#Silent Hill F
1 messages · Page 3 of 1
thats the problem, everyone should be in their moms basement then calibration wouldnt be an issue
What screen do you have @leaden cedar
Because 600 paperwhite just makes no sense on a 800 peak tv
you cant calibrate to spec you are playing games with a million color filters and luts applied
maybe it has static tonemapping
Oh thats not even an OLED the local dimming fucks the 2% highlights
I only play horror games at night
i already play with 100 NIS in nvidia and 50 sharpness dont take my word for it
mom's basement is the best way to play horror
im a professional NEET
Wym my calibration
your renodx profile thats built "to spec"
lets see if it means anything when third world devs are putting the final touches on HDR and saying "let ship it"
Ive not played Silent hill yet cuz im not paying extra to play few days early
My profile would just look like 203 or 250 paperwhite
2550 peak
If there’s an hdr look preset I would try that see if I like it over normal or not
there's no spec
Yeah
unless your display has super broken pq tracking and you fuck with the sliders to compensate
how do you get 2550? my g5 is capped at 2000, in gaming mode at least, didn't try the filmmaker one
just don't change the sliders from default other than game brightness and ui brightness. both of those are entirely preference
Put all sliders to 100
so you're here taunting your elite oled but you can't google "silent hill f download" and find a link to play the game right now brother, your priorites are a bit off
That’ll fix the peak brightness
You’ll get 2200-2300 in game optimizer
2500-2600 in FMM
isn't latency higher in FMM?
wow, i'll try it then, sounds cool. thanks. i've been playing on gaming mode and hgig this whole time
I could, but I dont pirate stuff anymore unless its some company that I despise like Ubi

HGIG was fine on Release Firmware
Now HGIG overtracks EOTF or sumn making it clip sooner
I was having a mental breakdown in hdr den server few months ago because I went from 2550 to 2000 peak even in FMM because they fucked HGIG

damn, i thought they fixed all the bullshit with some patches already
@worldly willow btw what about 165hz? is it still gonna be on outside of gaming mode?
Yes
You might have to toggle it back on
The game optimizer menu is still accessible
In fmm
Not all settings are toggleable but yeah
165hz toggle works
Or running the identical driver versions or hardware.
It's far less useful for Linux as a whole than it is for Steam Deck, since that's fixed-spec running a limited set of driver and hardware combinations.
@worldly willow i just tried FMM on windows hdr calibration and it gives me 2200 peak brightness instead of 2550 that you're getting. either i'm doing something wrong or some firmware update reduced the peak brightness
Are you still doing HGIG?
Also uhh I think that windows HDR calibration app thing is cooked @wise rover I think 2050 in that menu was already 2500 or sumn?
there's no HGIG in FMM. only DTM
With color control there is

But yeah don’t do that
Turn on professional
Set all to 100
ye still the same. so either hdr calibration tool reports the wrong value or my g5 unit is just not capable of outputting more peak brightness
with professional on 100 it even clips lower now lol, at 2050
That seems correct
Do you have a Xbox or PS5 by chance
Their calibration menus are correct
The windows hdr calibration app shows wrong values past 2000 for some reason
SK has some test pattern thing as well apparently but I don’t use SK anymore
no sadly, i only play on pc
i'll just test the peak brightness with renodx to see where it really clips
last of us part 1 is great for testing too lol, there's a bright lightbulb right at the start of the game
I remember that I used that as well 😭
tho you have to use lillium tonemapping because all naughty dog games have 10k peak brightness for some reason that you can't change
Yeh
Well part 2 has Reno by Musa i think
Wait am I tripping
Okay was hard to find, its not in mod releases and not mentioned on the renodx mods page, I thought I was delulu for a sec
haha yea I remember part II having reno as well
but not officially communicated kinda
isn't hdr in part 2 good on it's own? apart from 10k peak
I just saw this post and came here to see the goat Musa is already cooking
https://bsky.app/profile/filoppi.bsky.social/post/3lzkht4w62s2y
The mod is not 100% ready no?
It’s in beta I believe
Gotcha. Let’s hope it’s finalized tomorrow for the non deluxe plebs hahahaha
The native HDR truly looks atrocious
final settings, lowered paper white as per spec but blacks are blacked and brights are bright let me know in the comments how it b
dis b my invictus setting
Isnt game brightness supposed to be at around 200 for 800nits?
once again, gentlemen, your tv and monitor specs will not give you the best experience because there are 100 LUTS and shaders and toner mapts between you and your actual screen, if any of your gay tv specs meant shit than you wouldnt be turning to RENODX or SPECIALK or any other mod to make your graphics not look like greyed out crap
i cant beleive this discord is like 90% of dudes who read their montor specs and say "well i cant use that setting cuz its not right"
im like 40 years old and ive never seen the modding scene so cucked by random ass numbers by their chinese monitors
when you guys actually install the game i hope you guys remember the one retard who ran through the entire game twice so you could enjoy it in HDR 200.234 paper white 800.1234235235 exact white preak bright fidelity that your monitor box suggested
I will give it a shot just in case
yea thanks dude, i'm gonna try your settings today. looks good on the screenshots
tho renodx defaults don't look that bad too, i've played for 4 hours yesterday with default settings
thanks man but dont forget to read your monitor box twice so you never go over 123 paper white and 823 luminals or your game will look like shit
K dude chill it was just a question
So what you mean is just put game brightness where it looks best to you and fuck the specs?
would you really be here if some japanese dev didnt make your game look like ass on your $2k monitor?
I can't ever trust a man who doubles up on sharpening
Obviously not
I have a Lg C2 I only ever used 203 brightness, is it really better to use 400 or 600?
No
I don’t think so since that would probably burn my eyes lol
thats the first valid point ive heard! but then again ive told you guys im sitting in my bed far far away from my tv so dont use my retard level sharpness against me 😂
ive probably got the most famous "reshade settings" across all of pc gaming but here i am telling you guys your TV settings are not going to make this game look like a million bucks
ABL would probably kick in so not really
Bros going crashout
yeah
At the end of the day you can use any settings you want
just reset tv settings, change dynamic tonemapping -> HGIG
DONE
Im just someone who tries to stay close to the artistic intent aka renodx default and then do subtle tweaks from there
and a proper reno plugin, i hope its ready soon 🙂
Well in oled yeah
exactly just let the third worlder outsourced dude doing the HDR broken on release dictacte your settings
yeah but those settings aren't dictated by him
if it were, it would mean native hdr would be actually good
There’s ofc games where even SDR looks pretty flat so renodx default will look same just with uncapped highlights, then I also go ahead and do everything to what I think looks good but that’s rather rare
I always use defaults with peak adjusted to my tv ofc
you're right, Keiichirō Toyama put on his glasses, looked at the game in hdr and said "ship it, looks great, if anyone adjusts their settings they are dishonoring their family"
I mean adjusted like some saturation or bit more contrast or whatever
sometimes i prefer special-k tonemapper over native
Im such a vanilla bitch that I don’t even do that. I feel dirty. I just want proper HDR with the original grading in SDR
Yeah that’s fair I do only small changes to not stray too far from original grading
i used itms before but i hate not recovering detail so i just play in sdr if there is no reno
who shipped the hDR? person number 1 or 2?
