#[SEE NEW THREAD]

1 messages · Page 23 of 1

alpine orchid
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On mobile

frozen token
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The wuwa merch I got in Japan

wet crane
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RedSkllys really loves that question mark emote

light agate
frozen token
#

The soft ones wer $95.41

light agate
#

Just the soft ones ?! They only cost about $12 each on Kuro's online store.Did they sell online in your country?

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Actually I am interested in this keyboard of Aemeath recently,but it cost about $94 or $108 for a better config.

frozen token
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dam that looks nice

light agate
#

yeah, especially the ❤

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additional items

midnight tide
midnight tide
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still love aerith tho thx for the gif

echo ridge
frozen token
#

cool wuwa wont close properly this patch leaves shit I have to force close in task manager thanks kuro bruh

dusty tiger
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Also the bug from like a year ago where if the game opens up an external browser or anything. When you get back into the game the keyboard and controller no longer respond.

queen sail
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I have audio cutting out. When the mecha appears in Aemaeth's ult, the game just goes silent.

vital moss
#

Guess I won't be able to play the story in HDR rip

sour sorrel
#

it’s fixed now

near aurora
#

Did they fix the motion blur issue kek

lean moon
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idk why but my game keep crashing since last night it worked after the update dx 11 works but not 12 that weird af

lean moon
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tried reinstalling drivers too in safe mode

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only dx 11 works

rustic oriole
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theres an issue with 6000 series where u crash with RT Reflections n Shadows

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9000 series had a similar problem but it was fixed recently?

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I heard tht 5000 series has a x16 af problem other than tht I hav eno idea

rustic oriole
lean moon
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where is it?

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i will try

rustic oriole
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D:\Wuthering Waves\Wuthering Waves Game\Client\Saved

lean moon
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still crashing at the same 75%

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i guess i will stick for dx 11 for now

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thanks anyway

rustic oriole
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hm weird

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did ya verify ur game files n whatnot @lean moon

lean moon
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yup did

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tried reinstalling too

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nothing works

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that so weird

rustic oriole
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v weird

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@echo ridge do u use dlss enabler? to get FG working in wuwa?

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fsrg / dlssg /xefg?

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wats dat pinkish stuff on carte cloths

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Iam next to the TOA entrance

goes away when I off renodx tonemapper

verbal schooner
rustic oriole
verbal schooner
near aurora
#

Current NVIDIA drivers have crashes on some RT games

wet crane
wet crane
near aurora
#

It was causing crashes on my 5070 so I reverted. Haven’t updated to test on my 5070 Ti rig

wet crane
#

I used 581.94 for 4+ months

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that one is very stable, not a single crash or anything

near aurora
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I’m still on the last hotfix and stuff is fine so I’m not gonna update till next version

wet crane
#

that fixed the voltage drop issue

wet crane
#

I mean people are complaining on the nvidia forums that their rtx 6000 is crashing

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does it even work with the non studio driver?

near aurora
wet crane
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people are having all kind of issues with these drivers btw, VRR flickering, LFC flickering, performance drop, black screens, crashes etc

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90% of these reports are probably false positives tho

near aurora
#

Would be nice if they actually tested them kekmoozzi6

rustic oriole
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Amd 6000 series

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Rtx 6000 series ain't out no 👀

wet crane
rustic oriole
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Wait frs???

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Interesting

wet crane
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yes lol

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and people do complain that games are crashing

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they expect nvidia to release game fixes for the studio drivers lol

river tide
wet crane
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75%? you mean dlss?

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it's probably a 50 series thing then

river tide
#

it worked for a bit after the update but once it crashed. I couldn't get it to stop crashing until i rolled back drivers

wet crane
wet crane
near aurora
near aurora
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oh shit

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I wonder if anyone has tried doing a reno mod for Kuro's other gacha... not that it would do much for the VN-style story segments

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Thanks for this, it seems to work well enough

near aurora
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...apparently, setting Ultra Quality and then setting everything back up to max (120, motion blur off, farthest render distance) managed to lower the estimated load even though that is already what I had done before hand

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ok, game kek

tepid pendant
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Chinese devs

near aurora
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Small indie company

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Wuwa is at least 10x more technically competent than PGR tho kek

tepid pendant
#

Jfc, just noticed

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The sound quality on mobile with my Bluetooth earbuds is so chopped

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Wtf is this

near aurora
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is it running them in headset mode by mistake perhaps?

tepid pendant
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No

near aurora
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also android or ios

tepid pendant
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Everything else is fine

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Just wuwa

tepid pendant
near aurora
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I'll go test on ios in a sec

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...after updating

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fuck

tepid pendant
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Works fine through Bluetooth on my PC as well.

near aurora
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are the contrast and saturation sliders supposed to work with this or are they borked till real patch?

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HDR itself works, and the brightness sliders do at least

verbal schooner
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contrast and saturation are working for me, but if they are broken I don't think i'd be able to fix it

near aurora
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Weird, they don't work for me at all

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Only tested in Startorch but

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This is on a fresh install of Reshade but with my reshade.ini from 3.1, I wonder if that broke stuff?

verbal schooner
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not too sure tbh, I only checked in startorch as well

near aurora
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whatevs I guess lol

near aurora
#

What's the current hardware list for 120fps?

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The RT one too?

