#Unreal Engine
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Can't say I'm having any luck personally. It's all clamped for me on 21:9
Duet Night Abyss
Even this one : #š¬lounge message ?
that's with the lutbuilder fixed (still need to enable bgra8_typeless and rgba10_unorm upgrade)
Though I only tested at 16:9...
Uh no, RGBA10_UNORM and BGRA8_TYPELESS are required
Even then, if you look with lilium HDR analysis shader, it will be locked at 203 nits....
So basically sdr in hdr lol
Need the lutbuilder fixed, the build in the link above has it.
Or build it from the PR I sent in renodx repo
Without rgba10_unorm, it's blackscreen
Without bgra_8_typeless, it's blown out to white
Unless you launch the game as DX11 (for some reason) and it's different
But would still be locked at 203 nits so basically not working
oooh I wasn't aware of this one. It works now!
So The Outer Worlds: Spacer's Choice Edition with RenoDX: UE loses HDR when you take damage and a bloody vignette appears on the screen
did a new fire? might be some custom SDR only effect
This stays for a while and HDR returns when half of the health bar is restored. Got some LUT shaders if that can help
not new, so the game is doing something custom in non-standard UE fashion
does the reno build of reshade improve anything over most recent official reshade release?
the blood vignette is likely just an UI overlay shader with a saturate in it
could be standard UE
for example
or the other overlay shaders I added
standard UE doesn't do anything to render after tonemapping
probably would mess up stuff like DLSS/FG as well
the lut output is meant to be in display out (eg: PQ in HDR), and the last thing the output shaders do is dither
Oh, increasing the UI brightness helps with that. Just like in Biomutant, which also has the problem of HDR turning off when a vignette appears.
in oblivion
HandleLUTOutput(_377, _378, _379, _380, float2(_49, _50), true);
[branch]
if (!((uint)(bOutputInHDR) == 0)) {
float _391 = (pow(_377, 0.012683313339948654f));
float _392 = (pow(_378, 0.012683313339948654f));
float _393 = (pow(_379, 0.012683313339948654f));
float _426 = max(6.103519990574569e-05f, ((exp2(log2(max(0.0f, (_391 + -0.8359375f)) / (18.8515625f - (_391 * 18.6875f))) * 6.277394771575928f) * 10000.0f) / EditorNITLevel));
float _427 = max(6.103519990574569e-05f, ((exp2(log2(max(0.0f, (_392 + -0.8359375f)) / (18.8515625f - (_392 * 18.6875f))) * 6.277394771575928f) * 10000.0f) / EditorNITLevel));
float _428 = max(6.103519990574569e-05f, ((exp2(log2(max(0.0f, (_393 + -0.8359375f)) / (18.8515625f - (_393 * 18.6875f))) * 6.277394771575928f) * 10000.0f) / EditorNITLevel));
_454 = min((_426 * 12.920000076293945f), ((exp2(log2(max(_426, 0.0031306699384003878f)) * 0.4166666567325592f) * 1.0549999475479126f) + -0.054999999701976776f));
_455 = min((_427 * 12.920000076293945f), ((exp2(log2(max(_427, 0.0031306699384003878f)) * 0.4166666567325592f) * 1.0549999475479126f) + -0.054999999701976776f));
_456 = min((_428 * 12.920000076293945f), ((exp2(log2(max(_428, 0.0031306699384003878f)) * 0.4166666567325592f) * 1.0549999475479126f) + -0.054999999701976776f));
} else {
_454 = _377;
_455 = _378;
_456 = _379;
}
float _475 = 0.0f;
if (CUSTOM_GRAIN_TYPE == 0.f) {
float _463 = (frac(sin((GrainRandomFull.x + _49) + ((GrainRandomFull.y + _50) * 543.3099975585938f)) * 493013.0f) * 2.0f) + -1.0f;
float _466 = min(max((_463 * +1.#INF), -1.0f), 1.0f);
_475 = (_466 - (sqrt(saturate(1.0f - abs(_463))) * _466)) * BackbufferQuantizationDithering;
}
uint _482 = Output_ViewportMin.x + SV_DispatchThreadID.x;
uint _483 = Output_ViewportMin.y + SV_DispatchThreadID.y;
RWOutputTexture[int2(_482, _483)] = float4((_475 + _454), (_475 + _455), (_475 + _456), 0.0f);
RWOutputLuminance[int2(_482, _483)] = _380;
and the bOutputInHDR branch is meant for UE editor (see EditorNITLevel) simulating HDR in SDR (with gamma mismatch to boot) that apparently ships in all games
I guess I could play with UI brightness 500, but then there will be too bright screens from time to time. Itās like with Biomutant. Because of one vignette effect I will not be able to play the whole game
Aw... I noticed Spacer's Choice being clamped to SDR from time to time so maybe it was this. Although I solved it by reloading the game.
what is this whole LUTshader deal?
I don't know. I was just hoping someone could help with the issue where HDR turns off due to some shaders appearing on the screen in game š
Could we get a chat room for Outer Worlds 2 so it's easier to find those files?
I want to play the first game first
Agreed, would like this
@regal kayak yes
there are a handful of games where if you have upscaling off and upgrade RGB10A2, it will glitch out like crazy
but upscaling on + upgrades = no issue
banishers has something similar, with a similar fix remove max(0 ) and saturate
Banishers still not fully working with HDR?
it should be fine
Because I remember there were issues with it. HDR worked for half the game, but not for the other half. Some people also experienced crashes
idk about crashes, but I fixed the other half
yea true
there is also another type of blood effect in berserker
but thats a bit more complex
I have to actually make a sdr color and upgradetonemap there
I just tested the new sliders for the first time, shadows does way too little imo. even if you crank it to 100 you can barely counteract the black crush from for example contrast 60
thats a whole ass SMT5 type grading shader
one is used for a blood effect, the other is used for a colored vignette
that's really custom then, also had that in raincode
I wonder if there is a popular effect unreal store effect
maybe I'm too used to the old sliders. I like the new highlights slider tho. shadows just seems like flare now
like if you allowed flare to go negative
I second this. I think it looks visually more pleasing in how it adjusts things, but it's just not as responsive as I'd expect, and can cause problems before I'm happy with the result
tbh I think I'd just want gamma but for shadows
Thatās what the old shadows was
Gamma centered around 0.18 instead of 1
that means its clamping to sdr
those shaders are applying after tonemapping and are either clamping it in the code or they're writing to a texture that needs to be upgraded
Okay. I found a mod that makes loading screens in the game darker. That problem is solved. But the map screen is still too bright
Could removing the bloody vignette with shader toggle prevent that from happening?
I think so. It should help in Biomutant too
You checked for new shaders right? I could do so if not. I want to play it as well while OW2 gets ironed out haha.
I encountered a glitch in Banishers. When the camera switches during dialogue, there's an extra frame with distorted textures or just a black frame every time. It wasn't the game or its settings, or ReShade itself, it was definitely the Reno addon. But apparently, Upgrade_CopyDestinations=1 helped me
I'm also getting crashes with the DXGI_ERROR_DEVICE_REMOVED error. And that's the game itself, I guess. This is a common problem with this game. I'll try adding the registry key method. But it doesn't seem to be a Reno issue
And how can you do that?
@olive belfry I thought you were on it already. Guess ShortFuse was asking if a new shader was created?
