#The Witcher 3

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rare scroll
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you are going to experience the peak 3 with great hdr pepecry

cold basin
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the framepacing with FG is awful

stark anvil
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the framepacing in general is bad

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with RT

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input lag also skyrockets if you don't use a framerate cap

cold basin
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i am capping with rtss

stark anvil
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I don't think reflex works correctly in this game

cold basin
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100 ms latency

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tf

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lemme try display commander

stark anvil
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I use the pace native frames thing in SK

cold basin
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i will not use sk

stark anvil
cold basin
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display commander reflex cap works

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framepacing fine now

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also 35ms lag now at 60 to 120 FG capped

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poggies

quiet sandal
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I ran at 27-30ms

abstract tulip
night yarrow
cold basin
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Yeah doesn’t work I assume it’s some fuckery with the ancient Streamline

night yarrow
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uh actually you can, just switch to the reflex cap

cold basin
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Or well it works but it’s pacing is fucked

night yarrow
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uh

cold basin
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I use display commander now but yeah didn’t think of that

night yarrow
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i play it with fg and vysnc 138fps locked in 144hz

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frame pacing is good

cold basin
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My 4090 struggling to keep 156 or 144 even with Fg

night yarrow
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need 5090

cold basin
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So I’m just capping 120

night yarrow
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im using 77% scaling

cold basin
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I use 66💀

night yarrow
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67% is way too easy for 5090

cold basin
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I think I still have some ini that pushes graphics tho

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Prolly that’s the issue

night yarrow
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same

cold basin
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Nvm then

night yarrow
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i have a mod that improves rt

cold basin
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4090 just too weak

cold basin
night yarrow
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cost like 10%

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i actually dont remember the name

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but the perf cost is 10%

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I play the modded cod games with 4xSSAA with filmic smaa t2x btw, need 8k for 5090 to unleash its full power

regal hamlet
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But with DLAA performances are not stable, I think it's kinda broken

night yarrow
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It improves rt shadows and reflections

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improves the bvh quality

regal hamlet
regal hamlet
night yarrow
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there are mods for it

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ya

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its probably just called better rt or something

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Well if mean performance

regal hamlet
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Visually, it has only one major issue for me: pop-ups

night yarrow
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this game is just ass in terms of that

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traversal stutters everywhere

regal hamlet
night yarrow
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not really much

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you can also be extremely cpu limited in areas with a lot of npcs

regal hamlet
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Also I don't understand why DLSS Balanced looks bad

night yarrow
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the rt perf in this game is just borked

regal hamlet
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I think is because of how the game LOD is designed

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If you stay on quality is still good

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After you go down to balanced the DLSS gets a bad hit

night yarrow
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nah its because the next gen version is just unfinished

stark anvil
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transparencies looks like ass with upscaling

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but you can't (reasonably) use RT without it so

regal hamlet
night yarrow
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it was handled by saber russia

stark anvil
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I wonder if it's fixable in the shaders

night yarrow
regal hamlet
night yarrow
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because transformer model just doesnt handle disocclusion and transparencies effectively

regal hamlet
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In Alan Wake it does

night yarrow
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transformer rr can fix the fog issue

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but not everything

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ya because aw2 has rr

regal hamlet
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I wanted to play again TW3 so bad, but this combat system put me off

night yarrow
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Transformer sr alone is broken in almost all ue games

regal hamlet
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I think I will just try to play KCD2

night yarrow
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You get some serious shimmering on foliage

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and fog is broken most of the time

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Also on things like waterfall

stark anvil
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I don't hate the combat in tw3, but it's not great by any means lol

regal hamlet
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You know, I think Transformer implementation has some issues just with Unreal

night yarrow
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its not the implementation

stark anvil
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slowly working through a death march playthrough for the first time and I'm enjoying it more than previously

regal hamlet
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If you check it on Avatar it's perfect

night yarrow
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its the tech itself is flawed

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nah its not perfect in any game

regal hamlet
stark anvil
night yarrow
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ya it can be particularly bad in some games

regal hamlet
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Cyberpunk, Alan Wake 2, Avatar, Indiana Jones

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I believe it does a great job

night yarrow
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all have issues

stark anvil
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like preset D looks ass in tw3 in ways that aren't true in most other games too

night yarrow
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and 3 of them has rr

regal hamlet
night yarrow
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ya

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because of rr

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cnn rr is dogshit

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and nrd is bad

stark anvil
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yeah in some games it's unuseable

regal hamlet
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I mean, worst than the previous

night yarrow
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like insane ghosting

stark anvil
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that's not as bad as it normally is lol

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the implementation of DLSS and other upscalers is just bad here

night yarrow
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ghosting is an issue from preset d in general

regal hamlet
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Have you guys tried Reworked Project Textures?

night yarrow
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Just like preset k suffers from volumetric fogs

regal hamlet
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It is mind blowing

regal hamlet
night yarrow
regal hamlet
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Overall J preset still better IMO

stark anvil
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they have some transparent layers over most textures in the game, and that causes blurring

night yarrow
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not really

stark anvil
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preset J was really bad imo

night yarrow
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if you want transformer in ue

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you want rr

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but you cant just force that with ini

regal hamlet
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I don't agree

night yarrow
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need a mod like ultra plus

stark anvil
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foliage looks worse than fsr2 with preset J in most games I tested

regal hamlet
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If you try preset J in All RE game looks better