Playing in sdr 
What are you even on about
My guy I don’t care. You do you I do me
SDR feels way too bland man
I only use ITM if I really have to, I agree that a little bit of ITM is okay
I wouldn’t use it above like 600 nits peak tho
stop bring brown guys
Starts to really fall apart with how clipped the highlights are
i think SK looks really good in Warhammer 3 total war
but thats also because there is no native nor reno...
install and play the game with whatever settings you want and then you can circle jerk your monitor NITS and paper whites
SK looks good, but i like when you can see the textures behind the light source and way better highlights in reno
relax bro
but its just fact, every screen has a max nits it can show
Thats true in that case
no more jerking until you gentlemen install and play the game
SKIV does too
and with lower paper white you get the HIGH dynamic RANGE, but its a matter of personal preference so each to their own
new rule, show ingame screenshots of you playing if you want to jerk off about your monitor nits and paper whites
@leaden cedar your monitor has Peak 10% Window 529 cd/m²
I can understand why settings doesnt matter for you 🙂
im the retard dumping shaders so you can enjoy the game in perfect paper whites and peak cd/m a week before you buy the game
yeah i noticed, my point still stands though regarding the 10% peak
im too retarded to even know what this means
But you’re still talking about proper hdr settings? 
10% peak is what you're referring to as the top nit on your monitor when calibrating
but your game will be calibrated to my shitty walmart monitor when you play the game
Bro can you just go away lmao
Feel free to do whatever you want with renodx
If you wanna use 600 paperwhite with 800 peak and contrast 90 on a 500 nit TV with like 5 dimming zones then that’s ok go ahead
Btw. Talking about shaders. Anyone playing can give some feedback about shader comp? Is it really bad? Saw that this game suffers from it in DF
its 7am in new york, you guys are either NEETS like me or indians in some third world so i think this discusion is done, im going to cintue playing the game with my shitty paper white levels 😂
this mod covers the compilation https://www.nexusmods.com/silenthillf/mods/9
but its working for some and some think its snake oil
no just curry
shader comp is not really noticeable if you're on a high end cpu like 9800x3d. but traversal stutters are everywhere
yeah... as said, im biased regarding the mod, but worth trying.
Oh neat
Yeah I ain’t doing weird inis lol
show pic of your hands guys so we know you arent brown
otherwise your opinionsgo out the window
Im on a i5 13600K so it should be decent
Traversals are a given in UE5 so I don’t even mention them anymore lol
Someone should ban this guy, no?
lol
that would be nice 🙂
not discussion mods with anyone who buys tvs with rupees
have anyone tried latest DLSS 310.4 with preset K?
enjoy renodx thanks to myself to Masa on nexus
CC @meager drum
didn't know there were only two countries and timezones lmao
Hey! @meager drum sorry for the ping. We got a racist f*ck in the server that’s really annoying people. Could you unleash the banhammer? ❤️

Lol we did it at the same time xD
Americans be like sometimes xD
I’ve asked in supporter channel already heh
yes. looks great. didn't spot any ghosting or artifacts
Nice, thanks!
ill remake my account with an indian name to fit in next week
Just because you helped Musa doesn’t mean you get a free ticket to be racist and generally disrespectful
im just poking fun of you fellas giving each other fellatio over your monitor paper whites like most americans joke about
I am Indian
great brother you're one of the good ones
Yeah nah man backpedaling isn’t gonna help you either

No you’re just an ass
thats ok brother i have contributed enough to the gaming world for over 10 years than you ever will have, im too old to argue with kids in a random chat room
Says the bro randomly arguing in a chat room
You think stats are impressive because you managed to dupe a bunch of morons on nexus, good job
brother i told your friend, i wont argue with browns, thats the end
Who said I was brown
enjoy your reno dx
You’re just a racist twat
Thanks for sharing! Now I know what to avoid downloading ❤️
lol
yep, got banned from nexus after 15 years because i called you browns out
im ok, retired and enjoying life as an american NEET now
i hope you get banned from here
fine with me brother, i hope so too
i helped you guys with your hdr mod, and now my work is done
no one cares
hopefully when folks like me get banned from everything you guys will actually put in the work to make mods and not be leeches
when you get banned, nothing of note will be missed
hopefully you have the talent to replace folks like me
and not jerk off about your hdr monitor in discord chats
Spamming
bro's mods are total shit as well
Nexus Mods is also
anyways, enjoy reno DX for silent hill F, you can thank your mod efforts to Americans like myself
ill thank musa
musa is an honorary american white
...
i vouch for his effort, skill, and knowledge
and would happily have him on our programming and IT team in the USA
learn to quit
@coarse gate looking forward to everything you produce
Smh bro
Real quality community we have here.
/bye
dont let one bad apple spoil the rest
i jerk to this
you will never work in the usa, just stop bro
you are nothing but a twitter meme
that's one hell of a crash out over the suggestion of having your paper white set too high 
everyone from Hyderabad or Bengaluru jsut needs to stop posting
you arent helping the mod you arent contributing anything
sort of, everoyone here is obviously from mumbai except me who is retired in the usa making mods for fun
kal already left lmao
first hdr den now renodx too
alex you're one of the white ones stop while you're ahead
your country will slowly have the same fate as the rest of us
well that's just kal making it about himself, he's not without fault
you laugh but you will come back here in 5 years and say "damn i should have listened to the american" @next yoke
did you guys hear something?
I'm so confused that's all I'm going to say
i didnt think everyone was brown but damn, you guys are really 90% brown
What actually ultra plus mod do? Only optimizations?
some optimizations + allows you to tweak the graphics quality beyond epic settings
i tried it and its like ultra settings + more . this is the latest, honeestly gives shittier fps but good if you use it with an engine.ini mod from nexus for SHF. worse fps but slightly better graphics
you can download it directly from the discord https://discord.gg/Yc4cGAFg
Mind sharing your skin settings as well? Haha. Dude. Honestly. Appreciate what you did for this mod, but let's take it a tad bit easier. Just saying. I'm just another random dude on the internet, but... Come on.
i already tried it but beta gives me some strange all screen artifacts when in water or any movable surface
dude is a racist moron dont thank him for shit
@coarse gate Hi Musa, good morning, I installed everything correctly, activated HDR in the game and in Windows, but I'm not sure if it's working because I move the adjustment sliders in RenoDX and nothing changes in real-time. Is this correct?
thats the thing, its supposed to be "Better than ultra" but realistically the difference vs ingame epic is barely noticable, i dont care what peopel say but this mod does a LOT to help fps https://www.nexusmods.com/silenthillf/mods/25
everyone in chat hates this dudes mods but I can definitely say vs ingame everything ultra this mod helps maintain 60 fps at 4k vs anything else ive downloaded
and thats on my shitty american 800 nit TV 😂
do u use any fg mods with that?
