#Arknights + AK Endfield

1 messages · Page 18 of 1

woeful raven
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doesnt matter

strong flare
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hmm

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so endfield does not crash

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but I see this error still

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i see this in endfield

rustic echo
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I mean it loaded

strong flare
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hmm but that injector failure is bothering me

woeful raven
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if it loads

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then it loads

rustic echo
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pretty much that's reshade

woeful raven
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dont worry about it

rustic echo
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maybe ini settings but you're not bypassing

woeful raven
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if its bothering you too much

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then just dont use it

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i get random loading errors too

strong flare
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oh ok

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im not trying to be annoying

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so if I see the renodx menu

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it means success

rustic echo
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it's just spi, he's a tsundere

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what he really means is, i'm glad it's working! my instructions I worked hard on, needs more clarifiation

strong flare
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another question, what is the highlights setting?

rustic echo
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color grading menu

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so the top par pertains to your monitor settings

strong flare
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oh derp

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i see i need to select intermediate

rustic echo
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your peak is your monitor, your game brightness is usually around 100-200 depending

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UI is whatever don't kill your eyes

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then color grading is basically post processing

strong flare
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interesting

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it does look different

woeful raven
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if you fail with that then its a you issue

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as demonstrated here

woeful raven
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👍

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if you dont have an hdr monitor

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or have a bad one

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better to follow the sdr guide i have in the FAQ

rustic echo
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generally if it's SDR, you can kinda find the same info in your monitor specs or reviewer like rting

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and just wing the game brightness

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UI brightness is like as low as you can go

strong flare
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ah i do have an OLED HDR. playing with contrast definitely makes a difference

woeful raven
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i dont recommend going further than what I already stated in the faq

strong flare
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yeah 55 looks good enough

rustic echo
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I heard OLED can be a bit finicky in various HDR modes, but since default is HDR10, pretty much all settings is locked out monitor side

strong flare
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though screenshots look different

woeful raven
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take screenshot

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with reshade's

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built in screenshot

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tool

strong flare
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ah derp

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need to change where it saves them

rustic echo
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it's in the setting menu of reshade end of the menus

strong flare
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yeah

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anyways thanks for the mod

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its subtle but kind of neat

rustic echo
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I think real AO is more then subtle, but each their own

idle notch
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holy so cute
must protect 😭

serene bridge
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mods worth it just to remove that mask

rustic echo
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but then you can't keep going with the deathmask joke

strong flare
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which tonemapper do you use?

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assuming renodrt?

rustic echo
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you have to use renodrt if you want the color grading settings

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and bt2020 = hdr10

woeful raven
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if you want to use it with hdr

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vanilla is not a tonemapper

frigid mural
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Is it normal if I enable the reshade before UI option and any shader at same time, the yellow part would looks washed out?

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So in the picture I'm only using the befor/after shader, I think all the orange/yellow HDR content looks strange

median robin
# strong flare

You should probably move the reshade64.dll out of the game directory and change the inject library path, but then again other people make it work while in the game directory so who knows

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But if it works it works I guess

strong vault
balmy ember
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Somebody please explain to me all the meta jokes like cum glass and McDonald's I want to keep on track Stronge

strong vault
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vanilla glass have white hue like ... cum

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mcdonalds bottom is new hue correction I believe called macleod boynton

balmy ember
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What kekpepehands

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I low-key regret not keeping up with this game because following the development of this mod was probably more fun than the game itself, but sadly just don't have the time for another gacha slop commitment

gloomy tulip
covert jetty
tidal finch
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OG amnesia story was "You were a god awaken in time of dire straits. But your capsule systems broke and we had to wake you immediately, that caused your memory loss"

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I have no idea why they scrapped it

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It's the perfect setup for some mystery background for Endmin

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The new story totally skips why you have amnesia and how/why did you wake up

rustic echo
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the parts I have issues with is...how bland the writing was for v4 msq

tidal finch
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but the old intro Vs new intro

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Skipped this

rustic echo
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they go through the tropes of a dying civ, and didn't try to flavor it enough

rustic echo
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I don't know how much more they can do to not make that point more important

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the themes are pretty on point, if not again generic

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it's not like they're bad writers more like the got bad orders

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In fact the whole resonator vs Endmin parallels...just puts more attention to detail to the writer's credit....now if only they stop trying to use every generic setup they can possibly shove into this game.

dusky wave
# balmy ember Somebody please explain to me all the meta jokes like cum glass and McDonald's I...

We have a bunch of meme words

Pisswise - piecewise (it's a maths function) that's used by a few stuff in the code like Reinhard

Cum Glass - I picked up on it from Cyberpunk 2077, when you turned RT / PT on, glass and other transparencies became cloudy so modders started calling it cum glass

Mcdonalds Bottom / Mac10 Boytoy - ShortFuse added a new hue correction method Macleod Boynton that looks better than OKflab (OKLab)

CB00000fers - cbuffers e.g constant buffer, contains data in the form of a number value that gets passed on and used by shaders

Termite Spleen - Hermite Spline / BT. 2390 is a tonemapper

Tonesniffer - nonsense coined by me

sudden nest
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holy brainrot

spiral imp
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Reading the convos here with all the meme words is part of the fun

sturdy osprey
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yea i was sometimes wondering

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whether fortnite kids are making renodx

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😭

safe swallow
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mac10 boytoy is sure a name

dusky wave
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Theres also "by luminance with per channel chrominance"

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So me and Dio constantly shit post

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Zoominance with per fannel gloominance by lolimance

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Basically, if you look at the current gamma correction setting

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If you go into character menus

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and switch between off, 2.2 and 2.4

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you'll see that the Endfiled yellow UI element

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goes from yellow to an orange/yellow

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"by luminance with per channel chrominance" gamma correction would solve that

dusky wave
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Are they talking about how the character UI becomes bright?