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I wanna go update PCGamingWiki once they fix their login

tepid pendant
near aurora
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😭

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Surely there's a file with all of them listed

near aurora
near aurora
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I was getting good hilights earlier but now it doesn't seem to be working

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odd

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Oh well, might just need to wait for the patch proper

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Even wiping my reshade.ini didn't fix it

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damn

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I have no idea what the issue even is

verbal schooner
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probably missing output shaders, since only the main one is patched and theres like 15+ other ones

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i'll try to fix them if i come across any that stops me from doing story

near aurora
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I'm gonna try just nuking my whole binaries folder, repairing, and reinstalling reshade and reno I guess

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Still nothing

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damn

near aurora
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Oh I also, completely unrelated, broke the game by fast travelling out of the dorms kek

echo ridge
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alright

near aurora
near aurora
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Surely the real patch will actually work for me

echo ridge
raven parrot
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in terms of gaming

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according to the offical pdf of the latest enterprise driver, it includes verbatim dlss 4.5

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just takes longer to release on enterprise cause i gfuess game ready drivers are the beta drivers for enterprise

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lol

burnt oyster
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you might not believe, there's a time most 3d artist telling each other to install a specific version of game ready driver and avoid the studio ones

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not even the same numbered version from the other branch

midnight tide
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so what's up with the engine.ini tweaks now ? Does it still work ?

tepid pendant
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pretty much dead

near aurora
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Oh, looks like the UI opacity toggles/sliders are all broken lol

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Everything else works for me at least, yay!

light agate
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However, they look completely fine when taking a screenshot.

tepid pendant
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Chinese devs

rigid yoke
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looks like you're using Framegen?

vital moss
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Thanks

wet crane
rustic oriole
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hows the new update?

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I havent done the story yet

light agate
light agate
rigid yoke
spice swallow
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is it possible to both have dlss fg transformer model and hdr highlights without flicker ? I also have dlssfix properly setup, but have some highlight flicker

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As i understand it nukemfg will change dlss fg to fsr fg, but that mean worse fg no ?

dusty tiger
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But also, last time I tried DLSS Fix didn't work with non-native FG. (i.e. Optiscaler)

sour sorrel
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Turnint highlights down to 38 in reno also works for me. I don't like using the fix

tepid pendant
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That they are Chinese devs?

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Because they are Chinese devs.

echo ridge
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LMAO

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If you're gonna clamp highlights down to SDR levels

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You might as well be playing in sdr

sour sorrel
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Yeah ik, that’s a problem I’ll deal with later XD

light agate
trim granite
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Lilttle question guys, do i need to let the generic depth and the effect runtime sync check ?

grave tiger
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no

trim granite
# grave tiger no

oh so i remove them ? cause i know in some reno mods they told us to uncheck them

grave tiger
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yeah they are not needed

trim granite
grave tiger
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you too bud

trim granite
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guys any idea why i got some weird red effect on character and sometimes on assets in the world ?

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You can see on luuke some wird red effect on his back

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don't happen when i desactivate renodx

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look on shorekeeper

tepid pendant
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What GPU?

trim granite
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and it does stop when i desactivate reno

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when* sry for my bad english btxw

tepid pendant
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Weird.

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It looks like the issue with AF on 16x on 50 series cards.

trim granite
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oh wait i remember put 16x in nvidia app

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i will remove it to see if it continue

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nop still got the bug ;/

rigid yoke
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take a picture backup of your RenoDX settings and try clicking "Reset all"?

rustic oriole
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6950xt

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do u have any engine.ini

trim granite
rustic oriole
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hmm

trim granite
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yeah i have one from nexus Wuwa configs

rustic oriole
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can u share

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also I would just use brandies one

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I removed a looot of the engine.ini settings

esp the ones which might spawn in a new shader

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but maybe we have something like that

trim granite
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this one

rustic oriole
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u have a lot of those cvars which might spawn in a new shader

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remove these n try?>
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=1

trim granite
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okay i will try that !

rustic oriole
#
r.StaticMeshLODDistanceScale=0.5
r.Shadow.RadiusThreshold=0.01
r.Shadow.PerObjectResolutionMax=2048
r.Shadow.PerObjectResolutionMin=2048
a.URO.ForceAnimRate=1
foliage.LODDistanceScale=3
foliage.DensityScale=0.8
foliage.DensityType=2
r.SSR.Quality=4
r.SSR.MaxRoughness=1.0
r.LightShaftDownSampleFactor=1
r.Kuro.NpcDisappearDistance=20000
r.Kuro.Foliage.GrassCullDistanceMax=50000
r.Kuro.Foliage.Grass3_0CullDistanceMax=50000
wp.Runtime.SoraGridBlackListHeight=20000
wp.Runtime.LoadingRangeScale=2.0
r.SSR.HalfResSceneColor=0
Kuro.Blueprint.EnableGameBudget=false
wp.Runtime.PlannedLoadingRangeScaleExtra=1.2    
wp.Runtime.PlannedLoadingRangeScale=1.0         
r.Streaming.UsingKuroStreamingPriority=0
r.VRS.EnableMaterial=false
r.Lumen.ScreenProbeGather.HardwareRayTracing=0
r.MotionBlur.Max=0
r.RayTracing.LoadConfig=1```

mine, Idr adding anything this update exactly same as the prev update hm
trim granite
#

i will try to copy yours to see if thats help

rustic oriole
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I have dis problem too

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Iam trying to figure out which ones causing this problem hmm

trim granite
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something related to reno for sure cause when i disable reno the bug disappear

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but i'm noob asf in modding so .... ^^

rustic oriole
#

whats our mutual settings from there lets try removing those n see which one is causing the problem

cos one of our settings might be spawning in a new shader

trim granite
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welp cannot interact with the reshade menu anymore now after deleting the two lines 😄

rustic oriole
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wat??

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that shouldnt happen

trim granite
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yeah my mouse don't interact with the menu anymore ;D

rustic oriole
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how are u injecting reshade into wuwa?

trim granite
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You mean with reshade ?

