#Arknights + AK Endfield
1 messages · Page 12 of 1
so the only real "benefit" with VK right now would be a slower ram leak?
not sure if there's even a benefit
i got the impression that vk has a lot less micro stutter?
cool

I noticed that too
The framepacing is bad
When I booted up dx11 it locks to 75hz on my monitor refresh rate
But it’s smoother than 120 in vulkan
Non zip bomb version
- cum glass fix doesnt freeze the game anymore
testing rn, seems identical to dx11 usage
woah DLSS FG in VK mode messes up all the colors
seems about the same
also the UI brightness slider affects the whole picture
just with extra stutters
I am going to add a min floor, so if the ambient colour of a scene is very low instead of getting close to black you'll still have atleast 15% of the probe at any time
duh?
dlss fg isn't supported in reshade vulkan
Ngl I think reno should disable the pipeline logging without debug level 0
VK reshade doesnt support FG
yup, silly me
It’s constantly logging while you are playing now
I've been mixing optiscaler/reshade testing in a bunch of games this week, messed up my head
have you got optiscaler OptiFG working with renodx?
it won't
in some games it doesn't work with HDR period, RenoDX or not
why are you even attempting
it works in RDR2 though (!)
Black Myth it worked last i played
interesting
black myth has native hdr
well, I have an NVIDIA GPU so no need for OptiFG in Black Myth
getting optifg working on a game where you need is upgrade the sdr path
is a fool's errand
i see
need to add ritsu to the special thanks list for vk
@dusky wave did the latency bar toggle break in newest update? Not the vignette thing, but the latency icon just doesn't disappear when toggling it to hidden
at least in Wuling EDIT: seems to be everywhere
You guys are wizards
gonna try RenoDX+ with anti-semen glass right now
forge gonna wake up in the middle of the night with sweat all over their body from the latency icon nightmares
- Added a 15% min floor to cubemap maffs so you dont end up with scenarios where ambient light proccs close to 0% for probe resulting in black metallic surfaces
I had never played a gatcha game before. Saw that it just came out, was free to play and looked good
So I immediatly went to the RenoDX page to see if there was a HDR mod for it and there was
That's the only reason I downloaded the game and now I'm hooked, mostly because it looks so good
So if I end up broke and homeless it's you guys fault
Endfield RenoVK
vulkan is shit use dx11, no updates will be provided
- **Only HDR & color grading sliders will work right now, other stuff will come later (or never) **
note:
- must use scRGB
Instructions to install:
#1440801914165002322 message
back to dicks 11 i go
Not bad, that some nice engineering tweak. I can now see yvonne's paint isn't black, just black enough to know it isn't black. And I can read the endfield logo on the console now
don't worry they will reimburse ya with $67
werks on my end

