#Arknights + AK Endfield

1 messages · Page 7 of 1

last hinge
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do the other gachas just

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vk on mobile dx11/12

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on pc

woeful raven
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Wuwa is the goat

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OpenGL + vulkan on mobile

last hinge
woeful raven
#

DX11 + DX12 on PC

woeful raven
#

The ass cheeks are worth it

last hinge
#

yeah but it costs almost twice the perf

last hinge
#

also its not like it cant run well

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the first zone runs fine

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but the newest zone runs horrendous

woeful raven
#

Its crazy

dusky wave
last hinge
#

yeah the zones are smalleer

dusky wave
#

Endfield could bake lighting since no ToD

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but we mentioned that would increase size

woeful raven
#

their current bakes look fine

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But the lack of AO

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Is

dusky wave
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"Current bake is fine"

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has grey.blue Raster light leak look

last hinge
#

i would blame ue for wuwa running like ass but mfs using ue4

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so its just a skill issue

woeful raven
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Its not ue4

last hinge
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its a modified ue4

woeful raven
#

Its ue4.69 lumenite 20

dusky wave
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Wuwa runs like ass because they cope with backporting feautes

tough halo
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What are your recommended settings?

woeful raven
#

Yea

woeful raven
#

Defaults are fine

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But if you want

last hinge
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if ur gonna backport everything just fucking upgrade to ue5 at that point

woeful raven
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Highlights 55 contrast 55 saturation 55

dusky wave
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I run Gamma 2.4/ BT 1886 for gamma correction

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and contrast at 55

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thats about it

woeful raven
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Yeah

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This game comes out already pretty kk

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High 55 cons 55 sat 55 is enough boost

twin haven
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if you guys know Ex Astris Android only you can see some inspiration mainly the characters outline they look like eatable cake lol so defined

woeful raven
#

@dusky wave i was playing thru the mines/desert area

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Was thinking "yknow this is pretty good looking"

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Then i turned off improved shadows and rtao

last hinge
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also i do like good graphics but if it nukes the perf was it truly worth it?

woeful raven
dusky wave
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I will take PT running at 30FPS then MFGmax slop

last hinge
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wuwa

woeful raven
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I have 30-50fps

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Frameslopmax to 180fps

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The visuals are amazing

jagged gyro
#

yea wuwa looks too great, the fps hit is worth the quality

woeful raven
jagged gyro
#

framegen can cope it back into playable range too so

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easy dub

strong vault
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I tried getting into Wuva just for visuals alone for 3 times but I just cant do it

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There is too much lore slop dump at start

jagged gyro
#

wuwa story just weak asf

last hinge
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the first act is fastish

dusky wave
#

Meanwhile Endfield is Tutorialslop dump

last hinge
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anime games and first good section is rare

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its always a massive info dump

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with very little happening

woeful raven
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Are actually filtering out normies

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Need 10 pages of essay

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To explain

dusky wave
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how factory works

woeful raven
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How to make a belt and move from point a to b

last hinge
#

factory games will never appeal to everyone

jagged gyro
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people discovering they dont like games with more complex systems than "spend resin logout"

tough halo
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Did anyone try it with RTGI ? It looks so good

dusky wave
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pics?

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Me and spiwar have only tested AO shaders

woeful raven
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But getting tutorialslopped

strong vault
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I couldnt find any rtgi that worked in HDR

dusky wave
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Thing with GI shaders will be they will also apply to the fog

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and most dont support HDR

woeful raven
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Yeah

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It will look even more obvious

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Cause now the fogslop

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Will also bleed color

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Probably

dusky wave
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mfs why didnt they make fog a separate shader

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ts pmo 🥀

strong vault
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I asked gemini to edit RTAO shader to add gi but idk how to feel about it kekpepehands

woeful raven
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Thats the wrong approach

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Use an existing rtgi shader

dusky wave
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Clanker will fail on that

woeful raven
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And tell it to unclamp

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There are like

strong vault
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I tried 2 hours on uber rt and it couldnt do it

dusky wave
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Most of them just do SDR clamping at the very end

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some sort of SDR shaping

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or a saturate()

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or clamp to 1

woeful raven
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Mxao was two lines

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Not one line

dusky wave
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oh no

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I lied

woeful raven
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Scammed

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But yea

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Didnt even need gpt for thay

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A + B

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Or something + 1.0

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Addition = sdr slop

tough halo
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1 RTGI 2 default

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it gives that realistic touch

dusky wave
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which shader is this?

woeful raven
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I see the difference but i would not call it a huge diff

dusky wave
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I didnt know there was one that support HDR ootb

woeful raven
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And not seen any issue yet

