#Unreal Engine

1 messages Ā· Page 3 of 1

split trail
#

noted, what sort of upgrades do you use for the game?

#

R10G10B10A2_UNORM etc

#

Alright, thanks!

split trail
#

Can't say I'm having any luck personally. It's all clamped for me on 21:9

halcyon mirage
#

Uh no, RGBA10_UNORM and BGRA8_TYPELESS are required

Even then, if you look with lilium HDR analysis shader, it will be locked at 203 nits....
So basically sdr in hdr lol

Need the lutbuilder fixed, the build in the link above has it.
Or build it from the PR I sent in renodx repo

#

Without rgba10_unorm, it's blackscreen
Without bgra_8_typeless, it's blown out to white
Unless you launch the game as DX11 (for some reason) and it's different
But would still be locked at 203 nits so basically not working

split trail
olive belfry
#

So The Outer Worlds: Spacer's Choice Edition with RenoDX: UE loses HDR when you take damage and a bloody vignette appears on the screen

placid siren
olive belfry
placid siren
proud patio
#

does the reno build of reshade improve anything over most recent official reshade release?

digital raptor
#

could be standard UE

#

for example

#

or the other overlay shaders I added

placid siren
#

probably would mess up stuff like DLSS/FG as well

#

the lut output is meant to be in display out (eg: PQ in HDR), and the last thing the output shaders do is dither

olive belfry
#

Oh, increasing the UI brightness helps with that. Just like in Biomutant, which also has the problem of HDR turning off when a vignette appears.

placid siren
#

in oblivion

 HandleLUTOutput(_377, _378, _379, _380, float2(_49, _50), true);

    [branch]
    if (!((uint)(bOutputInHDR) == 0)) {
      float _391 = (pow(_377, 0.012683313339948654f));
      float _392 = (pow(_378, 0.012683313339948654f));
      float _393 = (pow(_379, 0.012683313339948654f));
      float _426 = max(6.103519990574569e-05f, ((exp2(log2(max(0.0f, (_391 + -0.8359375f)) / (18.8515625f - (_391 * 18.6875f))) * 6.277394771575928f) * 10000.0f) / EditorNITLevel));
      float _427 = max(6.103519990574569e-05f, ((exp2(log2(max(0.0f, (_392 + -0.8359375f)) / (18.8515625f - (_392 * 18.6875f))) * 6.277394771575928f) * 10000.0f) / EditorNITLevel));
      float _428 = max(6.103519990574569e-05f, ((exp2(log2(max(0.0f, (_393 + -0.8359375f)) / (18.8515625f - (_393 * 18.6875f))) * 6.277394771575928f) * 10000.0f) / EditorNITLevel));
      _454 = min((_426 * 12.920000076293945f), ((exp2(log2(max(_426, 0.0031306699384003878f)) * 0.4166666567325592f) * 1.0549999475479126f) + -0.054999999701976776f));
      _455 = min((_427 * 12.920000076293945f), ((exp2(log2(max(_427, 0.0031306699384003878f)) * 0.4166666567325592f) * 1.0549999475479126f) + -0.054999999701976776f));
      _456 = min((_428 * 12.920000076293945f), ((exp2(log2(max(_428, 0.0031306699384003878f)) * 0.4166666567325592f) * 1.0549999475479126f) + -0.054999999701976776f));
    } else {
      _454 = _377;
      _455 = _378;
      _456 = _379;
    }

    float _475 = 0.0f;
    if (CUSTOM_GRAIN_TYPE == 0.f) {
      float _463 = (frac(sin((GrainRandomFull.x + _49) + ((GrainRandomFull.y + _50) * 543.3099975585938f)) * 493013.0f) * 2.0f) + -1.0f;
      float _466 = min(max((_463 * +1.#INF), -1.0f), 1.0f);
      _475 = (_466 - (sqrt(saturate(1.0f - abs(_463))) * _466)) * BackbufferQuantizationDithering;
    }
    uint _482 = Output_ViewportMin.x + SV_DispatchThreadID.x;
    uint _483 = Output_ViewportMin.y + SV_DispatchThreadID.y;
    RWOutputTexture[int2(_482, _483)] = float4((_475 + _454), (_475 + _455), (_475 + _456), 0.0f);
    RWOutputLuminance[int2(_482, _483)] = _380;
#

and the bOutputInHDR branch is meant for UE editor (see EditorNITLevel) simulating HDR in SDR (with gamma mismatch to boot) that apparently ships in all games

olive belfry
pastel sand
celest ferry
olive belfry
celest ferry
#

Could we get a chat room for Outer Worlds 2 so it's easier to find those files?

olive belfry
#

I want to play the first game first

dusty girder
#

@regal kayak yes

#

there are a handful of games where if you have upscaling off and upgrade RGB10A2, it will glitch out like crazy

#

but upscaling on + upgrades = no issue

olive belfry
dusty girder
#

it should be fine

olive belfry
#

Because I remember there were issues with it. HDR worked for half the game, but not for the other half. Some people also experienced crashes

dusty girder
#

idk about crashes, but I fixed the other half

dusty girder
#

there is also another type of blood effect in berserker

#

but thats a bit more complex

#

I have to actually make a sdr color and upgradetonemap there

digital raptor
#

I just tested the new sliders for the first time, shadows does way too little imo. even if you crank it to 100 you can barely counteract the black crush from for example contrast 60

dusty girder
#

thats a whole ass SMT5 type grading shader

#

one is used for a blood effect, the other is used for a colored vignette

digital raptor
#

that's really custom then, also had that in raincode

dusty girder
#

I wonder if there is a popular effect unreal store effect

digital raptor
#

like if you allowed flare to go negative

regal kayak
#

tbh I think I'd just want gamma but for shadows

swift plover
#

Gamma centered around 0.18 instead of 1

regal kayak
#

oh lol

#

guess I don't know what I'm asking for

swift plover
#

those shaders are applying after tonemapping and are either clamping it in the code or they're writing to a texture that needs to be upgraded

olive belfry
#

Okay. I found a mod that makes loading screens in the game darker. That problem is solved. But the map screen is still too bright

fading belfry
olive belfry
pastel sand
olive belfry
# dusty girder it should be fine

I encountered a glitch in Banishers. When the camera switches during dialogue, there's an extra frame with distorted textures or just a black frame every time. It wasn't the game or its settings, or ReShade itself, it was definitely the Reno addon. But apparently, Upgrade_CopyDestinations=1 helped me

I'm also getting crashes with the DXGI_ERROR_DEVICE_REMOVED error. And that's the game itself, I guess. This is a common problem with this game. I'll try adding the registry key method. But it doesn't seem to be a Reno issue

pastel sand
#

I think you need the dev build. I did it once. If this is something to check I could do it later.

placid siren
pastel sand
placid siren
#

tracking down that custom shader is a pain since you have to do a DevKit snapshot at the exact moment it happens (i have a PR i think in the repo to bind a snapshot to a keyboard key, i need to review it)

pastel sand
#

I should toggle Dump LUT Shaders back to off I guess right? Does this bypass the LUT or dumps the info somewhere to be checked after? Not sure what I'm doing honestly haha.

placid siren
pastel sand
pastel sand
#

The vignette effect clamping all the image to SDR.

placid siren
pastel sand
#

But you suggested to try that first right? Or I misunderstood probably. haha.

placid siren
#

What I wonder is why toggling it ON would fix some issues as we tried here.

