#Unreal Engine

1 messages · Page 16 of 1

tired sparrow
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yeah same

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sorry that's what I meant

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it's preset L vs RR

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but preset L is only slightly better then default denoiser

warm pewter
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And that is even weirder that mine has the opposite result lol

tired sparrow
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can you show these garage doors with your preset L

warm pewter
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on it

tepid ridge
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I’m able to cap to 80fps with no judder/stutter 😎 my good old 13600k ain’t done yet

tired sparrow
tired sparrow
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wait

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your surfaces are more reflective

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you must have cranked up the smoothbias

balmy sleet
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Yall are crazy for playing maxed on an unreal 5 game the dif between max to ultra is just fps loss

tired sparrow
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that's cheating because mirror reflections don't really need any denoising

warm pewter
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And reflections are blurry

tired sparrow
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that's not a fair comparison

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you removed rough reflections from your game

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which removes the hard part for the denoiser

warm pewter
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I see

tired sparrow
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those garage doors are supposed to be brushed metal

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and you turned them into a mirror

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preset L

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RR

warm pewter
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RR is pretty smeary
Plus the ghosting 💀

tired sparrow
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yeah but it's much less noticable than the constant shimmering and flickering i showed

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hopefully we can get 4.5 RR with better motion clarity and sharpness, any day now nvidia

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right now RR with RCAS is the most artifact free way to play with any heavy RT or PT

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are you sure you are on preset E?

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because I don't get that ghosting around the npc feet

warm pewter
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Considering how heavy Transformer 2 is to run
That probably why we don't see Transformer 2 RR yet

warm pewter
tired sparrow
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how is your ghosting so bad but i don't have any lol

warm pewter
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No idea lol

tired sparrow
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what's your fps

warm pewter
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It even affect mirror surfaces badly

tired sparrow
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it probably gets worse at lower fps

warm pewter
tepid ridge
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Holy f I just did an actually fire dungeon and boss encounter

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Story is still whatever but that was nice

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I have 0 ghosting btw

tired sparrow
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enjoy the game ❌

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pixel peep and tweak for hours ✅

tulip kayak
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pixel peep and tweak for hours ❌
twerk for hours ✅

tired sparrow
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Average NTE Gameplay:

glossy cipher
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should've posted Tarantino kekpepehands

dusty girder
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for all the girls

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the publishers are smart

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release gacha game a bit before summer, have people spend all their money

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and in a few months release the summer event

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with new characters or expensive swimsuit skins

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have people spend all their money again

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and then go EOS in a year or so

tulip kayak
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Their last game

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TOF

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Is even more jank than this game

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And it didnt eos

dusty girder
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I remember there was a train game

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something rail

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is that still doing well

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and the action game, ZZZ

visual ice
# tulip kayak And it didnt eos

It's a miracle how that game still didn't EOS. It was so jank at launch. The game couldn't handle 10 people in the same area doing a world boss. The story was mega slop to the point where they just force the new players to skip 1.0 and I think maybe 2.0 story altogether when starting the game. When they added Ray tracing support with 2.0 they fucked it up so badly they had to remove it and revert the game to dx11 for a few months until they figured out what and how they fucked up kek

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NTE is day and night difference from the slop that the first year or two of TOF were

dusty girder
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whats TOF

visual ice
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Tower of fantasy

twilit lantern
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Is there any way to find out which of these toggles on which setting might fix issues? or just trial and error?

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like in general not specific to those lutbuilders

dusty girder
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if you get a black screen, its always r10g10b10a2_unorm to output size

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in any game

twilit lantern
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well its not a blackscreen anymore, left is comptizione and right is rally, both ingame hdr on

dusty girder
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does the game have native hdr?

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if it does enable native hdr, and disable "Upgrade Path" in reno (and restart the game)

dusty girder
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you can keep native hdr on

twilit lantern
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yeah native hdr is on in both

dusty girder
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just disable upgrade path in reno and restart

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turn that off

twilit lantern
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yas

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on it

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it was on by default and i totally forgot about it

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this looks more like it 💪

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wait why does it look cooked

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it looked normal in game

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screenshot is fucked

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anyway many thanks

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especially ac rally looks miles better than native hdr now, can really recommend checking it out

dusty girder
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native hdr can stay on, just upgrade path turned off

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but enjoy

jovial wren
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I dodged a nuke upgrading to am5/ddr5 months before the rampocalypse

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Since i had a 5800x3d at the time i was also able to sell it for almost as much as i paid for it brand new years ago so the upgrade to 9800x3d was nearly free lol

tired sparrow
twilit lantern
charred solstice
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i'll investiage is the herolight is removable in ue side...some games allow it, some games are custom, and some games are hard coded

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but anti cheat...is annoying

dusty girder
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tekken8 had a seperate shader for a hero light

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well its already in except the hero light

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the decompilation is super ugly

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because its spir-v

coarse axle
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@charred solstice use our new decomp

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we tested it in UE sloppa

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and Crimson

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more shaders should decomp now

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with less issues

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but as always you'll want to check disasm for a post decomp analysis

tulip kayak
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I think he meant using UE cvars and hooking

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Not shader side

coarse axle
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ahhhhh

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You as well

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I want to see EON in Wuwa

tulip kayak
coarse axle
tulip kayak
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Wino had environmental char lighting working

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But that only exposed how many light source in wuwu is not shadow casting

coarse axle
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Grok RE .exe

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add shadow casting flags

tulip kayak
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  1. Hdr path upgrade
  2. Rework grading
  3. Brdfslop
charred solstice
west canopy
# visual ice It's a miracle how that game still didn't EOS. It was so jank at launch. The gam...

it was truly entertaining to be a part of and watch it as it all unfolded. you could really tell it was their first game as a studio, and that they were learning and trying reall hard to make best of it while also giving players something really cool in return (and content updates in 2.0 and 3.0 were actually pretty goated, it was just that... couldn't get rid of that "jank" feel everywhere) but kudos for trying

what eventually drow me away was not the jank but completely insane GREED and power creep. everything got too expensive and store deals and offers were insulting, it was just way too greedy for anyone's taste and the whole "group based" content always relied on 1-2 whales to carry everyone where they were doing 90% of the team damage (by 1 guy) so eh 🤷‍♂️ that was all very very fucked up, but the game itself? it had a lot of nice elements, just like NTE does, now it's just better and i think they learned what was bad with group content catering to whales, and hopefully they learned greed is bad

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I personally knew a whale, well a couple actually that quit for similiar reasons, but this one in particular it just happened he C6ed a new char he really liked and in just a couple of months that char became completely obsolete power crept by a new char that was better at C0 kekpepehands you cant make this shit up kekpepehands at that point he was just kekpepehands fuck this kekpepehands

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so they removed the full rt and rr options? why?

valid vortex
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How do I get ReShade to work with NTE? Got a Anti Cheat msg when I tried to run the game.

dusty girder
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there is a step by step guide

tired sparrow
valid vortex
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Cool. Ty. Just got back from dinner. That wasn't there earlier. ^^;

dusty girder
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I put it up a couple of hours ago

west canopy
tired sparrow
valid vortex
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Was gonna ask if there is any chance for a custom build that patches the game specific lutbuilder. But I suppose that depends on how long the game lasts.

