#Unreal Engine

1 messages · Page 4 of 1

bleak nest
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But really depends what you're looking to get out of it.

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4090 should sell well for you?

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If so, use that to cover the cost and pick up an FE.

mortal birch
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From what I read amperes over the pins cause that going above 9.2

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But you don't have a way to control that

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Sometimes is the cable side and others just the GPU

bleak nest
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Shut down feature is the only good thing to come out of all these 'solutions'.

The ASUS' Astral implementation was as useful as tits on a boar.

mortal birch
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Ba8uer

bleak nest
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It just told you that it's going up, did nothing to actually shut it down.

mortal birch
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Of thermal grizzly did a video few weeks ago

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Explaining the issue

bleak nest
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I went over this with invictus yesterday in HDR Den server, if you look up this topic there, you'll see.

mortal birch
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And thermal grrizky wire view pro 2

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Have em on connwcror side

bleak nest
# mortal birch Of thermal grizzly did a video few weeks ago

Roman is a content creator, and while his videos are good, just like any other, they're going to milk it (for lack of a better word) as much as they can, but at least data is useful.

Problem is that since all the eyes are on this topic, it's just more profitable to keep making content around it.

mortal birch
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Otwhrs of readit just put a sensor thermal

bleak nest
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That's also a cool tool

mortal birch
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Oc the connector

bleak nest
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Albeit, super fucking pricey.

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lolhax in SK server built his own last year.

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I'd just msg him and get his solution

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Cost you maybe $20

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Does the same thing, even better actually.

mortal birch
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The thermal sensor on the cable just 10us

bleak nest
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Won't look as 'pretty', but will cost 1/10th of Thermal View

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Oh

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$10? That's diff then.

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I thought you meant that $150 one.

mortal birch
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Take a look is so stupid

bleak nest
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Ohhhhhhhhh, that.

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Yeah, that's diff.

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That's also nice, but lolhax solution better cause it'll actually shut your shit down, or bring it to a halt.

mortal birch
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Hahaha if it goes above 100 degrees

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Shut down the pc

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Hahaha

bleak nest
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Yeah

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Yeah

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6090 will be a solid jump.

bleak nest
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No, it's a user from SK server.

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I got banned from there, so I can't link it.

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But if you go there, msg lolhax and ask him about his solution for his Gigabyte 5090.

mortal birch
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Emmm which is the name

bleak nest
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He's a good lad, will be happy to share it with you.

mortal birch
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Idk what he did

bleak nest
mortal birch
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Because I don't want to void warranty

bleak nest
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It's not voiding anything

mortal birch
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Hmm

bleak nest
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It sits between your GPU and your PSU

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Monitors everything

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He has a program on Windows as well that he cooked up

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Which will let you monitor things, or shut down, or whatever you want.

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He isn't selling anything.

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He designed his own PCB and put it together.

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He'll share his schematics with you, and you can order PCB yourself.

mortal birch
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Oh /+:/

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I'm from Argentina

bleak nest
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Like I said, msg him and you'll be sorted, if you're too worried.

mortal birch
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It will be impossible for me

bleak nest
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Yeah, PCB will ship there just fine.

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It's a small $10 item.

mortal birch
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I rather not use

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A custom pcb

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Specially if is not branded

bleak nest
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Fair enough

mortal birch
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Could blow something uo

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I don't wanna risk a 9000usd computer

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-_-

bleak nest
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But I know that guy, and he has background in electrician. So, I'd trust him far before I'd do any 'branded'.

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It's the 'branded' shit that's blowing up, mind you.

mortal birch
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But has warranty

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The GPU that I bought

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Is the astral 5090 lc

bleak nest
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I thought you said it was Palit that got rekt?

mortal birch
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I think is the best on the market

bleak nest
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Oh, you mean the replacement one?

mortal birch
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That was the one

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With warranty

bleak nest
mortal birch
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And I sent it back to rma

bleak nest
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Did they add the option to shut down GPU in GPU Tweak ,yet?

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Or it still only warns you?

mortal birch
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Bit as fat as I know

bleak nest
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rip

mortal birch
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It let's you monitor

bleak nest
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Yes

mortal birch
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Pin per pin

bleak nest
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In a separate tool

mortal birch
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Amperage

bleak nest
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You can monitor it in real time

mortal birch
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No, I jayz explained

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Any monitor sens software

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Will let you monitor

bleak nest
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But it's as useful as tits on a boar, it needs to shut shit down when it reaches a certain limit, or something you can setup.

mortal birch
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Is buuikt it over the pcb

bleak nest
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I know

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Separate tool = any tool.

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Sensors themselves are built in.

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So, HWiNFO can do it for you.

mortal birch
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Yup

bleak nest
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Anyway, hope it arrives soon for you!

mortal birch
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Don't worry is fine

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I don't get offended by your comment

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Maybe some time later

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I could buy the tool from thermal grizzly

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With the auto shutdown future

bleak nest
mortal birch
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Without going insane over the psu

bleak nest
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Didn't realize I said something like that, but I'm sorry if it came across that way.

mortal birch
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I don't mind to mind to talk I mean

bleak nest
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Oh, okay.

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Good luck with the GPU, glad your warranty got it all sorted!

mortal birch
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Which 5090

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Is good out there?

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Wasn't Asus?

bleak nest
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The cheapest one you can buy, so FE.

But you mean fastest OOTB?

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Likely Astral, yeah.

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Maaaaaaaaybe Galax HOF, too?

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Depends.

mortal birch
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Founders edition

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Is hard to find

bleak nest
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Astral ones can be binned.

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Aye

mortal birch
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Wasn't even on sell

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Over the Nvidia site

bleak nest
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It was available in BestBuy 40mins ago.

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Sold out.

mortal birch
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Sculpers

bleak nest
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Yeah

mortal birch
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Is only USA market

bleak nest
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Anyway, wrong channel for this talk, don't wanna muddy more GPU talk in UE channel 😛

mortal birch
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I explained to mods that I'm just sharing with yall

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Without intentions to do a mess 🙂

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But ping me out this channel because idk where to talk abjut it 🙁

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#💬lounge I guess sorry 🙁

bleak nest
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I meant best take it elsewhere is all.

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And yeah, #💬lounge or #🍸bar is good.

mortal birch
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Let's go there

strange pebble
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Any idea how to fix this in RuneFactory Guardians of Azuma?

noble grove
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Hey, did you ever get anywhere with Dispatch? Or did you just use SK?

indigo plank
noble grove
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Thanks. ITM (but dialed way down) seems ok. SDR is really dim for me - and I cba to tweak sdr tv settings!

polar crest
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@regal kayak @dusty girder

regal kayak
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I posted a build with them not too far above, but they seem broken unless it was just a time of day thing (I did not test)

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PS 5.1 doesn’t decomp well

polar crest
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so it's doomed

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have to use

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native

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that wasn't an issue a few months back

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lol

regal kayak
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Well, more testing wouldn’t hurt

west canopy
soft cloud
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midnight walks not working properly, UI slider changes whole picture

mortal birch
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Sorry again but

swift plover
polar crest
west canopy
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might wanna add Abyssus to compatibility list, it works with R10G10B10A2_UNORM upgrade in scRGB, however UI brightness slider behaves as game brightness slider, I couldn't figure that one out

untold wadi
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Abyssus isn't using UE

west canopy
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Wait really?

