#Unreal Engine
1 messages Ā· Page 15 of 1
Im sdr the sun looks better I think
well XIV took a while to get going lol, i try not to judge a live service game story right out the gate i just accept that it's probably going to be ass at first
@tepid ridge NTE 1.0 in terms of story is still not going to wow anyone, i can guarantee. So dropping is probably the answer. It's not like endfied or wuwa or genshin, where you get an arc and a half...NTE hasn't even got enough story to fill .5 of the arc.
Yeah Iāll leave it installed in case I wanna go for a ride one day but I aināt picking this up
Tomorrow KCD peak it is 
At least it made spi's job easier, that the world opens up so early. Not like endfield when people bugging you for Wuling fixes.
I'll just focus on managing my coffee shop then 
That does sound cool
Ever since I killed a random gang encounter and stole their bike, I can' resist killing them everytime i get the warning.
rain looks so nice in NTE, PT goes brrr
Isn't that just regular RT I mean lumen
I did this and the bike I got was so fast lol
Noup itās custom PT
āFull RTā that is
Thereās a separate option for lumen
you can turn on HWRT via cvars...i can only say...underwhelming.
the mirror bug is still there...even though they said they fixed it
hardware lumen?
there is no hardware lumen(HWRT) by default in NTE. It's SWlumen and RT pipeline. I believe RT is reflections only or something and full RT is RTXDI or something akin to direct lighting
the rtquality setting is doing some custom thing, piggy backing on hwrt(which does get secretly turned on) when your RT, but it's not using it to render
turning on HWRT (hardware lumen) will look pretty different
well more like just regular quality mode without better shadows mostly.
i wonder why there is basically no details about it, i would assume they are using ReSTIR and some nvidia sdk stuff for the "PT mode"
cause they siloed the pipeline. it was the same in beta, no matter what I did, it refused to change anything in RTquality mode
it's heavily suspected it's using nvidia RTXDI, since it's using those nvidia cvars, but only on an insert point. nothing from the nvbranch knobs work
Oh yeah took a screenshot. Forgot to send it lol
In the first dungeon
/// DON'T FORGET TO HIT SUBSCRIBE \\
You can find the livestream where I talk a lot more in detail about this here:
https://www.youtube.com/watch?v=kaNkGGYDySQ&t=3648s
In this video I talk about the difference in optimization between Wuthering Waves and Neverness to Everness, through various scenarios, from just walking around, to driving and...
Why does wuwa run so much worse?
I mean wuwa has better textures, but it's on a pretty old engine
His 99th is 29 fps in wuwa and 67 in NTE. Both games maxed out - no RT
I confirmed NTE issue is NPCs and traffic btw. I suddenly spawned in a city area near the sea with no crowds or cars near and I was at 120fps lol (vs 80 in the city). My poor cpu is dying
amd cope 
there's a setting to sett traffic density if you want to check, kinda lonely though
I have it at High. Maybe I should try medium
I have it to high and I didn't fall under 70 fps yet
I donāt either but 70fps WITH FG
I have it default to medium, i dont want real life traffic jams
Well I do fall to 60 something
When thereās a lot of NPCs around
I donāt know why they are so CPU heavy
need x3d in wuwa and nte if you want to have a good time
They should be just shells. Thereās no interactivity with them
Seems like it :((
That's what NPCs do, they're always cpu heavy 
Not really. You can make them shells. Whatās heavy is the AI. NTE NPCs are rocks. They donāt do much at all. They shouldnāt be THAT CPU heavy
But even so wuwa has no business running like crap compared to it
probably their city builder tool, it's meant for mass production of assets, so there's going to be waste. also the AI's are a fair bit complex for npc. they try to fight you, dodge, and even have custom escape animations. etc
unreal engine 4 is not optimized for open world games
Ohhhhh gotcha
Wait. Itās UE4?
Not 5?
Are we complaining about nte perfomance here? When wuwa is worse?
wuwa yes
Ahhh WUWA
ue4 with backported ue5 stuff and heavily cpu constrained because of that
Nah wuwas is better
the traversal stutter is not something that kuro can realistically fix i don't think
Tbf FFXIV is also hella CPU limited (which is what I usually play)
i mean wuwa had a bad start...they're fixing backwards after all
here NTE is jumping engines like it's fashion, UE 5.3, 5.4, 5,5, 5.6 from betas
they get benefit of just...having bug fixes and features open up
What the hell is this then
average area in NTE vs worse area in wuwa 
an unfair comparison
Yeah he did mention that actually š but is it really that unfair
TBF, that's a worse area of NTE, the average areas like the woods are way way higher fps. goto the resort and it's like 25% more fps
True that as well
NTE inside a dungeon is like 250% fps
Dude just tried to compare 2 crowded places I think that's fair
it's not
he has the crowd density on high in the most cpu intensive area in the game, it's not representative of most of the game
two different engines trying to do different things as well
Well ok, it might not matter for most of the game, but it's still an interesting case study. Why?
wuwa also has a much higher rasterize texture count. NTE is nanite up
nanite gets flak, but can work, especially in urban scale building.
Ah so you think because nte was built with this in mind but wuwa is kinda slopping it (wasn't meant to be)
travelling across an open world landscape in UE4 at high speeds with dense geometry and objects and entities
it's actually just over
no amount of optimizing will just fix the problem completely
you WILL get traversal stutter
Open world was a big selling point of ue5
sorta, ue4 has some tricks...but wuwa...ya know started in a bad place
it's hard to fix systematic problem
you can look at TOF, hotta's other game on UE4, with...some RT (very small)...and it runs quite decently
Oh he also points out here: .
In NTE his system utilisation is maxed out
In wuwa it's like gpu 90% cpu 50%
Nte needs to fix it 1% lows for me shits so ass
going to stutter in a detailed game when you load them in
Both areas are crowded with npcs that was the point and wuwa is not using all system resources?