Could be another Endfield...

dusty girder
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has custom shaders just for nte (including their custom lutbuilder)

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but most of it is just generic ue stuff

tulip kayak
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stop

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stop

valid vortex
tulip kayak
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that thing was already patched

dusty girder
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spiwar just needs to delete that note

tulip kayak
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removed that from the post

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but like

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it doesnt matter that much anyways

valid vortex
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Man. Fixes 10sec after I report it. That's some crazy response time. XP

tulip kayak
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i was already writing it out

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when you typed that thing out

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it just happened to happen at the same time

valid vortex
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Nah. 100% me. XP

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Is the Engine.ini enabling the shitty UE HDR and then Reno is just patching it I assume?

dusty girder
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it enables the game to create an hdr swapchain+colorspace

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so there are no issues with framegen or anything

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and then reno hijacks all the post process

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because if I had reno upgrade the swapchain, there would be stability issues + FG would break

dusty girder
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its no different than mods where you enable native hdr in game

valid vortex
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Yeah. That makes sense.

dusty girder
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engine.ini is just a hidden native hdr slider

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remember to set it to read only!

valid vortex
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Anyone have good preset values for NTE?

dusty girder
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should be good outside of the box

tired sparrow
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60 highlights

valid vortex
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Yeah it's pretty solid actually.
Some reason / somehow there were sliders set to 60 and it looked weird. After I reset everything it's good now.

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RTX 5080 and have to use DLSS Q + Frame Slop 2x in order to use RR. 😆 🔫

tulip kayak
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play in default

tired sparrow
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make sure to set saturation to 98

tulip kayak
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contrast six seven

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jokes aside

tired sparrow
tulip kayak
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this game scales fine with default settings

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anything past contrast 50 crushes the blacks

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default highlights also already looks disgustingly bright already

coarse axle
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ok

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but why BT 2020 not 50%

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?

tulip kayak
coarse axle
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Crimson page

tulip kayak
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imagine midfield had this kind of GI or AO kekpepehands

tired sparrow
valid vortex
tired sparrow
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looks too washed out tbh i think you need to increase the contrast too

valid vortex
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Tru facts

coarse axle
# tulip kayak

Midfield runs at 120FPS locked with DLAA and no stutters

This runs at 35FPS + tip with stutters

tulip kayak
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smh

tired sparrow
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peakfield baked lighting

tulip kayak
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i was thinking

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this isn't that bad

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94 frames with trash generation

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then I remember im on my laptop

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1800p dlss instead of 2160p dlss

valid vortex
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Think I fixed it

tired sparrow
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yeah that's it right there

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real hdr

valid vortex
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UltraDR

valid vortex
tulip kayak
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dlss performance

valid vortex
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So is Blend Factor 100 technically stock?

dusty girder
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its just been hard coded

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the default value is what it was hard coded to before

charred solstice
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I set bend at zero and bumped up saturations...

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the skin glow is almost all gone, which is good

hollow lantern
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hello

coarse axle
charred solstice
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play in drunken state

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also you can steal all their food...

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on the price of your pride...

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but that's kjust UE stuff

tepid ridge
tulip kayak
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Not sure what your cpu is

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This game with ray tracing runs fine

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On my old 5800x

ebon dome
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I'm fully maxed with a 5800x3d and I'm doing fine

vernal grail
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This chat is getting rough to read anymore. Lol.

charred solstice
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with that said NTE was well received, even by non gacha players. So may have some legs...especially if patches break sht...

visual ice
atomic oak
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Is this the latest universal ue-extended renodx release? Does it support all previous titles? Is there no pinned message or git repo getting updated to keep track on your work?

stone bear
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Saturation on 69 + Highlights on 67

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Best settings guys

tulip kayak
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Peak/game/ui 911

charred solstice
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sadface, i can't get rid of the skin glow, I think it's just something with UE filmic extended that produces a kind of "haze" for NTE. It doesn't appear in UE-HDR, so i'll just chalk it up to a "reno" like effect particular to this game. Back to fake hdr.

dusk orchid
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@dusty girder the UI in Aphelion (just hit game pass) seems to be stuck at a positively flashbang level 10k nits regardless of what UI brightness is set to in UE-Ext - other than that, it looks pretty good. any idea what i need to mess around with and/or troubleshoot? 🙏

tepid ridge
ebon dome
tepid ridge
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HDR looks great to me tbh

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With Reno I mean

ebon dome
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enabling hdr breaks a few things in the UI that I can't overlook - it drives me nuts lol

devout grove
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apparently the devs like black crush kekpepehands

tepid ridge
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I only sat the remora text being so bright in combat but that’s it

west canopy
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game brightness 160 - 2000 peak

1 - blend 100
2 - blend 50
3 - blend 0

it feels like a more accurate highlight slider. but it does exactly the opposite of what I like seeing during gameplay (might be unable to see the difference if not on a 2000 nit screen, but if I reduce the blend from 100 I really lose that "pop" and if I could I would increase it to 150 here. increasing highlight slider is worse, because it clips/blows out the sun, but this does not so I leave it 100 here or even more if I could 👍

hotori pic - the interiors problem

1 - defaults blend 100
2- blend 0
3 - blend 50 and reduced game brightness to 125 and contrast to 48

I just have to use option 3 for interiors still (maybe because of RT and thelighting setup) the shadows are too dark and slightly crushy while characters too bright it's just the way the game is

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interiors can look so crushy setting contrast to 46 or even lower might be even better if you're using a special profile for it anyway

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I just set contrast 45 and shadows 60 here

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btw any word on possibility of hiding the UID? (and ping)

balmy sleet
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Sub to Spiwars only fans

west canopy
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you can get drunk at the auction event. truly a game of our time

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hoyo games don't let you drink in any of their games "because you're too young"

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that was always a little silly. glad to see they let you do what you want here

dusty girder
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later

mild thicket
dusty girder
west canopy
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oh that's quite agressive. but I like it

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so 50 is where the vanilla default would have been right?