I think you need the dev build. I did it once. If this is something to check I could do it later.
yeah, seems out of band (non-standard) UE
So if I refresh how to do that shader dump thing you guys could check and fix it?
it's a checkbox when you had advanced toggled, you can play the game and the moment it occurs it dumbs it. but if a game has a shader compilation phase, it's usually there 99% of the time. if the problem happens and dumping is on, then it's a not a lutbuilder that's causing it. it's a custom shader the game added.
tracking down that custom shader is a pain since you have to do a DevKit snapshot at the exact moment it happens (i have a PR i think in the repo to bind a snapshot to a keyboard key, i need to review it)
I used the DevKid once and had to look for some files and copy that. But don't remember it having to be in the exact moment. So maybe it' a different thing. I'll take a look at the first steps now.
I should toggle Dump LUT Shaders back to off I guess right? Does this bypass the LUT or dumps the info somewhere to be checked after? Not sure what I'm doing honestly haha.
Dump LUT Shaders has no rendering impact, and you can play the game with it on, if perhaps some shader may come along that we didn't cover. but it will chew at your CPU as it inspects everything
What I wonder is why toggling it ON would fix some issues as we tried here.
some issues?
The vignette effect clamping all the image to SDR.
it's fixed by Dump LUT Shaders being on?
No. I'ts not. Look.
But you suggested to try that first right? Or I misunderstood probably. haha.
What I wonder is why toggling it ON would fix some issues as we tried here.
dump lut shader doesn't fix anything. just dumps lutbuilder shaders that we may have missed. but if it's not a lutbuilder shader specifically it won't help. then somebody will have to manually inspect what the game is doing via DevKit
yeah, the problem is: can you achieve a snapshot while the bad, missing shader is present. if you can pause the game with the missing shader then it's easier
usually that's out of scope for the generic UE mod, because the game is no longer following general UE practices. for example Silent Hill F goes custom
The effect stays on so... I guess? Again I'm kind of clueless it'd be the second time I would do this.
So if I repeat that process I did for Tales of Arise could it be looked and potentially fixed by any of you wizards? Haha. Or maybe it's a whole other issue. Don't know the intricates of all this tech.
what's the issue with Tales?
#1411800884303626311 message
This. But Akuru swiftly fixed it. Working perfectly now.
I don't know if it was update don the Repo so the one I'm using is the one shared. Did you find any issues or never tried?
havent tried yet but looks like you guys sorted it out, will be just another game on my backlog I'll regret buying the console version, gonna have to get the PC one now š
Am I supposed to turn on HDR in the settings for Outer Worlds 2?
HDR should be off with Outer Worlds 2 when using RenoDX
hmm, been seeing these NaNs during cutscenes in The Outer Worlds 2
I seem to have an issue in bloodlines 2, where during dialogues, brightness caps at what the ui brightness slider is set at, anyone else experiencing this?
Could someone help me implement the Outer Worlds 2 file? I installed it but it says that it cannot find the file.
I put it here.
installed to the wrong folder
its the exe inside arkansas
though i was under the impression that installing to gamelaunchhelper still worked
but the main exe is the win64 shipping one
Ohhh wait let me see
@swift plover sorry is it
here ?
Ya
Oh lmao it was working fine before then probably
RenoDX isnāt a shader
Itās an addon
Gosh I know it works for people
I had same issue before with Silksong with the error
damn
Are you trying to install a shader
Or the renodx addon
Cause you donāt have a shaders folder
The installer does all that for you
Ya check the top bar
Is there a renodx tab
Shaders are irrelevant
Since renodx is an addon not a shader
And you can disable generic depth and effect runtime sync
Just uncheck those boxes
They potentially add some performance cost and are unused
oh okay will do
okay I reinstalled to the thing I did before with the addon support lets see
ok now I got this
but the actual game is blakc screen
Ya the instructions are on the renodx install page
You have to set the settings mode slide to advanced
Let me find it
Okay I did those sliders
And restart I guess
o it works
God damn thanks a lot man
Is there anything else that I should do in there?
Set the peak brightness slider to whatever your display supports
I got OLED with EOTF Boost mode on
so I set that in calibration to 720 nits
Light sources are flickering ingame now though hmm
Probably the frame gen stuff
I havenāt used it before so idk the details but thereās another addon called DLSS fix
Oh yeah maybe thats what I need to add
I never play with FG but it works well for this game so far so wanted to try it
Any chance you know which one it is?
#1413548071987576862 message
You need to set DLSSPath= and StreamlinePath= in Reshade.ini
so this is what I would have
not the same directory though
Damn it still flickers
Oops, my mistake. The thing is, I upgraded r8g8 instead of b8g8, as it should have been. So now The Outer Worlds: Spacerās Choice Edition with Reno works just as it should š
Sorry for disturbing you about this game. At that moment I also wondered why I was enabling the second line and not the first one š¤
By the way, the Wiki only mentions this upgrade for the original game. This version of the game also requires it. But I think the Output Size will be enough, otherwise the videos won't display, although this is just a guess that it will be enough
So now the vignette effects does not break HDR?
Yes. Now HDR doesnāt go away š
It's not working for me...
Or do I have to toggle something else?
Try also Upgrade_R10G10B10A2_UNORM=1
Relaunched the game and it's working now.
Thank you so much for keeping on trying^^
I think the Wiki should mention these 2 upgrades for this game
This should be added
Why this one as well?
Maybe it's not needed. It was in The Outer World discussion
Another small issue with Bloodlines 2, when using your "vampire senses" or whatever, as soon as you toggle them off, hdr is "broken" for a few seconds before going back to normal, noticeable in the highlight having a much lower peak brightness, same thing seems to happen during dialogues
rip, arc raiders doesn't care about the usual ini hdr method and it's eac
Typical thing. You can try enabling upgrades as well. But I haven't noticed such issues in Bloodlines 2 playing with Engine.ini HDR instead of Reno
Should i try them one by one or do you have a recommendation?
It's usually B8G8R8A8_TYPELESS. But I would just enable Engine.ini HDR
Which I did
Thank you, i'll try both later :D
I'm getting this as well. Not sure if there's a known fix atm
Doing the .ini trick wouldn't bypass color grading? I'm trying to understand when this happens and when not. haha.
Same. It's bad!!
Would really appreciate a more complete RenoDX for outer worlds 2
Ya. I'm playin the first one in the meantime haha
Anyone know if Smooth Motion through the nvidia app causes flickering with renodx?
Kujlevka
UE 5.2
None of the slider upgrade provide brightness in highlights
For anyone using UE universal addon (or maybe others too) when the Reno sliders don't do anything and you think you need some kind of refresh/restart/scene change (like in silent hill f you need to open the journal) - just go to ingame brightness settings and move slider up/down and the Reno sliders effects will update, this works on every new UE5 game I tested so far
I am trying to use Luxor's Reshade but the LUT does nothing even if I check it on or off and the green tint is still in the game, hmm
What is this for?
