#Arknights + AK Endfield

1 messages · Page 12 of 1

median robin
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was your freeze in dijon as well?

woeful raven
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not gonna lie

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vulkan perf might be worse

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than dicks 11

median robin
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so the only real "benefit" with VK right now would be a slower ram leak?

woeful raven
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not sure if there's even a benefit

unkempt pulsar
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i got the impression that vk has a lot less micro stutter?

woeful raven
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no

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it'll comp and stutter even worse

unkempt pulsar
#

cool

woeful raven
meager igloo
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wait how do I load ReShade in Vulkan mode

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nvm

gloomy tulip
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The framepacing is bad

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When I booted up dx11 it locks to 75hz on my monitor refresh rate

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But it’s smoother than 120 in vulkan

dusky wave
woeful raven
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now let's check vk again

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for gpu usage

meager igloo
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testing rn, seems identical to dx11 usage

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woah DLSS FG in VK mode messes up all the colors

woeful raven
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seems about the same

meager igloo
#

also the UI brightness slider affects the whole picture

woeful raven
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just with extra stutters

dusky wave
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I am going to add a min floor, so if the ambient colour of a scene is very low instead of getting close to black you'll still have atleast 15% of the probe at any time

woeful raven
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dlss fg isn't supported in reshade vulkan

gloomy tulip
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Ngl I think reno should disable the pipeline logging without debug level 0

dusky wave
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VK reshade doesnt support FG

meager igloo
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yup, silly me

gloomy tulip
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It’s constantly logging while you are playing now

meager igloo
#

I've been mixing optiscaler/reshade testing in a bunch of games this week, messed up my head

twin haven
woeful raven
meager igloo
#

in some games it doesn't work with HDR period, RenoDX or not

woeful raven
#

why are you even attempting

meager igloo
#

it works in RDR2 though (!)

twin haven
#

Black Myth it worked last i played

twin haven
woeful raven
#

black myth has native hdr

meager igloo
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well, I have an NVIDIA GPU so no need for OptiFG in Black Myth

woeful raven
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getting optifg working on a game where you need is upgrade the sdr path

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is a fool's errand

twin haven
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i see

woeful raven
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need to add ritsu to the special thanks list for vk

gloomy tulip
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Well didn’t they say they will bring hdr too

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gigachad cope

meager igloo
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until then I'll stick to Smooth Motion

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bleh

median robin
#

@dusky wave did the latency bar toggle break in newest update? Not the vignette thing, but the latency icon just doesn't disappear when toggling it to hidden

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at least in Wuling EDIT: seems to be everywhere

warm island
#

You guys are wizards
gonna try RenoDX+ with anti-semen glass right now

unkempt pulsar
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forge gonna wake up in the middle of the night with sweat all over their body from the latency icon nightmares

median robin
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I know I feel bad

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but maybe he just forgor some code and it's an easy fix! COPIUM

dusky wave
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  • Added a 15% min floor to cubemap maffs so you dont end up with scenarios where ambient light proccs close to 0% for probe resulting in black metallic surfaces
woeful raven
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oh yea i should pin the vk stuff too

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let me fix up the resource upgrades first

warm island
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I had never played a gatcha game before. Saw that it just came out, was free to play and looked good
So I immediatly went to the RenoDX page to see if there was a HDR mod for it and there was
That's the only reason I downloaded the game and now I'm hooked, mostly because it looks so good
So if I end up broke and homeless it's you guys fault

woeful raven
#

Endfield RenoVK
vulkan is shit use dx11, no updates will be provided

  • **Only HDR & color grading sliders will work right now, other stuff will come later (or never) **

note:

  • must use scRGB

Instructions to install:
#1440801914165002322 message

rustic echo
twin haven
median robin
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interesting

woeful raven
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Now that vk shaders have warmed up

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It isnt as bad

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Still not as smooth as 11 though

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At least this shit doesnt leak like the plague

rustic echo
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what you lose in pacing, you win in not getting a 2ms+ hit on RTAO

woeful raven
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im using modded gtao now on 11

rustic echo
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grrr

unkempt pulsar
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CANNOT believe i’m stuck at work when i could be trying arknights endfield renodx cum glass begone edition

median robin
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it is quite the beauty

strong vault
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Forge cooked again gigachad

rustic echo
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one you see it you can't unsee it~

sturdy osprey
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bruh the skybox is not affected by effects

dusky wave
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reshade bypass will do that, since we're applying before skybox onto deferred lighting shaders

sturdy osprey
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extreme example of changing tint

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its like the skybox is processing on different layer ?

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i just realized that it doesnt affect the character either lol

loud rover
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Anyone able to get 3dmigoto working without making the color washed out?

Other than this everything else worked fine

RenoDX+OptiScaler+3dmigoto

sturdy osprey
#

oh wait

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the ui bypass is doing some weird stuff

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thats why

fluid patio
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Newest addon version makes my computer fans spin instantly, I already don't use most of the new features so I'm switching back to the 2/3 build

median robin
median robin
dusky wave
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reshade bypass eg 'reshade before UI' applies reshade fx right after deferred shaders

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This is done so ambient occlusion shaders dont apply on top of UI, DoF, FX and so on

gloomy tulip
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Forge, I found that the game already modulates the cubemap reflection with GI luminance in shader

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But the math is really weird XD

twin haven
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what makes HDR work in the RenoVK? it seems the UI is also brightened up im just curious btw

loud rover
median robin
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Launching games from steams adds its own hooks like the steam overlay etc. Might conflict with inject64s hook

dusky wave
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because in Power Plateu it also applies to the cliffs

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it looks borky

gloomy tulip
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Its a bit modified from unity I think

fluid patio
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Does anyone know of a reshade shader that adds a crosshair to the middle of the screen? I need to know where the middle is so I can take centered pictures

rustic echo
gloomy tulip
gloomy tulip
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Slop solution ughhh

fluid patio
gloomy tulip
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POG

rustic echo
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POG indeed

median robin
#

W

brittle abyss
# fluid patio

When is that ? I literally got everyone exept pog and lifeng. I wanted pog or lifeng. I'm being set upkekpepehands

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Hooo... It's tomorow. Nice !

grizzled herald
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Might just get the 3rd.

spiral imp
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Yes

brittle abyss
# grizzled herald Those are the only 2 I got haha. 2 Pogs actually.

