#The Witcher 3
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now I need to know if it fixes that stupid candle 
it does (at 100 hue correction)
at 0 they pink
actually
at 90 blowout they look good too
@stark anvil

very happy
at 90 they hue correction only has a slight impact
Yeah it would be basically identical. So at 80-85 how is it?
Oh right, video lmao
Canāt really tell on my phone
id say overall it looks better though
and more consistent
id say until 87 blow out you can get away with no hue correction
below that id use hue
Assuming nothing else is broken, this is probably the build Iāll post to nexus. Gotta make sure I didnāt mess up SDR again though.
SDR as in setting preset to vanilla or as in setting tonemap to SDR in HDR
As in playing the game in SDR lol
kinda
doing per channel blowout this way means it runs before bloom
which tbf is just how the game worked unmodded
i see
yeah i think im kinda settled for now at 0 hue correction and 84 per channel blowout
when shortfuse figures out the cbuffer caching stuff, I can fix this
and everything can be perfect, flawless, except for that one candle
that way you only get like verrryy slight pink in the worst possible scenario
without making the normal situations too yellow
thats a tradeoff im willing to make
time to mod the candle texture
no other way

I end up with 88 per channel blowout
Isn't there some mods already covering this ? Like "NewFX" or "NextgenFX" ? I know it touches fires, smoke, torches and some other stuff (fog, parallax for some surfaces, foam, some whales LOD problems,etc...). I think it touches on candles already, but I'll check it out.
Hee... maybe not actually. My bad.
lol this comparison is exactly like "how can you tell its bright when its not blown out to white"
i bet "normal" people would prefer vanilla
nah a lot of reno mods also fix the sdr
True
so has anybody running this encountered any issues yet?
seems good to me, will just send it and see if anybody reports anything
v3.1.0
- restructure some code, allowing for a massive SDR revamp
- unlock native WCG
- fix photo mode shader (disabled in-game color grading/vignette though)
- per channel blowout slider now works dynamically based on the peak from the vanilla tonemapping, resulting in more artistically consistent behavior
- updated presets accordingly
for people on the last test build, changes are updated presets and some tweaked SDR things
i havent
I'm not the guy to see little issues like pink candles but thank you for your work it looks great.
Holy shit though coming back to this game after 8 years everything about character and camera movement feels terrible
honestly the amount of time spent on that was unhinged behavior 
okay time for nexus
apparently there are weather conditions in the swamp where vanilla tonemapping without bloom can hit 690 nits with a paper white of 203. SDR clipping is pretty crazy here.
also has me questioning if modifying this per channel blowout slider by vanilla peak is worthwhile, when the game was also designed with this much clipping....
maybe I could cook up some sort of hue clip thing that only really kicks in when tonemap peak is silly
Maybe unhinged but still admirable. There are other issues in games that annoy me and I wish they had awesome modders fixing them
Get scaar, improves movement. Blood and steel also
hmmmmm maybe actually inverting this behavior is the move.
no
nvm there's nothing I can do about this that I'll be happy with
simply wish the game wasn't designed around so much garbage
Lets hope Witcher 4 aint gonna be this cooked

-# (we will get a UE5 stutterfest instead)
A mod that controls the camera positioning during combat & exploration so that you don't have to manage it yourself. Mainly aimed at gamepads.
Wouldn't it be weird having the camera move itself while exploring? Do any other RPGs do that?
I just want it to not feel dookie when I move the stick something about the acceleration is whack
next gen version has a good bit of input lag if you don't cap the framerate
I got fps capped with display commander
from what
hmmmmm idk what it would be then
well forcing hue shifting will add some
I know that visually comparing to the base game by unloading all shaders, it doesn't visually look like an error I made
you can see the gamut unclamp
did they boost saturation by lerping from y
possibly. I didn't spend much time understanding what was happening in these permutations that pop up after grading from luts
most common one
So yeah I guess that's what it looks like
but I truthfully hardly know what I'm looking at
ya taking bt709 luminance and lerping
would there be any point in clamping it back to 709 or sumn like that?
or is it fine that it pushes that hard into bt2020
@stark anvil im getting nans when increasing saturation or highlight saturation
how much blowout you running?
Anyone got some locked in Cozy RTX Fire settings they would recommend? Currently playing with No Artificial Player Light and all RT settings on max. Keep fidling with the settings every time I walk in a room and just want to lock something in now 
look at that glorious beard. Such a shame they mssed up the RT implementation, on certain lighting scenarios on edge cases it can turn almost black lmao
what LM are you using?
ALM 1.8
bruh
why so much
85 is fine
with some hue correction
dont run 0 hue correction
it doesnt work
no i run 0
what are your settings ?
u sure you running the latest build ?
i can push to 100 highlight sat no issue
default no ?
try toussaint
Don't you find it super bright in caves etc? I love that LM but that's what's making me want to change back to BVL or Promo :/
8:00 PM
im not anywhere near that sadly, but yeah i know it can be very different there
even with 51
dont like preset k
in any games
š¤·āāļø
except the callisto protocol
my condolences
shimmering mess without preset k
once again
I found 0 issues with preset K on W3
its not just fogs
cause it's not real volumetric I think š cause any game with real vol fog it's cooked
maybe yeah
literally all transparencies
in a lot of ue5 slop preset k also introduces serious shimmering on foliage
yeah, still tweaking
F preset ?
You are using dlss quality ?
depends on the game
drop to balanced with PT and RR games
in some games i use 77%
i want to my fps to be above 120 90% of the time
do you use FG in witcher btw
because of the ancient streamlines
yeh
flip metering and mfg
so 5090 shid
lol i thoght its some shit they added on 50 series
it is added on 50 series (driver)
nvidia try to gaslight us