#

dump lut shader doesn't fix anything. just dumps lutbuilder shaders that we may have missed. but if it's not a lutbuilder shader specifically it won't help. then somebody will have to manually inspect what the game is doing via DevKit

pastel sand
#

#1411800884303626311 message

#

Like this?

placid siren
#

yeah, the problem is: can you achieve a snapshot while the bad, missing shader is present. if you can pause the game with the missing shader then it's easier

#

usually that's out of scope for the generic UE mod, because the game is no longer following general UE practices. for example Silent Hill F goes custom

pastel sand
#

The effect stays on so... I guess? Again I'm kind of clueless it'd be the second time I would do this.

pastel sand
pastel sand
#

This. But Akuru swiftly fixed it. Working perfectly now.

west canopy
#

the build he shared works??

#

that's incredibe. do i need to do any upgrades?

pastel sand
west canopy
#

havent tried yet but looks like you guys sorted it out, will be just another game on my backlog I'll regret buying the console version, gonna have to get the PC one now šŸ˜‚

granite flume
#

Am I supposed to turn on HDR in the settings for Outer Worlds 2?

rustic lichen
rustic lichen
#

hmm, been seeing these NaNs during cutscenes in The Outer Worlds 2

fading belfry
#

I seem to have an issue in bloodlines 2, where during dialogues, brightness caps at what the ui brightness slider is set at, anyone else experiencing this?

short python
#

Could someone help me implement the Outer Worlds 2 file? I installed it but it says that it cannot find the file.

I put it here.

swift plover
#

its the exe inside arkansas

#

though i was under the impression that installing to gamelaunchhelper still worked

#

but the main exe is the win64 shipping one

short python
#

Ohhh wait let me see

short python
#

@swift plover sorry is it
here ?

swift plover
#

Ya

short python
#

I think I tried but

#

and I had it before as well and could never fix this

swift plover
#

You can drag the other files you installed over

#

Dxgi and the other reshade files

short python
#

those right?

#

oh no, not the dxgi I guess

#

just the lower ones

#

šŸ™

swift plover
#

Oh lmao it was working fine before then probably

#

RenoDX isn’t a shader

#

It’s an addon

short python
#

Gosh I know it works for people

#

I had same issue before with Silksong with the error

#

damn

swift plover
#

Are you trying to install a shader

#

Or the renodx addon

#

Cause you don’t have a shaders folder

#

The installer does all that for you

short python
#

I have this renodx unrealengine addon64 file

#

which was put by Lazorr here

swift plover
#

Ya check the top bar

#

Is there a renodx tab

#

Shaders are irrelevant

#

Since renodx is an addon not a shader

short python
#

Okay let me see

swift plover
#

You downloaded the wrong reshade

#

You have to download the one with add-on support

short python
#

OH

#

Sorry, I am not so knowledgeable with this

swift plover
#

And you can disable generic depth and effect runtime sync

#

Just uncheck those boxes

#

They potentially add some performance cost and are unused

short python
#

oh okay will do

#

okay I reinstalled to the thing I did before with the addon support lets see

#

ok now I got this

#

but the actual game is blakc screen

swift plover
#

Ya the instructions are on the renodx install page

#

You have to set the settings mode slide to advanced

#

Let me find it

short python
#

I got this

swift plover
short python
#

Okay I did those sliders

#

And restart I guess

#

o it works

#

God damn thanks a lot man

#

Is there anything else that I should do in there?

swift plover
#

Set the peak brightness slider to whatever your display supports

short python
#

I got OLED with EOTF Boost mode on

#

so I set that in calibration to 720 nits

#

Light sources are flickering ingame now though hmm

swift plover
#

Probably the frame gen stuff

#

I haven’t used it before so idk the details but there’s another addon called DLSS fix

short python
#

Oh yeah maybe thats what I need to add

#

I never play with FG but it works well for this game so far so wanted to try it

#

Any chance you know which one it is?

swift plover
#

#1413548071987576862 message

short python
#

You need to set DLSSPath= and StreamlinePath= in Reshade.ini

swift plover
#

Just gotta find the corresponding DLLs in your specific game’s folder

short python
#

so this is what I would have

#

not the same directory though

#

Damn it still flickers

olive belfry
# olive belfry Oh, increasing the UI brightness helps with that. Just like in Biomutant, which ...

Oops, my mistake. The thing is, I upgraded r8g8 instead of b8g8, as it should have been. So now The Outer Worlds: Spacer’s Choice Edition with Reno works just as it should šŸ˜…
Sorry for disturbing you about this game. At that moment I also wondered why I was enabling the second line and not the first one šŸ¤”

By the way, the Wiki only mentions this upgrade for the original game. This version of the game also requires it. But I think the Output Size will be enough, otherwise the videos won't display, although this is just a guess that it will be enough

pastel sand
olive belfry
short python
#

I can not get the DLSS fix to work

#

The flickers are not nice huh

pastel sand
#

It's not working for me...

#

Or do I have to toggle something else?

olive belfry
pastel sand
#

Thank you so much for keeping on trying^^

olive belfry
#

I think the Wiki should mention these 2 upgrades for this game

#

This should be added

pastel sand
olive belfry
fading belfry
#

Another small issue with Bloodlines 2, when using your "vampire senses" or whatever, as soon as you toggle them off, hdr is "broken" for a few seconds before going back to normal, noticeable in the highlight having a much lower peak brightness, same thing seems to happen during dialogues

broken smelt
#

rip, arc raiders doesn't care about the usual ini hdr method and it's eac

olive belfry
fading belfry
olive belfry
#

Which I did

fading belfry
lucid anvil
pastel sand
noble grove
#

Would really appreciate a more complete RenoDX for outer worlds 2

pastel sand
granite flume
#

Anyone know if Smooth Motion through the nvidia app causes flickering with renodx?

unique blaze
west canopy
#

For anyone using UE universal addon (or maybe others too) when the Reno sliders don't do anything and you think you need some kind of refresh/restart/scene change (like in silent hill f you need to open the journal) - just go to ingame brightness settings and move slider up/down and the Reno sliders effects will update, this works on every new UE5 game I tested so far

short python
#

I am trying to use Luxor's Reshade but the LUT does nothing even if I check it on or off and the green tint is still in the game, hmm

coarse axle
#

You have to be aware that the Reshade shaders have to support HDR output

short python
#

Apparently just reinstalling fixed it oO

coarse axle
#

As such most shaders will not work with HDR

olive belfry
vivid rune
#

ARC Raiders is ok to use HDR mod since the game is PVEVP? Thanks

coarse axle
#

RenoDX / Luma cant be done because of anticheat

#

Same as The Finals

#

Nor can you force UE HDR via engine.ini

vivid rune
olive belfry
lusty laurel
#

What breaks, videos?

broken smelt
olive belfry
wooden wave
#

Sorry a little naive..where do you place these lutbuilder files? any special settings to activate them. For me keeper and days gone both look washed out in HDR

fading belfry
storm lodge
#

@placid siren did you ever end up taking a look at eternal strands?

#

to be fair i havent check any newer unreal mod versions but i have no reason to think its changed

placid siren
#

i haven't, will try to get to it

storm lodge
#

thanks, i wanna get back into it but id rather wait for proper hdr because the game would be massivly improved by it with all the bright effects

#

just checked, it is indeed still fucked on the current version

short python
pastel sand
peak galleon
#

i dont think keeper got added afaik

#

the users need to dump the shaders for the mod authors to add basically

#

so turn on auto dump under expert settings, restart game and share the dumped lutbuilders if you want days gone added

pastel sand
olive belfry
pastel sand
olive belfry
# pastel sand Oh but you already advised to set it to Any size right?

