#[SEE NEW THREAD]

1 messages · Page 7 of 1

echo ridge
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HDR look will be a bit more punchy

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speaking of which

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Current hdr look preset

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Hopefully should be integrated next patch

crystal thistle
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Geshu lin?? He appeared?

echo ridge
crystal thistle
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Nah been quite some time lol

echo ridge
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Then yes he appeared in one of the character quests

raven parrot
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I just change color space to bt2020 but yeah

echo ridge
glad mauve
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I get it now

echo ridge
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post in screenshots/gallery to furhter spread the gacha propaganda

glad mauve
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Endfield going to have me locked in my room

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Wtf

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I am just exploring the open world

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And everything looks pretty

echo ridge
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yep just doing normal shit and it looks amazing

echo ridge
glad mauve
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Send a 50 Petabtye zip bomb directly to hyperglyph

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If no HDR, bye bye game

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Question, waveplates energy bar thing is wack

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What should I do around them

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Save them only for character materials that I need for upgrades?

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1 every 12mins is abysmal considering you need like 60

glad mauve
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nvm watched some utube

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**Me when I dont pull the absolute meta pick as a new player **

clear holly
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Pull Phoebe when she rerun next banner

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Or Phrolova

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The others are not worthy enough

midnight tide
glad mauve
raven parrot
rigid yoke
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indeed a slop, i kinda need it for my old 2060 super gpu it's super helpful, just wished DLSS FIX worked so i can RenoDX+OptiScaler (though opti doesn't really work with Reno)

echo ridge
wet crane
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It looks like we were right

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3.0 release date is 12-24 according to the leaks

raven parrot
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let me get this straight; renoDX maps HDR data to the SRGB colorspace instead of the traditional BT2020?

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I thought when you select srgb dci-p3 bt2020 its just a clamp of the colorspace

sturdy cloak
raven parrot
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wdym?

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thanks for clarifying

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so by that logic wouldnt setting it to bt2020 be the most vibrant?

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what does chromatically clip mean

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99.6 or something yeah

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Is there any downsides to that? like if i set my peak bnrightness to 10k nits, detail is lost as its just pure white vs if i properly set a peak brightness. For trying to display colours outside of its container, is there any similar disavantages?

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understandable!

glad mauve
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Too much confusion, why did you add the ability to choose colour space to wuwa in the first place?

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should of said future proofing

raven parrot
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after experiencing bt2020 everytime i go back to 709 or p3 it looks washed out

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lol

glad mauve
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sounds like you're deepfrying your colours

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considering 99.999% of games are doing fully 709 colours

raven parrot
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What is something that is very similar in gradient in wuwa

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color*

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like you mentioned if i use bt2020

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smh is red

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it tries to be deeper red

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my display cant display that color

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so its still red 1

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vs red 2

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no idea whatr that is so probably not

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i dled n extracted it

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no clue how to use it

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wheres the instructions

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lol

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just prior to me doing this, hopped on wuwa and switched it to p3, and the game does look more natural

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o w8

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yup popped it in the same folder

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done

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in addonos?

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This what we talking bout

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💀

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interesting

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nothing here

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dragged itr in the same folder as the path

raven parrot
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reshade

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wtgf

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shoot me

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I have succesfully executed your command

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😢

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does nothing

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ill try restarting maybe, probably wont do anything if reload does nth

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still nothing

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:\

midnight tide
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I was part of the bt2020 mob before I open my eyes

raven parrot
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it worked

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😭

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how did i not see that

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mmm

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fuckingn sexy

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ok so smallest to biggest triangle

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709 p3 2020?

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bottom left

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oooo very cool

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hovering my cursor over things shows me

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ok

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and how do i know if something is clipping?

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do i crossreference this rtings chart with what im getting with my colors bottom left and anything beyond that boundary is clipped?

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ty

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🥲

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need new micro LED tv to reach 90% 2020 coverage

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even after clamping to p3 camellya's dress somehow is reaching the very corner of the red on 2020

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wtf

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nvm

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🥲 misred

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intended

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hm so going back to what you said

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if i go to p3 mode

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it switches its 709 coordinates to its p3 coordinate?

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ah i think it might just be brightness

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how do you convert it? for corner values they will hit the corners, but for values within the center of 709 will still be around the centre of 709, just a bit more saturated right?

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hmm so for your example i wouldnt be in america anymore, just china. however p3 and 2020 overlay the 709 colorspace, so where would i be on there if i wasnt in the corner

glad mauve
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look

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just be normal

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and use 709

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the game was mastered in it

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simpel azz

raven parrot
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hell naw

glad mauve
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bro really tried explaining matrix as countries

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use 709

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convo over

raven parrot
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Ty for nice explanation

glad mauve
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Games even those that have HDR

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Are nearly all limited to 709 colours

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WGC is rare because assets havent been made with it in mind, It requires studios to remake their entire workflow and 99.999% have no transitioned over to it

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709 doesnt mean SDR

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and colour volume on better displays can still be taken advantage of

raven parrot
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Pq

glad mauve
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709 has a bit of WGC, it doesnt completely clamp

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and it is 'correct' to the intent of the game

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Setting it to BT2020 will just stretch the colours

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in most cases it looks wack

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I keep writing it as Wide Gamut Colour instead of Wide Colour Gamut

faint monolith
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@raven parrot trueblack400 OLED?