real
they actually never said its a 50 series "exclusive"
they just said its a new feature
lol
looks like im using latest actually
ya
it works but only with the driver cap
like DC pace native frames or RTSS does have insane stutter
use 3.8.1 as a safe method
driver cap works really well
with fg driver cap is the same as the reflex one
why shouldnt it lol
yes but it seems to do something different

i use 3.8.1
i dont know
force driver vsync
but driver cap is flawless so i dont care xd
and its working properly
i have that too, globally
that too xd
i know but im not sure what you meant by vsync is fixing shit
ah
no need to manually add a 138fps cap
yeh nvm
it's a shame cause. I tried various things like just turning off one specific cameralights, even all of them etc. There doesn't seem to be a good happy medium : [
Iāll see if I can figure it out
lmao just arrived in skellige for the first time
first thing i see
but apparently thats in sdr too so not reno fault

Yeah some weather states have a pink sun. Honestly love the look
yeah wasnt expecting that, first thought was AWW fuck, ill have to bully Jon again to fix

skellige is quite beautiful so far

The music also peak

Skellige was my fav on my first playthrough. On subsequent playthroughs I usually fall off somewhere around arriving to Skellige lol
Kek
Lol why is there a vendor where you can get a bunch of fast travel points on skellige unlocked
Or is that some mod I have

it's because their saturation code is pushing up into or beyond ap1. When you increase sat any further it's invalid lol
let me see what I can do that will look best
i guess this is a toussaint issue
Im running around with the settgins polly uses
i dont have any nans yet
Same
In Skellige
It looks incredi
Incredible
you get nans at saturation 51 in the room at kaer morhen in the start of the game
this room is such a good test scene for basically everything I've had to do lol
damn oge
mistake will be pretty obvious ```cpp
float3 CustomTonemap(float3 color) {
if (RENODX_TONE_MAP_TYPE == 1.f) {
return saturate(color);
}
float3 outputColor = color;
outputColor = PreTonemapSliders(outputColor);
if (LAST_IS_HDR) {
outputColor = HDRDisplayMap(outputColor, RENODX_TONE_MAP_TYPE);
}
else {
outputColor = SDRDisplayMap(outputColor, RENODX_TONE_MAP_TYPE);
}
outputColor = HDRDisplayMap(outputColor, RENODX_TONE_MAP_TYPE);
outputColor = PostTonemapSliders(outputColor);
return outputColor;
}```
displaymapping twice
accidentally left the original line there when adding the SDR stuff
I thought max channel was just making things not as bright as expected 
wait how long has it been like that
ah ok
hmmm I haven't had to fix color issues like this before. Just clamping to bt2020 gives a good bit of range without impacting anything of substance, but surely hard clamping isn't the technical best choice
big brain musa or shortfuse can probably give gud advice
gonna ping @tribal sable since he saw the shader causing this already. If I touch the saturation slider at all in some parts of the game, it pretty much instantly creates nans. What would be the best solution for dealing with this? I feel like clamping to bt2020 before hand would be fine enough in practice, but it doesn't sound like the "best" solution.
real and true
v3.1.1
- fix double tonemapping bug introduced in 3.1.0
- workaround for some invalid colors when adjusting saturation/highlight saturation
for now I just clamped to bt2020 before saturation sliders
you can still get nans if you crank it
Clamp to ap1
Actually clamp to bt2020
You have to be within bt2020 before display mapping
You can clamp to bt2020 in all those saturation shaders I guess
I do gamut compression before display mapping
Idk how well that works
I did some testing with it on dishonored, it works well, though I compress down in bt709, then with it compressed I have to clamp to bt709
otherwise there are some erroneous out of gamut pixels
ran some saturation code before display mapping to deep fry it so I could see any issues in saturation, and it kinda just works
Might want to clip colors outside ap1 first

