#Arknights + AK Endfield

1 messages · Page 16 of 1

stable lava
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case in point with Just Cause 3 Luma

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broken engine? no problem DLSS still looks good Gigachad

dusky wave
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Jensen tech just better

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Truly goated

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Imagine a game with perfected mvs

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Would run like butter

stable lava
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total jensen victory

woeful raven
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ahem

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lazy devs

fleet socket
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if i disable AA entirely, the issue is gone. so something broke the jitter i guess lol

dusky wave
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Time to implement Decima jitter

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Kevin was right

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They hated the man because he spoke the truth

rustic echo
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I need more jensen tech here. please forge, can you add more DLSS to everything?

fleet socket
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weirdly enough, if i use anything but fsr4 (like xess, fsr3, fsr2), the issue is not present lol

dusky wave
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Need SSR forced full res UAVs

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and LOD / draw distance increase

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and more / better story content

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End game out tomo I think alongside patch

rustic echo
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oh right...the weekly i couldn't clear

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i'm far far behind, not even end of main story for me. still in dating mode

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it was a very good HDR dating mode

woeful raven
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Well

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Since theyre using their own lodslop

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From the interview

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Ssr is almost a bust too

tidal finch
rustic echo
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I think it's...fine...AO...mission accomplished? sorta, maybe? umm tbd-almost?

serene bridge
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fps unlocker thing is kinda buggy, randomly turns off and caps itself back at 120, but at least the graphics improvements work

woeful raven
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Did you change any settings

stable lava
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i just relocked to 120

woeful raven
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It might be that you changed a setting that triggers the re-loading of settings which puts the memory back inplace

serene bridge
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didn't change any settings, i can trigger it pretty consistently in character menu

woeful raven
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Send a video

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I could get it fixed

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The graphics settings one wont have issues though

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Due to its brute force nature

serene bridge
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laevatain always stuck at 120

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gilberta uncapped then drops to 120 after her animation

spiral imp
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gilberta dif

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best girl

stable lava
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200fps in a menu what in the sloppa

dusky wave
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Pclets when lavacake is only 120 gigafarts per millimetre instead of 240 shittapixels per zoomecond

serene bridge
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i mean 200 fps is doable outside of the menu too, if I turn off my RTGI sloppa

rustic echo
gloomy tulip
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I fixed wobbly AO, it's because point sampling snapping the uv

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It's an issue even in vanilla shader

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I guess DLSS doesnt have such mistake

sturdy osprey
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Do the ziplines look good for you guys on dlss

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With fsr4 they arent pixelated anymore but they are pulsing when moving the camera

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Idk if thats the shader doing weird shit or whether its intentional or not

rustic echo
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everything fine now on dlss except for SSR resolution

robust wagon
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Does DLAA consume less performance than TAA?

sturdy osprey
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No

rustic echo
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more, a lot more

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and even more if you're using preset M/L

rustic echo
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so...i think i may know where the memory leak comes from...it's been a long time bug when you swap dls presets/fg/or turn on and off/ resources both ram and vram usually doesn't recover....and Endfield going to the menu...blows up dlss..

woeful raven
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dlss slop is one factor

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but the game still leaks when you go to TAAU

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it just leaks faster with dlss

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not new

rustic echo
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well there's that, but turning off and on dlss is prime suspect for vram leak and memory leak

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I've done it plenty of times in games, since I mess with dlss settings a lot as part of testing, you don't want to keep messing with dlss over and over in game

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and endfield is doing it like can of coke

woeful raven
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sure

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but it doesnt really solve the root of the problem

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turn on the game never mess with dlss you'll still have to restart it

rustic echo
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a lot longer sessions at least.

woeful raven
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with dlss on you'll just have to restart faster even if you dont toggle it on/off

safe swallow
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I actually don't think I have memory leaking at all

brittle kiln
brittle abyss
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Freakin storm. Stuck away from technology for at least 3 to 4 more days. This is a conspiracy

twin haven
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we call that technology withdrawal symptom or TWS for short

brittle abyss
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That makes sense😭

brittle abyss
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Fate intervened ! It would seem I wont have to take a train to take a bus to take an uber to get to my hallowed vehicle. I can already feel the sensuous breath of sweet civilization down my neck...

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😇

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I can feel myself ascending

dusky wave
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What zero gacha for 2 weeks does to a mf

gloomy tulip
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Cause I did bilinear sampling for the previous AO to correct the sampling

meager igloo
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can I set GTAO to a non-integer value in EndfieldGFX.ini

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say 1.5x

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well, more like do I need that for 4K DLSS Perf mode

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or is 1.0x fine

woeful raven
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1.0 is fine

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2.0 is just downsampling

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So you're doing 4K AO buffer -> 1080p -> back to 4k with dlss

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Instead of 1080p -> 1080p -> 4k

dusky wave
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I'll check it out, I really want to solve SSR wobble

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low res is one thing but the SSR constantly wobbling when moving the camera is dreadful

woeful raven
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But of their

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Bespoke™ lod system

gloomy tulip
# dusky wave so its not MV caused?

Yeah the sampler is point sampler, which will snap to pixel grid coordinates, so when sampling previous color/AO, you must do bilinear sampling with the point sampler (do not do this to previous depth)

rustic echo
rustic echo
meager igloo
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well if non-integers are allowed then I could fine-tune it, say 1.2x

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but I'm using 1x now anyway

spiral imp
# woeful raven 1.0 is fine

mby I don't understand what you're talking about but when I set gtaores to 1 the striped pattern comes back

rustic echo
# brittle kiln 👁️ ty

It's very good btw, decently lightweght and gives you that slight "color" enfield lacks because it can't afford RT

dusky wave
# spiral imp mby I don't understand what you're talking about but when I set gtaores to 1 the...