Hello, one doubt guys. When do we have to install Reshade 6.5.1 and when the specific RenoDX Reshade version?
And what happens if, for example I install the RenoDX Reshade for this mod? Does it work?
no my tv is 60hz, my computer can easily do 60fps so no need for any fram gen stuff, but there is Optiscaler mod on nexus if you need one, just keep in mind the last guy who tried it could not got HDR RENODX to work
install latest reshade WITH ADDONS, then scroll up for RenoDX in the pinned comments and that should have everything working
so you're just linking to your own mods
come on bro my name Drogean is 10+ years of mod making, i dont need to pretend im this dude
show us your contributions
you got banned and this is your alt
just stop man, i take back what i said calling you brown lets just focus on the mods here
what the fuck is happening in this chat
mods?
I have 800 peak what would I set it to ideally?
I would suggest adding more mods to this server tbh
Yeah I have 975 and I just use 200
Not an exact match but works good enough
im going to go against the grain and say "bring up the mod, slide everything up and down until you like it"
Yeah
@severe willow you're playing a game where these fuckers couldnt even be bothered to actually make your thousand dollar monitor look good with default hdr settings, slide the slidres until it looks good to YOU. you like super dark ass blacks? do it! you like super bright ass whites? do it
by the way here are my hdr settings they are the only ones you should try cuz my COSTCO tv is super amazing
thats an american joke folks chill the fuk out
dont be racist fella, gotta make sure you let the rest of the world know costco is just as good as their stores or you get doxxed and fired
how do you calculate it?
dude come on dont fall for this Telugu shit, its a fuxxing tv/monitor, its not hard science, move the bars until you like it
while I agree with the general sentiment, having a proper paper white setting helps with good contrast levels since you should leave enough headroom for highlights to pop.
do you honestly trust a white paper setting for 99% of games here the HDR setting "out of the box" is completley broken and shit?
yes but renoDX doesn't just make all the shaders and LUTS dissapear
also I don't even wanna talk to you honestly I lost all respect when I saw ur ugly comments
I just blocked him to avoid seeing dumb shit
just ban this guy pls
I just want to know how to calculate it for a reference brightness level. If I test it and I don't like it, I will move the bars, but at least I want to know what's the reference point to know where to start.
its like tweaking a JJ abramhs movie where hes got a million lense flares, blue and green hue everythng , and then you say "welp my tv is 200 white paper so i'll just set that, oh im 800 nits so i'll just set that, boy it looks dark but welp, its my specs"
@gloomy orbit you can attmept to tweak to your monitor specs but you're gonna be so disappointed its going to be gay af
@hardy ermine @lyric silo @stuck plume you dudes are sad and brown, contribute something in your lives, we are here to mod and discuss, you guys offer absoutely nothing to the modding scene and demand bans when somebody calls you a leech, just stop, you probably havnt even bought the game
Yo someone ban this dude
dont start, you also havnt done anything
the entire world is done with this crap, you dudes go int oevery chat, do nothing, and demand bans when your feelins are hurt
read the room and shut up already
dude ive been answering every questions from noobs and helping the mod maker actually make this mod, wtf have you done
go back to reddit, let the mod makers make the mods
Thanks!!
Sadly this is normal in third person UE5 games, no idea what causes it
How about hair? They're aliased like hell.
Mb in UE5 kinda sucks by default. They probably didnt tweak it much or at all
there is a mod called ultraplus+ that modifies things like the shaders and effects (motionblur) so you can go in and modify exctly how much or how little you want. heres the files. extract and go into SILENT HILL f\SHf\Binaries\Win64\ue4ss\Mods\UltraPlusExtensions\scripts\config, open up UltraPlusConfig.ini, then for motion blur set to .1 to have it set to MINIMUM
So Reno + Opti game not starting is normal and not a Linux quirk if I'm reading the announcement correctly
@waxen trout ultra plus mod fixed my hair so it looks like 100% resolution
@waxen trout hows it look
how much u+ tanks the fps?
off the bat , if you get 60 fps id say 10 fps
but go to nexus and get a performance engine.ini and you're back to 60 fps
I'm guessing the artifacts are due to upscaling
But yeah aliasing looks a lot better
bit of a performance hit tho
give it a go, dont yell at me but this https://www.nexusmods.com/silenthillf/mods/25 gets its back to 60 fps, you can use it on top of the Ultra plus mod
before you say anything, i dont know if its some AI bullshit config but vs without its 10 fps
because it literally uses lower than low settings for most parts
U+ modder confirmed this
maybe so but then UltraPlus overwrites the low settings
just saying it will lower your quality so of course you might gain performance
maybe it does but the game isnt a friggen next gen Fary Cry, i think this mod gets a lot of hate for no reason, it increaes fps for a minimum graphically not noticable decrease
ultraplus guideline is usually to try and increase performance without affecting visuals negatively, while sometimes adding additional highers settings (enabling hardware raytracing or adding additional denoisers)
Holyyy
10 fps
How is that worth it
paolox and hybred mods are kinda sketchy, but if youre happy then whatever
yea usually like 80% is filled with fake cvars and the rest might do something or is a default value anyway
and then selling it on patreon
do you guys have a recommended preset for 1000 nits oled monitor?
I mean most times not even U+ is needed
I know these engine ini mods are popular but are they actually making a significant amount from nexus?
yeah in general if i'm not having issues i'm not modding anything. but other times it can be a gamechanger
but thats the case with any mod
use what you need
I think at a certain point they actually do make some money which you can use to buy other games and stuff
not sure how nexus rewards work in detail I usually just donate all my points
oh yea I just saw you can actually pay out your earned DP on nexus so yea I'm pretty sure you can actually make some money on the side that way by just reuploading the same mod lol
Nahhhh lol, it's time for me to start making up cvars to be extra special
Yeah you totally can
Is the current beta of the mod usable? Or still has issues?
Timeout for a week. Learn to act like a human being. (Edit: he left server, so it's a ban now)
Mod is already hdr10 since I’m just hijacking native hdr
Nice :))
Fg doesn’t work in 16 bit
Scrgb has higher bit depth
Idk guess it’s performance/bandwidth stuff
@sleek turret So, compared to SH2R, how does this fare? 🙂
In some aspects, I think he has a point. A white paper going through dozens of LUTs and shaders can’t really be judged by numbers alone.
For example, I find 203 ppw way too bright for this game.