I'm actually jealous. In gachas I tend to like having the MC in my team. Makes for better immersion. I don't like him not being there and suddenly appearing every time I talk to something. But in this game, not only is he cool looking, but he's actually good to. I definitely want an endmin team.

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To be honest, I generally think the default characters are super cool looking in this game. Chen is cool enough, but I think Perlica and Wulfgard in particular have very stong designs.

grizzled herald
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If only the world had the 1/3 the level of quality as the character models... Haha.

median robin
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But it wasn't a problem on Forges side, so I have no idea

sudden nest
stable lava
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1440p 16:9 does hide everything correctly on my machine

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dialogue vignette is not turning on and off on a whim
and uid/latency text doesn't reappear during forced camera pans

brittle abyss
median robin
idle loom
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RenoDX looks awesome here, but I am somewhat reluctant. How likely can you get flagged / banned for the injecting? (that is if it works this way)

median robin
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Going by other 3D gachas, they don't give a shit

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It's in the same category as 3DMigoto injection, and people only get banned there if they are careless and share screenshots with UIDs etc and get reported

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But yeah, we don't know what kinda stance HG has yet

idle loom
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Really enjoying this game but it looks too gray in HDR cause of lack of implementation

median robin
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If you wanna be more certain, you should probably wait a bit longer and see, but yeah

idle loom
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Yup, you are right

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So for the Vulkan version, do we just toggle an option in Reshade before the installation?

rustic echo
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Endfield has neither pvp nor co-op. I doubt anyone would get banned ever

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the only people that get banned are RMT account sellers, that regularly use tools to speed up their rerolling and multiboxing accounts.

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This was a common thing gacha developers had to clamp down on because it was getting out of hand, when they had hundreds of thousands of new accounts being constantly created and automated, then sold out to users to "bypass" paying the money on gacha-ing.

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So not zero, but pretty low as there's literally no stake for HG to ban people reshading, except for skipping texture/scene loading on rerollers.

dusky wave
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16:9 regardless of res works

median robin
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but honestly idm the latency bar personally

waxen delta
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The only gacha I've seen that's crazy is hoyo's anti cheat but it just refuses to launch if it detects reshade which is why you have to use a launcher that injects it outside of the process but even then, there are anecdotes that it can catch it which is why I'm reluctant

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I've spent too much money to lose my account lol

dusky wave
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Morning geezers

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what do I do today?

median robin
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play the game

dusky wave
dusky wave
woeful raven
dusky wave
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You said theres more stuttering

twin haven
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VK stuttered hard in my HDD (i moved it yesterday due to storage issues in my SSD)

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but in dx all fine

strong vault
woeful raven
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Besides

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Stutter is the fact of life if we want rt down the line

grizzled herald
woeful raven
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DX11

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time to boot VK again

woeful raven
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VK

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cold boot

dusky wave
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10w more and more stutters

woeful raven
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so yea the random hitches ain't placebo

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no its bc im running in random areas

silent gazelle
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lkl

woeful raven
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but yea make no mistake

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dx11

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does technically have better frametimes

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when you're not hitching

dusky wave
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if I open up VK its ogre for me

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I am never getting passed Wuling

woeful raven
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set up your factory line

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and gear production

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before opening up vk

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when you come back you'd be gainmaxxing with gold gear

woeful raven
#

AO Before Fog...

strong vault
#

1st class edging right there

brittle abyss
mighty palm
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i think in vk it makes my cpu run at 80°C a bit later than with DX11 🙃 ...but the game currently has a bug that it suddenly starts "stress testing" cpu after few minutes and it will be stuck at 78-80°C no matter what im doing currently in game...no game had my cpu run this hot like Endfield, truly peak optimization...it is a known issue, hopefully fix is on its way...very soon

woeful raven
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Restart the game

mighty palm
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also it happens like 3minutes into the game, restart is very temporary fix lol

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if I went to a map that would be 1x1 square meter big, with nothing in it, it would probably still drain my cpu

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yeah even in login screen lol

woeful raven
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until my vram fills up the cpu usage is fine

mighty palm
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making it really annoying to play, with the fan noise and heat coming out of my pc all the time

woeful raven
#

something something

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Works Fine On My Machine

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i have the same cpu

mighty palm
woeful raven
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turn off dlss

mighty palm
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i am on taau

woeful raven
#

probably still the same vram leak issue then

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taau takes like 2x 3x the time for me to leak

mighty palm
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also it runs fine for me too, but just for a 3minutes maybe...so login screen is good at the start of the game...but once im ingame and run for a bit, it starts destroying my cpu...and then when I go to login screen the cpu is still stuck on high usage...

woeful raven
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but once it starts filling my cpu will be pinned at 108W

mighty palm
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hmm, i dont know how this all works, but its interesting to have vram leak, but not seeing my VRAM being filled

woeful raven
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i would say try using dlss and you'll see your cpu usage climb to max even earlier

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but you're already maxxing out at 3 minutes

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so

mighty palm
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🙃

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anyway, pls RenoDX team, fix this issue for me too ☺️

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renodx-mod that fixes hdr, graphics and optimization Stronge

dusky wave
#

@woeful raven Zhuang Fangyi intro theme that plays during that pre rendered sloppa and Wuling City combat track is rent free for me