Base game always runs half res

  1. You run 3840x2160 as your global screen res (DLAA or TAAU 100%)
  2. GTAO runs at half res so 1080p on the UAV g-buffer
  3. If you now use upscaling, GTAO UAV's will be not only half res of screen res but also upscaled now so 4K DLSS Q gets you 720p GTAO UAVs

The tweak on the other hand works like this

  1. Setting GTAO = 1 will double the res of the UAVs back to native screen res e.g 3840x2160
  2. However if you use upscaling, all of the GTAO UAVs will be upscaled e.g 4K DLSS Q gets you 2560x1440p GTAO UAVs for all the GTAO passes
  3. If you set GTAO = 2, it wont double UAVs to now use 8K. It will instead make upscaled res UAVs use native res up until the last GTAO pass (spatial avg shader) where it downscales to match upscaling res e.g 1440p in this case
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I tried settings GTAO=3 or =4

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didnt seem to do anything

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SSR is still griefed

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and DoF just randomly decides if its going to either use native res or half res depending on cutscene

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COOKED

spiral imp
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I think I understand

gloomy tulip
spiral imp
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doesn't that mean gtao=1 would be the same as gtao=2 if I'm not using any upscaler?

gloomy tulip
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Like depth buffer is only as big as the rendering res

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Wasted computation without any improvement

rustic echo
dusky wave
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= 2 isnt doubling native res

gloomy tulip
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Shouldnt it be the same resolution for all passes

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Like 1 = native/render res would be the max quality

rustic echo
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wait so 1 isn't full but half?

dusky wave
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= 1 is full

gloomy tulip
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2 is just like decrasing the blur weights and sample radius while wasting vram

dusky wave
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game is piss easy to run

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lets waste perf

rustic echo
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so 2 downscales, and doesn't give 2x, because it detects native res before it finishes the pass?

dusky wave
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something like that

gloomy tulip
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Because rendering higher res than rendering res is just fabricating fake pixels that are interpolated

rustic echo
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so it's not like output resolution, can't get fancy zoomed in grass is what you're saying

dusky wave
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IRP = inverse rendered pixels

gloomy tulip
dusky wave
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They had to do some weird forced thing

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where they double the half res

rustic echo
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ah, but still creative way to do it. It's like telling DLSS what DLSS wanted in the firts place

gloomy tulip
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Rather than rendering at higher res than native, you could use that to do better temporal and spatial filtering

rustic echo
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DLSS doesn't want your puny quarter res mips

gloomy tulip
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I'm rewriting my temporal filter right now, the ghosting is not good still

dusky wave
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rewrite engine

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let me email HyperGryph

gloomy tulip
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I need to find out how reno clone pipelines and insert new tables, i don't think I want to recreate pipelines for deferred lighting passes when I tried to add GTAO-GI

rustic echo
# dusky wave rewrite engine

I mean after all the upgrades, and having to still use TAAU aside. After adding in baba's GI, endfield looks pretty much like a modern game

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sure I need smooth motion, but that's a reno problem

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it's pretty beautiful

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It's like an engine you have need additional unpaid labor on haha

sturdy osprey
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atp add pathtracing to it

gloomy tulip
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too bad i cant check dlss shaders in nsight

dusky wave
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omw to add DX12 proxy for DX11 pathtracing

gloomy tulip
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would love to know if dlss is sampling previous samples correctly

sturdy osprey
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hg would like to know too prob

dusky wave
rustic echo
gloomy tulip
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but i think nvidia is way more component than whoever wrote ao for this game

sturdy osprey
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dlss implementation needs some effort

dusky wave
stable lava
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let's email jensen so nvidia adds pt

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and rr

dusky wave
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Not Kevin approved

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game has static lighting

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baking would be better

gloomy tulip
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Game already has baked every thing 🙁

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Light probes + reflection probes

rustic echo
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ya nothing is dynamic in endfield

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well whatever cloud shadows is i'm sure is fake

dusky wave
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it looks bad

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the skybox will have no clouds

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directly above you

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but theres cloud shadows

rustic echo
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how are they going to RT that?

dusky wave
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(they wont)

rustic echo
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RT(R)

gloomy tulip
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The cloud shadows are just post effect despairge

stable lava
rustic echo
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technically they can do RTGI, they just need to shove in a static sun

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the cloud shadows can be blended

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crappy but blended

dusky wave
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RTGI drops with 240p UAVs

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lets hope DLSS 4.5 can denoise

sturdy osprey
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it can

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but not as well as RR

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i wouldnt be surprised if nvidia drops a nuke with dlss 5

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that makes amd look like cavemen

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raytracing wise

dusky wave
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older GPUs are going to die with these increases to compute

sturdy osprey
dusky wave
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Just buy a 6090

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48geeegaabtyes

sturdy osprey
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atp im surprised that 5090 is still being sold

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cheapest 5090 is almost 5000 usd here rn

stable lava
dusky wave
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DLSS5 will be reintroducing neural shit

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because Lackwell isnt using any of it

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its all just demos

sturdy osprey
stable lava
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neural shader when

dusky wave
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Grok implement neural cloth shaders for Gilbert

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make no mistakes

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oh wait

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we'd need vulkan

sturdy osprey
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remember the demo where rtx face or whatever it was called swapped the face to AI generated

brittle kiln
rustic echo
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let me see if I can pull up my settings

