#Arknights + AK Endfield

1 messages · Page 5 of 1

woeful raven
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so I can put in reinhard piss

dusky wave
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sent

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I dunno why Dying light code is included

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🤷‍♂️

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wait let me send again

woeful raven
dusky wave
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i am tired

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dunno wtf i am doing

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whatever take my main and avoid all the other games

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i am off

woeful raven
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go take a break

grizzled saddle
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You got a copy of the vk build?

woeful raven
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well

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its kinda non functional cause i haven't patched the uberpost

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but you just can just use your smash bros or bloodborne build and go in and it will still be black like that

grizzled saddle
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Don't need it to function, just have to fix the blackfloor.

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I'd rather use it directly just in case. Less variables and all that

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If you don't have it ready then no issue

woeful raven
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one sec

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let me build

median robin
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you think the red fire is fixeable?

woeful raven
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yes

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I'll do reinhard pisswise tmrw after merging forge's stuff

median robin
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okay sick

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the improved shadows look really good

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visuals actually have some depth now

grizzled herald
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Same as fire I guess?

median robin
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it is more orange than the sdr gold yes

humble musk
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So potential future AO enabled/added builds in the works? 🙏

strong vault
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It looks horrible at outside tho

brittle kiln
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alucard's uber rt?

fleet socket
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alright, just complained about the broken DoF in the survey 🫡

balmy ember
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So, the game looks worse with DLSS and runs just fine without it, so why even use it? Is there no leak with DLSS/reflex disabled?

stable lava
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because taa is worse at everything else

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dlss is only an issue with dof

balmy ember
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I actually prefer the taa look, but I'm asking is the leak only DLSS related?

median robin
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Leak happens without DLSS from my experience

median robin
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just did some testing without dlss and without reflex. Leak seems slower maybe, but it is steadily climbing

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this is already much higher then I've ever seen on vulkan, so I think the culprit is solely dx11 and not dlss or reflex. Maybe the combination makes things worse

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while typing, I tabbed back in and it's at this

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@balmy ember

median robin
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hmm, I dunno it seems to kinda cap at around 10 GB right now. Would be nice if others could test too

balmy ember
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I will, but I'm not doing any long sessions. Will observe tho

stable lava
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my current session spiked at 21gb, then i alt-tabbed and it went back down to 14gb

balmy ember
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why am I getting completely black screen everywhere today?

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is it because i switched to fullscreen yesterday?

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it didn't break then

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oh it must be launching in vulkan

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is there a way to configure a shortcut to launch in dx11? -dx11 and -d3d11 arguments don't work

fast topaz
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I use the launcher. It saves the setting to launch in DX11

balmy ember
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yeah but fuck the launcher..

median robin
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currently without dlss + reflex. Safe to safe there's a still a leak without dlss and reflex

stable lava
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mine was with dlss/reflex

balmy ember
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but is it normal for a game to creep up a few MB every second consistently after starting it with you just doing nothing? i'm watching it slowly going up

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just went from 2.9 gb to 4.5 while typing this

median robin
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a game should never endlessly creep up no

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it could allocate more for certain tasks, then once that's done it releases that memory, which does not happen here. At least consistently

fast topaz
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I know some games will use as much memory as you have. Then overwrite when it gets full.
Marvel Rivals 100% does this.
It is fine as long as it isn't causing crashes.

balmy ember
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ah ok. but then we should watch virtual memory at least?

fast topaz
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If it 100% fills up your RAM it could be a problem.
It shouldn't really me using virtual RAM. But I'm not an expert.

grim kiln
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for instance i have my virtual ram set so high because of the star wars genesis mod it wants 80gb of virtual ram even though i have 32gb of ram itself and it does use it because of stability reasons because of bethesda jank so using some is perfectly fine

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its when it overflows and not enough virtual ram does it become a major issue

twin haven
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am i missing something or there's no RenoDX setting?

twin haven
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ffs i really need to sleep

timid marten
dusky wave
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@woeful raven I submitted the correct branch this time

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you can add pisswise

median robin
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It is somewhere in this chat

twin haven
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for some reason hide UID isn't working for me, I'm still at the first scenestho

stable lava
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hide UID only works at 4k atm

grim kiln
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you could probably use spiwars old forced reshade injector i still have the files if spiwar dont mind i can upload it again

grim kiln
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that boy was working he deserves some nap nap

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forge to but i dont think forge sleeps 🤣

dusky wave
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@stuck sandal

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The beast all over again

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Except this time it's not missing from the g-buffer, it's just so minimally applied you can barely see it

stuck sandal
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nice lol

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has to be a reason why devs skip out on it

dusky wave
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Well the grass ain't that high quality I suppose

glacial kayak
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This one has to scale for mobile so it was probably not a priority

dusky wave
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It doesn't cost more in regards to perf

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The game is already calculating the shadows

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They just look a bit low quality

grizzled herald
dusky wave
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It's not AO, it's only shadows

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I just left the slider float naming as AO since I started off with it (should change it so it makes more sense)

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I assumed it was AO

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The game doesn't have actual ambient occlusion outside of the small amount applied on characters

grizzled herald
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I see. This was just Spiwar messing with some custom shader I guess?#1440801914165002322 message

dusky wave
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Yh, that's Reshade based AO

fast topaz
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Also doesn't work with HDR I believe

grim kiln
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most shaders dont to my knowledge

dusky wave
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A lot of those shaders just do SDR shaping at the end

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It's a one liner to get them working

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Oh yh, in game vysnc is doing something borky. It CPU bottlenecked me

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Disable and let driver handle it

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Or display commander

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Pmnox fixed a bug for Endfield

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Driver side or DC AF x16 also seems to work

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I am not seeing the red artefact atleast in Valley

grim kiln
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us poor amd users driver level AF only works on dx9 cause amd has continued to go full potato for decades

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oh wait i can force it through opti

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and mipmaps

glacial kayak
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wonder why not give the option to display them then. maybe just thought it was more distracting to have low quality shadows than none at all?