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Valley IV was buffer

spiral imp
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she's gonna be the first unit I purposefully pull for

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i hope that transformation is part of the kit

mighty palm
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that reminds me of my endfield cpu situation

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(so far im enjoying my few minutes of quiet with cpu at 64°C 🙃 )

mighty palm
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like 30minutes maybe

woeful raven
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increase page file

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oh wait dont u have

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a lot of memory

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lmao

mighty palm
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🙃

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can I type fake nitro emojis through vencord extension without being timed out/banned here for spam? despairge

woeful raven
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i dont know

mighty palm
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it doesnt even work now, huh

woeful raven
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i see the camellya icon

mighty palm
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yeah It showed up for me on phone, but on my pc its broken for some reason...something just broke on my discord 🙃

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oh

glacial kayak
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So everything in vk for hdr is working correctly now? It's only the extra AO/UI stuff that's not working?

woeful raven
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QOL stuff is not there

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but the hdr part of renodx works

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but i've found VK to be stuttering more than dx11 anyways 💀

glacial kayak
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Always seemed the opposite for me

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Back to vk forever then since I have no interest in the other stuff

woeful raven
glacial kayak
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i respect and appreciate the grind for the betterment of everyone other than me

sudden nest
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bro wants worse graphics

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ps1 enjoyer

spiral imp
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i have big interest in all graphical improvements

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and appreciate the hard work

dusky wave
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Kibbles prefers cum glass

spiral imp
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i didnt even notice it

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until you pointed it out

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ngl

dusky wave
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Imagine how Musa feels

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He can't even play games

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Because he sees issues everywhere

spiral imp
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prob enjoys the tinkering more than playing

dusky wave
spiral imp
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if you're worried about progress, wuling is pretty short

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can finish the main quest and set up factory

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and keep working on the addon afterwards

dusky wave
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Mofos want me be back in the Reno gulag

spiral imp
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deep down so do you

glacial kayak
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hmmm the hdr doesn't work in vk, not sure what i'm doing wrong

fast topaz
#

I believe VK is highly experimental.

dusky wave
#

Forgeslop is too busy playing the game

And

Spiwarslop is too busy dealing with the new 'HDR' in Wuwa with 500nit UI text

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No VK HDR for you

glacial kayak
grizzled saddle
#

Vulkan addon will need the custom reshade as well

dusky wave
#

Yes

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We forgor to mention that

glacial kayak
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i didn't know we had a custom reshade for vk

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where can i find that

dusky wave
glacial kayak
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dope

woeful raven
#

Reshade vulkan layer

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Is the way

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D3d12.dll wont work

glacial kayak
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i was using inject64

woeful raven
#

ok

#
  1. run reshade installer, choose endfield.exe, use vulkan as an install option
  2. replace ReShade64.dll in C:\ProgramData\Reshade with the dll from #1440801914165002322 message
  3. install addon
  4. ???
glacial kayak
#

alright once more unto the breach

woeful raven
#

then u can just run the game as normal

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other than the custom reshade installation is even more brain dead

glacial kayak
#

there we go

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thank you for the help

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and the mod

woeful raven
#

i would say ur welcome

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but u were supposed to be the one making the mod

glacial kayak
#

did this to yourself

spiral imp
#

it's here

gloomy tulip
#

F I found out that the ping indicator model does change with aspect ratior despairge

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Today's update banned nsight finally lmaoThey banned frame debugger not graphics capture

gloomy tulip
#

Need to figure out how the model is scaled based on aspect

gloomy tulip
gloomy tulip
#

Why is the game cursed like this

idle notch
# woeful raven

yea
this game is stressing the RAM like crazy
mine's a laptop but the sticks are touching 125 celsius

glacial kayak
#

that sounds concerning

idle notch
delicate escarp
#

Sometimes it freezes up when I switch between interfaces too much.

robust wagon
#

is anybody know how can i use the renodx? plz help me

woeful raven
#

read the pins

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the instructions are there

robust wagon
#

This is new denoiser build for VK
endfield.7z
renodx-endfield.addon64

use this? if i want turn on hdr only

woeful raven
#

Instruction pins are at the bottom

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Current build

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#1440801914165002322 message

robust wagon
#

ok tku!

rustic echo
#

but tbf, i haven't had it visable to anywhere else so far so, it's either rare or a one off location for a mis-probe

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and not exactly a location you will go to

strong vault
#

Cubemap Ambient Link
OFF / ON

#

SSR looks horrible here Despairge

delicate escarp
stable lava
robust wagon
#

can i use renodx-endfield-vk.addon64 for hdr enabled?

#

its for vulkan?

lone onyx
#

same question here

#

i guess it is bc of that -vk

twin haven
timid marten
#

I can't get reshade effects to work with Reno on vk, any idea why? The Reno window doesn't open as well. Tho the addon is visible in addons tab

strong vault
# dusky wave

Those who have problems with VK did they got the custom reshade for it?

strong vault
robust wagon
strong vault
#

Vulkan build is at top of pins

robust wagon
#

tku! It seems like d3d12.dll is no longer needed.

stable lava
#

d3d12 injects for dx11
programdata injects for vulkan

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so depending on what API you want to use, d3d12 can be required

robust wagon
#

that's right

#

I tried the official ReShade Vulkan before, but the anti-cheat flagged 'dxgi.dll' as unauthorized and closed my game, so I didn’t dare use it again.

robust wagon
#

What is a good setting for game brightness?

sturdy osprey
median robin
#

This is generally what is recommended

#

But also adjust according to how bright your room is etc

robust wagon
#

Thank you for your suggestions. My monitor supports HDR1400, so should I set it above 250 nits?

balmy ember
#

I say that's a hard no

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"when everything is special, nothing is".