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I did a test recently

stark anvil
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I think there are people that will prefer that raw look that preset j has sometimes, I'm not one of them lol

regal hamlet
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Like Monster Hunter

night yarrow
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Transformer in ue is only fixable with rr

regal hamlet
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Resident Evil 4

night yarrow
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you sure

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moster hunter wilds

regal hamlet
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Boys have you played KCD2?

night yarrow
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insanely bad with transformer sr

stark anvil
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there was no winning in mh wilds for me

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and no I haven't played kcd2

night yarrow
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game is just ass

stark anvil
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never finished the first game so yeah lol

night yarrow
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everything in that game is mid

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didnt even finish that even with renodx

stark anvil
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but yeah, mh wilds preset E was soft and bad, preset k was sharper but had regular fog issues

regal hamlet
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I don't know what to play, I'm spending my time just looking at RENODX presets FFS

night yarrow
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without it i dont even want to open it

stark anvil
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5070 TI, not a good option lol

night yarrow
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1080p

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esports experience

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well

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theres a similar case

regal hamlet
night yarrow
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tlou2

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Cs2 players still use 1080

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preset e in tlou2 looks super soft

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and k has shimmering on grass

regal hamlet
night yarrow
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i brute force it with preset f dlaa with liliums hdr cas

regal hamlet
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I don't like it on TLOU2

regal hamlet
night yarrow
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i think the issue is that the game is built with a strong sharpening filter

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so when you turn it off it just looks soft

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and the sharpening is bad

regal hamlet
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I'd rather play soft than super sharp

night yarrow
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on console they kept it on even with pssr i guess

regal hamlet
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It must be then cause it's insanely sharp

night yarrow
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while in spideman 2 the sharpening is gone when using pssr

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basically almost all those sony games have a strong sharpening filter thats not exposed to the users on console

regal hamlet
night yarrow
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it also has a forced sharpening but its not as strong as both tlou

rugged nest
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Gotta try FG now that I’m no longer capped to 60hz (upgraded to a G5 this week)

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I was barely hitting 60fps with dlss perf before. Should be well above 100 with FG now gigachad

cold basin
plush ember
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Witcher 3 next gen, is an unoptimised product. When witcher 3 released devs actually released lots of updates and listened to the community. Even the expansion dlcs were fairly priced. Now it's left in a ignored state.

chilly crest
chilly crest
cold basin
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Yeah you’re stuck with the old shit sadly

night yarrow
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cyberpunk did not have any framepacing issue even at launch

regal hamlet
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I was driving with buildings and bridges loading and zero crowd

regal hamlet
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On the other hand TW3 on Xbox was playing extremely well

stark anvil
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Cyberpunk wasn’t only technically bad either

night yarrow
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i dont play games on conslop

night yarrow
regal hamlet
chilly crest
# stark anvil Cyberpunk wasn’t only technically bad either

I was actually talking about gameplay bugs in launch Witcher 3 and that these kind of bugs were still not THAT bad as launch of Cyberpunk xd. I hope Witcher 1 Remake and Witcher 4 just work at launch. I don't want to wait a year or so for them to fix it.

cold basin
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you know damn well youll wait a year

chilly crest
rugged nest
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I know damn well I’ll play at launch with bugs and again in 1/2y without bugs and mods gigachad

cold basin
chilly crest
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Normally I feel a bit lower latency when I use reflex = on+boost in games or force Low latency mode = ultra through Nvidia control panel. That is why, I am searching for a way to force it :/

cold basin
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oh

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well my experience is mixed with the boost option

chilly crest
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Really? Sometimes you get a bit less fps but the game feels much more smooth. For example FF15, it is really "laggy" when you turn your mouse. It feels like FG with base fps 30. But when I force LLM = ultra for that game, it feels smooth 😄

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There was a game though that was crashing for me with that option on.

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I don't remember what though

cold basin
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i can toggle it here not sure if it works tho

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latency reading in nvidia overlay is pretty much same

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33-40ms at 120fps cap

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with fg

chilly crest
cold basin
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yuh

chilly crest
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Wait, what is the name of this software? (I couldn't find it by that name xd) Edit: wait, I just say it on top next to renodx. Do I download it when installing/upgrading Reshade?

rugged nest
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It’s a reshade add on ?

chilly crest
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I found iot

rugged nest
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Seems useful! Will be a new must have from now on probably

cold basin
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bros

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its on this server

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#1423918603035476041

ashen spruce
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FYI, I tried this TW3 RenoDX mod and after the usual installation, it didn't work properly, tone mapping sliders and profiles were missing

cold basin
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tf

ashen spruce
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switching the game between exclusive fullscreen and borderless window (and back) was suggested in Nexus Mods, in the bugs section, and it helped

cold basin
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You shouldn’t play exclusive anyways.

ashen spruce
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I always play borderless window, because in the exclusive fullscreen it takes like half a minute for my OLED monitor to switch while alt-tabbing

cold basin
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ah it sounded like you switched from exclusive to borderless and back to exclusive

night yarrow
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monitorslop

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takes forever to handshake

rugged nest
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Happens with TVs too

night yarrow
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take 2sec on lg tv

stark anvil
split wigeon
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Dude always pushing further, awesome ! 🙂

regal hamlet
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I love this guy

cold basin
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No way 😭

split wigeon
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The year is 2030, TW3 has received its 10th HDRP update, running the game now requires 48GB of VRAM for maximum quality visuals catkek

cold basin
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Also need RTX 8090 because they added pathtracing

split wigeon
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If only pepe_cry

cold basin
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Not sure how much that would do in that game tbh, but in cyberpunk due to all the crazy lighting n stuff it’s truly a step up from normal RT

split wigeon
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Fair

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Should Nvidia come up with a truly breakthrough algo to improve PT massively both in perf and quality, this should get backported

cold basin
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For sure

regal hamlet
split wigeon
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UE though... :/