You have to be aware that the Reshade shaders have to support HDR output
Apparently just reinstalling fixed it oO
As such most shaders will not work with HDR
Okay. Found a new spot where HDR turns off. So Upgrade_B8G8R8A8_TYPELESS really should be at least =2, that solves the problem. Videos still work
ARC Raiders is ok to use HDR mod since the game is PVEVP? Thanks
Raiders has no HDR
RenoDX / Luma cant be done because of anticheat
Same as The Finals
Nor can you force UE HDR via engine.ini
Thanks my friend
So yes. B8G8R8A8_TYPELESS should be =3 (Any Size), just like the Wiki says. 1 or 2 solve only half of the problem, it should be both. Videos are broken now, but this is the only way
I haven't noticed SCE ever needing resource upgrades. My GOG copy has been fine without any upgrades.
What breaks, videos?
Omg world is so small
I'm also playing the GOG version. If B8G8R8A8_TYPELESS isn't upgraded, HDR will clip to SDR levels under certain circumstances. For example, when taking damage or if your HP is below 50%. B8G8R8A8_TYPELESS should be set to Any Size, then everything is fine, but videos won't work, at least not the ones at game startup, which isn't a big deal
Sorry a little naive..where do you place these lutbuilder files? any special settings to activate them. For me keeper and days gone both look washed out in HDR
You dont have to do anything i think, they are for the modders so they can be implemented in the ue addon
@placid siren did you ever end up taking a look at eternal strands?
to be fair i havent check any newer unreal mod versions but i have no reason to think its changed
i haven't, will try to get to it
thanks, i wanna get back into it but id rather wait for proper hdr because the game would be massivly improved by it with all the bright effects
just checked, it is indeed still fucked on the current version
Lilyy lmao hi haha
What other instance did you say you found HDR was not working?
When the heat effect starts
And as for Eternal Strands, there were circles in the sky. Those are the flaws with the UE mod that I remember
mod creators need to add them to the mod after editing them afaik, basically you need to wait to hear if they get added
i dont think keeper got added afaik
the users need to dump the shaders for the mod authors to add basically
so turn on auto dump under expert settings, restart game and share the dumped lutbuilders if you want days gone added
Different from the wounded effect? The updating the shader output thing you found out does not work for this?
It's the same. Helps if you set Output ratio, but then the damage clipping comes back. So you need to set it to Any size, which works in both cases
Oh but you already advised to set it to Any size right?
If you set Output size, HDR works during damage, but turns off during the heat effect. If you set Output ratio, HDR works during the heat effect, but turns off during damage. If you set Any size, HDR will work in both cases, but the game's startup videos will not work, although the in-game videos seem to work
At least in my experience
Anybody manage to fix the light flickers in outer worlds 2?
Oh I think you recommend setting it up to Any since the begging and that's what I did. Haha. But I noticed a green screen on the start of the game so probably that was it.
dlssfix solves it but causes crashes often
Does the general Unreal Mod support Duet Night Abyss??
I added the info to the wiki
Seems to me its pretty busted? Sliders are broken where peak brightness kinda works, UI slider controls overall brightness and Game brightness doesn't work. I also noticed some issues with skill effects glitching with the mod active.
RIP šø š«
Thanks. Although after all I'm not sure R10G10B10A2_UNORM is really necessary. It just came up in a discussion from someone. There's no black screen like in some games. However, it doesn't break anything when it's enabled or disabled
Ahh gotcha. It sounded like RGB10A2 was what made it work for @pastel sand based on their reply
Maybe it's needed when using additional mods such as OptiScaler or FSR2-DLSS/XESS Bridge š¤
Which were used by the person who first mentioned this upgrade
Little Nightmares 1 Enhanced Edition
the HDR seems to stop when transitioning between inside and outside areas, like the inbetween part
outside is hdr, inside is hdr but the bit inbetween isnt
seen on the bit when you go outside and look at the sea
eternal strands has an issue causing the game to be way way way fucked in the colors
if you compare to sdr its increadibly dull
i think shortfuse mentioned something has happening twice, i don't remember
you have to reload the scene when you change it
Upgrades don't help?
i never know what ones to use but i did have copy destinations on iirc and the R10G10B10A2_UNORM at output size iirc
Try and see if it's clamping to UI brightness
I'm just using B8G8R8A8_TYPELESS Any Size and it's working so far. Did not encounter the heat effect to test though. Not sure about R10G10B10A2_UNORM have it turned off myself.
does crash bandicoot 4 require resource upgrade ?
went past that section now so cant really test but it did seem to clamp heavily
the game does seem dim in really dark sections when there's no lights on screen, if there's no light, it will dim down to like 30 nits at lowest (normally 200ish) versus like 700 if there's a light
basically if you turn on your lighter, it jumps to 900nits
200ish without
game has a really bad black floor as well, would be good to get that fixed
SDR video but you see what i mean, found another section
I guess it doesn't require any of them. But there are a couple of places in the game where HDR turns off for short periods
Is anyone aware of the quality of the hdr in layers of fear?
would be great if u could add this, it's PIONER Playtest:
https://store.steampowered.com/app/3105890/PIONER/
The Expanse: A Telltale Series
does it require upgrades, shadows look crushed
@dusty girder how do you know which upgrade to toggle. And in renodx page, some says work out of the box, but some says nothing, do they also work without upgrade toggle ?
you play around with them
unreal games are usually B8G8R8A8_TYPELESS and/or R10G10B10A2_UNORM
remember to restart the game
if the game doesnt go above game nits, it needs upgrades
is there a better place to post .cso's so they don't get lost in this channel?
Am I allowed to ask for help here? I used this for Outer Worlds 2, installed reshade and plopped this file into the directory with DXGI file. When I load the game I get a black screen which I know is common but when I press home to go into the settings the Renodx tab isn't present next to the others (should be next to the about section as it is for other people i've looked at on youtube)
https://github.com/clshortfuse/renodx/pull/433
Oh missing the one you sent, should add it
& @mystic sinew
You need this PR ^
and upgrade R10G10B10A2_UNORM and B8G8R8A8_TYPELESS
see #š¬lounge message for a build
Updating the PR rn
this needs adding too afaik
@short wedge @valid vortex @mystic sinew @coarse axle @mild thicket
[Here a new version for Duet Night Abyss](#1411800884303626311 message), I had missed 2 lutbuilders
I updated the PR, hopefully we can ask ShortFuse to merge it once you tested it a bit more ?
pmnox should be able to test the areas where these are used, as he found them š
For me, they compile fine and the game is unclamped in the first area
oh shoot wasnt aware it was being worked on still
I did notice with the one I'm using some parts of the UI clamp the image
The character screen was clipping/blown out to white, but only in specific areas or scenarios, now I don't know if it's fixed
Though I played 2-3 hours with the earlier version and it was never clamped anywhere else
altho that's minimal
Could be an issue with the upgrades, idk
Let me add the auto-upgrades, will be easier for people
yeah, these two to output size, or output ratio ?
output size seems enough and as good, idk if ratio makes sense for dlss or unrelated
when testing I upgraded everything to ratio (except texture destination) and the only thing it was breaking was metallic reflections on armor or smth
Duet Night Abyss (PR here)
- Added two missed lutbuilders
- Added auto-upgrades required (to output size)
vanilla (off) / renodx (default post-processing, 1000 peak nits, 100 UI nits)
Besides VFX, doesn't get that bright it seems (though you can just increase highlights slider)
In other areas it makes clouds finally look decent
Something ain't right with MC's cape
Anyone else get that bug/error?
having a similar problem but its appearing on guns in the armoury screen. also a problem with the MC's cape being very shiny
Like lines that moves depending on camera angle with the mesh ?