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How come it works then?

coarse axle
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pics?

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well a HDR swapchain is being set and maybe the game is being solely clamped by resources

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wait

west canopy
coarse axle
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This Abyssus

west canopy
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yeah this one

coarse axle
west canopy
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I just look at folder structure (engine\binaries\win64) and immidiatelly know its UE..

untold wadi
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Oh mb, mixed it with another game

mortal birch
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Nvm abyssus

indigo plank
swift plover
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I’m surprised such a huge multiplayer game allows reshade addons

indigo plank
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Same but I won't complain
-# I barely play the game, just logged on and saw no more HDR lol

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People been using skin mods since release and nobody's been banned afaik

soft cloud
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anyone try talos principle reawakened?

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or is the default hdr fine

thick belfry
restive wolf
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Using unreal engine mod for Star Wars Jedi Fallen Order, sliders don't do anything, contrast, saturation, peak brightness. I enabled "DUMP LUT Shaders" and i got 1 new .cso file

thick belfry
restive wolf
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i see

west canopy
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SDR gamma fix still needed right? Is changing output colour space shader same or better than black floor fix emulate SDR?

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And I would probably use liliums itm/brightness booster for 2000 nit screens if this game is limited to 1000 iirc

west canopy
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Fallen order (in native hdr)

indigo plank
half mulch
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so completely custom

peak galleon
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lens flare appears to be going nuts

peak galleon
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did these get added?

calm slate
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I asked about this a month ago and didn't get any answers. I was still wondering if smooth motion has any issues with the UE renodx specifically for Sonic Racing Crossroads. My friend gets this constant fast flickering when trying to run renodx with smooth motion on just for this game only and no other game he used smooth motion with. The flickering is very rapid.

calm slate
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Ok interesting. I will have him try out that fix. Does both the nightly.link Reshade setup and Reshade64.dll need to be downloaded or just the reshade setup and install as normal.

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😭 ah ok. I will have him try it just in case, worst case scenario is it stays broken still.

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Thanks for the info.

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He is using an OLED with a 5090. The game doesn't have native HDR and I am not sure if that plays a big role in the issue. I am not exactly sure if it even has DLSS no DLSS support.

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It could also be an ultra wide issue and or the mod to fix it.

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I want to say he limit the fps through nvidia app but I am not sure. I will relay these solutions the next time he is on.

soft cloud
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keeper got updated

sturdy lagoon
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oh

strange pebble
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Octopath Traveler 0 sometimes crashes when I use the current reno version

soft cloud
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this was the default

sturdy lagoon
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1,8 gamma

soft cloud
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when i set it to 2.2 and 2.4 it gets BRIGHTER

sturdy lagoon
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soo i assume 1.8 is actually 2.2 then and going all the way left 2.4

soft cloud
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it goes from 1.2 to 3.2

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so maybe 1.6 is 2.4?

sturdy lagoon
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huhhhh

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so dumb

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tf they doin

halcyon mirage
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When negative gamma

sturdy lagoon
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just invert the entire game

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looks much better

swift plover
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encoding vs decoding gamma

coarse axle
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yes

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this is why I had to set UI elements in XCOM 2 to 1.2 gamma

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to darken them

placid siren
# soft cloud

Unreal doesn't have 203 as an option in the source so... devs are learning?

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Also gamma might be per channel contrast, essentially

soft cloud
peak galleon
soft cloud
versed jacinth
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Grounded 2 update broke Reno

indigo plank
# versed jacinth Grounded 2 update broke Reno

Are you getting this log spam in your game with Reno installed? I'm occasionally crashing upon loading in or having my framerate tanked just standing around with the addon loaded (seems to happen in the main menu too). Maybe an issue caused by the update since they did upgrade the UE version to 5.6.1?

02:42:44:715 [59580] | ERROR | [RenoDX] utils::resource::GetResourceViewInfo(Resource view not found for handle: 0x0000000008033000)
02:42:44:731 [73484] | ERROR | [RenoDX] utils::resource::GetResourceViewInfo(Resource view not found for handle: 0x0000000008033000)
versed jacinth
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Well, since it's not working I've disabled Reno. I kept using Display Commander but had some random crashes, removed Reshade and they seemed to stop.

indigo plank
desert heron
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dead as disco demo shows up as a black screen

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what do I need to upgrade to fix that?

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nvm I found out

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holy shit this game is beautiful

devout lodge
runic musk
indigo plank
runic musk
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its difficult for find the perfect settings

indigo plank
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Defaults are usually fine

runic musk
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i dont have the same image when i drive

wicked parrot
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I would say that defaults with "Highlights saturation" at 55 (or 60 at max) is better. I found that at 50 sometimes the highlights are less saturated than SDR. Other than that I would only change peak brightness to your monitor/TV max brightness (if HGIG) and/or reduce game brightness if your peak brightness is lower than 1000 nits and you play in a dark room

runic musk
coarse axle
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280APL

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thats bright as hell

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I'd cut the exposure in half atleast

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maybe even down to 0.3-4

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something like this

runic musk
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I dont have the same picture when I drive its strange

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As if weren't in hdr

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Its better with exposure at 1.0

wicked parrot
coarse axle
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Plopped the pic into SKIV

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You can also run liliums graph in game

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it'll show the same

wicked parrot
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thanks

runic musk
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thx everyone

wicked parrot
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APL should be the same as the game brightness value you set in renodx sliders?

coarse axle
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no

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APL wont match game brightness

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APL is just average picture level, it will vary depending on whats happening in a scene

wicked parrot
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SKIV is speacial K image viewer right?

coarse axle
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yes

wicked parrot
coarse axle
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yes, it is measuring avg nit brightness

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280 is a lot of avg brightness

wicked parrot
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oh, so if you are in a cave with no lights maybe you have like a APL of 20 and if you are looking at the sunny sky is like 400?

coarse axle
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APL will constantly change as its dynamic, based on light sources, materials, lighting ect

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I only pointed out that in the pics above, APL of 280 is a lot

wicked parrot
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Sorry, I must be stupid but how can I download SKIV? On their Github there are no releases 😅

coarse axle
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SKIV comes packaged with SKIF

coarse axle
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when you download Special K

wicked parrot
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oh, thanks, i've never used special k before tbh

versed jacinth
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Can anyone please add the Grounded 2 lutbuilder attached above? I'd really appreciate it.

versed jacinth
soft cloud
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Sorry I posted in wrong discord

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Any chance we can get this added in

untold wadi
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They're already included in the mod

soft cloud
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the ui slider controls the whole picture

untold wadi
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Sliders might not be realtime

soft cloud
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seems very low

untold wadi
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Some shader seems to clamp it

soft cloud
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should i be using a different set of upgrades

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i needed RGB10s for the black screen

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in the ingame cutscenes, i do get full HDR but ingame its pretty garbage

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tbh even if i do figure it out i dont think i can use it, it cuts the fps in half

fading belfry
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probably

half mulch
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i sent it to shortfuse when the game just came out

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only ui exceeds 203nits

soft cloud
half mulch
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that game needs its own mod

fading belfry
soft cloud
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yep using this i can see the actual game is 203 nits clamped

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the UI is the only thing that was higher ironically

soft cloud
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its basically command and conquer in a modern engine

north fjord
indigo plank
north fjord
indigo plank
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it hits like 230 in the school hallway when I was testing

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I’ll download a save and look at other spots later

arctic mist
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Huh, now that's a little weird. Maybe it's just an Unreal thing, but the other specific games I've upgraded with renoDX, Windows has recognized as being HDR so it doesn't say anything about AutoHDR. But I just tried Kena: Bridge of Spirits with the general Unreal addon, and Windows keeps offering to upgrade it with AutoHDR.