However, in Assassin’s Creed Shadows, 203 ppw looks unacceptably dark.
That’s why I usually adjust the settings myself depending on the surrounding environment where I sit, so that it feels most comfortable.
Paper white doesn’t correlate to a paper or anything
It’s a dumb term anyway
It’s just how bright is Rgb (1,1,1) in nits
What that means in practice depends on how exposed the game is in general
Reference white is the video nerd term. Diffuse white is the color nerd term
Paper white is the gamer term (from Ubisoft)
Do we actually know they made it
Origins
It’s just that idk if we just say that cause it’s the first game we know that used the term
I've looked into it before
you mean it's the first game ever to call it "paper white"?
THANK YOU
i was always so confused why its called that
in ac origins they say to look at the towel in the calibration menu and when it saturates to white I might be mixing it up with a different calibration menu
Paper doesn't have 100% reflectance either. It's a mistake to call it that. Paper is like 80-90%
You need laboratory level equipment to get anything with 99%
stupid unreal grain, robocop was the same
float _436 = FilmGrainTextureConstants[0].x;
float _437 = FilmGrainTextureConstants[0].y;
float _438 = FilmGrainTextureConstants[0].z;
float _439 = dot(float3(_431, _432, _433), float3(0.04055500403046608f, 0.7329696416854858f, -0.031567495316267014f));
float _443 = saturate(_439 / FilmGrainShadowsMax);
float _447 = (_443 * _443) * (3.0f - (_443 * 2.0f));
float _455 = saturate((_439 - FilmGrainHighlightsMin) / (FilmGrainHighlightsMax - FilmGrainHighlightsMin));
float _459 = (_455 * _455) * (3.0f - (_455 * 2.0f));
float _469 = (((_447 - _459) * FilmGrainIntensityMidtones) + (FilmGrainIntensityShadows * (1.0f - _447))) + (FilmGrainIntensityHighlights * _459);
float3 _481 = FilmGrainTexture.SampleLevel(FilmGrainSampler, float2(((ScreenPosToFilmGrainTextureUV.x * TEXCOORD_3.x) + ScreenPosToFilmGrainTextureUV.z), ((ScreenPosToFilmGrainTextureUV.y * TEXCOORD_3.y) + ScreenPosToFilmGrainTextureUV.w)), 0.0f);
float4 _526 = ColorGradingLUT.Sample(ColorGradingLUTSampler, float3(((LUTScale * saturate((log2((((((_481.x * _436) + -1.0f) * _469) + 1.0f) * _431) + 0.002667719265446067f) * 0.0714285746216774f) + 0.6107269525527954f)) + LUTOffset), ((LUTScale * saturate((log2((((((_481.y * _437) + -1.0f) * _469) + 1.0f) * _432) + 0.002667719265446067f) * 0.0714285746216774f) + 0.6107269525527954f)) + LUTOffset), ((LUTScale * saturate((log2((((((_481.z * _438) + -1.0f) * _469) + 1.0f) * _433) + 0.002667719265446067f) * 0.0714285746216774f) + 0.6107269525527954f)) + LUTOffset)));
Oldest reference I can find which is talking more about printing paper white and makes sense in that context. But on physical paper, not a screen
https://www.cambridgeincolour.com/tutorials/dynamic-range.htm 2006
But "print and computer displays" => "paper white or a maximum intensity pixel" probably meant respectively
How do I use the ultra + mod
I’m seeing it in b&h’s website
https://www.cambridgeincolour.com/tutorials/dynamic-range.htm
that image you sent
2006
Talking print though, actual paper
The output when you print it
Not HDR
2017 is when Origins came out. Even Narkowicz fitted ACES from 2016 had a comment about paper white after Origins releases
Ya just saw that
Problem is the way we refer to paper white isn’t even how origins used it
In origins it’s a multiplier on exposure before the color grading
They do exposure -> color grade -> aces
And the contrast variable also dynamically increases as you increase paper white
Pre exposure 100%?
The exposure variable doesn’t cleanly and linearly map in any way to the paper white value
I had to by eye match up the exposure parameter with various paper whites and their SDR equivalent
And make a curve fit
We use reference white as a synonym for paper white
Or vice versa
Diffuse white as SMPTE calls it
Narkowicz says its ~1
Not 1.0
float CalculatePaperWhiteExposureCompensation(float paper_white) {
float x = paper_white;
float exposure = 0.3849059f
- 0.0007877044f * x
+ 5.215512e-7f * x * x;
return lerp(1.0f, exposure, CUSTOM_EXPOSURE_COMPENSATION);
}
Thankfully the contrast parameter scaled linearly and cleanly with paper white
float CalculatePaperWhiteContrastCompensation(float paper_white) {
float contrast = mad(-0.0002f, paper_white, 0.92f);
return lerp(1.0f, contrast, CUSTOM_CONTRAST_COMPENSATION);
}
More like a pivot point. Where we use 0.18
just drop the SHf folder to your installed location on top of SHf
All I got from this is the first number is 1/2.6. I feel like I've seen 2.6 as some sort of knee in BT documents
Probably mostly gibberish and coincidence though
We finally had Kal back in the server and had to have a turbo racist scare him off at the same time 😩
breaks at 750, lowers exposure i guess. weird function
Ya it doesn’t work as well for higher values but iirc it only goes to 500
turbo racist is in SK, that's how I got the ID
Unreasonable to ever put paper white above like 350 anyway
seem like just some "we want number to go down starting at A and ending at B" function
Ya
Wild lol
sup. is it latest mod ver? Or is there something newer?
Yes
Every 10 units after 2000 is 100 nits.
2100 is 3k.
check pins
No more 30fps cap hell yes
Is the pinned one gameplay ready? Or still needs work?
Tested. Works great.
When I first installed my game was glitching out like crazy. After reinstalling the nvidia driver, thus resetting the shader cache, the HDR fix works properly.
Thanks for sharing this info. I tested FMM on my G5 with the setting you wrote down (professional all sliders at 100). Could tell the difference instantly in the Windows hdr calibration tool. Now my peak brightness is 2500 nits. Months ago i "calibrated" the TV in the game optimizer mode and got the same peak brightness. If i do that now i only get 2000 nits. Crazy that they changed it. Thanks to you that is now fixed again. Thank you.
I should add 2500 nits is not what i set the slider to in the calibartion app. That slider was at 2050. After i applied the new hdr profile windows reported its 2500 nits
Im not even sure how known that is in general
i thought by now they fixed all the big bugs
Most things are I guess
But yeah 2050 is correct, for some reason past 2000 every 10 step is 100 nit like Umer said
Lets hope so. The big problem for me is that i dont have a source for news on that kind of thing. I sometimes have problems to find out what even changed in the firmware updates
Weird quirk of that calibration app
yep that is correct.