I had this when I enabled too many upgrades, but here the upgrades are the same as before, hmm.
Is it not here with the older build ? (Well I deleted it from here, crap)
The gray lines on the torso too, they shouldn't be here, and they also move around, right ?
Maybe try to delete your reshade.ini
As if the auto upgrade now would upgrade them twice if you already manually enabled them earlier
Otherwise I will check later
Kinda? It's like a grainy/noise effect on all the weapons in the armoury screen. I just checked and it happens to melee weapons as well.
Yes, it shimmers/moves.
I never used it until the latest version that already had the upgrade. Didn't even have ReShade installed until latest build.
I don't really play the game soo a bit lazy to debug :/
I could try to remove one lutbuilder after the other and test, but besides that...
Try to change the two upgrades to aspect ratio.
Or disable one of them, or enable another one like rgba8 typeless
Can I change those in realtime or do I have to restart?
Setting this one to Off seems to have fixed the issue.
Interesting, before (with only 1 lutbuilder fixed) without this one clouds and tons of stuff would be blown out to pure white lol
It fixed the cape reflective texture issue. But I don't think the clouds are supposed to be like this.
hmm, yeah right it's still needed then like I said
@mystic sinew @valid vortex What your game settings look like ? and it happens in a specific area ?
Because I can't reproduce the issue
Ah, I also have the issue when I disable DLSS-SR
Pretty sure changing one of the upgrade to "output aspect ratio" will fix that
Weird how that affects it like that
Huh, I changed rgba8 typeless to aspect ratio, and no it even happens with dlss
Am on DLAA with these settings now. and the reflective textures are borked
dlss perf with output size was working fine for me
At least when I loaded into the city
tried rgba10a2 to output ratio, doesn't help...
these are my game settings
can you try dlss perf or quality
And here's the issue shown with default mod settings, minus a slight tweak to peak brightness
Weird it happens only to weapons for you
I get this without bgra8_typeless upgrade :/
and rgba8_typeless upgrade seem to not do anything
Seems to work with default upgrades on DLSS Q
okay yeah, the issue is gone when changing dlss to performance/quality
yeah it works with dlss doing scaling, so not dlaa, and not native
That is on DLSSP/Q right?
Odd. So DLSS SR needs different upgrades than AA or Native then?
Let me try tons of upgrade to aspect ratio lol
No, DLSS need two upgrades, and DLAA/native never work fine
Did you try changing to THIS when using DLAA?
Cause that fixes the textures for me on DLAA
yes #1411800884303626311 message
What version of ReShade you on?
6.6.2
k. Hmmm...
seems broken here tbh...
Check with HDR analysis shader, your sky seems stuck at 100nits
That wasn't an HDR screenshot
With DLAA, completely broken without bgra8_typeless upgraded to output size
Peak nits is stuck at UI nits
Yeah, your right.
So it's broken either way. Just different...
Though yours is worse than mine for some reason
I have UI to 100 nits, that's why
I don't see any new lutbuilders when running at DLAA or native
I have no idea how to troubleshoot this further, I already tried tons of different upgrades combos
A workaround would be to use the -2 pixels DLAA hack, maybe
I know SpecialK can do this, maybe with nvidia inspector or dlss tweaks
Any idea what is causing this bug, when not using DLSS ? @short wedge @placid siren š
Duet Night Abyss, UE4
BGRA8_TYPELESS & RGB10A2: output size -> work fine with DLSS, but broken with DLAA or native
BGRA8_TYPELESS: output ratio -> always broken (DLSS, DLAA, native all broken, but highlights work fine, not stuck at UI nits like below)
BGRA8_TYPELESS: no upgrade -> highlights stuck at UI nits
RGB10A2: no upgrade -> black screen
I also tried tons of other upgrades combos, but can't seem to find a way to fix this when using DLAA/native š
a bunch of UE games with RenoDX-UE have issues with black artifacts at native res
but DLSS 99% works just fine
I can't even get Scaling override working in this game for some reason...
Can changed the Preset & override the .dll. But the scale won't override. odd
The issue wasn't that DLAA didn't work. It was that there are visual artifacts caused by Reno interacting with DLAA/Native.
Any hope for a fix??
Anyway to run ghostrunner in dx12 with RT and Reno?
High seas Gears 5 that works with reshade (I'm also an ultimate Gamepass subscriber...) just shows the Unreal Engine black screen, and changing R10G10B10A2_UNORM to output size doesn't fix it.
Anyone else had luck with something else?
probably custom
Hmm that's sad.
Thankfully I always use dlss, i never find dlaa worth it (on 4K display)
Feel like it not working with native res is kind of a problem though.
But I don't have the skills to do anything about it....
Apparently it's a core issue with the generic UE mod, that appear on some games, so... can't help.
Should still be considered working, if other games that get the same issue are supported and displayed in the wiki mods page
the alternative to DLAA is forcing 99% res
ive noticed in TOW2 that the UI brightness is adjusting the overall game brightness, looking through the search theres a bunch of games w this issue, is it just one of those things you have to learn to live with? 
either something is broken or those people didn't read the instructions
in games that use newer versions of UE for example
the tonemapping shader only reruns when you do something specific like enter a new area, adjust hdr settings, etc
a lot of games just opening and closing the start menu/equipment menu is good enough
when upgrading SDR games to HDR, the ui brightness slider typically is applied by first scaling up or down the game brightness relative to the ui brightness and then the ui brightness scales everything afterwards
if the tonemapping shader isn't being rerun then its not rescaling the game brightnes
thus meaning the ui brightness is scaling everythign
if a lutbuilder is missing, the only sliders that work are swapchain pass sliders (gamma, ui, japan space)
but now the dump shaders sliders shows you all shaders (in-mod and new_ if new_) -- so thats no longer a mystery
ah yeah i see reloading it resets the game's brightness and keeps the UI dimmed, i am idiot 
its not all games, but thats an easy fix sure
I think some games
that have that bug
already have notes
I'm not 100% sure, since I didnt edit the UE wiki in ages; I try to encourage users to do it
hiding in grass is causing it to go into SDR but its not dumping any new shaders when it happens, does that mean its likely a resource upgrade? when u hide it gradually overlays a vignette separate from the normal UE vignette 
Good chance. Try 8 bit upgrades that arenāt srgb and whittle it down to what works.
Though it could also be unorm resources
hmm, ok, somehow its caused by UUU, not sure how as it doesnt touch postprocessing by default, gonna have to investigate
none of the upgrades solved it 
It's very common have you tried messing with the upgrades ussually that helps
And for refreshing the slider effects in newer UE games the trick that works for me is just touching the ingame brightness slider up and down
There are 0 ways to use HDR on arc raiders? Got a AW2725DF and I am incredibly disappointed in how the screen is without HDR, washed out completely. But with HDR I cannot see in night time in most games. Would legit pay for help to make game visibility as optimized as possible regarding my monitor. I play fully competitively so the visual aspects while gaming is no big deal.
with HDR enabled, you'll be looking at the game with sRGB gamma, which would give you increased visibility compared to what most are seeing in SDR in windows
you should be able to see fine
unreal engine highlights slider is bugged between 47-50
Shadows are too dark imo
It's just too black idk
How do we go about this method? Is it going to realistically make us get banned if used?