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i up my reshade version and it works now

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weird

rustic oriole
#

if not can u try removing everything in ur engine.ini and see

trim granite
rustic oriole
#

happens near TOA as well for me

trim granite
#

yeap still happening

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seems worse than previously

rustic oriole
#

no engine.ini changes?

trim granite
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i got all red dot in the sky in black litoral

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nop no change in the ini

rustic oriole
#

ok wait let me try something

trim granite
#

so this is not a conflict between these two

rigid yoke
#

if there's a file for WuWa that houses in-game settings you should try deleting it and see if it gets solved

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GameUserSettings perhaps

rustic oriole
#

hm weird

rigid yoke
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damn

trim granite
rigid yoke
#

you have Auto Exposure turned on or off in game settings?

trim granite
#

tried all low/ultra on/off ray tracing

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still got the bug

tepid pendant
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Oh

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It seems like XeFG isn't fucked anymore on my end

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No more weird glitching out

fallow tinsel
spice swallow
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does ui toggle not work for anyone else ?

verbal schooner
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UI toggle not updated yet

echo ridge
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^

near aurora
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Yeah 3.2 just came out

echo ridge
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same lol havent been playing myself

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just quickly went in to make a patch

eager pewter
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well it is very much appreciated! Reno drastically improves this game

near aurora
#

Fr

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The game is already gorgeous tbh but reno brings it to another level

frozen token
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Imagine the guy at Kuro who had to start work on hdr then look at the stupid blinding sun reflection on the ground then go oh god I have to make this look good. ConcernedCoffee

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I forget does reno wuwa still need the custom Reno branch of Reshade for dlss fix or does the latest reshade work?

near aurora
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I just use regular reshade, but I don't use framegen

frozen token
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Yes im asking about using framegen

midnight tide
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cannot use framegen anyway since they patch the ini line we had to force FG during menus and utility

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it's unusable without this tweak

tepid pendant
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Optiscaler?

midnight tide
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it doesnt work anymore

dusty tiger
tacit goblet
#

Hello, do I need to wait for RenoDX to update everytime there's a new wuwa patch?

tepid pendant
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Pretty much.

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The 3.2 version is already out.

tacit goblet
#

ah thank you!

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how much better is it compare to the like of rtx hdr?

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rtx hdr is converting UI as well to hdr which may lead to burn in overtime so that's my source of worry

tepid pendant
#

Better than auto HDR of windows, but its a really low bar.

dusty tiger
tepid pendant
#

Or Death Stranding piss clouds

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Was actually thinking of trying to find an OLED steamdeck, wonder if it can do HDR well with Reno.

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Or maybe I should look into a better handheld hardware wise.

dusty tiger
#

Mostly depends on your budget.
There are a lot better ones out there if you are willing to pay.

tepid pendant
#

Seems like Lenovo Legion Go fits all the boxes.

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Is also supported by CachyOS handheld version.

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Costs 1.1k euros.

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Though, I'm unsure if it does HDR well lmao

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The only thing I see is that the max brightness is 500 nits.

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But as far as I am aware, that's not the only one indication.

tawny tulip
#

My highlight flicker when fg on,is that a bug?

dusty tiger
#

Handheld and HDR are kind of aspects that are at odds with one another.

HDR works best in light controlled enviroments.
And this is more important the dimmer your screen is.

frozen token
urban fjord
dusty tiger
urban fjord
#

yes

dusty tiger
#

Should work. I just did it a few weeks back with the current ReShade release at the time

#

This is the code I put into the .ini to make it work

[RENODX-DLSSFIX]
DLSSPath=D:\Wuthering Waves\Wuthering Waves Game\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll
StreamlinePath=D:\Wuthering Waves\Wuthering Waves Game\Engine\Plugins\Runtime\Nvidia\StreamlineCore\Binaries\ThirdParty\Win64\sl.interposer.dll

urban fjord
#

"DLSSPath=D:\Steam\steamapps\common\Wuthering Waves\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll
StreamlinePath=D:\Steam\steamapps\common\Wuthering Waves\Engine\Plugins\Runtime\Nvidia\StreamlineCore\Binaries\ThirdParty\Win64\sl.interposer.dll"

Thats my path so i think it isnt wrong or?

dusty tiger
#

Did you put the header?

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[RENODX-DLSSFIX]

urban fjord
#

yes sure

dusty tiger
#

As for the directory. I don't have it installed via Steam.
But mine goes;
Wuthering Waves/Wuthering Waves Game/...

urban fjord
#

So could it be Steams fault?

dusty tiger
#

It's not impossible.
Maybe disable Steam Overlay for the game?

urban fjord
#

Doesnt work either

dusty tiger
#

You downloaded the latest version of DLSS Fix?

urban fjord
#

Yes, from today

dusty tiger
#

Am afraid that's all I can really help with at this point. From my prior experience it should work.

Only other thing I can think of is that it would crash if I had Optiscaler setup for the game.

Though I thought someone said it was working with Optiscaler now but idk.

urban fjord
#

Okay, thanks anyway 2love

frozen token
#

the RenoDX branch of Reshade works just fine for me Shrug

tepid pendant
#

@echo ridge apologies for pinging, was wondering if you know anything about HDR with Legion Go 2 and overall how good of OLED handheld it is.

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Also Steam Deck OLED

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Planning to try and make RenoDX work on Linux, have heard only bad things as to how painful it is to get it to work on Linux. But pretty much the only 2 handhelds that tick the requirements for me.