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and this is blend factor 100 compared to highlights 60:

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I really like this a lot

dusty girder
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before the slider existed

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the idea is you lower it if its too bright

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just another slider to play with

west canopy
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yeah it actually got me to enjoy pushing this to the max to make things more stand out, and it doesn't hurt the character that much, gives them more color instead of washing them out if anything.

looks great very nice during night time, depends how flashy you like your game to be, but interiors + character closeups are another problem I just solve with lower exposure and contrast on the other preset, not sure if I want to reduce this one below 50 even in that situtation tbh

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gonna stick with 80 i think

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uh yeah what i meant to show here was it can be a bit much during daytime, this is with game brightness lowered to 168

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gawdamn, this makes combat effects pop like crazy if you set it max! it's exactly what I wanted!

dusty girder
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enjoy

west canopy
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will for sure ty ❤️

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the only thing i would change, if i knew how to mod, if it's even possible, reduce the hero lights on characters, it's the only issue that if you set highlights or this slider higher, it will make characters very bright too because of their luts or hero lights or w/e they're using to make them so bright

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it's the hair

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see this is funny, her hair looks much brighter than the sparkly details on her accessories

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but checking heatmap, it's nowhere not even close to the accessories sparkles - but those don't even look bright compared to the hair!

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interestingly, the hair is a mix of fully DCI-P3 and BT.2020

tulip kayak
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Its fake p3 and bt2020

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Dont know what to tell you

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Had to crank the lutbuilder that way to get the sdr colors

untold wadi
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Tekken 8 has a hero light shader, maybe it's the same for NTE

west canopy
tulip kayak
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i just played this for a couple hours

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unless you cranked shit up

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the game looks absolutely normal

west canopy
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oh yeah for sure, i had it set higher to showcase how it looks "near defaults", i ussually play with game brightness 120-160 but now with this buffed blend slider i can (have to) go even lower, while keeping combat effects and sun popping out even better

tulip kayak
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ok

west canopy
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but i still can't wrap my head around how my eyes perceive that blue hair much (well, somewhat) brighter than the 1800 nit details on the accessories. maybe because of the color or the surface area?

glossy cipher
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I would guess surface area, not to mention it being it the center of attention

charred solstice
# untold wadi Tekken 8 has a hero light shader, maybe it's the same for NTE

it's probably less a hero light shader as it is a completely custom lighting pass, because they excluded the it from the render pipeline (though they appear in reflections, so i'm probably off on that). They add in a custom shader pass back to the model based telemetry data, and it's not very smart in that respect.

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I did muck with it a bit, but it just produced nonsense, it's not a light

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so you have places where it's super stylized in horror elements and completely non working like sitting under shaded tent.

dusty girder
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which we disable

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also their curve was done in API, which might create a ton of fake wcg since it wasnt made for HDR

charred solstice
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@dusty girder I swear NTE-this game is playing tricks on my mind... I swapped to outputdevice=4 and it fixed the funk with reno grading? Is it just my eyes dying or is there a method to the maddness?

dusty girder
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it shouldnt do anything different

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maybe you just got the new addon

charred solstice
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same addon, i was also playing with reno off, and it did something as well, but I expect it to, due to the 2k nits mode

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well it's whatever... fake my eyes fake my mind

dusty girder
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oh with reno off it will do something

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it changes between aces1000 and aces2000

charred solstice
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yea, that's what i was attempted just to see

dusty girder
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with reno on it doesnt do anything

charred solstice
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weird, ok

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but now the character skin tone no longer has the fantasy bloom on them

tulip kayak
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you went back to the original lutbuilder

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with the washed out colors

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that everyone begged to get fixed

charred solstice
tulip kayak
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weird

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but if that works for you

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go ahead

charred solstice
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if it works, it works~

warm pewter
visual ice
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Big ass update heihachiPlasma

sonic vortex
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I got a warning on my account, when I tried to start the game with the newest version of of both ReShade and Reno installed.
I was thinking, since it's on the repository, it would be safe to use.

stone bear
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Change to d3d12.dll

hazy torrent
stark steppe
# west canopy

using optiscaler overlay for now, does hide the UID perfectly

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🤪

hazy torrent
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Can you not shadertoggler it?

west canopy
stark steppe
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like the devs said in the newspost, the ban system is multilevel

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even if they decide they don't like it, not gonna hand you a ban right away for HDR modding lol

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it's not even cheating

supple parcel
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any settings recommendations for Borderlands 3 ? :3

west canopy
# stark steppe it's not even cheating

Yeah I live by those terms too, although it is actually technicaly breaking "their terms". But we've never seen these companies go out of their way to ban their users for mods (and stuff like migoto) the one thing they strictly care about is currency cheating and even in cases where something could have been exploited or refunded they would respond by setting your currency to negative (making you in debt) instead of banning you. Cheating or distrupting in multiplayer games is where account bans are justified, but as always is with these things, it's a grey area on purpose, so they can legally protect themselves for all possibilities, instead of outright saying "yeah you are free to modify the game code however you want" no lawyer would let them do that

boreal grail
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Trying to use renodx-unrealengine.addon64 for Motorslice. Touching some buttons. Something working but can't change ui brightness or any other setting.

Folowed this guide. Seems working https://github.com/clshortfuse/renodx/discussions/557

GitHub

Neverness to Everness RenoDX HDR Mod Instructions: We need to setup a few ini cvars in order for the mod to work. Go to %localappdata%\HT\Saved_Global\Config\Windows\ Create a new text file, and na...

rustic lichen
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So far UE Extended is working out of the box for the Conan Exiles update

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I'll check all the areas and see if any new LUT builders pop up

boreal grail
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For MotorSlice there is bug making some bright spots pitch black unless ui brightnes is max out (500). +Crashes randomly

rustic lichen
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For Conan Exiles you'll need to disable BattleEye, and make an Engine.ini file here \ConanSandbox\Saved\Config\Windows (within the installation location) and add

[SystemSettings]
r.LUT.UpdateEveryFrame=1

then make the file read only

rustic lichen
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I checked all the areas. No LUT builders needed for this

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it's possible one of the dungeons will drop one but I doubt it at this point

boreal grail
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R10G10B10A2_UNFORM off fixes black spots and ui if R10G10B10A2_UNFORM OFF.

tulip kayak
tulip kayak
indigo plank
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when nte hide uid and brdf mcdonalds boytoy implementation

polar crest
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@tulip kayak

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what do you make of nte ban message

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if u install reshade

rustic lichen
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that's the work around for that

polar crest
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i'll tell

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to gachaslop friend

covert moon
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im not sure if anyone plays i searched no mentions of either kf3 or killing floor 3 and it IS garbage but oh my god HDR is SO broken too

tulip kayak
devout grove
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still a few places where we get 10k nits

sonic vortex
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I am having this odd-looking, semi-transparent border around some UI now. Is this expected behaviour?