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did you set HDR10, and your peak brightness correctly?

brittle kiln
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yea

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oh is her motionflow on github, lemme check

rustic echo
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yea

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you might want to get her entire suite, or at least the textures

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just in case it needs the textures

sturdy osprey
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is it stable?

rustic echo
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iick what's going on with my copy and paste...

sturdy osprey
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im gonna need 8k to fix this on fsr4

fleet socket
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fsr4 is kinda busted with this game and idk why. the latest addon version also broke the fsr4 jitter for me (but all other upscalers are fine)

sturdy osprey
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the game quickly gets cpu capped seems like

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i turned on super perf and my 6900xt is at 80% usage

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cant get past 120-150fps

rustic echo
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Off/on very slight but meaningful differences

strong vault
sturdy osprey
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i got 5800x3d

strong vault
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oof

fleet socket
sturdy osprey
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gotta buy 10800x3d to run mobile game

sturdy osprey
rustic echo
strong vault
rustic echo
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there's just limits to how much SSGI can attempt, before it has bad stuff (though baba seems to have a done a good job keeping the bad stuff out). Unlike Marty's RTGI, that just...goes all heck on artifactx

sturdy osprey
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i wonder if we can decompile endfield

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prob not, very likely they obfuscated it

fleet socket
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isn't it kinda easy to look into the internals of a unity game?

rustic echo
sturdy osprey
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depends if its obfuscated

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if its not its very easy to look into internals of any C# game

rustic echo
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here's what happens if you blow it up like the sun, obviously not going to fly in what it did to her hair

sturdy osprey
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yea we just need pathtracing atp

dusky wave
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And it's not the same as Unity

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There's a bunch of custom HG slop

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Which is a PITA

rustic echo
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but also depend on lighting...as a good GI should here's one that's more pronouced cause it's just one light source

brittle kiln
rustic echo
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If you need more fps, put rays to like 6, and steps to like 10 or 12

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if you don't like the little extra AO, you can zero that out since you have GTAO

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but it seems to not effect characters, so characters were a little bland to me without extra AO

brittle kiln
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this indeed looks very good, now i have to cope with not using UI bypass

rustic echo
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well you can I think, but it won't GI the characters

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which gives them a little more realisim

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and for some reason this GI is playing pretty nice with the UI anyway

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barely can spot a difference

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I think baba said she try to put a luminence mask detector to help with UI detection

brittle kiln
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lol the glowy glow thing comes back if i turn ui bypass on , not sure why

rustic echo
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if you turn on depthmap, you'll see it

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the color buffer goes nuts between reshade bypass off/on

brittle kiln
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ah yea 😮

rustic echo
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baba actually has a fake sun function lol. It looks pretty nice, but more or less worthless except for taking screenshots

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since half the time I can't even see the sun in endfield

fluid patio
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The sharper reflections aren't working for me, do I need to use the fps unlocker alongside it to work? Trying to keep the amount of things I throw into the game folder as minimal as possible

twin haven
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no fps anything unlocker

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wait you're talking about SSR Reflection thingy thingy no? it worked with me before turning it off/on

fluid patio
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Changing presets doens't fix it

stable lava
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if you're using the enhancer (for the AO stuff), make sure to leave everything SSR related at default

fluid patio
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off then on, no difference

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Think my reshade is borked, some settings I've noticed have reset since I last changed it when I previously opened the game

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Seems to happen anytime I've done large jumps is renodx version changes

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Nvm, still broken

mighty palm
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ehm...did anyone figure out how to use this mod with XXMI launcher, it just crashes the game for me...some dlls probably are conflicting

mighty palm
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found the solution

royal solar
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SMAA at ultra quality, not looking good

median robin
# mighty palm found the solution

Spectrum is aware of the order of injection and might eventually make it so it happens without having to set it up like this, but for now it'll have to be done like that

glacial kayak
dusky wave
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Nonsense

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Just needs Decima jitter and it'll look good

arctic echo
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Y'all memeing, but I'm pretty sure the SMAA option is straight up not working for some reason.

woeful raven
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Provide proof

strong vault
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If it doesnt look good that just proves its working frenzy

arctic echo
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No AA, Marty's SMAA, enhancer SMAA=4

glacial kayak
dusky wave
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umm yes there is

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if you zoom in 5000%

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you will notice slightly less stairstepping

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in one scenario

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but yes SSSSMAAAA is cooked

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always has been

woeful raven
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yea

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if you see SMAA that looks good

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many such cases

gloomy tulip
sturdy osprey
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You are not finished with AO?

gloomy tulip
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Well almost, just need to implement denoising later

dusky wave
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@woeful raven

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Giga omega tetra slop drop

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Now add Pathtracing

scenic comet
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Y'all are crazy skilled frfr

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Now rewrite the engine and make Endfield run on my fridge with pathtracing!

woeful raven
sudden nest
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nah port the game to ue5

scenic comet
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naaaah, that's be naniteslop + lumenslop + extra taaslop!

stable lava
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naniteslop = no atrocious LOD
lumenslop = good reflections
taaslop = good

fleet socket
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all of those remove sovl from the game

scenic comet
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on the other hand, UE5 allows easy .ini cvars customization most of the time...

stable lava
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UE5 means UltraPlus

brittle abyss
sudden nest
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lumen is old

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now we have megalights

spiral imp
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realistically, what might we be seeing from that new renodx thing

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🤔

woeful raven
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your mother

fleet socket
fleet socket
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this is optiscaler fsr4 without and with reno. this only started happening after forge added the GTAO stuff

compact garnet
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Hey guys I have a question, is there a way to use the Unlocker/Enhancer while running XXMI and reshade? I know how to inject Reshade with XXMI, just not sure if the enhancer/unlocker can be added into the mix.

woeful raven
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takes a hot minute

compact garnet
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I did, that's why i was asking lol.

