#Arknights + AK Endfield

1 messages · Page 21 of 1

stuck sandal
#

bro wants to build his own rtx remix in a cave with a box of scraps

dusky wave
#

Mine is better

#

Supports DX11 and DX12

stuck sandal
#

lol

#

can't add pt to select dx9 games though

dusky wave
#

radiance cache is easier to implement

#

Dont have to mess with ray gen

#

but the game will be shipping with radiance cache I think

#

per the AMD blog

woeful raven
dusky wave
#

bro

woeful raven
#

when i come back hiatus i want @grok to implement make no mistake

dusky wave
#

rendering.hlsl already has a trillion comments

#

every clanker should be able to read it

#

hell even humans can read it

sturdy osprey
sturdy osprey
dusky wave
#

I have a pic for moments like these

#

GBR was a joker

#

funny dood

sturdy osprey
#

whos this green clanker

dusky wave
#

OG oblivion modders

#

he works on ORC

#

(Oblivion Reloaded Combined)

#

its a graphics enhancer

sturdy osprey
#

this gives hope that pt techniques have still long way to go

stuck sandal
#

yep

sturdy osprey
#

if some random person implements it better than nvidia

#

it means theres not enough engineering effort into real time pt

dusky wave
#

Theres probably half a dozen techniques sitting in some githoob or someones server

#

that could blow the hell out of any method out rn

#

case and point Reno + Luma and our tonemapping research

#

Stuff moves quickly

#

its just not everything picks up pace

#

or people are aware of

#

Probably some Chinese guy who has a better PT method that actually runs at 240FPS 4K on a his waifu Moore Threads GPU

sturdy osprey
#

i just want the era of baked light to end

#

get tf out with that terrible indirect light

sturdy osprey
dusky wave
#

The Markov chain in general sounds interesting

#

I looked it up outside of for PT

sturdy osprey
#

im out of the loop

dusky wave
#

looks like any stochastic effect

sturdy osprey
#

what tonemapper do you use for endfield

dusky wave
#

rn its max channel Mewtwo (Shortfuse's custom tonemapper)

stuck sandal
#

markov chain gtao when?

dusky wave
#

yes

#

or ssr

#

or shadows

#

or fog

#

its a smorter way of doing stochastic

stuck sandal
#

I'd be very curious about ssr

dusky wave
#

We slot in the code for all those effects

#

and we just need a UAV

#

or texture

#

that holds the Markov

#

wait

#

Markov learned auto exposure

#

Avengers level threat to Pearl Abyss's dreadful usage of eye exposure

#

Temporal stuff

#

Markov DLSS

stuck sandal
#

markov chain taa

dusky wave
#

yep

#

thats one potential implementation for it

woeful raven
#

mentioning markov takes me back

#

to my ML classes

dusky wave
dusky wave
#

Solves all our issues so far

#

doesnt have drawbacks

sturdy osprey
dusky wave
#

doesnt blow out highlights at high brightness

woeful raven
dusky wave
#

we do a bit of trolling

woeful raven
sturdy osprey
woeful raven
#

😭

sturdy osprey
woeful raven
#

we use aces extended + boytoy for tonemapper

sturdy osprey
#

i like cooked fries

woeful raven
#

and mewtwo for displaymapping

sturdy osprey
#

in unreal the default hdr thing

#

looks too uniformly bright

#

its like uncanny valley of hdr for me, where it looks good but actually smt is wrong

sturdy osprey
#

holy sloppy the game looks like triple A slop now

dusky wave
#

What three randoms are able to achieve with Reno Dee Legs

sturdy osprey
#

its subtle changes but

#

game doesnt look flat anymore

dusky wave
#

Death by thousand raster slop cuts

sturdy osprey
#

now need pathtracing from research paper

#

and the game will become AAAA

dusky wave
#

I need to begin my RT arc

#

I havent messed with RT shaders at all

#

I might get filter hard

gloomy tulip
sturdy osprey
#

it would be a meme if they kept rt only on shitfone

rustic echo
#

realistically speaking, they'll do the most CN thing ever. Do RT but only in the new region in 2.0

#

and locked 1.x in the old mode

#

forever broken. and making it a pain for anyone trying to mod as a whole

gloomy tulip
#

Isnt that just mihoyo's genshin

rustic echo
#

no, a lot of CN games do that

#

or if you're ToF, you add RT, only to remove it in a later region

#

funny stuff~

gloomy tulip
#

Wuwa doesnt do that tho

rustic echo
#

wuwa has UE, so they just smash things together and claims it works

gloomy tulip
#

I think that game set a new standard for these openworld gacha in china

rustic echo
#

to their credit, it looks quite nice to have a version gfx upgrade every so often

rustic echo
woeful raven
#

If you're unstable it will reveal that

#

Despite the memes rt in wuwa works in what it was set out to do

#

Being scalable enough to run on dogshit 6600xts and 3060s

#

The horrible perf tanking every patch has less to do with rt

#

And more to do with them raising the asset quality and density for every new region released

rustic echo
#

It looks nicer then generic UE, but I secretly toggled on RT cvars for throne and liberty, and it looks pretty amazing, and runs at great fps, so RT stablity and performance is in the eye of the beholder. It's all about what you're RTing on.