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Thats just how the game is once unclamped for SDR

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I am guessing it is in reference to character UI and team comp UI

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becasue those arent controlled by UI brightness but rather game brightness

strong vault
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Yeah I think so

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These ones

dusky wave
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ahh

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What having a bright ass white menu but clamped to SDR does to a mf

strong vault
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If he did "fixed" these menus to look more SDR

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His game is going to look like SDR too

dusky wave
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All you can do is lower exposure

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which will globally affect all other scenes

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Menus do use a different Uberpost

strong vault
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Yeah I decided to just deal with it

dusky wave
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so we could lower exposure only for menus

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that or maybe add a dark mode

strong vault
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That would be insanely based

dusky wave
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I specifically removed them because in most areas they look like ass

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aight I will add a separate toggle for them to maintain creative intent

twin haven
dusky wave
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I am confused

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this doesnt seem that bright

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ahh wait thats PAC menu

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yh ok, so archive menu counts as scene for some reason

woeful raven
# dusky wave

can someone tell the retard to use sdr mode if you dont have hdr monitor

dusky wave
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oh so thats the problem

woeful raven
dusky wave
woeful raven
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once again

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i am reminded of the guy who made the reshade installer

dusky wave
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Gooners be like

woeful raven
serene bridge
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reading literacy in brainrot zoomer gen

sturdy osprey
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Just give them chatgpt prompt

woeful raven
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why do you think i come off as civilized and definitely not unhinged here

dusky wave
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wtf are these user names

sturdy osprey
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You would think normal people would use reno

fleet socket
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forge when will you add ambient conclusion?

sudden nest
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asking the real questions here

woeful raven
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no need to act surprised

dusky wave
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**If you dont know what Spectral Rendering is... Its more advanced than PBR since you're not simulating RGB but simulating rendering light across the spectrum, you can layer several material types (Conductor, Dialectric) for complex materials **

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One day

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We will see this in gaming

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I guess Nbidia wants to cope this to us via Neural materials

fleet socket
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also forge if you could check out why optiscaler fsr4 broke since the GTAO improvements id appreciate it 🥺

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i dont want to cope with xess anymore...

dusky wave
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como?

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GTAO breaks FSR4

strong vault
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forge add path tracing for 3050 pls

dusky wave
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AyyyMD breaking GTAO now

fleet socket
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#1440801914165002322 message

strong vault
dusky wave
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wtf is going on in that vid

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MVs are just gone

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and everything is jittering

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So the addon as a whole breaks FSR4

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or can you toggle back to vanilal code

fleet socket
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MVs are present (they're the debug view in the left). right view shows "predicted blend factor"

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yes. i need to disable the addon entirely for it to work properly again. just disabling the improvements does nothing

fleet socket
dusky wave
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Is this the addons fault or Enhancers fault?

fleet socket
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how should i debug that? the addon was working fine before the GTAO stuff.

dusky wave
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first remove enhancer

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so you run native GTAO UAVS

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I still have zero idea how GTAO can be breaking FSR4 globally

fleet socket
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ahh ok. yeah it works fine with the enhancer alone. i also tried reno without the enhancer, and the issue remained

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again i dont think it's the GTAO necessarily? iirc the addon update with GTAO also had a bunch of other changes

dusky wave
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Time to go back through the commits

fleet socket
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i think this is the one that broke it. let me try it again to be sure and the version before that #1440801914165002322 message

dusky wave
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**Inb4 this is another example of AyyMD blowing up because its turns out AyyyMD acktually follows the shader spec of SM 5 very specifically to the point that certain Cboooooofer changes in .asm cant happen without the whole thing blowing up

Meanwhile Nbidia doesnt give a fuck because they just bypass the issue entirely in the driver **

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Taps sign

fleet socket
dusky wave
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Tech Test is a zip bomb that blows up FSR 4

fleet socket
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real

dusky wave
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I added some stuff to the blit shader

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so maybe

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I dunno

fleet socket
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i see you and spiwar werent kidding about the birus...

fiery raft
glacial kayak
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No

dusky wave
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VK is also a zip bomb

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and Relfex doesnt work

fiery raft
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fr? thought only dx11

dusky wave
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theyre both shit

woeful raven
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rewrite unity's thread management they said

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it will be easy they said

dusky wave
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Every gacha slopper loves fucking with UI

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constantly turning reflex on and off

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which leaks mem and resources

glacial kayak
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The only correct state is off

fiery raft
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does the game at least have a functioning gc that frees memory if theres no extra space to allocate?

dusky wave
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If you dont open UI/menus

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the game doesnt increase in mem that much

fleet socket
dusky wave
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the moment you open UIs a bunch of times

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fast travel

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fucking over

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and whole thing starts leaking

safe swallow
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no reflex no problems

glacial kayak
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Is this only related to reflex then

dusky wave
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🤷‍♂️

glacial kayak
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That might be why I never noticed it since I always turn reflex off

dusky wave
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Time for me to add Tracy to debug

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Mfs need to add a whole has Tracy debooooger to see wtf is borked with gacha shit