interesting
Now that vk shaders have warmed up
It isnt as bad
Still not as smooth as 11 though
At least this shit doesnt leak like the plague
but Miru's AO code~
what you lose in pacing, you win in not getting a 2ms+ hit on RTAO
im using modded gtao now on 11
grrr
CANNOT believe i’m stuck at work when i could be trying arknights endfield renodx cum glass begone edition
it is quite the beauty
Forge cooked again 
I think the make metals great again change is more better. though that's a "can't fix everything" situation because level designers relied on those settings.
one you see it you can't unsee it~
bruh the skybox is not affected by effects
wdym?
reshade bypass will do that, since we're applying before skybox onto deferred lighting shaders
I meant for example prod80 stuff only affects the game objects
extreme example of changing tint
its like the skybox is processing on different layer ?
i just realized that it doesnt affect the character either lol
Anyone able to get 3dmigoto working without making the color washed out?
Other than this everything else worked fine
RenoDX+OptiScaler+3dmigoto
Newest addon version makes my computer fans spin instantly, I already don't use most of the new features so I'm switching back to the 2/3 build
haven't tried yet. Gonna wait until the official xxmi tools are out, and then try injecting reshade with that launcher instead
nvm I tried cause I was curious. It works fine but I didn't use optiscaler. I used inject64. Migoto loader first, then inject64, then launch the game. Spiwar made an AIO .bat for the inject64. It's somewhere in this thread
thats by design
reshade bypass eg 'reshade before UI' applies reshade fx right after deferred shaders
This is done so ambient occlusion shaders dont apply on top of UI, DoF, FX and so on
Forge, I found that the game already modulates the cubemap reflection with GI luminance in shader
But the math is really weird XD
what makes HDR work in the RenoVK? it seems the UI is also brightened up im just curious btw
Yup it was OptiScaler
Working now
and for some weird reason
ReShade won't inject with Inject64 if the game is launched from Steam
Launching games from steams adds its own hooks like the steam overlay etc. Might conflict with inject64s hook
what they doing?
because in Power Plateu it also applies to the cliffs
it looks borky
Its a bit modified from unity I think
Does anyone know of a reshade shader that adds a crosshair to the middle of the screen? I need to know where the middle is so I can take centered pictures
Seems the ambient link may have a range limit. In wuling at the begining down the stairs it spontenously stop applying after a certain camera angle, them flips back the moment you move in. I'll see how often this happens. Something to do with the probe sampling?
Without vs with their modulation
vid?
i think its this from unity
POG
POG indeed
W
When is that ? I literally got everyone exept pog and lifeng. I wanted pog or lifeng. I'm being set up
Hooo... It's tomorow. Nice !
Those are the only 2 I got haha. 2 Pogs actually.
Might just get the 3rd.
me too
is it only for 4k?
Yes
I'm actually jealous. In gachas I tend to like having the MC in my team. Makes for better immersion. I don't like him not being there and suddenly appearing every time I talk to something. But in this game, not only is he cool looking, but he's actually good to. I definitely want an endmin team.
To be honest, I generally think the default characters are super cool looking in this game. Chen is cool enough, but I think Perlica and Wulfgard in particular have very stong designs.
If only the world had the 1/3 the level of quality as the character models... Haha.
I'm on 3440x1440
But it wasn't a problem on Forges side, so I have no idea
yeh im also on uw, maybe its only for 4k rn
1440p 16:9 does hide everything correctly on my machine
dialogue vignette is not turning on and off on a whim
and uid/latency text doesn't reappear during forced camera pans
It's getting there. Patience my friend
It did work on that resolution like 2 updates ago, so not sure what happened
RenoDX looks awesome here, but I am somewhat reluctant. How likely can you get flagged / banned for the injecting? (that is if it works this way)
No one knows how HG will deal with this type of injection
Going by other 3D gachas, they don't give a shit
It's in the same category as 3DMigoto injection, and people only get banned there if they are careless and share screenshots with UIDs etc and get reported
But yeah, we don't know what kinda stance HG has yet
Yeah, so far I have tried RenoDX and 3DMigoto in Zenless and nothing so far. Some people on the release said that Wuwa detects it and flags, but I havent faced any issues
Really enjoying this game but it looks too gray in HDR cause of lack of implementation
If you wanna be more certain, you should probably wait a bit longer and see, but yeah
Yup, you are right
So for the Vulkan version, do we just toggle an option in Reshade before the installation?
Endfield has neither pvp nor co-op. I doubt anyone would get banned ever
the only people that get banned are RMT account sellers, that regularly use tools to speed up their rerolling and multiboxing accounts.
This was a common thing gacha developers had to clamp down on because it was getting out of hand, when they had hundreds of thousands of new accounts being constantly created and automated, then sold out to users to "bypass" paying the money on gacha-ing.
So not zero, but pretty low as there's literally no stake for HG to ban people reshading, except for skipping texture/scene loading on rerollers.
Rip, I guess 21:9 has different coordinates
16:9 regardless of res works
I guess that makes sense. As mentioned it did work before the last rework to sort out the vignette problems
but honestly idm the latency bar personally
The only gacha I've seen that's crazy is hoyo's anti cheat but it just refuses to launch if it detects reshade which is why you have to use a launcher that injects it outside of the process but even then, there are anecdotes that it can catch it which is why I'm reluctant
I've spent too much money to lose my account lol
play the game

going to try my hand at this
VK
VK stuttered hard in my HDD (i moved it yesterday due to storage issues in my SSD)
but in dx all fine
beg to crosire for vk fg
Bettah when de shader cash warms up
Besides
Stutter is the fact of life if we want rt down the line

Is this theoretically possible? Just on ReShade's end? If ever done it'd be huuuge.
Ritsu asked today in the server
lkl
but yea make no mistake
dx11
does technically have better frametimes
when you're not hitching
set up your factory line
and gear production
before opening up vk