Did this game ever pre compile shaders?
massive parts of the area is occluded by buildings most of the time
NTE is literally just not rendering as much
NTE
- fixed character colors
- adjusted character menu brightness
- scale 10k nit UI reticle better with UI brightness
that's not the worse area in NTE, i agree, but not far from the worse
@charred solstice where is my only fans donation
wtf
FOR ME?
where's the button!
š„°
Cpu bottleneck/optimization issue
oh is the button in the renodx credits? meh...advertise yourself more!
saturation slider cowers in fear whenever zefrose opens his game
i am also like "i don't remember wuwa like this"
Its like this for the story
It was sunset but yah is a littel cranked
gotta say, NTE, looks great no matter where you randomly take a screenshot....
There's an HDR snipping tool in the windows store
there is?
Bro putting hdr to shame with his settings
but can it convert to sdr?

Don't ask me how it's called I can't remember it's "HDR something"
HDRframe
I think not gotta use skiv
how do i click it
idk it just toggles on with my thoughts
The sun
Its also in the epstein files
Mongil has been crashing for me recently don't think its reno related
`Fatal error!
Unhandled Exception: 0x00008000
0x00007ff7f43d74e4 BigCat-Win64-Shipping.exe!UnknownFunction []
0x00007ff7f43bf718 BigCat-Win64-Shipping.exe!UnknownFunction []
0x00007ff7f43b08b9 BigCat-Win64-Shipping.exe!UnknownFunction []
0x00007ff7f43bee45 BigCat-Win64-Shipping.exe!UnknownFunction []
0x00007ff7f43bb62f BigCat-Win64-Shipping.exe!UnknownFunction []
0x00007ff7f279d306 BigCat-Win64-Shipping.exe!UnknownFunction []
0x00007ff7f279d159 BigCat-Win64-Shipping.exe!UnknownFunction []
0x00007ffad2bde8d7 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Background Worker #5`
hmm i know the hero models always had a custom lighting pass, but what did you do to fix chacters? they're kinda glowing bright even shadowed
Changed the lutbuilder's color grading until it matched sdr with no reno
hmm ok i'll test it in more enviorments
@dusty girder any chance you could look into adding the lutbuilders for acc and acr to ue extended?
my new favourite piece of software
Didn't have any crashes yet, was there a patch today?
I think it already is š
The amnesiac trope is so overdone in gacha I hope it dies one day 
It's not in Mongril.
GFL2 is the only gacha in recent memory that I know of where the Mc doesn't have amnesia
But Mongril still has the mysterious corruptive force and youre the key 
I just wish
You were just an adventurer instead
Fuck just make it like an adventurer slice of life story
So many gacha games would be better if you weren't the key to the universe and not everyone worshiped the ground you walked on
Like wuwa had that where the characters weren't trusting of the MC in the beta tests. Then the Chinese weaboos went insane because they couldn't cope that their waifus don't worship them
Well that's why in Mongril I like this is toned down a little. The only Deus ex macinas are your MC able to talk with monsters and your cat having ability of absorbing and pooping monster PokƩmon cards
That is actual mental illness
So now we know why Chinese gachas are the way they are and always will be
Explains everything
Once again guys Mongril is not a typical Chinese gacha because it's not made by Chinese and doesn't suffer from the same socio-political pressures and expectations, give it a try
sounds good
ue generic works with it no?
/extended
It is genuine mental illness. This is just one example of it
Yes I posted screenshots and clips
Will take a look š«”
Forget amnesia for NTE, we don't even have a villian yet.
#1411800884303626311 message
All we have is the scobby doo gang, and their pet otter
Bet it will be something like oh no the big bad is trying to harvest oddity energy to destroy the world we must stop him
Or some shit like that.
At some point
is this red supposed to be this red?
Does it match SDR? No idea, but efects are very bright and colorful and I like it
no most likely on point, since they intentionally want to live on tropes, but their punch lines at least delivers the lolz in the end.
If you're gonna play don't forget to add the denoising stuff to the engine.ini and the usual lut updater
first time hearing those two 
Game looks better with RT but has borked shadows at some points
those shadows are intentional for LOD purposes. they just look 100 times worse in RT because tries to actually have math.
only have 2060 super so rt is heavy, will test sometime
Ya the story is actually not bad. It's not amazing but it managed to crack me up a few times and the cutscenes are really well done. As much as I disliked the otter date quest the cutscenes were so good.
RT takes about 20% performance hit for me but that's on 4080
I always say it lives on character development instead of story development. but the pokemon joke got me hard 1st time. Couldn't keep a straight face for a hot minute and had stand up and leave the chair.
#1411800884303626311 message
The weird part wirh RT is this it makes everything brown
I kinda miss the vivid greens
#1411800884303626311 message
It really was funny 
Dunno if you watched Gintama but it's very reminiscent of it. The episodic nature of it with little self contained stories
I find mongrils punchlines even wittier and they're delivered better cause dialogue is not bloated it's short and sweet
it has some bugs, HWRT can hurt a lot for no reason, like you could be facing a wall and lose 50% of your fps. I think it has to do with the fact that there's minimal to zero material properties build into the game. When i attempted to turn on VSM, i got 1st hand of the lack of it.
It's definetely half ass slopped exactly as they warn you, should have said "slopped on" instead of experimental
writter is...umm...a hot take. Konosuba style foils, yes, but they're all tamed and dad-jokes style fenced to be appeal to everyone. It takes zero risks much like endfield and ends up being quite forgettable.
Yeah definetely konosuba humor, I love it tho
Then you have NTE's Lacrimosa punch line.