Anti cheat blocks the ability to load reshade
Therefore Reno can't be done
Game doesn't support HDR
Engine.ini forced HDR also doesn't work
It's a heavily customised version of UE5, even if UE5 add-on did work. There's a probability a custom add-on would be needed
Iām talking about just having HDR enabled in windows. That will raise the black levels because of how Windows handles SDR content. If thatās not enough for you, youāll need to mess with monitor settings since the game is pretty locked down.
Your monitors SDR mode likely has some sort of shadow boost option. Itāll look like ass but will be functional.
Is using HDR on the monitor bad then on games like this
hard af to see in shadows as u said
I do have the "dark stabilizer option". But screen feels washed out af without hdr on his monitor I feel
yeah that's common with the UI brightness slider sadly
I'm not having your issue with it going into SDR, and I usually have UUU loaded
SDR just feels washed out in general when youāre used to HDR.
ive only noticed it in 2 situations, crouched in grass, and some explosion effects, when i was testing it i sat crouched in grass without UUU loaded, then loaded it and it near enough instantly clamped to SDR lol
2nd planet intro spoiler: ||the big explosion that happens at the start of the second planet when u go round ur ship was a big one||
Playing TOW2 with native HDR right now. Not experiencing such issues
its only with renodx and UUU paired together, native HDR was fine but i like the control of reno for screenshots
@placid siren latest version of unreal engine reno hightlights slider between 47-49 is buggy.
I got to try playing it on ps5 and I suppose the situation is the same on PC, it's completely unberable, un-customisable bright white hud elements in both game and menus you cannot change, total eye cancer combined with washed out sdr and any tonemapping to hdr making it even worse, this game is pain and cancer to play on an oled screen and should die in a fucking fire fuck this game for not even giving us an option to adjust the hud i don't understand it also the game sucks it's the most boring extraction shooter concept i've seen to date, how is this garbo game hyped i don't understand i hope it dies and devs start paying more attention to qol features like fucking hud adjustments you have to be trolling with snow white hud elements i just can't this process this game man it's so dogshit
As a guy who dont get the thing really, why does the HUD matter with oleds etc?
Oh and I'm sorry if you enjoy the game, it's just not for me, and I got really triggered by the poor visual standard combined with that terrible UI
The HUD is just too bright and you can't even adjust it's size or opacity. They could at least offer an opacity slider
What was giving me a headache in particular was the menu popups (item descriptions)
And yes if you set your display to real SDR without any brightness increase (200 nits flat) it wouldn't be as jarring but god help me it looks so bad to me i can't accept it
Even in SDR I don't find the white background on menu popups user friendly when most of the game itself is somewhat on the dark side.
It's unnecessary. Why do this? Why not just do minimalistic white text on black/gray background like most of the other games in this genre do? This alone was really jarring and distracting to me.
It's another thing if the whole game is very bright (fortnite, stardew valley, anime games) but Arc Raiders has that gritty dark realistic setting, where even your main menu is mostly blacks. And then every time you hover over an item (which is a big part of the game) it flashbangs you with that white background. It's unappealing even in SDR. And if you try to deep fry the game with HDR tone mapping you're absolutely cooked
While not completely fixing the poor UI design choices, a Reno mod with UI slider would help a lot and it's even more disappointing we won't be able to mod because it could look pretty amazing in hdr
and the reason I'm so upset is because itemisation, looting and crafting is such a big part of the game making this part of the game straining my eyes, is just completely unacceptable. no matter how much the fun the gameplay might be, I can't play a game like this when it's core visual design is so flawed it interferes with usability and is causing eye strain
why not give the user options? it would be a simple fix. they could easily improve this, but I don't expect it, as I don't expect any hdr implementation - but you can be rest assured they will work very hard on the mtx item shop
SDR doesn't look washed out using SDR desktop
sounds like a symptom of being HDR-brained
I play the game in sdr mode but i can clearly see what is tonemapped and its like music without treble or bass its like missing something where hdr highlightw would have been, and i agree the pure white hud is making me not utilise my tv because i donāt want to wear the pixels
Since hud is pure white, if you want to make the game not appear dim as hell you need to sear your eyes constantly with white hud elements
I donāt disagree
for outer worlds and dlss fix set
r.Streamline.DLSSG.RetainResourcesWhenOff=1
r.Streamline.DLSSG.CheckStatusPerFrame=0
What is this? In The Outer Worlds 2 I use r.Streamline.TagUIColorAlpha=0 to prevent screen distortions when DLSS frame generation is enabled during native HDR
I don't disagree as well. Also fuck sdr, I couldn't care less about it
I recently played Super Mario Bros. Remastered and I think I can tolerate the SDR in that game
Some games can be fine, but AR really needs it
Or at least an option for the UI adjustments
well you can't expect every game to support HDR so saying fuck SDR is dumb
I myself can't play any game without HDR now
smh people, sdr game on sdr desktop on oled looks fine
so restrictive to want to play HDR only games, that's borderline silly
It's so good that RenoDX exists
Good SDR > bad HDR
I mean, I've been forcing some kind of HDR ever since I got my first HDR screen except a few exceptions (vampire survivors? but I was forcing HDR in most unity games before Reno too) most games - not all - but really, most of them simply look better in hdr, even Megabonk! did Megabonk need HDR tough? absolutely not, and honestly you can't really tell much of a difference, it was fine as is.
But when we're talking Unreal Engine games that go for these cinematic visuals but are limited to SDR (Arc Raiders, Space Marines 2) then yes I will skip these games because there's other games to play that do have or can have HDR modded.
I can make an exception for games like SM2, where UI is non-intrusive and easy on the eye even if you deep fry the SDR, which is how I originally played it trough (with RTX HDR), which was fine, because UI was not an issue. Can't say the same for Arc Raiders. That just kinda ruins it. It really does. You can't have bright, immersive, visually impacting game environment, without blasting yourself with the UI flashbangs. It's really a shame. It just looks so dissapointinginly flat to me in SDR I can't get past this. And the game isn't even that good to make me go trough with it (where I would stay just for the visual and audio experience). I would make an exception for Helldivers because gameplay makes up for it (it's simply more fun to me) and you can tone down the UI opacity or hide it. And there's no UI flashbangs. A good compromise.
Why would I even bother, if there's plenty of other games that you can get an incredible HDR representation on our 10k$ command centers..?
I paid for all this, I want to have a good experience with it. And if there isn't a mod today, maybe it'll be done in the future. There's plenty of backlog to go trough anyway.