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RTX Mega Geo is nice otherwise but it's heavy af

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Tried the bonsai demo ?

regal hamlet
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It's the last test

split wigeon
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Spoiler alert, there is no hope lol

regal hamlet
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I'll wait for Gears to declear it hopeless

night yarrow
cold basin
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makes sense

night yarrow
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in game already has good rtgi adding pt doesnt not make that big a difference

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(doom the dark ages

night yarrow
# cold basin makes sense

in normal rt only with it set to insane you get one bounce gi from the sun and thats it, every other indirect lighting is done by rasterization

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there was no feasable rtgi solution in 2020

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for triple a games

cold basin
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does witcher have good gi tho

night yarrow
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it has a mid rtgi

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probe based

cold basin
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kk

night yarrow
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but the rasterized gi in this game is ass

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its still a big improvement lol

cold basin
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so might not be such a game changer to have PT in that

night yarrow
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its probably big

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since its probe based and its a open world game with dynamic time of day

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by good rtgi i mean a per pixel solution

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which w3 doesnt have

cold basin
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right

rugged nest
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I’ll be waiting for this to drop to play the DLCs then lol

regal hamlet
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I hope so, let's see

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I'm waiting to do a new run too

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Honestly I would ask 1 thing only: Reworked of human characters cause now is the only bad thing

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But I don't think it would be possible

cold basin
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hope the video wont say release in april or sumn

rugged nest
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2026 I doubt it’s January

regal hamlet
rugged nest
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Might not wait for it then lol

regal hamlet
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Let's see, maybe this time would be less, who knows

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I don't understand what else he could be adding to the Reworked Project...I hope it's not some slop console announcement in conjunction with CD Project

abstract tulip
rose whale
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The bug where the music just starts and end depending on where the camera stands in cutscenes is so annoyingkekpepehands

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Is there a mod which fixes that?

proper valve
# cold basin the framepacing with FG is awful

I'm literally playing with RT off even on a 5090 lol. Cause the implementation is so bad on this game I think the OG probelighting with a few mods looks far better than the very SELECT occasions RT looks better

night yarrow
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idk i think the raster gi is absolutely ass

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lightnings just leak everywhere

regal hamlet
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That's why even though RT implementation is not amazing (far from it), it's way more immersive than raster

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In buildings and closed areas also, with baked lights, it looks like a 10 years set back for the game presentation

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The Witcher 3 lighting tech has improved in Blood & Wines only IMO

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But still, I prefer the look of RT

stark anvil
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Does the game even have GI without RT?

night yarrow
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or very bad probe based gi

stark anvil
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Googled, sounds like maybe IBL?

night yarrow
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ibl is just probe based gi that everyone was using last gen

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but apparently it was done very poorly in w3

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we had quantum break in 2015, which also has some dynamic of day and the gi was far more superior there

stark anvil
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Open world games without RT always suffer

regal hamlet
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I don't remember a game that ran so poorly that Gen

regal hamlet
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They could have easily introduce PT

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But without a good work optimization they realized it was not Doable imo

night yarrow
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its just done poorly in w3

night yarrow
rare scroll
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wtf why would quantum break need dynamic time of day isn't a linear game

night yarrow
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well quantum break was in 2016

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xd

night yarrow
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remedy posted a doc about how they did it

regal hamlet
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I hope Remedy will succeed with Max Payne Remake and Control 2 cause I love their games

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And I will never understand the reason of making Firebreak ffs

rare scroll
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making dynamic time of day gi in 2016 just for one section gigachad

stark anvil
regal hamlet
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@stark anvil what will HalkHogan announce if few hours? Any bet? 🤣

stark anvil
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No clue beyond the obvious guess of an updated texture pack lol

cold basin
night yarrow
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ubisoft is just ahead of everyone since 20 years ago

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games like death stranding 2 still uses similar gi solution to far cry 3

night yarrow
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far cry 4 was released in 2014

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the gi there is just far better

night yarrow
cold basin
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Rtss cap will have shit pacing as well in that game

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I specifically need to cap with reflex in display commander

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Or I suppose pace native frames in sk but I don’t use that shit

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Reflex cap in rtss might work too haven’t tried that

night yarrow
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are you using the default async mode (well yes)

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async mode is not meant to be used with the old fg

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and even for new fg with flip metering the input lag is still not good without pace native frames

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theres no reason to use non-reflex mode in rtss because if it doesnt work it will fallback to async mode, zero reason no to use it

cold basin
night yarrow
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its the same as sk normal limiter

cold basin
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thats fine

night yarrow
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back edge sync is the same as nvcp limiter

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and the sk low latency one

cold basin
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yeh

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i use front edge because best frametime consistency/pacing for me

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dont care about a small latency penalty

night yarrow
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but not really better frametime consistency

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frametime consistency is based on the game

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it offers best frametime consistency when you measuring it with something like capframex

cold basin
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well maybe i meant the wrong thing anyways its best cap in my experience, also the least erratic in the vrr info n stuff

night yarrow
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because capframex uses an ancient metric to measure frametime

night yarrow
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the way vrr works is not really it syncs to your frame

cold basin
night yarrow
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its complicated to explain but

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no software can really tell you which one is smoother unless there are some noticeable spikes