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try this setting

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The drawback is that the night sky tends to be slightly greenish.

glad mauve
raven parrot
raven parrot
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i want it to look good

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too many purists these days. a person might enjoy oversatured colours vs non oversaturated colors, at least they can have the option to select which one they want

glad mauve
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@echo ridge

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its ogre

raven parrot
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rly ni

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2v1

faint monolith
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Refer to this guide

wet crane
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You don’t need to measure anything, bt2020 looks wrong it’s super obvious lol

faint monolith
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INSERT OR REPLACE INTO LocalStorage (key, value) VALUES ('Brightness', '-0.7'), ('SaturationNew', '50'), ('ContrastNew', '50');

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This way it won't look so bright.

raven parrot
glad mauve
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You can just run 709 and increase saturation slider

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if you want more color

faint monolith
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This is the old setting, it's currently hidden.

raven parrot
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yeah thats 2020

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im on p3 now

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:3

wet crane
glad mauve
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I am number 1 stan for not respecting creative intent

raven parrot
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:3

glad mauve
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I bypass LUT/Grading in nearly every game

faint monolith
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red of BT709 is not vibrant enough

raven parrot
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lol

raven parrot
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: O

faint monolith
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If you adjust the slider, blue will reach oversaturation before red.

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I can't stand oversaturated blue, so I chose P3.

raven parrot
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P3 is my goat

wet crane
glad mauve
raven parrot
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you aint even changing the creative intent cause if its converted perfectly to the p3 space everything has the same difference in contrast and brightness

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its da same thing

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just more vibrant

wet crane
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there are people who intentionally “miss-match” dynamic range for example

glad mauve
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Genshin plebs have to force ITM on with every game start

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abysmal

raven parrot
glad mauve
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one sec

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lemme post

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Allen Delaware 3225qf

raven parrot
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709

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🤮

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OHLD ON

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HOLD ON

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SCENE GRADING

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STRENGTH

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0?

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0?

glad mauve
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I think its becasue I am forcing AF16 and have Lackwell GPU, I get the red artefact BS if grading is active

raven parrot
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wait how bruh

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i tried scene grading 0

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after 2m it was cursed

wet crane
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scene grading str 0 is just bad lol

glad mauve
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Fight me

raven parrot
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ts has to be ragebait

glad mauve
raven parrot
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ima be 100% deadass

glad mauve
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neva

raven parrot
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that looks like shit compared to normal scene grading

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how are youi taking the photos

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in game?

glad mauve
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The baiters are baiting one another

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no one knows whos baiting who anymore

raven parrot
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unusually dark

raven parrot
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and yet its dark asf

glad mauve
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Its the red artefact BS

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but i think reno is changing the color

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but it does sometimes display as red

raven parrot
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unedited photo?

glad mauve
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Blackwell special sauce

raven parrot
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yeah but its not red

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its green

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lol

glad mauve
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🤷‍♂️

raven parrot
glad mauve
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sometimes it is red

raven parrot
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@halcyon meteor

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wats happening

glad mauve
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Wouldnt have to force AF if they actually shipped 16x instead of 4x like some plebs

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then again

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mobile game

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and AF is something phones cant into

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too much bandwidth

raven parrot
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not sure how a 50 series gpu would cause that

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r u sure its cuz of blackwell?

glad mauve
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Jensen special sauce

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known issue

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caused by textures that lack mipmaps

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Reno must be doing something to make it display as green/teal instead of the typical red

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but as you can see the in the vid

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if I spam changing from vanilla / reno, the red shows up

faint monolith
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Am I the only one experiencing this?

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tone mapper kuro/genshin All will appear

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gamma conrrection off,It will disappear

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Ahhh, it's because of my engine.ini.

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This phenomenon will not occur after resetting.

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Abnormal/Normal

echo ridge
glad mauve
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We're all shitting posting

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It's fine

echo ridge
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Its okay these were the equivalent of people who use their sdr monitor in WCG without any clamping

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They exist™

echo ridge
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Its been broken for a while and will cause artifacts but i mever bothered to mention it cause no one uses it kekpepehands

glad mauve
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Even with grading set to 0%?

glad mauve
# glad mauve

I can't use kuro at 50% since I get the dumb ass artefacts

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Not about to switch off AF

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Kuro should just ship AF option

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AF 4x ahh default

echo ridge
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Theres probably an alternative

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But i dont care enough to search for it for u

glad mauve
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3.0 will bix

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10 more days

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And Kinofield CBT2 will be out

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If devkit doesn't hook I'll kms

echo ridge
glad mauve
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Oh yh @halcyon meteor I saw DLSS sharpening which is yuck, I am keeping it at 0 atm.

Is there any other sharpening going on? Thought I'd replace it with RCAS then send you to merge

glad mauve
echo ridge
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The ingame slider is probably useless

echo ridge
glad mauve
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Well is is actual DLSS sharpening or NIS that they've labelled as DLSS sharpening

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Because they have NIS.dll separately

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I am happy with the sharpness of the game atm

echo ridge
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Slider would also automatically becomes rcas if you have optiscaler btw

glad mauve
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Damn

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Maple cooking?

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Dafuq never knew this

echo ridge
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It just calls the sharpening function

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U just click enable rcas in opti

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And all the sharpening is rcas instead of whatever that upscaler uses

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U can prob leave grading str 100 + none kuro tone mapper

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And it wud clamp

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Iirc

clear holly
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Just keep bt709 and set saturation to 60 or so

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More accurate, and still way more saturated than vanilla.
Anything above 60 (or using DCI-P3/bt2020) is just objective garbage, more neon than neon lights in CP2077, more vibrant than any other vibrant game (while wuwa isn't really in terms of artistic direction)

wet crane
glad mauve
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SK + Reno + DLSS fix was atrocious for me to setup

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Half the time the swapchain would glitch out upon loading

clear holly
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Truly one of the event of all time

midnight tide
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@halcyon meteor What is the difference between BT 709 and DICP3 ?