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Another example with the prompts.

tulip kayak
covert moon
devout grove
# tulip kayak repeatable?

This one is part of a UI scene transition which happens at a couple points while doing quests, not sure if there's any easily repeatable ones but some of the other 10k nits UI stuff like text bubbles, and rhythm game are repeatable

devout grove
stone bear
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Have no idea how to fix it

tired sparrow
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i get a crash with this version

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during verifying resources

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last version is fine

west canopy
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Oh it's borked for you? But it worked for others?

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It verifies resources on every boot, can you make it skip that step?

tired sparrow
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i don't know if it actually has anything to do with verifying resoures it just happens during that

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but considering it works for others

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sigh i guess i have like 10 things i could test to try and normalize my configuration

west canopy
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I wasn't able to test it yet

tired sparrow
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i could try a different reshade version, disable RR, start with a clean ini

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going to just play the game on the previous version for now

stone bear
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How do you actually force the game to let you enable higher quality settings?

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Optiscaler doesn't seem to even see DLSS enabled for me

tulip kayak
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in optiscaler.ini

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set it to false

tired sparrow
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caused by using reshade version from github actions

graceful elbow
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I dont know much about CPU, but NTE is using my Freq cores and not Cache ones, and it blocks me from changing CPU affinity, probably because of anticheat...how to solve this dogshit

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when i tried playing wuwa on freq cores, it stuttered like hell...and NTE stutters too...

graceful elbow
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Oh yeah I can set NTE as game in game bar dickface

charred solstice
graceful elbow
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i wrote cheat engine instead of antifcheat in my og message...fixed

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im gonna install vencord on new pc too...not having my fakenitro plugin with my fake emotes and stickers is annoying.... kekpepehands

stark steppe
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in BIOS, set CPPC preferred cores to 'driver'

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in game, invoke the Windows Game Bar and make sure that 'this is a game' is ticked

west canopy
vital knoll
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lets you use fakenitro plugin, so you can post nitro emojis

graceful elbow
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it shows those emotes a bit weird for users that only use normal discord, but better than nothing

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also some servers will automatically time you out for posting fake emotes because those emotes work like hyperlinks...so you get timed out for spam

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but vencord has many useful qol plugins

west canopy
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Looks good enough and much better than posting a jpg I have to search for that's an entire screen

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And if it works for DMs that's good enough too

graceful elbow
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yep

west canopy
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Oh this is not for mobile?

graceful elbow
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however even without this toggled on if you just post 1 emote without any word, then it shows emote as small picture...so it looks more normal...however on phone that emote will have round edges, like pictures have, so people will know its a fake emote

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see this is just emote, and it looks "normal" enough

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this is with text

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for me it looks normal, because i toggled that setting

west canopy
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But there's no mobile app? 🙁

graceful elbow
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its called "revenge"

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i prefer this, but there is also Aliucord

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it has old discord ui though

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aliucord has more sussy plugins though, like autocompleting quests, etc...but discord is banning people from discord quests function altogether if you will use it

west canopy
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Alright revenge looks good Ty so much had no idea this was a thing

graceful elbow
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youll find plugins for revenge on their discord server...there is channel for plugins and i think you have to copy certain link and paste it in revenge plugin settings and it will add that plugin into your discord

#

hopefully youll figure it out...there are guides anyway

west canopy
tepid ridge
west canopy
#

Can send just the emoji if it's the only thing you're sending on mobile, but if it's within a message it keeps the hyperlink

west canopy
tepid ridge
#

We gotta jailbreak

#

Break the chains

#

I used to use vesktop but recently swapped over to better discord

#

Which is injected rather than a different app

#

Has more plugin variety but it also seems to break more often

graceful elbow
west canopy
#

It's a life changer those plugins are super nice ty guys

#

Oooh but react don't work

graceful elbow
#

yeah...that is blocked on vencord too

west canopy
#

Makes sense why as these are just jpeg link trickery

graceful elbow
#

for stickers you have to download "freestickers" plugin on revenge, btw

#

i just use freemoji, freestickers and catbox.moe (didnt try this one yet, but surely it works) plugin on revenge

#

catbox.moe automatically uploads larger files than free limit to other service

west canopy
tepid ridge
#

Changed my i5 to a 9800x3d today and now Everness runs like butter 😎

#

Also gained like 10 to 20fps. My i5 was killing me

tired sparrow
#

wow nice, that's a huge upgrade

tepid ridge
#

Yeah i gained like 50fps in FFXIV lol

#

I’m still stuttering a tiny bit in Neverness. But now I know it’s not my cpu and it’s still way smoother than the i5 which was near unplayable tbh

#

They def got some optimizing to do tho. No excuses now with a 9800x3d and a 4080 lol. If it’s stutters it’s the game

#

Kinda insane I’m still cpu limited in Neverness with this cpu tho. WTF are they doing on the game thread

tired sparrow
#

on Full RT especially, the BVH structure is really complex and cpu heavy

#

they can certainly optimize it

#

they probably won't though tbh

west canopy
#

I would have expected more, before your base was like what in the 40-50?

tired sparrow
#

hmm yeah i'm at like 100 on Full RT

#

with 9800X3D

west canopy
#

I would expect like a stable 100 if your gpu can keep up

#

Exactly

tepid ridge
#

And I can drop as low as 60 when the GPU or the CPU dies

#

And traversal is still stuttery af with a car

west canopy
#

Can you turn fg off what's your average then?

#

You really shouldn't need fg with that setup, even I don't use it

tepid ridge
#

But the main thing is camera judder is gone, which means the CPU can actually keep up now and the rest is just the game being rough

west canopy
#

At 4K with whathever the game lets me max out

#

On perf

tepid ridge
#

What gpu

west canopy
#

4070 ti super

tepid ridge
#

What?!

#

Full PT 4K 100fps with no FG?