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but the more important question is where is the vk mod

dusky wave
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Ritsu is working on it

median robin
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Black floor looked interesting

glacial kayak
median robin
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Did the mod work otherwise?

balmy ember
median robin
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Yeah it does looks like disabling dlss and reflex alleviates the memory leak somewhat

grim kiln
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the latest builds shadow casting is so good wtf

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forge over here doing gods work

dusky wave
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I dunno why they made shadow occlusion non existent on foliage

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The distant trees in the quarry have~~ zero ~~ some blob shadow casting in vanilla

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Maybe they know something I dont

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maybe shadows will blow up in a later area

strong vault
dusky wave
dusky wave
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thats massive

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in the quarry it is more subtle for distant shadows

median robin
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The difference is quite big in certain areas

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Not sure if it plays into cloud shadows as well

dusky wave
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This will touch anything from the sun

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so any meshes in direct view of the sun will have better shadow occlusion

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interiors dont benefit

median robin
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It's a huge upgrade either way

grim kiln
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now all we need is some AO and this will be perfect

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the shadowing is massive for sure

serene bridge
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don't forget the rtgi shader bypass heihachiPlasma

sudden nest
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inb4 next update they add path tracing

grim kiln
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path tracing would slap in this for sure but the chances are basically 0% lol

runic dove
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the game runs too well, they need to mess it up somehow

sudden nest
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dw its not unreal slop 5

brittle abyss
# grim kiln path tracing would slap in this for sure but the chances are basically 0% lol

Path tracing is fun to remaster old games. But for modern titles, it is very much a brute force solution. As much as I would always be curious to experience a path traced game, I also dread how much it might become an escuse to forgo optimised graphic pipelines in the same way RT has been... unfortunately, RT games that look genuinely better than anything advanced rasterized games graphics can do are few and far between. Even more so if you want them to run okay. Although, the few that do tend to be stunners.

grim kiln
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cp2077 is the only one for me thats truely transformative but that games a showcase anyway

tough nimbus
strong vault
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Tutorials legit confuse me more

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They try to teach simple things with most confusing way possible

fast topaz
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idk. I thought they were pretty good. Concise and to the point.
But there is a lot. But most of it is just do element A then element B and thing happens.

grim kiln
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yea they seem fine plus you get free pull currency

remote steeple
woeful raven
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for reinhard piss is 12.5f the valeu to tune here

grim kiln
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hey spiwar someone was asking if there was a way to skip the launcher to boot into dx11 and i mentioned i still had your launcher files for the old reshade method and that i'd upload them for em but i wanted your permission first

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granted i had to have the launcher open so not sure how much help it would be anyway

tough nimbus
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ya

tough nimbus
# woeful raven for reinhard piss is 12.5f the valeu to tune here

make sure that the defines are set up to match whatever you have them named as:

struct UserGradingConfig {
  float exposure;
  float highlights;
  float shadows;
  float contrast;
  float flare;
  float saturation;
  float dechroma;
  float hue_emulation_strength;
  float highlight_saturation;
  float chrominance_emulation_strength;
};

UserGradingConfig CreateColorGradeConfig() {
  const UserGradingConfig cg_config = {
    RENODX_TONE_MAP_EXPOSURE,                             // float exposure;
    RENODX_TONE_MAP_HIGHLIGHTS,                           // float highlights;
    RENODX_TONE_MAP_SHADOWS,                              // float shadows;
    RENODX_TONE_MAP_CONTRAST,                             // float contrast;
    0.10f * pow(RENODX_TONE_MAP_FLARE, 10.f),             // float flare;
    RENODX_TONE_MAP_SATURATION,                           // float saturation;
    RENODX_TONE_MAP_DECHROMA,                             // float dechroma;
    RENODX_TONE_MAP_HUE_SHIFT,                            // float hue_emulation_strength;
    -1.f * (RENODX_TONE_MAP_HIGHLIGHT_SATURATION - 1.f),  // float highlight_saturation;
    RENODX_TONE_MAP_BLOWOUT                               // float chrominance_emulation_strength;
  };
  return cg_config;
}
woeful raven
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ya im setting it up

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dechroma -> old blowout slider

tough nimbus
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ya

woeful raven
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the blowout/ hcrominance emu -> new slider i guess then?

tough nimbus
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ya thats your per channel blowout slider

median robin
grim kiln
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ah already exists thanks im blind

woeful raven
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    UserGradingConfig cg_config = CreateColorGradeConfig();
    float y = renodx::color::y::from::BT709(graded);
    float3 hue_chrominance_reference_color = renodx::tonemap::ReinhardPiecewise(graded, 1.5f, 1.f);
    float3 graded_bt709 = ApplyExposureContrastFlareHighlightsShadowsByLuminance(graded, y, cg_config);
    o0.xyz = ApplySaturationBlowoutHueCorrectionHighlightSaturation(graded_bt709, hue_chrominance_reference_color, y, cg_config);
    o0.xyz = renodx::color::bt2020::from::BT709(o0.xyz);
    o0.xyz = ApplyHermiteSplineByMaxChannel(o0.xyz, shader_injection.peak_white_nits / shader_injection.diffuse_white_nits);
    o0.xyz = renodx::color::bt709::from::BT2020(o0.xyz);```
tough nimbus
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Try running Reinhard pisswise in ap1

woeful raven
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pisswise in AP1 4.f

tough nimbus
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Maybe needs to start earlier