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Like mxao works fine on hdr until u see the black pixels

serene bridge
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marty rtgi comparison here

tough halo
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yes or Marty's

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its the same person

dusky wave
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Marty's should have artefacts ootb

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it will bork the pixels when using HDR

serene bridge
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not yet, the one spiwar posted with reshade bypass didn't work with rtgi since it just clamped to sdr so i didn't use it

tough halo
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and increase the ao

woeful raven
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You need to take the pic somewhere

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Where it would make more diff

woeful raven
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While i doubt it'll change

tough halo
woeful raven
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No i meant using your existing setting

tough halo
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Default is 10.000 which is too much, even the creator suggests 5.000

woeful raven
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And taking a screenshot somrwhere else

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Your screenshot wasnt a rly good showcase

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#1440801914165002322 message

tough halo
woeful raven
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Something more like this

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Yea

dusky wave
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Right now I continue work on making DLSS work

serene bridge
dusky wave
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with help from GPT4.1

pepecry

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then its RIP

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bypass cant make non HDR compat shaders work

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since the shaders up to that point are already in HDR linear

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meanwhile SDR reshade shaders already expect output to be SDR

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since reshade is applying as a post process

serene bridge
woeful raven
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Oh btw

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If u want a temp solution

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I forgot to tell u guys

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Theres a preprocessing shader to decode linear to srgb

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Linear srgb -> rtgi -> srgb linear

serene bridge
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oh soop converter thing?

woeful raven
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I think so?

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Didnt look too close into it

dusky wave
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SOOP was DOA for WH3 when I tried with rest hence why I manually patched MXAO

woeful raven
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Cuz i prefer if it was just patched directly

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But cant share so

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Yeah kotorin try the soop one

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Maybe itll work

serene bridge
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it dies as soon as i turn on reshade bypass 😂

woeful raven
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What was the error?

serene bridge
dusky wave
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Since you cant modify and share Marty's you need to use Soop but soop doesnt work unless you also modify it to now work with bypass

woeful raven
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LMAO

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Just cope with the rtao guys

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Itsblike what

dusky wave
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yes

woeful raven
#

2.7ms

dusky wave
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game looks good

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como?

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its like 1ms for me

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0.95

woeful raven
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Ur on 5090

dusky wave
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oh

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oops

woeful raven
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Im on 4070ti super

serene bridge
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can run marty rtgi and still keep 120 fps

dusky wave
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The game with shadow improvement and RTAO is complete

mighty palm
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Is this mod not supported for SDR monitors? I tried using it, but it forces the color space to hdr and makes my game washed out...nevermind I just figured it out...it was because of this program "novideo sRGB" ... when i unticked "clamped" my colors became normal kekwsit

woeful raven
mighty palm
serene bridge
#

adding bounce lighting so good

woeful raven
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@tough nimbus @dusky wave do you even need to set colorspace to scrgb for this?

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I tried hdr10 80/80/80 and it was fine

dusky wave
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Jon has added explicit SDR support into his addons

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HDR10 doesnt work off the bat

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need scRGB

woeful raven
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Weird

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Iwhen i was streaming thru my laptop

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Even hdr10 pq 808080 looked fine

dusky wave
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when was this?

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I dunno if we've now added something into the addon

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that prevents that

woeful raven
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Acktually

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I can test from my tablet rn

dusky wave
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but its working for the person above?

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confused

woeful raven
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@mighty palm is it working now after you disable nobideo?

strong vault
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Do I have to upgrade formats from RGBA8 to RGBA16F for updating shaders?

timid marten
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Could someone eli5 me how to install this 🙏 I dropped the shaders and renodx file in game folder, set effect path in reshade and it fails to compile

low haven
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I followed the instructions but judge

dusky wave
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I am chatting shit

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HDR10 PQ works

woeful raven
#

Ya

dusky wave
#

scRGB doesnt

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I had a user in BDO tell me

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if the mod supports SDR

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and It doesnt because I did scRGB

woeful raven
#

Just worked

dusky wave
#

bro wipe your screen

woeful raven
#

Ill wipe it when i get homw

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Yeah for sdr hust set 808080 then

dusky wave
#

I need to see what its failing on

dusky wave
#

I need to see what reshade is failing to compile

woeful raven
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LMAO

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Youll have to tell them how to fix it if its the case

timid marten
woeful raven
#

But you cant share modified

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LOL

dusky wave
#

PQ EOTF is mapped differently since you have 0-10K nits

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scRGB is the one doing its own thing

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which is why SDRlets cant enjoy scRGB mods

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oh right

low haven
dusky wave
#

even simpler

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you see how I told people to not install other shaders

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guess

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what the issue could be

low haven
#

Didn't think Lilium's shaders would be an issue

dusky wave
#

(your folder is now missing ReShade.fxh)