#

There´s no way

#

I get that WITH FG xD

west canopy
#

Nah it's like 70 average up to 80s lowest worst drops in the 60s

tepid ridge
#

And a better GPU with the best CPU on the market

#

Maybe FG is cooked ill try without

west canopy
#

You really shouldn't need it

tired sparrow
#

i mean if you have a high refresh rate screen it's worth using

#

you just get better motion clarity

tepid ridge
#

Not if it doesn’t make a difference

#

Neo is getting same perf as me without FG lol

tired sparrow
#

he said 70 average

#

you said 110

#

right?

west canopy
#

Maybe we're both gpu bound? But he's using fg I'm not

tepid ridge
#

My average is probably around 70/80 too

#

But with FG

tired sparrow
#

while standing still or

tepid ridge
#

And I dip a lot to 60 in combat and traversal

#

It’s gotta be FG lemme open the game again and try

west canopy
#

That would be funny if we actually hit a GPU bound and 5800X3D holds up here

#

Is the Ti super actually faster than the 80?

tepid ridge
#

Nah, pretty similar

charred solstice
#

no way you can 4k without FG.. even a 5090d clocked in around 60fps with 4k-fullRT

tepid ridge
#

Yeah I’m having a hard time believing his fps too

west canopy
#

It stays at 60-70 even in balanced preset i kid you not

tired sparrow
#

different areas of the map maybe

west canopy
#

And I haven't done anything special

tepid ridge
#

I get 55 without FG where I am now

#

Im a random area

#

DLSS perf

west canopy
#

That's crazy I've never had a dip below 60 what's going on

tepid ridge
#

My guess is you are not using PT

#

But RT

#

Those numbers make sense for RT

west canopy
#

As I said what I'm using is maxed game settings no cvars

charred solstice
#

the game hides certain options based on cards

#

the whitelist be like that

west canopy
#

Oh wtf

#

That's crazy I had no idea. You think the Ti Super is not on the same list as 4080?

charred solstice
#

4080 does not get full RT

tired sparrow
#

it's 4080 and up

#

i thought

tepid ridge
west canopy
#

I don't see a PT option in the game. Just SS or lumen

tired sparrow
#

4080 and up gets PT by default i'm pretty sure

tepid ridge
#

Yeah

#

I def have PT

west canopy
#

ok let me screencap the menu

#

and can someone find cvars for forcing PT or something?

crimson kiln
#

There's regular rt and full rt (which is pt)

#

For whitelisted cards

tepid ridge
#

RT I get 74 fps same area without FG

west canopy
#

this is what i get.. how does yours look like?

tepid ridge
#

Feels quite better. FG is kinda bad in this game

tepid ridge
#

Mine says Full RT

west canopy
#

why the f would they blacklist my card its just as good as a 4080

crimson kiln
tired sparrow
#

there is Lumen Off, Lumen On, Ray Tracing, and Full Ray Tracing

tepid ridge
#

I think imma do full RT no FG

#

I can easily hold 60+

devout grove
tepid ridge
#

And feels miles better

west canopy
tepid ridge
crimson kiln
tepid ridge
#

Google info about it it should be easy to find

crimson kiln
#

Not for me at least

tepid ridge
tired sparrow
#

i think you can use optiscaler

tepid ridge
#

Like bad bad

devout grove
#

yeah its nothing to do with FG, 9800x3d can do around 60 fps with PT

tepid ridge
#

With a 9800x3d it’s at least decent for me

tepid ridge
tired sparrow
#

but i also have 5090

devout grove
charred solstice
#

optiscaler spoofed to a 4090 works

tepid ridge
west canopy
#

I would ask at this point is it worth it to use full RT/PT? How game looks to you in lumen mode? (Looks just fine to me)

charred solstice
#

the toggle is raytracingquality=veryhigh but I don't know if that'll bypass it

charred solstice
tired sparrow
#

my fps doesn't drop much when driving full speed

crimson kiln
#

The funny thing is if I use optiscaler to inject fsr fg with dlssg inputs it actually uses fg properly and my gpu usage climbs to 99% and my fps maxes out. Game has such shit optimization on the cpu side kekpepehands

tepid ridge
tired sparrow
devout grove
west canopy
tepid ridge
charred solstice
#

#NTE #NTEcreator #异环 #バエバ
Official Link: https://pwgam.es/4q51U1F
Neverness to Everness (NTE): Game Overview
Neverness to Everness is a highly anticipated supernatural urban open-world RPG developed by Hotta Studio (the creators of Tower of Fantasy). Powered by Unreal Engine 5, the game blends high-octane city life with eerie, superna...

▶ Play video
tired sparrow
#

yeah i don't get any big stutters

#

now that shaders are all good

tepid ridge
#

Could my PBO curve optimizer be causing it?

devout grove
#

yeah for the most part its smooth having played it a while now

charred solstice
#

It's a difference from lumen...not a huge difference, but you won't get that PT shadowed look

devout grove
#

PT is significantly better than lumen

charred solstice
#

full raytracing shadows...is just another level that can't be done with lumen, for good reason

devout grove
#

lumen is ass most of the time

west canopy
#

Is that why some shadows specially interiors look like crushed ass

vital knoll
#

it's like boiling also in ue5 games

#

is that lumen?

#

or lumen GI?

crimson kiln
# tepid ridge Then why tf am I stuttering with a 9800x3d

I was dealing with the same thing. I had to either turn fg off, cap my fps, or use optiscaler to inject fsr fg while using dlssg inputs instead to stop the stuttering with fg on for me. If I just tried to play with their normal fg I would get so much stuttering even outside the shader comp ones.

tepid ridge
#

Maybe my shader cache got corrupted or something and that’s why I’m stuttering?

tulip kayak
#

when you dont have enough rays

#

or your denoiser is crap

tepid ridge
west canopy
#

No I don't get any noticeable boiling but some shadows look crushed and the water/land borders are cursed

tired sparrow
#

full quality hardware lumen can look good with enough samples and denoising

west canopy
tired sparrow
#

the problem is devs using software lumen with low sample count

charred solstice
#

turnng on HW lumen in NTE...is basically like 3% better at 10% more cosst

#

you can turn off screen trace, but then you lose half your reflections

tired sparrow
#

i'm just saying in general the reason lumen looks bad in a lot of games

#

is becuse it's all software lumen with low samples and shit denoising

#

hw lumen doesn't have the light leak either

hearty nexus
#

i don't think it use lumen only for reflections, i see some of the lights diffuse of surface which the RT option doesn't have, but the PT option does

charred solstice
#

NTE lumen looks pretty good as a lumen game. performance is also on the better side of a UE5 game (but then it's 5.6 so they get a tech bump). It's not super good, but UE has a low bar

charred solstice
#

that's why we think NTE is a highly modified nvidia branch NTE, it's using all the right areas... the only issue is, non of the regular nvxUE cvars work on it.

hearty nexus
#

so for anything other than 4080 and 5070ti above lumen is still good enough i think

tired sparrow
#

the lumen reflections are terrible

charred solstice
#

eeeh depends, not like you have a choice without spoofing

hearty nexus
#

i mean with spoofing the performance ain't that great on my 7800xt

west canopy
charred solstice
hearty nexus
#

lumen 1% lows is very nice thou on my setup, i heard RT or PT option stutter occasionally can anyone confirms

west canopy
#

does real RT tax the CPU more as well or just gpu?