The story is fine even quite enjoyable
But the rest of the game? šššš
Also Netmarble
I don't dislike it, but it's rather shallow, and the story stops carrying after a few chapters, they rotate it only so many times because they have to keep it PG.
Also a game for everyone is a game for no one
Uh yeah let's just ignore that for now
I have a lot of hours in and having a big old blast and you don't have to pay anything for that. How it is later I wouldn't know but I got a lot of fun from it, wouldn't want others to miss out on this part at least. First time to recommend a gacha for how good it's early game and story are, instead of the ussual "it gets better once you're done with that" it's the opposite here.
Endgame is grinding Pokemon's i guess but I like that gameplay loop actually
well not really, genshin kinda proved you can PG it just enough to have as many people as possible stick around.
Genshin is probably the only exception
The rest of other games just failed miserably
Enjoy the game and quit when it get stale while paid nothing

of all the higher budget 3d gachas so far only DNA has a story I can claim is genuinely A class writing. Sadly it'll probably EOS because you can't live only on story.
Pretty much nothing to lose but get a fun experience
While in comparison when I tried Arknights everything felt just like a slog didn't enjoy any of it (except the HDR)
I keep logging back into Mongril to farm my Pokemon's and slowly progress the stuff it's so much fun
Kind of a shame since the issues are deep down to the core of the game itself that they might as well make a new game.
Endfield definition of a story that no matter how talented the writers are, they probably had marching orders to appeal to every niche....and ended up no one really liked it because it wasn't their niche
Endfield would have been forgotten already if it didn't have the Arknights IP carrying it.
Nah, it would still be hollywood blockbuster slop. The budget is insane, and art/directing/attention to detail, is top teir on top of game performance. I have never seen so much effort to make the a perfect hollywood level directors cut, but with the stupidest writing.
ty
It's not like I expected a.fun story from Enfield but game just wasn't it for me. Gameplay loop in Mongril is decimate the native flora and fauna in PS2 jrpg style and collect their DNA, it's fast and fun, Arknights gameplay loop is uhh... Yeah I just bounced off that super fast
like lighting, angles, music, cinematography, you thought Fangyi was saving the world....No she's just an overworked emo little girl, that can't ask for help.
but...omg was the directing on point
Factory-building games are pretty niche there are literally only two games that popularize them.
Factorio and Satisfactory
Mechanically the combat wasn't fun for me what little there was
Even fighting trash mobs in Mongril is fun and bosses are super fun
technically Mongil combat is even worse, and repetitive up the wazoo once you realize the end game farm rates.
Both are pretty bad considering today standards
Are we saying nte is like that much better?
Nah
A bit, but most people would rather be saving up for a new car then do abyss clone
NTE combat is...slightly better then other genshin clones, mechanically it's kinda ok, controls are little laggy though
It wasn't really delay though the counter window is just way too big
nah, I think it's because you can't buffer it
Mobile gaming 
Yeah that too
yes, all forms even mac
That's actually kinda impressive
NTE actually run pretty great on mobile
NTE is basically a copy of all the popular genshin clone mechs, except it's esper cycle, which is orginal
I was able to run on Cinematic at 60 FPS for half a hour though then the phone throttled
parry mech, dodge counters, break bars, tag team, and loop combos
Honestly I liked ToF system more because it was simpler. I don't really understand what nte is trying to do, too many nouns I don't understand
esper cycle...I haven't seen another game like that, it's not quite zzz
4 days into nte and I still have not the slightest clue wtf my characters do 
NTE Combat took a lot of "inspiration" from Wuwa
Even the dodge and counter are identical
Not complaining though
because you're too busy begging for fons
at the end of the day, it's just genshin clone combat, so they did work, but it's still someone else's homework. Endfield for all it has, tried to make their own at least.
Endfield used to have manual aim for skills but I guess it too much for mobile
š
I mean that's a good thing? you can spam to win, but there's actually fine play if you choose to do so? People liked genshin for that aspect.
You don't have to do all the combat mechanics the game still work without it
Just preference I guess. I like it better when a game isn't too hard to learn and I have a solid confidence I completely understand it's mechanics
well abyss is time attk...as clone as it is of genshin
That's exactly my point. Hate that feeling I don't understand it all and I'm just winging it
I don't think too hard on it, I hated abyss after a while in genshin, hate it in wuwa, hate it even in endfield, so probably hate it in NTE.
I never had issue with their endgame just burned out eventually and moved on when game got stale
I get the mechs now, but i did play the beta, I still can't really do them that well. Like I can't remember what elemental reactions do what, so I just do the most basic ones
Abyss content was enjoyable at first, but then you realized it was designed to frustrate you into pulling from the rated-up banner.
Not nearly as much as it does today in all their games back in the day it was very tame 
In NTE? Yeah I don't know anything man. It'll take a long time to figure stuff out, if at all
A combat-focused game might not be for you, I guess, and it's a preference.
While NTE is not even one, I enjoyed the tycoon stuff a lot.
Nah mostly it comes down to the characters which keep people coming back to gachas. And Endfield has the best character models in the entire gacha industry. Like if NTE had that level of character detail the game would probably be a much bigger success.