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you just need ReShade.fxh

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back in the Shaders folder

low haven
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Oh lol

dusky wave
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it always comes with Reshade installer

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but we've skipped it

low haven
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That's why then, I didn't install it from the installer

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Huge brain moment

dusky wave
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We never need ReShade.fxh

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outside of this moment

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I think this is the first Reno addon with bypass

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using AO

low haven
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Yeah I only use ReShade for Reno so I forgot

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Just got used to linking the dll

dusky wave
timid marten
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Yup, it works now

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Thanks chief facebooksalute

woeful raven
#

I'll slop out a mod post on gamebanana

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And nexus

dusky wave
#

The industry expands

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New outposts frfr

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Nexooos doesnt have limit on pics so you can post HDR pngs in the description

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the thumbnail images will have to be SDR though

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add a heatmap like what Dabveed does

woeful raven
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Whats dabveeds post

dusky wave
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His nexus posts for reno

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he uploads a heatmap

woeful raven
dusky wave
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from liliums

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XgarhontX is his other username

woeful raven
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Then get ready for nexus commenta

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Telling u

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This is a reshade preset

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Achieve true modder status

dusky wave
#

Look forward

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BROOOOOOOOOOOO

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IS THIS A RESHADE PRESET

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Inb4 some salty nexoid reports us

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and Reno for Endfield gets shut down

woeful raven
#

BROOOOOOooOOOO this mod DOESNT WoRK at all

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*did not read dx11 only

dusky wave
#

Aight get ready for 100K downlaods yh

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we beating Byberpunk with this one

woeful raven
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Real

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Most of the comments r gonna be about

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Either using it on vulkan

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Or wrong injection name

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I can already see it

dusky wave
#

You already know once updates hit

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comment section will be 'DIS NO WORKY'

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We already have +70 peeps here

jagged gyro
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lmao... game still runs fine though

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funny

mighty palm
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but the game is a bit more darker, but maybe I can adjust it in renodx...

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left is with renodx, right is default game

tough nimbus
#

the main menu doesn't use a tonemapper in vanilla

dusky wave
mighty palm
#

looks like i just have to raise my peak brightness from 80 to somewhere around 200, to match my default game look on sdr

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well I guess I should change it to be around 300nits for my monitor (vg27aql1a)

gleaming osprey
#

What am I missing? I've followed these steps but i crash on launch now

woeful raven
#

No hdr values

dusky wave
#

in pins

woeful raven
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Man

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I got trolled by the main menu lutbuilder

gleaming osprey
#

the instructions i directly replied to?

woeful raven
#

Thought it was gonna be easy

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Then ingake

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Game

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Its ACES all along

dusky wave
#

This is to load reno correctly

gleaming osprey
#

I'm launching through launch.bat

woeful raven
#

Then even sdr screenshot would work

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But not completely sure

dusky wave
woeful raven
#

If you have a bad HDR monitor you could still attempt hdr@mighty palm

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It not optimal

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But eh

dusky wave
#

Spiwar

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I hjave been soo busy

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I forgor Poppy dropped album

woeful raven
#

Wadahell

dusky wave
#

23rd

woeful raven
#

Whos poppy

dusky wave
#

Slopsinger

woeful raven
#

I only listen to taylor swift

dusky wave
#

Rip

mighty palm
woeful raven
#

IPS?

mighty palm
#

yes

dusky wave
#

bad time

woeful raven
#

Yeah just sdr

dusky wave
#

Hate that they shipped 'HDR' on LCDs

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abysmal

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that this was allowed

mighty palm
#

when I got this monitor and tried hdr for the first time....i thought I got faulty unit kekpepehands

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but thats just how it is

woeful raven
#

RIP

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Btw

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@dusky wave did u know

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Wuwaslop hdr has paper white slider

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Next patch

dusky wave
#

only paper white?

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Wuwano will fix slop

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it will probably be jank

woeful raven
#

With their "tonemapping" im afraid what they cooked

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Paper and peak slider

gleaming osprey
dusky wave
#

ahh

woeful raven
#
  1. Sdr in hdr
  2. Sdr in hdr with autohdr scale to peak
  3. Sdr but stretch lut to hdr w black floor issue
  4. Ue hdr (no grading lut) with black floor issue
    5.one of the above but with contrast applied
dusky wave
#
  1. They ported UE5.8 filmic ITM HDR
#

portcentral

woeful raven
#

Aces v2

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Would be a win

dusky wave
#

with gamma 2.4 mismatch

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missing

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HDR is about get a new era of washed out

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we're not going from gamma 2.2 to srgb