tired sparrow
#

yes, very heavy on cpu

charred solstice
#

since I don't have a non RT car to test it

hearty nexus
#

i just use optiscaler to spoof a 4090

tired sparrow
#

if you add things to engine.ini make sure to set to read-only

charred solstice
#

well optiscaler is the best bet to get it to work, but it's optiscaler

#

I am guessing a 1440p full RT with 2x FG will be able to go pass 60fps at least

#

not like most people want to play like that, but even MGSdelta capped you to 60

#

and people live with that

west canopy
#

I would rather drop input res lower than use FG, but wouldn't that also make RT worse?

hearty nexus
#

FG is iffy on renodx so nono

charred solstice
#

i donno, there's no replacement for near perfect lighting

tepid ridge
#

I didn’t think about that

tired sparrow
#

i'll do anything to not play less than 100fps even if i have to use lossless scaling or nvidia smooth motion and sacrifice latency

charred solstice
#

I have seen streamers say they are fine on 1080p full RT, well cause they're streaming

#

and racers of NTE all play on 30fps native anyway

tepid ridge
#

30fps? 💀

charred solstice
#

so different strokes for different folks

charred solstice
#

they're pro maxing lapping you on 30fps~

west canopy
#

lmao sounds like a hota game why am I not surprised kekpepehands

charred solstice
#

something they're working on, but maybe too much for their staff to handle...racing sim's....are a surprisingly tough niche to master.

cold oriole
#

Trying far far west - everything gets a lil washed out. Probably need to do some config changes

vital knoll
north fjord
#

link for ue extended addon ?

vital knoll
#

there was a link where you can download the latest UE-Extended everytime you use it

#

but it's hard to find with Discord searxh

#

idk anymore despairge there's spiwar link, but other one i can't find

tulip kayak
#

cheers

vital knoll
hearty nexus
#

need some trial and error on which filename to use, dxgi seem to be blocked

vital knoll
north fjord
#

is it working correctly ?
in game hdr on
addon - ue extended

stone bear
#

These games are wild

stone bear
thick belfry
tulip swan
crimson kiln
tulip swan
covert moon
#

I have to use FG in NTE to get 165 hz (162 fps target) with PT on on a 5090/9800x3d rig but I bet with dlss perf game will hit 120 with these setting. i push dlss to quality and fg 2x to have 1 percent lows close to 158

tepid ridge
#

Yeah FPS wise you need a 90s card almost for PT tbh

#

With 80s its decent but then you come into the cpu stutters and yeah, not nice

#

Is this a gacha game thing? I heard WUWA has similar issues

desert widget
#

What's the current setup for High on Life 2?
I'm trying to use RenoDX UE Extended.

Engine.ini looks like this:
[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=3
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1

[/Script/Engine.RendererSettings]
r.LUT.UpdateEveryFrame=1

Game starts but I just get a black screen with the music playing in the background.

#

Reno is causing it. Disabling Reno with ReShade on and the black screen disappears.
Reshade.log is not showing any errors regarding Reno so unsure what the issue is.

desert widget
#

Hmm, changing **R10G10B10A2_UNORM **to Output Size fixes it, was a random Google AI result. (First useful one.)
Is this ok to use?

crimson kiln
stoic narwhal
#

anyone try this on mixtape? can't find gameusersettings or engine.ini anywhere

thick belfry
#

MIXTAPE

On Game Pass, go to %LOCALAPPDATA%\NewMoon\Saved\Config\WinGDK, create Engine.ini and add

r.LUT.UpdateEveryFrame=1```
Save it and set it to read-only

In [RenoDX UE Extended](<https://marat569.github.io/renodx/renodx-ue-extended.addon64>) set resource upgrades to:
- Upgrade Path: On
- R10G10B10A2_UNORM: Any Size

Restart the game
#

@stoic narwhal ^^^

stoic narwhal
#

you the best

#

how'd you figure that out? I'm genuinely curious.

thick belfry
#

PCGW lists the save file folder
And I eyed the empty folder next to it and figured out that's where the config files should probably go

stoic narwhal
#

I was so close, found that on PCGW but was lost. Thanks!

tulip kayak
# indigo plank

\you dont want to use resource upgrades along with HDR path

#

that guy is doing something wrong

steel lion
#

Anyone tried reno on WILL?

indigo plank
thick belfry
#

UE Extended defaulted to the SDR path and bamboozled me

steel lion
peak galleon
#

reno ue looks way better

steel lion
peak galleon
#

reno ue..

steel lion
#

The extended or the regular one?

peak galleon
#

normal

steel lion
#

Thank bro

peak galleon
#

im kind of shocked the game runs this badly though

thick belfry
desert widget
#

I ended up playing in SDR cause no matter what I did the colors looked way off from how they should be looking

peak galleon
#

yeah i have no idea if its accurate

stoic narwhal
peak galleon
stoic narwhal
#

Oh I love it, but that was in the trailers, you checked one out before playing right?

peak galleon
#

yeah, just sometimes they have a toggle to disable it

stoic narwhal
#

Ah nah this dev is very artsy, I think they don't like messing with intent

#

just speculation though

peak galleon
#

well artful escaped performed well but that was all 2D though

peak galleon
#

just looks annoying to my eyes

stoic narwhal
#

it's to mimic animation?

#

Have you not seen spiderverse or other animated movies doing it?

peak galleon
#

a movie is not a videogame and vice versa

stoic narwhal
#

Try lossless scaling

#

might be able to increase the animation framerate that way

stoic narwhal
peak galleon
#

ill play the game but im just saying i think it looks stupid

stoic narwhal
#

lol

drowsy plinth
#

Where would I put the lutbuilders for this Mixtape? Created the engine.ini but it's darkened the picture sadly. Apologize for the basic question. 😄 @thick belfry

peak galleon
#

kind of liked it in south of midnight cause it felt like it was intended, in this it just looks low quality

stoic narwhal
#

I loved it in that as well

#

Maybe I'll hate it too, I haven't played it yet. We'll see soon.

peak galleon
#

enjoy

stoic narwhal
thick belfry
untold wadi
#

addon already includes the posted lutbuilders

steel lion
#

So its fully compatible with Mixtape already?

untold wadi
#

Unless they do custom stuff

thick belfry
steel lion
thick belfry
#

Outside of the last one it's usable ig

thick belfry
tulip kayak
#

maybe we're missing some slutbuilders

thick belfry
#

I already posted all I've got from the dump

tulip swan
thick belfry
#

Ok, so the SDR path does work in Mixtape, but the cutscenes (with letterbox) are clapped to the game brightness value

#

So yeah, someone who knows what they are doing needs to look at the game with devkit

stoic narwhal
#

boo

raw lion
stoic narwhal
#

also I'm getting this?