when you come back you'd be gainmaxxing with gold gear
1st class edging right there
I'm not even out of valley IV yet😂
i think in vk it makes my cpu run at 80°C a bit later than with DX11 🙃 ...but the game currently has a bug that it suddenly starts "stress testing" cpu after few minutes and it will be stuck at 78-80°C no matter what im doing currently in game...no game had my cpu run this hot like Endfield, truly peak optimization...it is a known issue, hopefully fix is on its way...very soon
Its your vram bleeding out bud
Restart the game
dont think so
also it happens like 3minutes into the game, restart is very temporary fix lol
if I went to a map that would be 1x1 square meter big, with nothing in it, it would probably still drain my cpu
yeah even in login screen lol
peak
then thats a you issue then
until my vram fills up the cpu usage is fine
yeah a me issue and thousands of other people too, even devs acknowledged it, lots of reddit posts about it too
making it really annoying to play, with the fan noise and heat coming out of my pc all the time
something something
Works Fine On My Machine
i have the same cpu
maybe you are missing some gradual win11 amazing update 
turn off dlss
i am on taau
probably still the same vram leak issue then
taau takes like 2x 3x the time for me to leak
also it runs fine for me too, but just for a 3minutes maybe...so login screen is good at the start of the game...but once im ingame and run for a bit, it starts destroying my cpu...and then when I go to login screen the cpu is still stuck on high usage...
but once it starts filling my cpu will be pinned at 108W
hmm, i dont know how this all works, but its interesting to have vram leak, but not seeing my VRAM being filled
i would say try using dlss and you'll see your cpu usage climb to max even earlier
but you're already maxxing out at 3 minutes
so
🙃
anyway, pls RenoDX team, fix this issue for me too ☺️
renodx-mod that fixes hdr, graphics and optimization 
@woeful raven Zhuang Fangyi intro theme that plays during that pre rendered sloppa and Wuling City combat track is rent free for me

Valley IV was buffer
she's gonna be the first unit I purposefully pull for
i hope that transformation is part of the kit
that reminds me of my endfield cpu situation
(so far im enjoying my few minutes of quiet with cpu at 64°C 🙃 )
it just started cooking for me 🙃 I guess it took a bit more time than just few minutes now...
like 30minutes maybe
🙃
can I type fake nitro emojis through vencord extension without being timed out/banned here for spam? 
i dont know
i see the camellya icon
yeah It showed up for me on phone, but on my pc its broken for some reason...something just broke on my discord 🙃
oh
So everything in vk for hdr is working correctly now? It's only the extra AO/UI stuff that's not working?
ya
QOL stuff is not there
but the hdr part of renodx works
but i've found VK to be stuttering more than dx11 anyways 💀
Always seemed the opposite for me
Back to vk forever then since I have no interest in the other stuff
its there if u want to use it ya
Me spending time working on allat
i respect and appreciate the grind for the betterment of everyone other than me
prob enjoys the tinkering more than playing

if you're worried about progress, wuling is pretty short
can finish the main quest and set up factory
and keep working on the addon afterwards
hmmm the hdr doesn't work in vk, not sure what i'm doing wrong
I believe VK is highly experimental.
Forgeslop is too busy playing the game
And
Spiwarslop is too busy dealing with the new 'HDR' in Wuwa with 500nit UI text
No VK HDR for you