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I find the latter more pleasing to my eyes, but if it induce too many inacuracy stuff i wont use it

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it is yes, but on a scale of 1 to 10 how inaccurate it is ?

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I think it's just better to use BT709 and crank up the saturation slider a bit

echo ridge
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Just as one gains clarity another falls into the p3/2020 pit

glad mauve
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Who just sent me an invite to join my world

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Spiwar

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I don't mind us duoing Endfield factory together

wet crane
glad mauve
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Wouldn't fall into the WCG pitfall if there was no WCG

dusty tiger
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We all ready for, "Broken HDR Thursday"??

halcyon meteor
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😔

echo ridge
glad mauve
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25mil sign ups

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Servers will be ded

wet crane
glad mauve
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Do they jack the numbers up?

wet crane
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Probably, low numbers are embarrassing haha

sturdy cloak
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Besides, there is a thrill to the wait. Reminds me of Christmas😅 ...

raven parrot
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If artist's intent and accuracy was any concern of Kuro's he wouldn't add any default filters or a wide range of picture preference settinga

echo ridge
drowsy wolf
# glad mauve

apparently if u spend money in the cb2 when the game is officially release you get double of what u paid

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ofc only if u can even get the cbt2 access

glad mauve
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**monetisation inside of a beta test **

drowsy wolf
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for whale it might be a good thing

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kinda unfair for people that cant get the beta key

clear holly
midnight tide
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Without actually completely ruining the results

echo ridge
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either way the filters that are currently given by them also have slider limits

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so you dont completely shit on the image

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which p3/bt2020 stretching does

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and that stretching also makes the UI pretty fucking disgusting heihachiPlasma

midnight tide
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There’s a cinematic aspect on the cutscene which is intended

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And by nature not compatible with any color filtering

echo ridge
midnight tide
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This is for every game that doesn’t use real time cutscenes

echo ridge
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I said mention one

midnight tide
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I’m just saying this is not tuned the same way

echo ridge
midnight tide
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And it’s obvious to the eye

midnight tide
echo ridge
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this isn't wuthering waves

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you do realize if there's a post FX that's exclusive to cutscenes

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we have to patch it with the mod right?

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newsflash: there isn't

midnight tide
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I think you misunderstood something

echo ridge
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even if we assume so

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for your argument to work

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whatever extra post processing or tuning they're doing

midnight tide
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I havent said they’re using different visual effects for wuwa in particular I said those visual effects are tuned differently and more aggressively to get a more cinematic effect

echo ridge
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it has to be incompatible with... color grading?

echo ridge
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I'm asking you to give an example

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"Hey they're doing X things that break color filters/color grading but only cutscenes"

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"like what"

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"...."

midnight tide
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you think I’m a wuwa devs ? I’m only assuming so considering the cutscene and the normal gameplay provide two different results visually

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You cannot sit here and tell me they’re identical

echo ridge
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they might use higher quality effects/models

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but that doesn't fundamentally make color filters not work

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if the tuning is so specific that it makes color filters unusable

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and renodx itself shouldn't be usable since it changes the color dramatically kekpepehands

midnight tide
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This is from a cutscene. Does it look like normal gameplay to you ?

echo ridge
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light shafts

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camera placement

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directing

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what's here that makes applying a filter on not possible?

midnight tide
#

So not identical ?

echo ridge
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nothing that would make color filters unusable from a technical perspective]

midnight tide
echo ridge
#

see

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finally

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creator's intent

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we arrive at what I have been saying in the first place

midnight tide
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There are no technical limitations if this is what you meant

echo ridge
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they dont want you to shit on the creator's intent

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hey you finally arrived #1411110125732892807 message

midnight tide
#

I understand but my take is somewhat different to what you’re saying

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Unlike roaming, cutscenes have a very specific tuning to preserve creator intent

echo ridge
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so you're saying open world gameplay and visual design has no creator's intent?

midnight tide
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It has but not with the same scale

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Because open world gamplay rendering depends a lot on the user configuration and taste

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If he sets everything to low, why creative intent should matter ?

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The cutscene keep their quality no matter the configuration and the user choice

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Regarding the settings

echo ridge
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real time cutscene look like absolute ass if you set to low

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something something

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...why creative intent should matter?

midnight tide
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Fair I should precise I was talking only about pre rendered cutscene

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Since the beginning

echo ridge
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nobody gives a shit about pre rendered cutscene

midnight tide
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I do

echo ridge
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I don't and you can't really change that so it is not even the topic im talking about

midnight tide
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There are disabling color filtering during normal cutscene too ?

echo ridge
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yeah

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get on the same page

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the old color settings they had

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applied to REAL TIME CUTSCENES

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and they removed it

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for the current implementation

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which specifically disables on cutscenes

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#1411110125732892807 message

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this is what the sentence was referring to

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nobody gives a shit about pre rendered cutscenes its pre rendered bro

midnight tide
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Then you have a point

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I havent noticed this was disabled during normal cutscene

echo ridge
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but you can't really do anything about it

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its 1080p pre rendered slop

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and applying color grading to a compressed image/video is meh

midnight tide
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I mean I dont care reno is not working there, but I’m happy there’re here instead of 24/7 real time cutscenes

echo ridge
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wtf

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that's a controversial opinion

midnight tide
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I will explain why