sturdy osprey
#

not amd

rustic echo
sturdy osprey
#

5080 shits so hard on 9070xt in a lot of rt titles that it makes seem like its worth its shitty msrp

woeful raven
#

Rt cost is relatively cheap for what it does in wuwa

#

Its also not what's tanking the perf

rustic echo
#

IDK about that, but again eye of the beholder, I personally go eh, i've seen it better with better performance.

woeful raven
#

You can test by yourself without rt in different regions

#

But sure whatever

gloomy tulip
sturdy osprey
#

idk

gloomy tulip
#

In cyberpunk 2077, both matches performance

rustic echo
#

it's all going through DX12, so it's a driver thing?

dusky wave
gloomy tulip
#

idk tbh, it depends on if the programmer uses full wavefront on amd for example

gloomy tulip
dusky wave
#

It is supported now

#

thanks to SM 69 Dee eggs

#

just need to wait a trillion years for implementation

rustic echo
#

but SS RTGI on endfield...I'm curious what it can even do, like what hooks are there to even do it? probes?

woeful raven
#

so devs don't have to write multiple paths

#

all RTX hardware
all RTX hardware
all RTX hardware
all RTX hardware

dusky wave
woeful raven
#

too forward looking

#

with DLSS dll

dusky wave
#

RadeonTM

woeful raven
#

and RTX 2000 feature support

gloomy tulip
#

Seems like 7000 series left in the gutter

rustic echo
#

consoles...

gloomy tulip
#

People might be able to write mesa driver impl?

rustic echo
#

rip steambox

dusky wave
#

Cant wait to Reno Dee Eggs Long Vectors into muh shaders

#

literal 'grok do X' moment

#

but shader side

sturdy osprey
#

"supports api but doesnt reorder''

woeful raven
#

thats what i mean for software support

dusky wave
#

Wait

woeful raven
#

cause yea its generally a good thing so just have SER running even if you can't gain a perf benefit from it

dusky wave
#

why da fuq is OOM blank

woeful raven
#

nvidia already does this

sturdy osprey
#

what is oom for

woeful raven
#

now MS just does it with dx

sturdy osprey
#

if gipiti isnt lying

dusky wave
sturdy osprey
#

thats huge

woeful raven
#

nvidia RT will also use SER on 20 and 30 series even though they dont benefit from it

dusky wave
#

It increases perf by a good margin

sturdy osprey
#

gotta wait for rdna5

#

the holy grail

woeful raven
#

udna

dusky wave
#

PS6 with special suace Mark Cerny GPU

#

SSD 2.0

sturdy osprey
#

ps6 will ship without memory and ssd

#

you will need to buy it on your own

rustic echo
#

na, that's not the japanese way~ the japanese way is you get 64gb of total ram..for everything including storage. everything else will be streamed from the cloud or buy a 500usd SSD addon

sturdy osprey
#

yea i can see in alan wake 2

#

9070xt barely runs rt at full hd

glacial kayak
#

It's right in line with the Nvidia gpus stack where you would expect?

sturdy osprey
#

what does wilds even do with rt

glacial kayak
#

PT is tier below but that is known

gloomy tulip
woeful raven
#

U just got fact checked in 8k buddy

sturdy osprey
glacial kayak
#

Rt high is pt

#

All rt settings above low in aw2 are pt

sturdy osprey
#

wtf

woeful raven
#

Also the base game is already using rt like techniques even if u dont turn rt on

glacial kayak
#

It's confusing preset naming

woeful raven
#

So its not really an issue if u cant run rt/pt in this game

sturdy osprey
#

how much is amd losing on not having cache radiance

glacial kayak
#

I don't know if we have the means to test that in a real game scenario

#

Would just be messing around in dev tools at this point I guess?

#

Think forge's upcoming trigger game is the first game using it

woeful raven
#

trigger game

#

are you not saying it

#

to avoid activating the agent

glacial kayak
#

Yes

#

Keep the sleeper agent asleep

woeful raven
#

forge rn

glacial kayak
#

Fucking incredible lmao

woeful raven
#

can't wait for forge's meltdown when red sahara comes out

dusky wave
#

We've crossed the 20K msg mark

brittle abyss
#

Please. I will beg if necessary.

sturdy osprey
#

did you gets manage to get working framegen on amd via optiscaler

#

or does it need vulkan

stuck sandal
#

@dusky wave another thing to look out for is what a game uses for light falloff. not sure how common it is not to use inverse square in new games but that's something rage changed with dark souls lighting engine

dusky wave
#

I am learning RT basics rn

#

inb4 I fall down the 'Make your own engine in C++' pipeline

stuck sandal
#

lol

dusky wave
#

LMAO

#

like how Ebic is acting as if Embark didnt giga customise their own UE5 fork

#

which doesnt use Lumen or Nanite

sturdy osprey
#

customize aka used nvidia branch

scenic comet
sturdy osprey
#

Do people really think 99% of ue5 is nanite and lumen

stable lava
#

the other 1% is traversal stutters

dusky wave
#

Looks like Virtous isnt doing the FO3 FNV demasters

#

Iron Galaxy instead

fleet socket
dusky wave
#

This is why you only use RenoDX

#

Our malware just installs birus to brick RTX HDR

#

(we're doing you a favour)