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basically a completely flat frametime graph is a lie

rare scroll
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what frame limiter do you usually use polly

night yarrow
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reflex

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lol

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why you need others

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unless its a vulkan game

rare scroll
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even for non fg

night yarrow
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ya

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dio does the same

cold basin
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yeah nah im not doing that

night yarrow
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we both agree with that

cold basin
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@fleet flume is monkebrain tho

night yarrow
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nothing beats that

stark anvil
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Reflex cap is ass

night yarrow
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it is not

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dont trust the frametime graph

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its the real ass

stark anvil
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Perceptually unsmooth

night yarrow
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ya probably in some games

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like in team ninja games

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reflex just doesnt work

fleet flume
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Why was i pinged

stark anvil
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It’s fine enough if you’re at a high enough framerate

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But at like 60? Dogshit

night yarrow
cold basin
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nah jk

night yarrow
fleet flume
night yarrow
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idk

stark anvil
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Depending on the game, it can be perceptually smoother to run uncapped than use reflex cap lol

night yarrow
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they want a flat frametime graph maybe

rare scroll
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are all the reflex limiters the same like rtss, sk, display commander

night yarrow
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buts its just a lie

regal hamlet
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What's the MOD to improve RT in TW3? Anyone knows it?

night yarrow
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but only sk supports that in vulkan

cold basin
rare scroll
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ig ill be using reflex then, i have been using rtss async for the longest time patrickNotes

night yarrow
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if it doesnt work it will fallback to async

night yarrow
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no special sauce here

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rtss front edge sync = sk normal = DC normal

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rtss back edge sync = sk low latency = nvcp

cold basin
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dc has no normal

night yarrow
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async is very similar to back edge sync

cold basin
night yarrow
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it has

night yarrow
cold basin
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yeah not called that though

rare scroll
regal hamlet
night yarrow
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but sk's reflex limiter in vulkan is quite useful, its the only way to play doom tda with fg

rare scroll
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but worth it tbh specially if you want to use RT shadows

regal hamlet
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@rare scroll do you know any mod for NPC faces? Something reliable?

regal hamlet
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Yes

cold basin
# night yarrow they are shitting on reflex limiter

My issue with reflex is that it is a lot more erratic, will often hit the max 164.9hz on my screen even with a 144fps cap. With front edge i can go higher fps technically because its a lot less likely to hit the max hz which i dont want to happen because I use Gsync+Vsync so hitting max hz has big latency penalty

cold basin
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Read again

night yarrow
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when combined with a limiter

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Vsync does not have noticeable latency

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its hard to explain with some graphs

cold basin
night yarrow
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no

cold basin
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If you don’t aka hitting max hz you do afaik

night yarrow
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you will always exceed that window

cold basin
night yarrow
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vsync is the only way to keep your fps under refresh rate

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its the same as what said earlier

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the frame limiter does not actually limit the frame itself

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in horizon forbidden west a limiter without vysnc near your refresh rate will give you tearing and judder all the time

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even with something like 110fps on a 120hz screen

cold basin
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Also what about the worse 1% and 0.1 lows with reflex

night yarrow
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because of the way it works

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like i said before

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traditional vsync is unbeatable

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in terms of frame pacing

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theres definitely a price you need to pay

cold basin
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Yeah traditional has too much latency

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Im quite happy with Gsync + Vsync + limiter

night yarrow
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eg. limiting the frame with back edge sync

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then you measure it will capframex

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judders everywhere

cold basin
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But I personally just prefer front edge, iunno feels best to me except slightly higher latency which is small enough for me to not care

night yarrow
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but rtss frametime graph is a flat line

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and both of them are lies

cold basin
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I don’t care too much about the graph like I said

night yarrow
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with frameviewer

cold basin
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Can measure what sorry?

night yarrow
#

latency from front edge sync

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its 10ms at 60fps iirc

cold basin
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NVIDIA overlay does that too no

night yarrow
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compared to back edge sync

cold basin
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With reflex games

night yarrow
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compared to reflex limiter its probably 15-20ms at 60 fps

cold basin
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Which is fine

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Witcher fg is big diff

night yarrow
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but you dont really get more benefit with front edge sync imo

cold basin
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40ms reflex 80ms normal cap

night yarrow
#

ya

cold basin
night yarrow
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old fg

cold basin
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Yeh

night yarrow
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they all like that

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normal cap just doesnt work

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with flip metering its better but still like double

rare scroll
night yarrow
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its not a reliable way to measure framepacing with gysnc monitoring

night yarrow
# cold basin Yeh

G-SYNC + V-SYNC “Off”: The tearing inside the G-SYNC range with V-SYNC “Off” is caused by sudden frametime variances output by the system, which will vary in severity and frequency depending on both the efficiency of the given game engine, and the system’s ability (or inability) to deliver consistent frametimes.

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this 165hz happened because of this, it can still happen with the normal limiter

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`This is how G-SYNC was originally intended to function. Unlike G-SYNC + V-SYNC “Off,” G-SYNC + V-SYNC “On” allows the G-SYNC module to compensate for sudden frametime variances by adhering to the scanout, which ensures the affected frame scan will complete in the current scanout before the next frame scan and scanout begin. This eliminates tearing within the G-SYNC range, in spite of the frametime variances encountered.