The higher you raise your base brightness the less HDR impact you'll have

robust wagon
#

right

twin haven
#

if miniled maybe 220-230 since the small highlights are dimmed

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but i use 250 because i feel it's right

unkempt pulsar
#

i too never go above 203 paper white unless i'm on a train with my steam deck dogekek

twin haven
#

for oleds cuz 203 is good

#

no small lights dimmed

unkempt pulsar
#

but at home, on my tv, i usually do 150-200

balmy ember
#

My actual norm on oled is actually around 150. And that's on the 2000 nit.

twin haven
#

there's no dimming with oled in low abl so it's perfectly fine

balmy ember
#

But it's true setting it to 200 or 250 on my C2 (700 peak) it feels dimmer and just worse HDR obviously than a 2000 nit set to 150 because ABL

twin haven
#

oled tv makes it up for perceived brightness due to size

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vs 27inch

robust wagon
#

When will we finally have affordable HDR monitors with quality similar to smartphone displays?

twin haven
#

funny enough smartphone displays doesn't abl as aggresive as monitors

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it still abl but not severe (i don't have oled monitor btw)

twin haven
balmy ember
#

Depends on device but my phone will shift gamma and reduce output by 70% once it overheats stays like that until it cools down it's purely a temperature thing I think - it gets easily triggered in the sun very quickly

twin haven
#

oh forgot about heat

balmy ember
#

Otherwise it's incredible HDR looks better than on my TV most of the time

#

But put it in the sun its literally dying

robust wagon
#

Smartphone OLED screens really have excellent quality, don't they? They don't suffer from such aggressive ABL, and their black levels are superior

twin haven
#

miniled abl + oled perfect undimmed small highlights zone

unkempt pulsar
#

their black levels are superior
what do you mean by this? black is black

twin haven
strong vault
robust wagon
unkempt pulsar
#

i don't understand

#

black is off
what does abl have to do with it

robust wagon
#

This is how I have it set up right now: I've noticed that if UI Brightness is lower than Game Brightness, the image gets overexposed—but when they're equal, there's no overexposure. It's strange.

robust wagon
twin haven
#

maybe you were talking about MiniLED? because the blacks isn't gonna be pure black when high ABL

stuck sandal
#

-# I think phones often juice up the contrast so the black level might look "deeper" because of that

twin haven
#

-# I

#

gotta search for more discord chat formats

stuck sandal
#

lol

twin haven
#

i got xiaomi g pro 27i and in high ABL blacks really are like hazy but still miles better than standard IPS

robust wagon
twin haven
#

yeah depends on the monitor manufacturer too, if blacks-biased (aggresive dimming) or light-biased (not aggresive for brighter small lights)

unkempt crypt
#

wait we have reno working on vk now?

robust wagon
#

yes i'm using reno on vk

unkempt crypt
robust wagon
#

vk s memory usage is much lower than dx11

#

However, it seems that VK's HDR isn't working properly—when I adjust Windows' SDR brightness slider, the game's brightness is affected. This doesn't happen with DX11 Reno

unkempt crypt
#

tried pinned file and get black screen

#

game is running properly from the background sound

robust wagon
#

I'm using this file.

gloomy tulip
#

You need a separate reshade build

#

#1454963368870809786 message

unkempt crypt
robust wagon
#

i dont understand scRGB too patrickNotes

twin haven
#

anyone getting ghosting in the yellow lines here too? dlss enabled
funny enough TAAU makes the top thin lines very invicible lol

robust wagon
#

The preset is telling us not to use DLSS, but to use TAAU instead

arctic echo
#

Though the DLSS implementation in this game seems to be borked in several ways anyway.

robust wagon
twin haven
#

pixel DOF for example

#

not sure if taau too

robust wagon
#

fortunately my PC has enough performance, so don't need DLSS

stable lava
#

you can use DLAA then

arctic echo
#

DoF seems better on TAAU. Probably on DLAA also? So long as it's native res. But I tried switching to DLAA yesterday and ran into system borking from the leak(?) after a few hours. So that's also a problem, at least on DX11.

woeful raven
woeful raven
#

Sounds like a you issue

robust wagon
#

Someone above told me that maybe I used the wrong reshade version.

robust wagon
unkempt crypt
#

I'm having issue on renovk as well

#

can load the game no prob with modded reshade, however the plugin seems to do nothing to the game

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I‘m not sure if there's anything missing since i still dont understand the scrgb thing

robust wagon
woeful raven
#

I.e. have an existing reshade install in your game folder

robust wagon
#

is it right?

woeful raven
#

im not gonna bother with this

#

cheers

unkempt crypt
robust wagon
median robin
#

@dusky wave any chance Miru's fixed ping icon code can be implemented for us ultramemers? #1440801914165002322 message

dusky wave
spiral imp
#

anyone here using steam recording for endfield... cant seem to set it up

dusky wave
woeful raven
spiral imp
#

Obs makes my game stutter when recording idk why

#

But not really interested in hdr recording, it's mostly for sharing clips with friends

#

I think it might be smth to do with freesync but I'm not sure

robust wagon
#

I find out why

stuck sandal
woeful raven
#

^

stuck sandal
#

I think chatgpt got confused because windows auto hdr does stuff in scrgb iirc

woeful raven
#

plz uh dont spread slop misinfo

#

if your SDR content brightness slider affects the image

#

then that means the game is still using an sdr swapchain

#

ergo your addon is not working

dusky wave
robust wagon
#

I didn’t mean to spread misinformation, sorry. reno works fine for me with dx11, but I run into this issue with the vulkan version, so I asked gpt about it.