@tribal sable sorry to ping again, do you know what numbers would be the limit in oklab before it's just nans? Kinda want to stop the math from creating them entirely.
Limiting saturation increase in perceptual is what ShortFuse has been trying to figure out

wonder how possible it would be to replace their sat by luminance with a perceptual space one
or if it's even worth it
I know sat by luminance is kinda cursed
not sure if it's the kind of thing you could replace without it just looking wildly different
Extended version of the original soundtrack. Enjoy.
Music belongs to composer Marcin PrzybyÅowicz
Yep that one
the GOAT track
Hope Iāll like toussaint as well
I love how Skellige looks and sounds but boy the traversal is ass
Really enjoying this game
Toussaint is my favorite region in the game
renodx has completely altered my opinion on toussaint aesthetically tbh

Positively I hope
yes

vanilla always felt weirdly compromised
I also played it in SDR of course, 2015 and all that
or 2016, whenver that dlc came out
RT really shines there too imo
especially bounce lighting and color transfer because of the colorful environments
have you tried filterless toussaint?
I think I did back in the day. Not a fan
Nah
Technically renodx can be filterless toussaint as well, just drop the color grading slider
It's not just that from the looks of it, read the changelog there's a lot more to it: https://www.nexusmods.com/witcher3/mods/6205?tab=description
I'm testing it out atm
I've seen that mod going around and I'm not a big fan. The original olive tinting might be going overboard, but having actually spent time in Provence during summer, i think the blue hues of filteress toussaint really doesn't get the hot and dry vibe of the actual place. The moded version feels a lot colder and breaks my immersion.
ā Increases brightness range from its capped limit;ā
Unhinged
I feel like thatās gotta mean something else
Unless the LUT has some baked in clipping or something
it's also from the previous version
Hmm I canāt decide if I like it more or not. Certainly a big change to the original
in the posts he said he fixed that as it was indeed clipping on the initial versions, he just didnt mention in the changelog and kept the description
that's what I'm feeling
trees and grass etc looks much more lush
imo, water as well
That's actually the problem. It gets very dry in summer there. The mod seems to rehydrate everything.
it does feel more refined, for sure, better nights / dark, sky looks better also. Though the olive filter is kinda nice, gonna switch back and forth
I think the best thing this mod does is LOD and distance visibility
that is unequivocally better
That indeed can't hurt !
this is from a very old version but just focus on the horizon. difference is insane
I see what you mean. Maybe there would a nice middle ground though. Maybe not losing the spirit of original grading but toning it down where it's the most overkill.
And indeed, get back distant details in process.
Same. But I have to admit background details are quite nice in the mod.
French as well by the way ?
witcher reno is looking really great, thank you again @stark anvil i cant donate rn but when i can i absolutely will
you could've left it as it was on initial release and it still wouldve been good enough so thank you again
insanely nice way to experience this game for the first time
ill be sure to dono
Super not necessary but much appreciated
u deserve it fr
Dang it's like going from Borderlands to Wukong lmao
Vanilla HDR vs RenoDX
Vanilla SDR in HDR container | RenoDX SDR in HDR container
Test it!
video looks good, downloading now
I made it like this quickly; I'm too tired to prepare something better.
incredible man
could never imagine playing this without your hard work Jon!
Filterless Toussaint 2.0 is a winner for me IMHO. After doing some A/B it's just superior in every way.
btw I think some here might be interested, this #486202559951011870 message is the best grass mod I've ever used, this guy worked on it for a long time and released it last week. Just sad it was released after I'm like 80% on my playthrough. Keeps the same flora diversity etc not just a blanket replacement
Link doesnāt work if you arenāt in the discord
Didnāt want to share the file here, would be unethical. It doesnāt ask to join with a message link?
is the mod ready ?
becoming a 100 nit paper white convert
just to show how big of a deal saturation correction is in some scenes
i cant run 100 paperwhite outside
looks so weird how dark everything is lit
and then i look up at a 2500 nit sun
the discrepancy between that feels completely unrealistic
Mimic real life dynamic range 
5000 nits apl slop in front of you vs 3 billion nits sun
plug walk
for anyone interested in the grass mod who arent in that server. covers every single region. Credit to maidenfan724
he feels like it's not 100% done but I've tested it for hours in a shit ton of regions and it's imo perfect lol.
roach really is special
Roach built different like that
looks cool
idk why he put RT, it has nothing to do with ray tracing
oh i see someone else sent it lmao
Agreed with the naming. Should be more like True Refractive Rain or something like that
a lot of noobs might think you need RT
indeed
I did at first but didnt care cause I use RT anyways
cool idea, though
might have to install if it works w reno, he mentions a custom shader pipeline in the desc. i havent been on to test it though
I installed it but havent tested yet