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But according to the HDR analysis, renoDX is definitely working already.

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Actually wait, compared to the game in SDR, something seems wrong...

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The HDR version seems desaturated compared to SDR, I'm not sure it's upgrading correctly.

arctic mist
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Now that I think about it, it's probably because those other games had native HDR to turn on first, so the game was already reporting HDR before renoDX took effect.

arctic mist
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Hmm, I guess it is working. The color grading is a little different than SDR though. Could probably match it by bumping Saturation a bit, but it seems fine.

swift plover
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Set that to 0 to match vanilla

arctic mist
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Ahhh

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Yeah I know all of those sliders default to 50 most of the time

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Huh, Saturation Correction didn't really seem to do anything, even after loading a save

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Yeah something doesn't seem quite right here.

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I bumped Saturation in the Custom Color Grading up to 75 and that seems much closer to the SDR's coloration.

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60 didn't seem like enough, 100 seemed like way too much, so I split the difference.

placid siren
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Sounds like monitor calibration issue where SDR is oversaturated

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The mod uses the SDR path so Vanilla tonemapper should look identical to real SDR

arctic mist
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The other games I've tried with renoDX I think that has been true, so I don't think it's a calibration issue. This is the first time it's come up, but it's also the first time I've tried the general Unreal addon.

arctic mist
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I loaded Kena back up, and if I just change the tone mapper between RenoDRT and Vanilla, the colors do look identical to each other. But if I close the game, turn HDR off and don't load the addon, so pure SDR, the game looks notably more vibrant.

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And the more vibrant look does seem to suit the graphical style more appropriately.

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Since it is kind of toony, like a Pixar animation.

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The default settings just look a bit too desaturated.

placid siren
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The math is no different. Your display is making the difference between HDR and SDR mode

arctic mist
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No idea, Ori and Will of the Wisps looks gorgeous with renoDX's HDR

placid siren
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You should figure out why your HDR and SDR are mismatched first. HDR on with Vanilla tonemapper should look identical to unmodded SDR. It's the same numbers. Your display is over saturating SDR or undersaturating HDR

arctic mist
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That's what I'm saying though, the HDR for Ori doesn't look undersaturated at all. I've been messing with HDR in some other games too, and I don't remember any of them looking undersaturated either, but I'll have to go back and look more closely.

placid siren
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like, the actually numbers.

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and Ori unmodded HDR is notoriously overcooked

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significantly more saturated than SDR

arctic mist
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Unmodded Ori's HDR was completely broken for me

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It was like, doubling up on itself or something

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I needed the renoDX mod just to fix it properly.

placid siren
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you should be able to take screenshot with Reshade and compare while in SDR and while in HDR

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for example, an SDR screenshot when the game is on SDR and RenoDX set to "Off" should look identical when in Windows HDR

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like, look at the same screenshot file both in Windows SDR and Windows HDR

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outside of like 5% gamma/contrast difference they should mostly look the same

arctic mist
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I'll have to take some in both modes after dinner

placid siren
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i don't remember Kena being undercook, though i never tried it. but i know people have tried it

west canopy
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It's one of the best Reno mod showcases (game has no native HDR), I think it looked perfect and vibrant enough

north fjord
west canopy
arctic mist
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Hmm, well I crashed my drivers while alt-tabbing between the video and the game, whoops. But the default settings did look like the video.

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Could be a wide gamut thing maybe in SDR? Not sure why that wouldn't apply in HDR though.

placid siren
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you can pick the wrong gamut and oversaturate your SDR, but HDR is designed to not let the users screw up the settings

arctic mist
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That could be it then, I just have the monitor in its standard mode. Though weirdly, if I watch that video in SDR, it doesn't look oversaturated.

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But that could be because Youtube is doing some stuff when it's displaying in SDR

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But as I said, it looks better with a bit more saturation than default, it fits that Pixar-like art style of it.

indigo plank
indigo plank
north fjord
indigo plank
arctic mist
# placid siren SDR is BT709. SDR is not wide gamut

Not what I meant, I meant the wide gamut of the monitor. Because in the 'standard' display mode, I'm pretty sure the monitor takes whatever signal it gets and tries to map it to its own gamut. At very least, when Windows is in SDR mode.

swift plover
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horrific that monitors ship like that

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i think mine did too i don't remember

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I imagine most ship like that

arctic mist
#

Hmm, not sure if I can attach all these or not, but I just did a test and took some ReShade screenshots

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This is what vanilla SDR looks like

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This is what renoDX HDR with the default sliders looks like

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And this is what renoDX HDR with the saturation turned up to 70 looks like

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I believe you'll need to download each image and view them in a proper image viewing app, I don't think Discord will show them correctly

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I'm using XnView MP to view them so I can flip back and forth between them quickly.

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The SDR image looks fine in Discord, but the two HDR images look crazy dark in here.

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Anyway, if you can see them correctly, you can tell that the default sliders image looks very desaturated compared to the vanilla SDR of the game. Boosting the Saturation slider to 70 gets the third image closer to the vanilla SDR, but it does seem like there's a yellow-ish tint to everything as a result, particularly on her skin tones.

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If I turn off HDR in Windows when viewing these, the SDR image gets oversaturated and a bit blue-ish

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Which I think is what I was seeing when running the vanilla SDR game with my monitor in 'standard' mode, getting it mapped to the monitor's wide gamut.

wicked parrot
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SDR and default reno look good

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the last picture is very saturated

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i don't see the default hdr desaturated compared to vanilla sdr

swift plover
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ya last image looks giga deep fried

arctic mist
#

Hmm, actually I booted the game back up in SDR mode with my monitor in sRGB again, and now it actually resembles the HDR default, and the SDR screenshot I took looks more saturated than what's in game.

swift plover
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ue renodx's defaults are meant to reduce some of the oversaturation in shadows that causes smearing, saturation correction does that

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its really bad in expedition 33

arctic mist
#

One thing I forgot to do for my HDR screenshots was adjust the gamma back up...

swift plover
# swift plover

first one is vanilla and 2nd is saturation correct turned all the way up to 100, I think 50 is a good middle ground

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i do saturation correction a different way in the e33 mod but same idea

arctic mist
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I see it in those. Hmm...

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Weird, the in-game renoDX defaults HDR version looks darker than my screenshot. Like it's ignoring the gamma setting altogether.

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Yeah, if I turn the Gamma back up all the way, in-game looks exactly like my default sliders screenshot. Huh.

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Weirdly, Saturation Correction doesn't seem to do anything at all for this.

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It started at 100, but turning it to 0 doesn't do anything either. And that's after messing with the Gamma setting in game or even reloading a save.

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What I can't really explain is why the SDR screenshot doesn't match the SDR colors in game, when the monitor is in sRGB mode.