@worldly willow just tested on SpecialK test pattern and it clips at around ~2450 in FMM. thanks man! gonna play in FMM from now, didn't even know that gaming mode cuts off so much nits

That’s on LG tho
Bros be like fixed issues
Kthanksbye
ya for TV's it always happend sadly in game mode, that why i always have that set to off on my tv ^^ and the latency is still decent , fine with Game mode off
On the G5 it’s actually identical latency
Yeah, that's just Windows HDR Calibration app.
Works that way with every single panel.
Glad you got it at 2500 nits, though. What size is your TV btw?
is 800 and 203 fine for a 65" c9 oled?
Its the 55 Model
is that g5 exclusive thing? i'm pretty sure that was not the case on C3. i could instanly tell that the latency is lower the moment i switched on gaming mode
@worldly willow do I have to put all sliders on 100 under prefessional tone mapping?
Yes
Possibly? Not sure I upgraded from my CX
Haven’t really been looking much at the models in between
C4 and onwards barely noticeable latency.
If at all.
C3 and prior, I believe had a minor latency hit.
But G5 looks to be solid and tbh ...
FMM with HGiG is overall a far better trade off
Than fraction of a latency hit, if even that.
Or well, professional sliders to max, in your case.
That way basically what you’re doing is, do not tonemap on the tv at all like HGIG which lets the source do the tonemapping
anything else i should do when switching from gameoptimizer?
I don’t think I did have to change anything really
If you lose 165hz then you have to go into the game optimizer menu (still works in FMM) and toggle it there
thanks bro much love ❤️
When I’m home I can check maybe I’m forgetting something
yea i guess the trick to identical latency is having game optimizer enabled. when i switched to FMM it was still on, didn't have to do anything, same for 165hz
been playing with only peek 2000 nits for way to long
thanks, you're the goat
It’s worse when you played on release firmware and had 2550 working
Then patch comes and you’re like
Where ma 500 nit?
rtings says ALLM helps with latency but i think ALLM doesn't even work on pc? only consoles

yea that sucks
I think I have it on but eh don’t think it matters
but I got mine on release and thought it was broken because it kept randomly restarting
Testing the Nvidia GeForce RTX 5090 GPU performance in Silent Hill f at 4K and 8K resolutions, using the Maximum settings, DLSS and DLAA!
⏱ Timestamps ⏱
Intro, Specs, Stuff - 0:00
4K Max / DLSS Q - 0:28
4K Max / DLSS P - 12:10
4K Max / DLAA - 16:20
8K Max / DLAA - 23:00
8K Max / DLSS P - 24:22
🔧 SPECS 🔧
◾️ CPU - AMD Ryzen 7 98...
U guys with 5090 have those stutters like he does?
Kek
I don't have them on 7900xtx
so i send it back to the seller which was in austria (I'm from germany) which cost a lot
only to eventually find out that it was caused by a stupid hdmi splitter
ye there are traversal stutters but i wouldn't say they're unbearable
gang gang
For him game just stops from time to time
I got mine like pre release in Germany technically
I don't have thst
thats sick
the 55 inch version was 500€ cheaper in austria
thought i got a nice deal
pre order price btw
ye i don't have that either. i had a huge shader comp stutter when you walk thru town, the same that was shown in the digital foundry video. aside from that nothing major
Just checked March 28 at my door
I got a pre order deal from a retailer too
how did you get it that early?
Me too. Or at least very early.
Where did you buy?
wtf how
That is a good deal.
btw does anybody know if there's a way to turn off lens dirt effect via engine.ini or something? they are really annoying in this game
you can see it all over the screen. it's pretty ridiculous
and i think they started showing up only after a certain chapter. very strange decision
Its shader comp
I dont see it im ngl
its more obious in movement but second image in middle above the lamp, around the light aura
It's there but it's not super visible in stills. I was also taken aback by the banding in that segment - it's very obvious in motion
might be some r11g11b10 render. i upgraded oblivion remastered because of banding
Is this color banding normal? For reference, I have an LG 45GR95QE-B OLED monitor.
Here are the RenoDX settings I'm using.
I'm having weird texture issue with the ultra mod
like some are poping out of nowhere on my screens
flickery like
[Disable Cutscene Pillarboxing]
; Disables pillarboxing/letterboxing in cutscenes.
Enabled = true
Do you guys know if this is only for Ultrawide? Sometimes it comes by default and I have to be sure I'm not eliminating those on 16:9 normal aspect ratio as they're supposed to be.
I had same issue. Reinstalling driver fixed it
Does the renodx HDR mod automatically fix the black floor ?
Default settings
I assume so. Blacks look fine to me. Just making sure.
you had like textures twisting all over your screen ?
alright thx i'm reinstalling driver
https://fxbsky.app/profile/filoppi.bsky.social/post/3lzkht4w62s2y
Saw this going around about the default HDR but I can't seem to replicate it in the areas I'm in. Isolated incident? Misleading tweet? Bug?
The state of HDR in the game industry right now is catastrophic.
︀︀Silent Hill F, AAA game, shipped w/out color grading in HDR, on top of the raised blacks that come with all UE HDR games
︀︀
︀︀It doesn't look as it's supposed to in HDR, atmospehre is completely gone, devs either didn't know or care for it
**🔁 11 ❤️ 73 **
Regarding the colour grade I mean
More like an industry standard sadly I'd say. You'd have to compare HDR to SDR to replicate it.
That's what I did
Grade is the same, only difference is just from tonemapping
Hence my confusion
sdr image
yes, i tonemapped the HDR one to SDR for the sake of discord displaying it corrently
discord supports hdr png
Right but we're talking about colour grade so that doesnt matter
Alrighty, I'll test in some other areas
its for ultrawide and narrower so that would include 16:9
I'm asking because it's always like that by default and many people rush to unlock FPS in cuscentes but they also end up kind of ruining the presentation if you nuke letterboxing. I think that happened a lot in COE33 and that game used letterboxing and pillarboxing excellently.
Played a bit, crashed again. Will reboot system and try, but I was seeing those textures kind of stretching all over the place and when the cutscene ended it crashed.
did you clear your shaders?
totally agree. I don't get the hate for letter/pillarboxing. If it's how the cutscenes are framed it's just gonna look better.
Same
I do mind it if it's applied throughout the game, but even then I'll play it like that generally.
I removed it in NieR way back, but I also gave fuck all about intent back then.
Albeit, I was overly tired of NieR's BS on many fronts, that I just installed SK and took in all the fixes.
it was really bad and distracting in evil within imo
it's game dependent for sure
if you disable it in co33 you lost the plot
especially the 4:3 framing is so important for the presentation
This stuff doesn't apply if you're already playing on 21:9, right? If you're already ultrawide or super ultrawide, and this gets applied on top.
