeah I am doing that. 4090
i have 5070 ti
playing in 2k/4k?
RR plus DLSS quality, everything cinematic except for foliage to medium because it reduces a lot of clutter popping
4k
btw renomod (reshade i suppose) decided to break my game right now, the initial banner when you launch the game glitches and it crashes
tried with different dll names, same
oh yea the popping is disgusting
rest is amazing tho
How much frames?
DLSS 4 Vs 4.5 is not a thing if you have RR enabled, RR is a completely different upscaler
damn the bump mapping and the tessellation (whatever they're using for the streets) is crazy
The default contrast in the game is also awful
I can confirm that rain is visible with Ray Reconstruction, RTGI and DLSS in quality mode
am i right in thinking this hasnt been released yet?
I was worried about that but finally after 10 hours of gameplay, it rains and it works
Check the pins, there's a WIP version of the addon
ah, thanks!
so apparently this game uses one of the worst RR implementations which is why it costs so much to even use
Everything looks so grainy and noisy with rain. Ugh 😩
yeah the rain overlay on surfaces is so weird
How the heck do the developers see this and think, yeah this looks fine. Wtf man
some developers are just weird as hell
Someone make a mod that turns all hold button into normal button presses
im tired of having to hold down everything to do anything
And this is actually stupid. IT means that devs were able to fix rain by adjusting something in graphics pipeline. However at the same time they did nothing about boiling and shadows flickering and general image degradation when selecting any dlss but dlaa. Stupid because way of fixing it is SAME as fixing this damn rain.
As stated here https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf
This is how it should be
and this is how devs implemented it
DLSS is somewhere before interface but after post effects
hence we have this image shittification with it enabled which get's better the higher you go with final resolution
If you go and check Nvidia manual for Ray reconstruction it's basically the same as DLSS one
Oh god I am tired boss.
So considering they fixed rain they were able to move RR in correct part of pipeline. You can assume that before they fixed it it was AFTER post effects and that's why RR denoiser completely denoised that rain
path tracing works with dlss 4.5 L btw, just tried
the difference is massive between PT on and off
what path tracing, game don't have it and ray reconstruction don't work with 4.5 dlss
No it don't you can verify it by enabling nvidia overlay it won't show preset L with RR enabled
RR overrides the DLSS upscaling preset, and the latest RR is still DLSS 4
RR different to 4.5
I am checking and you are right. The difference between DLAA and DLSS quality is big. The problem with using DLAA is that my computer sounds like its going to explode
Nvidia hasn't released RR 4.5 yet
that explains why there are no shadow glitches when you have both DLSS 4.5 and RR flagged on
which means DLSS 4.5 is still broken
when RR is off
take screens with DLSS info pls. there is no DLSS 4.5 with RR
yea I know, but the flag in game remains on DLSS 4.5, when I've said "it seems like DLSS 4.5 got fixed", wasn't the case, it's jsut because RR is forcing DLSS 4 (even if it displays 4.5)
DLSS 4.5 and RR are not compatible
Where is that ?
I was wondering, why is there no ambient occlusion with RR turned off?
in fact if you remove RR and leave DLSS 4.5 on, shadows start to glitch again (because DLSS 4.5 actually works)
HBAO?
The thread's pinned messages
take your screenshots with this on.. you will see that it's not working at all
Thanks u
i know it's not working, but in the game settings it remains 4.5, so the "i think they fixed dlss 4.5 shadows glitch" was just because RR is forcing DLSS4
Makes sense
When you select RR, the game forces DLSS4 automatically.
ye
but it doesn't grayout to dlss4 in the settings for some reasons, it just keeps 4.5 displayed
dlss 4.5 has other presets
RR preset D is a CNN model
btw there's no way I can play DLAA + RR + Cinematic settings at 5120x2160 even with this GPU
Right. It probably forces Preset D for DLSS
I am managing 170 fps with DLSS quality + RR + Framegen 2x + All cinematic, the base resolution is way too high
Actually what is the best dlss settings ? RR + DLAA ?
