#The Witcher 3

1 messages Ā· Page 6 of 1

cold basin
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-# /s

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i personally dont run 100% sat correction though, i prefer 66-80

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works!

stark anvil
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now I need to know if it fixes that stupid candle wojakdead

cold basin
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at 0 they pink

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actually

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at 90 blowout they look good too

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very happy

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at 90 they hue correction only has a slight impact

stark anvil
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Yeah it would be basically identical. So at 80-85 how is it?

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Oh right, video lmao

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Can’t really tell on my phone

cold basin
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basically anything except 90 you will need hue correction to not get pink candles

stark anvil
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Lmao, unfortunate

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Well, at the very least it will grief a little less of the game

cold basin
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id say overall it looks better though

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and more consistent

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id say until 87 blow out you can get away with no hue correction

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below that id use hue

stark anvil
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Assuming nothing else is broken, this is probably the build I’ll post to nexus. Gotta make sure I didn’t mess up SDR again though.

cold basin
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SDR as in setting preset to vanilla or as in setting tonemap to SDR in HDR

stark anvil
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As in playing the game in SDR lol

cold basin
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Why would one do that

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With reno installed

stark anvil
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SDR had plenty of room for improvement lol

cold basin
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i see

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btw did you mess with bloom? @stark anvil

stark anvil
cold basin
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i feel like the bloom sometimes isnt quite the right color

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like too pale/blown out

stark anvil
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kinda

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doing per channel blowout this way means it runs before bloom

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which tbf is just how the game worked unmodded

cold basin
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i see

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yeah i think im kinda settled for now at 0 hue correction and 84 per channel blowout

stark anvil
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when shortfuse figures out the cbuffer caching stuff, I can fix this

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and everything can be perfect, flawless, except for that one candle

cold basin
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that way you only get like verrryy slight pink in the worst possible scenario

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without making the normal situations too yellow

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thats a tradeoff im willing to make

night yarrow
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time to mod the candle texture

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no other way

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I end up with 88 per channel blowout

clever cape
# night yarrow time to mod the candle texture

Isn't there some mods already covering this ? Like "NewFX" or "NextgenFX" ? I know it touches fires, smoke, torches and some other stuff (fog, parallax for some surfaces, foam, some whales LOD problems,etc...). I think it touches on candles already, but I'll check it out.

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Hee... maybe not actually. My bad.

night yarrow
# stark anvil

lol this comparison is exactly like "how can you tell its bright when its not blown out to white"

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kekwsit i bet "normal" people would prefer vanilla

night yarrow
plush ember
stark anvil
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so has anybody running this encountered any issues yet?

stark anvil
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seems good to me, will just send it and see if anybody reports anything

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v3.1.0

  • restructure some code, allowing for a massive SDR revamp
  • unlock native WCG
  • fix photo mode shader (disabled in-game color grading/vignette though)
  • per channel blowout slider now works dynamically based on the peak from the vanilla tonemapping, resulting in more artistically consistent behavior
  • updated presets accordingly
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for people on the last test build, changes are updated presets and some tweaked SDR things

kind crescent
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I'm not the guy to see little issues like pink candles but thank you for your work it looks great.

Holy shit though coming back to this game after 8 years everything about character and camera movement feels terrible

stark anvil
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honestly the amount of time spent on that was unhinged behavior tired_wojak

stark anvil
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okay time for nexus

stark anvil
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apparently there are weather conditions in the swamp where vanilla tonemapping without bloom can hit 690 nits with a paper white of 203. SDR clipping is pretty crazy here.

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also has me questioning if modifying this per channel blowout slider by vanilla peak is worthwhile, when the game was also designed with this much clipping....

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maybe I could cook up some sort of hue clip thing that only really kicks in when tonemap peak is silly

kind crescent
proper valve
stark anvil
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no

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nvm there's nothing I can do about this that I'll be happy with

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simply wish the game wasn't designed around so much garbage

cold basin
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-# (we will get a UE5 stutterfest instead)

heady dune
kind crescent
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Wouldn't it be weird having the camera move itself while exploring? Do any other RPGs do that?

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I just want it to not feel dookie when I move the stick something about the acceleration is whack

stark anvil
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next gen version has a good bit of input lag if you don't cap the framerate

kind crescent
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I got fps capped with display commander

stark anvil
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it's crazy how much this game pushes into bt2020

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yellow is dci-p3, blue is bt2020

cold basin
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ive never noticed that

tribal sable
stark anvil
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not really sure tbh

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my guess is just tonemapping with weird parameters

tribal sable
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sounds like an error

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you can't get colors outside of bt709 without leaving bt709

stark anvil
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hmmmmm idk what it would be then

tribal sable
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well forcing hue shifting will add some

stark anvil
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I know that visually comparing to the base game by unloading all shaders, it doesn't visually look like an error I made

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you can see the gamut unclamp

tribal sable
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did they boost saturation by lerping from y

stark anvil
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possibly. I didn't spend much time understanding what was happening in these permutations that pop up after grading from luts

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most common one

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So yeah I guess that's what it looks like

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but I truthfully hardly know what I'm looking at

tribal sable
cold basin
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would there be any point in clamping it back to 709 or sumn like that?