Doesn't look like summer Provence anymore. Looks like the Alps in spring. Pretty close geographically, but wildly different climate wise. You lose the Mediterranean feel.
getting nans at recommended settings
specifically noticed it talking to the baron
reno recommended settings vs sdr in hdr which doesnt have them
noticed it primarily on the baron bc his whole top is now black basically, but it is noticeable on geralt too, and probably elsewhere, just didnt catch it til now
i am using benis lighting mod, hd reworked textures, smooth camera motion, next gen better fx, improved rt and reflections
they happen with any settings it seems really
I just went through that scene in vanilla without issue. Iād guess the lighting mod uses some saturation parameters that arenāt playing nice with the unclamped gamutā¦
Youāre using this build right?
yea, good catch, i was going to test without it. it is one of the more colourful variants. and yeah im using the latest one
this game is already so saturated it probably isnt even needed
Well dang, thatās unfortunate. I might have to add a toggle for this for compatibility
Their saturation code sucks. Itās become clear why the game has the kinds of sat issues it has lol
this game seems like a nightmare to mod at times
cant imagine all the hacky and strange shit they did
i might test with this https://www.nexusmods.com/witcher3/mods/10322?tab=description
Frankly seems like a miracle the game came out looking as good as it does for the time
it happens without benis, just seemingly a whole lot less
maybe next gen better fx
not sure how but i can try without
Best LM for this game IMO
And the most consistent etc
2.0 is coming out soon as well
Highly doubt
Literally in a week or two it looks like. Shame Im already almost finished lol
how long has it taken u to almost be done??
i have a feeling this is gonna take me like 300 hours to finish minimum, adhd makes it so tough to stick to things like this but i am actually really enjoying it so i dont see myself stopping
I played very slowly
And still wont be able to see any of PAL 2.0. Ive got like 200 something hours
You could always never run with roach, just trot 100% of the time xD
Join his discord to see actual progress screenshots
This certainly makes the rain more immersive.
oh wow
Switched back to Realistic Rain for comparison and it feels incredibly flat/hollow
The author shared the mod here btw
Excellent work man, really love it so far
the lighting in vanilla witcher 3 is sometimes so beautiful compared to the lighting mods ive seen with how pink it can get, but compared to benis at other times its lacking so much atmosphere
if only i had the time to make my own lighting mod, so hard to pick
in the bog benis looks way nicer than vanilla
just tested this and the difference is wild
I honestly really like the vanilla weather with sat correction
Most lighting mods seem to miss the point of some vanilla weather choices
Not a problem if you want to throw it all out though
I've tried many LMs in TW3 yet I always go back to vanilla
I don't even bother trying them out anymore
Better vanilla isnāt too bad though
the vanilla weather is really great and i hadnt even really played without a lighting mod yet so its really refreshing to see, but there are just some moments where it feels too bright and colourful
i was testing where the crones are in the bog and benis looked way more atmospheric and gritty in a good way but then at keira metz place the vanilla lighting was much nicer
probably will settle on vanilla depending on how i like the promotional atmosphere one
its just insane how much better reno makes the game look
vanilla is very nice
better vanilla looks nice
the nan's should be something I can fix, I just need to figure out exactly why they're happening (it's something I'm doing wrong)
for some reason gamut compression is just not handling the most extreme colors smoothly. Maybe it's an encoding thing, idk
in any case, I can just tonemap in bt2020 and clamp the colors to bt2020
I'm gonna add this gamut unclamping as an option, if only because I want preset off to be able to clamp it back down
also gonna be a new slider since it might actually make a lot of sense to cut their saturation back a bit...
Vanilla vs RenoDX
need to do a little more testing to make sure I didn't screw up anything in the process but here
- add gamut unclamp option
- rename color grading to LUT grading again
- add color grading slider for their post-LUT grading
- fix invalid colors hopefully for real this time
its just lerping to y so its prob not gonna work super well
clamp to ap1 before doing any gamut compression
yeah I did that, didn't clean it up
v3.2.0
- add gamut unclamp option
- rename color grading to LUT grading again
- add color grading slider for their post-LUT grading
- fix invalid colors hopefully for real this time
From previous test build, fixed the renodx color grading sliders from clamping with vanilla gamut selected
It was in the last build two builds, I just made it an option largely for the sake of preset off and comparison
Looks perfect - thanks for the hdr mod. I strongly recommend this mod if you want E3 2014 lighting and feeling:
Oh I misread this when I answered before. Itās unclamped by default (I havenāt seen a situation where it didnāt look more natural).
everything seems pretty perfect, candles stopped looking so deepfried for me too, not sure what change it was or if its just certain candles
but in the areas i have been recently, they actually look correct
enough for me to stop and look and be like oh wow
Itās possible the unlocked gamut helps