dusky wave
#

Just stick with DX11, avoid Spiwar VK unfinished slop

sudden nest
#

why use vk now

woeful raven
#

i should unpin this if so many users are gonna have trouble installing it

robust wagon
#

It might just be an issue with my sys env, so I’ll stick with the dx version of Reno for now : )

sudden nest
#

no point in using vk now anyway

woeful raven
#

less memory leak

#

and shit

#

i don't even use it

sudden nest
#

yeah but it still leaks

#

just restart the game

woeful raven
robust wagon
# sudden nest why use vk now

someone on reddit said that dx11 has a memory leak issue. i’m not sure if that’s actually true, but ideally i’d prefer to use vulkan if possible.

woeful raven
#

either way

glacial kayak
#

and maybe word the message more firmly that vk is a side thing

sudden nest
woeful raven
#

which is why im not using it

#

but it;s there

woeful raven
sudden nest
#

id say add a warning or smth for people

glacial kayak
#

⚠️ Vulkan is a side project and will not be updated/supported at the same cadence as DX11

or something like that

sudden nest
#

or uhh vk is shit use dx11

glacial kayak
#

that's the default assumption for all vulkan games

woeful raven
#

it's inevitable

#

that you're gonna have this stutter fest

#

when they get rt working

glacial kayak
#

rt is permanently ios exclusive so we're good

#

only iphones are powerful enough

simple nacelle
#

I can’t use DLSS 4 on DX11, so I’m forced to use Vulkan.

glacial kayak
#

?

woeful raven
#

you can use dlss 4 on dx11

glacial kayak
#

no fg but that's not a huge price to pay for most builds

#

since the game isn't pushing much

woeful raven
#

fg is not even a question beacuse reshade doesn't support vk fg

sudden nest
woeful raven
#

and upscaling model M/L is supported in dx11

dusky wave
#

(once Crosire responds)

woeful raven
muted thorn
#

Hear me out

woeful raven
#

if you're gonna use that

#

might as well use LSFG

glacial kayak
#

buy a 2nd gpu and run 2 instances of lossless scaling on both gpus

simple nacelle
#

Okay, I guess I’m just used to FG. I’ll try DX11 and see how it performs without FG

strong vault
muted thorn
#

For some reason Lossess feels worse than just smooth motion

muted thorn
#

I tried the two on here

woeful raven
glacial kayak
#

his FG is built different

woeful raven
#

amazin

sudden nest
muted thorn
#

But muh 240hz PepeHands

glacial kayak
#

the human eye cannot see fps over 15

sudden nest
#

its not cs2 bro

woeful raven
muted thorn
#

I paid for the whole speedometer so I'm gonnna use the whole speedometer

sudden nest
#

x4 variant thanks

woeful raven
#

x6

#

mfg

#

always on

#

never disable

sudden nest
#

not even the dynamic one?

woeful raven
#

never dynamic

woeful raven
#

you always get 5 slop frames

sudden nest
#

vk 240 fps 1% 5 fps

simple nacelle
#

Honestly, I’m not familiar with this area. Why isn’t Endfield using DX12?

robust wagon
#

I noticed this red text. If I want to use DLSS, what should I do?

woeful raven
#

`does not matter

#

if you dont use

#

the reshade before ui option

robust wagon
#

so
dlss on = before ui on
dlss off = before ui off?

strong vault
#

no the reverse

#

If you want to use DLSS keep it at off

woeful raven
robust wagon
stable lava
dusky wave
#

So they used VK for both PC and mobile as its easier

#

Problem for us is that VK has shenanigans

rustic echo
#

so umm smooth motion...is "fine" but make sure you lock it to 60, in this case. it's basically old genshin tactics...cause genshin

#

The more annoying part is smooth motion is a global setting ad eats a ton of vram just having it on, but that's a QoL issue, if you want your frames or not.

robust wagon
#

However, ARK’s optimization is still quite good.

dusky wave
#

welllllllll

#

Me, Spiwar and Miru have looked under the hood

#

the reason why the game is so 'well optimised'

#

isnt becasue of super secret sauce

#

the game has

  • 3 meter draw distance
  • Abysmal 3 polygon LODs
  • SSR, GI, GTAO are running at 720p or lower
  • half rate shading
#

SSR, GTAO and DoF all have wobble wobble

The art design and material PBR/NPR work is what is currently carrying the game

muted thorn
unkempt pulsar
robust wagon
unkempt pulsar
#

game doesn't do hdr on ios

robust wagon
#

iOS A19pro andM5

unkempt pulsar
#

rt in some scenes, yes

#

not hdr

twin haven
#

don't have rtx compatible card

dusky wave
#

but if you look closer you'll see a lot of 'slop'

sudden nest
dusky wave
sudden nest
#

and you can run it on a second gpu

rustic echo
#

no way is smooth motion and LSFG the same

dusky wave
sudden nest
dusky wave
unkempt pulsar
#

the game also stutters out the ass and leaks both ram and vram

dusky wave
unkempt pulsar
#

i wouldn't call that particularly optimised

dusky wave
#

It just runs at 120FPS locked on 'highest' settings on a toaster

#

so its 'optimised'

#

but their 'highest' settings would be low on another title

#

particularly distant LODs and draw distance

#

and well SSR,GTAO ect all being 720p or lower

rustic echo
# sudden nest dunno I tried a while ago and looked similar

they're totally different. on first glance you can feel similar on high enough frame rates, but you notice quick something is off with lostless. Especially input latency. People have done deep dives into lossless tech vs other. LSFG fundamentally does not use complicated frame insertion, or hardware specific support. It's basically just interweaving.

#

Smooth motion on the other hand is very limited, but it's pretty good at what it does in that limit.

#

Smooth motion also has a trick that it can buffer frames internally, so it's a different pipeline then LSFG

muted thorn
# twin haven is it better than Lossless?