I like combat focused games. I don't like the fact it makes it too convoluted to understand making me feel left out, let me point you back to this statement: #1411800884303626311 message
It's good if it has some complexity to it and makes it satisfying when you get that "a-ha" moment when you figure out your rotations to perfect execution, but when it makes it so hard to understand even the basic concepts, like all the elements in nte and it's interactions are completely alien, makes no sense and the only way to learn is to just bruteforce memorise them
I played mongil beta and the story was stupid fun
But apparently the game kind of just dropped its charm
going the usual basic anime story line and dropping the humour
so I didn't bother playing release
I would imagine a lot of issues come from here lol. Changing engine so much is NOT good
Oh? It's still fun in chapter 3 where I'm at
Yet it runs much better than wuwa that insisted staying on 4
Not sure if we can say it's just because of that tho
It's not like they're "changing " it. Just updating to latest build
I think I read it was around chapter 3 or 4 or something that it just changes
could also just be doom, typical gacha player behaviour
but no clue
Chapter 3 had a... Very funny unexpected plot twist I really gigled at ngl
Well Ill be concluding the game story soon but so far none of the doom has come true
the cat eating the monster and just pooping it out right after had me giggling in the beta
but yeah, interest dropped after reading the story/humour supposedly changes
Plenty of moments like that yeah. I like how you get more of these than "omg not another exposition dump and wasting time with dialogue bloat" you get in every other gacha, everything here is just poperly paced
Just seeing that I can't believe they can make it that much worse because none of the chinese slop I played comes even close to how much better this was so far
It would be nice if it stays a konosuba-like, which apparently does not, but we'll see
Ok, so how do you setup NTE Reno again?
The image is either extremely blown up or washed out for me for some reason lol
Engine.ini + d3d12.dll Reshade + .addon64 and it should just work?
Thereās a guide
It was sent here yesterday
But yeah what you said is the gist of it
Make the ini read only
version on github seems outdated, bump to this post anyone using it new version fixes colors #1411800884303626311 message
finally š
minor nitpick question (it doesn't bother me but I wonder): the hue on her portrait still looks different? is this in SDR too?
it seems more similiar to this
it's also interesting her plush toy was same color as her hair before, now with the fix the hair does seem correct. it's just the portrait that looks off
(i think they just messed up the portrait tbh but i didnt check)
portrait hair and ingame hair looks about the same
but intention when i was tuning this was to match game sdr
not portrait
i think they might have just bumped up saturation on the portrait
i get similiar result to portrait if i do that
i know, and it's just the portrait so i was wondering if its off in sdr too
yeah it is
it's their messup or i'm color blind
Her hair color is different on all her portraits lol
lmao ok then i think we're done here 
btw another question, the color graind luts options and hue shift don't seem to do anything, yet iirc in the very first version it did something?
Oh should I turn it back on?
No
Why? 
Then No HDR
Ah, so it's tonemapping off native UE HDR not SDR
Upgrade Path doesn't utilize the native Unreal Engine HDR
Yeah I just realised š
Upgrade off tonemaps the native UE HDR
Is that even necessary/always better? We've had a lot of great results working off SDR
Actually, in what scenarios Upgrade Path is useful?
Seeing as UE has native HDR support already
@dusty girder @tulip kayak
This isn't a game with that complex of pbr. It'll probably not be an issue, unless they suddenly overhaul the character models (DNA did exactly that)
you won't be able to notice the slight variation in paths
mhm, i just like extra options with working slider. i remember those did change hues a little
but i suppose the current implementation we have based off native hdr should be the best one
If anything I miss gamma 2.4 more, but 2.2 is fine with some tweaks
same actually
a lot of blacks on materials are a littlle too gray for me
wait
i think that's fixed too
in pretty sure it is
this was gray before
now it's proper
sorta, remember hero models have a custom pass
100% fixed the problem now i dont have to mess with sliders anymore
it was the only thing that was off
for me, the colors are still too washed out, you can tell from the octpus and ice cream shop model
but the game is very finicky
if you grade is slightly off, the image goes wrong, due to highlights and anime girls don't mix
i never had issue with colors in the world, it was just the characters
gameplay related question:
can someone explain how caffee ingredients work from this picture, because I bought 100+ of coconut and beans, and when I click "stock up" i don't see where that went, how does this work? what are the numbers 9/1/2 for??
how do I know how long is the stuff i bought will last? i can't see it from here
and the menu items are shared across your all buildings? you dont have to bring ingredients to each one?
oh managed it
It just how much it need to last 4/24/72 hrs
I mean that looks washed out to me, but it's a tricky thing grade as anime skin tones have very tuned highlights
compared to how it was before, i think this looks about perfect now
you want to use it whenever possible
the cafe UX is just bad needs updating. there's no way to tell how long the stocks will last. this is like vitally important stuff that you can't see
Currently it just show that its either enough or not enough lol
like for how long?
Use the SDR->HDR path instead of native HDR?
Is the UE HDR broken?
no use the native hdr path whenever available
the end result is the same
The problem with that is, it's intentional. they copied it from a more sophisticated game. i.e the ingredients are shared among recipes. there's technically no "duration" on cafes, it's all about ingredients.
but you can use trash generation if you patch the native HDR path
In the end it doesn't matter anyway
native hdr is potentially more stable due to not having to mess with resource upgrades
you just buy more ingredients, or the auto will match the ingredient upto the hour you toggle
there's no "waste"
what does Upgrade Path do? is it being On make FrameGen work?
NTE is actually too hard working in their design(copy) of the gameplay. A lot of it has way more depth then nessasary, and there will be those that find it fun
aka the driving mini game is more crazy then actual need for speed
upgrade path is basically how we do it in most games with no native hdr support or can't output hdr
you can patch the shaders the game uses, but the game resources are still SDR, upgrade path upgrades that to resources that are compatible with HDR
think midfield
even the stupid Majong mini game is stupidly in depth...
upgrade path off means we're not upgrading resources anymore
because we don't need to do that when the game can already output hdr-compatible resources
and just need the shaders to be fixed/rewritten
it's actually event minigames disguised integrated into main game. typical gacha games would have these cut into micro pieces and spread out during the patch cycle as "limited time" fomo events but instead here you just do it on your own pace
we don't have shitty event mini games in this one if you noticed
it is the game
i see, does reshade tooltips per slider support gazillion texts?
i feel like those things should be included in the tooltips when u hover each sliders so more people can know what slider really does, like Upgrade Path
nuh uh
oof
we do have events on the roadmap for patch 1.0, not sure what they'll actually be though.