okay yeah this seems good, made it a release
I really didn't realize how much the colors in this game were getting griefed by their bad grading code causing so much hue clip
feel like I'll be able to recognize this in future games a bit more easily
hm, I don't think I've revisited the hdr boost default since switching to max channel display mapping. I might want to push that higher
maybe just for myself lol
25 might make more sense though
Vanilla vs RenoDX
I'm still kind of amazed at how much this game can shine with some adjustments
what setting did you change here
Gamut clamp vanilla/wcg
im using 25 with highlight saturation 60
88 per channel blowout

I think I found the perfect balance of mods, combining with proper HDR looks great
what mods u running
A lot
also uh from you screenshots in the gallery
who tf is this? im doing a playthrough myself atm ive not met this person
You are playing first time ?
Heart of stone dlc, can't miss
and like 70% of them in novigrad
ohh DLC
nvm
i was assuming youre somewhere in velen or so yourself atm
based on your screenshots
Nah using saves from nexusmods
weird behavior.... i cant force fg 3x in the profile of witcher 3
also its not using flip metering
does show that its using 310.4.0 overrides
Not weird
You canāt use MFG
Witcher 3 has ancient Streamline files
Canāt replace them with new ones either
DLSS transformer upscaling works
"perfect balance of mods" sounds unlikely, there's always new things to discover or try š
Shani is great. Incase you don't vibe with Yen's attitude or Triss' art direction.
You donāt know ||Shani??!!|| 
Oops I was replying to this
don't spoil him, he's new. Step 1 was figuring out candles (for all of us, thx).
Welp that character is more from the books tho
In the game itself doesnāt have a huge role so likely if you donāt know it from the books youāll be like whatever

@plush ember I removed the image you submitted cause I didn't realize it was an HDR image that had the metadata stripped from it. Didn't look right.
HDR Processing
https://www.youtube.com/watch?v=5ifQUf0JoMs
Explore a dark-fantasy open world as monster slayer Geralt of Rivia in The Witcher 3: Wild Hunt. From the murky swamps of Velen to the bustling city of Novigrad and the spirited islands of Skellige, Geralt must track down his adopted daughter Ciri before the wraiths of the Wild Hunt claim her incredible power for themselves.
Mods List: Update S...
Is this seeming like itāll be possible?
Among the many good and quite different Triss mods out there, I always come back to TW2 Triss after a while. One thing I could never decide on was what to do about her hair. Since yesterday she's wearing Iris' style from https://www.nexusmods.com/witcher3/mods/9547 ; let's see how long that lasts. My problem is I really dislike her regular hair, and the DLC one is better but, eh, not really great either.
a lore-ish redesign of Triss' clothes
trying to find this
this looks like book triss
looks fantastic in that shot, but I'd fear way too much clipping in game with most longer hairs. Depends on the outfit combo, but I can't even play cat armor Geralt without changing to a shorter hairstyle. For some reason I'm allergic to hair/collar clipping.
Reminds me most of Vivienne's hair?
Hair decided
building LOD too distracting
looks like a good hair option, though the color feels criminal lol
Changing fov does that
There is a red option, that is too red
Unfortunate
time to mod the mod

you say that and yet I can see the same LOD in there lol
This is running on 2013 hardware
Down-gen is running on 2023 hardware

We have Uber LOD mod for 1.31
playing around with bloom again...I may have found something that works a good bit better
it's also kind of arbitrary but it seems to be a good balance across zones
my god this might just be good enough
can I be free?
one moment, will be posting a build
That color is perfect. In fact sheās perfectly book friendly there love it
I use the latest version you sent in this short wet fight; it's perfect for me but I don't have such a good eye to determine it.
Test build
- bloom/sunshafts fixed?
@cold basin
it's looking so good š
I don't have more time to test right now though
Itās a smidge extra bloomy in some situations, but by and large it seems pretty much bang on?
Sunset on oxenfurt bridge is the worst case so far
But it doesnāt look bad
(Iām sure someone will disagree with that lol, itās a bit cooked)

ended up on vanilla lighting with flare and contrast upped to make it a bit scarier. think its looking really great right now
Ill get to move on to other things, like metro 2033/last light luma mod Iāve been meaning to do for months
this game is legit terrifying sometimes, idk how they did it but some of the areas are genuinely creepy
big fan
actually scrap that im too tired, i'll do when i wake up

Understandable
okay I've got a bit again, lemme get some comparisons
these will be vanilla HDR vs RenoDX with the updated method of handling bloom
might as well start with the worst result
a bit much in these situations, but bareable I think
now here's a situation where the old method did basically no sunshafts/bloom
also worth mentioning this is with HDR boost at 25
though it doesn't make that big of a difference
another situation where the old method was very weak
And another (also SDR for fun lol)
i think it looks much better, its not overwhelming, it adds a lot of atmosphere especially here
torch gets a bit cooked in toussaint
but it seems to interact with the bloom parameters mostly well now, meaning you can just turn bloom down some
nice
bloom in general without sunshafts
white orchard not looking as bland now
bonus SDR on this one
if this shot isn't showing what HDR is about idk what is lol
gonna sit with it and test some more before making it a release
Workin well in the swamp too
Jon you have cooked š„
guess ill await the new build then
Itās the build I posted
oh lol i interpreted this as you did some more changes or sumn