For me it is, I've tried almost everything when it comes to messing with Lossless and it's still worse for me. Maybe there's some golden setting I haven't messed with that'll make it as good as smooth motion for me

sudden nest
rustic echo
#

it's mostly whatever nvidia is doing with it's frame buffer internally, lostless can't

muted thorn
#

I only use it in 2 games at the moment, luckily they both tend to stay at 120 so no weirdness on my end

rustic echo
#

I mean if you really deep dive into the tech, there's a few long segments that goes into it pixel by pixel. but it TLDR to LSFG basically adds a motion blur frame to frames, where nvidia adds the frame with only changes to to specific pixels. So smooth motion feels "better" because Nvidia is really faking portions of the frame, not a full frame like LSFG.

robust wagon
#

does enabling 16x anisotropic filtering help improve image quality?

rustic echo
fleet socket
#

HOW TO OPTIMIZE YOUR GAME: make it look like shit with super low settings and call them highest

unkempt crypt
# dusky wave so its 'optimised'

Modern graphics api are optimized so there's not much developers can do other than make less things render at real time. Like baked lighting and beautiful hand draw texture, and that require workhour

unkempt crypt
#

So "optimization" nowadays usually doesn't mean wizard tech work, just more manpower pouring into the project

fleet socket
stable lava
#

Endfield could look much better and not run much slower

#

it's just a mobile port without much effort put into it

fleet socket
#

i honestly don't understand how people can play games like endfield, wuwa, etc on mobile

#

sounds extremely painful

unkempt pulsar
#

i like doing dailies and checking on my factory on my ipad

#

but combat? noooope

fleet socket
rustic echo
#

I mean we hate it cause it scales badly on hardware not because its unoptimized

unkempt pulsar
#

idk man it does stutter a lot, even if average frame rate is high

rustic echo
#

It has its mistakes not all of them in the name of optimization… but its runs this well on piss poor hardware at this fiedeldity is a good thing

fleet socket
#

i don't really have stutters other than traversal ones

rustic echo
#

As usual of mobile slop, it just stops giving at a certain spec

unkempt pulsar
#

well i traverse the map a lot

stable lava
stuck sandal
unkempt crypt
unkempt pulsar
robust wagon
rustic echo
#

Or if you’re nioh, cap fps at 30 and call it 120

robust wagon
#

Has anyone played Helldivers 2? The game recently hired a third party to optimize it, and its size was reduced from 135 GB to just 30 GB—wow!

stable lava
#

(they just de-duplicated assets because they thought it mattered for HDDs)

twin haven
muted thorn
#

It's there but I'd say rare

robust wagon
#

Actually, it's not important at all—in fact, it just wastes SSD space. I feel wuwa is too large now; it's already up to 130 GB...

twin haven
#

i thought it's predownload as others says, it's getting in leagues with triple A games lol

#

i thought it's gonna be halved

glacial kayak
#

HDR is a lie invented to sell more tvs and monitors so they don't need it on ios

rustic echo
#

Android doesn’t even let you watch. HDR without jumping through hoops

#

No need to mention autohdr

dusky wave
#
  • fixed missing cubemap ambient link for deferred shaders
  • disabled debug logging (I dont know if this will help with CPU perf or not)
dusky wave
#

Tested disabling SSR denoiser

#

And yh, DLSS stops the shimmering

#

But the problem is that areas around the reflection now shimmer

#

Might be something with their temporal neighbour code

brittle abyss
dusky wave
#

Well which of the two is going to be better

  • basic ass Unity denoiser

  • Jensen's super duper AIslop upscaler that's specifically designed to work well even at 240p

#

@stuck sandal

#

By disabling I mean modifying the shader code

#

There's no easy toggle for the game yet

#

Let me see if I can fix surrounding areas shimmering

#

Otherwise toggling off SSR denoiser and just using DLSS trashformer preset 'Focus M' will get you cleaner and no shimmer reflections

#

@gloomy tulip

#

You might be interested in playing around with this as well

#

their native denoiser is also cutting out a lot of reflective detail

#

Now I want to try fixing the surrounding shimmer

#

let me check other areas to see if their griefed

stuck sandal
#

I was wondering if people were going to try to disable denoising with reno lol

dusky wave
#

kinda griefed

#

that 720p SSR is kill

#

This part atleast

rustic echo
#

Well the RR plugin is installed on endfield I think even if it’s not doing anything

#

It’s going to be a perf hit and preset k slop but if theirs a unity code to switch to RR pipeline… it may solve everything at cost

#

I’ve solved a ton of UE artifacts this way ramming RR in

dusky wave
#

Running DLAA increases the SSR g-buffer res and SSR denoiser off looks 'playble'

rustic echo
#

Like shadow artifacts suddenly fixed it self with RR

#

I am not sure if unity even has an auto RR toggle though like UE

strong vault
#

Which model did you try Forge, K?

dusky wave
#

Preset M

strong vault
#

We are cooked

dusky wave
strong vault
#

if rrlite cannot solve it

dusky wave
#

reflections do indeed end up cleaner and more prominant but theres still a bunch of fireflies artefacts everywhere

rustic echo
# strong vault if rrlite cannot solve it

The digital foundry people made a vid on it, apparently DLSS4.5 doesn’t play well with in game slop denoisers on top, cause AI is so good it just wants the raw data, not that temporal slop

strong vault
#

Yeah I saw that

#

It can even denoise PT to some extent which is wild

rustic echo
#

So… interesting fact you can use DLSS- native (ish) without dlaa overhead

dusky wave
#

I'll try and see if I could add a little bit of denoising just to tackle firefly artefacts but still keep it cleaner than base SSR denoiser

rustic echo
#

Set scaling override to 99%

#

I’m going to try that later

dusky wave
#

Goofy ahh temu RT reflections

gloomy tulip
rustic echo
#

Certainly improved but how is it in motion?