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It didn't work, so I was wondering if you guys knew a way. Thanks anyways.

woeful raven
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i'll check xxmi in a bit

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@dusky wave i should not have checked gamebanana

dusky wave
dusky wave
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  • Decima jitter
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  • I remove dogshit vanilla linear fog and volumetrics and replace it with out own custom solution that doesnt have anti soul gas in interiors
woeful raven
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something something brdf

dusky wave
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I need to continue my read up on BRDF's that Joshua linked me

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Need to add Callisto BRDF

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Kevin will be proud

stuck sandal
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isn't the one kevin likes specifically for skin?

dusky wave
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He likes the whole BRDF

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its just that they only used it in-game for small sections becasue of perf reasons

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and skin

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the rest of the game uses dogshit UEsloppa lambertian BRDF

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with plastic ahh waxy metals

stuck sandal
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🤔
a lot of the time you have seperate shading models for skin, hair, and everything else

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I might need to rewatch that video

dusky wave
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yep, I did find a part of Endfields BRDF

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for hair

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where is it lemme find it

dusky wave
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Any idea where the shading model is kept

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Endfield has some bretty good materials

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Want to figure out what maths they use

gloomy tulip
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Tbh I dunno they probably use just regular brdf

dusky wave
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Time to add

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We wont even need RT

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Callisto BRDF will carry us

stuck sandal
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so it's just ggx + lambert with extensions?

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smh

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need the diffuse from titianfall 2

dusky wave
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FULL version also uses clankers

woeful raven
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Forge really maxslopping this game

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Would be funny if he abandoned this in a few days for crimson desertoslop

dusky wave
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I will

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Midfield update 1.1 will probably happen aroudn the same time

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as Dessert release

stuck sandal
woeful raven
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Cant wait to remove every feature

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Add bt709 -> dcip3 bt2020 stretching

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And call it a day

dusky wave
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imagine going back to vanilla probe glow slop

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and vanilla AO

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with no direct light modulation

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abysmal

woeful raven
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who will win
GTAO visibility bitmask, glow slop, HDR sun

or

Working Color Space: BT709 -> DCI-P3

rustic echo
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Crimson desert is custom engine no? and it's PA...they do jank ass stuff

dusky wave
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yep

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own in house engine

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blackspace or something

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PA's grading is diabolical

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I learnt that from BDO

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code is utterly cursed

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only some Japanslop games might beat it

rustic echo
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stick to unity slop~

dusky wave
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meanwhile in all the footage I've seen, grass lacks shadows or AO

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character will walk into direct sun lights

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and grass has no shadows

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sloppa

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"we use pathtraced GI solution"

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Its AMD sponsored and in every gameplay vid I just see fireflies and noise out the ass

woeful raven
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wqhat's this crimson desert thing

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new mmo slop?

rustic echo
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no

dusky wave
rustic echo
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it's old mmo company that didn't know what to do with their fail attempt at a mmo, and made it SP

dusky wave
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set in the same universe

woeful raven
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single player

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oh

rustic echo
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it was suppose to be a sequel mmo, and they abandon it after like 5yrs and spent another 5 making it into a campain

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it uses it's own custom RTGI system similar to nvidia restir

dusky wave
woeful raven
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@grok remindme in 1 month

dusky wave
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  • RDR2
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  • Witcher
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  • BOTW
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so maximum slop

rustic echo
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I don't have high hopes for it, but we'll see...it's a long tooth development game, so a lot of work...and rework...and rework again put into it

mighty palm
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maximum peak* Stronge

rustic echo
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Endfield went through like 2 reworks~

woeful raven
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there better be a day -1 mod for this

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@dusky wave heihachiPlasma

dusky wave
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Already have a thread open with custom banner

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  • Jon is helping
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game will ship with HDR so framesloppa will work

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with no flickering

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unless ofc HDR path is utterly cursed

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but SDR path is also cursed

rustic echo
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it's a console game, so it'll have it's own HDR path likely

dusky wave
rustic echo
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PSN practically demand HDR on every game

dusky wave
rustic echo
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so games i see rig a front end with a massive jank AES somewhere

dusky wave
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base HDR will be rip because SDR is rip

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look at the above

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torches are utterly chopped in SDR

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dungeons have dorito chilli heatwave oranges

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becuase of how much per channel RGB they use

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but its even more cursed

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becasue per channel is meant to hue shift pinks into oranges/yellows

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meanwhile the torch flame here is still pink on top of everything else being tomato red now

rustic echo
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whatever works, unless reviews are good, it'll be mostly console slop?

dusky wave
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Fellas really enjoyed KCD2's HDR

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INZANNNNE COLOURS

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the fake gamut stretching made skintones into tomato reds

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but they removed it now

woeful raven
dusky wave
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all current BRDFs look ass

stuck sandal
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lol

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if you get curious take a look at rtx remix's shading stuff

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pretty bleeding edge

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for games at least

dusky wave
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yh its bleeding alright

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my eyeballs are

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from the default tonemapping

stuck sandal
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dark souls 2 lighting engine uses a barebones disney iirc

dusky wave
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I completely skipped over the "lighting engine" part in your msg