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or is it fine that it pushes that hard into bt2020

night yarrow
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@stark anvil im getting nans when increasing saturation or highlight saturation

cold basin
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dont increase them then

night yarrow
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but i want

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to counter per channel blowout

cold basin
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how much blowout you running?

dim wyvern
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Anyone got some locked in Cozy RTX Fire settings they would recommend? Currently playing with No Artificial Player Light and all RT settings on max. Keep fidling with the settings every time I walk in a room and just want to lock something in now PepeLaugh

plush ember
proper valve
# plush ember

look at that glorious beard. Such a shame they mssed up the RT implementation, on certain lighting scenarios on edge cases it can turn almost black lmao

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what LM are you using?

plush ember
night yarrow
cold basin
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bruh

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why so much

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85 is fine

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with some hue correction

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dont run 0 hue correction

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it doesnt work

night yarrow
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no i run 0

cold basin
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kek

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my condolences

night yarrow
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not my issue

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Jon set it to 0 by default

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and i thought its good

cold basin
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bruv

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the entire last week of my testing with jon was about hue correction basically

night yarrow
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what are your settings ?

cold basin
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im still experimenting with the new build, rn this

night yarrow
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im pretty ok with 88 + highlight saturation 60 tbh

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but it introduces nans

cold basin
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i can push to 100 highlight sat no issue

plush ember
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default no ?

night yarrow
proper valve
# plush ember ALM 1.8

Don't you find it super bright in caves etc? I love that LM but that's what's making me want to change back to BVL or Promo :/

night yarrow
cold basin
cold basin
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why is bro running Preset E

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already throwing

night yarrow
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even with 51

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dont like preset k

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in any games

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šŸ¤·ā€ā™‚ļø

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except the callisto protocol

cold basin
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my condolences

night yarrow
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shimmering mess without preset k

cold basin
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once again

proper valve
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I found 0 issues with preset K on W3

cold basin
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same, not had any fog issues or anything

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unlike other games

night yarrow
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its not just fogs

proper valve
cold basin
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maybe yeah

night yarrow
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preset k tends to over scale things

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like adding details that shouldnt exist

night yarrow
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in a lot of ue5 slop preset k also introduces serious shimmering on foliage

night yarrow
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I only use preset k when preset e looks bad

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like tlou2 and the callisto protocol

plush ember
night yarrow
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i use dlaa with preset f

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otherwise its too blurry

plush ember
night yarrow
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depends on the game

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drop to balanced with PT and RR games

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in some games i use 77%

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i want to my fps to be above 120 90% of the time

cold basin
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do you use FG in witcher btw

night yarrow
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ya

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3.8.1

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since the lastest doesnt work properly

cold basin
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im not even sure which version im using

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whats not working with tlatest

night yarrow
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because of the ancient streamlines

cold basin
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yeh

night yarrow
cold basin
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so 5090 shid

night yarrow
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no flip metering is a driver feature

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all fg dlls above 3.8.1 use it

cold basin
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so its on 40 series too

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?

night yarrow
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ya

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check the frametime graph

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if it looks weird

cold basin
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lol i thoght its some shit they added on 50 series

night yarrow
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its flip metering turned on

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ya

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its not

cold basin
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sounded like it during the presentation

night yarrow
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nvidia try to gaslight us

cold basin
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real

night yarrow
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they actually never said its a 50 series "exclusive"

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they just said its a new feature

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lol

cold basin
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looks like im using latest actually

night yarrow
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ya

cold basin
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it works but only with the driver cap

night yarrow
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but it behaves like the old model

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so id assume it falls back to the old one

cold basin
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like DC pace native frames or RTSS does have insane stutter

night yarrow
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use 3.8.1 as a safe method

cold basin
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driver cap works really well

night yarrow
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why shouldnt it lol

cold basin
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yes but it seems to do something different

night yarrow
cold basin
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DC reflex cap stutters

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its ass for w3

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maybe its from forcing new fg

night yarrow
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i use 3.8.1

cold basin
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i dont know

night yarrow
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force driver vsync

cold basin
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but driver cap is flawless so i dont care xd

night yarrow
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and its working properly

cold basin
night yarrow
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ya maybe thats it

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the new fg isnt working as intended in tw3

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pretty sure

cold basin
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like i said

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it does with driver cap

night yarrow
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no idea then

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game does run like shit when uncap though

cold basin
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that too xd

night yarrow
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vysnc is already fixing that for me

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no need for extra cap

cold basin
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why you sitting at 138 fps then

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wouldnt vsync cap you at 144

night yarrow
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reflex auto cap

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bro doesnt even know that

cold basin
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i know but im not sure what you meant by vsync is fixing shit

night yarrow
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vsync + reflex is a limiter ?

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thats what i mean

cold basin
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ah

night yarrow
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no need to manually add a 138fps cap

cold basin
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yeh nvm

proper valve
# plush ember yeah, still tweaking

it's a shame cause. I tried various things like just turning off one specific cameralights, even all of them etc. There doesn't seem to be a good happy medium : [

stark anvil
cold basin
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lmao just arrived in skellige for the first time

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first thing i see

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but apparently thats in sdr too so not reno fault

stark anvil
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Yeah some weather states have a pink sun. Honestly love the look

cold basin
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yeah wasnt expecting that, first thought was AWW fuck, ill have to bully Jon again to fix

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skellige is quite beautiful so far

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The music also peak

stark anvil
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Skellige was my fav on my first playthrough. On subsequent playthroughs I usually fall off somewhere around arriving to Skellige lol

cold basin
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Kek

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Lol why is there a vendor where you can get a bunch of fast travel points on skellige unlocked

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Or is that some mod I have

cold basin
stark anvil
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let me see what I can do that will look best

cold basin
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i guess this is a toussaint issue

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Im running around with the settgins polly uses

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i dont have any nans yet

proper valve
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In Skellige

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It looks incredi

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Incredible

stark anvil
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this room is such a good test scene for basically everything I've had to do lol

cold basin
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damn oge

stark anvil
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jesus I made a silly mistake