#

well fixed that, either with the any size switch or by getting rid of this from engine.ini [SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=3
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1

west canopy
#

[NTE] found this mod to reduce UI size in engine. ini try adding this line:

ApplicationScale=0.77```

anyone knows other useful mods and tweaks to try?
stoic narwhal
#

weird mixtape won't go to 4k... odd

#

nvm not playing that

#

can't get the game to scale properly at all

vivid rune
stoic narwhal
#

i did

#

but it won't rescale to fit the screen

#

half the game is off screen

#

i messed with .ini settings and the dps scaling in compatibilty but nothing worked

vivid rune
#

Some people are with same issue at steam forum, they are refunding, hope a fix come soon

stoic narwhal
#

yeah i noticed, sad I have to go there for fixes 😄

stone bear
#

And dump the data from there

west canopy
#

anyone knows a hack to bypass the 4096 resolution that's being forced in borderless? (CRU doesn't work because samsung shitconnect box has EDID in read-only)

#

clanker told me to try this but it doesn't work:

r.SetRes=3840x2160wf
r.ConstrainAspectRatio=1
r.AspectRatioAxisConstraint=1```
stone bear
#

CRU doesn't edit anything

#

It just alters the driver data

#

but I guess you could try Special K

#

To change the resolution

solar prairie
#

for borderless 4k on mixtape

stoic narwhal
#

Display commander fixed it

#

didn't even have to switch anything

west canopy
thick belfry
#

@stoic narwhal @steel lion
#1411800884303626311 message

stoic narwhal
#

well was running well, crashed at 4th song, let's see if it keeps doing it

#

crashed again

steel lion
stoic narwhal
#

didn't even change anything

steel lion
stoic narwhal
#

great question, I've been using Reshade HDR installer for awhile now.

#

let me see

steel lion
untold wadi
#

Limited rgb10a2 to 1920/803 aspect ratio (scenes with black bars)

thick belfry
#

Based

#

B8G8R8A8_UNORM might not be needed actually

untold wadi
#

Doesn't seem needed yeah

#

I'll wait till tomorrow just in case

peak galleon
#

no surround sound in a ue5 game Stronge

autumn musk
#

so it seems like p3r has been broken with reshade for a long time now...

cold geode
solar prairie
#

Is it normal for the live action stuff to be capped at game nits even with RGB10A2 at any size? Using SDR upgrade path w/ UE Extended on Mixtape. When using engine.ini HDR and using HDR path the live action scenes go to 10k nits.

thick belfry
#

Pre-rendered videos are treated like the UI

placid maple
solar prairie
buoyant elm
drowsy plinth
#

Mixtape's performance is abyssmal and playing it with Smooth Motion; however, it crashes constantly. Any workaround for RenoDX + Smooth Motion?

thick belfry
#

What kind of performance are you expecting? I'm getting around 60fps with high preset (87% of 2160p) on 5070ti

drowsy plinth
thick belfry
#

Don't use ultra settings 🤷‍♂️

drowsy plinth
#

That's not what I asked though. Are there any known issues with SM and if yes, the potential workarounds...

tepid ridge
#

Should run well above 60 native imo

shell igloo
#

cartoon-looking games can't be demanding?

thick belfry
tepid ridge
#

If you want lumen and nanite you cant try to make people do native or TSR shit

peak galleon
peak galleon
#

getting crashes just before chapter 7 left lut dumper on

#

oh wait, still crashes,

stoic narwhal
#

I turned anti aliasing and global illumination down to high and got back 20 fps, didn't notice a difference. 75% of 4k

shell igloo
#

ultra/epic is usually very wasteful in unreal

#

doesn't change much in the output yet performs way better

stoic narwhal
#

Yeah I just went by what ultra+ suggests, global illumination on epic has downsampling that's unnecessary.

#

Saves a decent amount of performance just from that

peak galleon
#

cant play it when reno ue extended keeps crashing

untold wadi
#

Something with the game and updated resources not meshing well

stoic narwhal
#

it crashed on me twice but I was able to complete it after that, not sure what the difference was.

thick belfry
#

It happens a lot with UE5 games

peak galleon
untold wadi
#

Tried, sadly couldn't.

peak galleon
untold wadi
#

Does normal reno ue render HDR in the letter boxed sections of the game?

peak galleon
#

not sure

west canopy
#

so how do I force RT in NTE? is the registry hack the only way?

#

can it be done with cvars?

dusty girder
hazy torrent
#

Launcher will have to "update" and swaps the fsr dll tho. If not using that, then can ignore

buoyant elm
mild thicket
#

Also need preset to be Extreme or Cinematic for the option to appear

cold geode
cold geode
#

it keeps printing these like crazy without stop as well

cold geode
dusty girder
#

happens on my system in all ue5 games

#

scene change = rip game

#

so I make sure to not have any fx installed when playing

sullen solar
#

Mixtape still crashing for me with no fx

stoic narwhal
#

Odd I haven't had that issue in any game but Mixtape.

tame raft
vital knoll
#

read fx / f-x = effects
probably talking about ReShade effects if you have any

tame raft
#

forcing a new shaders compilation fixed the crash at the start

peak galleon
#

it doesn't

#

it'll keep crashing

tame raft
#

I'm no longer crashing in track 4 so it's fixed for me. are you sure the shaders were recompiled for you?

#

nvm, the game still crashes but just later in the chapter now instead of at the start, but at least it's after the save so I'm in the next chapter now

stoic narwhal
#

It crashed at the same point for me two times and didn't crash after.

#

I don't think I changed anything but I'm not positive

half mortar
#

Is there a way to play Mixtape with reno without issues, or are ppl mostly trying to figure it out trial and error way? 😄
I gave up and removed reno for now 🙁 (tried all options mentioned here since it released)

stoic yoke
tame raft
half mortar
tame raft
#

maybe try to rebuild the shaders? I'm in track 11 now

west canopy
#

is it possible to enable RTGI in NTE without going full raytracing mode?

#

can someone explain what this difference in frametime graphs means? it's same fps in both (FG on/off) is this why it just "feels" so bad to me? it's not that I get any stutters or drops that I would notice, it just feels laggy... and it's not just about input response. what does this graph really tell us?

#

I just can't stand playing with fg on because the way it makes the game feel (so I prefer RT off FG off with that smooth frametime graph)

#

and for reference this is doubling wihout RT so i'm hitting my fps cap - it's still expanded, but not as much

#

explains why playing with FG under base 60 feels that much worse, it's not just about ocasional drop you will get, the frametime overall is all over the place

tepid ridge
#

And shouldn’t feel choppy

eager lynx
#

It's due to how late the fg frame is generated since interpolation needs waiting for the second native frame

#

Presentation should be smooth as Luxas mentioned but internally that's why the frametimes oscillate

mild thicket
#

NTE honestly just feels like ass camera wise

#

Camera feels choppy

west canopy
#

it's all good until you turn on FG, it never felt this bad in other games to me

rough ledge
#

seems fine to me

tired sparrow
#

even if you set a cap far above the fps you are actually getting, for some reason it smooths it out

#

i notice it also reduces vrr flickering

#

the seesaw graph can be normal with FG but there is still a problem with the frame pacing

#

my game is definitely smoother with SK

crimson kiln
charred solstice
#

I donno, it's not quite FG, at least after I update streamline. there is frame smoothing going on, but I think it's worse with frame smoothing off, so i have to play with it more

#

there's some type of camera view culling going on, and it can produce artifacts, is more the issue with the eyes.