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Leaning towards the Legion Go 2 just because of better hardware.

vital moss
#

I've been using regular reshade

echo ridge
echo ridge
#

playing wuwa on steam deck oled is not a good idea though

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your best bet would be to stream the game to the steam deck oled

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specs are completely trash

tepid pendant
#

Not looking to play wuwa on handheld.

tepid pendant
echo ridge
#

nah bro do that research yourself or ask in #💬lounge or HDR den's chat

tepid pendant
#

Fair point.

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Since I have no idea at what to even look to have a general idea of how good the HDR would be.

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All I know is that Legion Go 2 is capable of 1000 nits in HDR

tepid pendant
#

Nothing I can find in HDR den, nor did anyone reply to the question, welp.

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Maybe I just asked at the wrong channel.

vital moss
#

Think it crashes

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Am at a tacet field right now and it's crashing

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could anyone confirm inside this tacet field?

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Had Mornye equipped not sure if that matters

verbal schooner
#

no crashes there

verbal schooner
echo ridge
#

i couple the indicator with the UI toggle

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but it can be just jank decomp

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in which case I can just nuke this

verbal schooner
#

ya still hidden with all UI stuff turned on

lavish turtle
#

after downloading the latest reno game crashes when it finishes loading into the game ( after login in and loading into the game )
amd user here idk if that makes a difference
`Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

0x00007fff67d6f731 renodx-wutheringwaves.addon64!UnknownFunction []
0x00007fff67d69d4a renodx-wutheringwaves.addon64!UnknownFunction []
0x00007fff67d70cc0 renodx-wutheringwaves.addon64!UnknownFunction []
0x00007fff67d7089a renodx-wutheringwaves.addon64!UnknownFunction []
0x00007fff67d7c292 renodx-wutheringwaves.addon64!UnknownFunction []
0x00007ffff64ca632 d3d12.dll!UnknownFunction []
0x0000000142f5030d Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143e65ceb Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143e661ab Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428f391b Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143e9c446 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142a54df7 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142a4c011 Client-Win64-Shipping.exe!UnknownFunction []
0x00007ff85a20e8d7 KERNEL32.DLL!UnknownFunction []
0x00007ff85b12c48c ntdll.dll!UnknownFunction []

Crash in runnable thread RHIThread`

was going to paste a screenshot but i guess this could be more useful ?
previous version works fine

echo ridge
#

I'll probably just nuke that

lavish turtle
#

the previous version doesnt crash, idk where i can find more useful info about it

#

this i s from the reshade log hopefully more useful (?)

lavish turtle
#

oh yea im also at a taced discord , and mornye LOL

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but previous version works so just went back to that

hidden nebula
#

@echo ridge hey, i just took a check on the ui shaders on your mod and on my dump list from dx11. I seem to have many more UI files than you. Did you merge them or is it just more organized on dx12?

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I must have almost 100 and you have like 10 or so

echo ridge
#

this mod isn't supported on dx11

echo ridge
#

try

near aurora
#

lol what's with the hilights on Encore's sprite being so bright

verbal schooner
near aurora
echo ridge
#

nothing u can do about a jank decompilation

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other than just

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not patching it

verbal schooner
#

ok ya then just leave as is then

echo ridge
#

ya

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either you can't hide the indicator

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or its broken and doesnt work at all

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there is one shader i missed

verbal schooner
#

we can still hide those effects with alt +c if needed and during cutscenes we won't see those indicators anyway

eager pewter
#

Thanks for the updates!

rustic oriole
#

do u have RT Reflections / Shadows on?

trim granite
#

So guys i tried everything remove engin.ini, remove DLSS Ray Tracing i always got these weird red effect on some props and effect like on the tree on the screen rn I use an RTX 4090 and these effect stop when i desactivate Reno....

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and i can't play with reno the games looks so flat without it :/

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Happen less when i change the game tone mapper from kuro to death stranding but less agressive if this can help someone

dusty tiger
trim granite
#

this happened with the previous build too

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i maybe will try to remove and reinstall al reshade to see

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all*

dusty tiger
#

I haven't touched 3.2 yet.
I can look later after work.

What location is this?

trim granite
#

on rinascita

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but it happens on black littoral where you can play with shorekeeper too

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and you are right happen especially on blue surface

urban fjord
#

@dusty tiger I found the problem, it was caused by the DLSS Nvidia M preset. When I reset it to default, it worked.

dusty tiger
trim granite
#

the bug only disapear when i remove reno (use preset base in reshade, but still got reno installed) and when i use any other preset the bug came back

dusty tiger
#

I have the latest build of Reno & up to date ReShade.

#

My DLSS settings:

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Make sure you don't have Optiscaler HDR upgrade on or any other HDR upgrades on. They will conflict.

Ask me how I know... ^^;

urban fjord
# vital moss what problem?

The DLSS Fix for Wuwa didnt work for me, I kept getting a fatal error. After I reset the Nvidia DLSS Preset M to default settings, it worked.

vital moss
vital moss
#

For me

frozen token
#

I dont know if it helps but DLSS fix is incompatible with DLSS driver overrides

dusty tiger
rigid yoke
rigid yoke
frozen token
#

Shrug No clue

dusty tiger
rigid yoke
#

so i was testing it wrong because i was using overrides, lemme test sometime

vagrant yew
#

Dlss fix and smooth motion for wuwa, which is better?

frozen token
#

Dlss fix

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I has 50 series so im doing 3x