If you set Output size, HDR works during damage, but turns off during the heat effect. If you set Output ratio, HDR works during the heat effect, but turns off during damage. If you set Any size, HDR will work in both cases, but the game's startup videos will not work, although the in-game videos seem to work

#

At least in my experience

thin bolt
#

Anybody manage to fix the light flickers in outer worlds 2?

pastel sand
# olive belfry At least in my experience

Oh I think you recommend setting it up to Any since the begging and that's what I did. Haha. But I noticed a green screen on the start of the game so probably that was it.

thin bolt
valid vortex
#

Does the general Unreal Mod support Duet Night Abyss??

indigo plank
mystic sinew
valid vortex
#

RIP 😸 šŸ”«

olive belfry
# indigo plank I added the info to the wiki

Thanks. Although after all I'm not sure R10G10B10A2_UNORM is really necessary. It just came up in a discussion from someone. There's no black screen like in some games. However, it doesn't break anything when it's enabled or disabled

indigo plank
#

Ahh gotcha. It sounded like RGB10A2 was what made it work for @pastel sand based on their reply

olive belfry
#

Which were used by the person who first mentioned this upgrade

peak galleon
#

the HDR seems to stop when transitioning between inside and outside areas, like the inbetween part
outside is hdr, inside is hdr but the bit inbetween isnt
seen on the bit when you go outside and look at the sea

storm lodge
#

if you compare to sdr its increadibly dull

#

i think shortfuse mentioned something has happening twice, i don't remember

#

you have to reload the scene when you change it

peak galleon
indigo plank
pastel sand
north fjord
#

does crash bandicoot 4 require resource upgrade ?

peak galleon
#

the game does seem dim in really dark sections when there's no lights on screen, if there's no light, it will dim down to like 30 nits at lowest (normally 200ish) versus like 700 if there's a light

#

basically if you turn on your lighter, it jumps to 900nits
200ish without

#

game has a really bad black floor as well, would be good to get that fixed

olive belfry
storm lodge
#

Is anyone aware of the quality of the hdr in layers of fear?

tranquil lava
north fjord
#

The Expanse: A Telltale Series
does it require upgrades, shadows look crushed

north fjord
#

@dusty girder how do you know which upgrade to toggle. And in renodx page, some says work out of the box, but some says nothing, do they also work without upgrade toggle ?

dusty girder
#

you play around with them

#

unreal games are usually B8G8R8A8_TYPELESS and/or R10G10B10A2_UNORM

remember to restart the game

#

if the game doesnt go above game nits, it needs upgrades

peak galleon
#

is there a better place to post .cso's so they don't get lost in this channel?

livid scarab
#

Am I allowed to ask for help here? I used this for Outer Worlds 2, installed reshade and plopped this file into the directory with DXGI file. When I load the game I get a black screen which I know is common but when I press home to go into the settings the Renodx tab isn't present next to the others (should be next to the about section as it is for other people i've looked at on youtube)

halcyon mirage
halcyon mirage
#

Updating the PR rn

peak galleon
halcyon mirage
#

@short wedge @valid vortex @mystic sinew @coarse axle @mild thicket
[Here a new version for Duet Night Abyss](#1411800884303626311 message), I had missed 2 lutbuilders
I updated the PR, hopefully we can ask ShortFuse to merge it once you tested it a bit more ?

#

pmnox should be able to test the areas where these are used, as he found them šŸ˜…
For me, they compile fine and the game is unclamped in the first area

mild thicket
#

oh shoot wasnt aware it was being worked on still

#

I did notice with the one I'm using some parts of the UI clamp the image

halcyon mirage
#

The character screen was clipping/blown out to white, but only in specific areas or scenarios, now I don't know if it's fixed

mild thicket
#

yeah

#

also when you level up it has a clamped square box

halcyon mirage
#

Though I played 2-3 hours with the earlier version and it was never clamped anywhere else

mild thicket
#

altho that's minimal

halcyon mirage
#

Could be an issue with the upgrades, idk

#

Let me add the auto-upgrades, will be easier for people

#

yeah, these two to output size, or output ratio ?

#

output size seems enough and as good, idk if ratio makes sense for dlss or unrelated

#

when testing I upgraded everything to ratio (except texture destination) and the only thing it was breaking was metallic reflections on armor or smth

#

vanilla (off) / renodx (default post-processing, 1000 peak nits, 100 UI nits)
Besides VFX, doesn't get that bright it seems (though you can just increase highlights slider)
In other areas it makes clouds finally look decent

valid vortex
#

Something ain't right with MC's cape

valid vortex
#

Anyone else get that bug/error?

mystic sinew
halcyon mirage
#

Like lines that moves depending on camera angle with the mesh ?

#

I had this when I enabled too many upgrades, but here the upgrades are the same as before, hmm.
Is it not here with the older build ? (Well I deleted it from here, crap)

halcyon mirage
#

Maybe try to delete your reshade.ini
As if the auto upgrade now would upgrade them twice if you already manually enabled them earlier
Otherwise I will check later

mystic sinew
valid vortex
halcyon mirage
#

I don't really play the game soo a bit lazy to debug :/
I could try to remove one lutbuilder after the other and test, but besides that...

#

Try to change the two upgrades to aspect ratio.
Or disable one of them, or enable another one like rgba8 typeless

valid vortex
#

Can I change those in realtime or do I have to restart?

valid vortex
halcyon mirage
#

Interesting, before (with only 1 lutbuilder fixed) without this one clouds and tons of stuff would be blown out to pure white lol

valid vortex
#

It fixed the cape reflective texture issue. But I don't think the clouds are supposed to be like this.

halcyon mirage
#

hmm, yeah right it's still needed then like I said

#

@mystic sinew @valid vortex What your game settings look like ? and it happens in a specific area ?
Because I can't reproduce the issue

valid vortex
#

I actually don't know why my settings were on that. This game does weird shit.

halcyon mirage
#

Ah, I also have the issue when I disable DLSS-SR
Pretty sure changing one of the upgrade to "output aspect ratio" will fix that

valid vortex
#

Weird how that affects it like that

halcyon mirage
#

Huh, I changed rgba8 typeless to aspect ratio, and no it even happens with dlss

valid vortex
#

Am on DLAA with these settings now. and the reflective textures are borked

halcyon mirage
#

dlss perf with output size was working fine for me
At least when I loaded into the city

#

tried rgba10a2 to output ratio, doesn't help...

mystic sinew
#

these are my game settings

valid vortex
#

RGBA8 to Output size might be working?

halcyon mirage
mystic sinew
#

And here's the issue shown with default mod settings, minus a slight tweak to peak brightness

halcyon mirage
#

Weird it happens only to weapons for you

halcyon mirage
# valid vortex

I get this without bgra8_typeless upgrade :/
and rgba8_typeless upgrade seem to not do anything

valid vortex
#

Seems to work with default upgrades on DLSS Q

mystic sinew
#

okay yeah, the issue is gone when changing dlss to performance/quality

halcyon mirage
#

yeah it works with dlss doing scaling, so not dlaa, and not native

halcyon mirage
#

either way, it happens always even with dlaa or native

#

it stop at 100 nits

valid vortex
#

Odd. So DLSS SR needs different upgrades than AA or Native then?

halcyon mirage
#

Let me try tons of upgrade to aspect ratio lol

halcyon mirage
valid vortex
#

Cause that fixes the textures for me on DLAA

halcyon mirage
#

yes #1411800884303626311 message

valid vortex
#

What version of ReShade you on?

halcyon mirage
#

6.6.2

valid vortex
#

k. Hmmm...

halcyon mirage
#

Check with HDR analysis shader, your sky seems stuck at 100nits

valid vortex
#

That wasn't an HDR screenshot

halcyon mirage
#

With DLAA, completely broken without bgra8_typeless upgraded to output size
Peak nits is stuck at UI nits

valid vortex
#

Yeah, your right.
So it's broken either way. Just different...