Vulkan addon will need the custom reshade as well
dope
How are u installing
Reshade vulkan layer
Is the way
D3d12.dll wont work
i was using inject64
ok
- run reshade installer, choose endfield.exe, use vulkan as an install option
- replace ReShade64.dll in C:\ProgramData\Reshade with the dll from #1440801914165002322 message
- install addon
- ???
alright once more unto the breach
then u can just run the game as normal
other than the custom reshade installation is even more brain dead
did this to yourself
it's here
F I found out that the ping indicator model does change with aspect ratior 
Today's update banned nsight finally lmaoThey banned frame debugger not graphics capture
Ultrameme users in shambles
Need to figure out how the model is scaled based on aspect
21.5 - 1200 * (height / width)
this is the formula hmm
Why is the game cursed like this
yea
this game is stressing the RAM like crazy
mine's a laptop but the sticks are touching 125 celsius
that sounds concerning
yea
130 is the limit though before the system crashes
Sometimes it freezes up when I switch between interfaces too much.
are you ssd
is anybody know how can i use the renodx? plz help me
This is new denoiser build for VK
endfield.7z
renodx-endfield.addon64
use this? if i want turn on hdr only
ok tku!
sorry for tardiness, here's the vid, area 1st teleport you reach wuling
but tbf, i haven't had it visable to anywhere else so far so, it's either rare or a one off location for a mis-probe
and not exactly a location you will go to
yes
SSR looks horrible*
ftfy
yes it's experimental though some slider no work
I can't get reshade effects to work with Reno on vk, any idea why? The Reno window doesn't open as well. Tho the addon is visible in addons tab
Those who have problems with VK did they got the custom reshade for it?
Yes but its for HDR only doesnt have other rendering improvements
which one is for vulkan? Is the installation process the same as with DX? Just put in d3d12.dll?
Installing process for Vulkan is here
Vulkan build is at top of pins
tku! It seems like d3d12.dll is no longer needed.
d3d12 injects for dx11
programdata injects for vulkan
so depending on what API you want to use, d3d12 can be required
that's right
I tried the official ReShade Vulkan before, but the anti-cheat flagged 'dxgi.dll' as unauthorized and closed my game, so I didn’t dare use it again.
What is a good setting for game brightness?
whatever fits your enviorement and display specs
This is generally what is recommended
But also adjust according to how bright your room is etc
Thank you for your suggestions. My monitor supports HDR1400, so should I set it above 250 nits?
I never go above 200 on my 2000 nit tv
I say that's a hard no
"when everything is special, nothing is".
The higher you raise your base brightness the less HDR impact you'll have
is it miniled?
right
if miniled maybe 220-230 since the small highlights are dimmed
but i use 250 because i feel it's right
i too never go above 203 paper white unless i'm on a train with my steam deck 
but at home, on my tv, i usually do 150-200
My actual norm on oled is actually around 150. And that's on the 2000 nit.
there's no dimming with oled in low abl so it's perfectly fine
But it's true setting it to 200 or 250 on my C2 (700 peak) it feels dimmer and just worse HDR obviously than a 2000 nit set to 150 because ABL
When will we finally have affordable HDR monitors with quality similar to smartphone displays?
funny enough smartphone displays doesn't abl as aggresive as monitors
it still abl but not severe (i don't have oled monitor btw)
maybe 2030 where hdr becomes mainstream and oled becomes mass
Depends on device but my phone will shift gamma and reduce output by 70% once it overheats stays like that until it cools down it's purely a temperature thing I think - it gets easily triggered in the sun very quickly
oh forgot about heat
Otherwise it's incredible HDR looks better than on my TV most of the time
But put it in the sun its literally dying
(2)
Smartphone OLED screens really have excellent quality, don't they? They don't suffer from such aggressive ABL, and their black levels are superior
miniled abl + oled perfect undimmed small highlights zone
exactly
Only as long as they stay cool
their black levels are superior
what do you mean by this? black is black
w8 elaborate on the superior black
203 but I lower it to like 170 if im playing at night with no lights
It's the black level performance without an ABL
This is how I have it set up right now: I've noticed that if UI Brightness is lower than Game Brightness, the image gets overexposed—but when they're equal, there's no overexposure. It's strange.
I think I got it wrong—my bad
maybe you were talking about MiniLED? because the blacks isn't gonna be pure black when high ABL
-# I think phones often juice up the contrast so the black level might look "deeper" because of that
lol
i got xiaomi g pro 27i and in high ABL blacks really are like hazy but still miles better than standard IPS
yeah Mini-LED's local dimming works like this: at higher brightness levels, you can achieve excellent black levels, but the ABL (Automatic Brightness Limiting) is quite aggressive.
yeah depends on the monitor manufacturer too, if blacks-biased (aggresive dimming) or light-biased (not aggresive for brighter small lights)
wait we have reno working on vk now?
yes i'm using reno on vk
great in trying it now
vk s memory usage is much lower than dx11
However, it seems that VK's HDR isn't working properly—when I adjust Windows' SDR brightness slider, the game's brightness is affected. This doesn't happen with DX11 Reno
tried pinned file and get black screen
game is running properly from the background sound
I'm using this file.
i see, and what does "must use scrgb"mean?
oh so it not working on reshade6.7.1? 0.0
i dont understand scRGB too 
anyone getting ghosting in the yellow lines here too? dlss enabled
funny enough TAAU makes the top thin lines very invicible lol
dlss
TAAU
The preset is telling us not to use DLSS, but to use TAAU instead
Only matters if you turn that on, which is for using Reshade effects. Mainly AO. And the stuff besides HDR isn't actually in the VK build anyway.
Though the DLSS implementation in this game seems to be borked in several ways anyway.

fortunately my PC has enough performance, so don't need DLSS
you can use DLAA then
DoF seems better on TAAU. Probably on DLAA also? So long as it's native res. But I tried switching to DLAA yesterday and ran into system borking from the leak(?) after a few hours. So that's also a problem, at least on DX11.
Only matters if you use reshade
Works fine
Sounds like a you issue

I'm having issue on renovk as well
can load the game no prob with modded reshade, however the plugin seems to do nothing to the game
I‘m not sure if there's anything missing since i still dont understand the scrgb thing
- Install ReShade 6.7.1 to the game EXE, using Vulkan.
- Replace
reshade64. - Load it.
For me the game runs fine too, but HDR has no effect.
If the plugin is doing nothing then you're doing something incorrectly
I.e. have an existing reshade install in your game folder
is it right?
I’m pretty sure that's not the case but ok
@dusky wave any chance Miru's fixed ping icon code can be implemented for us ultramemers? #1440801914165002322 message
Let me check, might have missed a shader here
no