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update soon wojakdead

stark anvil
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mistake will be pretty obvious ```cpp
float3 CustomTonemap(float3 color) {

if (RENODX_TONE_MAP_TYPE == 1.f) {
return saturate(color);
}

float3 outputColor = color;
outputColor = PreTonemapSliders(outputColor);

if (LAST_IS_HDR) {
outputColor = HDRDisplayMap(outputColor, RENODX_TONE_MAP_TYPE);
}
else {
outputColor = SDRDisplayMap(outputColor, RENODX_TONE_MAP_TYPE);
}
outputColor = HDRDisplayMap(outputColor, RENODX_TONE_MAP_TYPE);
outputColor = PostTonemapSliders(outputColor);
return outputColor;
}```

cold basin
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no clue

stark anvil
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displaymapping twice

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accidentally left the original line there when adding the SDR stuff

cold basin
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at least its an easy fix

stark anvil
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I thought max channel was just making things not as bright as expected pain

cold basin
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sooo new build will be brighter ?

stark anvil
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yes

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a good bit really lol

cold basin
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wait how long has it been like that

stark anvil
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since 3.0

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wait no

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3.1 and whatever test build I added the better SDR support to

cold basin
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ah ok

stark anvil
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hmmm I haven't had to fix color issues like this before. Just clamping to bt2020 gives a good bit of range without impacting anything of substance, but surely hard clamping isn't the technical best choice

cold basin
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big brain musa or shortfuse can probably give gud advice

stark anvil
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gonna ping @tribal sable since he saw the shader causing this already. If I touch the saturation slider at all in some parts of the game, it pretty much instantly creates nans. What would be the best solution for dealing with this? I feel like clamping to bt2020 before hand would be fine enough in practice, but it doesn't sound like the "best" solution.

night yarrow
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dio will get his 3000 nits yellow

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finally

stark anvil
stark anvil
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for now I just clamped to bt2020 before saturation sliders

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you can still get nans if you crank it

tribal sable
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Actually clamp to bt2020

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You have to be within bt2020 before display mapping

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You can clamp to bt2020 in all those saturation shaders I guess

stark anvil
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I do gamut compression before display mapping

tribal sable
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Idk how well that works

stark anvil
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I did some testing with it on dishonored, it works well, though I compress down in bt709, then with it compressed I have to clamp to bt709

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otherwise there are some erroneous out of gamut pixels

stark anvil
tribal sable
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Might want to clip colors outside ap1 first

stark anvil
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will do

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well, I guess now I'm clamping to bt2020 before it anyway

cold basin
stark anvil
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@tribal sable sorry to ping again, do you know what numbers would be the limit in oklab before it's just nans? Kinda want to stop the math from creating them entirely.

tribal sable
stark anvil
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RIP

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oh well, bt2020 clamp is good enough I hope.

cold basin
stark anvil
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wonder how possible it would be to replace their sat by luminance with a perceptual space one

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or if it's even worth it

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I know sat by luminance is kinda cursed

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not sure if it's the kind of thing you could replace without it just looking wildly different

cold basin
stark anvil
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the GOAT track

cold basin
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Hope I’ll like toussaint as well

abstract tulip
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I love how Skellige looks and sounds but boy the traversal is ass

cold basin
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Really enjoying this game

abstract tulip
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Toussaint is my favorite region in the game

stark anvil
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renodx has completely altered my opinion on toussaint aesthetically tbh

cold basin
stark anvil
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yes

cold basin
stark anvil
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vanilla always felt weirdly compromised

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I also played it in SDR of course, 2015 and all that

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or 2016, whenver that dlc came out

abstract tulip
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RT really shines there too imo

stark anvil
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it had problems

abstract tulip
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especially bounce lighting and color transfer because of the colorful environments

proper valve
stark anvil
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I think I did back in the day. Not a fan

proper valve
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the latest update tho?

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dont know when you did

stark anvil
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Nah

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Technically renodx can be filterless toussaint as well, just drop the color grading slider

proper valve
clever cape
# proper valve have you tried filterless toussaint?

I've seen that mod going around and I'm not a big fan. The original olive tinting might be going overboard, but having actually spent time in Provence during summer, i think the blue hues of filteress toussaint really doesn't get the hot and dry vibe of the actual place. The moded version feels a lot colder and breaks my immersion.

stark anvil
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ā€œ Increases brightness range from its capped limit;ā€

Unhinged

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I feel like that’s gotta mean something else

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Unless the LUT has some baked in clipping or something

proper valve
cold basin
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Hmm I can’t decide if I like it more or not. Certainly a big change to the original

proper valve
#

in the posts he said he fixed that as it was indeed clipping on the initial versions, he just didnt mention in the changelog and kept the description

proper valve
#

trees and grass etc looks much more lush

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imo, water as well

clever cape
proper valve
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it does feel more refined, for sure, better nights / dark, sky looks better also. Though the olive filter is kinda nice, gonna switch back and forth

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I think the best thing this mod does is LOD and distance visibility

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that is unequivocally better

clever cape
proper valve
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this is from a very old version but just focus on the horizon. difference is insane

clever cape
#

And indeed, get back distant details in process.

stark anvil
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I like the olive color, fits the region

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But the mod does look good

clever cape
#

French as well by the way ?

tall merlin
#

witcher reno is looking really great, thank you again @stark anvil i cant donate rn but when i can i absolutely will

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you could've left it as it was on initial release and it still wouldve been good enough so thank you again

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insanely nice way to experience this game for the first time

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ill be sure to dono

stark anvil
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Super not necessary but much appreciated

tall merlin
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u deserve it fr

split wigeon
stark anvil
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Vanilla HDR vs RenoDX

heady dune
stark anvil
#

Vanilla SDR in HDR container | RenoDX SDR in HDR container

heady dune
#

Test it!

stark anvil
#

video looks good, downloading now

heady dune
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I made it like this quickly; I'm too tired to prepare something better.

proper valve
#

could never imagine playing this without your hard work Jon!

#

Filterless Toussaint 2.0 is a winner for me IMHO. After doing some A/B it's just superior in every way.