sturdy osprey
#

Wut is endfieldrecords

stable lava
#

some pull tracker thing

sturdy osprey
#

Lol

#

The game has built in pull tracker

safe swallow
stuck sandal
woeful raven
#

or pull history

#

any game can provide pull history

#

the aggregate statistics that you get from using pull trackers is what people use pull trackers for

serene bridge
dusky wave
#

ripporoni

dusky wave
#

Back to Virous stutterfest

#

and dogshit IBL lighting

#

Lazorr explained why the lighting was as bricked as it was in that game

stuck sandal
#

was because of the dogshit local exposure

dusky wave
#

let me pull up receipts

stuck sandal
#

poked around with the devkit a while ago

#

what they did is they used the local exposure to compensate for the toe in ue filmic

#

instead of using a displaymapper

#

further proves my point that you shouldn't need local tonemapping / exposure if you know what your doing

dusky wave
dusky wave
# dusky wave

notice how SW lumen has exactly the same specular 100% full blast issue for foliage

#

that I solved in Endfield now

#

All the trees just look like theyre covered in oil

#

@sturdy osprey

#

This is what I meant by Lords of the Fallen

#

The whole scene is just covered in full specular

stuck sandal
# dusky wave

the reason why everything is black with local exposure turned off is because of the toe in ue filmic. looks normal if you disable both the local exposure and the tonemapping

dusky wave
#

abysmal

stuck sandal
#

could've just used a displaymapper which would've looked better and performed better

#

with local stuff you usually have to build out a historgram which is a waste

dusky wave
#

All of this sounds like cope when you could instead just use HDR

stuck sandal
#

yeah

#

oh and the brown look in the game is caused by the godrays lol

dusky wave
#

and they still use SSAO + SSR

stuck sandal
#

bruh

dusky wave
#

I hate this timeline

#

either do good raster

#

or good RT/PT

#

this midline is just cope

stuck sandal
#

you should fix it with all the rt research you're doing 🙏

dusky wave
#

@stuck sandal TIL

#

Didnt even know Rust shaders existed

#

As for turning it into UE4... no

#

Since they still use other parts of UE5

#

its just that Emark

Instead of Lumen - uses DDGI

Instead of Nanite - uses traditional LODs afaik

#

Plus they have their own server side destruction simulator system for The Finals

#

Something something turns out UE5 is pretty good when you dont use lumen and nanite

#

Now Arc Raiders isnt some pinnacle of grafix, theres a bunch of non shadow casting light sources

#

no shadows for bunch of meshes

rustic echo
rustic echo
dusky wave
#

DDGI causes a bunch of light leak in interiors

#

which can be solved via a bunch of methods

#

Ghost of Sushi used interior masks for well interiors

#

and it would tell the external probes to stop rendering

#

I need to use Nsight more often

stuck sandal
sturdy osprey
#

in arc

#

it looks ok for online fps game

#

but for singleplayer meh imo

dusky wave
#

Plenty of UE sloppas with lumen that have disabled shadow casting light sources

sturdy osprey
#

im talking about non memed lumen

dusky wave
#

Doesnt exist

#

Only tech demos

sturdy osprey
#

cuz vsm were catastrophically bad on 5.1

dusky wave
#

lets see

#

Stalker is 5.1 I think

sturdy osprey
#

yea checks out

#

go next

dusky wave
#

Lords of the fallen is 5.3?

#

Oblivion is 5.3 but lazorr fixed

sturdy osprey
#

they fixed most nonsense in ue 5.4-5.5

dusky wave
#

MGS Delta is 5.3 but Lazorr fixed

sturdy osprey
#

everything before that is beta

#

what is ''lazorr fixed"

dusky wave
#

Lazorr is a modders

#

Ultra+ project

sturdy osprey
#

oh that thing

#

and lumen irradiance cache is only for 5.8

#

lets see what happens when games update to 5.6

#

satisfactory is updating soon irrc

#

but they already had decently working lumen...

#

i didnt see any jarring issues besides noise in some corridors

woeful raven
dusky wave
#

my career is just starting

#

give me some time

sturdy osprey
stable lava
#

or is it still on the roadmap

dusky wave
#

hasnt happened

#

2026 H1

stable lava
dusky wave
#

they said

dusky wave
#

So I added IS-FAST

#

I was bugging out thinking I didnt bind texture correctly or messed up with the SRVs

#

finally got debug view working and the noise is working

#

it stops diagonal line stripping which vanilla SSR has since its using only IGN

#

I was coping it would solve wobble wobble

#

well duh

#

becasue I only replace IS-FAST for jitter

#

Does improve reflections and AO a bit

#

also cheaper than current methods so why not

arctic echo
#

Well, wasn't the main cause of the wobble the pixel-aligned sampling? Made worse by it being at half res. Though who knows if I at all understood what Miru was saying lol

gloomy tulip
#

I'm too lazy to add a new linear sampler to reduce the sample counts but that's the standard sampling for previous frame AO

dusky wave
#

I already included the better bilinear interpolation for both base GTAO and SSR a while back