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Could do shoulder 0.18f

woeful raven
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im dong ap1 correctly right


float3 graded_ap1 = renodx::color::ap1::from::BT709(graded);
    float3 hue_chrominance_reference_color = renodx::color::bt709::from::AP1(renodx::tonemap::ReinhardPiecewise(graded_ap1, 4.f, 0.18f));
    float3 graded_bt709 = ApplyExposureContrastFlareHighlightsShadowsByLuminance(graded, y, cg_config);
    o0.xyz = ApplySaturationBlowoutHueCorrectionHighlightSaturation(graded_bt709, hue_chrominance_reference_color, y, cg_config);```
tough nimbus
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Ya. You can probably lower blowout strength

woeful raven
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2.f peak 0.18f shoulder, reduced blowout and increased shift

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i guess this is close enough

median robin
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that looks real good

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does it also make endministrator skill less orange and more goldish?

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reference: #1440801914165002322 message

tough nimbus
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Orange usually hue shifts towards piss yellow

median robin
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does this just make it closer to SDR reference or?

tough nimbus
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Ya

median robin
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I see

tough nimbus
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Does the game use any other tonemappers

woeful raven
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not that i know of, no

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there is one uberpost where it seems to sample something after lutsampling and srgb encode

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but that's 1 out of 27 ubers

woeful raven
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final... probably?

  • Does reinhard pisswise in AP1, retuned default hue shift values, color should look more like sdrslop now
fast topaz
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"I'll take over used terms for $1,000, Alex."
That said, thank you for the color fix. ^^

tough nimbus
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Did you lower the blowout default

balmy ember
# strong vault They try to teach simple things with most confusing way possible

yup pretty much the standard in chinese gacha games. overexplain everything to the point they confuse you. it's even worse with hoyo games. they always need a 5000 word essay to explain a characters kit that just boils down to "press skill to activate buff every 20 seconds and swap, oh and btw if you do any special action like parry/dodge/assist it gives you more energy for your skill so you should do that" but they need to write a book about it instead, i never bother to read anything in their games because of that as it's pretty much just 1) pull newest character 2) put them on the team 3) use against the newest content that's shilled to these specific units 4) close your eyes spam buttons 5) win

median robin
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these came like this when installing the addon, but setting them to 100/50 respectively made the colours very close to sdr

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might've been due to left over settings from the old version, I dunno

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looks great now though! thx spiwar

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endmin is also gold instead of orange

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@woeful raven did you decide on reinhard or hermite btw? I see the toggle is gone

balmy ember
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I liked hermite more i hope it's based on that one

median robin
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It looks like hermite to me

balmy ember
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yeah i think so too, they worked on improving its colors or something

grim kiln
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oh yea for sure this version is peak

woeful raven
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blowout default is 50 now

woeful raven
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defaults have been changed

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press the reset button

median robin
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I did, don't worry

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was just left over settings I guess, my bad

woeful raven
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almost forgot

dusky wave
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Spiwar and Forge slop has reached new heights

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all this effort for a Gyattcha game

median robin
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question is, do you want to continue playing the game now, or did the spark leave?

dusky wave
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I'm playing it

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I like the factory

balmy ember
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i'm gonna try to enjoy some of the HDR joy it can offer, but I'm not that hyped about it

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at least the story slop doesn't seem to be that long as in some of these?

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it really all depends how tedious the factory and grind stuff will be

serene bridge
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factory you can completely ignore and just use community shared blueprints in the endgame

median robin
balmy ember
median robin
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yep

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there's also this

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remember codes are region locked for some reason

balmy ember
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coop stuff always is in these games

serene bridge
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we're resource limited and not space constrained in the factory so you really don't need a hyper optimized build to get enough to max out your valley bux

woeful raven
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are you ready to patch VKslop

balmy ember
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if there's no leak without dlss why bother?

woeful raven
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ram leak is not related to dlss

balmy ember
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I got to 15 gb after game running for 3h that's not so bad

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oh I thought it was

woeful raven
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dlss leak issues are related to vram

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tof had it

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only vk doesnt leak

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but eh

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just restart the game

balmy ember
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yup i remember that in tof

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i don't think they ever fixed it?

median robin
balmy ember
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I find it hilarious that your daily energy is called sanity. That is so fitting

runic dove
median robin
dusky wave
woeful raven
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now imagine that with rt reflections

dusky wave
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WEEE COOOOOKED

dusky wave
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The OAT Musa came in clutch

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with the zoominance per AP1 + AP0 + Huefartsniffing via reinhard pisswise

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I want to upload pics on githoooob

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but 10mb cockblocks me

woeful raven
#

troll despair

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you know the only thing we missing

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working AO

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and RT reflections, RTGI

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and PT

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and FG

dusky wave
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wait

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I think we have planar reflections

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aboard Dijon

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Nope

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I lied

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Just good SSR

woeful raven
dusky wave
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What a timeline

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'good' SSR

gleaming osprey
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What's your HDR screenshotter of choice?