#

Though yours is worse than mine for some reason

halcyon mirage
#

I have UI to 100 nits, that's why

valid vortex
#

Might be because your peak is higher. idk. Probably doesn't matter.

#

Ah

halcyon mirage
#

I don't see any new lutbuilders when running at DLAA or native
I have no idea how to troubleshoot this further, I already tried tons of different upgrades combos

#

A workaround would be to use the -2 pixels DLAA hack, maybe
I know SpecialK can do this, maybe with nvidia inspector or dlss tweaks

valid vortex
#

Would help if I had any idea what I was doing. ^^;

halcyon mirage
#

Any idea what is causing this bug, when not using DLSS ? @short wedge @placid siren šŸ˜…
Duet Night Abyss, UE4

BGRA8_TYPELESS & RGB10A2: output size -> work fine with DLSS, but broken with DLAA or native
BGRA8_TYPELESS: output ratio -> always broken (DLSS, DLAA, native all broken, but highlights work fine, not stuck at UI nits like below)
BGRA8_TYPELESS: no upgrade -> highlights stuck at UI nits
RGB10A2: no upgrade -> black screen

I also tried tons of other upgrades combos, but can't seem to find a way to fix this when using DLAA/native šŸ˜”

dusty girder
#

but DLSS 99% works just fine

valid vortex
#

I can't even get Scaling override working in this game for some reason...
Can changed the Preset & override the .dll. But the scale won't override. odd

valid vortex
#

The issue wasn't that DLAA didn't work. It was that there are visual artifacts caused by Reno interacting with DLAA/Native.

valid vortex
#

Any hope for a fix??

sturdy wraith
#

Anyway to run ghostrunner in dx12 with RT and Reno?

mellow ingot
#

High seas Gears 5 that works with reshade (I'm also an ultimate Gamepass subscriber...) just shows the Unreal Engine black screen, and changing R10G10B10A2_UNORM to output size doesn't fix it.

Anyone else had luck with something else?

swift plover
#

probably custom

halcyon mirage
valid vortex
#

Feel like it not working with native res is kind of a problem though.
But I don't have the skills to do anything about it....

halcyon mirage
#

Apparently it's a core issue with the generic UE mod, that appear on some games, so... can't help.
Should still be considered working, if other games that get the same issue are supported and displayed in the wiki mods page

dusty girder
#

the alternative to DLAA is forcing 99% res

gaunt quest
#

ive noticed in TOW2 that the UI brightness is adjusting the overall game brightness, looking through the search theres a bunch of games w this issue, is it just one of those things you have to learn to live with? Hmm

swift plover
#

either something is broken or those people didn't read the instructions

#

in games that use newer versions of UE for example

#

the tonemapping shader only reruns when you do something specific like enter a new area, adjust hdr settings, etc

dusty girder
swift plover
#

when upgrading SDR games to HDR, the ui brightness slider typically is applied by first scaling up or down the game brightness relative to the ui brightness and then the ui brightness scales everything afterwards

#

if the tonemapping shader isn't being rerun then its not rescaling the game brightnes

#

thus meaning the ui brightness is scaling everythign

dusty girder
#

if a lutbuilder is missing, the only sliders that work are swapchain pass sliders (gamma, ui, japan space)

but now the dump shaders sliders shows you all shaders (in-mod and new_ if new_) -- so thats no longer a mystery

gaunt quest
#

ah yeah i see reloading it resets the game's brightness and keeps the UI dimmed, i am idiot kekhands

dusty girder
#

its not all games, but thats an easy fix sure

#

I think some games

#

that have that bug

#

already have notes

#

I'm not 100% sure, since I didnt edit the UE wiki in ages; I try to encourage users to do it

gaunt quest
#

hiding in grass is causing it to go into SDR but its not dumping any new shaders when it happens, does that mean its likely a resource upgrade? when u hide it gradually overlays a vignette separate from the normal UE vignette Hmm

regal kayak
#

Good chance. Try 8 bit upgrades that aren’t srgb and whittle it down to what works.

#

Though it could also be unorm resources

gaunt quest
#

hmm, ok, somehow its caused by UUU, not sure how as it doesnt touch postprocessing by default, gonna have to investigate
none of the upgrades solved it harold

west canopy
#

And for refreshing the slider effects in newer UE games the trick that works for me is just touching the ingame brightness slider up and down

frigid fable
# coarse axle RenoDX / Luma cant be done because of anticheat

There are 0 ways to use HDR on arc raiders? Got a AW2725DF and I am incredibly disappointed in how the screen is without HDR, washed out completely. But with HDR I cannot see in night time in most games. Would legit pay for help to make game visibility as optimized as possible regarding my monitor. I play fully competitively so the visual aspects while gaming is no big deal.

low light
regal kayak
#

you should be able to see fine

low light
#

unreal engine highlights slider is bugged between 47-50

frigid fable
#

It's just too black idk

#

How do we go about this method? Is it going to realistically make us get banned if used?

coarse axle
#

Therefore Reno can't be done

#

Game doesn't support HDR

#

Engine.ini forced HDR also doesn't work

#

It's a heavily customised version of UE5, even if UE5 add-on did work. There's a probability a custom add-on would be needed

sturdy lagoon
#

big fucking bummer

#

probably not buying it then

#

atleast not for 40 bux

regal kayak
#

Your monitors SDR mode likely has some sort of shadow boost option. It’ll look like ass but will be functional.

frigid fable
#

hard af to see in shadows as u said

#

I do have the "dark stabilizer option". But screen feels washed out af without hdr on his monitor I feel

rustic lichen
regal kayak
gaunt quest
olive belfry
#

Playing TOW2 with native HDR right now. Not experiencing such issues

gaunt quest
low light
#

@placid siren latest version of unreal engine reno hightlights slider between 47-49 is buggy.

west canopy
# frigid fable There are 0 ways to use HDR on arc raiders? Got a AW2725DF and I am incredibly d...

I got to try playing it on ps5 and I suppose the situation is the same on PC, it's completely unberable, un-customisable bright white hud elements in both game and menus you cannot change, total eye cancer combined with washed out sdr and any tonemapping to hdr making it even worse, this game is pain and cancer to play on an oled screen and should die in a fucking fire fuck this game for not even giving us an option to adjust the hud i don't understand it also the game sucks it's the most boring extraction shooter concept i've seen to date, how is this garbo game hyped i don't understand i hope it dies and devs start paying more attention to qol features like fucking hud adjustments you have to be trolling with snow white hud elements i just can't this process this game man it's so dogshit

frigid fable
west canopy
#

Oh and I'm sorry if you enjoy the game, it's just not for me, and I got really triggered by the poor visual standard combined with that terrible UI

#

The HUD is just too bright and you can't even adjust it's size or opacity. They could at least offer an opacity slider

#

What was giving me a headache in particular was the menu popups (item descriptions)

#

And yes if you set your display to real SDR without any brightness increase (200 nits flat) it wouldn't be as jarring but god help me it looks so bad to me i can't accept it

#

Even in SDR I don't find the white background on menu popups user friendly when most of the game itself is somewhat on the dark side.