#

GTAO is fine

#

but SSR is still wack

#

The MVs are heavily compressed

#

I'll try the 4x4 method above

gloomy tulip
dusky wave
fleet socket
#

can't you set a higher SSR preset with the unlocker? would that help?

dusky wave
#

Unlocker couldnt get SSR working

#

some hardcoded issues that causes the game to CTD

#

This is in regards to res

#

higher sample count I am already doing

Ultra SSR preset also doesnt solve it

strong vault
twin haven
#

is DOF pixelation issue fixed yet?

gloomy tulip
#

Can’t check because everyone has exhausted existing content

dusky wave
#

lmao

#

yh all the quests are done so we cant check

twin haven
#

lmao

scenic comet
twin haven
#

not that i know off, no one here talking about disabling DOF

scenic comet
#

ah, reading comprehension strikes me again)

twin haven
#

happens to all of us dw, i read shit before comprehending

rustic echo
#

I think forge tried to remove DOF early on, it didn't end well. A lot of shaders are interconnected

dusky wave
#

We present a lightweight and unbiased path guiding algorithm tailored for real-time applications with highly dynamic content. The algorithm demonstrates effectiveness in guiding both direct and indirect illumination. Moreover, it can be extended to guide single scattering events in participating media.

#

both are better than current ReSTIR based path tracers

#

both are 'feasible' to implement assuming you know how to completely replace all RT/PT based shaders

rustic echo
woeful raven
dusky wave
#

GhidraGPT

#

RE everthing now

#

green bean

#

BROOOOOO LOOK AT PERLICA'S FOREHEAD

gloomy tulip
dusky wave
#

paper is really promising

#

Someone added it to RTX Remix

#

runs faster than Restir and looks better

#

The gradient Restir its going to be Nbidia's new method going forward from what I understand

gloomy tulip
sturdy osprey
#

Hmmm optiscaler pre10 has some slopfield fixes

woeful raven
delicate pewter
#

did Reno update for the new reshade version?

woeful raven
keen pagoda
#

I hope scam altman gets mogged

gloomy tulip
#

Didn’t you manage to run 3600 before

keen pagoda
#

Plus it's 4 sticks

#

trfc is 520 and it doesn't go below this, trefi is impossible to tackle at all

#

I can't even make lower trc

sudden nest
#

two sets of memory with different chips and its 4 sticks

#

youre cooked

dusky wave
#

Vanilla is sooo flat its unrealTM

#

You see specular light leak everywhere

#

Power Plateau is extra cooked with specular

keen pagoda
#

You could buy this cl16-16-16-36 4000 mt/s for 131 usd before price hike

keen pagoda
#

Next update

#

One region btw

rustic echo
#

that's CN games in a nutshell. you redownload the entire game every patch

#

sometimes twice

keen pagoda
twin haven
#

nope pixelated DOG isn't still fixed

keen pagoda
twin haven
#

1.0, i thought they'd release a fix but nope, idk about 1.1 hope it gets fixed fast

keen pagoda
sturdy osprey
#

They fixed it for some users

rustic echo
#

1.1 was probably already locked in right before lunar new year. I doubt they can do any fixes of the systematic nature, unless it was service breaking, which it's not, it's just a really bad annoyance.

#

1.2 is when we hope those things get fixed, because they have more then enough manpower (and budget) to even fix systematic issues.

#

if they can't fix it by 1.2, then it shows where their heart, and their greed lies

gloomy tulip
#

Ugh I think 1.1 will decide whether people will go

sturdy osprey
#

i need gameplay fixes

gloomy tulip
#

There are so many inconveniences when playing I’m on the edge of quitting

keen pagoda
runic dove
#

as long as they don't take people's complaints about the lack of endgame and go "okay let's add wuwa toa"

sturdy osprey
sturdy osprey
#

Im done with gacha genre

#

Well not fix everything but the game needs encounter redesign lol

grizzled saddle
civic wave
#

Hello everyone! I just joined the RenoDX Discord server.
Thanks to everyone who worked on making the mod for Arknights: Endfield. It works great!

#

I can confirm it makes depth of field blur in cutscenes pixelated though 😅

sudden nest
#

what

#

vanilla is pixelated

dusky wave
#

files too beeg, so cant drop into discord

dusky wave
#

the camera mode and some cutscenes use full res DOF

#

then others will use 720p or lower (depending on your res and upscaling mode)

#

I might be able to solve it by jittering and using IS-FAST noise

#

but I dont have a scene to test it since I've finished all the quests

dusky wave
#

Kibbles - quit
Spiwar - quit
Miru - about to quit
Me - about to quit / have other games to mod

#

Over for Midfieldcels

#

Toru can take over

#

or MeiMei

sudden nest
#

im about to quit too

#

who tf tought this was a good idea

spiral imp
#

Noooo don't quit

sturdy osprey
strong vault
#

I gotta port my stuff over to other falcom slops

dusky wave
strong vault
#

also finish hdr mods of cold steel 1-2

dusky wave
#

I am messing with BG3 atm

#

game has 12 deferred lighting shaders

#

that are each +3000 lines

#

and I dont even know if the game uses the same ones across all scenes

#

otherwise its big rip

#

The games LUTbuilders are 1300lines

sturdy osprey
#

or we wouldnt know without having dev kit

dusky wave
#

thats the thing

#

I dont know fi there are permutations

#

I will check via cheats mod so I can jump between the acts

sturdy osprey
#

no game needs bazillion shaders so i assume this is the engine internally doing shit

dusky wave
#

Same games use the same lighting shaders and only have permutations if settings change