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nvm, reshade screenshots work well

fast topaz
runic dove
dusky wave
fast topaz
#

Right on. Wasn't sure if you guys were using any secret graphics tech on top of Reno. XP

dusky wave
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I got home made PT installed

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Early access preview from HyperGryph

grim kiln
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you wut

twin haven
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does my renodx settings will be reset when i download new version of the RenoDX addon?

grim kiln
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no they should stay the same as its linked to your reshade.ini

balmy ember
balmy ember
balmy ember
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this time for real heihachiPlasma

keen pagoda
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Damn, this is unity, not ue5

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Oh wow, why I get black screen with renodx?

woeful raven
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read the pins

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follow the guide

keen pagoda
balmy ember
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Yeah but it's fine. Turning off DLSS helps negating the memory leak (mine maxed out at 15 GB after 3 hours) looks better anyway

fast topaz
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Does it? DLAA looked pretty good to me tbh

keen pagoda
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But I still need framegen

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xd

dusky wave
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On top of that

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We're doing SDR path upgrading here

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So you'll get transformer FG flicker

twin haven
fast topaz
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DLSS4 doesn't work with Reno in general from what I've gathered.
You have to use DLSS3.

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Not sure if it is because 4 samples the game before tonemapping or because of something else with it.

keen pagoda
woeful raven
#

endfield redemption codes
ALLFIELD
ENDFIELD4PC
ENDFIELDGIFT
RETURNOFALL

grim kiln
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looks like there was a baby patch of some kind no one seems to know what it did though

fast topaz
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Yeah. I had to rebuild shaders.

grim kiln
#

same

regal shore
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how's performance on dx11 vs vulkan so far for you guys

grim kiln
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dx11 is fine really cant tell the difference

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there is a memory leak it just took me a 13 hour run to hit it lol

open patrol
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I had to close the game again just now because of the memory leak. I really wish RenoDX could work under Vulkan. whenever the physical memory fills up, the game starts lagging, and it can only hold up for about two hours.

grim kiln
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you could set a bigger page file mines been fine for 12-13 hours cause i have it set to 80gb lmao

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if your vram is leaking though that might pose an issue as i have 16gb

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but increasing page file could push out the time in between restarts

open patrol
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I previously set a 48GB page file. The main issue is that once memory usage gets high enough to start using the page file, the game begins to stutter after fast traveling — it’s probably swapping with the page file right after the teleport.

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I'm using an RTX 5070 Ti. When running the game on DX11, VRAM usage doesn’t even reach 7GB. My RAM is a bit on the low side though — just 32GB of DDR5 6000.

grim kiln
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i have 32gb of ddr4 is your page file set to a ssd?

woeful raven
#

memefield after an hour

grim kiln
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mine after my 13 hour run

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no hitches or lag i didnt need to restart just figured i should

twin haven
# woeful raven

hi zen user can you tell me if youtube loading time is slow for you?

gloomy tulip
#

Yeah for me it starts out like 4GB then stops around 6

twin haven
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96% memory 🤦‍♂️

gloomy tulip
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Why is the game so cooked for you guys 😭

brittle abyss
gloomy tulip
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It's pretty similar to a friend of mine playing GTA V on his windows OS

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Memory leak to all his 64GB ram

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But linux is fine

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Will I get banned from doing graphics debug on the game hmmm

runic dove
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i mean the memory leak exists on dx11 but I never really go over 87% memory load even after 3hr sessions

gloomy tulip
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I’m playing on vulkan

dusky wave
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Game too good

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Add in RT

runic dove
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yeah the game doesnt have a memory leak on vulkan

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its a dx11 issue

grim kiln
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yea its just dx11

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this reno mod doesnt work on vulkan anyway

gloomy tulip
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Damn rip

dusky wave
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Ritsu is working on debooging VK, give us time

woeful raven
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its fine

woeful raven
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he already fixed it

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#1454963368870809786 message

dusky wave
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Sooo

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We bouncing

woeful raven
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no

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i need a cooldown

dusky wave
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Same

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Miru can port everything over to VK

grim kiln
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you guys deserve a break

woeful raven
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you know their stupid input prompt when you switch from MKB to controller and vice versa

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it freezes the game so if you turn off UI

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you get a nice freeze game screenshot function

gloomy tulip
woeful raven
gloomy tulip
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Its very unpleasnt XD

dusky wave
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It doesn't exist

woeful raven
dusky wave
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I debooged

woeful raven
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there is no AO

gloomy tulip
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There is AO under characters still

dusky wave
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It's only applies to characters

woeful raven
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thats the only thing that changes when u turn on AO

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speaking of which

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forge where is that gtao patch

dusky wave
gloomy tulip
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GTAO patch?

dusky wave
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They want me to add either Reshade AO bypass into reno

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Or xegtao into the addon

gloomy tulip
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Oh

dusky wave
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Inb4 they release a patch that updates AO

gloomy tulip
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I also want to remove the stupid uid thing XD

woeful raven
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ping and UID hide

gloomy tulip
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Oh nice

woeful raven
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but it only works when you're using a 4k screen

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cause i hardcoded it for 3840x2160

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there should be a way to fetch swapchain res

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but i haven't got to it yet

dusky wave
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^

@gloomy tulip

gloomy tulip
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VK just crashes initial screen hmmm

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So is dx11

woeful raven
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with the addon?

gloomy tulip
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With renderdoc

woeful raven
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yeah

dusky wave
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Renderdoc is rip

woeful raven
#

uh

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it just gave me

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hacking tools detected

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i didn't even get into the game

runic dove
woeful raven
dusky wave
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Inb4 they patch Reno

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No more inject64

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No more d3d12

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VK gets locked down

woeful raven
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only auto HDR left

gloomy tulip
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Hacking tool 😭

woeful raven
runic dove
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isnt that just typical ACE message

woeful raven
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there should be a renderdoc that bypasses anti cheat