DLAA isn't DLSS, it's native AA
If you can afford it yes
no hdr with dlaa though
DLAA is hyper broken with black bars too
When I press DLAA Hdr works fine for me
And with RR off ?
problem is the black flickering bar
RR on if you don't want interiors to look like complete shit
Ok thanks
water also seems completely broken when exposed to certain light
(screens were in HDR this is the gamebar tonemapped, dont mind that)
with DLSS 4.5 even more
with DLSS4 you dont see the noise
does anyone play with the lg45 5120x2160?
me
whats your peak brightness?
how to check this?
also did you cru the hdr metadata?
It does (mine shows E as its overridden in Nvidia Profile Inspector).
Yes. Nvidia should update ray reconstruction man
well you need calibrate it to understand whats your peak brightness, on rttings their unit was peaking 1140
yea i was about to say rr was off
any external program you would recommend?
This is with it On.
yeah my bad 😄
don't want to use windows hdr tool, also I'm using their ICC profile
im using colorcontrol to load the profile cause i had enough of windows hdr calibration but you can check in there whats your peak brightness, or just check the metadata in cru, some people were just forcing the 1300 peak brightness the monitor should reach, but it doesn't
the way native hdr raises the black level in most of the games is disgusting, that's the real problem, see cyberpunk
anyone elses graphics settings keep reverting every launch of the game?
it seems devs did realy some clown shit, tried to select custom DLSS scale like 80% but anything but default values results in black screen in game (only some effects are rendered correctly)
not here
Everytime I open the game I go into settings and set them to my "optimized" settings again lmao
do you leave the game through the menu or just press alt+f4?
😂
I go to the title screen and exit from there
ok it's not that
Only things that come to mind, either doesn't close the game correctly (aka crashing etc) or your config file is read only for whatever reason.
could be it's crashing, I'll check
You can't even alt+f4 without being forced to hold a damn button
They really went all in on the hold to do and mash lol.
are you *really *sure you want to do it? hold the button
can't see any reported crashes in event viewer so doesn't seem to be that
Quickly followed by mashing or you have to hold it again. 😔
Hmm
where's the config file for the game located?
C:\Users\YourUsername\AppData\Local\PearlAbyss\CrimsonDesert\Config\Settings.ini
Oops, its "CD\save\user_engine_option_save.xml" not "CrimsonDesert\Config\Settings.ini".
do you override dlss through nvidiaapp/inspector?
I do yes
the external override can lead to settings reset
That's good, I haven't had that issue though and I use NVIDA Profile Inspector too.
I have seen the mod is released on the wiki. Is there a changelog to know what it fixes?
nah still resets. Oh well, not a huge issue. Changing the settings have become part of my muscle memory at this point
reset shader cache
I'll try
okay so I didn't reset the dxcache but setting the preset to ultra and then going up from there instead of cinematic and down worked lmao
does someone know the rules for Go? lol
👍
Classic lol.
is tghere a way to remove the self casted light from the armor
so annoying
i have a lamp already
nvm its not the armor its the lamp itself, forever on
evne when you dont use it
So you don't like the beauty light constantly on you? 😄
the lamp keeps setting itself to ON after certain cutscenes
even if you manually set it to auto
I noticed the auto option is pretty yank, when you want it to turn on or its just very dark it just doesn't work lol.
I just manually turn it off and on at this point. xd
this game needed like 1 more month of polishing
shame cause with one extra month of good polishing this game would be a flawless 10 when it comes to visual at least
lol
the fireflys let the grass flicker, god damn it
from what i can remember its just the one you put down changes colors surrounding it
bodies despawn at light speed also
Is the renodx mod for crimson desert released yet ?
anyone know why this just doesnt wanna do anything ?
dude pinned
does anyone know if the discord and github version are different?
discords one is slightly larger than the one on github
should we use ingame hdr ON with the mod ?