#

but if the game has new shaders per location

#

then that will be abysmal

#

because these are the largest shaders I've seen so far

#

every other game was about 1500 lines or so

#

this is 3500

#

Game only has 1000 shaders total

#

compared to POE2 which has 10,000

#

Jedi Survivor has 60K or something

#

and 30% of those are pure duplicates that the game doesnt even use

#

(Shortfuse managed to remove them entirely)

dusky wave
#

You should see the texture usage

#

each deferred has like 50 textures it uses

#

various gbuffers

#

a trillion envmaps

#

a trillion LUTs (that contain subsurface scattering) or BRDF or something else

#

yet the game still looks mid

sturdy osprey
#

Ik unreal uses a lot of wrappers and shit on generated hlsl

#

but no idea how that looks like in decomp

strong vault
fleet socket
#

forge is a tsundere guys he wont quit

sturdy osprey
#

In this talk, we’ll present the new geometry rendering pipeline developed for idTech 8. Instead of rendering geometry in multiple passes and relying on a standard Forward+ opaque lighting evaluation using pixel shader we’ll show our journey towards using a triangle visibility buffer and a fully compute-based rendering approach. We’ll detai...

▶ Play video
#

more deferred slop to learn

dusky wave
#

watched 2 days ago

#

🤓

sturdy osprey
#

damn i thought i would catch renodx magican lacking

sturdy osprey
#

i tried fsr 4.1

#

makes the climbing ropes finally good

#

thin lines are sharper

#

but they still need to fix the aliasing thats on some things

woeful raven
#

something something

twin haven
#

what is that something exactly?

rustic echo
#

did you manually add a light source?

strong vault
#

I think he is switching back and forth with and without rendering improvements

rustic echo
#

then again, since we don't have a real sun in endfield, who is to say what is correct

#

even vanilla endfield they make mistakes all the time since the sun is fake, you can easily spot bad lighting from their screen space and landscape shadows

dusky wave
#

Meanwhile Midfiled VK be like

#

🥀

sturdy osprey
#

Slop api

#

Slop game

#

Slop devs

#

Slop community (they muted feedback threads on their discord)

twin haven
gloomy tulip
#

Dx11 is always suffer land

dusky wave
#

Yh I tried decomping a 9000 line deferred lighting shader in BG3

#

400KB

#

Good luck

#

VK just worksTM

fleet socket
#

weird bug that just started happening out of nowhere today lol

#

i need to disable these last three to fully fix it

#

probe sampling is the one most affected by it, but other two are still affected

woeful raven
#

@dusky wave

#

Patch day

dusky wave
#

for?

#

either way, dont care

median robin
#

game needs to be fully reinstalled after the update btw

#

unless this means something else

stable lava
#

35gb update are they crazy

gloomy tulip
#

I sure hope nothing breaks

sudden nest
#

slop replaced with more slop

#

did they even add a new map

twin haven
#

that also means new story quest right

gloomy tulip
#

One more new area in wuling

twin haven
#

pls DOF fix

serene bridge
#

midfield sloppa no mention of fix for memory leak in the patch notes

woeful raven
#

I was planning on making a patch tonight

#

Then my schedule just exploded

dusky wave
#

soz babes

#

working on BG3

#

game also looks like shit

woeful raven
dusky wave
#

Did you see their digusting shadow saturation?

woeful raven
#

Nope

dusky wave
#

Looks like I skipped a LUT

#

but no

#

just cranked shadow saturation

#

looks dreadful, the whole game looks like a cartoon instead of a dark fantasy title

woeful raven
#

Slop everywhere

dusky wave
dusky wave
# dusky wave

shadows in the forest are just shrek giga green in vanilla

#

disgusting

woeful raven
#

Slopfix bg3

#

And just in time

dusky wave
#

oh wait

woeful raven
#

For red sahara

dusky wave
#

I didnt show you

woeful raven
#

To come out

dusky wave
#

Act 3 has a forced crowd NPC specular shader

#

dreadful

woeful raven
#

ummm muh visibility!1!1!1!

dusky wave
#

Thats why Larian added it

#

Normies got filtered unless all the characters glow (per their GDC talk)

woeful raven
#

Ur ruining the artists intent bro

dusky wave
#

'creative intent'

covert jetty
#

Hmm, I think most of the rendering improvements aren't working anymore

#

Pretty sure HDR shaders are fine though?

rustic echo
#

the game isn't up? or it just came up?