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abysmal

safe swallow
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but yeah I've no memory leaking on dx11 and rdna2 with taau

fleet socket
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it still leaks on AMD but very slowly lol. i thought it didnt leak at all, but after leaving the game open for a good couple of hours, my system was almost oom

glacial kayak
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Being blind to input lag continues to be the greatest gift biology has ever given me

fleet socket
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simply play with a controller

glacial kayak
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I don't notice it on mouse either

dusky wave
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I will try and test disabling Reflex

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but the issue might still be with streamline

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AMD sloppers cant use streamline

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so issue never occurs on your end

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Finally AMD winning

fleet socket
woeful raven
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pmnox probably has something that nukes reflex entirely

dusky wave
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Time to add

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might fix Vulkan shittery as well

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atrocious really

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need a trillion addons and tools to fix gacha

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muhhhh custom engine

fleet socket
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to be fair thats most pc games

dusky wave
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muhh well optimised

glacial kayak
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How to fix video games:

  • delete streamline
fleet socket
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a friend of mine wanted to play mgs delta and spent nearly an hour getting all the mods and addons up

dusky wave
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We've spent +100hrs working on this addon

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rookie numbers

fleet socket
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forge, where can i get the source code for the addon? never messed with reno, but i wanna try reverting the commits with the gtao stuff to make sure that's indeed the issue

woeful raven
fleet socket
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thanks

woeful raven
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btw

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how does luma have fg now

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dx11 on 12?

dusky wave
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yes

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Izeuh has added it

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still testing but its in

woeful raven
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next patch is on march 14

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let's see what they add in

sturdy osprey
fleet socket
sturdy osprey
dusky wave
dusky wave
sturdy osprey
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Well substrate is the closest you gonna get

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It already costs a fuckton of instructions to run complex shaders in it

dusky wave
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Cant wait for substrate complex materials with SW lumen

sturdy osprey
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Sw lumen is pointless

dusky wave
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because FUCKING DEVS REFUSE TO COOKED THEIR BUILDS WITH HW LUMEN

sturdy osprey
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oh yea i was wondering why tf games dont have hw lumen

dusky wave
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because SW lumen is the default

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and pissstation 5 cant into it

sturdy osprey
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Why use fake probes when real traces probes cost the same

dusky wave
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HW lumen costs the same as SW

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but looks a trillion times better

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fucking joke

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I hate SW lumen with a passion

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utter shitpost

sturdy osprey
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Tbf last time i had issues with hw lumen i couldnt run it in editor

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It just crashed

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maybe amd bad problem

dusky wave
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5.7 or .8 are retiring SW lumen finally

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replacement is irradience caching

sturdy osprey
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8

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Irradiance is in 5.8

dusky wave
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finally devs will be forced to ship with HW RT

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so Lazorr can fix slop

glacial kayak
dusky wave
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oh nooo

sturdy osprey
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That will ruin everything

dusky wave
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guess I should have light leak every instead with SW lumen

glacial kayak
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But not 10% better

sturdy osprey
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The fucking noise you get

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On sw lumen

dusky wave
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its diabolical

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  • Doesnt properly trace BVH
  • Noise out the ass
  • Abysmal accumulation
  • Dogshit light leak
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terrible

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UE5 was 110% rushed out becasue of pissstation 5 and EggsBox

woeful raven
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kevin are you channeling yourself through forge

glacial kayak
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Yes

dusky wave
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Anyways

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enough of the UE malding

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back to malding GTAO for AyyMD users

fleet socket
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damn, tried installing the windows SDK in a VM and it straight up crashed it lol

glacial kayak
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Sign that you need an rtx 5090 and windows 11 asap

stable lava
woeful raven
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depends on if its included in the build

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like how you can attempt to enable wuwa RT even before the official implementation

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but it just won't launch because the stuff needed is not cooked inside the biuld

stable lava
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i meant more like, devs do go out of their way to remove hwlumen, or does it still have to be enabled in the project settings, even if hidden away?

dusky wave
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Lazorr explained it

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if its not compiled into the game

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he cant activate it

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You're just stuck with SW slop

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Why do some games have HW lumen cooked (even if they dont allow it in the menu settings) and other dont I dunno

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super duper secret optimisation strat perhaps

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We now need to wait until 2027-8 for devs to start shipping HW lumen only titles

glacial kayak
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You mean 2030

dusky wave
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Never

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becasue PC will be gone soon

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No more dGPUs

glacial kayak
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Wdym, GeForce now will be fine

dusky wave
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everything going into data center

dusky wave
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good one

woeful raven
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joe

fleet socket
dusky wave
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I read some Chinese report by mem ceo

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said the whole 2030s will be booked

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its actaully giga over for us

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back to ps2 stencil shadows we go

woeful raven
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#💬lounge message

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How long until this lost child finds their way here

dusky wave
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The great filtering

fleet socket
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err how can i tell cmake to just compile just one game instead of all of them?

woeful raven
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cmake menu

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instead of target builds in preset

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choose endfield

fleet socket
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thanks

dusky wave
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I modified GTAO temporal shader

woeful raven
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we need the GTAO temporal changes though

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or else the thing will ghost like a dog

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might as well not use it if its gonna ghost

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kek w

dusky wave
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Yes but maybe FSR4 is specially, something something it doesnt like casues issue let me see

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I might just need to rewrite something

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and everyone will be appy

woeful raven
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AMD u*ers smh

toxic mortar
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How to make this work with optiscaler?

fleet socket
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it should just work

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easiest way is probably to rename the optiscaler dll to d3d12, open the optiscaler ini file, and set the reshade injector to true

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then you leave the reshade dll as Reshade64.dll

toxic mortar
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I did that, but now i can't see renodx as addon

fleet socket
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is the addon file in the same folder as the reshade dll?

toxic mortar
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yes, it worked before, but not with opti for some reason

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using the latest renodx

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it works if i remove opti from the chain

fleet socket
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yeah reverting f07c327 fixed the issue, but also, that commit does a lot lol

toxic mortar
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i did a few things, now works what didn't before

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Renamed d3d12 to opti, to remove it and reshade to d3d12 -> worked
rendamed opti to winmm and d3d12 to reshade 64 -> worked for a moment, then anticheat terminated it
renamed winmm to d3d12 ending up where i started and now it works.