It's unnecessary. Why do this? Why not just do minimalistic white text on black/gray background like most of the other games in this genre do? This alone was really jarring and distracting to me.

It's another thing if the whole game is very bright (fortnite, stardew valley, anime games) but Arc Raiders has that gritty dark realistic setting, where even your main menu is mostly blacks. And then every time you hover over an item (which is a big part of the game) it flashbangs you with that white background. It's unappealing even in SDR. And if you try to deep fry the game with HDR tone mapping you're absolutely cooked

While not completely fixing the poor UI design choices, a Reno mod with UI slider would help a lot and it's even more disappointing we won't be able to mod because it could look pretty amazing in hdr

#

and the reason I'm so upset is because itemisation, looting and crafting is such a big part of the game making this part of the game straining my eyes, is just completely unacceptable. no matter how much the fun the gameplay might be, I can't play a game like this when it's core visual design is so flawed it interferes with usability and is causing eye strain

#

why not give the user options? it would be a simple fix. they could easily improve this, but I don't expect it, as I don't expect any hdr implementation - but you can be rest assured they will work very hard on the mtx item shop

peak galleon
#

SDR doesn't look washed out using SDR desktop

#

sounds like a symptom of being HDR-brained

broken smelt
#

I play the game in sdr mode but i can clearly see what is tonemapped and its like music without treble or bass its like missing something where hdr highlightw would have been, and i agree the pure white hud is making me not utilise my tv because i don’t want to wear the pixels

#

Since hud is pure white, if you want to make the game not appear dim as hell you need to sear your eyes constantly with white hud elements

broken smelt
mild hazel
#

for outer worlds and dlss fix set

r.Streamline.DLSSG.RetainResourcesWhenOff=1
r.Streamline.DLSSG.CheckStatusPerFrame=0

olive belfry
west canopy
olive belfry
#

I recently played Super Mario Bros. Remastered and I think I can tolerate the SDR in that game

west canopy
#

Some games can be fine, but AR really needs it

#

Or at least an option for the UI adjustments

peak galleon
olive belfry
#

I myself can't play any game without HDR now

peak galleon
#

smh people, sdr game on sdr desktop on oled looks fine

#

so restrictive to want to play HDR only games, that's borderline silly

olive belfry
#

It's so good that RenoDX exists

peak galleon
#

sure but not playing SDR? cmon

#

you will miss out on a lot of games that way

eager lynx
#

Good SDR > bad HDR

west canopy
# peak galleon so restrictive to want to play HDR only games, that's borderline silly

I mean, I've been forcing some kind of HDR ever since I got my first HDR screen except a few exceptions (vampire survivors? but I was forcing HDR in most unity games before Reno too) most games - not all - but really, most of them simply look better in hdr, even Megabonk! did Megabonk need HDR tough? absolutely not, and honestly you can't really tell much of a difference, it was fine as is.

But when we're talking Unreal Engine games that go for these cinematic visuals but are limited to SDR (Arc Raiders, Space Marines 2) then yes I will skip these games because there's other games to play that do have or can have HDR modded.

I can make an exception for games like SM2, where UI is non-intrusive and easy on the eye even if you deep fry the SDR, which is how I originally played it trough (with RTX HDR), which was fine, because UI was not an issue. Can't say the same for Arc Raiders. That just kinda ruins it. It really does. You can't have bright, immersive, visually impacting game environment, without blasting yourself with the UI flashbangs. It's really a shame. It just looks so dissapointinginly flat to me in SDR I can't get past this. And the game isn't even that good to make me go trough with it (where I would stay just for the visual and audio experience). I would make an exception for Helldivers because gameplay makes up for it (it's simply more fun to me) and you can tone down the UI opacity or hide it. And there's no UI flashbangs. A good compromise.

Why would I even bother, if there's plenty of other games that you can get an incredible HDR representation on our 10k$ command centers..? heihachiPlasma I paid for all this, I want to have a good experience with it. And if there isn't a mod today, maybe it'll be done in the future. There's plenty of backlog to go trough anyway.

#

A game really needs to be just that good that would make me play it in SDR - or has a visual style where HDR does simply not matter (like Megabonk), so this is not a question of SDR vs HDR but overall visual representation. Megabonk looks just fine on any screen, in any dynamic range, because the way it's visual sytle is done; both game an UI. This just does not apply to a game like Arc Raiders, it's not the same standard

west canopy
# eager lynx Good SDR > bad HDR

also a good point, it's quite common to see bad HDR with raised black floor. thankfully there's mods and black floor fix, but if you're on console you're kinda cooked (and this is why I'm mostly done with consoles, except again, there are exceptions you have to pick that are good on console as-is but yes, in this situation I would be skipping 99% of playstation catalogue for sure, and i'm fine with that because thank god to Reshade and Reno)

peak galleon
#

rtx hdr also sucks ass

west canopy
#

you mean like leaving your display in SDR mode?

peak galleon
#

yeah

#

for sdr games anyway

west canopy
#

on Windows on C2 it's just too dim for me, I actually can't see anything. Had decent results in some games on console (still kinda crap but better in some ways than ps5 autohdr), but that was another display

peak galleon
#

then you have too much ambient light
you are going to miss a lot of good games in your life if you turn to HDR snobbery

west canopy
#

nah let me just deep fry it heihachiPlasma

peak galleon
west canopy
#

we will fix them, and if they have anti-cheat, well.. who cares about multiplayer anyway!

mild hazel
mild hazel
eager lynx
#

I don't have any good answer then catkek

olive belfry
mild hazel
#

hmm imo its particularly bad

olive belfry
mild hazel
#

its soooo flat and washed out

#

which the game has a problem with in general

#

motivated me enough to contribute to reno to change it lol

#

but then the SDR mapping caused problems cause shadows are insanely crushed in SDR? idk, at least that can be resolved through settings mostly

swift plover
sturdy wraith
#

Where do i put lutbuilder for a game thats missing in ue mod. Here or somewhere else?

untold wadi
#

Here

slim fractal
#

Hello I started Uncharted 4 with reno yesterday. Could you tell me if these screenshots looks good to you plz ?

north fjord
slim fractal
#

Are the PNG from nvidia good ?

north fjord
placid siren
slim fractal
regal kayak
#

put together a centralized installation script that will symlink out the unreal addon and reshade dll. Also creates a reshade config that skips tutorial and disables default addons. Defaults to creating a folder %userprofile%\renodx for keeping the reshade dlls and addon file.

it also has a localized installation mode, just gotta set the variable to false near the top of the script.

#

it's lacking in error handling so just don't do anything wrong pain

dusty girder
#

nowadays I just copy and paste a few files in a game foler, and thats it

#

but nice job

mortal birch
#

sorry for the offtopic

#

but please some prayers for my 5090 gpu

#

she just couldnt take it anymore and decide to self destroy xD

bleak nest
#

Sorry

#

Which PSU?