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Actually, huh... the 70 Saturation boost screenshot doesn't really match what I'm seeing in game either. Her arm looks more yellow-ish in the screenshot than it does in game.

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Weird. Well, I still think something weird is going on, but I have no idea what it might be. The game looks great in person with that 70 Saturation boost, so I'll likely just stick with it.

peak galleon
#

saw some NaN there i think

west canopy
indigo plank
arctic mist
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Hmm, well I transferred them to my phone, though I'm not entirely sure how to really compare them, since the phone is OLED and my monitor is not.

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Hang on, let me test something.

arctic mist
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Hmm, well that didn't change anything. But now I've been looking at it too long and the 50 Saturation looks fine.

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What even is color?

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Weirdly though, I had to adjust the in-game Gamma down a bit. The adjustment image was too visible, where before I had to turn it all the way up just to see it a little bit.

swift plover
#

Changing gamma from default breaks the tonemapping

arctic mist
#

In the Unreal addon?

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Well hell, maybe that's what happened.

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Hmm, didn't seem to change much when I set it back to default. Might have fixed the darker parts of the image, but didn't seem like the tonemapping was broken before.

swift plover
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it applies after tonemapping so it causes clipping

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or causes peak undershoot, since its increasing/decreasing contrast after tonemapping

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in general messing with gamma is just deep frying

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wait nvm it applies before tonemap

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its deep frying but it won't break tonemap

arctic mist
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Gotcha. Well I set it back to default. Also, does it matter if you're using DX11 or 12? Kena has both available.

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I swear I tried each one and didn't notice color differences between them.

arctic mist
#

Hmm, is it common for the Unreal games that don't have native HDR, that Windows doesn't detect them as running in HDR even when renoDX is being loaded? Because that's definitely still happening with Kena: Bridge of Spirits.

#

Beause this is the only Unreal game I've tried so far. But I've tried two Unity games with the general Unity renoDX and neither one has native HDR, but with renoDX loaded, Windows doesn't pop up with the offer to AutoHDR the game. With Kena that pop-up is still coming up.

arctic mist
#

Ah hah, I knew I had to have another UE4 game I was familiar with to test. I added the Unreal renoDX to Bloodstained: Ritual of the Night and it works perfectly, no desaturation, and no offer about AutoHDR from Windows. I think the addon isn't fully loading with Kena: Bridge of Spirits for some reason.

peak galleon
indigo plank
west canopy
arctic mist
#

Yeah, that's what I've been saying. And the popup doesn't come up for Bloodstained, which is another UE4 game, when using the exact same Unreal addon.

#

I'm running the Win64-Shipping.exe of both games, hell, I even copied the exact same ReShade dxgi.dll and renodx-unrealengine.addon64 from the Kena folder over to the Bloodstained folder so I could test Bloodstained. Bloodstained doesn't have the problem, Kena does.

arctic mist
#

I was looking at Plasma TV for Gaming's video for Kena, which is what inspired me in the first place, it's from back in April. And the layout of the sliders is different from then, so I'm not sure if there was an overhaul that happened after that or what. Though I'm also not sure how that would have broken something specifically with this game.

sturdy lagoon
#

Bros a time traveler

broken smelt
#

kena was nice but man some of the slowdowns during flashy effects

#

maybe i did something wrong but 5090/9800x3d combo didn't help, some battles had slowdowns that affected my timings in combat, was really bad at the last part of the game, so bad i had to actually unload reshade to be able to complete it

#

but cozy game and reno hdr mod was really nice

broken smelt
#

idk it felt like it had to build shaders over and over again and not just one time

sturdy lagoon
#

Hm weird, it’s on my backlog, I’ll keep that in mind if I have that too

broken smelt
#

particle effects and such

#

i don't have any examples that isn't very spoiler but when attacks impact/land and explosions happen it was really bad

placid siren
sonic copper
#

I need some help here. I'm playing High on Life using latest snapshot and everything seems to be working great until I noticed some minor color shifting and weird super over saturated colors if that makes sense. Hard to explain but I have screenshot and lutbuilder file here

stark tusk
#

any suggestions? Almost seems like some assets are skipping the scene grading with Reno toggled on in Routine. I enabled LUT dumping, but not getting any with "new"

arctic mist
#

And for some reason it's not doing the AutoHDR popup message in either mode now? This has to be some Windows madness.

#

Oh wait, it did give me the popup when I went back to HDR10 this time. Hang on...

#

Ok, confirmed, with scRGB set, Windows no longer does the AutoHDR message. How weird.

#

Now I have to check what mode Bloodstained is in...

placid siren
#

do you have some overlay stuff going on? might be forcing it in SDR. 10bit swapchain can easily swap from SDR to HDR with no swapchain changes. but 16bit (scRGB) can never go to SDR.

swift plover
#

I recently used rtx hdr and it broke every hdr game for me so I went back to keeping it off forever

placid siren
#

an overlay/hook can change pq to srgb

arctic mist
#

Ah, I didn't turn off Steam overlay. That could be part of it.

#

Hmm, although, I just checked Bloodstained and it's been running in HDR10 with none of those issues.

#

And it's also through Steam

#

They're both UE4 and neither one has native HDR set up, but Kena still seems to be somewhat unique. No idea why.

#

Ah well, at least switching Kena to scRGB fixes the AutoHDR issue, and just using the SDR Grading Bypass settings make it look great. I'll probably just stick with those.

#

Bloodstained looks great with just the default sliders, although that SDR Grading Bypass does seem to add an extra pop.

#

I'll test Kena with Steam Overlay off here after I eat.

placid siren
#

did you mess with engine.ini?

arctic mist
#

Nope. Oddly enough, there wasn't one. At one point I made an Engine.ini to force HDR on to see if it would get rid of the AutoHDR pop-up. It did, but the HDR looked awful and renoDX didn't seem to interact with it correctly, since it wasn't expecting it to be there I guess. So then I deleted the Engine.ini I had made.

#

Turned off Steam Overlay and AMD's Overlay that pops up whenever you start a game, and with the game in HDR10 it still gives me the AutoHDR pop-up. Switched back to scRGB and it's fine, no pop-up. Bizarre.

#

And yet, Bloodstained is running just fine in HDR10 with the Steam Overlay still on. No AutoHDR pop-up.