#

btw I think some here might be interested, this #486202559951011870 message is the best grass mod I've ever used, this guy worked on it for a long time and released it last week. Just sad it was released after I'm like 80% on my playthrough. Keeps the same flora diversity etc not just a blanket replacement

stark anvil
#

Link doesn’t work if you aren’t in the discord

proper valve
#

Didn’t want to share the file here, would be unethical. It doesn’t ask to join with a message link?

stark anvil
#

No

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Not on nexus?

plush ember
#

is the mod ready ?

stark anvil
#

becoming a 100 nit paper white convert

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just to show how big of a deal saturation correction is in some scenes

cold basin
#

looks so weird how dark everything is lit

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and then i look up at a 2500 nit sun

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the discrepancy between that feels completely unrealistic

fleet flume
#

5000 nits apl slop in front of you vs 3 billion nits sun

cold basin
#

plug walk

cold basin
proper valve
proper valve
# stark anvil Not on nexus?

he feels like it's not 100% done but I've tested it for hours in a shit ton of regions and it's imo perfect lol.

proper valve
cold basin
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Roach built different like that

tall merlin
#

looks cool

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idk why he put RT, it has nothing to do with ray tracing

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oh i see someone else sent it lmao

proper valve
#

Agreed with the naming. Should be more like True Refractive Rain or something like that

#

a lot of noobs might think you need RT

tall merlin
#

indeed

proper valve
#

I did at first but didnt care cause I use RT anyways

tall merlin
#

cool idea, though

#

might have to install if it works w reno, he mentions a custom shader pipeline in the desc. i havent been on to test it though

proper valve
#

I installed it but havent tested yet

plush ember
clever cape
tall merlin
#

getting nans at recommended settings

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specifically noticed it talking to the baron

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reno recommended settings vs sdr in hdr which doesnt have them

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noticed it primarily on the baron bc his whole top is now black basically, but it is noticeable on geralt too, and probably elsewhere, just didnt catch it til now

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i am using benis lighting mod, hd reworked textures, smooth camera motion, next gen better fx, improved rt and reflections

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they happen with any settings it seems really

stark anvil
#

I just went through that scene in vanilla without issue. I’d guess the lighting mod uses some saturation parameters that aren’t playing nice with the unclamped gamut…

stark anvil
tall merlin
#

yea, good catch, i was going to test without it. it is one of the more colourful variants. and yeah im using the latest one

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this game is already so saturated it probably isnt even needed

stark anvil
#

Well dang, that’s unfortunate. I might have to add a toggle for this for compatibility

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Their saturation code sucks. It’s become clear why the game has the kinds of sat issues it has lol

tall merlin
#

this game seems like a nightmare to mod at times

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cant imagine all the hacky and strange shit they did

stark anvil
#

Frankly seems like a miracle the game came out looking as good as it does for the time

tall merlin
#

it happens without benis, just seemingly a whole lot less

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maybe next gen better fx

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not sure how but i can try without

proper valve
#

And the most consistent etc

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2.0 is coming out soon as well

tall merlin
#

saw that in the comments, exciting

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gonna have to test it

stark anvil
#

I’ll see what I can do

proper valve
proper valve
tall merlin
#

i have a feeling this is gonna take me like 300 hours to finish minimum, adhd makes it so tough to stick to things like this but i am actually really enjoying it so i dont see myself stopping

proper valve
#

And still wont be able to see any of PAL 2.0. Ive got like 200 something hours

#

You could always never run with roach, just trot 100% of the time xD

proper valve
tall merlin
#

link?

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is it in the desc/

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ah i see ty

dim wyvern
tall merlin
dim wyvern
#

Switched back to Realistic Rain for comparison and it feels incredibly flat/hollow

stark anvil
#

The author shared the mod here btw

dim wyvern
tall merlin
#

the lighting in vanilla witcher 3 is sometimes so beautiful compared to the lighting mods ive seen with how pink it can get, but compared to benis at other times its lacking so much atmosphere

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if only i had the time to make my own lighting mod, so hard to pick

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in the bog benis looks way nicer than vanilla

tall merlin
stark anvil
#

I honestly really like the vanilla weather with sat correction

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Most lighting mods seem to miss the point of some vanilla weather choices

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Not a problem if you want to throw it all out though

abstract tulip
#

I've tried many LMs in TW3 yet I always go back to vanilla

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I don't even bother trying them out anymore

stark anvil
#

Better vanilla isn’t too bad though

tall merlin
#

the vanilla weather is really great and i hadnt even really played without a lighting mod yet so its really refreshing to see, but there are just some moments where it feels too bright and colourful

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i was testing where the crones are in the bog and benis looked way more atmospheric and gritty in a good way but then at keira metz place the vanilla lighting was much nicer

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probably will settle on vanilla depending on how i like the promotional atmosphere one

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its just insane how much better reno makes the game look

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vanilla is very nice

tall merlin
#

better vanilla looks nice

stark anvil
#

the nan's should be something I can fix, I just need to figure out exactly why they're happening (it's something I'm doing wrong)

stark anvil
#

for some reason gamut compression is just not handling the most extreme colors smoothly. Maybe it's an encoding thing, idk

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in any case, I can just tonemap in bt2020 and clamp the colors to bt2020

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I'm gonna add this gamut unclamping as an option, if only because I want preset off to be able to clamp it back down

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also gonna be a new slider since it might actually make a lot of sense to cut their saturation back a bit...

stark anvil
#

Vanilla vs RenoDX

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need to do a little more testing to make sure I didn't screw up anything in the process but here

  • add gamut unclamp option
  • rename color grading to LUT grading again
  • add color grading slider for their post-LUT grading
  • fix invalid colors hopefully for real this time
tribal sable
#

clamp to ap1 before doing any gamut compression

stark anvil
#

yeah I did that, didn't clean it up

stark anvil
#

v3.2.0

  • add gamut unclamp option
  • rename color grading to LUT grading again
  • add color grading slider for their post-LUT grading
  • fix invalid colors hopefully for real this time
    From previous test build, fixed the renodx color grading sliders from clamping with vanilla gamut selected
cold basin
#

so gamut is clamped by default now ?