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its now going ot be gamma 2.4 to srgb

woeful raven
#

Maybe one of the kurobots are in here and thats why they implemented hdr

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And its gonna be perfect

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COPE

dusky wave
#

Wuwano is secret Kuro dev

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BestEnding

gleaming osprey
#

My AO appears to be upside down

woeful raven
#

Set depth to upside down

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Forge add that into ze guilde

dusky wave
#

uhhh

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I dont have upside down set to 1

woeful raven
#

I mean whatever they had

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Tell them to flip it

dusky wave
#

we're rendering the shader with all the others

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and theyre all flipped

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it should then unflip itself

woeful raven
#

Reshade defaults r prob 1

dusky wave
#

might be

#

me manually setting it to flip again cuased it to be flipped

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so you want it to be set to 0/off

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and let the game flip the output itself

woeful raven
#

Preprocessor definitions r on the reshade screen

gleaming osprey
#

Oh my god, turning AO on/off is such a gigantic difference now that it works

woeful raven
#

Dont ask where it is

dusky wave
dusky wave
#

Welcome to RenoDX

#

where we save not only HDR

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but grafix as well

gleaming osprey
#

The screenshots didn't really sell it to me but i see now

woeful raven
#

Dont overdo it

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With the AO strength tho

gleaming osprey
#

yeah 0.7 might be a bit much still

woeful raven
#

I do 0.4

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I'll keep using my uberpost slop cause i need dlss P

dusky wave
#

I use 2.0

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Need my reshade preset look

gleaming osprey
#

UI looks a bit dim even with "UI Brightness" maxed, anything i can do for that?

woeful raven
#

No

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There is something wrong ur doing

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If maxed ui is too dim

gleaming osprey
#

it's specifically enemy health bars

woeful raven
#

Ui shit like health bars are in hdr

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So thats like even less true

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take a pic

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With reshade

dusky wave
#

yes, many UI elements are already hDR

gleaming osprey
dusky wave
#

That is bright

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for UI elements

woeful raven
#

This looks fins

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Fine

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Yeah the pic looks fine blud

gleaming osprey
#

Yeah idk it's probably a me issue, the stagger bar isn't as bright as i felt it was on SDR

delicate sand
#

getting consistent driver freeze looking towards center of dijinang lobby from the little seating area down the stairs with the addon installed

dusky wave
#

log?

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I've been there a couple times

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havent frozen yet

woeful raven
#

Yeg send l0gs

dusky wave
#

Does it happen if you launch the game and head there straight away

woeful raven
#

Record vid or send logs either works

delicate sand
#

yes and can get stuck in a loop until move without it installed ill get logs

dusky wave
#

AMD GPU?

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though we have some users already on AMD gpus who havent had these issues

steep cave
jagged gyro
dusky wave
#

@woeful raven new debooog

#

check comments, need to figure out whats up with shadows

jagged gyro
steep cave
dusky wave
#

let me check log

dusky wave
#

check the comment

woeful raven
#

reproducible

#

im back home with my matcha latte now

dusky wave
#

matcha is based

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the shadow bug not soo much

woeful raven
#

walk into shadow

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then you can see

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maybe the improved shadows values are tuned too aggressively

dusky wave
#

FUK

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well with AO I could decrease the shadows to see if that solves the issue

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or perhaps bypass it applying to characters

grim kiln
#

yea only issue i had on my 9070xt even with optiscalar doing fsr4 is the memory leak after a number of hours and then random lock ups on an older addon release otherwise its great

woeful raven
#

actually

#

what if its a decomp issue

#

what shader is responsible for this

dusky wave
#

It will one of them under shadows

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folder

#

could be decomp

woeful raven
#

the light contribution is not hitting the characters hair

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i mean

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it is

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but that part of the hair

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fades to light earlier

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NINE ELEVEN

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@dusky wave check ff6

dusky wave
#

hol up I am reading this log

woeful raven
dusky wave
#

is this only applying to characters?

#

I could just skip it

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or figure out if its decomp

#

and it only applies when under cloud shadows?

dusky wave
#

What I could do is stop resource cloning

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and send the addon to you

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and see if that changes anything

steep cave
#

sure i can try that.

dusky wave
#

one sec

woeful raven
#

only cloud shadows

#

perhaps there's a value you forgot to boost also

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ok

#

i understand why now

steep cave
dusky wave
#

Need peepol to test this version

  • Disabled Resource cloning + some other code... Wondering if this improves mem / vram leaking
#

test this

woeful raven
#

that part of her hair is not part of the shader @dusky wave

dusky wave
#

no wonder

#

separate bangs

woeful raven
#

one sec

#

I see the shader where the hair is drawn now

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not sure if shadow contribution can be applied to that

dusky wave
#

let me bust a big un

#

then come back

woeful raven
#

actually

#

that might not be it

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the assembly decomp

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looks simple

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this might be just be compositing something else