#

There just has to be something weird about the versions of UE4 that each game was shipped with I guess?

dusty girder
#

@arctic mist if you're on an AMD GPU, and getting crashes with reno + UE4, try adding the -d3d11 launch argument to the game

#

so the game launches in directx11

#

I noticed a few AMD bois get griefed by a fix we did long ago in DX12 UE 4.27

arctic mist
#

Haven't really been getting crashes

#

Though Kena does let you choose between 11 and 12

#

I've been running 12. The only time I crashed was when I rapidly alt-tabbed between the game and my image viewer when I was trying to compare the colors.

dusty girder
#

this would be a crash at launch

arctic mist
#

Nah, haven't been getting those.

dusty girder
#

wonder if AMD fixed it

#

or only certain AMD gpus had the issue

arctic mist
#

Could be. I have a 9070 now.

untold wadi
sonic copper
untold wadi
#

The color shifting is caused by a something else

#

Lutbuilder already included

sonic copper
untold wadi
#

Different issue, someone has to download and check the game

indigo plank
sonic copper
#

Any other corrections I need to make to this game or are the defaults good?

indigo plank
#

Defaults are usually fine

sonic copper
#

idk if thats just artist intent with the game

indigo plank
#

You can turn try turning saturation correction down further to see if they go away, 50 was just a number i threw out from the scene i was looking at

sonic copper
#

Yeah it doesnt make a difference from 50 to 0

indigo plank
#

yeah maybe just artistic intent

sonic copper
#

ok thanks for the help

#

turning down strength helps some but I don't want to mess with something im not familiar with

indigo plank
#

Doesn’t hurt to drag sliders around to get a sense of what they do; you can always reset to default if it ends up looking cursed

sonic copper
#

awesome, yeah I'll tinker around with it and find something I like

shrewd spoke
#

Yo guys, what’s the current preferred way to play Jedi Fallen Order in HDR these days? Is there a recommended setup or fix people use?

north fjord
shrewd spoke
north fjord
shrewd spoke
north fjord
rustic lichen
indigo plank
rustic lichen
rustic lichen
indigo plank
#

weirdge let me check if i messed something up

indigo plank
#

try fresh reshade.ini and make sure you don't have engine.ini hdr enabled

rustic lichen
#

thanks Nick Love

bleak nest
#

What game is that

rustic lichen
#

conan exiles

bleak nest
rustic lichen
#

yeah it's the boob game lol

bleak nest
#

No anti-cheat in it?

bleak nest
rustic lichen
#

you have to disable battle eye

bleak nest
#

So, no online then?

#

rip.

rustic lichen
#

so singleplayer or custom servers only

#

but honestly the Age of Calamitous mod is where it's at anyways

#

also got the settings for Lightyear Frontier updated tonight too

#

now we're talking

rustic lichen
#

sure is

sturdy lagoon
#

ayo

#

ive played this once for like a week straight with a homie

rustic lichen
sturdy lagoon
#

didnt even know it UE

#

might have to play again

rustic lichen
#

that AoC mod is great

#

UE4, can't use Otis tools though even with single player. That would be so nice

#

but mmo, to be expected

sturdy lagoon
#

what tools xd

rustic lichen
#

UUU

#

it links but I can't actually use it's camera

sturdy lagoon
#

no clue what that does

rustic lichen
#

for us screenshot nerds

sturdy lagoon
#

i see

rustic lichen
#

unlocks the game console (usually) and can config settings on the fly

sturdy lagoon
#

patreon only

rustic lichen
#

worth it though

rustic lichen
#

also the game supports Ansel, because of all the games why wouldn't it Pikachu

sturdy lagoon
sturdy lagoon
#

@halcyon mirage

west canopy
#

Or you could go full heihachiPlasma and use prods shaders if you don't like the luts/colours

indigo plank
tepid ridge
#

I cant get the addon to work properly with Banishers. When I alt tab sometimes it gets super saturated (artificially) and other times it seems like it disables hdr or something.

#

I have Upgrade Copy Destinations on

tepid ridge
#

Also, UI brightness affects highlights for some reason

shrewd spoke
north fjord
#

In this game 2nd option

shrewd spoke
#

I think it works, thanks

west sail
dusty girder
#

Somebody add Little Nightmares 3 to the wiki, it needs B8G8R8A8_TYPELESS and R10G10B10A2_UNORM upgrades (output size)

halcyon mirage
#

Stellar Blade is hella fried for me 😩
HDR turned off in-game of course, and restarted the game.

SDR / Vanilla HDR / RenoDX HDR (1000 peak, 203 game brightness)

#

Ok it was a skill issue...
If you can make this check the game Engine.ini and remove any lines like this

r.HDR.Display.ColorGamut=2
r.HDR.Display.OutputDevice=5

😅

dusty girder
#

make sure its in alphabetical order

tepid ridge
#

Thanks!

indigo plank
#

#1411800884303626311 message should work with this build

indigo plank
dusty girder
dusty girder
#

ima quickly look over them

#

// Chained Together - Heaven looks custom, but tonemapped is right before the sdr lut

#

looks good enough

bleak nest
dusty girder
#

no branch for the mobile tonemapper

bleak nest
#

I would always look up skyline and be like who the fuck is that, I can't find 'em in any server.

dusty girder
#

looks good

dusty girder
indigo plank
dusty girder
#

thanks a lot of the lutbuilders, I tried making guides and telling people how to fix em

#

but only a couple of people started

#

I assume you tested Chained Together (the custom lutbuilders) to make sure the colors you set are correct

indigo plank
#

Yeah I dumped and tested them myself and they looked normal

dusty girder
#

conan exiles brings back memories

#

I remember cranking the penis slider up all the way

#

and that makes your penis drag on the floor, with collision and everything

#

and if you put pants on, the 20 foot penis gets like all coiled up

#

funny physics

indigo plank
#

they should’ve brought that back for Dune frenzy

dusty girder
#

ark survival evoled (1) has that too

#

I think its a generic UE4 charactor creator

#

since its TOO similar

#

they just exposed all the sliders devs would normally hide

#

and didnt cap the min/max values

bleak nest
rustic lichen
#

maps were procedurally generated junk too

dusty girder
#

so I'm bias because

#

I've only played those games with my group of friends on voice

#

and I loved all the time I spent on ark

#

we didnt play that much conan exiles though, but that was when the game was newish I think

#

it had some cool concepts like wacking people on the head

#

and putting them on the wheel of pain

rustic lichen
#

they've added so much to the game, and changed a lot of systems. Added magic, etc

#

but yeah both games are nice when played with a group

indigo plank
#

i can't imagine playing ark official servers now

#

played it a lot with my friends back in high school

rustic lichen
#

they were really toxic when I tried Ark

#

not new player friendly at all

indigo plank
#

yeah, i did both pvp and pve servers

#

pve servers were fun since it was like everyone working together to tame big ones, esp on primitive where we didn't get any access to the high tech stuff

#

it all ended when i accidentally unleashed super turkeys onto the central area where everyone built their bases

dusty girder
#

with faster tame %s

#

and a bit better resources

#

it wasnt ezpz but

#

we didnt have to watch a dinosaur sleep for 6 hours

regal kayak
#

I only really had fun with ark by drastically tweaking rates

candid ridge
#

I tried using the latest snapshop with Eriksholm
https://store.steampowered.com/app/2377280/Eriksholm_The_Stolen_Dream/

And it glitches out some text like on loading screens, I tried all the sliders at output size but couldn't get it to go away. Can anybody else check? It's got a demo on the page

Experience an isometric, narrative-driven stealth game set in the stunning city of Eriksholm. When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city. Join your allies, outsmart relentless enemie…

Price

$29.99

Recommendations

1472

Metacritic

78

dusty girder
#

is the text all blocky and stuff

#

like squares or glyphs

#

@candid ridge

candid ridge
#

I already tried RGBA8/BGRA8 typeless etc to output size

dusty girder
#

one second

#

@candid ridge try this, make sure to delete the other unreal addon

that's just unreal compiled with renodx::mods::swapchain::swapchain_proxy_revert_state = true;

candid ridge
#

Yeah that fixed the blocky text. Though now I'm realising the sliders except for gamma aren't working and not changing the image in any way 😩

