#adjusted-mining-productivity

1 messages · Page 1 of 1 (latest)

fiery lion
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But this gets me this error message:
Fehler beim Laden der Mods: Technology mining-productivity: Non-contiguous levels: 1 to 10, followed by 2

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any help?

shy fable
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You are setting the max Level of the mining productivity tech on the wrong technology. You'd need to find the last infinite one.

Tech levels are a bit weird. You have multiple prototypes which can have multiple levels each.

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And the game checks that the levels are consecutive on load.

fiery lion
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So this line:
data.raw["technology"]["mining-productivity-1"].max_level = 10

Needs to be changed to this?
data.raw["technology"]["mining-productivity-4"].max_level = 10

shy fable
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yes

fiery lion
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Yeah, did that before, but now the error reads:
Error in assignID: technology with name 'mining-productivity-4' does not exist. It was removed by space-age.

And I dont know the internal name in SA

shy fable
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Me neither. You could either browse the space age mod files or start the game, press F4, enable 'show-debug-info-in-tooltips', then look in the research window what the internal names are.

fiery lion
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wait.
Ill try with 3 instead of 4
Just read in the wiki that infinity starts at 3

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Yup, that was it.
Now it works as I want it to :D

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Thanks for your help

fiery lion
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OK, Never mind.
Now it loads into the game and I can play with it enabled and the new tech is also visible, but it treats it as if it wasnt there at all.
I can just research the mining productivity as normal, past the cut off of 10.
Also, it appears that the new tech never becomes available for research

shy fable
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Did you update the prerequisites of your added techs? Tbh I would have to test if setting that to 'mining-productivity-10' would work.

fiery lion
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nope.
mining-productivity-10' does not exist

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It also does not limit the original infinity research to 10 as I expected it to

fiery lion
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@unborn solar
Which one of the muluna mods changes the rocket productivity research?