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can y'all recommend settings for reno in endfield?

woeful raven
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defaults are fine

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if you want a slightly more punchy image

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contrast 55

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highlights 55

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saturation 55

dusky wave
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then use devkit

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go through the devkit and swap shaders back to originals

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does this fix FSR4 shenanigans or not

fleet socket
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ok let me try

dusky wave
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maybe?????? shader decomp messed something up

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that only affects FSR 4

toxic mortar
fleet socket
woeful raven
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If u want that use rtx hdr

fleet socket
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is there an easier way to switch shaders than going one by one lol

dusky wave
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You can unload all of them

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via the top button

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this will revert them all to vanilla

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assuming that fixes the issue

toxic mortar
woeful raven
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Use the preset i suggested

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Also if you dont have a decent hdr monitot

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I would also suggest using sdr mode

fleet socket
dusky wave
fleet socket
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unloaded all the shaders and the issue remains

strong vault
toxic mortar
dusky wave
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the game should be in SDR now

fleet socket
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i did see stuff visually change, yeah. any log file i can check to be sure?

dusky wave
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click snapshot

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you will see a tab that will list shaders

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it will either say addon or original

fleet socket
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yeah some still say addon

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i guess i should change them one-by-one then?

dusky wave
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yes

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I am suspecting once again its the GTAO shader code

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FSR4 has some shenaigans about needing very strict temporal accumulation stuff

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DLSS doesnt care becasue Tensor cores go brrrr

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neither does XeSS

toxic mortar
woeful raven
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Peak 1000 mode then set 1000 as peak

fleet socket
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issue remains

woeful raven
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If you were playing in 100 nits sdr calibrated before you move to hdr

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Then your game brightness should be 100

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UI brightness is whatever you feel comfortable enough so u can see the ui clearly

dusky wave
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  • toggle off improved GTAO
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this will force native shader loading

woeful raven
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@dusky wave what if we remove grading sliders and hardcode two presets

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Default and HDR+

dusky wave
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Why dont we remove the addon as a whole

scenic comet
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b-b-b-but mah sliders?

dusky wave
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wont need to install reshade

toxic mortar
fleet socket
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remove the game

dusky wave
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no more issues

woeful raven
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We should do that

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If you need hdr

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Just imagine the highlights

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From your brain

dusky wave
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RTX HDR

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its sooo goood brooo

fleet socket
dusky wave
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then restart the gaame

fleet socket
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ah

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ok

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i didnt toggle it off and restart

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i assume its this toggle instead of a new one?

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after a restart

woeful raven
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Why dont you use hdr10

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Are you using this in sdr

fleet socket
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yes 😔

woeful raven
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Oh

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Let me see if i still have the fsr4 dll

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You can test fsr4 on nvidia that way

fleet socket
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i have int8 here

woeful raven
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Better dm that one

fleet socket
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fair enough lol

dusky wave
glacial kayak
dusky wave
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Bruh

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pls dont Troy

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or Lottes

glacial kayak
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12 bit sdr for normalized visual field and not getting the 20% performance loss from hdr

dusky wave
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"Acktually... if you close your blinds and sit in a pure cave which has 5 F stops, SDR will look the same has HDR"

woeful raven
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And then hdr will look like XDDDR

dusky wave
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OKFuck will hue shift SDR to look like HDR

brittle abyss
fleet socket
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i nuked everything ao-related from the addon (afaik, deleted the ao folder and all the entries in addon.cpp) and the issue persists

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so i assume its something else?

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i'll keep removing stuff from that commit until it works

fleet socket
woeful raven
sudden nest
#

buy nvidia

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simple

spiral imp
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Say that to past me

gloomy tulip
rustic echo
#

it is spi's old mcdonald song? isn't it?

fleet socket
#

no. i think ive found the issue but its so fucking stupid i need to triple check to make sure it's actually it

gloomy tulip
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What do you suspect?

fleet socket
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ok, from what i can tell the issue is when the ShaderInjectData struct in shared.h gets too large. why is that an issue? i have no fucking idea
i can remove everything but the float variables in that struct and the problem persists, but if i trim it a bit, it works fine

#

i see this. maybe it overflows or something??? i dont fucking know

#ifndef __cplusplus
#if ((__SHADER_TARGET_MAJOR == 5 && __SHADER_TARGET_MINOR >= 1) || __SHADER_TARGET_MAJOR >= 6)
cbuffer shader_injection : register(b13, space50) {
#elif (__SHADER_TARGET_MAJOR < 5) || ((__SHADER_TARGET_MAJOR == 5) && (__SHADER_TARGET_MINOR < 1))
cbuffer shader_injection : register(b13) {
#endif
  ShaderInjectData shader_injection : packoffset(c0);
}
gloomy tulip
#