Frametime compensation with V-SYNC “On” is performed during the vertical blanking interval (the span between the previous and next frame scan), and, as such, does not delay single frame delivery within the G-SYNC range and is recommended for a tear-free experience (see G-SYNC 101: Optimal Settings & Conclusion).`

cold basin
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"G-SYNC + V-SYNC “On” allows the G-SYNC module to compensate for sudden frametime variances"

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what gsync module bro

night yarrow
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it was an old article when only hardware gsync existed

cold basin
night yarrow
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but everything in that except the fullscreen part is still legit

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the fullscreen part is nonsense now lol

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well theres another part thats outdated

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the in game limiters in most games are ass

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dont use them

stark anvil
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Usually about as bad as the reflex limiter

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Some games use the reflex limiter too

cold basin
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Im happy with what I’m doing, Gsync + Vsync and then Rtss front edge globally, then some edge cases like Witcher I’ll use reflex if needed

night yarrow
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front edge in fg games is really bad

cold basin
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FG is really bad*

stark anvil
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Yeah always use reflex limiter with framegen lol.

rugged nest
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Just got back in the game and since there´s been a lot of updates. I assume purist preset is matching sdr and recommended is Jon´s preferred settings, right?

#

Also I just enabled framegen without reflex shenanigans and latency was really good at 120fps

night yarrow
#

if you dont cap the fps the latency is good but the frame pacing isnt (in this game because it uses an ancient streamline)

rugged nest
#

Mmmm I only tried for like 5 mins but seemed smooth

#

Im going to limit to 120/115fps with reflex in RTSS anyway tho

night yarrow
#

i just remember that you can limit the fps with opticaler as well

#

it even supports vysnc for fg games

rugged nest
#

Nah I dont use optiscaler

night yarrow
#

i use it in almost every game

#

the driver preset override is dogshit

rugged nest
#

I just have GSYNC + Vsync and then I limit a bit under what I reach in RTSS. That should be good

#

In Witcher 3 is around 105-120 So I´ll framecap around there

rugged nest
#

Less friction/config when starting a game

#

Reno if there is one cause its a must, framecap if needed and play time

night yarrow
#

i pack opticaler + reshade + display command in the same folder

#

everytime i start a new game i just drop them

rugged nest
#

But optiscaler sometimes has compatibility issues in some games for example afaik

#

And for presets I use DLSS swapper since I always update dlls anyway, it can also control presets

night yarrow
#

opticaler can do it realtime

#

so you can see the difference

#

probably doesnt really matter though

#

i think you can just force preset e globally though

#

transformer sr is just dogshit

cold basin
#

my personal settings so far for witcher

#

if anyone cares

night yarrow
#

game brightness 500

#

or busted

cold basin
#

@stark anvil why do you run 100% blowout restoration in all presets? looks quite oof in some cases

#

these candles for example at 100% are super orange

night yarrow
cold basin
#

ok but these clearly arent blown out with termite spleen

stark anvil
#

It’s not the same blowout restoration as UE for instance.

cold basin
#

at 50% these look more like candles

night yarrow
#

Musa suggested blowout + max channel

#

for hermite spline

night yarrow
night yarrow
#

idk i think both presets have their own drawbacks

cold basin
#

its not the hdr boost thing

#

looks same at 0

night yarrow
#

increase hue correction

cold basin
#

those specific candles are cooked

#

nop

#

only fixable with less blowout restoration

night yarrow
#

ya

#

ive found something more broken

#

20:00 in toussaint

stark anvil
#

Dropping blowout restoration can result in more of a white tone than plain SDR as well.

night yarrow
#

you get pinkish clouds

night yarrow
cold basin
stark anvil
#

When I’ve got time to mod again, sure

stark anvil
#

I think those candles looks fine tbh

cold basin
night yarrow
#

he has a g5

cold basin
#

its broken across the board

#

all presets

night yarrow
#

it probably looks quite different on his display

stark anvil
#

Ah maybe yeah

cold basin
#

it does yeah.. even just looking at the screenshots on my phone isnt quite the same

night yarrow
#

the image you see is probably clipped to shit

cold basin
#

maybe i can try to take a pic with phone

night yarrow
#

try increasing blowout maybe

#

if its the issue from higher brightness

cold basin
night yarrow
#

increase saturation to compensate

#

musa suggested me doing so in jedi survivor

#

(but it still looks bad

stark anvil
#

Just to figure that out, see how it looks with 1000 peak

cold basin
#

It’s not a good image but I think you can tell

night yarrow
#

we should fund jon an hx3110

cold basin
#

thats at 100% restoration

night yarrow
#

hdr screenshot

cold basin
#

i have put those above

#

I think this screenshot shows it a bit better even on my phone

night yarrow
#

thats 2200nits bro

#

post a 1000nits one

cold basin
night yarrow
#

looks too yellow

cold basin
#

its completely whack

night yarrow
cold basin
#

its basically full yellow and red

night yarrow
#

too much blowout there

cold basin
#

yeah have to go quite low for it to look good

#

bro i fucking hate nvidia

#

just let me record

stark anvil
#

Try lowering highlight sat instead maybe?

night yarrow
#

i uninstalled nvidia app

#

its a bloatware

cold basin
stark anvil
#

Alright. Lower blowout restoration will turn the sun pure white all the time iirc

cold basin
#

sooo we're cooked

stark anvil
#

Probably just needs a new texture for HDR being real.

#

In SDR they were content with something that barely looked like fire at all.

night yarrow
#

its worse than old games with dxvk for some reason

#

filmic tonemapper ruined the game maybe

#

everything was built with broken colors in mind

stark anvil
#

I could try adding a luminance tonemapper and maybe playing with blowout restoration would make more sense.