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also even with reflex on smooth motion is adding more input lag

trim granite
spice swallow
#

Does anyone else get crashes when using DLSS FG ? Usually when switching from cutscene to gameplay or when loading to a new area

vital moss
#

No crashes with XeFG

vagrant yew
# frozen token Dlss fix

I tried both on 50 series. To me, the DLSS fix has lower latency and more stable frame rates, but smooth motion allows for the M and L models, making the visuals much better than the DLSS fix

frozen token
#

Just replace the dlss .dll then use M or l

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The driver dll overide is what brakes dlss fix not changing the dll itself

vagrant yew
#

Any guide link for replacing? I don’t know how

frozen token
vagrant yew
#

Does this mean it’s successful?

frozen token
#

yes

vagrant yew
#

Thank you

analog glacier
plush bison
#

Xbox port got announced

#

Finally can try this game lol

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I don't have space on PC💀

rustic oriole
#

gl running it lmao

echo ridge
#

game runs like 20 fps on ps5

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doubt it'll be better on xbox

tepid pendant
#

Speaking of that

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Apparently it runs somewhat decently on Legion Go 2 handheld

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Lmao

#

Though, from the video, I only directly saw the game running inside 3.1 building

#

Not startorch academy

#

And it was pulling 60 FPS

echo ridge
#

startorch is the real stress test

tepid pendant
#

I'll be grabbing the device, might see how wuwa runs

#

But at the same time, eh.

#

I'd prefer to do something else on it and play something with HDR

#

Quite excited to play Death Stranding 2 and Stellar Blade on it.

echo ridge
#

to run it decently you must use watts

tepid pendant
#

Will try HDR with both.

echo ridge
#

to use more watts your battery will be dog

#

at that point its not really portable anymore

tepid pendant
#

Pretty much goes for any handheld

echo ridge
#

hence why streaming is the obvious way

#

high fidelity

#

high fps

#

low battery

#

but then

#

if you can stream

tepid pendant
#

Though, switching it from vibecoded slop to Linux should help with battery.

frozen token
#

You can use Nvida profile inspector to force it to whatever you want

#

Might be able to do this in the nvidia app too dont know if turning off the override grays out anything

#

Quality level of dlss can be set in game like normal

#

You can check with this setting in dlss swapper

#

In my case I tell the dll to override in every game except this one. You can tell if its an override in the Nvidia overlay

echo ridge
#

testing extended tonemapping

rigid yoke
#

nvm i can just open it in my browser

ancient jungle
#

so i have a centralized installation of specialK, and also can access reshade menu inside wuwa.
but after I paste the renodx addon from
#1411110125732892807 message
into Special K\Profiles\Wuthering Waves\ReShade\AddOns, I wasn't able to find any renodx settings in the reshade menu in game at all.
also the game looks exactly the same with reshade enabled/disabled
any idea why?

rustic oriole
vital moss
#

Wouldn't recommend SK anymore

#

I believe display commander has many features from it already

ancient jungle
vital moss
#

Using reshade

#

No need for separate tools

ancient jungle
#

hmm then any idea what im doing wrong?
this is my sk version

vernal zealot
ancient jungle
wet crane
#

I use a 1 year old SK build it works fine

#

haha

vernal zealot
ancient jungle
ancient jungle
vernal zealot
ancient jungle
#

ok nvm seems like its just my reshade settings problem
i had to configure the addon search path to the correct folder that contains renodx

inner dock
vernal zealot
ancient jungle
#

how do u guys deal with frame gen here?
i found that if I used in game frame gen, the light sources start flickering
but it seems like nvidia app frame gen will be overwritten by specialK and i can't seem to find a specialK option that enables frame gen

#

ya if i simply disable renodx there won't be flickering if I have in game frame gen on

ancient jungle
# frozen token Are you using dlss fix?

i just tried to use it and i got this

---------------------------
The UE4-Client Game has crashed and will close
---------------------------
Fatal error: [File:Unknown] [Line: 690] 
CommandList->Close() failed 
 at D:\WS3\7b3d0\060da\Engine\Source\Runtime/D3D12RHI/Private/D3D12CommandList.cpp:147 
 with error E_INVALIDARG






---------------------------
OK   
---------------------------

#
[ADDON]
AddonPath=C:\Users\Bruce\AppData\Local\Programs\Special K\Profiles\Wuthering Waves\ReShade\AddOns\
DisabledAddons=Effect Runtime Sync,Generic Depth
OverlayCollapsed=Special [email protected]
LoadFromDllMain=_renodx-dlssfix.addon64

[RENODX-DLSSFIX]
DLSSPath=C:\RP\Wuthering Waves\Wuthering Waves Game\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64\nvngx_dlss.dll
StreamlinePath=C:\RP\Wuthering Waves\Wuthering Waves Game\Engine\Plugins\Runtime\Nvidia\StreamlineCore\Binaries\ThirdParty\Win64\sl.interposer.dll

my reshade.ini

frozen token
ancient jungle
#

menu is fine
login screen is fine

frozen token
ancient jungle
#

ya if i close dlss it works fine

#

ok it seems like if i set it to ultimate quality it will look like that in game

#

but then i still get flickering when i turn on in game frame gen

#

nvm just wasn't reading the pins

echo ridge
#

Vanilla / Vanilla + / HDR Look / Extended

#

@wet crane i don't think we need vanilla+ or hdr look anymore

#

lmao

verbal schooner
#

extended looking good

#

how are the blue/purples?