Then I can see it being a major issue.
unless the mod only nukes the widescreen letterboxes
like if something like the god of war reboot did it, I'd fix that just cause it goes against the immersive one shot seamlessness they went for
which is still bad
I am happy with that
or I'll do it in an RPG where it's just like, basic offset dialogue shots
but properly directed cutscenes just look worse without it imo
usually artificial black bars are added on top of whatever resolution you have
from what I've seen
I’m sure Lyall knows what he’s doing
Don’t know why a game is going vert- anyway, it’s freaking UE 5.4.2
I dont think lyall cares about artistic intent, I dont mean that deragtory I just think he prefers it off
Yes. Absolutely. That's why I find it very surprising letterboxing being turned off by default. Here in SHf I'd say there none involved so maybe it's just to fix some UW stuff.
might be an oversight as i'm pretty sure lyall is on ultrawide and doesn't really think from a 16:9 perspective
so Lyall just needs to separate letterboxing and pillarboxing controls?
it has fixed it for me, for now. Hope i won't have to do it again though 🤣
I’ll add a note
In terms of what, exactly?
Because being honest with you, i don't think i would call this game a Silent Hill game exactly.
It's more of it's own thing
I like what it is though
fuck this bitch
SH2R to me was "ok what if we took an old game that was good and made it worse"
I dislike the stamina thing for now
but otherwise this is a good game for me, but I would not quite call it a Silent Hill
Meanwhile, i don't think this game is exactly trying to be a Silent Hill game
As an actual game 😛
It's more of it's own thing and as it's own thing I like it.
I don't think I've had the hope of seeing a new "old school" SH after 3, so frankly I am happy if they don't try to mimic that like idiots
Cool
There's some odd decisions to me, surrounding combat in particular
I watched the SkillUp review earlier
But i would say this game is good, if you are not expecting this game to be Silent Hill 2 or 3 again.
It does feel like they don't want you to fight everything like a madman
Well yes and no
Yes they don't want you to do that, but they made it really easy to do that
Even in Hard mode?
And also, uh, there's some parts where the game just puts you into a narrow hallway with like 3-4 things in it and you have to pass through it to move forward
I don't really have much of an option here
Yes, I heard it was worse on Story mode lmao
The game is a lot more fun if you don't try to murder hobo anything in your way
even if the game does technically allow you to play like that
but there's also some times where you don't really have an option
anyway this is why i feel the combat is weird, it's not badly implemented exactly, it functions well
From what I understand, weapons are breakable, so I imagined you'd not want to kill everything
it's just that it feels at odds with the game they wanted to make lmao
Oh really? Did you completely switch hdr and Reno off and reboot?
With ultra+ or Reno?
Everytime I read about forced narrow corridors these days, I always think of that late game chapter in FFXV at launch, with that stupid ring rofl
Yup, I don't even have Reno installed
I mean it makes more sense on this game since you know, narrow japanese streets and all.
Fair
Any fix for the color banding issues around lights and fog?
Anyway i don't think the combat is bad, it's just that having this game have a combat focus is just ??????????
Like "why"
Oh wait wrong message lol. I dunno then
Well yes but the combat being ass discourages combat
Survival horror works best when the combat is ass imo
And here, it's not ass enough apparently, hence the conflicting feeling lol
enemies not giving rewards also discourages combat
May be an unpopular opinion
There's not a lot discouraging combat in here

theres no reason to fight
devs said they made it give no rewards on purpose
so you dont feel like you have to fight
there's no reason to fight except that you know, they force you to fight
some times at least
Hey anyone knows what's that ?
Like i'm avoiding combat as much as i can but sometimes i'm just looking at the game and going "ok what does it want me to do?"
This is actually the difference in grading you can see in the bsky post that was just shared. If you’re using Reno maybe it’s missing a shader?
I just build focus to max, hit R1, and every dies in a swing or two after that. Long as I have items to keep sanity up, the combat is pretty trivial
idk It worked fine until that invisible wall, seems to be reverting to sdr
Yea probably a beta issue then. You can ping the author
I don't think the combat is bad actually
I just find that having this combat in the game kinda conflicts with it being a horror game
The thing is there are areas where enemies respawn infinitely as well as immortal monsters
In my limited knowledge I'd say that's an example of UE skipping LUTs so maybe there are some shaders missing still for RenoDX. I'd try to keep the savefile so @coarse gate maybe would like to check.
Send me that save file
Do the slider stop working in that area?
Not really when the theme and style of the game should imply that... you should not be a badass fighter (like James became in SH2R lol) wasting everything in your wake, as well as gameplay since apparently beating enemies does not reward you with anything anyway... But the game still has sections that forces you to fight?
We could call that loose ends, if you prefer
It's not tight enough
¯_(ツ)_/¯
yesn't
I mean you got Heather using guns and stuff
during normal gameplay weapons are brekable
but you also have segments where you gain a special weapon that doesn't have durability
so you know what that means
I've tried after that point and is no longer working
Yeah, right
These dream sequences, from what I saw in that video review?
what can I say... The goat Memes
yes I also had that
I think? ||It's when you are in a shrine with a Naginata||
Yes, that
I was a bit like wtf when I saw the footage as that felt kinda jarring to see her wield that given the game, but whatever I guess
did u try re enable sliders after that point?
It's as you said, there's some loose ends in the design
I don't think it detracts too much from the game, it's just "Huh that sure is a decision i guess"
Well I bought it anyway, gotta support my G Ryukishi07 
Eyyyy
I do think the game would have been better if it leaned less on combat but oh well
As long as the story and themes are interesting, I am all for it
play on combat hard btw, this game is a joke otherwise.
my only concern cause combat looked jank in videos.
I'll play tonight (for sure) so we'll see.
I do not think it is jank
It would have been better if it was jank tbh
I agree or maybe making it a bit more challenging would do the job too...
LMAO
Looked overall jank in videos, so good to hear it's not actually jank in gameplay.
Someone shared this and had me LOL.
Don't expect Bloodborne, I think lol
Nah, nothing like that. It just like weapon in her hand and distance to enemy and everything, it just felt off and halfbaked.
If game itself is fine, that's cool by me.
Need to be a bit more like sh2 remake where some shit waits you around corner and hide in my opinion
it looks more jank than it actually is
If you are not playing it it does look pretty strange, but during gameplay it's fine i feel like
That's good
Fixed now THX❤️
?
The pinned one. Beta 5
Ya
ok, In the video I was using an old one probably the one from yesterday.
Or maybe restart did fix with shader compiling by itself cause it's no longer doing it in that spot
and also inventory is fully fixed now awesome!sorry for confusion...
Disappointed in the visuals. Looks flat
yes and it didn't help
oh and it was yesterday too
doesnt seem to do it with the new file
@coarse gate should it be like that?
top of the screen, it looks like its dirty
it later disapeared and appeared again and again disapeared
Good evening everyone!