Guess that needs a LUT dump

dusty girder
#

we really need a slider for renodx::mods::swapchain::swapchain_proxy_revert_state = true;

right now people add it on a per-game basis, but thats unreasonable to maintain

dusty girder
candid ridge
#

imma restart and test

dusty girder
#

but maybe there are new lutbuilders, who knows

candid ridge
#

no it's one of those where updates don't happen in real time

#

sliders work fine, just that the game has no menus that bring about any change so the way to see changes is quit to main menu and load again

dusty girder
candid ridge
#

just tested

dusty girder
#

rip

#

no like quest log?

candid ridge
#

there's some menus but opening and closing them doesn't do anything

dusty girder
#

sadge, on the bright side you dont really need to mess with settings that much

candid ridge
#

yeah

severe briar
dusty girder
#

@placid siren can we either:
A) add a slider for renodx::mods::swapchain::swapchain_proxy_revert_state = true/false; (default false)

B) hard coderenodx::mods::swapchain::swapchain_proxy_revert_state = true; to true, and then maybe disable it on a per game basis (still not a good idea)

imo adding revert state true on a game by game basis to the custom patches funciton is silly

shrewd spoke
#

Is that normal?

delicate ferry
indigo plank
dusty girder
delicate ferry
delicate ferry
#

figured it out, had to set B8G8R8A8_TYPELESS to Output ratio

dusty girder
#

also make sure to turn off dump lutbuilders when you play, it griefs perf a lot

#

also unreal is almost always one or both of these:

B8G8R8A8_TYPLESS and/or R10G10B10A2_UNORM

the rare game might also need copy destinations enabled, only turn that on if both of those dont unclamp the game

delicate ferry
#

thank you @dusty girder 🙌

dusty girder
#

np. gl

pure cargo
#

so what do I do if the ui slider changes highlights in a game?

#

nvm

#

this game forces 115 screen percentage and breaks things

stable cliff
#

Anybody tested this with FighterZ?

versed jacinth
#

Is there a reason the Grounded 2 lutbuilder I uploaded weeks ago never got added to the mod?

#

I means if there's an issue with it or something, or if there's anything else I can do to help make it happen.

peak galleon
#

maybe @indigo plank can help

peak galleon
#

he added the ones i did

indigo plank
#

I fixed the lutbuilder but I can’t test if it works due to some other issues with RenoDX not working in the game for me

#

#1411800884303626311 message

#

If you want to try and see if it works on your end, it’s included in this build here #1411800884303626311 message

versed jacinth
#

Sorry, since it was missing the lutbuilder I never tried loading reno again. With the build you linked, yes, I am getting the same error in the log.

indigo plank
#

It’s a shortfuse problem unfortunately hands

west canopy
#

DS2 seems to have the ugly green sky problem again. It wasn't present at start of the game but it was there for a moment when I was exiting my first outpost (when it was doing the auto exposure thing, it was that exact same ugly green) 💀

#

Other than that hdr and skybox look better? So far at least

sturdy lagoon
#

it does yeah, i think day one of that game release musa already confirmed that

west canopy
#

Ah wait I posted in the wrong thread I thought I'm posting to DS sorry

sturdy lagoon
west canopy
#

And it does this weird thing it's has lifted blacks outside but in the bunker scenes they're perfect

sturdy lagoon
#

musa will fix when it comes to pc

west canopy
#

And this can't be artistic vision. It just looks bad. Its not horrible but it could simply look better if black floor was lower when outside

sturdy lagoon
#

depends

#

does SDR have the same raised blacks

west canopy
#

I never tried and that's what I was asking myself too

sturdy lagoon
#

fafo

west canopy
#

It's curious because in both games it seems to be an outside problem. It's like a matrix filter

west canopy
# sturdy lagoon fafo

Yeah the ugly green sky never rears it's head in SDR, it always looks normal but everytime you look outside from inside any building (even a tent) this ugly overexposion into green mess hits you and looks just wrong

#

Just now playing in SDR for a bit I see how annoying and ugly it really is 😞

#

And yep, blacks look better in SDR too... Can't measure them but it's certainly better

sturdy lagoon
#

yeah i imagined so. so its basically the exact same as DS1

west canopy
#

Yeah except this time it actually follows ps5 system level calibration for peaks, it only has overall brightness setting (like stellar blade) which I keep at 4/10 but still raised blacks pretty badly. So I was hopeful it will be better but still has the same problems as almost every other HDR game

#

2/10 seems to be closer to SDR blacks, maybe I can regain the highlights by increasing the system level it doesn seem like a bad workaround

#

Hmm but it doesn't seem needed. Is this more like a gamma slider? What could the HDR "luminosity" slider be?

sturdy lagoon
#

just refund and wait for pc release brotha

west canopy
#

Haha won't happen with sony scammers

sturdy lagoon
#

damn fr?

#

didnt know they had shit customer support like that

west canopy
sturdy lagoon
#

just charge back credit card

west canopy
sturdy lagoon
#

wtf

west canopy
sturdy lagoon
#

glad i stepped away completely from this shit

#

Id rather give money to Gabe Newell than anyone else

indigo plank
#

I’m pretty sure you pre-order a game on PlayStation, you lose refund eligibility upon even starting the download

west canopy
#

So what's up with highlights looking brighter when you decrease the black levels? I'm not crazy? Is it just a perceptual thing? It's like they're all hazy on default raised blacks ("luminosity" 5 compared to 2)

north fjord
#

any update on this ?

split dagger
#

The values bottom right aren't supposed to cap at 100, right?

coarse axle
#

if the game has HDR output, yes. Right now the game is a brickwall thats not letting anything higher than 144nits

#

the game is currently clamped to 144nits

#

so SDR territory

split dagger
#

would liliums sdr > hdr shader be the best approach ?

coarse axle
#

imo any sort of ITM is off the table in the situation like this

#

the game is already hard clipping at 144nits

#

plus this is what I presume to be a snow/mountain area

#

so ITM will hit like a truck as anything remotely white e.g snow will get ramped up to peak brightness

split dagger
#

snowy mountains yeah

coarse axle
#

im confused, so does this game have native HDR? It says HDR10 via liliums graph

split dagger
#

i can't find any hdr options in the game so i'm assuming sdr

coarse axle
#

umm so why is the graph reporting HDR10?

#

are you running autoHDR?

split dagger
#

no its disabled

coarse axle
#

Are you using the UE generic addon?

split dagger
#

i am yes

#

heres the same details with the addon set to disabled:

coarse axle
#

right so the issue is most likely that the game is missing LUTbuilders

#

hence why its SDR clamped

split dagger
#

gotcha, this is something i can provide right

coarse axle
#

dump the LUTbuilders

dusty girder
#

did you enable "upgrade all destinations"

#

sometimes games use compute shaders, uavs; and you need that along side regular upgrades

split dagger
#

copy destinations? yes

dusty girder
#

rip

#

thats icarus right

#

I remember trying to plya it with friends on release

#

like 5 years ago

#

and we never got into it

split dagger
#

i couldnt resist the $4 dollar sale

dusty girder
#

my friends never got into the whole "your base goes rip after mission complete" part

#

||I Paid like 100$ for it, because on release they had like a supporter bundle that came with a cool skin||

split dagger
#

they added an open world system, i also hated the mission based system they had

dusty girder
#

back then they had

#

missions and

#

sandbox mode

split dagger
#

yikes

dusty girder
#

the sandbox mode shit didnt go poof, but

#

you're kind of just playing with no goal

split dagger
#

i've got lut dumping enabled, can this be used to improve the 144 nit cap?