echo ridge
#

havent tested yet

#

but honestly wont be an issue

#

i basically brought the slop from endfield over

#

and adapted it for wuwa

#

with extended you need even less tuning

#

only needed to put highlight to 60

#

to get a usable image

#

like endfield

verbal schooner
#

the endfield stuff was good shit

echo ridge
#

I also need to copy over the uninstallation procedure from endfield tbh

verbal schooner
#

after kuro adds native hdr

echo ridge
#

Vanilla/Vanilla+/HDR Look/Extended

#

HDR look skin still reign supreme

#

but if im gonna nuke both options extended is fine

wet crane
midnight tide
ancient jungle
wet crane
#

increase saturation if you want more vibrant colors, using bt.2020 is just wrong

wet crane
midnight tide
#

so vanilla and vanilla + are way too bland for me

wet crane
#

it just looks unnatural

#

HDR+ works because it's very different

midnight tide
ancient jungle
wet crane
wet crane
midnight tide
#

Idk vanilla + seems like there's a grey filter on the screen

#

idk why

ancient jungle
wet crane
# midnight tide idk why

because it was made with SDR contrast in mind, you are used to very very high contrasts like a lot of people here

midnight tide
#

I think as long as you're okay with an "unacurate" look as long as you're enjoying it I dont see anykind of problem

wet crane
#

Some areas looks super super dark and weird if you increase contrast while keeping color grading at 100

midnight tide
wet crane
#

I don't mean the "number" but the actual perceived contrast

#

people like vibrant very sharp stuff it's nothing new

#

that's why some people like bt.2020 even if it's technically wrong

midnight tide
#

bt 2020 is pushing it imo but I get if people like it I dont see anything wrong with them using it

#

promoting it is different tho

wet crane
#

I'm a purist, so yea

tepid pendant
#

Just crank all the sliders to the max

wet crane
#

and all kind of people come here, it's not the HDR den 😄

tepid pendant
#

Enjoy the beauty

midnight tide
midnight tide
#

so leaving the option is good

#

for everyone

ancient jungle
midnight tide
#

with bt2020 you're streching the color space

wet crane
#

yea

midnight tide
#

out of the game base rendering

#

so it's by definition very inacurrate

wet crane
#

increasing contrast, lowering the grading strength is a personal choice, using bt.2020 is yea just wrong. The option should be removed from the mod tbh

ancient jungle
#

i mean does RTX HDR also extend to bt.2020?

midnight tide
wet crane
tepid pendant
#

ELI5 what does bt2020 exactly do, and why is it wrong?

wet crane
#

well as long as you use the recommended settings, you can probably stretch colors to bt.2020 with weird settings

ancient jungle
wet crane
ancient jungle
#

btw whats the outter shape?
and do we not have monitors for that space?

midnight tide
#

most monitors covers full BT 720 and DICP3

#

and some of them covers a decent amount of 2020

ancient jungle
wet crane
#

CIE 1931 is basically what the human eye can see

ancient jungle
wet crane
#

well yea 😄

#

but it's a "cam recorder"

tepid pendant
wet crane
#

but wuwa was made in rec 709

#

so it limits the colors to that color space kinda

tepid pendant
#

And bt2020 I assume tries to force colors that shouldn't be possible?

wet crane
#

yes

tepid pendant
#

Interesting

wet crane
#

this is not a natie HDR game

#

the textures and stuff are all SDR

tepid pendant
#

Going from 709 to 2020, the white seems to somewhat fade into light blue, I'd assume that it would try to force the light blue instead of whites then?

wet crane
#

yes ofc the mapping is still rec 709

#

it shifts to blue

tepid pendant
#

TIL

#

Speaking of HDR, does BT1000 certification for OLED mean much?

#

TB*(?)

#

True Blacks or whatever

wet crane
#

TB400 or 600? and HDR1000?

tepid pendant
#

TB1000

#

Lenovo Legion Go 2 has TB1000 certificate or whatever.

#

I'm planning to grab that handheld, and one of the criterias for me was a good OLED that can do good HDR

wet crane
#

TB1000 should be capable of a sustained ~1000 nits peak brightness on a 10% window

tepid pendant
#

Someone mentioned in HDR den that it has TB1000 certificate which is apparently better than any consumer monitor and it should handle HDR relatively well

wet crane
#

most of the cheaper OLED monitors are TB400/600

tepid pendant
#

But that guy sniffs on steam deck fumes, so I still have some doubts.

wet crane
#

TB1000 is real

#

it's a VESA certificate

tepid pendant
#

I get that its real, but how impactful is it regarding how well it can handle content in HDR

wet crane
#

very impactful

tepid pendant
#

I'm not sure how to properly word the question lmao

wet crane
#

it should be a huge improvement over TB600

tepid pendant
#

Good to know then

#

Quite excited to experience playing games in HDR with RenoDX

#

8.8 inches screen, but it should look amazing regardless I guess

wet crane
#

TB1000 is finally as good as current gen C5-C6 LG Oled TVs

ancient jungle
#

though with BT.709 for wuwa
does that mean the HDR feature were utilizing with renodx is basically just the brightness?

tepid pendant
#

At least for now.

#

I seem to be learning something new every day here.

wet crane
#

highlights are not just brighter but more "colorful"

#

is the current version of reno good btw? I want to play the story lol

frozen token
#

I play in DCI-P3 just to piss people off

wet crane
#

we know that

#

it's not shifting colors as much as bt.2020 at least

tepid pendant
#

Honestly quite excited to play Stellar Blade in HDR if anything

#

Death Stranding 2 as well.

wet crane
ancient jungle
wet crane
#

I mean, are all of the new shaders "covered"?

tepid pendant
wet crane
#

just the more popular games

tepid pendant
#

Gotcha, so would need to tweak others.

wet crane
#

the Stellar Blade mod is very barebone, but it works well

#

Expedition 33 for example, you don't have to tweak anything, the default settings are the best

tepid pendant
#

E33 looks amazing even in SDR tbh

wet crane
#

yeah but it looks a lot better in HDR

tepid pendant
#

Guess I'll have to start my NG+ run on handheld then.