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but I dont have that fabled software

dusky wave
gloomy tulip
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I did launch the game with renderdoc pro

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But it crashes before getting to arknights screen

woeful raven
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but ye the grass shadows things make a huge diff

gloomy tulip
woeful raven
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the grasses still look kinda glowy because no AO but it's better than before

gloomy tulip
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It passes this then crashes

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I guess I can load up luma and check dx11

dusky wave
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I could decrease the brightness or something

#

I think it's also not affected by cloud shadows for some reason

#

When a cloud shadows goes over the grass, it doesn't get occluded and the brightness stays the same

gloomy tulip
#

Which reshade do you guys use hmmm

dusky wave
#

6.7.1

#

Latest one

woeful raven
#

too expensive to calculate occlusion

gloomy tulip
#

it keeps complaining about dxgi.dll hmm

#

ban incoming i feel it

woeful raven
dusky wave
#

Oh DXGI doesn't work

grim kiln
#

yea you need to rename it d3d12

woeful raven
#

two methods to inject

#

using inject64

#

or d3d12.dll filename

gloomy tulip
#

Thats so weird

grim kiln
#

Anti cheat blocks dxgi but they forgot d3d12

gloomy tulip
#

I see what the game did to anti debugger tho

#

Literally restarting the device to crash debuggers

#

Thats AO hmm

#

There are AO for objects tho, so weird

dusky wave
#

Let me check again which shaders I touched

#

Because I captured G-buffers as well

#

Whilst trying to figure out what the hell is doing on

#

(but I am a monkie regarding rendering)

gloomy tulip
#

AO is compute shader at least

#

Probably went through some upscaling for the U0

woeful raven
#

when i wake up tomorrow miru is gonna have ao working fr fr

gloomy tulip
#

AO does get applied hmm

#

I just set it to 0.0

#

Yeah I thought that looked similar, its AO multibounce

open patrol
gloomy tulip
#

AO is definitely there

#

This is texture AO

#

They just didnt apply AO that much at all

dusky wave
#

damn, was I looking at the wrong G-buffers

gloomy tulip
#

I removed multibounce there but i should add it back

dusky wave
#

GOAT miru

#

coming in clutch

gloomy tulip
#

This is applied for environment, 1251 and 1252 probably for characters

#

Anime characters don't want AO otherwise they look like crap

dusky wave
#

yep, it was evident when we started slapping on Reshade based AO's

gloomy tulip
#

You can probably make it a slider

#

I used asm because decomplied code might fuck up

dusky wave
#

separate one for characters one for enivorment?

gloomy tulip
#

AO gamma

gloomy tulip
dusky wave
#

@woeful raven is your branch up to date on githoob?

#

I pulled, rebuild addon on my end but the colours arent the same

#

also missing ping text hide option

gloomy tulip
#

Seems like always only the 3 passes

#

When I disabled draw for the other 2, nothing seems to change tho

dusky wave
#

Did you move the camera

#

This game has a bunch of shaders where when you undraw it still sticks on the screen

gloomy tulip
#

They are always drawn

#

Probably some small effects that dont matter

#

Also havent got any mem leak yet

dusky wave
#

Try going through menus a bunch of times

#

I start off with 10ish GB

#

After a couple hours it's 30GB

gloomy tulip
#

is there vk devkit addon

#

cause snapshot crashes

dusky wave
#

Yes, regular devkit will CTD, use Ritsu's one

gloomy tulip
#

Weird I still get CTD with renoVK dll + VK devkit

#

oh nvm windows blocked me from downloading to programdata 🤦‍♂️

#

They just updated the game despairge

#

Lets hope no shader change

dusky wave
#

Just now?

#

there was a mini update earlier today

#

but nothing shader wise changed

gloomy tulip
#

I just updated

#

Shader recompiling now

median robin
#

wait we getting better ingame AO now?

dusky wave
#

missing shadow casting from some light sources and what looks like indirect lighting

balmy ember
#

Should anything at all go into pagefile if you still have unused ram available?

open patrol
#

It looks like I'll just have to put up with this issue until Vulkan becomes usable.

gloomy tulip
#

Found the vk shaders nice
0x6355294A - vegetation
0xDC2D567C - environement
0xCF1D8B6E - unknown thingy

#

@dusky wave Which shader is used for the shadow you found hmm

dusky wave
#

theres a bunch of pixel and compute

#

in DX11 anyways

#

^

#

ignore the 'game doesnt have AO' part

gloomy tulip
#

Hmm do you have the hash

dusky wave
gloomy tulip
#

I couldnt really see it in the video

#

This looks like screen space shadows tho

#

From the way they fade away from edges

#

Or do you have your repo so that I can check XD

dusky wave
#

Are you looking for CSMs?

#

I dunno the above is all I found

#

maybe I didnt look hard enough

#

correct us

gloomy tulip
#

I'm in vulkan thats why i wanted to know the dx11 hash/shader

dusky wave
#

again I am a monkie at this stuff

gloomy tulip
#

iirc those shaders just combine all shadows into an RG texture when i was messing around in dx11

#

Hmm I see what you guys did, its basically hardening the shadows

dusky wave
#

yh

#

becuase its very subtle in vanilla

gloomy tulip
#

I guess I won't touch it I will just do the AO for a small vk addon with sdr

#

That has been bothering me

dusky wave
#

number 1 complaint from people here as well

#

hence why they've been pestering me to add AO

#

or improve it

#

is vanilla AO good tough?