#

im pretty new to the process so trying to learn

dusty girder
#

they dont have new in it

#

that means the luts are already in the mod

#

so the issue is resources arnt getting upgraded

#

what res is your monitor

#

and make sure the game res is the same

split dagger
#

ooh, dlss may be enabled. that causes problems iirc

dusty girder
#

set B8G8R8A8_typless + R10G10B10A2_UNORM to output size or even better aspect ratio

dusty girder
split dagger
#

game restart required i assume?

#

that worked for sure, the moon is so BRIGHT

#

so pretty

dusty girder
#

yea always

#

whenever you mess with resource upgrades, you need to restart

split dagger
dusty girder
#

ohh disable dump lutbuilders and restart

#

that kills your perf

split dagger
#

thanks for your help

dusty girder
#

np enjoy the game

broken cave
#

Has there been any progress with Eternal Strands? Is there some basic stuff I could do to at least improve a little HDR in this game?

north fjord
#

does mortal kombat 1 support addon ?

swift plover
indigo plank
vivid rune
north fjord
#

anyone can update snapshot
this version did not crash for hogwarts legacy with latest version
#1411800884303626311 message

bleak nest
#

@north fjord is playing it rn, so he can do it.

#

I'm interested in this game quite a bit, but still haven't gotten around to playing it.

#

But be nice to have it updated once fully checked.

north fjord
regal kayak
#

@north fjord

#

there's an effect that can run after tonemapping that clamps the game back to SDR range. If you upgrade the resource that it uses, it completely breaks the effect. I'll have to see if I can fix the shader but for now this works.

#

I'll probably just check what the game does in unreal HDR for that effect

north fjord
#

Will check later 🙏

indigo plank
north fjord
stable ivy
#

lights flickering for me (the sun mostly)

regal kayak
stable ivy
#

my b

stable ivy
#

yeah just did it, testing again

stable ivy
#

I feel like a schizo with the things i found out but I dont wanna sound like an idiot lol

#

Do you have ultra+ installed by any chance? (if not it's insane user error on my part and prob not worth reporting)

north fjord
#

@regal kayak video not HDR yet
https://www.youtube.com/watch?v=4KCmJzy0738

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. For the first time, experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Now you can take control of the action and be at the center ...

▶ Play video
regal kayak
north fjord
#

could someone look for ui of mortal kombat 1

hybrid ingot
#

Witchfire is tested to be working with only R10G10B10A2_UNORM upgrade according to github wiki but seems to be only responding to UI brighness slider

#

am I missing another upgrade somewhere perhaps?

regal kayak
#

The game still gets actively developed, it could have broken

#

Any idea if recent updates upgraded the engine version?

#

If it’s a newer version of ue5 now then the sliders won’t update in realtime

hybrid ingot
#

UE 4.27.2.0 according to .exe

regal kayak
hybrid ingot
#

I'll have a go at it later when I can

regal kayak
#

Alright. I’m the one that put the compatibility stuff first it up there so if it doesn’t work anymore I’ll make it work

hybrid ingot
#

tried a couple of different areas but no new luts, I haven't unlocked everything though so there might be more

regal kayak
#

@hybrid ingot it's working fine for me in the hub and the first area

#

oh I also have b8r8g8a8_typeless upgrades

#

it's possible that became a new requirement and I forgot to update the page

#

While I'm in here I'll just add the game to the addon so it auto sets settings

#

okay yeah that upgrade is necessary

#

though sliders always work regardless 🤷

#

so idk why the sliders aren't working for you but I know this build works at least (witchfire, in case anybody searches the game)

hybrid ingot
hybrid ingot
#

@regal kayak did you happen to see slight black flickering in sky texture and randomly across the screen with Witchfire? I get that a bit, FG is off, DLSS is on

hybrid ingot
#

I upgraded R10G10B10A2_UNORM to Output ratio and flickering seems to be gone, I'm not well versed enough in UE mod to know if it is supposed to have an effect like that but I'll take it

regal kayak
#

Hm, not sure

dusty girder
#

Was there any game that broke with BGRA8 typeless output size?

#

maybe we should just upgrade that by default, and then tell people to turn it off if something breaks

#

I know RGB10A2 can break stuff in certain games

dusty girder
#

unity generic auto updates RGBA8 unorm (or typeless I forgot)

#

because its like safe in 99% of games

dusty girder
#

I wonder if something like this will work:
We dont want to hardcode the upgrades, but just move the slider automatically; so people can undo it

        {
            true, // normally a string, but remove "" and true or 1 should work for all games (I think IDK)
            {
                {"Upgrade_B8G8R8A8_TYPELESS", UPGRADE_TYPE_OUTPUT_SIZE},
            },
        },
#

or maybe std::string supports wildards, like * idk

dusty girder
#

@placid siren you think we can upgrade bgr8_typless default? voosh does it and then just hand disable them

digital raptor
dusty girder
#

I feel like the # of games that break because of bgr8 typeless is tiny

digital raptor
#

Yea that's the only one I remember

dusty girder
#

will the current array "parse in order"

#

lets say the first list on the upgrade array is "upgrade all bgr8 typeless output side"

#

and the next entry is "tales of arise, bgr8 off"

#

will it properly turn it off?

#

if you have the game installed, mind testing it?

swift plover
#
  for (const auto& [key, format] : UPGRADE_TARGETS) {
    const auto default_upgrade =
        (key == "B8G8R8A8_TYPELESS") ? UPGRADE_TYPE_OUTPUT_SIZE : 0.f;
    auto* new_setting = new renodx::utils::settings::Setting{
        .key = "Upgrade_" + key,
        .value_type = renodx::utils::settings::SettingValueType::INTEGER,
        .default_value = default_upgrade,
        .label = key,
        .section = "Resource Upgrades",
        .labels = {
            "Off",
            "Output size",
            "Output ratio",
            "Any size",
        },
        .is_global = true,
        .is_visible = []() { return settings[0]->GetValue() >= 2; },
    };
    add_setting(new_setting);

    auto value = new_setting->GetValue();
    if (value > 0) {
      renodx::mods::swapchain::swap_chain_upgrade_targets.push_back({
          .old_format = format,
          .new_format = reshade::api::format::r16g16b16a16_float,
          .ignore_size = (value == UPGRADE_TYPE_ANY),
          .use_resource_view_cloning = true,
          .aspect_ratio = static_cast<float>((value == UPGRADE_TYPE_OUTPUT_RATIO)
                                                 ? renodx::mods::swapchain::SwapChainUpgradeTarget::BACK_BUFFER
                                                 : renodx::mods::swapchain::SwapChainUpgradeTarget::ANY),
          .usage_include = reshade::api::resource_usage::render_target
                           | (g_upgrade_copy_destinations == 0.f
                                  ? reshade::api::resource_usage::undefined
                                  : reshade::api::resource_usage::copy_dest),
      });
      std::stringstream s;
      s << "Applying user resource upgrade for ";
      s << format << ": " << value;
      reshade::log::message(reshade::log::level::info, s.str().c_str());
    }
  }
#

have it set it when the settings are first created

regal kayak
dusty girder
regal kayak
#

It’s not a big deal. It’s a low health effect that goes back to SDR.

dusty girder
#

at the end of the day its all up to shortfuse if he wants it

#

what does .is_global = true, do

#

never seen it or used it

dusty girder
#

@regal kayak @digital raptor can I get a list of gamer that odnt work with bgr8 typeless again

#

just hogwarts and tales of arise

#

and do you happen to have the product name/game name for those?

indigo plank
#

think i made it work though?

dusty girder
#

ok about to make a pr

#

for default bgr8 typeless upgrades with hogwarts and tales of arise exempted

dusty girder
#

@indigo plank did you try not making any code changes, and in the devkit swapping original and file

#

to make sure the decomp is good?