waxen delta
#

thank you for the work on the VK add-on, I know it was a pain in the ass and y'all didn't want to do it but I appreciate it nonetheless 🙏

rustic echo
#

Well anti cheat doesn’t care about those streamline files anyway. Like other ACEs

woeful raven
woeful raven
dusky wave
#

@rustic echo I'll share a build with the experimental SSR denoiser toggle

#

I managed to reduce firefly artefacts well enough

woeful raven
#

Forge embracing transformer 2

#

Jensen is proud

dusky wave
#

vanilla denoiser is hot shit

#
  • 720p SSR
woeful raven
#

Slop it out bud i'll be home with me london fog soon

#

Time to see my 540p SSR become pristine

gloomy tulip
#

I’m proud to be Jensen product user tho

dusky wave
#

if the SSR was atleast 1440p

#

it would actually be kino

#

rn with my toggle

#

No fireflies and no shimmer

#

but cleaner

woeful raven
#

just use native res

gloomy tulip
#

Dunno how it deals with the bad ssr upscaling gap

woeful raven
#

And get 1080p ssr

gloomy tulip
#

It’s been so bad in front of bodies of water

#

Half res ssr kekpepehands

rustic echo
gloomy tulip
#

It’s like standard method from 2011

woeful raven
#

As such even when playing in native 4k

#

Shit looks

rustic echo
#

This is what you get moving away from 2d pixel scrollers from the webbrowser age

woeful raven
#

Trash ssr
Trash ao

#

Asset quality hard carry

rustic echo
#

I have yet to be able to boot up NTE, but we'll see if all the engine gimmicks in the world can just beat plain old good assets and design

#

streams of CN NTE does not inspire me confidence

dusky wave
#

RT at home or something

#

@stuck sandal

gloomy tulip
#

Hmm that looks kinda weird, as if the stone blocks on the wall become fully smooth

dusky wave
#

do you mean the copper ones?

#

bronze or whatever

#

I can play around with the strength and reduce it

gloomy tulip
#

Yeah the bronze

#

I think you might’ve disabled the roughness filtering for ssr hmm

dusky wave
#

Let me check

#

I am embracing early RT is all

#

make everything into a mirror

#

have to market RT reflections

dusky wave
#

Truly

#

I did the meme

#

'GTA 5 wet road reflections'

dusky wave
#

vanilla / better trashformer denoising / kino super duper reflection edition (I dont care if its not physically correct) soyjakGrin

woeful raven
#

damn

#

forgeslopmax

stable lava
#

all this effort going to waste once 1.1 hits and we get pt soyjakGrin

dusky wave
#

PT will still use SSR on top

#

you just know

stable lava
#

the wuwa strat

stable lava
#

i will cope pt into existence dw about it

dusky wave
dusky wave
#

@woeful raven i am sorry to say

#

removing denoiser does fuck all

#

it was all a placebo

#

of me removing roughness filtering

woeful raven
#

kek w

dusky wave
#

I can try removing denoising for shadows next

#

inb4 that also does fuck all

dusky wave
gloomy tulip
dusky wave
#

yes, thats were I messed up

#

because I saw blur and thought hur dur

#

lemme remove

#

now I realised it was controlling roughness filtering

#

Full placebo

gloomy tulip
#

My half res assessment isnt fully correct tho, it uses half res + blended full res for roughness > x surfaces

#

And below that would use full res

#

I think the roughness threshold is 0.25

#

Maybe you can try disabling the spatial blur when using lower mips

#

Its this pass

dusky wave
#

I really need to use Nsight, I am doing everything via devkit like some neanderthal kekpepehands

rustic echo
gloomy tulip
#

DX11 is hacking tool 🙁

#

It seems like denoising is done during the temporal pass as well

#

Looks like a blur kernel

#

Before vs after temporal

#

Maybe you can disable the temporal to let those noises in XD

dusky wave
#

this is the SSR temporal?

#

I was modifying it

#

but the fireflies are abysmal

gloomy tulip
#

Yeah SSR temporal

#

It does variance based smoothing of previous SSR, then blend to current one

#

Maybe if you disabling that smoothing it would be more raw noise

dusky wave
#

firefly shimmer city

gloomy tulip
#

Ngl I coundt see XD

dusky wave
#

vanilla / modified

woeful raven
#

embrace the inevitability

dusky wave
#

@woeful raven its all good

#

not a complete placebo

woeful raven
#

alright

dusky wave
woeful raven
#

im done with wuwa shader dumpster diving

#

drop me the build

dusky wave
#

uno memento por favor

#

ok I got good enough denoising and increased reflective amount for the surfaces I want but others like wood arent mirrors

#

Decent enough copeTM solution until RT

sturdy osprey
#

i swear dlss is the most useful thing that came out of all this ai nonsense

#

they are going to pack dlss 5 so hard that its gonna recreate almost flawless 4k image from 1080p

rustic echo
#

SSR plus ultra

#

is this specific to reflections or did lighting get a bump from SSR quality up?