stark anvil
#

It was in the last build two builds, I just made it an option largely for the sake of preset off and comparison

night yarrow
#

colors are lifeless

smoky abyss
#

Looks perfect - thanks for the hdr mod. I strongly recommend this mod if you want E3 2014 lighting and feeling:

stark anvil
tall merlin
#

the nans seem fixed entirely btw

#

tyvm

stark anvil
#

Awesome

#

No other issues seen so far right?

tall merlin
#

everything seems pretty perfect, candles stopped looking so deepfried for me too, not sure what change it was or if its just certain candles

#

but in the areas i have been recently, they actually look correct

#

enough for me to stop and look and be like oh wow

stark anvil
#

It’s possible the unlocked gamut helps

stark anvil
stark anvil
#

I really didn't realize how much the colors in this game were getting griefed by their bad grading code causing so much hue clip

#

feel like I'll be able to recognize this in future games a bit more easily

stark anvil
#

hm, I don't think I've revisited the hdr boost default since switching to max channel display mapping. I might want to push that higher

#

maybe just for myself lol

#

25 might make more sense though

#

Vanilla vs RenoDX

#

I'm still kind of amazed at how much this game can shine with some adjustments

cold basin
stark anvil
night yarrow
#

88 per channel blowout

plush ember
#

I think I found the perfect balance of mods, combining with proper HDR looks great

cold basin
#

what mods u running

plush ember
cold basin
#

also uh from you screenshots in the gallery

#

who tf is this? im doing a playthrough myself atm ive not met this person

plush ember
cold basin
#

yes

#

ive done all the sidequests in velen

plush ember
#

Heart of stone dlc, can't miss

cold basin
#

and like 70% of them in novigrad

#

ohh DLC

#

nvm

#

i was assuming youre somewhere in velen or so yourself atm

#

based on your screenshots

plush ember
#

Nah using saves from nexusmods

cold basin
#

ohh i see

#

kk, was scared id had missed some stuff there for a second

#

thx

gusty silo
#

weird behavior.... i cant force fg 3x in the profile of witcher 3

#

also its not using flip metering

#

does show that its using 310.4.0 overrides

cold basin
#

You can’t use MFG

#

Witcher 3 has ancient Streamline files

#

Can’t replace them with new ones either

#

DLSS transformer upscaling works

gusty silo
#

ugggggh

#

why cant i replace the streamlines :(

unreal badge
unreal badge
rugged nest
#

You don’t know ||Shani??!!|| kekwsit

rugged nest
unreal badge
#

don't spoil him, he's new. Step 1 was figuring out candles (for all of us, thx).

rugged nest
#

Welp that character is more from the books tho

#

In the game itself doesn’t have a huge role so likely if you don’t know it from the books you’ll be like whatever

stark anvil
#

@plush ember I removed the image you submitted cause I didn't realize it was an HDR image that had the metadata stripped from it. Didn't look right.

plush ember
stark anvil
#

Is this seeming like it’ll be possible?

unreal badge
# plush ember I think I found the perfect balance of mods, combining with proper HDR looks gre...

Among the many good and quite different Triss mods out there, I always come back to TW2 Triss after a while. One thing I could never decide on was what to do about her hair. Since yesterday she's wearing Iris' style from https://www.nexusmods.com/witcher3/mods/9547 ; let's see how long that lasts. My problem is I really dislike her regular hair, and the DLC one is better but, eh, not really great either.

Nexus Mods :: The Witcher 3

26 new vanilla friendly hairstyles for Triss to choose from, which work retroactively with any of her appearances, Vanilla or DLCs.

rare scroll
#

this looks like book triss

unreal badge
#

looks fantastic in that shot, but I'd fear way too much clipping in game with most longer hairs. Depends on the outfit combo, but I can't even play cat armor Geralt without changing to a shorter hairstyle. For some reason I'm allergic to hair/collar clipping.

#

Reminds me most of Vivienne's hair?

cold basin
#

I woulda romanced her with that hair

plush ember
#

Hair decided

stark anvil
#

building LOD too distracting

#

looks like a good hair option, though the color feels criminal lol

plush ember
stark anvil
#

Unfortunate

cold basin
stark anvil
#

you say that and yet I can see the same LOD in there lol

quiet sandal
#

This is running on 2013 hardware

#

Down-gen is running on 2023 hardware

#

We have Uber LOD mod for 1.31

stark anvil
#

playing around with bloom again...I may have found something that works a good bit better

#

it's also kind of arbitrary but it seems to be a good balance across zones

#

my god this might just be good enough

#

can I be free?

#

one moment, will be posting a build

proper valve
heady dune
stark anvil
#

@cold basin

#

it's looking so good 😭

#

I don't have more time to test right now though

cold basin
#

i can test in a bit

stark anvil
#

It’s a smidge extra bloomy in some situations, but by and large it seems pretty much bang on?

#

Sunset on oxenfurt bridge is the worst case so far

#

But it doesn’t look bad

#

(I’m sure someone will disagree with that lol, it’s a bit cooked)

cold basin
quiet sandal
#

Jon's Magnum Opus soonTM to be complete ?