#
  switch (cb0[20].z) {
    case 0 :
// BT709_TO_XYZ_MAT
    r10.xyz = float3(0.412456393,0.212672904,0.0193339009);
    r11.xyz = float3(0.357576102,0.715152204,0.119191997);
    r12.xyz = float3(0.180437505,0.0721750036,0.950304091);
    r0.w = -1;
    break;
    case 1 :
// DISPLAYP3_TO_XYZ_MAT
    r10.xyz = float3(0.486590594,0.228983805,0);
    r11.xyz = float3(0.265668303,0.691740215,0.0451135002);
    r12.xyz = float3(0.198190495,0.0792761967,1.0438031);
    r0.w = -1;
    break;
    case 2 :    
// BT2020_TO_XYZ_MAT
r10.xyz = float3(0.636973619,0.262706608,0);
    r11.xyz = float3(0.1446172,0.677999616,0.0280728005);
    r12.xyz = float3(0.168858498,0.0592937991,1.06084371);
    r0.w = -1;
    break;
    case 3 :
//  AP0_TO_XYZ_MAT
    r10.xyz = float3(0.952552378,0.343966454,0);
    r11.xyz = float3(0,0.728166103,0);
    r12.xyz = float3(9.36786018e-05,-0.0721325427,1.00882518);
    r0.w = -1;
    break;
    case 4 :
// AP1_TO_XYZ_MAT
    r10.xyz = float3(0.662454188,0.272228718,-0.00557464967);
    r11.xyz = float3(0.134004205,0.674081743,0.0040607336);
    r12.xyz = float3(0.156187683,0.0536895171,1.01033914);
    r0.w = -1;
    break;
    default :
    r0.w = 0;
    break;
  }

It seems based on the cbuffer (cb0[20].z), the color wil be encoded differently?

#

a few lines down (219) case 0 for cb0[20] is BT709_TO_AP1_MAT

so I have no idea why it came out like this

#

after all the memes, you can find the standard ap1/709 colors in the lutbuilder just fine

#

I wonder if all those switches are just wasted code

indigo plank
dusty girder
#

and mod looks like generic ue should so yea

#

no idea why they got all those colorspace conversions

indigo plank
#

the game does have an option to make nighttime brighter/darker so i was thinking that's what those were for

dusty girder
#

well they're colorspace conversions

#

that has nothing to do with nighttime being brighter/darker

indigo plank
#

no idea then

#

apparently it has native hdr on xbox but not on pc

dusty girder
#

might be left over cursed code

#

no idea tbh

desert heron
#

I got trepang2

#

it seems the LUTs for trepang2 need to be dumped

#

hopefully there's not many luts

#

OH

#

HDR ONLY APPLIES WHEN USING TAA

#

the TAA in this game is too damn strong

glacial nexus
#

Hey there lovely people. Is there a go to fix for when the game im using the unreal addon on messes up when i use dlss but without it it works fine? Like upgrade some option or is it not as easy?

#

Thats how it looks with dlss enabled. Not FG just upscaling

coarse axle
#

Disable DLSS sharpenening

glacial nexus
#

Oh

#

Thats a good suggestion

coarse axle
#

Has to be set to 0

glacial nexus
#

Damn

#

I didnt know that

#

Thank you

coarse axle
#

I had the same issue with Witchfire

glacial nexus
#

lol

#

Glad you did in that case

#

Is that a general thing or unique to the gamre

coarse axle
#

Might be the same in other UE titles

glacial nexus
#

Alrighty really appreciate it thank you man

dusty girder
#

if sharpening breaks a game, try enabling "upgrade resource destinations"

#

or whatever the slider is called

#

(and restart the game)

coarse axle
#

I generally avoid DLSS sharpening since its abysmal anyways

dusty girder
#

you should be able to get reno + sharpening that way

coarse axle
#

even 1% exposes the TAA jitter

glacial nexus
#

Upgrade copy destinations?

#

Sounds about right to you

dusty girder
#

yea

glacial nexus
#

Oh yeah

#

That did it

#

Will note that down

#

Thank you! So many hidden things to learn xD

dusty girder
#

dlss sharpening makes the render a UAV torwards the end, which without copy desintations it doesnt get upgraded

#

and not getting upgraded = grief

#

learned that thanks to gooner blade, had to fix the slider

#

before gooner blade the slider did nothing kekwtf

glacial nexus
#

You sir are at a level of knowledge i aspire to be xD

#

Glad you figured that out in that case

#

Certainly good to know

dusty girder
#

personally I need a bit of sharpening

#

something thats too soft looks off

#

like look at FF16's pc port

#

that released with no DLSS sharpening

#

it was hard grief unless you used optiscaler to force RCAS

glacial nexus
#

Yeah me too

#

I like my sharpening

#

Glad youre an enjoyer as well xD

regal kayak
brave gull
#

ig it takes two doesn't work with the ue mod

#

maybe cause it's split screen

dusty girder
#

I think split fiction worked

#

and thats the same studio

brave gull
#

weird wonder why i couldn't get it working

fluid valley
#

Testing DQVII

tepid ridge
#

Uuuu I wanted to play the demo too. If Reno makes a big difference here I might get it in steam instead of PS5

storm lodge
#

anyone want to fix eternal strands? its on gamepass

fluid valley
dusty girder
#

@fluid valley that means all the lutbuilders are in the game

#

enable "upgrade copy destinations", and upgrade B8G8R8A8_TYPELESS and/or R10G10B10A2_UNORM to output size and restart the game

#

also disable dump lutbuilders since that will kill your perf

fluid valley
dusty girder
#

oh that means the game's sliders arnt real time

#

just set the sliders you want, and restart the game

fluid valley
#

acrtually some of the sliders are working if I change scenes

dusty girder
#

or change scenes

#

or open and close your inventory

#

some newer games dont have real time sliders

#

the mod works, the sliders work, they just need a scene change to apply

fluid valley
dusty girder
#

set UI 1 nit (ctrl click), and restart the game or scene

#

and take a hdr pic

fluid valley
#

Just gets really dim

#

Shadows doesn't work either

dusty girder
#

the entire game gets dim?

#

even after you restart the game?

#

that means there is a custom shader after the generic unreal stuff probably

#

might need its own mod

#

or it might be a quick fix

fluid valley
dusty girder
#

yea probably needs either a custom mod or a patch

#

thats not lutbuilder related

#

does the game have graphics settings like sharpening, AA, and maybe some weird color grading like settings

#

if it does, try turning them off

#

maybe it will make their custom shader go away

dusty girder
#

try turning it off