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If you do 24/7 real time cutscenes you will def break every mobile on the planet. Devs said they had to nerf 2.7 cutscenes because mobiles couldn’t keep up

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So I’m glad we have pre rendered so we can at least enjoy a large scale combat visually

midnight tide
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Instead of dealing with a downgrade induced by dogshit mobile chip

echo ridge
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looks like complete ass

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they can do pre rendered for mobile

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give PC the real shit

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if that trend keeps up everything you see will be pre rendered

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and dogshit

midnight tide
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I mean sure but is extra work

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I do not think they want to do pre rendered cutscene only for mobile users

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But I agree this should not become a norm

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But if we dont have that then every large scale combat in wuwa would just disappear

echo ridge
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pre rendered slop could never

echo ridge
raven parrot
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in game screenshots dont work with renodx?

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anyone else

midnight tide
#

They said they wanted to do an all out battle in 2.7 with every Rinascita resonator and echoes

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But they couldn’t because of mobiles’ limitations

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So they nerfed their initial idea and turned most of the fight into a pre rendered slop

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(Which was still well done, I enjoyed the music a lot)

wet crane
raven parrot
raven parrot
midnight tide
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I thought he was talking about the pre rendered ones at first but no

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He was referring to the cutscene you see in game during normal quests

bleak light
wet crane
midnight tide
bleak light
#

At least im sure more than 60% real time rendered

midnight tide
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I agree yeah. There must be like 6 or 7 pre rendered cutscene in the whole game

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Kuro use them only when then cannot do in game cutscenes for performance reason

wet crane
midnight tide
#

Kuro cannot do in game cutscene only because of mobile

wet crane
#

the pre-rendered cutscenes look kinda bad unfortunately

midnight tide
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Unless they nerf everything

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Nothing we can do about it. Most of their earnings come from mobile

clear holly
#

I guess therr's no way to know in advance how bad an update will be to fix for renodx

Like check with FModel the game files and see if shaders changed or smth
Well the AES key is probably not known until launch

midnight tide
#

Blame the players who actually play endless hours on their phones for a gacha game

wet crane
midnight tide
#

Same this is just pure torture

wet crane
#

I mean the mobile version is fine to do the daily stuff if you are lazy

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or if you can't access your PC

midnight tide
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Even that is kinda pushing it tbh

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I would call myself lazy but I still have time to press a button and turn on my pc kekpepehands

clear holly
#

Meanwhile hsr gameplay is too simple even for mobile 😆

raven parrot
wet crane
#

No it has nothing to do with modding

raven parrot
#

I'm 1v5 in this chat

wet crane
midnight tide
#

I really respect creative intent but wuwa on bt 709 is so blend honestly. Grass looks like green straw

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Not even kidding

raven parrot
wet crane
midnight tide
#

Yeah but anything above 70 looks really wrong idk why

wet crane
#

50-60 should look fine

midnight tide
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Im at 60 currently

raven parrot
midnight tide
#

And anything under is just non playable for me

raven parrot
raven parrot
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Explain the difference

midnight tide
#

Even if you increase saturation you’re not artificially stretching colors outside of the range

wet crane
#

you are stretching colors if you change the color space

midnight tide
#

I’m actually not an enemy either because I do like P3 results and prefer them over 709

raven parrot
#

But distance from D65 whitepoint increases either from increasing saturation slider or switching to p3 colorspace

midnight tide
#

But I stick to 709 because of accuracy

raven parrot
#

Soo in the end the human that views it will view both as more saturated

midnight tide
#

I guess one would be accurately saturated

raven parrot
#

that's why p3>saturation slider

midnight tide
#

How ?

clear holly
raven parrot
#

I mean if I assume the colorspace is automatically converted to p3 from 709 evenly for all values, it's more accurate then 709 cranking the saturation slider

raven parrot
midnight tide
#

@halcyon meteor so If I understand correctly, my tv covers only 63.4% of the bt2020 color space ?

clear holly
#

HSR player, everything make sense
Your game is a slot machine.
No gameplay, just overstimulating shiny lights for quick dopamine

midnight tide
#

@wet crane you losing all hopes for this guy actually kills me kekpepehands

clear holly
#

HSR at 2x is still hurting my eyes even when they are closed

raven parrot
# midnight tide You lose accuracy during conversion thats the whole point

Pretty sure you lose accuracy if you touch the saturation slider as the differences in values calculated are unevenly skewed.

709 to p3 conversion if perfect keeps all the ratios the same. Yes it's a different color but the tree correctly x times more green then a grass. Saturation slider pretty sure messes up these values

midnight tide
midnight tide
#

It’s solid yeah but p3 is near perfect

raven parrot
#

Didn't scroll down 😭

midnight tide
#

I think he was answering the first screenshot

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But yeah both screen are for the same tv

raven parrot
#

Sadly, I am the #1 glossy coating glazer.

midnight tide
#

A Friend got his at 1450€ recently 65 inch

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Insane price

midnight tide
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Even tho I find the mat coating haters a bit too harsh

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Not a bit, way too harsh

raven parrot
#

77inch s95F if you use some tricks is around 4500aud in aus

midnight tide
#

You need to wait for sales

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This price is just too much

echo ridge
#

P3 stretching user talking about accuracy

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What is this cope

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@glad mauve wake up honey check this out

glad mauve
#

I am working on a wallpaper for Arknights

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I am making a reno thread for it

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I just finished reading through the chat

glad mauve
echo ridge
#

Saying accuracy doesnt matter and at the same time saying p3 stretching is more accurate than the sat slider

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I cant wait to see how the programming evolves by tomorrow

glad mauve
#

plasmaGuyHdr rot is real

dusty tiger
#

So how broken are we thinking things are gonna be?
I say at least the gacha animation and the color Blue on characters.
Seems to be the most common. XP

clear holly
#

With improved RT perfs, improved RTGI quality, added DFAO, could impact rendering, idk (or is that for 3.0?)