#

Imagine how empty life will feel after

tall merlin
#

ended up on vanilla lighting with flare and contrast upped to make it a bit scarier. think its looking really great right now

stark anvil
#

Ill get to move on to other things, like metro 2033/last light luma mod I’ve been meaning to do for months

tall merlin
#

this game is legit terrifying sometimes, idk how they did it but some of the areas are genuinely creepy

#

big fan

cold basin
stark anvil
#

Understandable

stark anvil
#

okay I've got a bit again, lemme get some comparisons

#

these will be vanilla HDR vs RenoDX with the updated method of handling bloom

#

might as well start with the worst result

#

a bit much in these situations, but bareable I think

#

now here's a situation where the old method did basically no sunshafts/bloom

#

also worth mentioning this is with HDR boost at 25

#

though it doesn't make that big of a difference

#

another situation where the old method was very weak

#

And another (also SDR for fun lol)

tall merlin
#

sdr looks so bad there

#

lmao

tall merlin
# stark anvil

i think it looks much better, its not overwhelming, it adds a lot of atmosphere especially here

stark anvil
#

torch gets a bit cooked in toussaint

#

but it seems to interact with the bloom parameters mostly well now, meaning you can just turn bloom down some

tall merlin
#

nice

stark anvil
#

bloom in general without sunshafts

#

white orchard not looking as bland now

#

bonus SDR on this one

#

if this shot isn't showing what HDR is about idk what is lol

#

gonna sit with it and test some more before making it a release

#

Workin well in the swamp too

night pond
#

Jon you have cooked šŸ”„

cold basin
#

guess ill await the new build then

stark anvil
cold basin
stark anvil
#

Nah

cold basin
#

@rugged nest yo sorry to bother, could you check your dms?

plush ember
cold basin
#

peak

rugged nest
cold basin
#

huh

#

maybe its landed in dm requests or sumn

proper valve
stark anvil
#

Yes

quiet sandal
#

Jon get ready to redo everything

stark anvil
#

I’d be surprised if they touch any of these shaders lol

#

Hopefully we can get updated streamline and maybe another optimization pass though

#

I’m a bit nervous about this DLC. They’d really need to revamp how Ciri plays for it to be fun

rose whale
#

Is it confirmed that you play as ciri in the upcoming w3 DLC as well?

#

De la croix

stark anvil
#

I mean the DLC isn’t confirmed in general, but I’d be surprised if that wasn’t the plan.

cold basin
#

why this soon when im mid playthrough

#

ahhh

split wigeon
#

That means Halk's HDRP update scheduled for 2026 will be postponed to 2027 at least if they do drop a DLC lol

rare scroll
#

yeah the only reason for a dlc now is to connect it to witcher 4

#

also some extra money from it could help with development

rugged nest
rare scroll
#

i would pay a full game price for a witcher 3 dlc at this point

rugged nest
#

Yeah I said it as a positive cause Im imagining that if its paid it“ll be big

#

Rather than a 2h thing which is what I expected

cold basin
#

oh yeah good point tbh

quiet sandal
#

dunno if the paid part will turn out

#

up to now all, most mentions where of a small bridge between W3 and W4

cold basin
#

well if its just some 2 hour thing you might as well just explain it all in the trailers n shit leading to the release of w4

gusty silo
dim wyvern
dim wyvern
gusty silo
#

it can create a png with the HDR info viewable in discord

dim wyvern
#

Doesn't look quite the same as in game when I preview it with the Window's default Photo app. Not sure if that is the same for here.

#

Ah, much better here than in the Photo app. Although interestingly the highlights in the middle of the sun are brighter here than they are in game think

dim wyvern
stark anvil
stark anvil
#

I think I may make a slider for it just in case, since it’s kind of a hack still

plush ember
#

does the sun look bad ? not related to renodx

tribal sable
#

perfect circle

plush ember
tribal sable
#

oh idk haven't played

stark anvil
#

It still looks decent with bloom and sunshafts I think, which is why I was particularly annoyed with not getting those shaders working perfectly

stark anvil
#

now that I've added a slider, maybe dropping down to around 40 makes more sense (or rather making 50 on the slider the equivalent of 40 rn)

#

mmmm nvm, even 50 is a bit low for white orchard

#

seems like a solid enough all rounder that won't leave any one area starved

proper valve
# quiet sandal

about to drop a DLC that fixes every single NG issue and adds path tracing :]

stark anvil
#

think I found a way to improve things a bit more with bloom/sunshafts

#

this is also setup to rein in the sunshafts in the most extreme instances and it doesn't seem to have any big downsides other than that

#

Vanilla vs RenoDX

This shift from weird ass red to a more natural yellow is almost entirely from hue shifting from their saturation code going out of gamut and clamping

#

sun position and tone for reference so it's clear it shouldn't really be red like that

tribal sable
#

have you tried editing the sun shader

#

could make it brighter

stark anvil
#

I did try, I can't remember what the issue was

tribal sable
#

probably messed with autoexposure

heady dune
#

very low or high?

rose whale
#

Looks much closer

dim wyvern
rose whale
dim wyvern
#

I’m using the Ultimate Mod Collection, pretty stable, lots of good QoL mods etc.

stark anvil
abstract tulip
proper valve
gusty silo
#

Jinx

abstract tulip
gusty silo
#

#792979353117524009 message

#

in the special k server

#

also you may have the highest shared server count ive ever seen <3

cold basin
#

i make a shortcut to the one within SK itself, that way if SK updates, SKIV also gets updated and i dont have to do anything

gusty silo
#

ah thats good to know, the installer has it automatically then

cold basin
dim wyvern
unreal badge
#

the frantic masses screaming, Doppler! Doppler! Do not believe their lies

cold basin
rose whale
frank hill
stark anvil
#

can't find an SDR setup I think is artistically all that solid

#

game was very carefully tuned around its bullshit

#

heh, nvm maybe

night yarrow
#

sdr is bad anyway

#

and i suppose sdrlets dont like the new sdr

#

because it looks less bright

stark anvil
#

Nobody has said anything about it, I’m just trying to make the most of it.

naive bramble
# quiet sandal

i hope its not just a dlc instead they fix the whole next gen version too

#

did anyone notice shadows of vegetation being grey with filterless touissant?

prisma bramble
#

hey the toggles for recommended purist yada yada dont do anything other than the colour temp

cold basin
#

huh

#

all sliders work for me

stark anvil
prisma bramble
#

oh maybe the base version

#

oops

#

this wasnt my gog verson, just steam shared

#

ill try that out in a bit

stark anvil
#

It's insane how much the game normally clips in SDR

molten swift
stark anvil
#

tempted to add an "HDR emulation" mode to SDR, which is basically just cutting the exposure down to like a quarter or third and telling people to max out their screen brightness.