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I was about to say

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dafuq is dis dude talking about

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DS2 looks like ass

keen vigil
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I`ll never emotionally recover from the bait and switch for DS2 from the previews and the release

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The lighting was destroyed

dusky wave
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PS3 cant into it

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We needed to wait over a decade for Rage to add pathtracing into LE

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to match vibes

dusky wave
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DLSS 4.5 is fixed

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Time to implement

stuck sandal
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oh no

dusky wave
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Let me fix specular aliasing

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then add decima jitter + Kevin FXAA

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I'll then hardcode removal of DLSS and TAAU

stuck sandal
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lol

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feel like decima jitter with dlss would be better than demica jitter + fxaa

dusky wave
#

THEY EVEN HAVE A SECTION ON DIFFUSE ANTIALIASING

stuck sandal
#

does this game even need it? lmao

dusky wave
#

If you want to use kino SMAA

twin haven
#

bro are you even coding for RenoDX at this point 😂

woeful raven
#

forge dont hit your opus 4.6 premium requests limit

keen vigil
#

Forge out here coding DLSS5 Endmin Version

dusky wave
#

The spaceship has thin glowing fx lines

#

and those shimmer a lot in motion

#

looks like DLSS 2 back in the day for Death Stranding

twin haven
#

yes the yellow lines

stuck sandal
#

this dude lmao

twin haven
dusky wave
#

Cant wait to drop absolute heat for Endfield

#

then abandon

#

and blueball everyone with inferior version that only has HDR output as the updates come out

woeful raven
#

I'll refactor all the endfield stuff to make it easier for AIslop to patch

#

then next patch I already got a workflow so the clanker does everything

dusky wave
#

I am adding notes so even I remember wtf is going on

woeful raven
#

a decently good one the clanker can read

#

let it do all the rest

gloomy tulip
#

New gen reno modders are master prompters XD

woeful raven
#

I recently stopped doing manual entry for my accounting reconciliation

#

was wasting too much time on that and it just clicked

dusky wave
#

Cant wait for them to shut down clanker usage for us plebs

woeful raven
#

"can i just carefully prompt for chat to do this"

gloomy tulip
#

Where money hasnt been made yet

dusky wave
#

I have some local models on my system

#

use stable diffusion and so on

#

Opus is far superior though

woeful raven
#

3x

dusky wave
#

9x

#

fast mode

woeful raven
#

what will I do once my free copilot pro and gemini pro expire

#

return to monkey 🐒

dusky wave
#

actually learn coding

#

and programming

gloomy tulip
#

Just shuffle around AI

woeful raven
#

by the time they expire the free tier model is gonna be as good as the current sota models anyways

gloomy tulip
#

Tell that the other AI outputs garbage but in your machinery superiority you can fix it

#

I've been doing that a lot XD

woeful raven
#

before GTA 6

dusky wave
#

"You're totally right....the code isnt correct"

#

5 seconds before

#

"This is correct and should be working"

#

what not adding (and make no mistakes) to a prompt does to a mf

keen vigil
#

If error = true, then error = false;

#

Done

dusky wave
#

@stuck sandal looks to be standard Unity slop

Cook-Torrance + GGX distribution + Smith height visibility + Schlick Fresnel

stuck sandal
#

That's like what everybody uses I think, no?

dusky wave
#

pretty much

#

EveryoneUsesItSlop

#

We can do betta

stuck sandal
#

multiscatter ggx

dusky wave
#

game has it

stuck sandal
#

lmao

#

Yeah I don't know enough to be able to suggest anything to improve lol

stuck sandal
#

screenspace shadows when?

#

like what they did in days gone

dusky wave
#

brooooooo

#

We have renderpass now

#

holy shit

#

I have to add

stuck sandal
#

have no clue how easy that is to add

#

lol

dusky wave
#

Grok

#

add Bend Studio shadows

#

Well we already have screenspaced shadows

#

7 passes

#

Time to see if we can modify exist code to frankenstein Bend's shadows

#

nice they have example code

dusky wave
#

BRUH

#

they already use Bend's shadows

#

I by accident even set the hardening to match Bends SSS reference without realising via "improved shadows"

#

@stuck sandal

stuck sandal
#

bruuuh

#

lmao

dusky wave
#

So the OG shadow improvement tweak was actually just me setting Bend's recommended reference settings

#

without realising

#

🤣

stuck sandal
#

that's too good

dusky wave
#

As Joshua said

#

"bro is hearing the words of god"

gloomy tulip
#

It's joever SSR doesnt use linear sampler as well. SSR wobble town

dusky wave
#

I added Callisto BRDF

#

Cope edition

#

There's a bunch of data I don't have good access to

#

Let me test what it looks like in-game

#

Vanilla / Forge Callisto slop

#

weird, only applies to direct lighting

#

hmm guessing theres another shader I need to modify

#

having to mod the .asm is soo ass

#

with hlsl I could qucikly make modifications

#

I cant even do a test run with hlsl becasue all the lighting is borked

woeful raven
#

and tell it to fix the .hlsl 3dmigotoslop decomp issue

#

and from there just mod the hlsl

dusky wave
#

Dunno chief, I already tried that previous

#

gave it .asm said dont even use decomp

#

translate from one to another

#

did so

#

still had broken lighting

#

becasue something something bytecode was different

woeful raven
#

maybe try codexslop 5.3

#

that new shizz might be banging

dusky wave
#

Chat

#

I think opus 4.6 finally fixed it

#

I am no longer freezing in valley pass TP

woeful raven
#

see u didnt trust your own boy opus enough

#

abysmal

dusky wave
#

Lighting doesn't break

#

Could it truly be

#

Rip no

#

Lighting is kinda borked

#

Shadows are doing strange things

woeful raven
dusky wave
#

only area with this problem

woeful raven
#

you could do that thing

#

where you ask it to add 10 morbillion debug sliders

#

and find out which pass was causing the slop

dusky wave
#

its just this area that has this problem in the corner

#

inb4 I move everything over to hlsl, waste my tokens and everything blows up

#

oh nope

#

I see it now

#

causes a black blob for shadows in quarry as well

dusky wave
#

fixed it

#

caused by NaNs

#

nope, still has some weird square thing

#

fuk it

#

going back to .asm

#

What I will do is test BRDF modding on hlsl atleast since lighting is broken anymore