covert jetty
#

I got in okay in Asia

sturdy osprey
#

im pretty sure this update would overwrite game exe

covert jetty
#

The mod and Reshade still loaded like normal

#

I'm not running fps unlocker or anything else

rustic echo
#

updates do that...won't know till we can all log in and inspecti t

#

on the flip side, lumenite's RTAO got more optimized, so we can go back to 1week post launch mode~

rustic echo
#

confirmed only godray seems to have survived the 1.1

glacial kayak
#

@dusky wave @woeful raven hop to it

rustic echo
#

well technically as long as HDR works, it's still usable

gloomy tulip
#

Mod broken

#

Joever

dusky wave
#

ogre

woeful raven
#

Its time for you

#

To step up

glacial kayak
#

Sorry

rustic echo
#

ded game~

glacial kayak
#

I never had any interest in the rendering improvements

gloomy tulip
#

Yeah I hate this live service slop

glacial kayak
dusky wave
woeful raven
dusky wave
#

said they will add in RT shadows later

woeful raven
#

Just all the deferred rendering

#

Lmao

#

Forge its all you buddy

dusky wave
#

real question

#

does VK run better now

rustic echo
#

maybe they all waiting for nvidia to release their fabled new mega geometry

glacial kayak
#

In your dreams

rustic echo
gloomy tulip
rustic echo
#

well forge has to tell us what broke in 1.1 before a death cert can be filed

gloomy tulip
#

Its joever for me I don't want to mod the gme I just want to play 😭

dusky wave
#

bruh

#

even your AO doesnt work

#

uhhh fellas

woeful raven
#

These mfs must be tripping

dusky wave
#

I am busy with BG3

rustic echo
#

rip game

woeful raven
#

No way hdr still works

#

Kek w

gloomy tulip
#

For some reasons

#

UID hide doesnt work

sturdy osprey
#

chinese engine

#

Have to rebuild everything to do an update

covert jetty
#

Qwen make all the shaders better make no mistakes

sturdy osprey
#

maybe they updated unity version?

woeful raven
#

Its this your first gacha guys

#

Every shader is expected to break

#

Lol

sturdy osprey
#

First 3d gacha

woeful raven
#

Ya

gloomy tulip
#

Nah its something so basic that they need to update

sturdy osprey
#

i didnt play much genshit

gloomy tulip
#

Lets hope nsight still works

#

They allow reshade to still run tho so I'm not sure what's the deal

woeful raven
#

The standard is

#

They wont mess with the lutbuilders

#

Everything else breaks

sturdy osprey
#

idk if i want to play the game without improvements

dusky wave
#

what games look like with PT

#

Raster dookie meanwhile

#

Plebstation 6 will do pathtracing per Mark Cerny

#

and Eggs Box will be using DX13

sturdy osprey
#

pt would bork

dusky wave
#

'fixed-camera perspective'

#

now you cant zoom

sturdy osprey
#

love how i have to run ak 3 times

#

before it actually runs

#

chinese quality 3d engine

gloomy tulip
#

I think a lot of shaders changed because they renamed some texture

#

😭

sturdy osprey
#

at least game runs faster

gloomy tulip
#

Yeah I feel there are less ui lags now

rustic echo
#

as long as all they did was move some shaders around and not make a completely new rendering pipeline out of nowhere...

sturdy osprey
#

i think they shortened loading times a bit

#

maybe the game really got optimized

sturdy osprey
#

they fked smt up

#

the game keeps crashing for me

#

can you guys run combat drill without crashing

woeful raven
#

🤷‍♂️

#

i logged in

#

saw that the hdr mod wasn't broken

#

100 points

#

logged out

gloomy tulip
#

I’m playing in the most inefficient way and all of a sudden I don’t need mods

junior pike
#

Rendering such as SSR, improve shadows, HDR sun etc. no longer works with the latest update.

spiral imp
#

game also crashes near the base in sky king flats

#

okay maybe it's not related to reshade, still crashing without it wtf

sturdy osprey
#

i had to rerun the game multiple times

#

before it stopped crashing

safe swallow
#

I was crashing due to fps unlocker

sturdy osprey
#

i uninstalled it too

#

tried using fg on vulkan via optiscaler

#

nah game just crashes

#

apparently worked on 1.0

gloomy tulip
#

So I checked the shaders properly now. The global cbuffer got changed so everything that uses global constant buffer needs update

#

Their global is huge so i expect they change it every update

rustic echo
#

do you mean the cbuffer definitions changed?

gloomy tulip
#

Yeah

#

They added some more to gtao that controls the mip bias of depth sampling

rustic echo
#

oh humm...well that's not the worse thing to patch

#

it's one of those, it's there or it isn't decisions

gloomy tulip
#

I've slopped back in VK

#

I'm sure they changed their compiler config a bit, some shaders are literally the same but some header bytes changed

tidal finch
#

Ok, now add RenoDX HDR to VK

#

😭

gloomy tulip
#

@woeful raven

#

😭

tidal finch
#

If your codebases could be merged it would be awesome

gloomy tulip
#

I've removed some stuff like ssr settings which arent needed as they kill fps too much for little gain. So only AO + UID hiding stuff

