#adjusted-mining-productivity
1 messages · Page 1 of 1 (latest)
Here is the code so far:
But this gets me this error message:
Fehler beim Laden der Mods: Technology mining-productivity: Non-contiguous levels: 1 to 10, followed by 2
any help?
You are setting the max Level of the mining productivity tech on the wrong technology. You'd need to find the last infinite one.
Tech levels are a bit weird. You have multiple prototypes which can have multiple levels each.
And the game checks that the levels are consecutive on load.
So this line:
data.raw["technology"]["mining-productivity-1"].max_level = 10
Needs to be changed to this?
data.raw["technology"]["mining-productivity-4"].max_level = 10
yes
Yeah, did that before, but now the error reads:
Error in assignID: technology with name 'mining-productivity-4' does not exist. It was removed by space-age.
And I dont know the internal name in SA
Me neither. You could either browse the space age mod files or start the game, press F4, enable 'show-debug-info-in-tooltips', then look in the research window what the internal names are.
wait.
Ill try with 3 instead of 4
Just read in the wiki that infinity starts at 3
Yup, that was it.
Now it works as I want it to :D
Thanks for your help
OK, Never mind.
Now it loads into the game and I can play with it enabled and the new tech is also visible, but it treats it as if it wasnt there at all.
I can just research the mining productivity as normal, past the cut off of 10.
Also, it appears that the new tech never becomes available for research
Did you update the prerequisites of your added techs? Tbh I would have to test if setting that to 'mining-productivity-10' would work.
nope.
mining-productivity-10' does not exist
It also does not limit the original infinity research to 10 as I expected it to
@unborn solar
Which one of the muluna mods changes the rocket productivity research?