warm island
woeful raven
#

ultramemers pepeUglyBastard

gloomy tulip
#

Forge addon logic should be the same as my vulkan one. I tested all aspects available to me, the ping indicator all disappears

dusky wave
#

I did the same thing

#

I don't have an ultrameme so I can't test

#

Maybe there's a way via display commander?

#

I think there was a way to replicate 21:9 view

gloomy tulip
#

Probably use custom resolution in nv panel

#

Then set your desktop resolution to that

woeful raven
#

Ill boot the game in a bit

gloomy tulip
#

Maybe 21 9 is using different shaders despairge

dusky wave
#

I'm too busy working on TI BRDF

#

Grass looks nicer

woeful raven
#

We need to kill ultrameme users

#

Unless lg releases 5k2k 240hz 39" tomorrow

dusky wave
#

I'll become an ultramemer once 6090 drops and there's 5120x2160 240hz display

woeful raven
#

In which case i am the ultrameme

#

Yea

#

39 or 45 works for me

#

Slop 34 and 49 is tiny height wise

#

These days

gloomy tulip
#

Maybe the ping indicator model is different in ultra wide because it needs to move towards center instead on the corner

woeful raven
#

If i turn it on and it works the the ultramemer loses human rights

#

Lets see

gloomy tulip
#

Joever

median robin
#

I guess us ultramemers get to keep human rights a bit longer

warm island
#

Don't get me wrong I'm freaking loving the AO, reflections and all ther other ubgergigaomegaslopa improvements
It's just when I glance at those 3 lines burning my display I feel my wallet crying

#

Why tf do I need a latency indicator in that game anyways ? :3

woeful raven
#

you'll replace the display before that ping indicator makes a dent

stable lava
#

i'm still seeing uid and ms indicator when the game does forced camera pans (1440p 16:9)
it's hidden in regular gameplay however

woeful raven
#

I've had 8000+ hours on oled with static ui slops

#

like wuwa gi or league of fucking legends

#

zero burn in

#

you're likely to see more burn in from using your desktop kekpepehands

warm island
#

Maybe you're right. Did you notice a brightness decrease over time ?

woeful raven
#

no

#

your panel is already set up to account for that

#

these are hyper accelerated timelines for those burn in to be visible

warm island
#

Okay we're fine.. 🤣

#

Thanks

sturdy osprey
#

they are at 16k hours

#

and the panels are still alive

#

hmmmm so samsung did indeed nerf the panels for the warranty

#

i remember some older oled tvs malded out of existence at 10k hours

woeful raven
#

yes PC monitors are driven even more conservatively

#

which is why you see slop like peak 1000 dropping off like a wazoo past a certain %

sturdy osprey
#

g3 is cooked

woeful raven
#

MLAslop

#

raised blacks

sturdy osprey
#

yea tvs defo cook faster

woeful raven
#

yeah

sturdy osprey
#

dropped to 172nits

#

😭

#

my monitor has 6k hours so i guess i can cop it for another 6k

woeful raven
#

its ok

#

by the time it becomes actually annoying

#

you'd get a way better one

dusky wave
#

No I am not a consooooomer

#

I will use the same display for 50 years

median robin
dusky wave
#

brilliant

#

why didnt we think about that

#

btw

#

if you dont even run the game

#

theres no mem leak at all

median robin
#

LOL

dusky wave
median robin
#

well at least they acknowledged it now

sturdy osprey
#

if game uses 90% cpu, turn off the game

#

problem solved

#

dont play

rustic echo
#

It was pretty obvious once I saw the menu screen disable dlss

#

they can fix this, they just choose not to (yet)

woeful raven
#

its also obvious once you watch your memory climb while playing the game

rustic echo
woeful raven
#

you can distinctly watch it climb and slog faster on dlss

rustic echo
#

let's go wipe out humanity, cause human' suc is a solution i don't ever want to do...

woeful raven
#

never needed to on/off to see what's happening right before your eyes

rustic echo
#

it's a long time dlss problem

woeful raven
#

seriously

#

no

#

you can keep dlss on

#

never go into the menu

median robin
#

it's also funny how the whole leak thing was introduced after the first patch they did

#

it wasn't a problem at launch

woeful raven
#

your leak will be faster

rustic echo
dusky wave
#

Leek

woeful raven
#

dlss on/off is just something you found cause u wanted to turn it on/off 10 times for some reason

rustic echo
woeful raven
#

if so then the simple solution is to just not touch it

median robin
#

there was a hotfix on the 1st or 2nd day which was when all the reports of it started appearing

#

I sure as hell didn't have a leak when playing the first day

dusky wave
woeful raven
# median robin

if that was so simple then they would have stated that in their report

rustic echo
#

But I expect it to leak in vulkan all the same. it's the same dlss issue

#

but lunar newyears is calling

#

f- that they said

dusky wave
#

We will get RT for chinese new year

rustic echo
#

what happened to your BRDF?