#

But I just got a new puppy and basically all my free time is going to that lmao

cold basin
#

Uhh 100 restoration here looks atrocious with the sun actually

#

hdr screenshot but 2440 nit

stark anvil
#

This has to be a high peak brightness issue

cold basin
#

hmm nah at 800 its whack too

stark anvil
#

Might be hue correction here

cold basin
#

at 88% the yellow blow is gone

cold basin
#

at 100 hue correction it fully yellow disk

stark anvil
#

Ictcp may not have the issue

cold basin
#

0 hue correction still has the issue though

stark anvil
#

Oh

regal hamlet
#

@stark anvil does RENODX conflict with a MOD that improves RT shadows and reflections?

cold basin
#

shouldnt?

stark anvil
#

No

stark anvil
#

I didn’t do a ton of testing with hermite spline, now I’m wondering if that could be an issue.

cold basin
#

i get what youre saying witht he white blob though

stark anvil
#

Could try this build

#

Wait that looks fine now. Was it highlights?

cold basin
#

might depend on time of day or sumn

#

this is a bit later now

#

and the candles look still cooked tho so yeah

#

xd

stark anvil
#

The game being super saturated in general doesn’t do a lot of favors.

cold basin
#

yeah..

#

im having a hard time tweaking it as you can tell

stark anvil
#

Oh also this is the last build I posted, though idk if it’s worth using over the one I have linked as the latest release. Highlights and shadows v3 are a bit weird imo.

rugged nest
#

I was using the latest version that Jon just quoted above

cold basin
#

lemme know what you think

#

-# if you have time to test rn

#

the sun isnt as nicely saturated ofc but i think its ok

#

recommend preset / mine

clever cape
# cold basin

Hi, pretty late to the party here, but when using display commander, my reflex option specifies "non-VRR". You're screenshot shows the opposite. I am confused. Would someone know why it does that ?

cold basin
#

or freesync

clever cape
#

Well Yes !

#

Hence my confusion 😅 ...

cold basin
#

do you use an older build maybe?

clever cape
#

let me check😂

cold basin
#

this is how my dc looks

clever cape
#

how I have an idea.

#

I'm using renodx reshade fork

#

Could that be the pb ?

cold basin
#

perhaps

#

i dont use that

#

6.6.2

clever cape
#

lets check that out !

cold basin
#

(Might look kinda bad for anyone looking on sub 2000nit screen)

rugged nest
cold basin
#

hope you like

rugged nest
#

Oh hell yeah

#

The sun at least looks like a sun

#

Not an orange

#

Fire looks much much better too

#

Like actual fire basically

#

Im not using the exposure increase tho since its already blinding at 1.00

cold basin
#

That’s fair yeah, it was my attempt at helping with the sometime a bit too contrasty look

#

I was also considering messing with the shadows setting instead

rugged nest
#

Purist vs your preset (tonemapped to sdr but you can still see)

#

Dunno if the sun being so white fits with the orangeish sky too much tho

#

Fire looks perfect tho look at that small brassier on the right of geralt in the bg

#

First one does not look like fire at all

cold basin
#

glad you like it

#

i lowered hdr boost just slightly to 23, thats the only other change ive done so far

rugged nest
#

Will try it

rugged nest
#

Cant Watch now. Is it a substantial upgrade?

split wigeon
#

Holy moly ! wtfwtfwtf

#

No way my puny 3080 will be able to fit these in 10gigs pepe_cry

earnest rain
#

get him on monster hunter wilds asap

cold basin
rugged nest
#

Gotta decide if I’m waiting months to play the expansions or not xD

stark anvil
#

Assuming it was the next gen patch

earnest rain
#

yeah does the base game have his patch included

cold basin
#

@rugged nest

Vanilla | My Setup | Recommended | Purist

I did some slight further tweaking, the 66 shadows might seem much but you'll see it barely changes the image.

#

i think im happy with this for now, hopefully wont run into issues in other areas

#

(Testing in some interiors i think shadows 60 is better) xd

stark anvil
#

I’m still confused why the sun is doing that

#

“Works on my machine” etc etc

#

I had weird issues like that when blowout was applying a little bit when set to 0

#

But that never made it into a build I posted with 2.0+ I don’t think.

cold basin
night yarrow
rugged nest
# cold basin hm?

He’s probably asking if you touched the black level in the G5. Cause at 165hz it has black crush

cold basin
#

yeah i fixed that

rugged nest
#

And you need to boost shadows to 52 and near black detail to +1

rugged nest
cold basin
rugged nest
cold basin
#

ah yeah i do it diff

rugged nest
#

Oh? How if I may ask?

cold basin
rugged nest
#

Ohhhh gotcha

cold basin
#

and near black detail +1 now

#

i had it 0 before

#

with 1 i dont need to touch shadows in witcher i think

#

have it back to 50 now and seems good

rugged nest
#

You use game optimizer then I assume (the picture mode)

cold basin
#

filmmaker i use

rugged nest
rugged nest
cold basin
#

ah ffs

#

cant read name of mode

rugged nest
#

I trust you hahahahahsh

cold basin
rugged nest
#

Then yeah black level 52 and near black 1 is perfect if u wanna try it

cold basin
rugged nest
#

A good one too. I was using one that was poorly made and Polly sent me one that was properly made

cold basin
#

i used a youtube vid

#

the one that gets sent here all the time

cold basin
#

i think im done tweaking now risitas @rugged nest

#

Rec | My version

#

Hope you like what i cooked up, been testing in a few location and different fire types etc