#

not sure how many non-hdr screens would even do that justice though. When most SDR users will be on IPS monitors, probably not worth it....

stark anvil
#

unless there are bugs or I feel strongly inclined to update something in a preset, I think this is the last update until there are future developments that I think will benefit the game

stark anvil
# stark anvil v3.3.0 * Rework bloom/sunshafts, more faithful to vanilla * Update recommended p...

for details on the bloom rework, the solution is kinda simple. I just had to pick the right tonemapper for the job basically, cause I definitely tried this before and didn't like the results. I'm just tonemapping samples by luminance with reinhard piecewise down to a kind of arbitrary value that's somewhere in the middle of where the vanilla tonemapper often ends up. Some areas end up with bloom that's a bit more aggressive than they should, and some end up with a bit less bloom than they should, but in most cases without A/B comparisons it looks about right

#

beats the previous implementation which had moments of just doing almost nothing

plush ember
#

RPL Lighting Mod

#

ALM Lighting Mod

#

Vanilla Lighting

plush ember
plush ember
plush ember
rose whale
stark anvil
#

anybody know of any good movement overhauls?

#

I'm used to the jank of navigating this game world so I usually just kinda put up with it, but I might as well see if someone did something about it...

rose whale
# stark anvil anybody know of any good movement overhauls?

Here Are Some Mods That Will Add To Your Witcher 3 Combat Experience.
I Know There Are Alot Of Mods Out There But Most Of Them Weren't Compatible With The Load Order I Was Using.

āŒšļøTimestamps:

00:00 Intro
00:20 SCAAR
03:10 E3 Improved Animations
04:13 Slowmo REDUX
05:16 Dynamic Camera
06:18 Combo Blood
07:08 Blood Trails
07:47 Outro

Mod...

ā–¶ Play video
#

Here are some but I didn't try them myself

#

As usual some are just over the top

cold basin
#

Combat isnt navigating the game world xd

quiet sandal
#

It causes the camera to constantly bounce up and down

#

Gives the illusion that the game is stuttering

heady dune
#

I'm not using the right stick for anything.

rose whale
#

Looks really good

heady dune
#

this is how a true witcher fights šŸ˜›

#

is called Hoods!

rose whale
#

(Next gen version)

heady dune
#

Of course you can!

#

But only if you have a real GPU šŸ˜‰

stark anvil
#

vanilla vs renodx (also with better vanilla lighting mod)

tall merlin
#

the auto exposure effect seems to be strong on better vanilla so i didnt end up using it, which is a shame because it is nice

stark anvil
#

oh yeah, I was supposed to look into that...

rose whale
# heady dune

Thr cloak is using the slot of the torch in my case. Looking at the comments of the mod other people have that problem as well. Do you use dx 12?

dim wyvern
cold basin
#

okay after like a week long break i need to get back into witcher 3

#

8 days even

rare scroll
#

thats a really long time away to be away from the peak 3 doomerWojakSmoke

cold basin
#

It was, but I played for 3 weeks straight 10+ hours a day

#

Had to take a break

stark anvil
#

For the first time in a while I got to just sit down and play for an extended period of time yesterday and that felt good lol

cold basin
#

didnt have time on the christmas days?

stark anvil
#

Nah, busy with family

#

And prior to yesterday my free time went toward working on the mod

naive bramble
#

ive played this game on many different platforms since it release on the ps4, had many 100% runs and challenge runs, this was my second playtrough with the next gen edition (first on ps5), first i was looking forward to all the mods but in the end it was this mod daily improved by you that was the biggest difference for me, especially since i got my G5 it was a blast! tyvm for your efforts keep up the good work, i hope you re working on more mods, i think my next game will be E33<3

#

@stark anvil

prisma bramble
#

Oh, its Vignette

#

If it's enabled, the sliders dont work

stark anvil
#

Thanks!

#

I keep it off

heady dune
#

in case it bothers anyone else too

stark anvil
#

@prisma bramble sorry about that šŸ˜…

stark anvil
#

damn, vignette fix is not complete

stark anvil
#

the way I'm scaling vignette wasn't conducive to increasing strength

#

now I can turn vignette off again šŸ˜…

#

tired of uploading this shit to nexus

#

please no more bugs to fix tired_wojak

night yarrow
#

vignette itself is kinda a bug

stark anvil
#

I do find it highly amusing how it took that long for anybody to notice šŸ˜…

#

their vignette also raises the black floor some

#

or it can anyway

clever cape
stark anvil
#

I could actually fix that, I just don't think vignette adds much to this game

clever cape
#

I use use a custom reshade shader instead

stark anvil
#

they have a dynamic value that controls basically the lightness of the effect, and I could just make it 0

clever cape
clever cape
stark anvil
#

I'll have to make sure this actually works how I think it does

#

some other time though

clever cape
# stark anvil some other time though

No pb. The current solution I got works well enough to be honest. I found a nice all in one reshade shader that does all post processing in HDR and it works pretty well.

stark anvil
#

actually that may not be how it works. This vignette runs after grading, and some of their LUTs have black raise (it's not noticeable all that often and I broadly think they look good).