#

So for E33 I assume I just need to have RenoDX on

#

Nothing to do, just leave it as it is?

wet crane
#

pretty much

tepid pendant
#

Gotcha.

wet crane
#

I mean you have to adjust the peak brightness/paper white

#

but that's it

tepid pendant
#

I'm still a bit confused regarding that part, but I'll leave it for future me as a problem.

wet crane
#

Pumbo's ELI5 guide is a good start

tepid pendant
#

Good to know

wet crane
vital moss
#

I don't want oversaturation do I have to change anything

echo ridge
#

Dont worry extended will fix

#

You dont even needs sliders

#

Coming in 2036

wet crane
#

lowering scene grading is not a “solution”

#

the problem is kuro tbh

#

areas look dramatically different, one contrast value looks good at one location but it crushes everything at another

#

wuwa is not a very vibrant game by default either

midnight tide
#

yes

#

it made sens with 1.X patch

#

it doesnt make sens now

echo ridge
#

lol

wet crane
#

SDR/Vanilla+

The purpose of Vanilla+ is to preserve the original SDR look for pursits and for people who want a preset that just works at all locations

wet crane
#

I mean you have to kinda lower scene granding atm if you want to fix the weirdness

echo ridge
#

Thats why i said we dont need presets anymore

#

Strength 100

#

All the sdr luts gets transferred over

#

No hue mismatch

wet crane
#

nice nice

wet crane
#

eta? 😄

echo ridge
#

2036

wet crane
#

after ww3 then meh

wet crane
#

The RT reflections are getting better each patch I swear

#

the newer areas look so much better, when it comes to RT, than 2.x areas

midnight tide
tepid pendant
#

Comes with the fun bonus of also being more CPU intensive every patch

midnight tide
#

the game is still a painly unoptimized

wet crane
#

this new area right here is like 20% more heavy on the GPU than anywhere else in the game so far

#

xD

wet crane
#

but seriously, this game requires a 5090 for 4k with DLSS

#

and then you can get like ~90 fps

#

almost everywhere

#

I love the Persona/Control vibes of this patch so far btw

tepid pendant
#

DDR3 RAM making a return was not on my 2026 bingo card.

dusty tiger
wet crane
dusty tiger
#

What's a good place to test performance?

wet crane
#

Startorch Academy, especially the 3.2 region where that arcade is

dusty tiger
#

Am surprised Startorch. Didn't think there was that much reflective area there.

wet crane
#

there are a lot of reflective surfaces, but not everything is a mirror

#

but the new area is a really good place to test

tepid pendant
#

Honami is also another good place to test it out

dusty tiger
#

Reflections seem to be about a 20% performance cost.

echo ridge
#

@wet crane

#

i wonder what is missing from this picture

wet crane
echo ridge
#

Im gonna go drinking for a bit

#

only works in this #1411110125732892807 message area for now (between 12pm - before night)

#

recommended

#

basically highlights 65 + hue restore set to 0

#

I'll probably set hue restore to 0 to default when i get back if i haven't crashed out

#

highlight 65 is optional

verbal schooner
#

don't think psycho build is working for me, its more desaturated than vanilla and your screenshots in the same location and time kekpepehands

echo ridge
#

so you can't compare to it lol

#

psychoV grading still applies in vanilla

crystal thistle
#

she clamping

dusty tiger
verbal schooner
verbal schooner
dusty tiger
#

Yeah. Something weird there.

echo ridge
#

Not extended + psychov displaymap

#

Also that looks like nighttime bro

#

12pm is noon till nighttime

#

I havent touched the nighttime lutbuilder

verbal schooner
#

oh woops didn't notice time changed when i was taking the first set, heres 3pm vanilla/hdr look/psycho

#

looks like desaturation is the still the same as the night

echo ridge
#

You can lock the time and game state

#

By pressing F1

#

And turn off all UI via devkit

frozen token
#

Ah I was wondering why your shots looked so pixelated

echo ridge
#

this is what you should get

echo ridge
verbal schooner
#

ya i did set those, dunno why mine is borked

echo ridge
#

remember no ini shenanigans

verbal schooner
#

clean ini too

echo ridge
#

oh well

#

just wait until im done i guess

verbal schooner
#

yeah

dusty tiger
frozen token
#

are the new sliders like Shadows contrast supposed to be functional?

echo ridge
#

something tells me you didn't read

echo ridge
frozen token
frozen token
wet crane
wet crane
frozen token
#

Ye it look good

echo ridge
echo ridge
wet crane
#

how can we disable chromatic abberation in 3.2?

ancient jungle
wet crane
#

I will try it again

#

I have to make it read only I guess

ancient jungle
#

r.SceneColorFringeQuality=0

spice swallow
ancient jungle
wet crane
ancient jungle
#

so under [/Script/Engine.RendererSettings]

ancient jungle
tepid pendant
#

You just needed to read the next message

rustic oriole
#

the new addon looks v weird for me

#

the graph looks okay tho

dusty tiger
autumn adder
#

mine looks.. ok?