#

only thing im a bit unsure about is bloom, outside i liked somewhere around 60 more, but inside darker buildings with a bunch of candles n stuff i like it better at about 33 .. hard to say

abstract tulip
cold basin
#

dont think thats fixable xd

night yarrow
#

default bloom

rugged nest
#

Dunno if Jon could change some inner workings to fix it completely but probably no since I already reported this to him months ago

unreal badge
stark anvil
#

Lower bloom higher sunshafts works pretty well.

stark anvil
#

I feel like it should be fixable in the shader, just haven’t tried yet

cold basin
#

this looks so good

cold basin
stark anvil
#

@cold basin completely untested but here's a build with a by luminance tonemapping option if you'd like to experiment with it and blowout restoration

cold basin
#

dont mind me just backing up my current settings here in case they get lost from using the experimental addon

cold basin
stark anvil
#

Yeah defaults will be horrible with it

#

Would need lower blowout restoration like you say

#

Maybe some regular blowout too. Maybe try something like 70 blowout restoration, 40 blowout

cold basin
cold basin
#

@stark anvil couldnt really get anything better with by luminance

#

still prefer per channel

#

ended up refining my preset further tho xd, maybe you can also try that Jon, lemme know what you think.

#

using ictcp now for hue

#

i think i like that more, even though the diff is slight

#

i tuned this so it would look closer too vanilla/off and the purist preset. To me the recommended settings look very bad, way too pink, fire looks very wrong

#

i have not been in toussaint though, i dont have a save game for that

#

i cannot say whether this looks good there

stark anvil
#

Recommended looks correct to me for the most part (not vanilla though).

cold basin
stark anvil
#

maybe a screen thing, idk

#

but I've also looked at this on like 5 different HDR screens lol

#

fire on recommended looks close to just like...sitting in front of a fire

cold basin
#

Have you tried copying my setup and would you say that looks wrong then?

stark anvil
#

not yet nno

#

in the screenshots I think there's too much blowout. It looks good, just not necessarily more like fire

cold basin
#

Yeah doesn’t help that many of my screenshots are 2440 nits

#

On my tv switching between my settings, recommended and purist is quite a big diff especially with fire/candles/torches n stuff

#

Sadly NVIDIA can’t fucking record my game properly

#

Always washed out for some reason

#

either that or nvidia says game not supported

stark anvil
#

I really want to experiment with different blowout code, see if I can figure out something that I think can actually replace per channel tonemapping, cause it's not ideal.

cold basin
stark anvil
#

fire doesn't give off pure white light...

cold basin
#

Create a cozy, warm and relaxing atmosphere with 12 hours of real logs burning in an open fireplace and the popping and crackling sounds the blazing flames create. This Ultra High Definition (UHD/ 2160p) HDR* video and high quality sounds can be used to create a feeling of peace and tranquility, warmth, coziness or winter festiveness in your hom...

▶ Play video
#

looking at this i feel mine is much closer to that

stark anvil
#

It kinda depends and recordings aren't always super accurate. I coincidentally was staring at a fire last night though lol

cold basin
#

hehe

#

boutta put a candle on my desk and tweak that way

#

but yeah i look at fire regularly too in the colder times, we have a fireplace in the house

stark anvil
cold basin
#

I think with ictcp 40 hue correction the recommended preset looks alot better

#

or 40 darktable

cold basin
#

do you use any other mods?

stark anvil
#

a few but with vanilla art direction. Not entirely sure if I'm sold on that weather mod, but it's at least mostly faithful to its name.

#

it actually fixes some things through art changes that my tonemapping changes already kinda fix

cold basin
#

ill try that vanilla lighting mod i suppose

stark anvil
#

easy to turn off and on at least

#

in a mod manager lol

cold basin
#

i dont have a mod manager setup for this rn

stark anvil
#

I'm a sicko that just uses vortex

#

pretty sure most will say not to and to use witcher mod manager

cold basin
#

as im a passionate skyrim modder, i despise vortex

#

i think MO2 might work for the witcher

#

gotta check

quiet sandal
#

Terrible

#

ABYSMAL

#

ASS

#

Manualcels scare me though

#

Every time in cyberbunk

#

'This mod messed up my load order and broke my game and ruined my marriage'

#

Are you using MO2? no, manual

#

Like clockwork

rose whale
stark anvil
#

vortex has always just worked for me. Usually has all the tools needed, just maybe a bit of a pain to use if you don't know about them

#

I have no doubt that bespoke mod managers are better, but I just don't want a bunch of mod managers installed if vortex can do the job

rose whale
rose whale
cold basin
#

shits incredibly hard to balance

#

been at this for like 20 hours now

stark anvil
#

referencing SDR will show you that they definitely did not achieve it there either lol

cold basin
#

its giga annoying as well because all fire sources look diff and even change the look depending on time of day or what color grade the region/current weather seems to have

#

dunno man i give up

cold basin
#

what looks better

stark anvil
#

logs better on right, flames better on left pain

cold basin
#

flames too yellow on the right or

stark anvil
#

yeah

#

maybe I should make hue correction more of a hue shift instead

#

I posted a build before with a hue shift slider if you want to try it

#

I got rid of it cause it was basically the same as hue correction

#

but maybe for this instance it works

cold basin
#

but yeah id say the logs on the left there look super pink, and it gets kinda amplified at 2400 nits ngl

#

thats my issue that i have the entire time with the rec preset

stark anvil
#

there's also a lot of stuff that shifts that doesn't look good shifted 🤷

cold basin
#

we're cooked

stark anvil
#

I'll see what I can do. Maybe if I don't try to emulate SDR I can figure something out