#

so it could be that it's just making their raised grading more noticeable

#

need to figure out their cursed lut sampling and add lut scaling

night yarrow
rugged nest
stark anvil
quiet sandal
#

Need to make a shitpost that includes Jon working on W3

noble jungle
tribal sable
noble jungle
#

Thanks ill try it in a bit

cold basin
#

-# because i complained about hue shifts a bajillion times

noble jungle
stark anvil
#

fuckin IPS bleed filter

#
  • add vignette black floor option, defaulting to perfect black
  • change vignette slider default to a more reasonable value with this adjustment
  • update purist preset to use the vanilla vignette behavior
#

@rugged nest here you go

#

cannot be bothered to do the whole nexus dance again today lol

stark anvil
#

now that I know how this works I can easily get this working in the photo mode

#

nobody should ever listen to me when I say I'm gonna stop working on something 😩

gusty silo
stark anvil
#

lmao

stark anvil
#

I blame jdsp

#

it's insane how bad that vanilla vignette is with rtgi lol

rugged nest
unreal badge
#

Looks very good. Before I always reached some points at which I turned vignette off again.

cold basin
cold basin
stark anvil
#

silly little thought

quiet sandal
#

Holy fucking shit

cold basin
cold basin
night yarrow
#

IPS is trash for gaming anyway

prisma bramble
#

I can load the mod up again if you want me to find bugs

#

im very good at this

clever cape
cold basin
plush ember
cold basin
#

Game came out way after Vignette stuff started appearing in games

#

Ofc some games have cooked black floors in SDR but it’s not that common

stark anvil
clever cape
cold basin
clever cape
cold basin
orchid mantle
cold basin
stark anvil
#

I’m really liking better vanilla

stark anvil
#

I'm actually kind of liking the vignette with the black fix and at ~33. It's very subtle

tall merlin
#

I just dislike the really strong exposure effect it has, easily my favourite lighting mod so far

rose whale
#

Skellige is the best part of the game

plush ember
night yarrow
#

With Pro and X upgrades, often the DLC upgrades are overlooked in our work. The Witcher 3's Blood and Wine upgrade boasted some really impressive visuals, so we thought we'd show the Xbox One X rendering them in 4K (dynamic res) mode with full HDR!

Digital Foundry Patreon supporters can grab the full-fat download here: https://www.digitalfoundr...

ā–¶ Play video
#

@stark anvil 2:23 more detail in the clouds

#

isnt it just autohdr ?

tribal sable
#

some of the stuff after tonemapping is allowed to not clip

#

thus giving some more detail

night yarrow
#

eye searing

tribal sable
#

gamingtech 500 paper white?

night yarrow
#

cant confirm that

#

no settings mentioned there

#

probably no sliders

#

when did microsoft release their autohdr ?

tribal sable
#

windows 11 beta I think

#

nvm it was on xbox before

night yarrow
#

Back-compat support is a huge boon to Series X at launch - allowing us to revisit games going all the way back to the original Xbox. Auto HDR is a new mode on Series S and X that lets us enhance classic games - from Panzer Dragoon Orta, to Arkham Knight - that never received a true HDR option from the developers. How does it fare in practise? An...

ā–¶ Play video
#

ya here

#

that tw3 video was from 2018

#

so its not the autohdr from microsoft at least

#

(i think)

#

its probably the same as next gen i guess

#

otherwise theres no way you can tell more detail in the clouds

#

unless Tom was talking about nonsense in that video

stark anvil
#

On my phone though lol

night yarrow
#

it was way before autohdr even existed

#

so very likely ya

#

nobody found that ?

#

why was it xboxone (x?) exclusive though

stark anvil
#

Actually kind of interesting that it does, cause the pc version of last gen has different shaders and more clamps. It wouldn’t have been just upgrading resources and calling it a day.

stark anvil
#

Maybe it always had more in common with the next gen version since Xbox one uses dx12 (afaik anyway)

#

No clue really though, weird to be Xbox exclusive

night yarrow
#

nobody here ever mentioned that

#

because nobody has an xboxone ?

#

maybe the next gen is copied from xboxone

#

with borked rt on top of that

stark anvil
#

I think I've got lut scaling sorted for this game now, just gotta figure out why highlights are slightly boosted with my rewritten sampling and implement it for all grading permutations

stark anvil
#

just had to walk away from it for a while to see what I was doing wrong

rare scroll
#

"just had to walk away from it for a while to see what I was doing wrong" - Jon

#

a hard quote there

stark anvil
#

feel like my code is such a mess, but I guess it is my first time doing this...

stark anvil
#

wish I could remember where all these permutations show up

stark anvil
#

for the life of me I cannot find a place to test this last shader lol

stark anvil
#

alright well I've spent almost an hour going to a variety of locations and can't get this other grading shader to show up, so time to crowd source

#

would appreciate anybody that could run this and lookout for problems.

stark anvil
#

it's so strange to me that this game makes for a bit of a WCG showcase

tribal sable
#

since they're doing distance from y to add saturation, did you try running hue correction afterwards since shortfuse mentioned distance from y isn't perfect. Probably won't make a difference though

slate forge
# stark anvil * add LUT scaling and improve LUT sampling

I've been messing with it. I had to put "LUT grading strength" to 0 to get it to look pretty close to the previous version in super low light situations. I play with no artificial player light so any amount of raised blacks or weirdness in that area is very apparent.

stark anvil
stark anvil
tribal sable
#

Clipping to bt709 is what’s causing the weird reds I assume

#

And now that you’re not clipping maybe hue correction could make it even better

stark anvil
#

It occurred to me while in the shower that you probably meant to hue correct toward the ungraded hues and not the hue clipped ones lol

#

I’ll have to try that

#

Makes a lot of sense

tribal sable
#

Ya

#

ShortFuse showed us those images showing the difference between saturation in OkLab, y, dkl, etc

#

Iirc y only really had issues with dark purple/blue