But these mini games are all obviously clones of other games, except for the fact, they're putting a lot of effort into the clone part
its same as seen in other gachas (includig ToF) but I really like the fact it's part of the main game now, it changes everything
i love that they actually put effort into celshading to make it looks anime
also FYI if anyone wondered it doesn't matter what lifeskill activity you do - they all give you the same amount of Fon per stamina used
so do whathever you like and the only bonus is achivements
fishing remains my favoruite
no you're suppose to say **'mornin! nice day for fishing, isn't it?! HUE-HUE!
**
usually mini games do not try this hard to be so deep feature as their clone OG. the cafe mini game did not need to have an entire ingredient micromangment system, nor a popularity micromanagement, nor a hero persona system, etc, etc, etc....they kinda went ballz deep in copying the OGs like they wanted a full game.
and you're supposed to say huh hah
@vital knoll
btw they have their own nice day for fishing game it costs less than 1$ and its kinda fun
When would you want to use Upgrade Path though when UE has native HDR support?
Are there cases when it breaks something and it's a fallback?
time to vibe code autofish
Cause it's there for a reason
its there so you can fix sdr only games
there are also games where you can't output hdr
or games where the devs are doing something different in SDR that they don't do in hdr path
for example nte
i had to boot the game up in the SDR path to grab a reference for the color tuning
if you do the hdr ini you won't get a correct reference
Well the SDR upgrade path will also allow sdr monitors to use HDR10. But alas NTE fps burns your frame gen to the ground
So mostly a development tool or for edge cases when the HDR path doesn't include something the SDR does?
well no
both will output to HDR10
so that makes no difference in this case
swapchain is hdr10 in both
I think I get it now
UE will no allow hdr output on swpchain for sdr monitors⦠I tried a lot sad face
Why would you want a HDR swapchain on an SDR monitor?
Though I can do it if I output to a hdr then drag the open game to sdr
For 10bit colour?
oh you mean trying to force it while your desktop in sdr
HDR10 gammut
Yeah but your monitor won't be able to display this gamut anyway
It looks quite a bit better just sdr highlights
Most of the time HDR on an SDR monitor just looks washed out
Iāve done it, looks find just Terrible highlights
Itās like if you set your Reno settings to 100 nits
Itās not bad better then sdr, I even have some YT videos of it to see how it looks on real hdr
time to upgrade

i've been recommending people to get the $250-$300 minileds just to get their foot in the door for hdr
Oh I have, just I play with my sdr side a bit to experiment
nice
what do you have now
the stupidly over priced asus pg32ucdm3
nice
Can't wait for Micro RGB to hit Desktop Monitors
OLED Lifespan is just too short for me
Two of my OLED TV just died with-in 4 years
VA MiniLED has side view color shift problem but if you just use it normally, it's fine
IPS MiniLED also does bloom when viewing from side due to nature of IPS
MiniLED good entry to HDR (though small highlights are weak depending on monitor LD Algo)
depends on your region.
miniled monitors all but dead in the NA, they even demo models at ces threy have no plans to sell
oh that's shitty situation
OLED has dominated the NA market and prices reflect it
intro OLEDS are now going into sub 500 usd range, it's bonkers
Damn
Here we can get MiniLED Monitors as low as $200
I think the last sale, OLED droped to 300s usd
Man i just logged in and they gifted me a S tier character, picked the angel lady. They truly want to keep me playing this mfs 
if you mean mongil, they're all panty shots
No I mean NTE
oh you mean the biker
I entered to test this cause I knew it had haptic support and I got bamboozled https://github.com/awalol/DS5Dongle
Yep
Juicy Biker
she doesn't feel mommy as much as our information seller gun user...now that's gyatt. even her model says "my gyatt is the best gyatt you'll ever feast your eyes on gyatt"
The one that has a big pamela hat?
ya, spin her model to back, they clearly want that bounce so to say
it's a game that knows what it wants to be~
they don't need no pumpkin shorts, or hot pants, or transparency stenciling
you get the full deprivity
But it's still adding completely unnecessary safety shorts under skirts, which is something I don't understand
If big bouncy honkadonkas are ok with open cleaveages and sideboobs and underboobs and swimsuits are ok, why add long safety shorts under every skirt in the game?
The panties are in full view in NTE
What do you mean?
Really? Well it's not on Nana she has the super safe shorts almost as long as the skirt
- One Shorts on Nana
- "every skirt in the game"

Pretty sure I've seen it on other characters and npcs, but it's been a thing that's been bothering me its something that hoyo has been doing since zzz beta when they nerfed Anby this way
What? Are we playing the same game?