I'll check
anyone here using steam recording for endfield... cant seem to set it up
if you want to record hdr use obs
Obs makes my game stutter when recording idk why
But not really interested in hdr recording, it's mostly for sharing clips with friends
I think it might be smth to do with freesync but I'm not sure
I find out why
that's not true
^
I think chatgpt got confused because windows auto hdr does stuff in scrgb iirc
plz uh dont spread slop misinfo
if your SDR content brightness slider affects the image
then that means the game is still using an sdr swapchain
ergo your addon is not working
fixed this, shader was lacking the ambient link code
I didn’t mean to spread misinformation, sorry. reno works fine for me with dx11, but I run into this issue with the vulkan version, so I asked gpt about it.
why use vk now
true
i should unpin this if so many users are gonna have trouble installing it
It might just be an issue with my sys env, so I’ll stick with the dx version of Reno for now : )
no point in using vk now anyway
the build is there for those who want to use it
less memory leak
and shit
i don't even use it
way slower than dicks 11
someone on reddit said that dx11 has a memory leak issue. i’m not sure if that’s actually true, but ideally i’d prefer to use vulkan if possible.
either way
maybe just add the instructions to the pin
and maybe word the message more firmly that vk is a side thing
both leak
even vram leaks
honestly looks the same to me and hitches more
duh
which is why im not using it
but it;s there
done
id say add a warning or smth for people
⚠️ Vulkan is a side project and will not be updated/supported at the same cadence as DX11
or something like that
or uhh vk is shit use dx11
that's the default assumption for all vulkan games
amazin
it's inevitable
that you're gonna have this stutter fest
when they get rt working
I can’t use DLSS 4 on DX11, so I’m forced to use Vulkan.
?
you can use dlss 4 on dx11
no fg but that's not a huge price to pay for most builds
since the game isn't pushing much
fg is not even a question beacuse reshade doesn't support vk fg
i mean im already used to it thanks to wuwa
and upscaling model M/L is supported in dx11
TrustTM the plan. VK goat Ritsu will get it working
(once Crosire responds)

Hear me out
buy a 2nd gpu and run 2 instances of lossless scaling on both gpus
Okay, I guess I’m just used to FG. I’ll try DX11 and see how it performs without FG

For some reason Lossess feels worse than just smooth motion
I tried the two on here
FG is not even supported when using renoVK
his FG is built different
amazin
abandon slop generation, you'll get used to it
But muh 240hz 
the human eye cannot see fps over 15
its not cs2 bro
I'll force slop generation on just for you
I paid for the whole speedometer so I'm gonnna use the whole speedometer
waiter waiter more slop please
x4 variant thanks
not even the dynamic one?
never dynamic
you always get 5 slop frames
vk 240 fps 1% 5 fps
Honestly, I’m not familiar with this area. Why isn’t Endfield using DX12?
I noticed this red text. If I want to use DLSS, what should I do?
so
dlss on = before ui on
dlss off = before ui off?
holy
^
absolute sloppa
Mobileslop cant into DX
So they used VK for both PC and mobile as its easier
Problem for us is that VK has shenanigans
so umm smooth motion...is "fine" but make sure you lock it to 60, in this case. it's basically old genshin tactics...cause genshin
The more annoying part is smooth motion is a global setting ad eats a ton of vram just having it on, but that's a QoL issue, if you want your frames or not.
However, ARK’s optimization is still quite good.
welllllllll
Me, Spiwar and Miru have looked under the hood
the reason why the game is so 'well optimised'
isnt becasue of super secret sauce
the game has
- 3 meter draw distance
- Abysmal 3 polygon LODs
- SSR, GI, GTAO are running at 720p or lower
- half rate shading
SSR, GTAO and DoF all have wobble wobble
The art design and material PBR/NPR work is what is currently carrying the game
I honestly only have it on to hit 240
shadows also look dogwater
but the game seems to have decent visuals.
The most important is: why are HDR and rt exclusive to iOS? Our PCs have such strong performance—why don't we get these features? Ugh...
game doesn't do hdr on ios
iOS A19pro andM5
The game has good art design and their PBR/NPR is fantastic
but if you look closer you'll see a lot of 'slop'
should be the same? Lsfg is more customizable tho
and you can run it on a second gpu
no way is smooth motion and LSFG the same
dunno I tried a while ago and looked similar
the game also stutters out the ass and leaks both ram and vram