#

I am seeing a ton of shimmering

gloomy tulip
#

Also vulkan reshade seems more straightforward, dont need to hack in a d3d12 dll

gloomy tulip
#

It looks like unreal GTAO too

dusky wave
#

oh yh, @gloomy tulip DLSS/DLAA is doing something funky with DoF. Extreme ghosting and pixelation.

Looks like its running at 360p sometimes

gloomy tulip
#

I think I saw that in vulkan, nothing can be done unless dev fixes it

dusky wave
#

We submitted bug report

#

we'll see if they read

twin haven
#

noticed it in the introduction phase where we're inside the ship, the yellow lines on display of ship is ghosting no matter the dlss setting.
Submitted bug report

#

also what are those pink grid lines? for looking at ghosts?

dusky wave
#

Debug I added

#

I was looking at res

#

the grid shows you the res of the DOF

covert jetty
dusky wave
#

all good

#

shaders havent been changed

covert jetty
#

Phew

dusky wave
#

AHHHHH mobileslop holding us back

#

blurs like a mf

#

foliage shimmers like a mf

gloomy tulip
#

It looks like upscaled from 1/4 res wtf

#

Or is it slop TAA ghosting

dusky wave
#

Now we know why its so subtle

#

if they made AO actually do AO and look like AO

#

you would see all the shimmering and blurring

#

time to port xeGTAO into reno dee eggs

strong vault
#

Holy shit what is that heihachiPlasma

gloomy tulip
#

Looks like the shaders used aren't exactly fixed in vulkan hmm

dusky wave
#

is VK being a pita?

#

porting Reno is going to be a drag I feel

gloomy tulip
#

These is this in open grassfield

#

It's probably the same in dx11

#

But all AO shaders will do this

float3 AOMultiBounce( float3 BaseColor, float AO )
{
    float3 a =  2.0404 * BaseColor - 0.3324;
    float3 b = -4.7951 * BaseColor + 0.6417;
    float3 c =  2.7552 * BaseColor + 0.6903;
    return max( ( AO ).xxx, ((AO * a + b) * AO + c) * AO );
}
#

I just decompiled everything and search for the magic numbers

gloomy tulip
dusky wave
#

throw it all out

#

replace with new AO

#

but I also dread updating stuff

#

this game is a GAAS gatcha that is getting updated every 15days

gloomy tulip
#

Cloning renovk takes so long 😔

brittle abyss
#

Didn't you guy said you fixed raised blacks ?

#

Or is there an option I missed in the mod ?

#

Ho. Maybe Scene gamma correction is supposed to be BT 1886 ?

dusky wave
#

Gamma correction is emulating gamma for HDR to match SDR

#

The game doesn't have raised black floor from what we could see

#

LUTs or other grading isn't raising the black floor

#

I like how BT 1886 looks in this game but 'correct' setting is gamma 2.2

brittle abyss
#

Maybe only the first scene is fucked then.

#

Because HDR analysis gives me minimum at 0.3

dusky wave
#

Well

#

Could be volumetric fog

#

You won't have perfect black floor all the time

#

Plus chasing 0 nit black floor is a meme

#

If volumetric and fog looks way too 'hazy', I could try out Pumbo's OKlab fog blend

#

See if there's an improvement to be had

brittle abyss
#

I hear you. But 0.3 - 0.4 is pretty high !

#

I'm litteraly on character selection screen though.

#

It is obvious there. But it might not be after.

dusky wave
#

Pumbo has a method of doing fog blending

#

It was added to Cronos

#

Makes the games fog looks significantly better

balmy ember
dusky wave
#

Unlike the UE5 generic anti soul gas look

brittle abyss
brittle abyss
balmy ember
#

Yeah don't get obsessed with chasing 0 nit black floor all the time. You might just crash. Endfield doesn't look washed out to me in 2.2 (if you compare it to vanilla, but what should be compared to is SDR) but this game doesn't have a problem with potential black crush so if you like it might as well try

brittle abyss
#

I'm actually testing BT 1886 gamma + 0 shadows ( on character selection screen) and I'm still not getting black crush.

#

Well it does seem the character selection scene was indeed a particularly virulent offender when it comes to black floor. Following scene seem fine enough.

gloomy tulip
gloomy tulip
dusky wave
#

heat, you modifying vanilla only?

#

or is this customised

#

noise around the players feet is rip, so I am guessing its still vanilla-lite

dusky wave
#

We can implement into VK when we get around in 2514?

#

or just tell users to download and use it alongside Reno HDR

#

Same way as with The Beast

gloomy tulip
#

I mean you guys can probably do it in dx11 the same way too

dusky wave
#

I will take a look in a bit

#

I tried some things for AO but I couldnt get it too look good

gloomy tulip
#

The game has anti debug so kinda rip

#

The AO seems to accmulate over many frames too so you can see some delay with camera movement

#

😔

dusky wave
#

yep, I noticed this

#

its just rip

#

have to make do

#

or add in reshade bypass for shaders I suppose

woeful raven
#

So much temporal stuff TI is gonna have a field day

#

Let me push my reinhard pisss changes to gith00b

dusky wave
#

game is bipolar

#

its both TI coded

#

and not

woeful raven
#

pushed to gith00b

dusky wave
#

Zased

#

You wanna AO dis?