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let me track

#

yeah this isnt it probably

#

one sec

dusky wave
#

OK I am back

#

Spiwar focus on the shadows for now

steep cave
dusky wave
#

I am working on this crashing thing

#

fukkkk

#

whats your mem situation like

steep cave
#

i thought to lower all my in-game settings, but nah

dusky wave
#

I had a moment where the game was running for 6 hrs

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and the mem leak froze up my whole pc

#

I disabled cloning (I dont think we even need it) so that should at the very least minimise further mem usage from reno side

woeful raven
dusky wave
#

51KB cant wait for the decomp errors on this one

steep cave
#

game running for most of that graph, the dip is after it crashes

woeful raven
#

if it's not possible to fix we can just disable the improved shadows on characters

#

grass still works

dusky wave
woeful raven
#

alright

dusky wave
#

I tend to disable everything before playing my games

woeful raven
#

i have one more left in me

#

where do you get the crash

#

?

dusky wave
#

I've ran through that area a billion times

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so I dunno wtf is up

woeful raven
#

yeah

steep cave
#

maybe its my ddr4 Stronge

woeful raven
#

what am i suppsoed to do here

#

wait for a crash?

woeful raven
#

are you using anything else

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like display commanders

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i am ddr4

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its not the reason

steep cave
#

ok i'll try closing literally every background thing i know

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well thats not it

woeful raven
#

hidden vram crash maybe

#

im on 16gb

steep cave
woeful raven
#

Cant reproduce

#

Rip buddy

jagged gyro
#

how much vram are you sitting at before it crashes?

jagged gyro
steep cave
#

yea i'll try that next. about 1.3gb for vram rn after i restarted my pc. still crashes unfortunately

jagged gyro
#

yea all i can think of based of what ive seen is vram, definitely seems gpu-related at the very least. but i could be wrong so

woeful raven
#

turn up

#

the page file

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if you have a decently sized page file

#

the memory leak wont crash your pc immediately

#

and you can play a while

jagged gyro
#

^

dusky wave
#

ahh

#

my pagefile is 128GB

#

probably why I dont CTD in most games from this issue

woeful raven
#

yeah

#

I played for hours

#

and the game ran smooth

#

but my pagefile is almost full

jagged gyro
#

yea mine is at 98gb, mine is also basically full

#

but i havent really crashed or stuttered anywhere at all thus far

steep cave
#

well it runs fine in every area (so far) until I go into that specific spot in dijiang, then i have to disable reno to get myself out otherwise i'll be stuck crashing trying to load in

jagged gyro
#

wait- you don't crash w/o reno? or am i reading that wrong

woeful raven
#
  1. if he reloads game with reno, it reloads in that spot and he crashes again
#
  1. so he has to turn off reno and get out of that spot
jagged gyro
#

ahh gotcha

#

yea i have no clue then, i cant seem to recreate it either rip

woeful raven
#

something something

#

works fine on my machine

#

good luck

jagged gyro
#

lmao

dusky wave
#

I thought disabling resource cloning would help

#

but nada

#

and log isnt giving me anything

delicate sand
woeful raven
#

okay cunts

#

download this

#

#1440801914165002322 message

#

i have a feeling this won't crash

dusky wave
#

You mean

woeful raven
#

bypass added earlier in pipeline might cause issue is my theory

dusky wave
#

are you insinuating MY slopcode is at fault

woeful raven
#

my slopcode™ is better than your slopcode™

delicate sand
#

works

dusky wave
#

fuking hell

woeful raven
#

okay

#

now delete all your extra reshade shaders

#

and go in game with the latest addon, not that one i linked

#

keep only the default slop ones

dusky wave
#

also test latest with Render before reshade UI toggle off

steep cave
#

yea works for me lol

woeful raven
#

maybe delete your entire reshade settings

woeful raven
jagged gyro
#

oh this is the one where ao semi-works with dlss right?

woeful raven
#

latest addon with no effects

steep cave
#

your version

woeful raven
#

or old addon

#

then test latest addon with no effects in your folder

steep cave
woeful raven
#

it's something with your machine

#

keep default slops

#

there is something you guys are doing wrong

#

because forge version works fine for me

woeful raven
#

take a picture of your list of addons

#

i have another hunch

steep cave
woeful raven
steep cave
woeful raven
#

turn off effect runtime sync

#

and go to that area with the latest addon

#

you will have to restart the game

#

for the turn off to be effective

steep cave
#

ok i turned that off, restarted the game, still crashes

woeful raven
#

are you at native resolution?

steep cave
#

yep

woeful raven
#

i've seen enough

#

good luck

steep cave
#

so what's the difference between the addon you posted and the latest? Might just run that instead

woeful raven
#

addon forge posted runs the bypass earlier in the pipeline

#

to bypass things like depth of field

delicate sand
#

same brand new install fresh inis redownloaded tried disabling effect sync still crashes with latest

woeful raven
#

if the forge one crashes

#

uses mine

#

i just ran out of fucks to give for diagnosing this

#

but acktually

#

use this rehsade ini

#

in place of your ini

#

aight ciao

dusky wave
#

Everyone else, could you also test my latest pin. If the game doesnt blow up or get clamped again by resources.