i wouldn't call that particularly optimised
It just runs at 120FPS locked on 'highest' settings on a toaster
so its 'optimised'
but their 'highest' settings would be low on another title
particularly distant LODs and draw distance
and well SSR,GTAO ect all being 720p or lower
they're totally different. on first glance you can feel similar on high enough frame rates, but you notice quick something is off with lostless. Especially input latency. People have done deep dives into lossless tech vs other. LSFG fundamentally does not use complicated frame insertion, or hardware specific support. It's basically just interweaving.
Smooth motion on the other hand is very limited, but it's pretty good at what it does in that limit.
Smooth motion also has a trick that it can buffer frames internally, so it's a different pipeline then LSFG
For me it is, I've tried almost everything when it comes to messing with Lossless and it's still worse for me. Maybe there's some golden setting I haven't messed with that'll make it as good as smooth motion for me
chill bro i tried a while ago for 5 minutes😭
game specific, but smooth motion will have better results with no fps lock games. In general you should be locking frames on either tech
it's mostly whatever nvidia is doing with it's frame buffer internally, lostless can't
I only use it in 2 games at the moment, luckily they both tend to stay at 120 so no weirdness on my end
I mean if you really deep dive into the tech, there's a few long segments that goes into it pixel by pixel. but it TLDR to LSFG basically adds a motion blur frame to frames, where nvidia adds the frame with only changes to to specific pixels. So smooth motion feels "better" because Nvidia is really faking portions of the frame, not a full frame like LSFG.
does enabling 16x anisotropic filtering help improve image quality?
modern games are control engine side. reason nvidia app labels it as legacy.
HOW TO OPTIMIZE YOUR GAME: make it look like shit with super low settings and call them highest
Modern graphics api are optimized so there's not much developers can do other than make less things render at real time. Like baked lighting and beautiful hand draw texture, and that require workhour
So "optimization" nowadays usually doesn't mean wizard tech work, just more manpower pouring into the project
this is true but its worth noting that developers love using said apis in the worst way possible
Endfield could look much better and not run much slower
it's just a mobile port without much effort put into it
i honestly don't understand how people can play games like endfield, wuwa, etc on mobile
sounds extremely painful
yeah doing dailies etc is fine. but actually playing the game properly??
I mean we hate it cause it scales badly on hardware not because its unoptimized
idk man it does stutter a lot, even if average frame rate is high
It has its mistakes not all of them in the name of optimization… but its runs this well on piss poor hardware at this fiedeldity is a good thing
i don't really have stutters other than traversal ones
As usual of mobile slop, it just stops giving at a certain spec
well i traverse the map a lot
wuwa does scale far higher thanks to its RT
Not really. Vulkan, DX12, and Metal are actually lower-level than older graphics APIs like OpenGL or DX11. This means they give developers more control and more responsibility for optimization.
This i agree, even no option to turn off the motion blur and DOF on PC
early dx12 and vulkan titles pretty universally ran like shit because of this
nonono, make it look like cake with super low settings and call them highest thats cool
Or just cap internal resolution and call it native
Or if you’re nioh, cap fps at 30 and call it 120
Has anyone played Helldivers 2? The game recently hired a third party to optimize it, and its size was reduced from 135 GB to just 30 GB—wow!
(they just de-duplicated assets because they thought it mattered for HDDs)
is the warping of UI like you see in Lossless also there or not as severe?
It's there but I'd say rare
Actually, it's not important at all—in fact, it just wastes SSD space. I feel wuwa is too large now; it's already up to 130 GB...
i thought it's predownload as others says, it's getting in leagues with triple A games lol
i thought it's gonna be halved
hdr is not on ios
HDR is a lie invented to sell more tvs and monitors so they don't need it on ios
Ironic because that’s the only place YouTube hdr works outside of the ytapp
Android doesn’t even let you watch. HDR without jumping through hoops
No need to mention autohdr
- fixed missing cubemap ambient link for deferred shaders
- disabled debug logging (I dont know if this will help with CPU perf or not)
Android is ok
Tested disabling SSR denoiser
And yh, DLSS stops the shimmering

But the problem is that areas around the reflection now shimmer

Might be something with their temporal neighbour code
That's hilarious
Well which of the two is going to be better
-
basic ass Unity denoiser
-
Jensen's super duper AIslop upscaler that's specifically designed to work well even at 240p

@stuck sandal
By disabling I mean modifying the shader code
There's no easy toggle for the game yet
Let me see if I can fix surrounding areas shimmering
Otherwise toggling off SSR denoiser and just using DLSS trashformer preset 'Focus M' will get you cleaner and no shimmer reflections
@gloomy tulip
You might be interested in playing around with this as well
their native denoiser is also cutting out a lot of reflective detail
Now I want to try fixing the surrounding shimmer
let me check other areas to see if their griefed
I was wondering if people were going to try to disable denoising with reno lol
Well the RR plugin is installed on endfield I think even if it’s not doing anything
It’s going to be a perf hit and preset k slop but if theirs a unity code to switch to RR pipeline… it may solve everything at cost
I’ve solved a ton of UE artifacts this way ramming RR in
Running DLAA increases the SSR g-buffer res and SSR denoiser off looks 'playble'
Like shadow artifacts suddenly fixed it self with RR
I am not sure if unity even has an auto RR toggle though like UE
Which model did you try Forge, K?
Preset M
We are cooked
if rrlite cannot solve it
reflections do indeed end up cleaner and more prominant but theres still a bunch of fireflies artefacts everywhere
The digital foundry people made a vid on it, apparently DLSS4.5 doesn’t play well with in game slop denoisers on top, cause AI is so good it just wants the raw data, not that temporal slop
Yeah I saw that
The game engine has no denoising for this path tracing, so DLSS is doing everything.
It can even denoise PT to some extent which is wild
So… interesting fact you can use DLSS- native (ish) without dlaa overhead
I'll try and see if I could add a little bit of denoising just to tackle firefly artefacts but still keep it cleaner than base SSR denoiser
I don’t really want to run preset M or L on my 30series
Certainly improved but how is it in motion?
thank you for the work on the VK add-on, I know it was a pain in the ass and y'all didn't want to do it but I appreciate it nonetheless 🙏
Ram in RR? I think they have the DLL there just for funnies?
Well anti cheat doesn’t care about those streamline files anyway. Like other ACEs
It also works on preset k to a certain extent
More slop you'll have to move to vk eventually