New OLEDs have 5year warranty
So it's great
Damn š„
unless you're gonna use the same screen for 10 years
by the time oled shows "noticeable" degradation
nana has safety shorts that has to be from beta @warm pewter
you are goign to buy a new one alrdy
oh... of course it's a paid skin
Why does that bother you lol
Oof this is kinda creepy lol
This is even creepier lmao
"i love looking up skirts of early teen-looking characters"
Why do gachas do this man, isnt it enough with the adult women with big boobas
Does every character have to be sexualized even when its disgusting to do so
That's your opinion. It is just ruining the asthethics. The absolute territory and panty shots are like one of the most typical anime tropes and for a game that really wants to make you feel like you're literally inside one, it's a good thing it doesn't shy away from that. I still think it ruins the asthethics of her default skin which is my favourite, the shorts are just too long
It's not so much about seeing the panties (thats more like a meme) but ruining the asthethic of the thigh area with the skirt
This was done pretty badly in the new Tales of the Sky 1st remake where her shorts are longer than the skirt and it just looks weird. The best mod imho was the one that shortened the shorts, not removed
Bruh 
Itās just some pants
It truly is not that deep
I take this very seriously 
And more so, itās a KIDS pants
Well that's again your opinion, I don't see it that way. It's fine to disagree
Skirts with safety shorts are a common thing, it's not a kids thing
Yeah Iām not telling you what to think obviously. I just find it creepy tbh (not a personal attack, just my honest opinion)
Stellar blade level creepy when they complained about censorship in outfits but worse cause itās related to kids lol
Yeah calling every anime enthusiast a creep, enjoying a media that is always threading that line, surely makes sense
Wut I also don't understand that
I enjoy anime and find how they treat kids creepy. Itās not incompatible
And again not a personal attack
Yeah that's ok I get it, it just the way things are, we all have our opinions
āOH NO WE SEE LESS OF HER BOOBS NOW FUCK CENSORSHIPā
Thatās what happened with stellar blade if I remember correctly
Oh right
They made some outfits less revealing and some people went insane lol
Well that was kind of a kneejerk reaction to "hopefully this doesn't continue and they censor even more because Sony will make them"
exactly, those reactions don't exist in a vacuum
this was after 100s of news about Asian managers/CEOs/etc. saying how they need to accustom to Western sensibilities, with many examples of remasters and co feeling that in form of cuts or changes
Exactly what I was getting at, yeah
people used to joke about the American bible belt being so puritan and the many censorships that happened because of it
now we have companies dictating these things worldwide and we have weirdos hyping that up, when it fits their special sensibilities
we got to this point where we are because pushing dei was beneficial for the careers of boomer ceos
nanally panties are based


the villa in this location (Green Wall Slope) feels almost too beatiful to be true, you have to go check it out
the real highlight there is the blinding sun, looks gud in there
yeah i like when the sun is blinding in hdr, a lot of games look weird with dim sun
@stone bear older games, like UE4 games; where you dont need framgen or anything
also some early UE5 games
newer UE5 games usually have a native hdr option in-game
which is nice because we can just hijack that
@twilit lantern the lutbuilders are already in the mod, just upgrade R10G10B10A2_UNORM to Output Size and it should work
Thank you for the hint I will try that later
the new_ lutbuilders are aces only lutbuilders, they dont run
I need to work on the ignore list
so they stop showing up as new
started using a second reno profile with game brightness=80 for the dialogue cutscenes as characters just get much too bright during these closeups
actually same problem in ZZZ dialogue scenes too
character lights?
dafuq
we got black haired Hiyuki
@tulip kayak explain
They do glow a bit
thats just unreal engine being unreal engine, shits bright a.f
train those eye muscles
I like it bright when fights are going on but during indoor conversations and these camera closeups all the times yeah its uh yeah 
uh yeah he fixed the character luts if you missed that
I dislike how stiff dialogue is
you can notice that if you go into any dark corner, it's like you're radioactive there's a light around you
Watching ZZZ stuff just makes me sad
thats called a hero light
lots of games do that
yeah
where your character always has an invisible light source around them
kind of like a flash light
I think wuwa does the same but wino fixed it recently
not that hard to tune down, they're usually a seperate shader
and you just reduce the output
so its a quarter of what it is
The issue is gachas don't run a separate hero light
They stencil mask out the character
From AO, GI ect
Then apply their own slop lighting just for the characters
oof
I know this game runs 2 UE lutbuilders per frame
and one of the lutbuilders is for the world, and the other is just for characters
it's super bad in any ZZZ conversation scenes if you've ever seen those in native hdr it's eye searing
the character lutbuilder is a simple s curve
toe, linear segment, shoulder
so I had forge just fuck with ue filmic params in that one shader
until it matched their curve
Spiwar you mean
their curve doesnt compress to much

Right
and then a fancy saturate
for that clipped/vibrant anime look
honestly whatever they did here is 100x better than what they did in wuwa
with 500 custom lut sample shaders
here you just fix 1 lutbuilder and thats it
some color grading adjustments i did to get rid of the glow and crush, just easier to look at
the reason they did what they did is because
they're selling you these 40,000$ waifus
they want to make sure they're the focus of the scene
i think it's just an oversight as it wasn't built for HDR
so making everything hdr on top of what they built can sometimes result in this
I'll add a slider that can reduce average brightness a bit better
than game nits
it was on my to-do list for a while
I just use different profiles for this reason, because my exploration/combat profile goes all the way and I want it bright and popping, just doesn't work here
anyone knows where do i get more of these?
Go one menu back and bottom left there is a icon
Forgot what it's called
the coin stuff? that's not giving enough 
There's a place to use stamina for it
Share pls
Man the camera judder is insane in this game
How the fuck did they botch it so bad. I hope they patch is asap
If you move without turning the camera = smooth
Turn the camera = judder/stutter fest
You can give this a try and see if it improves it at all
https://github.com/EightySixK/Neverness-To-Everness-FPS-Unlocker
i suppose this is not needed for controllers?
Huh. Worth a shot. Thanks!
I am using controller. Donāt you get noticeably judder on camera movement? Specially in the open world
eh it's just slightl adjustment to highlights, contrast and shadows, you can tune it to your liking for sure but i used 48/45/55 with game brightness 100
I think it might be related to culling in those areas. When you turn the camera the game shits itself as it culls stuff
i dont really feel it?
i normally dont turn camera this fast but just for the sake of it
what does camera movement correction do in the settings tho, maybe try toggling that?
For me it feels much worse. It noticeably stutters when I move the camera
Just installed that mod imma try
are you using FG?