We can just keep cloning off and it should improve mem/vram related situation maybe

steep cave
#

yea nope reshade.ini doesn't fix it. appreciate the help!

woeful raven
#

oh

#

wrong reshade ini

dusky wave
woeful raven
#

ze GOAT

#

with snapshot shortcut

jagged gyro
jagged gyro
woeful raven
#

snapshot hotkey configurable in settings

dusky wave
#

is this going to boost my productivity by 300%?

#

though I guess 0X300% is still zero

woeful raven
#

snapshothotkey = 34 = pagedown

steep cave
woeful raven
#

its a bit old though

#

maybe wino compiled a new build

woeful raven
#

launch the game in vulkan once

#

finish the vulkan recomp

jagged gyro
#

yep that

woeful raven
#

go back to DX11

jagged gyro
#

that's all i got for ya though

#

beyond that good luck

jagged gyro
tiny meadow
#

Though yes, quite old and wouldn’t have whatever else has been done to the devkit since

dusky wave
#

ok

#

I will try it out

#

I havent played the game this whole day, just attempting to fix stuff

#

Let me deal with this shadow nonsense

#

then get back to reshade DLSS support

woeful raven
#

I'll PR the uberpost build to github

#

just to get it on the hub

#

once we fix reshade dlss

dusky wave
#

what happened to Nexooos?

woeful raven
#

we can make new pr

#

nexoos coming

kind lichen
#

i cant seem to get the rtao or the lsao shaders to work, I've followed the instructions and done a fresh install to make sure reshade.fxh is in there and the shaders compile correctly but there is just no visual change when toggling them life

dusky wave
#

vid?

#

Need to see what you're pressing and so on

dusky wave
#

because rn it is hella out of date on githoob

kind lichen
#

what would be an easy way to record this lol

jagged gyro
kind lichen
#

yeah ive tried it on both

jagged gyro
#

are you having errors on reshade/in reshade log?

kind lichen
#

i can post the log but there are no errors

jagged gyro
#

unsure then, i have very limited knowledge on ts

woeful raven
#

use

#

draw Raw AO

#

and let me see the result

rustic echo
#

Just say,g make sure you're not using the epic store version...epic blows stuff up anywhere anytime on reshade stuff

woeful raven
#

epic doesn't matter

#

you can launch the exe directly

#

without epic

#

I should write a quick guide for direct launch without game or epic launcher

kind lichen
woeful raven
#

yes

#

let me see the mask

#

oh wait

#

before that

#

have you turned on kernels.fx?

grim kiln
kind lichen
#

no i literally only have rtao on, is that the issue

woeful raven
#

yes

#

forge missed this in the guide

kind lichen
#

okay i knew it was something stupid

woeful raven
#

you need to turn on

#

kernels.fx

kind lichen
#

thanks fellas

woeful raven
#

to thave the motion vectors for rtao

rustic echo
#

i think epic injects their overlay no matter what but could be wrong with direct launch. But i had one other person randomly crash enfield in a random spot non stop with reshade, just epic being epic

grim kiln
#

wait which version should i use the one forge posted to remove cloning or the one you posted spiwar?

woeful raven
#

**Launch game in DX11 without launcher **

  1. Right click Endfield.exe in your game folder, create shortcut
  2. Right click shortcut -> properties
  3. add -force-d3d11 to target (see screenshot)
  4. launch game
  5. ???
  6. profit
jagged gyro
woeful raven
grim kiln
#

ah i do use upscaling yours it is

woeful raven
kind lichen
#

okay it works now Wahoo

dusky wave
dusky wave
#

ok we can disable cloning in that case

woeful raven
#

cause people keep

#

NOT READING

dusky wave
#

Karlbot regular ping?