#

But yeah spiwar can merge it if he wants

stable lava
#

renovk for fg 🔥

gloomy tulip
#

Yeah didn't ritsu figure that out

#

I cant use FG on 3070ti so I wouldnt know

tidal finch
gloomy tulip
#

I'm playing at locked 75fps I don't think I need FG yet

tidal finch
gloomy tulip
#

120fps mismatch vsync is painful XD

gloomy tulip
#

They actually fixed pause menu GPU usage

#

Maybe they fixed menu causing mem leak too

stable lava
#

i haven't played long enough (only had time to do dailies) to check whether mem leak is still in

gloomy tulip
#

For me 2 hours in, still like 8.8GB

stable lava
#

you're using vk right? it was leaking slower in 1.0 iirc

#

i'll play for a bit later on dx11

gloomy tulip
cedar musk
#

Hide UI still working. game saved

junior pike
gloomy tulip
#

Its for vulkan

#

And not HDR despairge

#

I have to say the new map optimization is terrible

#

My CPU is getting railed XD

dusky wave
#

Not so optimised now

#

720p AO

#

720p SSR with wobble

#

Ass checks LODs

#

And for what

gloomy tulip
#

When you move the fps drops like crazy

#

But when you are stationary the fps goes back to normal

junior pike
#

Were you part of the development of renoDX?

foggy crest
#

back to unshaded grass FeelsKaldrCry

#

I forgot how terrible it looked

gloomy tulip
#

It might be stupid but my game looks smoother with the old vsync/present mode in vulkan VK_PRESENT_MODE_FIFO_KHR💀

#

It's similar to the present mode DX11 uses

#

I think it actually helps CPU bound situation, unlike mailbox present mode that renders 120fps in the background which takes away a lot of cpu power

#

My game finally feels smooth Stronge

woeful raven
gloomy tulip
grizzled herald
#

So... No need to update Reno?

median robin
#

The HDR aspect of the mod still works, everything else is broken

grizzled herald
#

lol. Like what? I feel the UI a bit off. But just did a fast login.

stable lava
#

like all the rendering improvements

#

the better AO, SSR, shadows

grizzled herald
#

True. Just noticed that if I switch between the vanilla preset and the one with all the improvements they're the same.

serene bridge
#

seems memory leak has been silently fixed, haven't had any issues since the update

#

back to 5min daily gameplay, finished 3-4h of story and new map is done since it barely has anything to explore

#

fps unlocker caused some crashes so had to remove it so we're really back to potato graphics since reno enhancements are also broken

waxen delta
#

VK is absolutely borked on 595 Nvidia drivers. When they listed it as a bug, I didn't think it was gonna be that bad

#

dx11 is smooth as ever tho and yeah, I'm not having the weird CPU spikes I was getting before on it

gloomy tulip
#

They didnt fix pixelated DOF

woeful raven
#

small indie dev pls

rustic echo
sturdy osprey
#

since 1.1 its the onlt game that consistently crashes my gpu driver

rustic echo
waxen delta
#

that dof kills me, I've never seen any other game do it like that

rustic echo
#

just consider it a really last minute port of for PC, and be glad it even looks as good as it does.

fleet socket
#

unrelated, but damn, 1.1 story was a big step up from 1.0

#

good stuff

waxen delta
gloomy tulip
#

The whole time is like
Chen - paimon who has to explain the obvious
Perlica - writer who has to explain everything as if you are a toddler

sturdy osprey
#

i dont see much of a difference so far

fleet socket
#

i dont entirely disagree, but both aren't present for half of the 1.1 story lol

gloomy tulip
#

Stronge the quality of storytelling is not good

sturdy osprey
#

same shit but bit better cinematics in terms of camera

gloomy tulip
#

While the story might be layers deep and have a lot of setups but the way it’s told is very insulting to me

#

Also mifu cross knuckles for the 100th time but doesn’t do anything so far xd

sturdy osprey
#

yea

#

they make it so obvious

#

that they are reusing animations

#

for the sake of it

#

lol

#

also they dont have physics in the engine?

#

why are they manually doing kinematics

#

for everything

gloomy tulip
sturdy osprey
#

or prebaked manual animation

#

so like jumping on platforms

#

in 1 cutscene where the barrell with dudes rolls on the ground

#

they could have used real physics for this

#

but no because idk

keen vigil
#

Plot barely moves along

fleet socket
#

i don't quite agree it was heavy on set-up and lore, it was heavy on tangtang's characterization if anything

rustic echo
#

They're copying genshin. It's probably something the higher ups decided long ago, an they have marching orders to follow. You see a tons of the parallels in the writing and flow of 1.0 and now 1.1

#

even events and cadences have a very similar homework copy style of how hoyo designs their content

#

In fact you can say 2/3rds of gacha games post genshin...has been trying to ride this template, it's kinda sad, but at the same time, it does make money i guess?

#

even the pull amount for 1.1...the math...maths...it's almost exactly genshin.

rustic echo
tidal finch
#

I can't use other presets due to the pixelation being too much

grizzled herald
#

I'm still on DX though.

grizzled herald
#

Arknights: Endfield: stutter may be observed in some gameplay [5950402]

#

Did not update yet though. I'm on the previous hotfix.

gloomy tulip
tidal finch
#

I wonder if DLDSR + DLSS would possibly fix some issues?