Nah still terrible
I am. Itās probably that tbh
But itās not FGs fault. Itās probably a bad implementation
if you are cpu limited with no fps cap then it's not gonna be great even with vrr
I mean Iām getting 70-80fps in the city
I canāt limit much here xD
But itās not that imo. If it was that I would also lag by running forward. But itās only when I move the camera
Itās like itās not interpolating well with FG or something
not necessarily, camera movement is much more resource intensive
hmm i'm at 60-90 so 70 average no fg, only stutter i sometimes get is what seems to be some new shader comp, its rare, camera movement is fine. 5800X3D
Yeah itās probably the FG
60s is like the worst moments in combat and it doesnt stutter
70s with ocasional judder does sound like FG issues
Yep. They need to update the streamlines
I would bet my ass itās that. Or just cpu perf
so 35 real fps
The NPCs specifically
cpu limited at 35 fps is actually over
nah more like 40-45 fg takes a few but yeah too low
if you could check your 1% lows would be telling
Yeah Iām around that. But itās fine in all games. Just played pragmata with similar base fps ( a bit more maybe) and no issues
69-78
yeah but there is a big difference between being cpu limited and gpu limited
Yeah⦠it might just be my 13600k can handle this games npc for some reason
Absurdly unoptimized
would disagree it's unoptimised š have you tried reducing traffic?
Itās at medium. I might try low lol
just to test yeah
Thereās a lot of people complaining about perf issues online so⦠dunno
im on high no judder
13600k was mid-range when it came out
i think it's reletively low end now
for unreal engine 5 games too heh rip cpu
btw anyone figured out what the game is trying to tell you here? why are the numbers in red if I set to 72h as if I don't have enough? i bought a 100 of each, and it's enough for 24h but not 72?
try a 40fps cap
so you need like 8 flour per 24h or 72h? but i have 100?
I just tried very low and no luck
With no FG u mean?
yes
fsr?
it's fine for me
It legit feels better at 40-50fps without FG than with lol
well yeah you aren't supposed to use FG below 60fps
nvidia and amd basically tell you not to do that
but you can get away with like 50
yeah 50 is playable but below that
Oh wait up now I reenabled FG and itās fine?
and cpu limited
ofc the more real frames you have the better but
Thatās just fake
50 is fine
40+ is fine. Been playing like this for a long time without issues
what do you mean fake lol, it literally functions worse at lower framerates
more latency and artifacts
Yeah but itās not āyou need 60 base to use itā
yeah it's not recommended for a good reason
but like i said you can get away with like 50
it's too bad at 40 for me
Speakkng of jitter, anyelse have it on some ui elements?
yes the stupid quest marker is always like 30 fps
Bad in what sense. Latency?
I thought it was frame gen but no
For me at 40+ it feels good. 50+ feels perfect
yeah and there is artifacts, if you're used to it more power to you
it can understandably be preferable to just the pure choppyness of 40fps and below
i'm guessing you probably use controller
You're using full?
Usually
Yeah
I guess Iāll just put up with the judder in the open world till they optimize a bit more. Itās clearly something wrong with the game itself
Im not playing under different conditions or fps than in other open world games that donāt present these issues for me
the different condition is you are using full rt with a 13600k at 35 fps with fg
in an open world UE5 npc party
Yep
I do this in cyberpunk with no issues. Dunno
If this game is more CPU limited than cyberpunk then thatās a big optimization issue imo
What I mean is I know itās probably the cpu but itās cause the game is not properly optimized
I could probably brute force it with a 9800x3d but thatās not really the answer
i think you are just expecting smoothness in an environment where it's just not going to happen regardless of optimization
and your comparisons to other games being in "similar scenarios" are actually not as similar as you think
This stutters are happening even when turning full Rt off and just using normal RT and very low crowds. Itās a game issue
so in that scenario you get stutters when panning your camera
but not moving around?
Correct
Itās a culling issue I believe like I said
Game probably has mega aggressive culling
do these stutters show up on a frame time graph
do you have vrr?
Even with FG off I can feel it
Are we playing the same game š
Without FG itās pretty decent
I might do normal RT without FG which easily holds above 60 for me
Reseted avg frame
honestly what you are describing
Camera judder. It is what it is it has no other description
just sounds like it can be fixed with a fps cap
I can try
running unlocked and cpu limited in pretty much any game
is not something i ever do
because it just isn't going to be smooth even with vrr
unless it's some super stable linear game with nothing really going on
Yeah Iām rarely cpu limited so that might be it
what's your gpu?
A perfect product placement for X3D CPUs lol
4080
nice
Caping to 60 does seem to make it smoother
i would say that your cpu is definitely lagging behind a 4080
Yeah seems fixed
your poor 4080 wants to run faster
Itās pretty on par
Itās just a very few select games that kill the CPU
Funny that this is one of em lol
The other one that comes to mind is Witcher 3 dx12
Itās on very low rn and no difference
Only the cap fixed it
modern games honestly lean more cpu limited these days because you can always just scale the graphics and use dlss or something
Yeahhh. I want to get a 9800x3d at some point
Maybe this year if I can
And next year or in 2 Iāll upgrade gpu to a 6090
šø
Not really lol
The 6090 is a hope, but I might have to settle with a 6080
Not really
My 4080 was the same price or even more than the 5080 lol
I just want the 90 version cause it doesnāt loose value with the years and itās easier to resell when swapping
if i was telling someone to build a pc nowadays i would actually tell them to spend a bit more on the cpu and get a cheaper gpu if they are on a limited budget, it used to be the opposite where you just focus on gpu mainly
With PT that might be the move now yeah
Tho CPUs arenāt really that expensive compared to GPUs
A 9800x3d + mobo rn is like 600ā¬
Or slightly more
Check previous gens MSRP Its literally almost double
Which is still half of a gpu still
Guess we live in different planet lol
How much is a 5080 now?