#

And GPU variant?

mortal birch
#

Was palit

#

Gane rock melted by His own qndq was Well plugged

#

I'm not sure what in the hell happened but was progressive

#

I didn't smekl norhing no smoke no fire no aparks

#

5 days ago u was playing bf 6

mortal birch
#

And was hanging my pc

#

And throwing me bsod every 1 minute

mortal birch
bleak nest
#

Which PSU?

mortal birch
#

Evga Supernova g2

#

1300w

bleak nest
mortal birch
#

... English please

#

Wdym end qndq I don't know what they mean

bleak nest
#

Wdym = what do you mean

bleak nest
mortal birch
#

That the cable was inside

#

And correctly plugged full in this cables

#

Are the new revision with the 4 Sens pins

#

And just the cable die and melted because he wanted

#

My GPU was at 51 degree's

#

No overcloking

#

I even saved the card

#

I plugged the cable melted and the card was working and didn't hung up

#

As soon as I was able to pull the connector out

#

And I ahur everything up just to avoid making things worst

#

And I want it to rma here in argentina

#

And they tested the card and was working . Just the cable melted

#

And was the cable sent by manufacturer inaide the box

#

Not a third party one

#

Of course I couldn't use the card like that, it could cause a short

#

So idk it seems that cables are the problem

#

And you know what is the weird thing ?

#

I coulbst find any patent from who made this cable and his specifications

#

No warranties of how much the cable can manage

#

In theory 600w same as the GPU but someone is lying

#

Or the cable failed due to bad manufacturers process

#

Or just the cable can't handle 600w

bleak nest
#

Or you mean cable from EVGA?

mortal birch
mortal birch
#

My psu don't have the pcie5 or whatever connector

mortal birch
# bleak nest Good decision.

The rma here first they said we can't do nothing I'd the card is we'll plugged. Check the windows code error over bsod to find the real issue

#

And I was like what !??

#

Hahaha

bleak nest
mortal birch
#

If you want I sent you the message in Spanish ajd use chat gpt and translate is funny

bleak nest
mortal birch
#

Yup and if you check over the GPU side

bleak nest
#

I’ve been using that connector for like 3 years now.

mortal birch
#

She was fine. The cable was messing with her

bleak nest
#

You did the right thing.

#

By not continuing to use it.

mortal birch
#

Yeah and I was like dude

#

What error code of window will tell you

bleak nest
#

They gonna replace the GPU for you now, yeah?

mortal birch
#

Hey asshole the connector is melting!?

#

Hahahaha

bleak nest
#

GPU connector has bun marks, that’s enough to request an RMA.

mortal birch
#

Plus the card working

#

And I event sent it with the film protector

#

But if I haved to follow their advise

#

The GPU for sure was going to die

#

And then user error

#

They gave my money back

#

Full and plus shipping

#

4.5 millons pesos

mortal birch
#

Becauae I didn't wanted to cause real looses

#

But they couldn't guarantee any Cable

#

So full refund

bleak nest
mortal birch
#

So I somt have any gpu

bleak nest
#

Hopefully prices aren’t jacked for you rn.

mortal birch
#

I'm just with my cpu on board gpu

mortal birch
#

The thing is what gpu won't fail !?

#

Even if you change the psu still not guarantee of nothing

#

Specially those with that connector

#

5090 4090 5080

#

Has the same issue

#

So idk if just me thay Nvidia decided to screw me up

#

Or what

mortal birch
#

He said that he could get an assu astral 5090

#

For 1600 usd

#

And I was like what !?

#

In theory should be here in Nov 27

#

And he said that Nvidia gave it to Blizzard gave it for free

#

Reason why he can get those prices I have no way to check if that is true or not

#

But for sure I won't paid nothing's until I see the 5090 on top of the table

#

3200usd the astral one

#

If you find a way that I can sent my money safe to him

#

Maybe uaing pay Pal because he haa one let me know

#

Becauae it's been long time since the last time I used pay pal and I don't remember well how pay pal works and how can PayPal "cover" my money

#

If you ask me , it smells bad a astral 5090 for 1600usd it smells like scam

#

But how he can lie to me if I don't paid until the 5090 is on top of the table !?

mortal birch
#

Here some other pics I found over my phone. I didn't even knowed why the connectors has those colors. Now I know

#

To user know I'd the cable is well plugged or not

bleak nest
#

And Founder’s Edition for 5090

mortal birch
#

Both same connector!?

#

Is it impossible for me to find founders editions

bleak nest
#

4090 I used mostly with the adapter it came with since I had AX1200i, 5090 I use with my native cable from my Super Flower PSU, no adapter.

mortal birch
#

Specially retail price

bleak nest
#

But for U.S., yeah.

mortal birch
#

New egg I guess

bleak nest
#

I never looked at Argentina market, so I can’t help there.

#

No

#

Directly from NVIDIA

mortal birch
#

But Newegg won't ship to arg

bleak nest
#

Or Best Buy.

#

Correct.

#

None of them will.

mortal birch
#

Shit

#

How much it cost a 5090 ofer there

bleak nest
#

You’ll need to find someone living in States and they’ll ship to you. But keep in mind custom costs.

mortal birch
#

Over those sites !?

bleak nest
#

MSRP.

mortal birch
#

Fuck .

#

Is there anyway I can paid you and you ship to me !?

#

Using ups!?

#

We can use PayPal because I think that pay pal cover both of us

bleak nest
#

I am not in States right now.

mortal birch
#

Shit

bleak nest
#

And like I said, you’d need to take care of customs.

#

Cost will shoot up quite a bit.

#

Do this.

mortal birch
#

Nope

bleak nest
#

Go to NVIDIA website for Argentina.

#

And then see if 5090 is listed there.

mortal birch
#

Becaaue in here we have like a rƩgimen for counries

bleak nest
#

At least check if NV is selling directly there or not.

mortal birch
#

Up to 5 shipping

#

Free of tax a year

bleak nest
#

Oh wow

#

That’s pretty cool

#

In that case ..

#

You can use a freight forward service.

mortal birch
#

Max 6000usd

#

Above that 20% tax of full cost

#

Anyway ups sent the bilking and they won't deliver

#

Until the bilking is paid

bleak nest
mortal birch
bleak nest
#

It’s good for when you’re in a pinch.

mortal birch
#

And I think is out of stock

bleak nest
#

As for ordering from States

mortal birch
bleak nest
#

Join this Discord, and sign up for 5090 alerts.

#

They’ll send you notification/tag when their API bot detects something is up for sale.

bleak nest
bleak nest
mortal birch
#

For Argentina

bleak nest
#

There was a drop today.

bleak nest
bleak nest
#

Go read the website.

#

They give you a U.S. address to use, and you have it shipped there, and they will forward it to you in Argentina.

#

You pay them for shipping.

mortal birch
bleak nest
#

Trustworthy service, I’ve used them before.

bleak nest
bleak nest
mortal birch
mortal birch
bleak nest
#

Not too expensive.

mortal birch
#

šŸ™

bleak nest
# mortal birch

Google their name or something then, that’s the invite link I got.

mortal birch
#

No worries

bleak nest
#

Can you follow this msg?

#

And then join?