Nah
@rugged nest yo sorry to bother, could you check your dms?
peak
Hmmmm im not seeing any dm?
#1411093186842988645 message
this ?
Yes
Iād be surprised if they touch any of these shaders lol
Hopefully we can get updated streamline and maybe another optimization pass though
Iām a bit nervous about this DLC. Theyād really need to revamp how Ciri plays for it to be fun
I mean the DLC isnāt confirmed in general, but Iād be surprised if that wasnāt the plan.
That means Halk's HDRP update scheduled for 2026 will be postponed to 2027 at least if they do drop a DLC lol
yeah the only reason for a dlc now is to connect it to witcher 4
also some extra money from it could help with development
PAID?
i would pay a full game price for a witcher 3 dlc at this point
Yeah I said it as a positive cause Im imagining that if its paid it“ll be big
Rather than a 2h thing which is what I expected
oh yeah good point tbh
dunno if the paid part will turn out
up to now all, most mentions where of a small bridge between W3 and W4
well if its just some 2 hour thing you might as well just explain it all in the trailers n shit leading to the release of w4
please please please update streamline, i still cant believe i cant do 3x FG in this game
What HDR format are you guys using for images?
use reshade or SKIV
it can create a png with the HDR info viewable in discord
Doesn't look quite the same as in game when I preview it with the Window's default Photo app. Not sure if that is the same for here.
Ah, much better here than in the Photo app. Although interestingly the highlights in the middle of the sun are brighter here than they are in game 
Thank you
In chromium apps, hdr images are scaled based on the windows SDR slider (stupid design choice). It should look right when set to 31.
So has anybody seen anything while using this that is a deal breaker?
I think I may make a slider for it just in case, since itās kind of a hack still
does the sun look bad ? not related to renodx
about as bad as other games
perfect circle
I mean, it's same for everyone, or I am encountering some issue
oh idk haven't played
Thatās just how it is, yeah. The glare around the sun in particular looks pretty bad I think, but if you flip to the Sdr in hdr mode youāll see why (they clip the fuck out of the sky)
It still looks decent with bloom and sunshafts I think, which is why I was particularly annoyed with not getting those shaders working perfectly
- added bloom peak slider, possibly just for testing
now that I've added a slider, maybe dropping down to around 40 makes more sense (or rather making 50 on the slider the equivalent of 40 rn)
mmmm nvm, even 50 is a bit low for white orchard
seems like a solid enough all rounder that won't leave any one area starved
about to drop a DLC that fixes every single NG issue and adds path tracing :]
think I found a way to improve things a bit more with bloom/sunshafts
- added sunshaft peak slider, possibly just for testing
this is also setup to rein in the sunshafts in the most extreme instances and it doesn't seem to have any big downsides other than that
Vanilla vs RenoDX
This shift from weird ass red to a more natural yellow is almost entirely from hue shifting from their saturation code going out of gamut and clamping
sun position and tone for reference so it's clear it shouldn't really be red like that
I did try, I can't remember what the issue was
probably messed with autoexposure
This looks great. Is that a camera mod ?
Looks much closer
Yep! Enhanced Camera, gives a God of War (2018) style close over the shoulder option.
https://www.nexusmods.com/witcher3/mods/10008
nice now I have an excuse for the 4th playthrough within the last 2 years lol
Iām using the Ultimate Mod Collection, pretty stable, lots of good QoL mods etc.
might take a look thanks
Forgot the obligatory @cold basin
how do you configure screenshots on reshade?
open it and settings i think
In like the 2nd tab or something
Jinx

not sure if you ever found the link to SKIV, it is kind of hidden
#792979353117524009 message
in the special k server
also you may have the highest shared server count ive ever seen <3
you technically dont need it from there if you have SK
i make a shortcut to the one within SK itself, that way if SK updates, SKIV also gets updated and i dont have to do anything
ah thats good to know, the installer has it automatically then

Thanks man, yeah, I recognised your name/dp probably from a variety of servers
I'm sure you've helped me out with something before. Like on Assassin's Creed Shadows or something.

OMG, thank you man, I didn't know this and I always thought that there was something wrong with it... is this happening with HDR videos as well or just with pictures?
Only pictures now
can't find an SDR setup I think is artistically all that solid
game was very carefully tuned around its bullshit
heh, nvm maybe
sdr is bad anyway
and i suppose sdrlets dont like the new sdr
because it looks less bright