Maybe it’s optiscaler doesn’t like huge cbuffer idk

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Or it thinks that cbuffer is used for dlss somehow

fleet socket
#

yeah, if i add a bunch of random junk into the struct in commit #37b1a41 the issue also happens

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probably a weird optiscaler issue then

royal solar
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With opti

fleet socket
#

which causes some lag

royal solar
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Is annoying considering the game requires u to interact with the menu many times

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Stuck with TAA

woeful raven
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cause the game actually turns off rendering

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if you open the big menu

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wuwa nukes your gpu even when you're in menus

gloomy tulip
#

Any switching will just continue the rendering in the background for a second for some reason

woeful raven
#

ya its weird

strong flare
#

heh just realized im getting the CPU overheat iss

#

the potential workaround at the moment is using vulkan so i guess no reno for me atm

#

hmm, though perhaps i can udnerclock my cpu

woeful raven
#

restart your game

gloomy tulip
#

So I know no one will ever use vulkan because no skin mod, but I'd appreciate if anyone could test my SDR addon for vulkan that implements full res GTAO + some other improvements

woeful raven
#

Nothing blocking it right

gloomy tulip
#

Shouldnt be anything but I didn't make a toggle for the full res GTAO since I don't see the point for doing it if you already use the addon kekpepehands

rustic echo
#

nothing wrong with multiple reno addons~

#

and we all going to end up using vulkan at some point

gloomy tulip
#

I dont think mods will ever be avaliable in vulkan

#

Like the skin mods

idle notch
dusky wave
#

AyyyMD can't into too many cboooofers

grizzled saddle
#

You do have a lot of cboooofers

#

I don't think vulkan will work with this amount

tidal finch
#

Worst mistake of my life
||It's ~30%||

gloomy tulip
#

In vulkan

grizzled saddle
#

Theres a limit to vulkans push constants

#

256 bytes is average, actual limit depends on GPU/drivers

gloomy tulip
#

Yeah thats why I mentioned regular instead of push constants

gloomy tulip
#

Not max

grizzled saddle
#

It ensures you have at least 128/256

#

idk if max limit is different

#

I havent tried modifying regular buffers so idk, but push constants are rarely used by games so it seemed simpler

#

Aside from emulators

gloomy tulip
#

In vulkan you couldnt specific a set index (opposed to dx register space) when creating pipeline layout so a generic shared.h might not work for all shaders

#

Dunno how cbuffers can be bound in other ways in vulkan

dusky wave
#

Well the AO stuff we can remove

#

Since we've found good values now

gloomy tulip
#

I asked AI about dx11 stuff it says you can use 64KB cbuffers in dx11

#

Vulkan is different because the implementation right now uses push constants

dusky wave
#

@fleet socket if you remove all the AO related cbooofers does FSR4 work then

#

Not improved GTAO

#

But all the other stuff

gloomy tulip
#

I wonder if its because FSR4 using dx12 or vulkan interop

dusky wave
#

There's maybe 12 of them so I might as well remove them

grizzled herald
#

Dear Hypergryph,
Mem leaks fix when?

woeful raven
#

turn off reflex

dusky wave
woeful raven
#

You dont need reflex in a hold left click simulator

grizzled herald
#

Turning reflex off mitigates the VRAM leak or completely removes it? My VRAMps up like crazy usually. But don't really feel any stutter or texture issues if I keep playing with it capped.

sturdy osprey
#

i got 13gb of vram usage

#

and it stays that way

twin haven
sturdy osprey
#

ddint try

dusky wave
#

Since cbuffers will change

sturdy osprey
#

i dont even know whether reflex works on my amd gpu

#

no idea how to check i just turn it on and trust in optiscaler

dusky wave
#

Removed 18 cboooofers

#

(Kevin would not be proud at the slop)

dusky wave
#

Tested Vulkan again (with reflex off)

#

Still abysmal

#

1% and 0.1% are 75% lower compared to DX11

#

My 1% lows in DX11 are in the 110s

#

Under Vulkan it goes down into the 30s

#

Constant micro stuttering still

strong vault
#

gork fix vulkan

sturdy osprey
#

vulkan so close to metal

#

that it removes fps

stark shuttle
#

what exactly are the issues with fsr4?
because i've been using it with all the improvements in renodx and the enhancements from the fps unlocker and don't notice any issues with the graphics or frametimes

dusky wave
#

Causes FSR 4 to completely break with shimmering everywhere as anti aliasing doesnt apply

dusky wave
gloomy tulip
#

Well they mentioned its issue with int8 FSR4

#

not fp8

dusky wave
#

oh

#

That might explain why some do have it whilst others dont

sturdy osprey
#

int8 is apparently the same as fp8

stark shuttle
#

i am on fp8 though and have no issues at all with fsr4

gloomy tulip
#

Well I think they are also on linux? IDK

sturdy osprey
#

idk what version of endfield reno im on

#

my addon is 5951kb

stark shuttle
#

i'm running the newest pinned one

gloomy tulip
#

I finished most missions in my journal, now im contemplating life with my underdeveloped factories

sturdy osprey
#

i rushed factory in wuling early on

#

need refining mats

#

i tried newest version

#

and works fine for me

#

i dont have any mald with aliasing

fleet socket
#

lol

dusky wave
glacial kayak
twin haven
dusky wave
#

Thats SDR

glacial kayak
#

proving again that the normalized sdr viewing field is superior

twin haven
#

tf i was viewing in phone despairge

fleet socket
#

lol

gloomy tulip
#

Bruh this boss is so hard 😭

rustic echo
gloomy tulip
#

Zoners are boring 😭

rustic echo
#

your pride or your drops, chose one

gloomy tulip
#

I mean Im super underleveled for LV3 rn

#

Couldnt even deplete the core's full health when its exposed

rustic echo
#

i don't think a fresh 80 can, usually 2 rounds

#

need some grind to go along with that

gloomy tulip
#

I dont have yvonne range spam too

rustic echo
#

sheep spam is what I use

#

they made character swapping during combat...a tactic...that should be used

gloomy tulip
#

Only just started building a fire team

rustic echo
#

ya...i mean the combat system is...kinda ehh, but it's not hoyo, copy and paste, and actually has some depth...sorta....you have to actually put thought into, assuming you're not using brute force streamer credit card rolling