#

Try that.

mortal birch
#

It won't let me

bleak nest
#

Damn

#

No idea

mortal birch
#

Ship to arg ?

bleak nest
#

Nope

mortal birch
#

Fuck

vital geyser
#

I use the nvidia squid I got with my card because I don't trust the Corsair cable I have that I did use with my 4090

#

This one

#

People I know have had it fail on the psu side which in some cases took the connector on the gpu with it

#

One did repair the card himself by soldering a new connector on it

sturdy lagoon
# vital geyser This one

I have 2 of those, no issues even yeeting 1000W through those, not sure how well balanced they are doubt it’s perfectly 50/50

vital geyser
#

Yea a HoF would've been nice to have

#

Sadly for the 5090 there's only a 5090D iirc

sturdy lagoon
#

Ya

#

Also only the giga expensive model has 2 I think

vital geyser
#

Wish 2 connectors were standard tbh on the 4090/5090

#

Would've solved it probably

sturdy lagoon
#

Fr

#

Well maybe not solve but

#

Very much less likely to have issues

#

Like in daily use if it’s roughly equal neither of them use even 300W sustained

vital geyser
#

Well 8 pins have burned up in the past as well and with two of them they have the same safety margin iirc

olive belfry
#

In Double Dragon Revive HDR can be forced through ini. And in Reno the game's brightness is tied to the UI brightness

#

Screenshots from forced native mode

open fulcrum
#

I need help making this addon work properly in it takes two

#

It looks p off atm with everything default

sturdy lagoon
#

Thats not a game that we have listed on the wiki so you'll have to figure out which ressource upgrades you have to do when you set the reno menu to advanced

strange pebble
#

Does anyone know what I have to upgrade for Echoes of the End? If not, how can I find out? (other than just trying every combination)

olive belfry
strange pebble
#

Just wanted to compare their HDR with Reno because their HDR makes even burning enemies extremly bright

olive belfry
#

For a black screen R10G10B10A2_UNORM → output size

mortal birch
mortal birch
sturdy lagoon
vital geyser
#

Galax/KF2A HoF

mortal birch
#

the one with 48gb model?

vital geyser
#

They only made a 5090D HoF sadly

sturdy lagoon
#

Its a 4090 GALAX Hall of Fame Engineering sample

mortal birch
#

ENGINerring sample XD,

vital geyser
#

You didn't need an engineering sample for that

sturdy lagoon
vital geyser
#

Unless you have the extreme XOC varient of that yes

sturdy lagoon
#

The retail ones don’t have the jumpers for example to shunt mod

mortal birch
#

do you think

#

that swapping the psu

vital geyser
#

The retail one is more for peace of mind with the two connectors

mortal birch
#

could avoid or mitigate those "burning cables"

vital geyser
#

XOC is also the one the 1000W bios is/was meant for

mortal birch
#

because for what i am looking is always on the cable side

#

so there is no "safe way" to prevent this meltings?

vital geyser
#

Personally if I had two connectors I wouldn't worry

mortal birch
vital geyser
#

I don't remember a card under 300W burning up with that connector

mortal birch
#

maybe adapter but im not sure and im quite sure if there is is chinese

sturdy lagoon
#

Not really no except making sure contact is proper there’s not much you can do

vital geyser
#

I wish there was though

mortal birch
#

you know the only thing i can think?

#

that "unplugging and plugin " the connector about 6 times

#

because i moved the gpu from vertical to horizontal mount

#

fuck the connectors up

#

or the pins

#

thats the only thing i did, but for 100% always the plug was good connected

#

i always checked with my flashlight over my cellphone

sturdy lagoon
#

The 8pins can survive mad power tbh I’ve seen and have ran myself some bonkers power through just 2 8pins on some CPUs šŸ˜‚, I think it’s just different material in the plugs, PSU side/cable side is often softer or melts quicker than the connector on the gpu itself which is more heat resistant

mortal birch
#

ahaha

#

so there is no way to run away from those cables

#

or the psu side could melt

#

or over the gpu side

sturdy lagoon
#

The PSU side melts because of improper contact on the gpu side yeah

mortal birch
#

so there is no even

#

something to split that damn connector?

#

and make the power equal like 300w and 300w?

sturdy lagoon
#

Because if one pin loses connection completely because it’s too lose or whatever then the entire cable starts getting hot, not the plug itself, it’s just a matter of what is the least heat resistant

mortal birch
#

for fuck sake

sturdy lagoon
#

Thing is even on the hof it’s probably not even fully balanced

mortal birch
#

im so mad with this

#

dude but wtf, was well connected

#

the card i even pllugged the connectors melted

sturdy lagoon
#

Because on the gpu PCB side it’s basically just 1 power plane

mortal birch
#

and the card was working

#

wtf!

#

i haved to "unstuck" the connector from the gpu and was like "kinda going to the place i will shoot my self"

sturdy lagoon
#

So it will just pull whatever I can, with no regard where it’s from basically since there’s nothing to manage the power draw

mortal birch
#

but is unbelieavble that there is no safe way

#

to prevent the cable from melting im asking to lots of ppl of can i do

#

or asking gpu models and no ones knows xD

sturdy lagoon
#

Im partially not buying a 5090 for that reason

#

I’ll 100% kill one doing too much OC

mortal birch
#

like crazy

sturdy lagoon
#

ofc, it’s long out of production

mortal birch
#

due to the main factor of the 5090 price

sturdy lagoon
#

And still extremely fast

mortal birch
#

hahahaha

sturdy lagoon
#

5090 barely worth switching to

#

For most 4090 owners

#

Especially not for the price

mortal birch
#

and in argentina is crazy

#

4 millons

#

is like 4000 usd

#

the zotact one

sturdy lagoon
#

šŸ’€

mortal birch
#

and the palit one i had

#

i paid like 3.8 millons ars

#

is like i think 3600usd

#

you know what was funny? the retailer over here told me

#

"the card is working we dont have a way to check if the cable failed due to the current state of his"

#

and i was like no shit? xDDDDDDDDDDDDDDDDD

#

and i even asked him and offered a second choice

#

like could you give me a cable that you know for sure that wont fail? nope

#

ok refund full price

#

i was sooooooo mad with that dude

#

previously of shipping my self the card to cordoba province in arg

#

the guy was telling me "if the card is working there is no rma that we cant offer"

#

and i was like, dude how in the hell do you want me to use the card with that fucking cable melted?

#

should i use it like that and cause a short on the gpu? are you crazy?

#

and it happend in here like 2 am 5 days previously to that

#

i was using the card with no issue

#

probably this melting issue was getting proggresive since many months

#

i seriously doubt that the melt was happening to me at that day at 2 am

#

too quickly

#

no smoke, no fire, no sparks no nothing

#

hope you can translate this to your language using chatgpt

#

but please do

mortal birch
#

from 1025mv to 870mv xDD hahahahaa

sturdy lagoon
#

Bruh

mortal birch
#

could you believe it? xD

sturdy wraith
regal kayak
#

It doesn’t say new so it’s already implemented

sturdy wraith
open fulcrum
#

on what to do and what not to do

regal kayak
vital geyser
#

Wasn't it changed so it was obvious that it was working?

bright badger
regal kayak
#

I made some dumb mistakes with the script that didn't show up until I used it in a couple different situations

#

I'm adding features and fixing stuff

#

I hate bat scripting....

bright badger
#

I'll wait then šŸ‘Œ

regal kayak
#

my goal with this is to have something solid enough to simply post to nexus so I don't have to post builds of my mods. It'll also just be nice for these generic mods

bright badger
#

Yeah it's pretty handy to have, wish I could help with the scripting kek

regal kayak
bright badger
#

And I also made a copy for the Unity mod with the necessary changes to the top part of the script, all good

regal kayak
#

used PS5.1 and I did some manual fixes for the 3dmigoto decomp. Guy who tested it says it works, but there could be problems

regal kayak
#

if anybody that cares about this game wants to test and post some SDR/HDR comparison photos with hdr analysis up, that would be great. Not gonna commit this unless I know it's good

north fjord
#

status of - Sifu ?

untold wadi
#

Custom and doesn't have bright lights

#

Lutbuilders should already be there

queen pine
#

screenshot not representative of how it actually looks on my monitor for some reason

indigo plank
queen pine
#

ReShade Screenshots

regal kayak
#

Id have to look at my pc to know for sure but this isn’t looking right to me

#

Idk what my phone is gonna do with these though lol

sturdy lagoon
#

wouldnt necessarily say its bad but defo a completely different vibe without the color grade..