A game really needs to be just that good that would make me play it in SDR - or has a visual style where HDR does simply not matter (like Megabonk), so this is not a question of SDR vs HDR but overall visual representation. Megabonk looks just fine on any screen, in any dynamic range, because the way it's visual sytle is done; both game an UI. This just does not apply to a game like Arc Raiders, it's not the same standard
also a good point, it's quite common to see bad HDR with raised black floor. thankfully there's mods and black floor fix, but if you're on console you're kinda cooked (and this is why I'm mostly done with consoles, except again, there are exceptions you have to pick that are good on console as-is but yes, in this situation I would be skipping 99% of playstation catalogue for sure, and i'm fine with that because thank god to Reshade and Reno)
you get a good experience in SDR on OLED anyway so all that's just silly tbh
rtx hdr also sucks ass
you mean like leaving your display in SDR mode?
on Windows on C2 it's just too dim for me, I actually can't see anything. Had decent results in some games on console (still kinda crap but better in some ways than ps5 autohdr), but that was another display
then you have too much ambient light
you are going to miss a lot of good games in your life if you turn to HDR snobbery
nah let me just deep fry it 

we will fix them, and if they have anti-cheat, well.. who cares about multiplayer anyway!
for reno and dlss fix, also dont set TagUIColorAlpha 0 with reno
ok but what about outer worlds that has bad SDR and bad HDR
I don't have any good answer then 
I can't say it's bad HDR. It's rare to see really bad HDR in games nowadays. It was much worse in previous years, when there was always bad balance of contrast. It's much better now
hmm imo its particularly bad
There were bad moments. Yes
its soooo flat and washed out
which the game has a problem with in general
motivated me enough to contribute to reno to change it lol
but then the SDR mapping caused problems cause shadows are insanely crushed in SDR? idk, at least that can be resolved through settings mostly
Where do i put lutbuilder for a game thats missing in ue mod. Here or somewhere else?
Here
Hello I started Uncharted 4 with reno yesterday. Could you tell me if these screenshots looks good to you plz ?
Reshade - Print - PNG HDR - Discord Supported Format
and wrong channel
Ah yes sorry it's not an UE mod for uncharted š
Are the PNG from nvidia good ?
Never used nvidia screenshot, don't know
No, they're SDR
Ok thanks
put together a centralized installation script that will symlink out the unreal addon and reshade dll. Also creates a reshade config that skips tutorial and disables default addons. Defaults to creating a folder %userprofile%\renodx for keeping the reshade dlls and addon file.
it also has a localized installation mode, just gotta set the variable to false near the top of the script.
it's lacking in error handling so just don't do anything wrong 
I had something like that, got tired of maintaing symlinks
nowadays I just copy and paste a few files in a game foler, and thats it
but nice job
sorry for the offtopic
but please some prayers for my 5090 gpu
F
she just couldnt take it anymore and decide to self destroy xD
Was palit
Gane rock melted by His own qndq was Well plugged
I'm not sure what in the hell happened but was progressive
I didn't smekl norhing no smoke no fire no aparks
5 days ago u was playing bf 6
QNDQ?
I don't know what qndq meana
Which PSU?
Then wdym that it melted by its own QNDQ?
Wdym = what do you mean
You said QNDQ here.
That the cable was inside
And correctly plugged full in this cables
Are the new revision with the 4 Sens pins
And just the cable die and melted because he wanted
My GPU was at 51 degree's
No overcloking
I even saved the card
I plugged the cable melted and the card was working and didn't hung up
As soon as I was able to pull the connector out
And I ahur everything up just to avoid making things worst
And I want it to rma here in argentina
And they tested the card and was working . Just the cable melted
And was the cable sent by manufacturer inaide the box
Not a third party one
Of course I couldn't use the card like that, it could cause a short
So idk it seems that cables are the problem
And you know what is the weird thing ?
I coulbst find any patent from who made this cable and his specifications
No warranties of how much the cable can manage
In theory 600w same as the GPU but someone is lying
Or the cable failed due to bad manufacturers process
Or just the cable can't handle 600w
You were using the adapter that Palit sent?
Or you mean cable from EVGA?
Palit branding
Game rock model
Melted by His own and was we'll plugged
Good decision.
The one that palit sent
My psu don't have the pcie5 or whatever connector
The rma here first they said we can't do nothing I'd the card is we'll plugged. Check the windows code error over bsod to find the real issue
And I was like what !??
Hahaha
The connector is made by PCI-SIG, and Intel worked with them on making it.
NVIDIA first popularized it by using it, and then they worked with SIG on a revision. And AMD/NVIDIA uses the revision now.
If you want I sent you the message in Spanish ajd use chat gpt and translate is funny
Cables can do a little over 600w, but GPUs arenāt really meant to go above that anyway.
Yup and if you check over the GPU side
Iāve been using that connector for like 3 years now.
She was fine. The cable was messing with her
Nah, itās fine. I know how retailers can be.
You did the right thing.
By not continuing to use it.
They gonna replace the GPU for you now, yeah?
GPU connector has bun marks, thatās enough to request an RMA.
Plus the card working
And I event sent it with the film protector
But if I haved to follow their advise
The GPU for sure was going to die
And then user error
They gave my money back
Full and plus shipping
4.5 millons pesos
I offered em that as second choice
Becauae I didn't wanted to cause real looses
But they couldn't guarantee any Cable
So full refund
Nice, hopefully you can buy another one from elsewhere.
So I somt have any gpu
Hopefully prices arenāt jacked for you rn.
I'm just with my cpu on board gpu
Their are
The thing is what gpu won't fail !?
Even if you change the psu still not guarantee of nothing
Specially those with that connector
5090 4090 5080
Has the same issue
So idk if just me thay Nvidia decided to screw me up
Or what
Look the thing is I contacted a friend
He said that he could get an assu astral 5090
For 1600 usd
And I was like what !?
In theory should be here in Nov 27
And he said that Nvidia gave it to Blizzard gave it for free
Reason why he can get those prices I have no way to check if that is true or not
But for sure I won't paid nothing's until I see the 5090 on top of the table
The other way is just amazon.es
3200usd the astral one
If you find a way that I can sent my money safe to him
Maybe uaing pay Pal because he haa one let me know
Becauae it's been long time since the last time I used pay pal and I don't remember well how pay pal works and how can PayPal "cover" my money
If you ask me , it smells bad a astral 5090 for 1600usd it smells like scam
But how he can lie to me if I don't paid until the 5090 is on top of the table !?
What gpu brand !?
Here some other pics I found over my phone. I didn't even knowed why the connectors has those colors. Now I know
To user know I'd the cable is well plugged or not
Zotac AMP Extreme for 4090
And Founderās Edition for 5090
4090 I used mostly with the adapter it came with since I had AX1200i, 5090 I use with my native cable from my Super Flower PSU, no adapter.
Specially retail price
Not sure about Argentina.
But for U.S., yeah.
New egg I guess
I never looked at Argentina market, so I canāt help there.
No
Directly from NVIDIA
But Newegg won't ship to arg
Youāll need to find someone living in States and theyāll ship to you. But keep in mind custom costs.
Over those sites !?
Fuck .
Is there anyway I can paid you and you ship to me !?
Using ups!?
We can use PayPal because I think that pay pal cover both of us
I am not in States right now.
Shit
And like I said, youād need to take care of customs.
Cost will shoot up quite a bit.
Do this.
Nope
Becaaue in here we have like a rƩgimen for counries
At least check if NV is selling directly there or not.
Oh wow
Thatās pretty cool
In that case ..
You can use a freight forward service.
Max 6000usd
Above that 20% tax of full cost
Anyway ups sent the bilking and they won't deliver
Until the bilking is paid
Nope Nvidia won't sell
Itās good for when youāre in a pinch.
And I think is out of stock
What do you mean in a pinch!?
Join this Discord, and sign up for 5090 alerts.
Theyāll send you notification/tag when their API bot detects something is up for sale.
As in if you need something quick, just a phrase.
I don't think it will be valid
For Argentina
There was a drop today.
No, youāll use MyUS.com
This.