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Shouldn't impact the tonemapping and later stages stuff but we'll see

glad mauve
#

Wuwano will be in the RenoGulag

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for 3 months

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min

dusty tiger
clear holly
#

Yeah I know, don't know why though
Even more chance stuff break this time

dusty tiger
#

Unfortunately....

clear holly
#

They prefer to do multiple things in the same shader I guess

#

Update in 2 hours?

dusty tiger
#

Approx

clear holly
#

Will my 20% winrate on 50/50 go up or down despairge

dusty tiger
#

PC catches fire. XD

#

I can't afford to lose another 3080 Ti

glad mauve
clear holly
#

Couldn't you use ReversedRooms private servers of the betas, to be able to work on future updates before they even release ?

glad mauve
#

Just email Kuro for early access

#

better yet]

#

get them to do HDR

dusty tiger
#

Just have them bake the mod into the game. #ProblemSolved

clear holly
#

xd

clear holly
# echo ridge

80 shadows that's crazy
that makes them even less dark iirc

dusty tiger
#

Think it's because they are using V3 Shadow Version

clear holly
#

I still would prefer to use a value <50, to make them darker
unless it was reversed

echo ridge
#

try it first

#

reducing shadows would be crushing details

clear holly
#

Yeah, I just find shadows not that dark

echo ridge
#

the contrast tweak

#

in that preset

clear holly
#

Shadows that hide details because they are dark 🤯

echo ridge
#

is what handles the shadows

#

too low will also crush details that you're supposed to see

#

which is very obvious in many stages

dusty tiger
#

GG fam

echo ridge
#

halfway through again

#

should be soon ish

#

@foggy mica are you still playing this game

#

if not someone else like @drowsy wolf will need to do the DX11 patching

#

I ain't touching that

foggy mica
#

i might try 3.0 :3 then i can help him

echo ridge
#

lutbuilders are unchanged

#

but it looks like all output shaders are

clear holly
#

You're looking in the main menu ?
Or already ingame

echo ridge
#

main menu

#

@halcyon meteor you have an updated version of devkit with the snapshot button shortcut?

burnt oyster
#

Weird that game bar screenshot in hdr

echo ridge
burnt oyster
#

But my recording isnt

echo ridge
#

game bar can take SS in hdr

#

you can record

#

with OBS

#

if you want hdr recording

burnt oyster
#

Oh so its normal

#

Kk

#

Do you use full range or limited

#

Seems a bit dark in full range

#

I've tried uploading the short hdr recording i got from obs to my yt but 3 days it havent got processed to hdr yet

#

Strangely

clear holly
#

Why oklab instead of iCtCp

burnt oyster
#

Any tips with the encoding formats

#

Used h265 and mkv container

#

Vid was only like 10 sec

#

Checked local and its fine

echo ridge
#

yea

echo ridge
#

tone for SK hues won't be right with ictcp

#

OKlab cooks the red a bit as well but its just a lesser evil

glad mauve
#

SF is working on a new hue anyways

#

Fixes the slop of all the current ones

echo ridge
#

hmm

#

the devkit

#

doesnt work

#

snapshot shortcut

clear holly
echo ridge
#

you wont see in switching back and forth doing nothing

clear holly
#

So maybe vfx

echo ridge
#

use character skills

#

with reds

#

and blues

#

and try again

clear holly
#

But the Vanilla+ use iCtCp

echo ridge
#

yes

#

a person made the preset

#

and decided ictcp was the one to use

#

potato potato

#

anyways

#

where is my DFAO

#

new lutbuilders

halcyon meteor
#

@echo ridge does that work now

echo ridge
#

yes

drowsy wolf
#

bruh so what do i need to do nobody teached me anything about lutbuilder

clear holly
#

Probably same as in #1411800884303626311 ?
Second message link to what to do to new ones

echo ridge
#

dont care about it please

drowsy wolf
#

is not useful or something

clear holly
#

I think it's easy to dump and the changes are relatively straight forward compared to the rest

glad mauve
#

soo, should I join the effort

#

combine my 2 brain cells

#

to slop out the update quicker

clear holly
#

Are you usally missing some characters to dump their shaders ?
Unless spiwar pulled them all lol

#

Time to see if the current renodx is completely broken, love some funky graphical bugs

drowsy wolf
#

did they add native hdr why does my game looks hdr without renodx

clear holly
#

Lol, it's not in the changelog at least
Check with lilium analysis shader, if it's in SDR or HDR