#

every hr

#

it will auto msg instructions

woeful raven
#

can you summon the guides

#

like

#

!endfield

dusky wave
#

Shortfuse would need to implement

#

then we can do that

#

just tag a word and bot summons instructions

glacial kayak
woeful raven
#

we could use the pins for current issues

#

like

  • DLSS/TAAU will not work with reshade bypass except native resolution
  • reshade bypass will still apply on fog
  • hair bangs are drawn on a separate shaders, so it will sometimes look weird when using improved shadows
dusky wave
#

What you need to do is go over to lab/clubroom

#

and tell shortuse to give you modder role

#

fellas is out here with a common ass white name

woeful raven
#

be one with the masses

glacial kayak
#

the masses travels

woeful raven
glacial kayak
dusky wave
#

Also we now have Shortfuses new tonemapper

#

neutwo

#

Max Channel neutwo with per channel blowout and per luminance by chrominance when?

woeful raven
#

is that in the repo yet

dusky wave
#

yes

#

added yesterday

#

Mewtwo tonemapping be like

woeful raven
#

bro gave us the drug last time

grim kiln
#

new version working great spiwar 👍

dusky wave
#

I dunno why they have cloud shadows in this area

#

consider there is no moving clouds in the zone

covert jetty
dusky wave
#

I think there might also be a hero light applied to the characters

dusky wave
dusky wave
gloomy tulip
#

Ugh so I did try visibility bitmask for GTAO and it looks worse than non bitmasked version 😭

dusky wave
#

Come home to reshade bypassed AO Miru

#

it looks good

#

well

#

apart from the fact we're not rendering before fog atm

woeful raven
#

show them this

#

da pan got da dirt

dusky wave
#

As Forge would say

#

Abysmal

woeful raven
#

the normals on this guy is insane

dusky wave
#

sweet

#

lord

#

wat is that

woeful raven
#

nextgen PBR textures and models

#

too bad they slopped it with

#

lastgen no AO

dusky wave
#

using xeGTAO

#

but its the temu version

gloomy tulip
#

Thats just reconstructed normal from depth

#

Its normal to have tons of noisy normal on very thin stuff

woeful raven
#

ya

#

we're just appreciating the details

#

on the model

woeful raven
# woeful raven

@grim kiln this is an issue you will encounter using the uberpost bypass version

dusky wave
#

We need games to start shipping with LSS

#

Need that Lackwell feature set for good looking fur

woeful raven
dusky wave
#

Ti would just make the AO

grim kiln
#

da pan has more normals then the rest of the game 🤣

#

good lord you can really tell the fog bypass dont work in this area wtf lmao

woeful raven
#

i mean yea

#

thats why we wanted it to bypass fog

#

but it doesnt work for now

grim kiln
#

i havent really noticed it before but holy lol

fast topaz
#

I'm still using old version of the mod before all this AO stuff.
Is it worth swapping?
Seems like there are a lot of stuff to be ironed out with it still.

grim kiln
#

i mean other then fog stuff the AO is insanely nice

twin haven
grim kiln
#

lumenitefx linked in the pin

jagged gyro
#

if not, better to wait

grim kiln
#

AO adds a lot of depth the game doesnt have natively so for me its very much worth

jagged gyro
#

yep, it's entirely personal pref

grim kiln
#

the fog bypass not working is a pretty minor thing to me anyway

jagged gyro
#

spiwar version works for dlss i believe, newest release requires native... ill be corrected if im wrong tho

jagged gyro
grim kiln
#

yea im using with optiscalar for fsr4 running dlaa/ native aa in fsr4

#

if you dont use an upscalar or taau get forges release

twin haven
#

ty

dusky wave
# grim kiln

Some interiors go crazy with the fog so we get sloppa like this scene

grim kiln
#

still better then the native slopped AO

dusky wave
#

Wait

#

Spiwar

#

My brain cells are working

#

What if

#

We completely disable their fog

#

Then reapply our own

#

Using Pumbo's OKlab method

This way we can still render on the same shader whilst avoiding their fog shit

grim kiln
#

forge have you even slept 😂

dusky wave
twin haven
#

is volumetric fog still classifed as fog? you can turn off in-game fog setting

fast topaz
grim kiln
#

fog off

#

not affected

#

idk why that shot is blown out lol cause its not in game

jagged gyro
#

toggling volumetric fog doesnt remove all the fog in the game

#

that has to be manually removed from my understanding

woeful raven
#

and then

#

u think

#

where do you even inject the fog?

#

how do you know a place has volumetric fog to inject

#

also you might need to go to sleep man what timezone ur on

twin haven
#

there's no sleep when you love HDR

#

it's irrelevant

dusky wave
#

I am off

woeful raven
#

wanker time zone

dusky wave
#

I am malding at the fact they didnt make fog a separate shader

#

This close to perfection

woeful raven
#

is it possible to grab where the fog is applied

#

stored in a cb00fer somewhere

dusky wave
#

Dunno

#

first time trying allat

woeful raven
#

aight sleep dawg

gloomy tulip
#

Oh now I just saw that the weird vegetation AO is from the LOD transition as well

woeful raven
#

The lod transition right in front of you

gloomy tulip
#

It's not like LOD transition, its that the game updates the rotation with huge interval I think