Go read the website.
They give you a U.S. address to use, and you have it shipped there, and they will forward it to you in Argentina.
You pay them for shipping.
Invalid invite
Trustworthy service, Iāve used them before.
Oh that's a warehouse then
Loads fine for me.
They have warehouses for forwarding things, yes.
Is expensive -_-
Not too expensive.
š
No worries
Nope
Fuck
I use the nvidia squid I got with my card because I don't trust the Corsair cable I have that I did use with my 4090
This one
People I know have had it fail on the psu side which in some cases took the connector on the gpu with it
One did repair the card himself by soldering a new connector on it
I have 2 of those, no issues even yeeting 1000W through those, not sure how well balanced they are doubt itās perfectly 50/50

Fr
Well maybe not solve but
Very much less likely to have issues
Like in daily use if itās roughly equal neither of them use even 300W sustained
Well 8 pins have burned up in the past as well and with two of them they have the same safety margin iirc
In Double Dragon Revive HDR can be forced through ini. And in Reno the game's brightness is tied to the UI brightness
Screenshots from forced native mode
I need help making this addon work properly in it takes two
It looks p off atm with everything default
Thats not a game that we have listed on the wiki so you'll have to figure out which ressource upgrades you have to do when you set the reno menu to advanced
Does anyone know what I have to upgrade for Echoes of the End? If not, how can I find out? (other than just trying every combination)
It worked with RenoDX: UE at launch
They added their own HDR since then (which auto enables on startup, even if I turn it off manually) and with that I get a black screen.
Just wanted to compare their HDR with Reno because their HDR makes even burning enemies extremly bright
For a black screen R10G10B10A2_UNORM ā output size
mine was 12hpwr to 4 pcie 8 pines
which model of 5090 has 2 of those connectors wtf?
Itās a 4090
Galax/KF2A HoF
the one with 48gb model?
They only made a 5090D HoF sadly
Its a 4090 GALAX Hall of Fame Engineering sample
O_O
ENGINerring sample XD,
Yeh sort of a XOC variant kinda
Unless you have the extreme XOC varient of that yes
The retail ones donāt have the jumpers for example to shunt mod
The retail one is more for peace of mind with the two connectors
could avoid or mitigate those "burning cables"
XOC is also the one the 1000W bios is/was meant for
No
because for what i am looking is always on the cable side
so there is no "safe way" to prevent this meltings?
Personally if I had two connectors I wouldn't worry
there is no 5090 with split connectors
I don't remember a card under 300W burning up with that connector
maybe adapter but im not sure and im quite sure if there is is chinese
Not really no except making sure contact is proper thereās not much you can do
it was making properly contact
you know the only thing i can think?
that "unplugging and plugin " the connector about 6 times
because i moved the gpu from vertical to horizontal mount
fuck the connectors up
or the pins
thats the only thing i did, but for 100% always the plug was good connected
i always checked with my flashlight over my cellphone
The 8pins can survive mad power tbh Iāve seen and have ran myself some bonkers power through just 2 8pins on some CPUs š, I think itās just different material in the plugs, PSU side/cable side is often softer or melts quicker than the connector on the gpu itself which is more heat resistant
ahaha
so there is no way to run away from those cables
or the psu side could melt
or over the gpu side
The PSU side melts because of improper contact on the gpu side yeah
so there is no even
something to split that damn connector?
and make the power equal like 300w and 300w?
Because if one pin loses connection completely because itās too lose or whatever then the entire cable starts getting hot, not the plug itself, itās just a matter of what is the least heat resistant
for fuck sake
Thing is even on the hof itās probably not even fully balanced
im so mad with this
dude but wtf, was well connected
the card i even pllugged the connectors melted
Because on the gpu PCB side itās basically just 1 power plane
and the card was working
wtf!
i haved to "unstuck" the connector from the gpu and was like "kinda going to the place i will shoot my self"
So it will just pull whatever I can, with no regard where itās from basically since thereās nothing to manage the power draw
but is unbelieavble that there is no safe way
to prevent the cable from melting im asking to lots of ppl of can i do
or asking gpu models and no ones knows xD
Im partially not buying a 5090 for that reason
Iāll 100% kill one doing too much OC

the thing is : 4090 prices hiked
like crazy
ofc, itās long out of production
due to the main factor of the 5090 price
And still extremely fast
i can get a 48gb model from china xDDDDDDDDDDDDDDD
hahahaha
5090 barely worth switching to
For most 4090 owners
Especially not for the price
š
and the palit one i had
i paid like 3.8 millons ars
is like i think 3600usd
you know what was funny? the retailer over here told me
"the card is working we dont have a way to check if the cable failed due to the current state of his"
and i was like no shit? xDDDDDDDDDDDDDDDDD
and i even asked him and offered a second choice
like could you give me a cable that you know for sure that wont fail? nope
ok refund full price
i was sooooooo mad with that dude
previously of shipping my self the card to cordoba province in arg
the guy was telling me "if the card is working there is no rma that we cant offer"
and i was like, dude how in the hell do you want me to use the card with that fucking cable melted?
should i use it like that and cause a short on the gpu? are you crazy?
and it happend in here like 2 am 5 days previously to that
i was using the card with no issue
probably this melting issue was getting proggresive since many months
i seriously doubt that the melt was happening to me at that day at 2 am
too quickly
no smoke, no fire, no sparks no nothing
hope you can translate this to your language using chatgpt
but please do
and you know what also? the gpu was UNDERVOLTED
from 1025mv to 870mv xDD hahahahaa
Bruh
could you believe it? xD
here is the missing lutbuilder for High on life. Please add it to UE addon.
It doesnāt say new so itās already implemented
I thought it wasn't supposed to make a lutbuilder if it already had it. No?
is there a guide
on what to do and what not to do
It was changed, it says new if itās a new one now
Wasn't it changed so it was obvious that it was working?
It's probably some weird issue on my end, but any idea why it would successfully download and update ReShade but wouldn't pull the Reno builds from Github? The same happens with the Unity script as well of course
I made some dumb mistakes with the script that didn't show up until I used it in a couple different situations
I'm adding features and fixing stuff
I hate bat scripting....
I'll wait then š
my goal with this is to have something solid enough to simply post to nexus so I don't have to post builds of my mods. It'll also just be nice for these generic mods
Yeah it's pretty handy to have, wish I could help with the scripting 
@bright badger see if this works for you now
Yep! It downloads everything correctly now
And I also made a copy for the Unity mod with the necessary changes to the top part of the script, all good
addon that works(?) with Hogwarts Legacy
used PS5.1 and I did some manual fixes for the 3dmigoto decomp. Guy who tested it says it works, but there could be problems
if anybody that cares about this game wants to test and post some SDR/HDR comparison photos with hdr analysis up, that would be great. Not gonna commit this unless I know it's good
status of - Sifu ?
SDR
screenshot not representative of how it actually looks on my monitor for some reason
FYI you can take HDR PNG screenshots with ReShade, just use the print screen key
ReShade Screenshots
Id have to look at my pc to know for sure but this isnāt looking right to me
Idk what my phone is gonna do with these though lol
seems like its skipping the sdr colorgrade/luts
wouldnt necessarily say its bad but defo a completely different vibe without the color grade..
hdr highlights seem good i think
Is this with hdr disabled in game? And which upgrades selected?