#

not sure if the game has reflection capture etc type of system

dusky wave
#

Just SSR here

#

It should have less flickering and existing reflective materials will have more reflectionsTM

#

Wood, stones and other stuff in-game that are reflecting shouldnt be mirrors now

woeful raven
#

they really rely on that shit

#

too dark with ambient link here tbh

dusky wave
dusky wave
#

What I can do is increase the min floor further

#

so instead of 15% I make it 25 or something

woeful raven
#

then again some of the other areas look abysmal

#

with the ambient link

#

one sec

#

let me grab the latest build

#

maybe I was using the one

#

without the floor fix

rustic echo
woeful raven
#

yeah i'd say need a slight tweak to the floor

rustic echo
#

15 is ok, if you like spooky, but ya, i also feel it needs a little more.

woeful raven
#

the details are still there on OLED

rustic echo
#

at 15, you can tell "it's not black" black

woeful raven
#

but looks a bit too dark

dusky wave
#

let me do 25%

woeful raven
#

lmao

#

i just raised the water level

#

its probably possible to bring it back down

dusky wave
#

Nope

#

the panel thing doesnt work

woeful raven
#

guess u could just slap in

#

20 or 25

#

and then wait until someone finds an issue area with it

dusky wave
#

had this today

rustic echo
#

spi just realize a new problem with civil engineering?

woeful raven
#

nothing a quick dumb transfer can't fix

dusky wave
#
  • Added experimental SSR improvement mode
  • Raised ambient link min floor to 25% (stops previously grief areas from being too dark)
gloomy tulip
gloomy tulip
#

Seems to work quite well

gloomy tulip
rustic echo
#

Wuling threw me for a loop too...I was like, i'm rich....nope, not in wuling. you poor bum. Seperate inventory, separate currency...WTF do you mean you don't take my bills here! Fffffffffk

rustic echo
#

I feel like by 2.0 Endfield will turn into Apple. They are not just a customized engineering company, they are also a financial and logistics company.

Take over every part of economy, one patch at a time. Cause no one else wants to.

#

@dusky wave 25 looks like the sweet spot

#

this was vanilla and zero

gloomy tulip
#

Stole that from SSR temporal shader gigachad

gloomy tulip
#

Math has always been based

#

They created the sigma male before the world even knew what a simga was

dusky wave
#

the sky luminance one?

#

Dunno, I think I fudged up somewhere

#

it looked borked on my end

#

so I just went back to the older method

gloomy tulip
#

Yeah the one in my replied message

rustic echo
dusky wave
#

Reflections difference will only happen on certain materials

#

check the hub base that I had

#

in the vid

#

fireflying shouldnt be happening

#

wait, you're saying its happening with it on or off?

rustic echo
#

same image off

dusky wave
#

Dijon has a shader I havent patched

#

They have two shaders there that changed depending on where you are on the ship

#

let me do it now

rustic echo
#

but artifacting with it off, means the orginal denoiser is off permenently regardless of toggle?

#

let me check hub

dusky wave
#

no

#

off means vanilla code runs

#

thats why I didnt name it 'off'

#

but rather 'Vanilla'

rustic echo
#

trying to boot up an old version of addon

#

stablity in my head or in my dreams?

dusky wave
dusky wave
rustic echo
rustic echo
dusky wave
#

Its wierd

#

I think we've been memoryholed

#

I thought vanilla SSR was fine

#

but now, you just see fireflies everywhere and it looks shimmery

rustic echo
#

dead pixel theory again

dusky wave
#
  • Added experimental SSR improvement mode
  • Patched Dijon SSR shader to work with above
  • Raised ambient link min floor to 25% (stops previously grief areas from being too dark)
rustic echo
#

hmm so even DLSS-Q is kinda bad, resolution wise, now that we have mirrors

#

Let me see if I can force DLSS 99% 88% my bad

#

aka DLnotAA

#

at least reflection wise, still not winning the fps/visual difference of TAAU, though reflections up is nice

#

trying preset L, since it suposely has better noise resolve

#

still have DLSS jank, and hard to beat TAAU in performance, but the shiny reflections work regardless of TAAU

dusky wave
#

TAAU can handle the fireflies?

woeful raven
#

taau isnt too noisy

dusky wave
#

If it works then I might as well remove the warning

rustic echo
#

TAAU blurring is saving it I think

dusky wave
#

should I default toggle to 'Improved'?

rustic echo
#

I would say yes, TAAU is not losing anything so far I've tested, let me head over to wuling

woeful raven
rain sundial
#

what are the pros and cons using the vulkan reno vs the dx11 reno (if i only care for the hdr/color sliders)?

dusky wave
#

VK reno has only HDR

woeful raven
#

none

dusky wave
#

DX11 has rendering improvements

woeful raven
#

Forge time to slop over dicks 11

dusky wave
#

VK reno is Spiwar slop

DX11 is Spiwar / Forge coop slop

woeful raven
#

Use the script i gave u

dusky wave
#

I said I wont until I finish Wuling story

woeful raven
#

99% works (40/41 times)

#

Oh shit

#

Yea u gotta finish that bud

dusky wave
#

me be like

#

let me finish story

#

5 seconds later

#

hur dur I need to experiment

rustic echo
#

ok so found a spot, DLAA was superior to TAAU in reflections

#

so TAAU can't always win

#

so i would say "as it should" fix now

#

still DLSS weird jank on other areas, so whatever their DLSS implimentation is, it's weird

gloomy tulip
#

I think the game could be using jitter that's not nvidia DLSS's

#

That could explain why temporal resolve isnt as good

#

DLSS also caused lumen boiling in other games than TSR iirc

rustic echo
#

In terms of performance, forge's latest patch, at least makes things regular

#

5-10% spread between DLAA - TAAU - DLSSQ-B-P

#

and appropriate quality drops

#

so reflections is a matter of taste, which most people will take. it is indeed temu-RTR

#

DLAA is very clear, where TAAU is blurry, and DLSS suffers from resolutions

robust wagon
#

wow

dusky wave
#

You could say its not 'creative intent' but I know damn well they will decrease roughness with RTR anyways

#

To sell the reflections

#

Atleast I am now targetting materials better than a blanket roughness removal causing wood to become a mirror

#

Reno HDR / Reno with all~~ improvements~~ deprovements

stuck sandal
#

could be a $15 next gen upgrade :p