#

that boss...you're suppose to ration your skill an combo skills to stop her circles

#

swap between range and melee characters depending on her phase

#

and save burst for oh crap/burst windows

#

or just...just brute force with uber stats

dusky wave
#

Then I saw someone on youtube using Catcher only

#

Dark Souls mode

#

Parryslop every attack from the bosses

rustic echo
dusky wave
#

Catcher, Snowshine and Ember

#

Just parry every attack

brittle abyss
sturdy osprey
#

snowshine thighs and ember boobs facetank anything

frigid mural
#

Test Photoshop editing and saving HDR picture

dusky wave
frigid mural
#

No I lost the HDR xddd

dusky wave
#

Oof

frigid mural
#

How do you guys edit HDR picture 😆

dusky wave
#

Photoshop using their HDR stuff

#

Or after effects

rustic echo
#

why you RTGI? marty?

#

honestly, screenshot looks kinda bad...I really do wish they get real GI into endfield.

sturdy osprey
#

cant slop lumen into it

#

bcause its unityslop

frigid mural
#

But now I only have 40 fpskekwsit

#

I couldn't save the HDR picture properly after added some text. It looks nice for me on my monitor

#

It supposed to looks like this

brittle abyss
#

OK, I know the battle has already been waged in this thread, but this game's FMVs really look like trash. The compression is insane. Such a shame...

twin haven
#

sorry what's FMV? about cutscene?

brittle abyss
#

Yeah

#

Movie cutscenes

twin haven
#

oh using video instead of in-game engine, yeah only below 1080p it could look ok but still sucks

brittle abyss
#

Pre rendered not in game

brittle abyss
#

I mean there is so much compression artifacts, you could almost argue there's more aliasing in the movies than the actual game. It's wild.

#

I played FE : TH on switch. The movies there are notoriously terrible. It's still better.

dusky wave
#

We could have real time cutscenes affected by RenoDX

#

but noooooooo

brittle abyss
#

I sent a feedback about it

#

Please give PC folks the option to download better quality or something...please.

rustic echo
keen vigil
sturdy osprey
#

I wanted to say that i hate prerendered cutscenes but i cant imagine unity being able to pull off anything cinematic in real time

woeful raven
#

Unity can do it

#

Its just slop

#

HG

#

Baking cutscene

#

For mobile

dusky wave
#

but they have cinemtics already

woeful raven
#

Mobile cant do it

dusky wave
#

mobile shit cant into them

#

so we instead get baked sloppa

woeful raven
#

Dude

#

I cant imagine

#

The wuwa cutscenes are also realtime on mobile

#

Cant imagine how slop that looks

fleet socket
#

we do have some somewhat impressive cutscenes being real time

#

while others aren't

#

not sure what's their criteria exactly lol

sturdy osprey
#

their animation system is wonky

#

theirs meaning the unity one, because as far as i know they didnt modify anything in that aspect

sudden nest
rustic echo
#

Given how low endfield mobile go, in game cut scenes are probably more limited by vram then anything

#

Trying to shove that into like 4gb of vram might be hard for cutscenes fidelity

dusky wave
#

The reason we dont have 100% real time cinematics

#

is becasue they couldnt get ambient conclusion working

strong flare
gloomy tulip
# strong flare just dodge

Zoner scumming is a lot easier because you only take full damage for the character you are controlling gigachad

dusky wave
#

@woeful raven

#

DTM?

#

LCD HDR????

#

500nit would imply TB500

#

but I dunno

#

but the whole I can push 2000nits sounds like DTM

#

well setting peak, game and UI brightness all to 500 is 💀

twin haven
#

frankenstein HDR setup

woeful raven
#

there a 96.69% its an lcdslop

#

better yet

#

extra sloppa if he's on a laptop

#

laptop users are a lost cause

#

if he's here's maybe there's some hope

#

if not im not explaining all that jazz on goonbanana

rustic echo
#

There's always TVs, but in any event tell him please consult reddit for your specific monitor model HDR settings. Then use color grading to cater to your tastes.