I'm Brazilian, and it ends up being very difficult to translate all the messages to find what I need.
Can anyone confirm if we have a temporary solution for the broken HDR in this game?
I use a Samsung S90C OLED TV.
there is this renodx mod already
Look like it’s just a dirty lens post process effect
almost looks like rain drops too
reminds me of the awful raindrops in dying light 2
I have the same TV with 2000nit peak mod. Musa's mod mostly fixes it.
i tried ur dying light mod with dl2
except colors being bit weird it was ok
the beast mod won't work properly with dl2
yeah i guess need some changes
From what I'm seeing the mod is still in progress for Silent Hill F, should I wait for a solution then?
It might be fully playable from start to finish now. I suspect we’ve found all the right shaders to edit
It's still in Beta, so will be improved further, but it's a big improvement over the games HDR which is practically nonexistent. I actually want to get to playing the game rather than tinkering, so I'll just stick with this beta probably
I’m gonna upload to nexus mods tonight
Is that the same as Beta 5?
maybe, I'll try and see what else can be done
is that fixable what I showed on SS?
probably possible to remove with ini edits. the effect is likely in the shaders that sample the lutbuilder which there are an ass load of permutations of
so trying to catch them all is gonna be a nightmare
Appreciate the work. How the devs released the 'hdr' in this state, I'll never know. Such a shame as the games great. Is HDR really that hard to implement in UE5 or are they just lazy?
I mean, I only needed to reduce the black floor in SH2R. Aside from that, the HDR worked well.
oblivion is much bigger game
oblivion was pretty close to stock
I saw someone finished sh in around 9h
what matters is how much they messed with the engine, really.
you legit never know with UE games
It's a little short, yes. 12-14hrs is better.
anyone has an idea what's causing this ?
if I remember someone had that, and it was some dlss thing
Are you using Optiscaler?
enabling motion blur fixed it for him
nope just the ingame toggler for DLSS
will try that
motion blur off is broken apparently
not for AMD
great news since the motion blur in this game is unbearable
Ahh. Sometimes that happens in Opti and forcing SRGB output fixes it
does oblivion have decent shader precomp
silent hill's misses a lot
I loaded up a save someone sent me and the output shader used was missing
mostly all precompiled
I have a bunch in the repo
they made something custom and do some secondary loading after game load which kills the CPU for like a full minute
and eject shaders from cache, but i think they precomp at least
but these are all the ones that I got after precomp
do a diff with oblivion and you can get an idea of the variations
I'll go ahead and try and get film grain
Thanks 💥
I can confirm it no longer occurs with motion blur enabled
I was playing the game with the setting off, it occurred a few times but nothing to worry about and 7 hours of gametime later it does that like hell
Oh so it´s sorta completed already then? 🐐
I’ll try and add a film grain slider, though it may not work all the time
But the basic HDR functionality is done, no?
I personally don´t need to touch the film grain tbh
seems like it, unless someone finds an area that breaks
Looks good to me. But of course would be better if they were jxr files.
its worth noting that in the lutbuilders what I've found is that there is a permutation based on whether its using 0 luts, 1 lut, 2 luts, and whether its using white balance controls
that means 6 permutations
I've found all 6
so that means its possibly all of the permutations
which would mean the hdr functionality is completed
The pre-built HDR in this game is horrendous it's like a grey filter
yeah, true - basically you always lose something when you decide to fight (best case, just weapon wear), and you gain nothing since enemies don't drop anything like they do in other survival horror games
I noticed people are liking the old beta build posts so maybe they’re not seeing the latest
edited the previous posts
Awesome, very much appreciated since this game really needs it. And you did it so fast! ❤️
Also, default Reno settings I assume are the closest to SDR there is, right?
it has some slight differences from SDR like less hue shifts
I can make a button called match sdr
it will set sdr eotf emuilation to 2.2 per channel, override black clip to off, and scaling to per channel
That would be nice! I always prefer to stay as close to the original grading as possible (but with actual good hdr)
Besides the HDR being crap, is the game good?
Yes. Oh, yes it is.
Does anyone know why changing the preset from "off" to the others doesn't change anything visually (as in other games)? HDR is enabled in game n monitor too, but no matter what presets I change and what settings I adjust, nothing changes 🙁 Am I doing something wrong?
read first sentence at top of mod
like in the UI
yeah i see that but i dont get what is journal is. Is there some kind of journal in the game? I'm just at the very beginning of the game and don't know anything yet.
yeah, i think dpad up or something
basically need to pause the game/trigger a scene change
oh, i see. thank you ill try that.
new UE games don't recompute some stuff every frame anymore
It's a little inconvenient, but I hope it can be fixed somehow
Where is the actual file?
does this game intersperse prerendered video with realtime cutscenes?
curious if that's why there's a 30 fps cap for cutscenes
Pins
we're modding every shader that computes the LUT, which is essentially how the vanilla game operates (doesn't have any realtime recomputing of variables). for realtime computing of variables we'd have to also modify every shader that samples the internal lut as well, which is more work. it's technically not a feature the game has. just a feature people have come to expect from RenoDX mods
also modifying the output shader to get it working in real time wouldn't grant us the ability to switch to the vanilla tonemapper in real time
i still want to have that functionality so people can see the difference on their own
anyway it works and I am grateful for that.
By the way, do I need to enable the HDR black floor fix shader? It seems to me that the black level has become "zero" with it
Yes ty I found it by selecting pins
i'm already doing what that shader does with the SDR EOTF Emulation slider, I have that defaulting to on in the game
if you want more contrast I would recommend increasing flare to like 30 or so
just keep in mind that the game does have contrast in the near field, its just there's a lot of fog in the distance
you can see hinako's hair is properly black for example
Question, does anyone know is an Alienware AW3225QF 4k 240hz OLED Monitor, and know if i should use True black or peak 1000 for this?
got it. thanks!
most people use peak 1000 mode from what I've seen, I have a samsung g80sd and I prefer the true black 400 mode. It's down to how much the abl bothers you
Ive heard peak 1000 has issues on that monitor and true black is preferable, but im not nearly an expert enough on HDR to know what to do
Hell i dont even know if i should have both dolby and hdr enabled at the same time
I much prefer true black 400, if you look at any bright scene, the automatic brightness limiter will kick in and dim the entire screen in 1000 mode but not in 400 mode
Musa, is there a way to fix color banding?
I'll see if I can upgrade some render targets to a higher bit depth
as an option
Whats this?
do you have a save file of an area with lots of banding that I can test
@coarse gate, the banding was really noticeable in this part of the game. I’ll try and find save file for this part.
Paid mod by PureDark to enable extra features, like FG and MFG.
You can enable FG from game's ini but it's FSR FG only there.
So, if you want more, gotta pay for that mod.
where can I find the files for the Silent Hill F RenoDX? thanks
in the pinned messages
Does this work with SpecialK and Optiscaler?