Might be different weather conditions in the game since the npcs arenāt the same between the two images
in-game hdr is disabled in both screenshots. 1st screenshot is SDR (no RenoDX) the 2nd screenshot is HDR + RenoDX with all upgrades toggled on because I couldn't figure out the individual one that needed to be enabled.
both screenshots were taken within 1-2 seconds after loading the save file
Hmmmm alright. I guess the first shot you posted without the upgrades still looks like the grading is missing. Guess it needs to be fixed still.
Thanks!
Does Star Wars Jedi Fallen Order work with this one out of the box?
No, the engine is too heavly customised
DLAA Luma worked out of the box so thought this would
The gameās HDR looks bad
Is there a way to make it better?
If it's capped at 1000 nits what does the HDR slider do exactly then? What would be your recommendation for a 2000 nit screen?
black floor fix did the job, but I don't know if my caliberation is ideal
does this looks ideal? sorry I purchased a FO32U2P recently and relatively new in the HDR space
It's exposure/overal brightness
If you have a 2000 nits screen you just have to live with the fact you won't be able to min max it
Important thing is that it should look good to you
So it's like death stranding slider? Or was DS slider only peaks? It felt like overall exposure to me
And you're saying 2.0 hits 2000 nits but maybe I shouldnt go that far
If you have brightness at 0.8 the black floor fix value should be around 200
But again, use whatever looks good to you
Ds has a peak brightness slider for HDR and gamma slider for the general brightness
I'm talikg about average brightness, highlights still won't go above 1000
Ok it was hard to tell from the DS calibration picture it was just making the sky overall much brighter
yeah it's exactly that!
FYI I have a post about ds as well
Oh? I must missunderstand your description then, what does this mean?
What do you mean by 2.0 going to (~2000 nits !!!)
That part really confused me
It means it's as bright as SDR at 2000 nits full screen
tyvm KoKlusz Lilum Black Floor Fix actually might come in handy in other games that I've tested as well!
Still don't quite fully understand this 
So anyway, I should leave it a 0.5 or default? Increase slightly to my liking if it looks too dim and adjust black floor fix
Thank @blissful basin for the amazing tools and consider donating!
You know how you TV or monitor has a brightness slider in SDR that makes the entire image brighter or darker?
It's the same thing but on the software side
Right. But raising it too much narrows the dynamic range between highlights and midtones. "If everyting is special, nothing is special".
Thoughts on using active tone mapping with fine tuning this brightness slider to get my TV to expand beyond 1000 nits?
No
Isn't this better than just increasing overall brightness with clamped highlights at 1000? At least perceptually
No, 1000 nits is plenty enough
Forcing highier peak brightness when you have no actual highlight information is not recommended
HDR is not about brightness, it's about data contained in the signal
Brightness is what you need to properly represent that data
This is why we call autohdr or rtxhdr "fake"
I understand and agree on that, but I was willing to experiment with this just how it feels because the thought of only increasing exposure while being clamped to 1000 is telling me you're just narrowing your dynamic range.
Yes there is no data for above 1000 but i just want to expand the dynamic range even if the top end is clipped
For a "perceptual" fake hdr boost
This is correct, but if you can't actually unclap the highlights above 1000 nits than increasing the exposure above 200 nits only compresses the dynamic range
Yeah and I don't want to do that
So I would decrease the slider to combat the DTM double raising the exposure
You can't increase the dynamic range while clipping at the same time
Those things are in the opposition to each other
Yes what I mean is reduce the dynamic range reduction by lowering the slider, DTM itself would "unlock" or deep fry only top end, that wasy theory
If you use both (ingame brightness increase) it's a big mess but I would use DTM just like a toggle to increase the top end
Afaik dtm affects the entire curve, not just the top range
So what you're asking for is not really possible
But that will make other scenes too dark
Because dtm adjust the brightness of the entire image
Right. But won't know until I try out, which I will for sure. Tone mapping really depends on the display itself too
Didn't like how the C2 did DTM, just overall compressing the image and it was just no no... Never used it. But with S95F I feel it's quite different. Still never actually resorted to actively use it so far because Reno, this is a rare case of having working HDR but fixed to 1000 and I'm really curious what could look better; increasing the ingame brightness curve but stuck at 1000 (in case the game feels dim), or decreasing the curve but with active mapping (it should raise it close to reference while also boosting the top end) so letting the TV do the entire range, curve might be different but the range you're seeing between midtones and highlights should be bigger than just increasing exposure...
Just for a perceptual boost, I know the details are not there
ooo timesplitters rewind is on unreal engine

and it just works without having to change any settings
hmm spoke too soon
Ok sorry I wanted to gave some goods news
I end up buying an astral 5090 lc
Should come to home in few days. If someone have some advice please. Let me know :). Sorry the off topic /+!
From what I heard this card trough his software has a built in per pin monitoring. So I would use that but not sure how much current a pin can go trough (in safe specs)
?
I wasn't upgrading
Oh
I haved a 5090 Palit
Which got melted
And I needed to replace it. I send it to my local rma
And I got my money back
So I replaced it with a better version
3.300usd
If you upgrade your GPU let me know and I tell you how and why you should care about the cable
You should monitor or the temperature over the cable. Or use a monitor tool like thermal grizzly wire view 2. Or a thermal sensor cable over the clamp on the the plug.
Or buy the Asus astral which haves some protection over the GPU side inside with some shunts plus some monitor over pins
Because you have to look how much amppers are going trough pin
9.28 A is the limit if you go above that it will burn
The Palit one don't have any protection. I was running still even when the plug was getting melted
Is crazy
Was the bsod from Windows which put me into aware
If it woth upgrading. Idk I came from a 3080 ti
But this is serious to be safe I rather go to a 4090 and even still could happen. If you can skip this Gen
And wait until Nvidia does somethinf about it. Or just buy the asrock taichi model which has a protection built in which measure the temperature over the cable. And shut down if it goes above 105°
Is a psu the one from asrock
I don't think that Nvidia would do much otherwise it has to do a massive recall
So they are letting third parties to built a fix XD
They are
You could just modify
Your 4090
To a 48gb
By upgrading the pcb
And swapping to custom bios
The only thing they keep is the chip.
Not something you should dk
Maybe over united states someone might do it for you
But won't be cheap. But for sure less than a 5090
Hmmmm from what I heard
A 5090 is a 4090 with steroids
Yup
Honestly
If I wrard you I will keep the 4090
Coming from there idk if does much sense to upgrade
NV already did what it needed to do, it can't do anything more than that. It's a spec from PCI-SIG, not NV.
NV already got involved with the revision, and we got 12V-2x6 out of it.
Which was tested to fix the issues with the original one i.e. user errors
Where it would stay cool even when improperly inserted.
And that was years ago.
HWBusters tested it, video linked there.
It's no different from 4090, if anything, better since revised spec.
These connectors have been used in data center for years now.
I watched the same video
But they also builder a fix
With sensor and shut down future
Feature
That electronics can malfunction, no matter what. I've had melted cables on my HDDs in past as well, as well as GPUs burning up without any troubled cables. Sometimes shit just goes kaput.
I meant connector side*
5090 can be a decent jump over 4090 if your'e gaming 4K
I get anywhere from 35-40% on avg.
Some games it can go higher
Like TLoU2