echo ridge
#

@halcyon meteor if u can get out a patch quickly based on this

#

its not everything but this should make it faster

#

for me to dump the rest

#

im basically dumping looking at a black screen rn kekpepehands

glad mauve
#

Still using Capsule AO

echo ridge
#

if one were to cope

clear holly
glad mauve
#

well the black smear is gone

#

from RT or AO was it

clear holly
#

RT global illumination setting

drowsy wolf
#

idk mine look great rn somehow

glad mauve
#

the patched didnt fuk with that

clear holly
glad mauve
#

No pics no evidence

drowsy wolf
#

no renodx

clear holly
#

These gooner mods 🐒
Iuno vanilla outfit is already lewd enough lol

bleak light
#

interesting Iuno costume

clear holly
#

Already in the new area though, damn

#

I wonder if I can get there if I still haven't done 2.7 MSQ

drowsy wolf
#

ngl i almost quit after losing another 50

#

lmao

#

is a game after all just take ur time

clear holly
#

Thank god, won the 50/50
but with 20% winrate, hard to get that happy lol

drowsy wolf
#

the moment u feel like ur pressure to do stuff the game is no longer fun

#

im at 13

#

%

clear holly
#

I nearly never farm TDs, if I have the main stat and a few rolls it's enough for me lol. I do my dailies 2-3 times per week, idc.
Why would I farm everyday to get a 3% dmg increase (useful only in two endgame modes anyway)

latent wigeon
#

she looks cold

clear holly
#

Chisa C1 looks good, fuck

drowsy wolf
clear holly
#

So is Chisa working with Zani or not ? I saw conflicting infos
Some people say with Zani, some with Phoebe, some with both

sullen hawk
#

is it normal for my game in HDR to have issues with colors? mine's distorted - like blue/magenta. or is it an issue with my settings? it started after the patch today.

clear holly
#

This mod need to be updated for 2.8, obviously

sullen hawk
drowsy wolf
#

chisa work

#

but zero improvement

sullen hawk
drowsy wolf
#

she is for cart

#

6%

clear holly
sullen hawk
#

yeah, but more of to replace Rover right

drowsy wolf
#

INCREASE

#

yea

#

sorry cap

sullen hawk
sullen hawk
drowsy wolf
#

u need to wait for futur charac like canterella

clear holly
sullen hawk
#

right - how Cantarella was paired with Phrov

#

man I kinda want to pull for Phrov but I don't have Cantarella

drowsy wolf
#

or u can just wait for rerun until chisa gets her teammate

glad mauve
#

Maximum Peak 204nits

#

y u lie

drowsy wolf
#

ik that why i say it looks like hdr

burnt oyster
#

well chisa replace aerover

#

that's good enough tbh

drowsy wolf
#

are yall able to beat this shit im struggling

#

like he has so many move that one shot

burnt oyster
#

getting to the city to upgrade my girl first

#

so good to see SK again

clear holly
#

They said they improved RT perfs, idk sanguis plateau still runs like dogshit

burnt oyster
#

ye 0 diff

clear holly
#

I'm still in sanguis plateau, guess I can't get mats for chisa rn 😔
I don't want to do the MSQ without renodx

burnt oyster
#

i had 2 account for this purpose

clear holly
#

I have too much sanity for playing the same gacha twice lol

burnt oyster
#

well i dont usually play on alt either

#

only when i want to

#

like i have tons of quest i havent done yet

#

they should add quest replay

#

ffs

glad mauve
#

coming with 3.0

clear holly
#

is wuwano patching some shaders rn ?
didn't reply and he's offline 😭

clear holly
#

fucking learn to read mate

#

I'm just wondering if he's always in offline status or not

burnt oyster
#

just do something else

echo ridge
#

he patches it when he patches it

#

go touch some grass 😭

burnt oyster
#

return later

clear holly
#

lol don't worry about that

glad mauve
#

I just realised with Endfield

#

I am going to have to patch it every update

echo ridge
#

ZZZ doesn't need to be patched every update

drowsy wolf
#

do u guys leave trc auto hdr fix on auto?

echo ridge
#

but if it breaks now nobody's gonna patch it

glad mauve
#

makes sense

echo ridge
#

wuwa doesn't necessarily have to be patched every update as well

#

there were one updates ish probably

#

but since they change stuff often

#

it does break

gusty marlin
echo ridge
glad mauve
clear holly
#

as cordial as ever

echo ridge
#

both are on the blacklist

clear holly
#

on cn?

echo ridge
#

on global

gusty marlin
#

yea

echo ridge
#

doesnt matter

clear holly
#

uh you can do reshade dll inject at least
i don't remember which one

echo ridge
#

d3d12.dll is just left over because dx12 is not official yet

#

inject via SK, XXMI, or inject64

#

or any other method

#

dxgi and d3d11 is blacklisted

clear holly
#

damn if we still need optiscaler to get proper dlss with renodx, that'll be a pain (once d3d12 is officialy supported)
like do inject64 of optiscaler, or SK+optiscaler+reshade

gusty marlin
#

sorry

gusty marlin
clear holly
#

no, it's just that I always used SK global inject for d3d11, I only tried local dll with d3d12

shy gyro
#

the addon64 from Oct still works?

clear holly
#

not really, clips at 203nits
I think UI nits still work but that's about it, maybe the color grading but well..