Does it also fix the frame gen bug where journal crashes
Not sure, I don't use PureDark mods. And SK can be finnicky with other mods for me sometiems.
Albeit, works fine for me in this game with RenoDX.
I don't plan on using FG in this game, just gonna do DLSS Quality/DLAA or w/e and lock it to 90fps.
FG bug as in when you enable FG via ini?
Not sure.
Yes
Ah, okay. Not sure, not using FG either way, so.
Can anyone explain what's going on here?
Try removing all your ReShade shaders, idk which ones you have installed.
The ones I had installed gave some artifacts like that.
But that looks similar to what @sleek turret had yesterday, not sure if she's fixed 'em or nah.
Sorry I should clarify, I've not installed anything yet at all and it's doing this haha
RIP
Is that what a vertex explosion is
People were getting glitches with motion blur off
I dont pretend to know whats going on but 5090, 9800x3d, motion blur off indeed
Turn it back on.
See if it goes away.
Jokes on me, game crashes immediately lol
Reinstall your GPU driver. That will work

I had an hour of nonsense, crashing, artifacts.
Reinstalled driver, rebooted, game worked fine
Though I think it took two attempts to fire up.
Then I installed Reshade/Renodx
I am not very technical but it seems like the longer you play the worse it gets in terms of the artifacts, same thing on BL4
UE5 is shambolic
Sorry, I can't find access to my save files
It has the location listed here
Good call gents, it worked. @livid sundial @coarse gate @wise rover
What did, turning on motion blur? Or reinstalling driver?
I have motion blur off, without that issue
Reinstalling driver, motion blur didnt do anything unfortunately
I wish I knew specifically why that works. I had the same with borderlands 4. Perhaps there are other shaders somewhere I couldn't find, as clearing down DXCache didn't work
Corrupted shaders ? shader cache maxing out due to the weird way these games load in textures ? Just a thought
That's what I mean though - I tried clearing down shader cache but to no avail
I even tried DDU's shader clear down option
Morning there. Haha. Did they released a day 1 patch already or that's too much to ask for Japanese devs this days?
guys this is my first time ever using HDR but I lowkey can't see the difference between HDR and SDR
Im I blind
Im running the RenoDX Beta 5 addon and everything
Am I missing a step
Are there any settings I should tweak
That's how I feel as well lol
First time hdr user here, trying it out on my new aorus fo32u2p, running at hdr peak 1000 and renodx peak brightness is set the same as my windows hdr calibration of 1080 nits but I can't seem to tell if its working in game or if I have to adjust the in game hdr settings too
Screen is all greyed as frick.
I have the fo27q2
Similar monitors
Apparently peak 1000 is not as good as normal HDR some times
I clicked reset all wanting to see if that would fix anything and now I literally can't get the default settings back even on reinstall.
the sliders don't change in real time. It's just the way the engine works.
In a game like this, HDR isn't going to smack you in the face and wow you. It's there for when the content can benefit. It's supposed to mostly look like SDR, basically.
It looks pretty bad tho.
does it look better or the same if you switch to SDR?
Worse on hdr. not the same.
do you have HDR enabled in windows?
Yes.
That won't really do anything because i can't take HDR screenshots.
It will just over expose it or whatever.
is one native hdr and the other renodx?
ah. reshade takes hdr pngs, they'll save to the game folder
print screen by default
I will say that this screenshot looks correct to me
ah I see, that does look raised on your end.
hard to tell if it's the photo at fault or not
sometimes windows hdr bugs out depending on the hdr api used (to keep it short). If you haven't tried rebooting yet, you should.
just because of the nature of the content in question combined with you being new to HDR, it's kinda hard to tell what the problem could be.
idk if you're seeing the correct image and simply don't like it or if something is wrong
but, if looking at it with windows staying in HDR mode and toggling HDR on/off in-game causes you to think that SDR looks better, there's probably a real problem occuring
reshade has option to take HDR screenshot, just press prnt scrn
where can i download mod
It's in the pinned message
gotcha thnx a lot
A game not having every upscaling and FG option in anno domini 2000+20+5 on a UE5 titles no less
Also if using DLSS?
There is a PureDark mod already. I was considering using some sort of FG, but it's getting cold here so I might just use the extra power draw to heat the room a bit haha.
and? relaying on upscaling and framegen to be able to play comfortable is retarded
Hey guys, anyone else having problems getting Reno to work? I have done everything correctly. HDR in game on, Windows HDR on. When I press the HOME button it pops up and I see the RENO tab but none of the effects work 🙁
read pinned comment
it doesn't change in real time
tons of banding in the fog here
worst directly above in the sky
already mod that unlocks fsr4 and intel xess
I've installed the RenoDX files and I can see the config screen via Reshade in-game, but when I change the values, it makes no difference to the image at all, even setting values to the max and min, there's no difference. Is this a known issue?
it doesn't change in real time
just open the journal and close it after choosing your values
worked for me
thought i did something wrong
Does it need a mod for FSR4?
In shf hdr 1000 is fine, killed 2nd boss with your latest addon64 and so far so good. For brighter games i just use service moded g80sd (active tonemaping hack) to achieve tb 400 brightness with hdr 1000 highlights. Yeah, there are some inaccuracies, but in games like horizon they are hardly noticeable
Anno Deeznuts 25

film grain looks fine if you just force FilmGrainIntensityMidtones and FilmGrainIntensityHighlights to 0
no reason to even have those
haven't actually properly played the game yet but from what I'm seeing the grain is only used in the main menu
gonna add a custom grain slider that forces it to 0 and adds shortfuse's grain instead
is it gonna be on by default?
finished my first playthrough, looked great on LG C4
thanks again for the mod, i hate that i have to mod proper hdr into games but im glad there is a mod in the first place
default is just gonna be vanilla grain
if you want no grain at all you can just select custom and then set strength to 0
This is what I noticed as well.
can't reliably do it because the game has so many permutations of that shader
that aren't all loaded in the shader precomp
so if you go into a new area it just comes back again
no way I'm gonna sit through the entire game and fix it for the whole thing
actually this wasn't new area
what I'm saying is that the shader used
has many variations
cause its part of a larger shader
ok
it's controlled by a cbuffer
so I'm thinking maybe ultra+ guys will have the ability to add a setting for it
how long did it take u?
hard difficulty, in-game save timer says 9 hours but steam says 22
in reality probably around 15-17 hours
Yeah the fog banding is bad
Fog bands as hell, ultra plus probably will handle it in future
Kinda a given that so much fog is gonna artifact in some way
Considering the unreal engine mod breaks stuff that never breaks UE when you upgrade 10bit textures, it's possible part of the render (fog?) is in 10bit (not a UE thing). Big oof, if true.