Here its $1,700
Ah I'm Asian btw
nah it's just the ram situation
Still $200 above MSRP
Cause the MSRP is for the founders. Other brands are always a bit higher
Gpu prices havenāt gone up in Europe
some vendors offer a msrp model
Yeah, but itās rare
i got my 5090 for msrp before everything went to shit
Damn š„
Noice
gigabyte windforce was dropping consistently for msrp at best buy
Here a 5090 Cost $4,300
I added a new slider called Blend Factor, you can use it to reduce the average brightness
try it out in the gacha game
it has all the NTE stuff
lower = dimmer
higher = brighter
highlights should stay nice and colorful though
I suppose this is for uncooking the hero lights right?
How does it differ from game brightness?
you can use it to reduce the average brightness
kk will try
if the game is too bright, you can set blend factor to 0, and thats perfectly fine
before I had the value hard-coded, but some games are just too bright, and since its a universal mod; figured I'd expose a slider
Yeah capped itās def smooth. First time I ever encounter this. I need to cap to 70 tho for a stable cap š
I guess I could drop to normal RT and cap to 85 or so instead
The game will actually become more CPU Bound if you reduce graphic config
-# Same goes to resolution
it's worth it i'm ngl
Cause I can totally push decent frame rates still with the 4080 but clearly the 13600k is not keeping up in open worlds. If a gacha game is causing this itās a sign
ya'll trying
I almost pulled the trigger in January but decided to wait
oh the infamous 13th gen š
i always had like mid range cpu in the past and i didn't realize
just how much smoother your frametimes are on high end cpu
even at the same fps
the better cpu will just have so much better %1 lows and deviation between frames
Yeahhh I know
Been meaning to upgrade cpu for a while
I donāt know if I should wait for a new gen at this point tho
if i'm not mistaken i think AM5 still has some life left
and Zen 6 will be on AM5
10800X3D or whatever
DDR5 Pricing is literally the only thing stopping me from moving on lol
Damn itās insane how smooth is now with a cap
𤤠.
roll on 2029
Shame that it has to be 70 which causes some artifacts and more latency than desired but itās decent
At 4K?
are you using RR?
1440p
Nope it look worse for me
normal RT mode is honestly not that much worse
Preset L is better at denoising that RR for some reason
Reflections are cut in half and diffuse GI cooked. Dunno if itās worth the extra 10/20fps
I am
only an extra 10-20 thats unfortunate, i get a pretty big boost
i know all gacha games has pre-rendered video cutscenes but does NTE also have it? can auto hdr featurs be implemented for UE-Extended? like how spiwar does with WUWA?
it does have some but most are realtime
i think you mean vs the default denoiser
I mean for it to be stable. I can probably gain 30fps
I disabled them
But meh. 70fps feels good enough with controller and looks great. Iāll just do this
And save up for the 9800x3d xd
Default Denoiser do fight and boiling with DLSS
RR with the depth aware RCAS that optiscaler has looks miles better than preset L, at 1440p at least
without RR it's just extremely noisy and grainy and boiling everywhere
@vital knoll can it be done? sure
probably needs a seperate mod at that point, since I dont plan on adding auto-hdr videos to ue-extended
outside of being too much work to maintain, I'm not a fan of auto-hdr videos
Me matching the sdr blsck crush
Here an old video I took
And theb sloppers going right ahead to uncrush that
@tulip kayak try this out in a super high APL scene
its already commited to github
Before the char fix you hadnone of these problems btw
lower = reduce APL
higher = increase APL
its not a new feature, its just I exposed the slider; before the strength was hardcoded
did you force RR preset E
also compare metals and other rough surfaces
Yes
I would like not note Hathor can drive motorcycles so you dont have to look at the mc when driving around
i suggest other test scenarios
does she have safety shorts
atleast its not as bad as yugioh censhorship, we get safety cleavage
Its not safety shorts its her outfit
NTE doesn't seem to censor anything so far
whats funny about yugioh's censorship is
the client is world wide; one client for all regions
if you're playing from japan or asia
you get uncensored artwork
if you're playing from anywhere else, you get the censored artwork
it goes into the cleavage... geezus 
yea konami is scared of putting cleavage on cards in the non-asian regions
if you google yugioh card censorship, there are entire books
but yea @warm pewter @tired sparrow @west canopy I'm legit curious in if this helps with the sun and other high brightness areas
Increasing it does improve detail on high brightness area for me
While reducing does the opposite
you dont want to increase it
I mean you can if you want
a better way to increase highlight detail would be to increase "per channel peak"
I see
or swapping over to safe grade, and setting max channel peak to 10
So it is best to leave at neutral?
that will blow out less
leave what at neutral?
blend factor?
the idea is to lower it
to reduce APL
or increase it if you want

all depends on the game
sometimes games just have a crazy high average brightness, so you'd want to lower it
nice and is this based on latest spiwars version that includes character lut fixes? that one was about 10 MB
Yes
nana above looks fine so i suppose so
well all of that is built into my mod
ue-extended is all .. one mod
the fixs get merged
will try it out ty
try it in interior scenes #1411800884303626311 message
Same behavior with outdoor scene
The game still looks great so I'll leave it at default
Yeah its boiling hard
guess I need to see wu kong
or set a stronger lower bound
i don't walk up to glass and run side to side
so that RR ghosting isn't as much of a problem as this
The glass thing is just a worse case
That why I said its weird lol usually its the other way around
I remember when RR just came out
and cyberpunk had it
if you twirled your sword in a dark area
it would ghost like crazy
sadge that its still broken
after all this time
it's not broken
the video is sent is RR off
and then turning it on later
which fixes the terrible denoising
i could see
it's still too soft compared to dlss 4.5
and still has some ghosting
but it's the best we have for RT denoising in games right now
For the record my video both have default denoiser disabled via engine.ini


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