#

By bruteforcing but it's something worth a try

gloomy tulip
gloomy tulip
#

I cant hit my refresh rate in this scene, holy optimization

fleet socket
#

i wonder why the new zone is so heavy

#

its pretty dense, so maybe bad culling?

gloomy tulip
spiral imp
#

game for me is just running like ass

#

stutter fest everywhere

gloomy tulip
#

The shadow maps need to update a ton, cant cache it

spiral imp
#

not even just new area, it's everywhere

gloomy tulip
#

Are you sure it's fps issue?

#

For me in vulkan, the vsync has terrible framepacing that I have to fix via addonkekpepehands

spiral imp
#

it's heavy stutter

#

i should prob graph it, it's not fps or mini stutters but it's like the game is loading smth heavy frequently which makes the game freeze for a split second

gloomy tulip
#

Are you using 595 drivers in vulkan?

#

Because its bugged

fleet socket
#

using an external one instead made it smooth as silk

sturdy osprey
gloomy tulip
sturdy osprey
#

which cpu

fleet socket
#

i still get locked fps, but i did notice it was hitting my cpu harder than any other area in the game

rustic echo
#

the water wheels likely

fluid patio
#

I haven't updated my nvidia drivers since 591.86 and my game has been hitching like crazy on vulkan since the update, no reshade. Doing a full game reinstall to hopefully fix it

gloomy tulip
spiral imp
spiral imp
gloomy tulip
#

I only play with vulkan so I dunno but the last time I tried changing vsync mode in display commander, it didnt work at all

gloomy tulip
#

Tried the latest version it seems like reflex works with display commander?

lyric coral
#

is the latest addon for HDR the one from nexusmods? dated Feb 16?

gloomy tulip
#

Hmm I somehow managed to fix the vsync in vulkan bruh, now its limiting fps properly with mailbox present

sturdy osprey
gloomy tulip
sturdy osprey
#

Well

#

they wanted to have pc graphics

#

but released mobile gacha slop

gloomy tulip
sturdy osprey
#

1.1 tldr

waxen delta
#

They still haven't added seamless controller to mkb switching 🙁

#

It's so nice in other games to mouse through menus and then go back to pad for gameplay

midnight prairie
sturdy osprey
#

i lowered overclock

#

maybe that

woeful raven
gloomy tulip
#

Native resolution DOF

#

Took quite a bit to workaround reno's draw handling XD

sturdy osprey
gloomy tulip
#

Also fixed their weird decision to use a point sampler for far dof (which is the main culprit for pixelated DOF)

woeful raven
#

bokeh dof

#

instead of just some kind of gaussian slop

#

or whatever they use

gloomy tulip
#

I don't want to bother fr, any update could just erase all these works XD

#

They use a circular bokeh I think

woeful raven
#

i dont see it in any cutscene

gloomy tulip
#

Didnt you uninstall too

woeful raven
#

that was just a meme

#

i still have it installed I just haven't opened it

#

these past few days

#

wasnt kidding when i said i was busy

#

didnt even open wuwa too

#

but like

#

in 1.0 cutscene

#

there was no scene that look even remotely like they had any kind of

#

bokeh simulation

gloomy tulip
#

Yeah i dunno tbh

woeful raven
#

ya that looks like just gaussian

gloomy tulip
#

The DOF is calculated before DLSS/DLAA, dunno if that will affect final DOF

woeful raven
#

circular bokeh should blow out biggar circles

gloomy tulip
#

Lets just ask very smart AI to add bokeh slop into the current shaderskekpepehands

woeful raven
#

amazing

dusky wave
#

Port over UE3 Xcooom DOF

#

Perfect bokeh there

gloomy tulip
#

Replacing the low res dof needs so many textures Stronge

gloomy tulip
#

1 for near and 1 for far

#

So bokeh needs to be a new render pass

#

Can't have proper blur shape too because its separable I think

copper stump
gloomy tulip
gloomy tulip
#

Hmmmm very interesting

#

If you use camera mode before going into a low res DOF cutscene

#

The DOF will become native resolution

#

😭

sturdy osprey
#

wtf

dusky wave
#

it randomly just switches

#

either half res or full res

gloomy tulip
#

I detect and log the resource res in my addon and discovered this bug Stronge

arctic echo
#

Why does it even have a half res DoF path. Is it supposed to be mobileslop that's accidentally triggering on PC or something I wonder

gloomy tulip
twin haven
#

is that permanent until game restarts?

gloomy tulip
#

I dunno, it might last awhile until the game decides to release the DOF resources

scenic comet
scenic comet
rustic echo
# gloomy tulip No

odd, maybe it's because the new story is in a new region, but the DOF doesn't offend me like 1.0 v4 even in DLSS performance.

#

I do think they messed around with DOF a bit at least creatively to not be so...bad

gloomy tulip
rustic echo
#

hmm...i'll have to go through a few more cutscenes then

#

but it's not 32bit mess like the those valley4 scenes

gloomy tulip
#

Its still so pixelated XD

#

My slop code to force full res once the game tries to draw lower res DOF

twin haven
#

im a pleb can that be put into dx11 renodx? pogstool or how do you even use .glsl?

gloomy tulip
#

Dx11 need to code differently than vulkan I'm afraid 😔

twin haven
gloomy tulip
#

But for the time being I think you can just use camera mode once in dx11

#

The rest of the game seems to respect the camera mode override