@rustic echo I'll share a build with the experimental SSR denoiser toggle
I managed to reduce firefly artefacts well enough
Slop it out bud i'll be home with me london fog soon
Time to see my 540p SSR become pristine
if the SSR was atleast 1440p
it would actually be kino
rn with my toggle
No fireflies and no shimmer
but cleaner
just use native res
Dunno how it deals with the bad ssr upscaling gap
And get 1080p ssr
half res ssr is standard config no? I think it has more to do with improper scaling.
Yes but this developer is not competent, they don’t use full resolution depth to upscale
It’s like standard method from 2011
This is what you get moving away from 2d pixel scrollers from the webbrowser age
I have yet to be able to boot up NTE, but we'll see if all the engine gimmicks in the world can just beat plain old good assets and design
streams of CN NTE does not inspire me confidence
Hmm that looks kinda weird, as if the stone blocks on the wall become fully smooth
its metal
do you mean the copper ones?
bronze or whatever
I can play around with the strength and reduce it
Let me check
I am embracing early RT is all
make everything into a mirror
have to market RT reflections

I did

Truly
I did the meme
'GTA 5 wet road reflections'
-# I thought the same thing lol
since the wood here is so reflective
https://discordapp.com/channels/1408098019194310818/1440801914165002322/1469095594957213727
vanilla / better trashformer denoising / kino super duper reflection edition (I dont care if its not physically correct) 
all this effort going to waste once 1.1 hits and we get pt 
the wuwa strat
rt is lucky
pt is maxcope
i will cope pt into existence dw about it
@gloomy tulip an ideas how I would go about targetting roughness filter?
I want my Control super duper reflective surfaces in areas like the lab but I dont want wood to become polishmaxx3000
@woeful raven i am sorry to say
removing denoiser does fuck all
it was all a placebo
of me removing roughness filtering

kek w
it helps a bit with vanilla fireflies
Its hard to determine which, because the filtering includes both roughness filtering + spatial filtering
yes, thats were I messed up
because I saw blur and thought hur dur
lemme remove
now I realised it was controlling roughness filtering
Full placebo
My half res assessment isnt fully correct tho, it uses half res + blended full res for roughness > x surfaces
And below that would use full res
I think the roughness threshold is 0.25
Maybe you can try disabling the spatial blur when using lower mips
Its this pass
I really need to use Nsight, I am doing everything via devkit like some neanderthal 
Dem stonemasons were cheating with future tech confirmed?
DX11 is hacking tool 🙁
It seems like denoising is done during the temporal pass as well
Looks like a blur kernel
Before vs after temporal
Maybe you can disable the temporal to let those noises in XD
Yeah SSR temporal
It does variance based smoothing of previous SSR, then blend to current one
Maybe if you disabling that smoothing it would be more raw noise
Ngl I coundt see XD
this works
vanilla / modified
thats why you need to move to vulkan bud
embrace the inevitability
alright
uno memento por favor
ok I got good enough denoising and increased reflective amount for the surfaces I want but others like wood arent mirrors
Decent enough copeTM solution until RT
this is crazy
i swear dlss is the most useful thing that came out of all this ai nonsense
they are going to pack dlss 5 so hard that its gonna recreate almost flawless 4k image from 1080p
SSR plus ultra
is this specific to reflections or did lighting get a bump from SSR quality up?
not sure if the game has reflection capture etc type of system
Just SSR here
It should have less flickering and existing reflective materials will have more reflectionsTM
Wood, stones and other stuff in-game that are reflecting shouldnt be mirrors now
cubemaps ambient link kinda fuck with some senvironments though
they really rely on that shit
too dark with ambient link here tbh
- Added experimental SSR mode
yes, they use it to overbrighten some areas meanwhile other ares end up borked
What I can do is increase the min floor further
so instead of 15% I make it 25 or something
then again some of the other areas look abysmal
with the ambient link
one sec
let me grab the latest build
maybe I was using the one
without the floor fix
I found it's mostly with iconic scenes, probably related to cutscenes or quests. Whatever f-up interns do always affects downstream work, like clockwork.
15 is ok, if you like spooky, but ya, i also feel it needs a little more.
the details are still there on OLED
at 15, you can tell "it's not black" black
but looks a bit too dark
stay in that place, I cant go there again
let me do 25%
guess u could just slap in
20 or 25
and then wait until someone finds an issue area with it
spi just realize a new problem with civil engineering?
- Added experimental SSR improvement mode
- Raised ambient link min floor to 25% (stops previously grief areas from being too dark)
I think bro spent all his time modding
Hmmm did you see my earlier slop code fix for ambient reflection darkening
Seems to work quite well
Oh I saw that you reacted to it XD
Wuling threw me for a loop too...I was like, i'm rich....nope, not in wuling. you poor bum. Seperate inventory, separate currency...WTF do you mean you don't take my bills here! Fffffffffk
WTF
Why
Thats so dumb
Lore? haha
I feel like by 2.0 Endfield will turn into Apple. They are not just a customized engineering company, they are also a financial and logistics company.
Take over every part of economy, one patch at a time. Cause no one else wants to.
@dusky wave 25 looks like the sweet spot
this was vanilla and zero
Stole that from SSR temporal shader 
Math has always been based
They created the sigma male before the world even knew what a simga was