#

there's always going to be that one monitor that is different or is blowing fake specs on the cardboard box

#

best case RTing has all your specs listed for you haha, assuming it's a popular model

arctic echo
twin haven
#

tbf i once did that (only with RTX HDR in my nub days) with my fake HDR monitor, i only got it because i 2x RMA'd my monitor so i discovered HDR with that monitor, now here i am with a MiniLED

stable lava
strong vault
idle notch
idle notch
# dusky wave LCD HDR????

there are some vivobooks and budget-ish laptop which have peak 500 nit oled displays
is that guy sure that HDR is on in the first place

fluid patio
#

Glass fix breaks windows in fog

cursive storm
#

Has anyone had any luck using reshade on linux? Ace triggers and crashes the game

fleet socket
#

yeah it works fine

#

on dx11

#

on vulkan, no luck

#

on dx11 you need to do the same as windows

#

which is to say, name the dll something that ACE won't filter

#

like d3d12.dll

#

then override the dll in wine

#

WINEDLLOVERRIDES="d3d12=n,b"

cursive storm
#

I've even tried steam with proton-cachyos, but still having an error, I'm using these launch arguments: PROTON_ENABLE_WAYLAND=1 PROTON_NO_WM_DECORATION=1 PROTON_ENABLE_HDR=1 PROTON_DLSS_UPGRADE=1 PROTON_USE_NTSYNC=1 ENABLE_HDR_WSI=1 DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=RENDER_PRESET_M WINEDLLOVERRIDES="d3d12=n,b" %command%

cursive storm
#

Nvm, using dw proton fixed it

fleet socket
#

yeah you need dwproton to play it

#

or recent proton-ge, since i saw it added patches to make the endfield AC work

rustic echo
#

hmmm added Screenspace shadows shader to Endfield and it did wonders to over all fidelity. Didn't know endfield's GI problem was that severe...
@dusky wave are there anything besides baked in CSM in endfield, that would clash with Screenspaceshadows?

woeful raven
#

Endfield already has screen spaced shadows

#

I dont see any purpose adding another layer on it

rustic echo
#

really? so it's just bad that a shader helps so much visually?

#

I was just messing with it, and it did add some shadows that i realize...should be there, but wasn't

woeful raven
#

The improved shadows toggle in reno

#

Is the improved screen space shadows toggle

fiery raft
#

idk if any of you can help me but i used to play using efmi+reshade/reno for a few days and it worked great and i even played that way today. but i had to go for some time, shutting down my computer and now the game keeps crashing upon reshade injection. i can start the game no problem with efmi only but as soon as i re-insert reshade into the inject libraries section the game crashes on the gryphlink splash screen.
i tried cleaning the game's directory, redownloading it via the gryphlink launcher and tried grabbing a fresh reshade64.dll from the reshade installer but had no luck.
does anyone have an idea how that could be?

median robin
#

simply putting reshade .dll as d3d12.dll into the game folder and launching the game through xxmi launcher should work

#

if not you can look into using inject64 together with xxmi launcher

#

it doesn't seem fully stable though. Launches 50% of the time atm. Looking into a more stable way

fiery raft
median robin
#

you could use the xxmi reshade thing caverabbit made, but they haven't updated it for endfield yet, so you gotta do that yourself

#

or I could send you the one I updated myself

#

it works about 50% of the time for me

fiery raft
median robin
#

inject libraries works when removing renodx.addon

#

but then what's the point lmao

#

scratch that. It simply isn't loading efmi at all

#

For XXMI users: There's a bug where bypass isn't working. It'll get hotfixed later today.

frigid mural
#

I just made caverabbit's xxmi reshade thing works for endfield by editing this file. But still can't work when I put renodx.addon in the folder😂

balmy ember
median robin
frigid mural
#

It's weird. After I renamed d3d12.dll back to ReShade64.dll, with the bypass method, it works again on my computer

median robin
#

Does it actually load efmi tho?

#

Cause it shouldn't work since bypass is broken. It just skips loading efmi entirely and only loads reshade

#

Look bottom left to see if efmi loads, or press F12

#

Or maybe you have a magic PC

fiery raft
#

worst case would be to download the previous version of xxmi and disabling auto updates until it is fixed. havent tried that yet tho.

median robin
#

You can, but the fix will be out soon

fiery raft
#

already confirmed?

median robin
#

Yes

#

Spectrum is just fixing another bug that filters people with slow CPUs from downloading the stuff

frigid mural
#

My magic pc😂

fiery raft
median robin
frigid mural
#

This is my current setup

median robin
#

Magic

gloomy tulip
#

Maybe bypass works for CN version

frigid mural
fiery raft
#

i mean spectrum fixed something for chinese people and everyone using non-ascii characters in their directories .. maybe it overlaps in some way

frigid mural
#

I think I found out why it works on my pc. When I enabled caverabbit's xxmi reshade thing, it created a ReShade.ini file in my game folder. I think that's the essensial thing if you rename the dll file to ReShade64.dll. (You can copy the ini file from reshade folder to game folder, and probably need to set the path of addon again) If I delete the ini file in game folder, everything just don't work. But the problem seems been fixed now, because now I can also successfully enable efmi and renodx after I rename the dll file to d3d12.dll

fiery raft
frigid mural
fiery raft
woeful raven
#

gooner launcher had an update

#

time to see what changed

#

everything still works

twin haven
#

time to hibernate again, well except Forge with his shenanigans

dusky wave
#

Nah, I am talking a break from Midfield

#

I already finished everything

#

Working on improving my older addons now

fleet socket
#

yeah midfield is in a decent state now

#

thanks a ton forge

spiral imp
#

yeah, very appreciated prayge

gloomy tulip
twin haven
#

finally forge hibernation

dusky wave
#

I AM MODDDDULATING BROOOOOOO

#

CSMs are only 2024x2024 so are pixelated to shit

#

plus stairstepping everywhere

#

@woeful raven I couldnt believe my eyes, they saturate()s the fucking deferred shaders

#

clamped BRDF calculations

#

Even SDR looks better now

brittle abyss
gloomy tulip
brittle abyss
gloomy tulip
#

kekpepehands oh well have fun in wu ling, it’s like a new beginning xd

brittle abyss
dusky wave
#

oh we have finish

#

wait until 1.1

#

no final boss

#

no major happening

#

just drop us off like that

foggy crest
#

At least we had amazing events such as

Taking a picture (which looked better thanks to the RenoDX ™ addon)

keen pagoda
#

This is only dx11?