Nobody has said anything about it, Iām just trying to make the most of it.
i hope its not just a dlc instead they fix the whole next gen version too
did anyone notice shadows of vegetation being grey with filterless touissant?
hey the toggles for recommended purist yada yada dont do anything other than the colour temp
Weirdā¦.wonder why. Which version of the game?
oh maybe the base version
oops
this wasnt my gog verson, just steam shared
ill try that out in a bit
It's insane how much the game normally clips in SDR
daaaaang
tempted to add an "HDR emulation" mode to SDR, which is basically just cutting the exposure down to like a quarter or third and telling people to max out their screen brightness.
not sure how many non-hdr screens would even do that justice though. When most SDR users will be on IPS monitors, probably not worth it....
v3.3.0
- Rework bloom/sunshafts, more faithful to vanilla
- Update recommended preset
- Improve SDR UX, update SDR presets
unless there are bugs or I feel strongly inclined to update something in a preset, I think this is the last update until there are future developments that I think will benefit the game
for details on the bloom rework, the solution is kinda simple. I just had to pick the right tonemapper for the job basically, cause I definitely tried this before and didn't like the results. I'm just tonemapping samples by luminance with reinhard piecewise down to a kind of arbitrary value that's somewhere in the middle of where the vanilla tonemapper often ends up. Some areas end up with bloom that's a bit more aggressive than they should, and some end up with a bit less bloom than they should, but in most cases without A/B comparisons it looks about right
beats the previous implementation which had moments of just doing almost nothing
Thanks for all your efforts! It looks grrat
anybody know of any good movement overhauls?
I'm used to the jank of navigating this game world so I usually just kinda put up with it, but I might as well see if someone did something about it...
Here Are Some Mods That Will Add To Your Witcher 3 Combat Experience.
I Know There Are Alot Of Mods Out There But Most Of Them Weren't Compatible With The Load Order I Was Using.
āļøTimestamps:
00:00 Intro
00:20 SCAAR
03:10 E3 Improved Animations
04:13 Slowmo REDUX
05:16 Dynamic Camera
06:18 Combo Blood
07:08 Blood Trails
07:47 Outro
Mod...
Here are some but I didn't try them myself
As usual some are just over the top
Combat isnt navigating the game world xd
The one that removes the doodoo camera stutter thing
It causes the camera to constantly bounce up and down
Gives the illusion that the game is stuttering
A mod that controls the camera positioning during combat & exploration so that you don't have to manage it yourself. Mainly aimed at gamepads.
With those three, this is the result.
I'm not using the right stick for anything.
Which cloak mod is this?
Looks really good
Ah thats the one where you cant use torches at the same time right?
(Next gen version)
vanilla vs renodx (also with better vanilla lighting mod)
the auto exposure effect seems to be strong on better vanilla so i didnt end up using it, which is a shame because it is nice
oh yeah, I was supposed to look into that...
Thr cloak is using the slot of the torch in my case. Looking at the comments of the mod other people have that problem as well. Do you use dx 12?
thats a really long time away to be away from the peak 3 
For the first time in a while I got to just sit down and play for an extended period of time yesterday and that felt good lol
didnt have time on the christmas days?
Nah, busy with family
And prior to yesterday my free time went toward working on the mod
ive played this game on many different platforms since it release on the ps4, had many 100% runs and challenge runs, this was my second playtrough with the next gen edition (first on ps5), first i was looking forward to all the mods but in the end it was this mod daily improved by you that was the biggest difference for me, especially since i got my G5 it was a blast! tyvm for your efforts keep up the good work, i hope you re working on more mods, i think my next game will be E33<3
@stark anvil
The Complete edition from GOG, still doesn't do anything
Oh, its Vignette
If it's enabled, the sliders dont work
Oh, shit, I donāt know if I checked that after reworking things.
Thanks!
I keep it off
in case it bothers anyone else too
- fix tonemapping and sliders with vignette enabled
- add vignette slider (why not)
@prisma bramble sorry about that š
damn, vignette fix is not complete
- fix additional vignette permutation
- make vignette wide color gamut safe
- change vignette slider scale so 100 = vanilla
the way I'm scaling vignette wasn't conducive to increasing strength
now I can turn vignette off again š
tired of uploading this shit to nexus
please no more bugs to fix 
I do find it highly amusing how it took that long for anybody to notice š
their vignette also raises the black floor some
or it can anyway
Well vignette does look pretty terrible in this game, killing contrast and brightening/washing out edges. The opposit of what it should do.
I could actually fix that, I just don't think vignette adds much to this game
I use use a custom reshade shader instead
they have a dynamic value that controls basically the lightness of the effect, and I could just make it 0
I would actually like that
I do think slight vignetting ads to the game's cinematic feel. But the original shader they use is absolutely terrible.
I'll have to make sure this actually works how I think it does
some other time though
No pb. The current solution I got works well enough to be honest. I found a nice all in one reshade shader that does all post processing in HDR and it works pretty well.
actually that may not be how it works. This vignette runs after grading, and some of their LUTs have black raise (it's not noticeable all that often and I broadly think they look good).
so it could be that it's just making their raised grading more noticeable
need to figure out their cursed lut sampling and add lut scaling
because everyone turns that off xd
I donāt lol
Mod should seem better now then lol
Need to make a shitpost that includes Jon working on W3
Is there a way to make this work with optiscaler? i get this error https://i.imgur.com/j58jALB.png
I think you can rename optiscaler to d3d12.dll
Thanks ill try it in a bit
Bro has been in the Witcher 3 Gulag
-# because i complained about hue shifts a bajillion times
Yep this worked thanks
apparently some other time is now cause wtf is this
fuckin IPS bleed filter
- add vignette black floor option, defaulting to perfect black
- change vignette slider default to a more reasonable value with this adjustment
- update purist preset to use the vanilla vignette behavior
@rugged nest here you go
cannot be bothered to do the whole nexus dance again today lol
now that I know how this works I can easily get this working in the photo mode
nobody should ever listen to me when I say I'm gonna stop working on something š©
- fix vignette in photo mode with functioning slider (renodx vignette options don't influence it since that would be confusing)
bro every time i update today you do more, chill
lmao
The fucking šā¤ļø
Looks very good. Before I always reached some points at which I turned vignette off again.
....I feel like there's a non-zero chance IPS monitors played a role in the proliferation of vignette filters
silly little thought
Counter thought: Vignette would actually make the backlight bleed more visible because its way more noticeable on dark/black backgrounds
IPS is trash for gaming anyway
Proper vignette yes. Raised black floor vignette does probably make it less noticeable as Jon suggests.
Raised black in SDR is not really a thing though
What that have to do with anything
Game came out way after Vignette stuff started appearing in games