#

RT is just an illusion you make with your own hands

dusky wave
#

I will revist another time

median robin
#

Vulkan was confirmed to have the leak as well right?

woeful raven
#

miru was seeing the leak

#

so probably

median robin
woeful raven
#

oh yeah

#

least autistic endfielder

median robin
#

0 sanity moment

dusky wave
#

w^lingers

rustic echo
#

As they say in other gacha's people flex their characters, in endfield, they flex their engineering degree

sturdy osprey
median robin
#

it automatically supplies your banks with the batteries they need instead of producing too much

#

depending on usage

dusky wave
#

pointless

#

just supply originium ore

rustic echo
median robin
#

when has pointless ever stopped somebody

rustic echo
#

but realistically it's probably useful for if you haven't capped your factory, since variable power demand is quite an interesting take, instead of a depot full of maxed out batteries

#

as usualy steal from those who have engineering degree and claim it as your own.

median robin
#

I currently do it with a more simple system by just manually adding or removing splitters to my bank modules

#

I never once thought that I wish this was done automatically, but oh well

rustic echo
#

I was looking at putting a blue print and was like..why is this belt there..and then it blew my mind you can use belt converger this way...

sturdy osprey
#

but then how do you explain to fangyi why are you and your endfielder degree needed

median robin
#

it's kinda cool

rustic echo
#

engineer smarter then me, yep, I don't want to think

dusky wave
#

I just watched a slop vid were they said the secret to Endfield's grafix is....

Normal maps

#

🤯🤯🤯🤯🤯

sturdy osprey
#

gigachad just do art well

median robin
#

sorry I lied, this is the adaptive battery version

#

same concept tho

rustic echo
#

is it? i remember the adaptive battery solution has a sandleaf in there to act as a toggle on/off switch

#

basically the sandleaf will clog the pipe when your above topped off in battery

#

realistically, just shove it full of battery and logging out is the better answer

median robin
#

it does a similar thing but with origocrusts instead

#

you can read more here

#

but yes, put battery in and log out is better

gleaming osprey
#

I'm using all the resources available to me in wuling and I'm gaining on batteries without any overengineered nonsense. my factory fits very comfortably within the capacity of 2 thermal banks

gloomy tulip
#

Custom AO rendered in game

dusky wave
#

add bent normal shadows now

gloomy tulip
#

No AO vs custom XeGTAO

#

Need to make a vanilla on off toggle for comparison Stronge

dusky wave
#

looking good

warm island
#

I kinda like the softer feel of the grass in the first picture 😬

gloomy tulip
#

Using all vanilla AO settings except visiblity bitmask

#

I could try implementing surface thickness

#

My PC is chugging XD

dusky wave
#

slop code

#

Kevin is not happy

#

On top of mem leaks, the game also randomly decides to full blaze some of your cpu cores

gloomy tulip
#

Yeah with full res its like 10% more GPU usage

dusky wave
#

it goes from 40c avg to 68c for me

gleaming osprey
#

How do you ignore all those "new item" dots on your UI, I could never

gloomy tulip
#

My brain has been trained by modern slop UI

dusky wave
#

Time to add bent normal shadows, POE 2s radiance cascade GI solution and FFXVI's Tiled Deferred Lighting shadows

#

@woeful raven have you slopped in Swapchain V2 yet

brittle abyss
# dusky wave I added Callisto BRDF

Wait, doesn't some of the best BRDF models use look-up tables ? How the hell would you even get that in there 😅 ? Are you doing blood magic or something ?

median robin
#

People are coping that the memory stuff was fixed with a 30 mb patch that came out a bit earlier

#

Anyone here able to test? Not home atm

sturdy osprey
#

tbh i didnt have any significant memory leaks

brittle abyss
#

Me neither

median robin
#

Like ever or today?

#

I had issues earlier today, but that was before the alleged patch

brittle abyss
#

Actively experiencing 2 weeks of constant improvement. The game looks so good😭

brittle abyss
median robin
brittle abyss
#

Maybe reno updates come out to quick for the leak to be problematic on my system ?😅

jovial tiger
#

Still eating away at everything

median robin
jovial tiger
idle notch
dusky wave
#

its meant to give you MSAA 4x visauls for only MSAA 2x perf cost

#

Its helps better than simple post processing like FXAA or SMAA

#

its like a proto TAA I guess

#

wellll you also had TXAA before that

dusky wave
#

@gloomy tulip have you also added distance based thickness scaling for AO?

#

first is without, second is with

#

Looks a bit too much?

#

I'm going off the paper and saw they mentioned doing 'Increase t linearly over the distance'

woeful raven
#

No

#

Exponentially

#

Cover the entire image with ao

dusky wave
#

make everything black

#

perfect black floor

woeful raven
#

Make it like wuwa with autoexposure off

gloomy tulip
dusky wave
#

Previous / New

#

Gibs distant meshes a bit more AO shading (doesnt affect anything closer than 100m to the camera)

rustic echo
#

is that the calisto think where shiny go bai bai?

dusky wave
#

Callisto BRDF has been taken out, I need to read more on it

#

since it wasnt working properly

#

if you look at the top of the tower and flick between both images

#

you'll see more AO

dusky wave
rustic echo
#

that's really subtle

gloomy tulip
#

@dusky wave I think in wolfguard story, the weather in valley 4th became beta testkekpepehands