#

RTGI is also a mess with hues in this btw

cold basin
stark anvil
#

sat correction helps a lot there but yeah

cold basin
#

any better

stark anvil
#

sure does look like uncharted2 tonemapping

cold basin
#

is termite spleen close to that?

stark anvil
#

no it's just a display mapper. I blend their tonemapping (uncharted2) with the untonemapped color and display map it later

#

termite spleen is just highlight rolloff

#

sat correction 0 will give you just the raw vanilla tonemap colors for SDR range

#

raising sat correction uses a luminance/per channel blend

cold basin
#

ah oge

#

lemme show some more pics

#

what looks best, i personally think 2nd pic too pink in the face, first one too white

tribal sable
#

2 or 3

#

overall 2 i think

#

2 might be too saturated to the point of losing detail in his shirt

#

the shoulder seam

cold basin
#

Trying to make something in between 2 and 3 right now

#

much more subtle change

#

pretty much just hue

rugged nest
cold basin
rugged nest
#

It looks almost identical, cant really tell a difference

cold basin
#

yuh

cold basin
#

yeah i dont know anymore, i cant get something that looks good across the board

#

shits driving me nuts

tribal sable
#

On my phone I can see the difference in the shoulder seam

stark anvil
#

@cold basin another test build
added another hue shift slider and hardcoded blowout restoration to use ictcp since it seems like a clear winner for that slider. Maybe this will help you get what you're looking for.

heady dune
#

I'm still using 2 or 3 versions older.

rose whale
#

I am using the one on nexus because of that

#

Also shadows looked off to me with the latest

rose whale
cold basin
stark anvil
#

any comparisons with vanilla (for the purposes of finding tonemapping settings) should be done with bloom off/set to 0

#

you will go in circles trying to fine tune things around bloom/sunrays

#

all you need to know is that bloom since adding HDR bloom or removing the option will take on the color of the light instead of a clipped color like it used to. It will be directly influenced by scene grading sliders, but will only be adjusted in post by color grading sliders.

cold basin
#

@stark anvil would you say its counter productive to do a mix of hue correction and shift in the test build?

stark anvil
#

yes

cold basin
#

because it looks like the affect the image diff

#

hue correction seems like it effect more of the entire image

stark anvil
#

hue shift should be basically the same as correction except only applying to above SDR range

cold basin
#

while shift i mainly see diff in highlights

#

ok so yeah that tracks with my observations then

stark anvil
#

you could combine the two without an issue, but I doubt you see much difference unless shift is higher than correction

#

and being real I don't want to have both sliders in an actual release, it's confusing and unnecessary I feel

cold basin
#

yeah for sure

cold basin
stark anvil
#

maybe termite spleen is messing things up 🤷

cold basin
#

my candles are like pink red orange ish

stark anvil
#

wouldn't hurt to check one of the builds with reinhard piecewise

cold basin
#

nothing pinned here ahhh

#

do you have the latest reinhard one lying around by chance

stark anvil
#

I can just throw in an option

cold basin
#

or that

#

goat

stark anvil
cold basin
#

thankyouuu

#

At this point I think the candle flame texture itself is just cooked

#

Like is it supposed to be just this yellow in the middle and red around it

#

its so hard to capture

stark anvil
#

pretty sure yeah

#

the luminance tonemap will be the true color

#

reinhard manipulates the image sooner (and is more dim), so I thought there was a chance it might help with the flames

#

bit of a stretch though, I think you're just far more bothered by this than me at this point and it's not a display thing so much

cold basin
#

something like this is what a candle looks like to my eyes

#

not this

stark anvil
#

yeah candles don't look quite right

#

need to see a heatmap view to see if the brightness is even capable of being blown out to look right

stark anvil
#

set it to 10k peak

cold basin
#

at 2400 nits

cold basin
#

or game

stark anvil
#

peak

#

in renodx lol

cold basin
#

slider only goes to 4

#

k

stark anvil
#

oh, cutoff point as well

stark anvil
cold basin
stark anvil
#

okay so something can be done about it

#

does applying a little bit of blowout fix it?

#

oh, can you also see what it looks like with LUT grade set to 0?

cold basin
#

lut grade has like no impact on the candle flame

stark anvil
#

okay so it shouldn't be getting griefed by tonemapmaxcll then

cold basin
#

blowout doesnt really help under like 20+

#

looks pretty much the same as just lowering blowout restoration

stark anvil
#

how does blowout restoration at like 75 with hue shift at something like 10 look?

cold basin
#

left is normal rec preset with termite, right is recommended reinhard with blowoutres 75 and 10 shift

stark anvil
#

honestly confused why those candles don't blowout more

cold basin
#

any settings that make the candles bearable makes the rest look weird

#

thats when the torchlight on your face becomes white n shid like we talked about yesterday

stark anvil
#

I could just boost the candles if I find the shader

cold basin
#

cant seem to find a mod that edits the candle flames either

#

only mods for the candle texture itself kek

stark anvil
#

I also should try to find the skybox so I can boost that, since the rest of the scene doesn't need it as much

cold basin
#

I find that the hdr boost thing makes the candles a bit worse too

#

I assume because it seems to increase highlight saturation

stark anvil
#

makes sense, it's a per channel adjustment

night yarrow
#

ya i dont like the hdr boost either

#

i just use highlights slider instead

cold basin
#

im losing my mind over here, im not even sure what looks right at this point

night yarrow
#

i had also been messing with it

#

pinky clouds drove me crazy

cold basin
#

Vanilla | Test | Rec