#

Do ITM with SK or AutoHDR if you are that desperate despairge

shy gyro
#

i change ui nits but it bright up the whole screen

clear holly
#

yeah rip

shy gyro
#

i just switch from rtx hdr to renodx because somebody said it's better😂 , now i need to switch back to rtx for a while

#

thanks for the hardwork on new addon anyway

burnt oyster
#

ui nits works for me

#

not the skills

clear holly
#

Here I was wondering why SK ITM crap was doing 10K nits peak and 1K average nits lol
No need to mess with this crap anymore, nice

#

Vanilla+ vs HDR Look
Personally find the shadows to look a bit weird especially near the bench. The pale bloom lighting make sense for the time of day, but the shadows look bad imho
Vanilla+ looks a bit "cooked" lol, seems like a side effect of the game grading :/

idk if something changed in 2.8 and they look different than before 🤔
Or the fix above fix that too

glad mauve
#

ahhh

#

spiwar

#

That happens with V3 shadows, if you go too far either direction it'll break

#

can you check if its the output shader or the shadows specifically

clear holly
#

The atmosphere affecting the shadow color make sense (compared to what Vanilla+ does) but it seems a bit extreme here, idk

echo ridge
#

can't see anything wrong

clear holly
#

The shadow has pale pink border near the bench and flower pot
I guess that's just the light around it, meh

echo ridge
glad mauve
dusty tiger
#

I think Chisa's Ult is clamping. But not 100% on that atm

glad mauve
clear holly
#

Yeah true it's a bit blue when it should be more like red-ish with the time of day

#

sunset it's easy to see

echo ridge
clear holly
#

That's literally your preset, with bloom set to 40 instead
same with your bloom value though

#

around 17PM at that ragunna spot

echo ridge
#

Vanilla / Vanilla+ / HDR Look

clear holly
#

that's night time
try when the clouds are still red-orange, 17pm

dusty tiger
echo ridge
clear holly
#

17:49PM

echo ridge
#

it looks like you're doing something wrong

#

yeah

#

please switch to shadows V3

clear holly
#

smh the button to switch presets don't switch that...
but it does switch highlights version, lol

#

Ok your preset is more decent than I thought lol
I'll probably set "scene grading strength" to 80+, because skin looks pink in some scenarios
Hopefully that won't fuck up the preset overall 🤔

#

Any idea if there are many shaders missing ?
Looks great so far, hopefully same for Iuno area or whatever in 2.7

#

Hmm I need the devkit if I want to dump anything missing I guess
I think 2.7 has an area you can't go back to ? As I didn't do it yet..

halcyon meteor
#

(Another reupload 🥲 as I forgot to set the shadow version in the preset)

  • Patched initial set of 2.8 shaders
  • Updated "HDR Look" preset
clear holly
#

Thanks for your work 🤝

#

Now reverse engineer the exe to find that goddamn "DFAO" 😆 /s

shy gyro
#

my screen is flickering when using renodx, especially light sources

clear holly
#

You need #1413548071987576862 if you are using DLSS-FG 4 (Or you could keep using DLSS4 for super resolution, but revert framegen to DLSS 3, as a workaround)
And set the dlss and interposer dll path in reshade.ini like explained. And not use nvidia override for dlss version. Just replace in the game files instead with latest "streamline" dlls (or use SK, if it even works)

#

They added a new AO solution, distant field ambient occlusion. Compared to SSAO/GTAO the game use (and UE4 provide)
Supposely better but slightly higher gpu usage.

shy gyro
#

it's an ambient occlusion used in dead island2 too

#

good for large buildings

clear holly
#

It is in the 2.8 changelog, they showcased it in videos, but it's not in the game settings 🤔

#

Besides that joke, I hope you'll find a way to hide the location and UID text one day 🙏
I was able to do this for ZZZ (DX11) though with hardcoded value for 3840x2160 display
I tried the same naive approach but I only got crashes with wuwa :/ Could be skill issue or DX12 shenanigans

echo ridge
#

you can probably do augusta yourself

#

this should be the rest

clear holly
#

I did something as stupid as this #🧪lab message on the shader responsible for UID (but also text on buttons etc)
I took a screenshot, looked at which position the text start (top left of UID), and just clip(-1) anything with a higher x && higher y value
Works well with ZZZ (doesn't hide text anywhere else), but couldn't make this work in wuwa, crash at boot

#

v0.x > 70 && v0.y > 2110 should hide all the bottom of the screen (so both location and UID) (for 3840x2160 display)
Though if you want to make both toggleable independantly, you'd need something else to make two zones

glad mauve
#

for XCOM 2 I was looking at adding UI scaling

#

it worked but I then would have to adjust how the UI moves in relation to the scaling which was all way too long for me

#

but I inadvertently figured out a way to 'hide' UI elements

#

by jut scaling it all soo small

#

it no longer appears

clear holly
#

No idea, I did this in the pixel shader iirc
you can just ignore area of the screen it render to (with clip(.1)). But if your UI move and change depending on the menu etc....

glad mauve
#

time for me to take a look at UI scaling for this gaem

#

'ate games with no UI scaling

#

but

#

it will fuk up the menus probably

#

The shader ties game UI with menu UI

clear holly
#

I don't see how you can scale each element individually, but I don't know much about this kind of things

#

From 68fps to 78fps by force-enabling rBAR with SK 😎

#

My draw distance x2 in engine.ini is probably hurting my fps a lot too, didn't really compare that

echo ridge
#

last i checked rebar doesn't do anything in this game

#

make sure its not placebo

clear holly
#

Yeah me too, I guess it's just restarting the game and going back to the quest area, weird

shy gyro
clear holly
#

check pins there

glad mauve
#

#1413548071987576862 message

shy gyro
#

upper right, i see

#

thanks

verbal schooner
glad mauve
#

new players we up

#

No such issues in Jinzhou

clear holly
#

SO fast 🤩
only for a specific resolution, or normalized to 0-1 ? (or you add logic for every single resolution lol)

#

Hiding the ping could be interesting too, but not as important, that's great already

drowsy wolf
#

lmfao there is a bug

#

that if take the picture on the event ur game crash

clear holly
#

btw "text opacity" and "hud opacity" don't seem to work (at least during dialogues)
Hopefully you can make your new hide UID/location/ping work independently from these two you added a while back 🙏