#

I must be a lucky bastard, because I've gotten every 6 star other than Yvonne and Pog so far

#

Most 5 stars as well

woeful raven
#

gimme that AYYY OOOO

#

i got two *6

#

in standard

#

one for each 10 pull

#

ember and then last rite

#

how da hell did you get all *6

dusky wave
#

Not all

#

I am missing Pog

#

from standard

#

and Yvonne

#

Dunno, I got double 6 star in a the same 10 pack

#

Then got double 6 star weapons

grim kiln
#

vulkan addon just sdr?

dusky wave
#

its not a Reno HDR

grim kiln
#

okay thought so just ao stuff

dusky wave
#

Miru did similar with The Beast

#

where he modified RT using Reno

#

because it allows for easy shader hooking

#

We'll take a look, since whatever the hell I tried for AO looked terrible

grim kiln
#

another patch with no notes what are they doing over there

woeful raven
#

i mean

#

that happens in wuwa all the time

#

random micro patches

#

doesnt really matter

grim kiln
#

huh that was weird i had to launch the game twice to get it to start 🤔

#

fine now though

frosty current
#

this pixelated fog really is so annoying

grizzled herald
grizzled herald
woeful raven
#

this is it

#

I am just pushing the changes to github

gloomy tulip
#

I just had mem leak with vulkan tho

woeful raven
#

the addon I linked is with the changes built in

gloomy tulip
#

it's because reno devkit somehow

#

22GB during the start screen

woeful raven
#

if you want 10000000% sdr hues then we'd have to tonemappassloppa

#

then musa will pop a vein

dusky wave
grizzled herald
#

No! No! I trust your criteria in this blindly. I'm kind of clueless about this stuff, still a lot to learn while lurking.

#

I was having a blast with how incredible this mod looked after playing SDR for a day. But some people brought up the matter and started taking a look closely.

woeful raven
#

#1440801914165002322 message

#

current version is pretty much close to sdr reference

grizzled herald
#

Oh nice. I checked those on phone last night now on desk look perfect.

#

Video brightness should match peak brightness?

#

Damn I usually start playing games on HDR then RenoDX launches and tweaks and fixes many things. But this is the first time I start on SDR than jump to RenoDX and cannot go back.

woeful raven
#

I set it to 500 and if you use it shouldn't go further than that

#

i mean you can if you want

#

but it looks kinda ass

dusky wave
#

avg decomp issue

dusky wave
#

Always happens with these big boy shaders

#

if I see its more than 1K lines its probably ogre

#

now I need to figure out why its missing gi or whatever that is

#

seems to stop light sources from drawing

woeful raven
#

forge in the mainframe

grim kiln
#

you guys are going to get all this stuff working and then theres going to be a patch that enables it natively

woeful raven
#

nah

#

we are going to get this working

#

and next patch breaks all shaders

#

so apparently

#

there is a shader that doesn't swizzle its xyz coordinates

dusky wave
woeful raven
woeful raven
#

I forgot to swizzle one shader

#

it's supposed to be yzx

gloomy tulip
#

Why not disassemble then reassemble to skip fixing the decompliation

woeful raven
grizzled herald
#

Anybody had issues with the mouse behaving stupid in this game? Like being blocked by something mid screen.

grim kiln
#

oh new addon drop guess i'll restart 😂

delicate escarp
#

can we use reshade when using vulkan

#

use some shaders

grim kiln
#

yea you can just no hdr stuff

#

least not yet

delicate escarp
#

i want to use the rt in my shaders

#

can i do it

#

maybe the way i install my reshade is wrong

#

i can log in my account

#

but i can not enter the game

#

i use vulkan

#

now i can use my reshade only to take screenshots

#

🤓

grizzled herald
#

Wait did they remove DoF or maybe it's not present in this missions I'm doing now?

jagged gyro
#

once again glad i checked this server... blown out huds and discord streams with rtx/auto HDR is horrid

strong vault
#

Is it "useable" at lower values or is it hopeless

dusky wave
#

Going from 1 (base) to 2

#

Ehh

#

You can see shimmer

#

On grass and other meshes

#

Base AO is beyond cooked

strong vault
dusky wave
woeful raven
woeful raven
#

that shit is unusable

dusky wave
#

its not just the shimmer

#

when you move the camera

#

its like the AO is rendering at 1/8th flow rate so you have ghosting

woeful raven
#

even reshade with estimated motion vector AO looks better

grim kiln
#

can you upload that? i wanna see what its like with fsr4 or are you on dlss?

dusky wave
#

I can send it to you sure

#

you can play around with it

grim kiln
#

is that vulkan or dx11?

dusky wave
#

but imo its unsuable

#

DX11

grim kiln
#

oh okay cool yea let me see probably pointless im just more curious then anything

dusky wave
woeful raven
#

reshade bypass + post AO or xegtao is the way i guess

dusky wave
#

Thing is

#

I cant do full on xegtao

#

I need multiple passes

#

and shit

#

Reno cant do that

#

Reshade based AO shaders handle allat

#

we did all this cope

#

just to return back to reshade bypass

grim kiln
#

what do i set the ao gamma to max or 0?

#

max looks like more ao

dusky wave
#

0 is off

#

1 is vanilla

#

8 is max number I allowed

#

I just did what Miru did

#

Like if it wasnt rendering at fucking 240p internal res with attrocious shimmer and temporal accumulation all over the place leading to ghoting it could be aight

grim kiln
#

i might be dumb but i cant get game bar to record a clip lol

#

it is improved with an upscalar on, 8 is definitely smeary but 3-4 looks decent in motion

woeful raven
#

it looks like ass

#

no matter whjat you do

dusky wave
#

check edges of meshes and buildings

woeful raven
#

stop a little bit

#

and it will lag behind your camera a bit

dusky wave
#

with ghosting as it lags behind until you stop camera

#

AO with inertia

woeful raven
#

ya

grim kiln
#

ahhhhh

woeful raven
#

inertiaAO

grim kiln
#

gotcha yea i see it

woeful raven
#

and if you look at the pic

#

sharpTM gone

grim kiln
#

its just subtle enough i almost missed it

#

need to be looking in a corner or an edge i was looking at the grass

#

grass looks okay delay wise but the edges/corners are busted for sure

#

stationary though it looks great shame its so jank the game really needs proper AO of some kind