#

Since they make some bushes just always facing the camera

woeful raven
#

That makes sense cuz whwnever hey fade into a new grass the new grass doesnt really look diff

gloomy tulip
#

Did some improvement to the accumulation tho

#

Just making the AO super extreme to show the flickering on the right

#

Doesnt show up in screenshot

steep cave
#

any way to hide ui with a hotkey?

woeful raven
#

got a build?

gloomy tulip
#

It reacts faster to motion because original game one doesnt reject history from high speed pixels

woeful raven
#

is the half res blur still there?

gloomy tulip
#

Yeah cant do much about half res 🙁

woeful raven
#

honestly this half assed gtao implementation feels like either they dont care or they're gonna add rt soon

arctic echo
#

Hm. Getting a crash looking at this spot in Valley Pass. (turned off Reno for this screenshot)
I also get the crash in Dijiang mentioned earlier.

gloomy tulip
#

Its also the vegetation stops upating rotations when you rotate your camera

#

its so bad, even RT wont save that

keen pagoda
#

Guys, we won't have renovk, isn't?

woeful raven
#

but we won't

#

not until vk has something meaningful

keen pagoda
humble musk
# keen pagoda ?

He probably means when needing a feature exclusive to VK like RT or something that isn't possible to do in DX11. FG doesn't work on renoVK either way so that feature is moot

muted thorn
#

For some reason AO is upside fown for me in both Power Plateau and Wuling, every other zone appears to be fine for me. Am I missing something or is this to be expected for now?

tough halo
#

RTGI ON

#

RTGI OFF

muted thorn
# tough halo

Is this Marty's? I tried messing around with it earlier but it was a wee bit scuffed for me

rustic echo
#

is it just me, afte not seeing TAAU for a long time or is it shimmering like mad on thin objects?

muted thorn
#

I can try seeing if I notice the same thing with TAAU

rustic echo
#

ya super shimmering on fences and even on endmin's cloak

#

hmm shimmering only happens with the renodx mod...i guess it's just my settings then

muted thorn
#

If you don't mind me asking, where is this magical SCGI you speak of? I kinda want to mess around with it

rustic echo
#

it's nothing amazing, in the bang visual department, but it's very clean

#

maybe that's its selling point, and it doesn't offend me in HDR with this mod

muted thorn
#

I also can't spot any shimmering at the moment, then again it's possible I'm not looking hard enough

rustic echo
#

also for the scgi.fx, you need zenton framework for the motion vector, not listed in the documentation

rustic echo
muted thorn
#

Power Plateau really does love turning effects upside down for me

#

Interesting, maybe I truly am blind

#

Or DLAA is based?

rustic echo
#

i'll see but it also happens with RTAO luminite bypass

#

just not as much, so it's something they're working on I bet with many hair pulling

unkempt pulsar
#

is all this extra setup necessary for reno now or can i just download the newest addon and keep playing?

woeful raven
unkempt pulsar
#

nah i'm good, i saw the grass and figured i'd rather not lul

woeful raven
#

how is the performance compared to the rtao shaders i linked

rustic echo
woeful raven
#

ok

#

you can use mxao if the performance hit of the linked rtao shader is too large

#

ask grok to remove the code that makes it sdr

rustic echo
#

this is what it's debug is giving me, so either the strength is too low, that i can't tell it's working well in hdr, or hdr works and the strength is too low

#

LASO i think is better if you don't mind performance hit according to luminate

woeful raven
#

lsao is still rtao but heavier yeah

rustic echo
#

OOh i had an old bugged version of the guy's SCGI...

#

now it looks like a proper depthmap

muted thorn
rustic echo
#

ok this doesn't look too bad

#

takes some tweaking but it doesn't look offensive

#

i have super crappy monitor so someone can play with it, fps lost is to big though

woeful raven
#

you also need to test with bright highlights and skill vfx

rustic echo
#

37fps..

#

ya i'll amp it up at the cost of my eyes

woeful raven
#

if its not explicitly hdr it will break if you use any moves

#

negative colors and stuff

rustic echo
#

my monitor is too crappy, i can't see any breakage

#

someone else check

#

be warned of fps

arctic echo
#

I wonder if the crashes with Forge's version are somehow resolution related.

woeful raven
#

if you have something to confirm your theory then its worth looking into

arctic echo
#

Just spitballing. Maybe if I can get the game to run in 4k to test later.

twin haven
#

ironically the memory leak in DX11 makes me take a break on the game lol

tough halo
#

For example reversed 1
And upside down 1

rustic echo
muted thorn
#

So more than likely user error

rustic echo
#

but umm was that debug?

#

or normal, so normal...umm depth map stuff~