#

I believe the NTE devs is pulling some tricks with scheduling resources in the game, as I can do some thing or even others that spammed the cvars, and it does run better but then the loading starts hitching in the usual UE world partitions transitions.

#

So it ends up would you have a better experience in combat or out of combat. This is before you may or may not have animation issues like racing

west canopy
#

Interesting. What a mess. I think I'll just stick to lumen mode and no fg, looks good enough and runs smooth

tepid ridge
tepid ridge
#

FG and PT is just a bad time even if it looks pretty

mild thicket
#

Lumen looks good to me, full path tracing too heavy

#

But then again it's still heavy for my system regardlsss

west canopy
#

its crazy how playing at 45 feels better than framegening it

#

like i can actually get 50 fps in most areas, but how do I make optiscaler or nvidia (control panel doesn't work i tried) use lower internal res than what game offers? if it's using perfromance that's only 67%? we can certainly go lower in 4K

#

optiscaler says i have to save ini, huh?

charred solstice
#

Personally I don’t have a problem with fg, neither did laz, who like looks at a billizion UE games. So it’s very much a YMMV

west canopy
#

ah yeah i just found the input res on optiscaler window, it was out of my frame. and the save ini button

#

i am still getting this warning and i can't adjust anything?

charred solstice
#

Performance is 50% ultra is 33%

west canopy
#

yeah I wanna drop it down to 40 or 30, but optiscaler keeps saying i have external override?

#

now it's saying this despairge

tulip swan
charred solstice
tulip swan
charred solstice
#

Same with obs etc, they all try to use the most common one and end up clashing

#

Wimmm I think works

west canopy
#

nvm i got it working, but i can't change input resolution? I thought optiscaler could do that?

mild thicket
#

mine works

west canopy
#

Upscale ratio override? I don't see that setting

#

where is that?

#

oh i'm blind, found it!

tired sparrow
#

and I'm also loading reshade with SpecialK too by just putting Reshade64.dll next to the game exe

#

make sure to run SpecialK as administrator

#

with PT + FG and SK framerate limiter my game is now buttery smooth

#

also for everyone with a juddery camera make sure and double check VRR is working in NTE

#

for some reason I had to go and turn VRR off and on again in the driver

#

for it to engage with NTE

west canopy
#

I get huge frametime traversal spikes with PT turned on even at 60 fps (50% input res) without fg, is this something SK can fix?

#

and with FG on I get random freezes in menus and world map its so bad it's not worth it

#

if FG is causing those jarring drops whenever you switch between menus or sections of the game where it turns off, it's just not worth it for me causing all that disturbance

#

had a similiar issue in Pragmata menus and some minigames, dropping down to 30s felt really bad so I played that without fg too

#

and the game would generally never go so low, but it just happens in some menus etc in some games, it completely tanks

tired sparrow
#

enable this in nvidia profile inspector to fix that

west canopy
west canopy
tired sparrow
#

are you at 4k

west canopy
#

game looks almost the same at 720p internal than 1080p on 4K, could almost play like this (almost 60 average base fps), but PT/FG makes it too unstable (would have to look into that SK)

#

yeah

tired sparrow
#

you are probably running into vram issues

#

you can easily go over 12gb at 4k PT

west canopy
#

on 16gb card?

#

it's at 11.7 now without all that crap, so baseline

tired sparrow
#

oh you said super

west canopy
#

yeah but still worth taking a look

tired sparrow
#

yeah idk make sure you aren't bumping up against memory limit

west canopy
#

hmm PT only adds 0.5 initially

#

with fg it's 13gb total rn

#

this would totally kill a 12gb card yeah but i think we're fine

tired sparrow
#

what about system ram

west canopy
#

afterburner say 29/32

tired sparrow
west canopy
#

25 after i closed firefox 😅

west canopy
tired sparrow
#

if i drive around for a few minutes it starts going up a bit and i'm hitting 11gb at 1440p

#

dlss q

west canopy
#

hold up

tired sparrow
#

otherwise yeah i dunno just use normal RT mode

west canopy
#

how is my frametime so stable all of a sudden?

#

i had jitter all over the place earlier with fg

charred solstice
# tired sparrow

if you use this you should use the corresponding scene auto change detection. or it can produce crashes

west canopy
#

oh now i see

#

it was the input resolution

#

it just can't keep up, when you go to 40-50 fps base that's where the jitter is from

#

with 720p (ultra perf) base 60 my frametime is smooth even with FG

#

oh this is interesting

#

swapping back and forth from balanced to performance the jitter is now back

#

this game man kekpepehands

tired sparrow
#

can you actually feel that jitter though? that type of frametime reading is normal with FG

#

and reflex

#

that graph is not actually representative of how the frames are being pushed out to your display

charred solstice
#

there is animation error tracing, but that's pretty normal in nte too

#

it's a bit different

#

well you can try
bSmoothFrameRate=False
bUseFixedFrameRate=True
and vice versa

#

as long as you're not a racer, i think it's safe so far

tired sparrow
tired sparrow
#

as you can see SpecialK is not showing such jitter

#

while rtss is

west canopy
#

the rabbit hole goes deeper despairge

charred solstice
#

rtss is trash

#

never use rtss on modern games espeicially UE

west canopy
#

well i get pretty stable frametimes now at 860p tbh if i wanted to play with PT this now feels pretty good. and i didn't even bother with SK yet

crimson kiln
#

How'd you even get special k working in this game? Game can't be launched from the exe. Err well it can but you can't log in.

tired sparrow
#

if you get a crash right away you can try this in SpecialK.ini

[SpecialK.System]
UseCrashHandler=false
west canopy
#

might not look so bad but it does actually feel bad enough for me, can definetely feel every sigle bump on this graph (driving in a straight line)

charred solstice
#

I possiblity have some cvar optimization for the frame pacing issue that actuallt works, but still testing it. the biggest problem with previous ones is they always end up with crazy 1% lows or hitch loading

west canopy
#

it kinda feels like you're constantly being yanked back and forth

tired sparrow
#

and is it functioning

west canopy
#

yeah i do

#

for sure cause i can see the ocasional flicker