woeful raven
#

stationary it will still nuke the sharpness

grim kiln
#

yea that i offset with optiscalar

woeful raven
#

better to not use it

#

and just use a proper AO in reshade

dusky wave
#

What if

#

I just give everyone REST setup

#

And call it a day

strong vault
#

Do it

dusky wave
#

Minor problems

#

I dunno what shader to use

#

All of them I can't share

woeful raven
#

just give the config and people can use their own AO shader

dusky wave
#

That's slop though

#

Might as well include every tonemapper

#

And tell users good luck

woeful raven
#

if u want then

#

this already works with HDR

#

plug and play

dusky wave
#

What's the license?

woeful raven
#

AGNYA

#

we're just sharing a REST setup though

#

not modifying it (since it already works in HDR without modification)

dusky wave
#

Aight

#

Let me test in that case

woeful raven
dusky wave
#

Well why didn't you test all of this already

woeful raven
#

I already did

dusky wave
#

Bruh

woeful raven
#

I just dont have a REST setup

grizzled saddle
#

Renodx can tell reshade where to apply it's effects

dusky wave
#

I know

#

I just CBA

woeful raven
dusky wave
#

I forgor how to set it up again since WH3

woeful raven
#

is your WH3 mod on the repo

dusky wave
#

For temp cope solution I'll give REST

#

No

woeful raven
#

ye just give REST setup and where the shader at

#

then later on i'll add it within reno

#

or someone else can do it

serene bridge
#

last time I tried REST didn't work with reno

strong vault
#

does rest have a performance overhead?

serene bridge
grim kiln
#

yea for sure im not using that reno with AO i was just curious i'll wait for a proper solution

dusky wave
#

Unobtanium AO settings

humble musk
stable lava
#

i should've actually clicked the release tab instead of assuming it was vk only from the readme

humble musk
#

It does inject and bypass ACE so be careful. same as how the one for genshin worked

dusky wave
#

I actually like how it looks

#

but

#

let me play around

#

its both flipped which ok standard Unityslop thing

#

and then doing whatever that box in the middle is

#

wait

woeful raven
dusky wave
#

Its already flipped

#

in resahde preprocessor

woeful raven
#

yea

dusky wave
#

has no effect

#

wait

#

unflipping it did something

#

Lmao

#

ofc

#

ofc

#

DLSS breaks it

#

TAAU works perfectly fine

#

AO patch dropped lads

#

fog bypassed

#

sky bypassed

#

characters bypassed

woeful raven
#

Forge Delivers Again

#

but

#

is DoF bypassed

dusky wave
#

DLAA also works

#

REST is extremely fukky with upscaling

#

I had these problems with FF14

brittle abyss
woeful raven
#

wait

#

did you apply it before shader x

#

or after shader x

#

also which shader now

#

maybe i should open vscode

brittle abyss
# dusky wave DLSS breaks it

I was actually about to deal with REST myself. I cannot stress enough how much relief it brings me to be spared that fate. Thank you SO MUCH 🥲 .

dusky wave
#

Temu RT dropped

woeful raven
dusky wave
#

notice how the game has contrast now

woeful raven
#

yeah

dusky wave
#

instead of having that grey hazy look

humble musk
#

So much contrast and depth now

dusky wave
#

Fuk I want to fix DLSS scaling though

#

slop REST

woeful raven
#

give me where to put it

#

im slopping it in reno now

humble musk
#

It is insane they didn't have this in the base game. Fucking multiplat coding bases that have to be optimized for mobile devices

woeful raven
#

1.0 is a littlebit deepfried

brittle abyss
brittle abyss
dusky wave
#

and the problem with rest is

#

one of them doesnt render hands

#

the other does

#

in rest anyways

#

for some reason

grim kiln
#

if taau is fine i'll just remove opti id rather have AO anyway

humble musk
#

It is so beautiful Stronge

brittle abyss
dusky wave
#

fuk if only the shader was MIT or something

#

we could just add it into reno and fix scaling issue

humble musk
#

Yeah, the hand texture blackening

brittle abyss
#

Can we see the hand thing on your clip ? I don't really notice anything.

humble musk
#

Look at the MC left hand when he zooms in

brittle abyss
#

this is weird indeed

grim kiln
#

yea the left hand looks like its camera positioned based

brittle abyss
#

didn't notice at first

dusky wave
#

nevermind

#

After Draw fixed it

humble musk
#

Draw distance based?

grim kiln
#

i eagerly await the next drop

brittle abyss
#

I concur.

woeful raven
grim kiln
#

i'll sacrifice nativeaa/dlaa for some proper AO

brittle abyss
grim kiln
#

😂 so will forge and spiwar

fleet socket
humble musk
#

if it is limited by GameAssembly.dll

dusky wave
woeful raven
dusky wave
#

doesnt match any on devkit

woeful raven
#

why did we delay this slop for so long

#

if it only took us 30 minutes

#

kek

dusky wave
#

blueballing

#

TM

humble musk
dusky wave
grim kiln
#

inb4 proper AO is hidden in gameassembly

dusky wave
#

Now I can retire

grim kiln
#

man that looks so good

strong vault
#

Retire to factory

humble musk
#

Until the next major patch and they add in more PC exclusive graphical features xD