keen pagoda
woeful raven
#

Some people may have it better on DX11 (they're using ancient GPUS that barely support Vulkan)

#

@dusky wave

keen pagoda
woeful raven
#

he's also wrong

#

vulkan has more stutters

keen pagoda
#

wdym? I'm good on my rtx 5060ti

#

Dude, which windows build do you use?

fleet socket
#

pre-alpha

keen pagoda
#

I recommend to use ameliorated with xOS playbook

keen pagoda
#

I should move to linux tho

#

Maybe someday, but not today for sure

jovial tiger
#

Maybe when modding on linux becomes as easy as modding on windows PepeSadCry

#

And when Nvidia drivers on linux stop being sloppy

fleet socket
#

idk its pretty easy for the most part

#

at the very least, stuff like reno is basically the same as on windows

jovial tiger
#

I mean it has gotten better but it still falls apart at large scale modding from what I last saw

#

Doubt you could even run most modlists or modpacks on linux

keen pagoda
#

3dmigoto still have no support for vulkan and dx12

keen pagoda
woeful raven
#

we've already discussed this in this channel before

#

i won't bother reiterating

#

you can search it up

#

or perform your own testing

#

instead of vibing it

keen pagoda
woeful raven
#

capframex

#

rtss

#

use whatever you want

dusky wave
#

I used PresentMon

#

but it was the same shit in reshade's graph as well

#

constant microstuttering

#

Vulkan like DX12 as a whole is good on paper

#

but giving low level access to devs is well

woeful raven
#

ignorance is bliss

runic dove
#

yeah vulkan is a lot worse than dx11

#

i only hop in to do dailies now so the memory leak isnt a problem

woeful raven
#

by

#

turning off reflex

runic dove
#

LOL

fleet socket
#

no use case for reflex

woeful raven
#

i was able to play for an hour plus after turning off reflex

runic dove
#

i mean the game seems to still run okay even with 20GB RAM use

woeful raven
#

it still leaks (but slower)

glacial kayak
#

the weak (care about input lag) shall kneel before the strong (completely blind to input lag)

fleet socket
#

just play on controller

#

life hack

glacial kayak
#

jokes on you i'm blind to it on mouse too

runic dove
#

keyboard controls stink anyway

#

at least in this game

dusky wave
runic dove
#

the game runs like ass on mobile though

#

at least on ios

fleet socket
#

im not smart enough for mobile controls...

dusky wave
#

you dont understand

#

I mean

runic dove
#

runs fine on my pixel idk

dusky wave
#

play on PC

#

with mobile

#

touch controls

runic dove
#

probably apple and their 4 gigs of ram

fleet socket
keen pagoda
dusky wave
#

24fps lows

runic dove
dusky wave
#

meanwhile DX11 is 110

keen pagoda
#

It was even lower - 2 fps

fleet socket
runic dove
#

does it at least fix the offscreen issue that SSR has

dusky wave
#

all the demos I've seen it looks about on par with what we currently have going on

#

its just that RT is worldspace

keen pagoda
#

Shader compilation here too xd

#

on dx11

#

I will have a lot of stutters after this

#

10-15 fps lower on dx11

glacial kayak
#

ackshually that's 9 fps lower

#

but yeah dx11 always ran worse for me

woeful raven
#

you're running unlocked your frametime graph looks absolute ass on both graphs

keen pagoda
woeful raven
#

doesn't matter which

#

you can do 90

#

or 60

#

if you want

fleet socket
#

fwiw my game was a stutter fest on dx11 with the game's own fps locker

#

using an external one fixed it lol

keen pagoda
#

It's just shaders being compiled

woeful raven
#

its ass even with a warm shader cache bud

keen pagoda
#

idk, I have ryzen 7 5700x, I don't feel anything

woeful raven
woeful raven
#

that you're not sensitive to stutter

#

I have a 5800X

#

people have had the same stutter on better cpus on a warm cache

keen pagoda
#

But yes, after some update some shaders are still out of loading screen compilation, because of this you always forced to compile them while playing

#

On top of that

keen pagoda
#

It feels like some shaders are being constantly recompiled for some reason

fleet socket
#

just record you frame graph for a bit and post it

#

this "he said, she said" goes nowhere lol

woeful raven
#

or just provide a capframex capture

#

so easily provable or disprovable

keen pagoda
woeful raven
#

@dusky wave

woeful raven
#

"no stutters"

runic dove
#

shits got a pulse

#

damn

woeful raven
#

lmao

keen pagoda
#

It's too much for you?

woeful raven
#

ignorance is bliss

glacial kayak
#

lockcels when unlockedchads enter the room

#

that particular frametime graph doesn't look very bad

woeful raven
#

it's noticeable when you get the heartbeat hitches

glacial kayak
woeful raven
#

true

keen pagoda
#

btw, how do you cap framerate, with driver or ingame?

glacial kayak
#

you have rtss injected already, just use rtss

keen pagoda
#

But ingame cap is still functional anyway

#

You have to disable it first

glacial kayak
#

most in-game fps caps aren't very good

keen pagoda
#

This is what I'm saying

fleet socket
#

use the endfield fps unlocker

#

then cap it with something else

glacial kayak
#

you can also just cap below it

keen pagoda
#

Another vulkan application