#

hdr highlights seem good i think

regal kayak
indigo plank
#

Might be different weather conditions in the game since the npcs aren’t the same between the two images

queen pine
queen pine
regal kayak
#

Hmmmm alright. I guess the first shot you posted without the upgrades still looks like the grading is missing. Guess it needs to be fixed still.

#

Thanks!

rocky mortar
#

Does Star Wars Jedi Fallen Order work with this one out of the box?

thick belfry
rocky mortar
#

DLAA Luma worked out of the box so thought this would
The game’s HDR looks bad
Is there a way to make it better?

thick belfry
west canopy
#

If it's capped at 1000 nits what does the HDR slider do exactly then? What would be your recommendation for a 2000 nit screen?

rocky mortar
#

does this looks ideal? sorry I purchased a FO32U2P recently and relatively new in the HDR space

thick belfry
thick belfry
west canopy
#

And you're saying 2.0 hits 2000 nits but maybe I shouldnt go that far

thick belfry
#

If you have brightness at 0.8 the black floor fix value should be around 200
But again, use whatever looks good to you

thick belfry
thick belfry
west canopy
#

Ok it was hard to tell from the DS calibration picture it was just making the sky overall much brighter

thick belfry
west canopy
#

What do you mean by 2.0 going to (~2000 nits !!!)

#

That part really confused me

thick belfry
#

It means it's as bright as SDR at 2000 nits full screen

rocky mortar
#

tyvm KoKlusz Lilum Black Floor Fix actually might come in handy in other games that I've tested as well!

west canopy
#

So anyway, I should leave it a 0.5 or default? Increase slightly to my liking if it looks too dim and adjust black floor fix

thick belfry
thick belfry
#

It's the same thing but on the software side

west canopy
#

Right. But raising it too much narrows the dynamic range between highlights and midtones. "If everyting is special, nothing is special".

Thoughts on using active tone mapping with fine tuning this brightness slider to get my TV to expand beyond 1000 nits?

thick belfry
#

No

west canopy
#

Isn't this better than just increasing overall brightness with clamped highlights at 1000? At least perceptually

thick belfry
#

No, 1000 nits is plenty enough

#

Forcing highier peak brightness when you have no actual highlight information is not recommended

#

HDR is not about brightness, it's about data contained in the signal

#

Brightness is what you need to properly represent that data

#

This is why we call autohdr or rtxhdr "fake"

west canopy
#

I understand and agree on that, but I was willing to experiment with this just how it feels because the thought of only increasing exposure while being clamped to 1000 is telling me you're just narrowing your dynamic range.

Yes there is no data for above 1000 but i just want to expand the dynamic range even if the top end is clipped

#

For a "perceptual" fake hdr boost

thick belfry
#

This is correct, but if you can't actually unclap the highlights above 1000 nits than increasing the exposure above 200 nits only compresses the dynamic range

west canopy
#

Yeah and I don't want to do that

#

So I would decrease the slider to combat the DTM double raising the exposure

thick belfry
#

Those things are in the opposition to each other

west canopy
#

Yes what I mean is reduce the dynamic range reduction by lowering the slider, DTM itself would "unlock" or deep fry only top end, that wasy theory

#

If you use both (ingame brightness increase) it's a big mess but I would use DTM just like a toggle to increase the top end

thick belfry
#

Afaik dtm affects the entire curve, not just the top range

west canopy
#

Yeah that's the problem with it

#

Hence why I would drop down the ingame slider a lot

thick belfry
#

So what you're asking for is not really possible

thick belfry
#

Because dtm adjust the brightness of the entire image

west canopy
#

Right. But won't know until I try out, which I will for sure. Tone mapping really depends on the display itself too

#

Didn't like how the C2 did DTM, just overall compressing the image and it was just no no... Never used it. But with S95F I feel it's quite different. Still never actually resorted to actively use it so far because Reno, this is a rare case of having working HDR but fixed to 1000 and I'm really curious what could look better; increasing the ingame brightness curve but stuck at 1000 (in case the game feels dim), or decreasing the curve but with active mapping (it should raise it close to reference while also boosting the top end) so letting the TV do the entire range, curve might be different but the range you're seeing between midtones and highlights should be bigger than just increasing exposure...

Just for a perceptual boost, I know the details are not there

desert heron
#

ooo timesplitters rewind is on unreal engine

#

and it just works without having to change any settings

#

hmm spoke too soon

mortal birch
#

Ok sorry I wanted to gave some goods news

#

I end up buying an astral 5090 lc

#

Should come to home in few days. If someone have some advice please. Let me know :). Sorry the off topic /+!

#

From what I heard this card trough his software has a built in per pin monitoring. So I would use that but not sure how much current a pin can go trough (in safe specs)

mortal birch
#

?

#

I wasn't upgrading

#

Oh

#

I haved a 5090 Palit

#

Which got melted

#

And I needed to replace it. I send it to my local rma

#

And I got my money back

#

So I replaced it with a better version

#

3.300usd

#

If you upgrade your GPU let me know and I tell you how and why you should care about the cable

#

You should monitor or the temperature over the cable. Or use a monitor tool like thermal grizzly wire view 2. Or a thermal sensor cable over the clamp on the the plug.

#

Or buy the Asus astral which haves some protection over the GPU side inside with some shunts plus some monitor over pins

#

Because you have to look how much amppers are going trough pin

#

9.28 A is the limit if you go above that it will burn

#

The Palit one don't have any protection. I was running still even when the plug was getting melted

#

Is crazy

#

Was the bsod from Windows which put me into aware

#

If it woth upgrading. Idk I came from a 3080 ti

#

But this is serious to be safe I rather go to a 4090 and even still could happen. If you can skip this Gen

#

And wait until Nvidia does somethinf about it. Or just buy the asrock taichi model which has a protection built in which measure the temperature over the cable. And shut down if it goes above 105°

#

Is a psu the one from asrock

#

I don't think that Nvidia would do much otherwise it has to do a massive recall

#

So they are letting third parties to built a fix XD

#

They are

#

You could just modify

#

Your 4090

#

To a 48gb

#

By upgrading the pcb

#

And swapping to custom bios

#

The only thing they keep is the chip.

#

Not something you should dk

#

Maybe over united states someone might do it for you

#

But won't be cheap. But for sure less than a 5090

#

Hmmmm from what I heard

#

A 5090 is a 4090 with steroids

#

Yup

#

Honestly

#

If I wrard you I will keep the 4090

#

Coming from there idk if does much sense to upgrade

bleak nest
#

NV already got involved with the revision, and we got 12V-2x6 out of it.

#

Which was tested to fix the issues with the original one i.e. user errors

#

Where it would stay cool even when improperly inserted.

#

And that was years ago.

#

HWBusters tested it, video linked there.

#

It's no different from 4090, if anything, better since revised spec.

#

These connectors have been used in data center for years now.

mortal birch
#

So what ese the reason

#

Of melted cables?

#

Upgrade your psu?

mortal birch
#

But they also builder a fix

#

With sensor and shut down future

#

Feature

bleak nest
# mortal birch So what ese the reason

That electronics can malfunction, no matter what. I've had melted cables on my HDDs in past as well, as well as GPUs burning up without any troubled cables. Sometimes shit just goes kaput.

#

I meant connector side*

#

5090 can be a decent jump over 4090 if your'e gaming 4K

#

I get anywhere from 35-40% on avg.

#

Some games it can go higher

#

Like TLoU2