#

dw, if I really want to take screenshots during dialogues, I can use ShaderToggler 👌

burnt oyster
#

Seems like hdr works fine outside honami city

clear holly
#

I am not clipped to 203 at the start of the MSQ of the new area
But I can't free roam yet so maybe it's different afterward, or at night time yeah

shy gyro
clear holly
#

I'm thinking like a on/off for hud opacity (same as before), but for text* opacity have a off/partial/on
where partial remove only UID, location and ping (so 99% of people would use that all the time), while on (for text and hud) would be more for screenshots or something, and off be vanilla
I don't really find a usecase where you'd disable only hud or text but not both, but that's cool

shy gyro
#

@clear hollyi followed the instruction there , but fatal error

clear holly
#

add quotations marks around the paths

glad mauve
# shy gyro

be aware that the game will still randomly crash with the error listed in the third pic

#

if you want no CTDs you'll have to forgo frameslopping

shy gyro
#

miracle

glad mauve
#

or downgrade to 3.8.1

shy gyro
#

😢 it works, thanks

clear holly
#

Oh yeah sure, as long as we can hide UID/location/ping but keep HUD and the text everywhere else 🔥

clear holly
shy gyro
#

it has lower latency

#

i don't know the quality difference

clear holly
#

A fix would be for wuwano to patch unreal engine HDR path 😆 (where you add to engine.ini), this is an option for clair obscur
and FG work perfectly that way, but potentialy double the work (and if wuwa even accept that ini tweak..)

glad mauve
#

worse disocclusion though

clear holly
#

Ah right multiframeslop for 5000 series

glad mauve
#

then again

#

it will probably be ass

clear holly
#

You can wait a while for that lol

glad mauve
#

I'll just cope that their upcoming MMO will have HDR

#

Need to wait until 2040 when ever display is HDR

clear holly
#

You are amazing 😎

#

Could even remove this part, but that's nitpicking lol

#

Yeah true...
locations also has some use (compared to UID), but clearly way less often useful than this connection stability

echo ridge
#

and make sure it doesnt conflict

#

with the shaders i already dumped

gusty marlin
#

What's your HDR paper white brightness? I feel 203 nits is too bright on my G5

clear holly
#

the hide hud is missing the quest indicator on the minimap
Also not really an issue, you could just stop following a quest and that's it

clear holly
echo ridge
#

use 100

gusty marlin
#

I'm also in a fairly dark environment. Currently I have 1600 nits peak, and lowering the paper white to 150 feels a bit better. I'll try lowering it to 100 tonight to see how it goes.

verbal schooner
# echo ridge check the hash

Not sure I couldn't figure it out earlier but i'll check again tomorrow with the updated build. Needa finish my where the winds meet stuff tonight 😂

clear holly
#

let me try

midnight tide
#

some one else lost his 5th 50/50 in a row ? 🙂

clear holly
# echo ridge and make sure it doesnt conflict

how to find which one it is ? one not in the addon (and not in your part2) that freeze the rendering ?
I guess sending the two dozens last ones newly dumped after setting the time to night is not great lol

echo ridge
#

Turn screen black

#

Or just wait i'll check it tomorrow if i have time

clear holly
#

Clamped ults ?
(I have 140 game brightness)

shy gyro
#

flicker back again, are you using transfomer FG with renodx?

glad mauve
#

thats what the fix is for

#

transformer is the problem

shy gyro
#

i tired the fix, but crash at the start

glad mauve
#

remove all driver side forced changes

#

you cant have anything forcing presets

#

or upgrading .dll

shy gyro
#

like nvprofileinspector?

glad mauve
#

Any game that does SDR path reno addon which requires swapchain proxy and resource upgrades will flicker

#

its ass but it is what it is

glad mauve
shy gyro
#

and reinstall addon again?

#

should i restore the dlss.dll manually?

clear holly
#

wait even replacing the dll to a newer dlss-fg 4 doesn't work 🤔

shy gyro
#

i delete the dlss.dll to see if it can regenerated a default one

clear holly
#

you need to use the repair/verify game file feature in the game launcher then
But you'll get DLSS-FG 3 and not 4, so it won't need dlssfix anyway

shy gyro
#

reshade is from renobuild 6.5.1, both wuwa addon and dlss fix addon are latest

clear holly
# glad mauve or upgrading .dll

upgrading dll manualy should work, I mean the game ship dlss3 no ?
Only way to get dlss-fg 4 with this game is to replace it. And that's when you need dlssfix anyway

shy gyro
#

the game default is dlss fg 3?

clear holly
#

Unless it changed in the last two updates, pretty sure yeah?

#

I am using SK to upgrade it since a while so idrk

shy gyro
#

sk?

#

like dlss swapper?

clear holly
#

SpecialK
I don't know if you could use DLSSFix with it's DLSS upgrade feature, maybe if you set the path to the dlss.dll path of SK

shy gyro
#

i see

#

still crash

glad mauve
#

In the game files

#

The game has transformer model now due to MFG support

shy gyro
#

as long as i put the path correctly, the game crash when it start

clear holly
#

Oh right 👍

#

Pretty sure you need to add quotations marks as I told you earlier
"C:\my\path\dlss.dll"

shy gyro
#

they delete quote mark in the tutorial

#

i tried it with the quote mark but the flicker starts

glad mauve
#

I don't have quotes in mine

#

And your naming matches mine

#

So the issue is something else

#

Something else is overriding.dll

#

Or changing preset