which one? I am losing track with the amount of stuff going on

the sky luminance one?
Dunno, I think I fudged up somewhere
it looked borked on my end
so I just went back to the older method
Yeah the one in my replied message
I think you borked the SSR mode. It's fireflying everywhere on or off, and no reflection difference

Reflections difference will only happen on certain materials
check the hub base that I had
in the vid
fireflying shouldnt be happening
wait, you're saying its happening with it on or off?
Dijon has a shader I havent patched
They have two shaders there that changed depending on where you are on the ship
let me do it now
but artifacting with it off, means the orginal denoiser is off permenently regardless of toggle?
let me check hub
no
off means vanilla code runs
thats why I didnt name it 'off'
but rather 'Vanilla'
Vanilla is still causing fireflies?
you unpinned old version, so give me a sec lol
nope, it seems you had it right, it was just vanilla jank that was always there. My mind played tricks on me looking good
Its wierd
I think we've been memoryholed
I thought vanilla SSR was fine
but now, you just see fireflies everywhere and it looks shimmery
dead pixel theory again
- Added experimental SSR improvement mode
- Patched Dijon SSR shader to work with above
- Raised ambient link min floor to 25% (stops previously grief areas from being too dark)
hmm so even DLSS-Q is kinda bad, resolution wise, now that we have mirrors
Let me see if I can force DLSS 99% 88% my bad
aka DLnotAA
at least reflection wise, still not winning the fps/visual difference of TAAU, though reflections up is nice
trying preset L, since it suposely has better noise resolve
still have DLSS jank, and hard to beat TAAU in performance, but the shiny reflections work regardless of TAAU
TAAU can handle the fireflies?
taau isnt too noisy
If it works then I might as well remove the warning
have to test other places, but so far...it's doing fine on higher reflectivity
TAAU blurring is saving it I think
should I default toggle to 'Improved'?
I would say yes, TAAU is not losing anything so far I've tested, let me head over to wuling
Do it
what are the pros and cons using the vulkan reno vs the dx11 reno (if i only care for the hdr/color sliders)?
VK reno has only HDR
none
DX11 has rendering improvements
Forge time to slop over dicks 11
VK reno is Spiwar slop
DX11 is Spiwar / Forge coop slop
Use the script i gave u
I said I wont until I finish Wuling story
ok so found a spot, DLAA was superior to TAAU in reflections
so TAAU can't always win
so i would say "as it should" fix now
still DLSS weird jank on other areas, so whatever their DLSS implimentation is, it's weird
I think the game could be using jitter that's not nvidia DLSS's
That could explain why temporal resolve isnt as good
DLSS also caused lumen boiling in other games than TSR iirc
In terms of performance, forge's latest patch, at least makes things regular
5-10% spread between DLAA - TAAU - DLSSQ-B-P
and appropriate quality drops
so reflections is a matter of taste, which most people will take. it is indeed temu-RTR
DLAA is very clear, where TAAU is blurry, and DLSS suffers from resolutions
wow
You could say its not 'creative intent' but I know damn well they will decrease roughness with RTR anyways

To sell the reflections
Atleast I am now targetting materials better than a blanket roughness removal causing wood to become a mirror
Reno HDR / Reno with all~~ improvements~~ deprovements
could be a $15 next gen upgrade :p