#

Almost has the same color

dusky wave
#

This and the intro attack on hub base sort of match the vibe

sturdy osprey
#

guys is it hypercopium if i claim that fsr4 with rcas is as good as dlss

mighty palm
fleet socket
#

sharpmaxx is always good

#

the sharper the better

sturdy osprey
#

that sharpening gets a little wonky on balanced- perf mode and below

#

but on quality rcas 75 is magic

brittle abyss
# sturdy osprey guys is it hypercopium if i claim that fsr4 with rcas is as good as dlss

Well it depends what version to what version really. Didn't play look at it a lot since then, but image quality was certainly competitive with dlss 3 when it came out, and it got pretty close to dlss 4 in some select titles. Since I have no idea how fsr4 evolved since launch and that there is dlss 4.5 in the game now... Your take is as good as anyone's

#

@dusky wave Is there any stuff to mess with in EndfieldGFX.ini to mitigate the enhanced SSR's occasional noise ?

dusky wave
#

Email HG and tell them to use full res SSR

#

720p GTAO was utterly COOOOKED

#

but now that we can force full res

#

it looks good with our modifications

#

SSR will be the same

#

if we can get full res working, I then rework the denoiser again or just remove it out right

#

and fireflies will be minimised

#

Full res SSR + Ultra quality SSR will fix most issues

strong vault
#

I listed every half res stuff at latest survey

#

fix vulkan pls
fix half res pls
rt pls
hdr pls

dusky wave
strong vault
brittle abyss
#

allright. So we gonna have to wait 😭. Honestly, that's pretty much the only blemish at this point. All current enhancements combined really make for a handsome looking game. It looks great.

dusky wave
#

I toggled to Off in reno menu to check

strong vault
#

Its just weird to me how less devs care I mean, you work for years in that game

#

Cant you just increase the res in the highest settings at least

#

It doesnt click in my head

gleaming osprey
#

Because they know idiots who can't run max settings will try to run max settings and complain about performance

strong vault
#

Filtered because of stupid people despairge

stable lava
#

hide native res everything behind launch arg Gigachad

dusky wave
#

too much work

#

for a feature 0.0001% of users

waxen delta
#

CN gacha devs treat PC like an afterthought every time (except Kuro but that's a completely different problem)

grizzled saddle
dusky wave
#

I am assuming you mean just testing VK SDR FG alongside reshade?

#

since FG causes flickering with reno here

#

lemme do it

dusky wave
#

game doesnt blow up

#

and FG does its thing

#

MFG included

stable lava
#

now if we could fix transformer flicker...

dusky wave
#

Grok... compile non dogshit trashformer .dll

stable lava
#

would dlss fix even work for vulkan? ig no one has tested it anyway

frigid mural
#

I have a 420 peak monitor, and it had same issue with yours. What I did was setting the 1000 peak in renodx, then enable the PQ clip point function (1000) on my monitor. let the monitor do the tone mapping work.

strong vault
sturdy osprey
#

guys in endfield enhancement what did you set PunctualLightShadowRes to

stable lava
#

forge rec'd to only change CSMShadowRes and CharacterShadowRes

#

other settings would break lighting

onyx bolt
#

Your factory dreams await you. Check out Arknights: Endfield for FREE over here! https://akendfield.gryphline.com/d27t/LetsGameItOut
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#ArknightsEndfield #Endfield #ZerothDirective

JOIN MY STREAMS! ► https://www.twitch.tv/letsgameitout

Subscribe if you enjoy! ► http://bit.ly/letsgameitout_show

Bluesky ► https:...

▶ Play video
#

shit there's factory building in this game?

#

pehaps i was too harsh

#

how does this game make money?

sturdy osprey
#

swipe for pulls

#

montly pass

#

etc

#

pot 5 costs 1000$

#

or 2000$ i forgot

tidal finch
stable lava
onyx bolt
#

why buy them though

woeful raven
#

alright

onyx bolt
#

is it just cosmetics?

woeful raven
#

time to get bikini bottom fart shift in this game

stable lava
#

for clearing content

tidal finch
dusky wave
onyx bolt
#

i've played genshin before just wondering how this game works

dusky wave
dusky wave
tidal finch
dusky wave
#

and everyone glazes you

tidal finch
#

it earns money in the exact same way

dusky wave
#

because mfs apparently cant pick berries

#

or build a bridge

tidal finch
stable lava
#

we love whales

sturdy osprey
#

i saw dude on stream blow 800$

dusky wave
#

on what

#

dafuq you blow 800 dollaridos on

sturdy osprey
#

laev banner

keen vigil
#

I fucking love when the buildings fuck up the cutscenes

dusky wave
sturdy osprey
stable lava
keen vigil
#

I spent on the BP and welkin and have everyone besides Gilberta

dusky wave
#

The game is piss easy

#

wtf you doing with maxed pot

stable lava
#

brag

dusky wave
#

abysmal

keen vigil
#

To who?

stable lava
#

and faster clears

#

so you can post it on social media

keen vigil
#

Nobody thinks max pot chars are cool lmao

stable lava
#

and get hookers

dusky wave
#

MaxPotMaxxing

#

Anyways

#

I've done everything there is to do

#

game is mid now

#

I am moving on

#

enjpy

stable lava
#

you can port everything to vk now

dusky wave
#

You can

#

enjoy the stuttering

keen vigil
woeful raven
#

@dusky wave

dusky wave
#

Time to check what it looks like

woeful raven
#

without any extra adjustments
oklab/mcd

#

mcdonald + 25 per ch blowout / oklab