#

mostly stuck at 200?

echo ridge
dusty tiger
echo ridge
#

What i posted earlier hs nothing to do with what i pinned

#

Hence why i put a clear disclaimer that it only works in one area

dusty tiger
echo ridge
dusty tiger
rustic oriole
#

Pressed hdr luk again

frozen token
verbal schooner
#

all this work for psycho but I think I prefer the old build more kekpepehands

autumn adder
#

haha same :flashbang:

verbal schooner
#

we get more highlight colors but lose the sdr blowout, which is similar to what we had in the earlier wuwa builds

#

for example some hues look off, like aemeath's pink particle effects around her turn blue

#

tweaking highlight saturation slider even +1 results in clipping

echo ridge
#

If u want a bit less saturation

#

Use N2

#

I'll look at it later

dusty tiger
#

If they're shifting blue it's so subtle I can't really even tell.

dusty tiger
#

Ah, yes. I was looking at the wrong effect. mb ^^;

#

Was looking at these

verbal schooner
#

but ya thats just one example, a lot of character's effects that normally blowout are more saturated with psycho so we get new/unexpected colors that we couldn't see before

frozen token
#

The thing I have noticed most about PsycoV is its really good at making things that are supposed to be white white

verbal schooner
#

vanilla/vanilla+ (old)/hdr look (old)/psycho

stoic ibex
#

it will be nice to try this with HDR finally lol

frozen token
#

Hard to tell if Chimeras colors are better or worse because vanilla never did a good job ither

echo ridge
verbal schooner
#

prob whatever they did in endfield sdr translated better to the hdr

echo ridge
#

nah

#

just need to tune the hues

#

we're at this point

frozen token
#

pepehappy and then kuro will release the official hdr

echo ridge
#

its laevatain all over again

echo ridge
#

so i dont know what your point is

#

LOL

verbal schooner
#

oh yeah the laevatain stuff

frozen token
#

YEPFront More work for you

echo ridge
#

I call it

grave tiger
# echo ridge

you aint fooling no one we know you have the launcher installed

echo ridge
#

I only have the standalone version installed back then to buy stuff in JP currency

#

but you can just do that from the website now

#

🤷‍♂️

#

actually

wet crane
echo ridge
echo ridge
wet crane
#

it only makes sense if the crystal tree is radiating blue light from the inside, and even then refraction does not look like that

#

the old HDR look is much more believable

echo ridge
#

fart shift 9000 implemented

dusty tiger
#

Looks like you may have fixed or are trying to fix the flames on her clothing.

echo ridge
echo ridge
#

@verbal schooner here you go bud

#

don't wanna bother doing a re release so anyone who wants to use hdr look can use this

glad mauve
#

you're not colour coding your addon?

#

🥀

echo ridge
glad mauve
#

its all the same colour

#

no variation

#

no fun

echo ridge
#

You're right

glad mauve
#

all the same drab grey and blue

echo ridge
#

@grok color code my addon

glad mauve
#

literally

#

just ctrl c + ctrl v Crimson Bessert

echo ridge
#

Is it in main repo

#

@grok steal forge's colour code

glad mauve
#

can githoooob pls load

#

Spiwar

#

you thought Endfield

#

or Wuwa was bad

#

in terms of code

#

Crimson is ABYSMAL

#

AyyyMD dogshit throughout that hamstrings both code and decomp

#

Lisa Su gimping is ingrained into this game

#

and the worst part

#

AMD still runs worse

#

so us Nvidiots are just getting gimped for no reason

#

literal AMD sandbagging

#

line 218

#

then you do .tint = blahblah for the sliders

#

.tint = color_grading,

#

ect

verbal schooner
echo ridge
#

You should press reset all

#

I hid some sliders that defaults to the same value across presets

#

Or just delete the part in your reshade

#

That has the presets

verbal schooner
#

ah ok

glad mauve
#

Reno Presets

#

finally

#

Reno 2

echo ridge
#

Their "custom" tone mapping slop

#

Is literally just

#

Uncharted2/habel

#

Insted of doing tonemapping + sdr lut inside unreal slutbuilder

#

They just did uc2 before unreal

#

And just used unreal to sample their sdr luts

glad mauve
#

So I was right to do tonemapper 0%

#

ahead of the curve

echo ridge
#

I decoupled the uc2 tonemap

#

And the sdr luts

#

In this new version

glad mauve
#

max ferpannel

#

?

echo ridge
#

You can disable the uc2 tonemapslop

#

And still use the max channel'd sdr luts

glad mauve
#

cant wait for official HDR heat to drop

#

Hable + SDR LUT + no gamma correction

#
  • gimped highlights and colours and hues
#

then throw in ACES

#

becasue why not

echo ridge
#

Lmao

#

Hable + aces + sdr lut

glad mauve
#

actual PEAK

echo ridge
#

Filmic on filmic violence

glad mauve
#

blowout finna bridge

#

Since Reno is no longer just about grading and HDR fixes

#

you should fix pink skin slop

#

by editing the character shaders

#

oh wait

#

updates

echo ridge
#

Uc2 extended + psychoV automatically fixed that

#

I cant even get super pink skin now

#

Deadge

glad mauve
#

So its MPaul certified now?

#

oh right

#

add in EON

#

for BRDF

echo ridge
#

Mpaul needs to slop out his own preset before he can be satisfied

glad mauve
echo ridge
#

*decomp issue

glad mauve
#

but the ideas are the same

echo ridge
#

i have to revert to an earlier version to even use devkit

echo ridge
glad mauve
#

After I got bullied by Lilium and Dat for my clanker slop smogasboard

#

I re did it

#

per game

#

and split

#

with my own comments

glad mauve
# glad mauve

This contains

Hammon for raster slop titles

EON 2025 for RT / PT

Diffraction hue shift and speckles for metals

echo ridge
#

ok so i found the deferred lighting one

#

i just tell opus to make no mistakes?

#

ok

#

found all of it

glad mauve
#

did you double check

#

they might also have local light sources handle separate BRDF

glad mauve
#

so clanker can cross reference I guess

echo ridge
#

I just load the shader as-is

#

without any slop

#

and the shader died