Ofc some games have cooked black floors in SDR but itās not that common
Itās pretty normal. Loads of games use raised LUTs.
Really? I haven't launched the game in sdr in a very long time, and it was on a basic IPS at the time so... I really couldn't tell.
Exactly, either the black floors is good or you wouldnāt really be able to tell on an IPS anyways xD
Yes. Living in a world with HDR and contrast is a transformative experience. I'm never going back !
THis a lighting mod? Looks very nice
Just better vanilla lighting
Iām really liking better vanilla
I'm actually kind of liking the vignette with the black fix and at ~33. It's very subtle
I just dislike the really strong exposure effect it has, easily my favourite lighting mod so far
Skellige is the best part of the game
i would say HOS DLC
With Pro and X upgrades, often the DLC upgrades are overlooked in our work. The Witcher 3's Blood and Wine upgrade boasted some really impressive visuals, so we thought we'd show the Xbox One X rendering them in 4K (dynamic res) mode with full HDR!
Digital Foundry Patreon supporters can grab the full-fat download here: https://www.digitalfoundr...
@stark anvil 2:23 more detail in the clouds

isnt it just autohdr ?
is it not just the same as next gen
some of the stuff after tonemapping is allowed to not clip
thus giving some more detail
the video looks very autohdr
eye searing
gamingtech 500 paper white?
cant confirm that
no settings mentioned there
probably no sliders
when did microsoft release their autohdr ?
Back-compat support is a huge boon to Series X at launch - allowing us to revisit games going all the way back to the original Xbox. Auto HDR is a new mode on Series S and X that lets us enhance classic games - from Panzer Dragoon Orta, to Arkham Knight - that never received a true HDR option from the developers. How does it fare in practise? An...
ya here
that tw3 video was from 2018
so its not the autohdr from microsoft at least
(i think)
its probably the same as next gen i guess
otherwise theres no way you can tell more detail in the clouds
unless Tom was talking about nonsense in that video
That does look similar to their native hdr to me
On my phone though lol

it was way before autohdr even existed
so very likely ya
nobody found that ?
why was it xboxone (x?) exclusive though
Actually kind of interesting that it does, cause the pc version of last gen has different shaders and more clamps. It wouldnāt have been just upgrading resources and calling it a day.
microsoft special sauce ?

Maybe it always had more in common with the next gen version since Xbox one uses dx12 (afaik anyway)
No clue really though, weird to be Xbox exclusive
ya i think its dx12
whats really weird is
nobody here ever mentioned that
because nobody has an xboxone ?

maybe the next gen is copied from xboxone
with borked rt on top of that
I think I've got lut scaling sorted for this game now, just gotta figure out why highlights are slightly boosted with my rewritten sampling and implement it for all grading permutations
just had to walk away from it for a while to see what I was doing wrong
"just had to walk away from it for a while to see what I was doing wrong" - Jon
a hard quote there
feel like my code is such a mess, but I guess it is my first time doing this...
wish I could remember where all these permutations show up
for the life of me I cannot find a place to test this last shader lol
alright well I've spent almost an hour going to a variety of locations and can't get this other grading shader to show up, so time to crowd source
- add LUT scaling and improve LUT sampling
would appreciate anybody that could run this and lookout for problems.
it's so strange to me that this game makes for a bit of a WCG showcase
since they're doing distance from y to add saturation, did you try running hue correction afterwards since shortfuse mentioned distance from y isn't perfect. Probably won't make a difference though
I've been messing with it. I had to put "LUT grading strength" to 0 to get it to look pretty close to the previous version in super low light situations. I play with no artificial player light so any amount of raised blacks or weirdness in that area is very apparent.
So far pretty much all of the hue changes make more sense to me. Just looks more natural
Thatās very weird, it should look basically identical to previous builds if you put lut scaling to 0, and 100 should address any black raise
Well the hue changes here are from not clipping
Clipping to bt709 is whatās causing the weird reds I assume
And now that youāre not clipping maybe hue correction could make it even better








