#Fracking Tower - Factorio Mods
1 messages · Page 1 of 1 (latest)
out of curiosity, how hard was it to figure out how to use NSB?
Very, very easy
except for the bug i opened
but it's really plug and play; i was quite impressed
still not sure about that one, i havent opened it up in game to check
i worked around it by turning off the fuel indicator on this entity altogether
but twould be nice, especially because it's not obvious how to power the thing if you're not accustomed to nsb
because who reads tooltips anyways
did you end up switching to fuel_usage_per_tick?
Wait, so can i use fuel_usage_per_tick to make it generate as much power as needed without caring for lubricant temperature or fuel value?
okay, i'm surprised to learn that actually works, but i still have the low fuel icon
also it's not producing any smoke anymore
energy_source = {
type = "fluid",
burns_fluid = false,
-- The docs suggest to me that this doesn't work.
-- I have no idea actually what this is doing.
scale_fluid_usage = false,
fluid_usage_per_tick = 10 / 60,
-- big mining drill is 40.
-- these are gonna SUCK to use.
emissions_per_minute = {pollution=100},
fluid_box = {
volume = 100,
production_type = "input",
pipe_covers = pipecoverspictures(),
filter = "lubricant",
pipe_connections = {{
flow_direction = "input",
position = {0, 1},
direction = defines.direction.south
}}
},
smoke = {
{
name = "smoke",
frequency = 20,
position = {0, -2},
starting_vertical_speed = 0.05,
north_position = smoke_pos,
east_position = smoke_pos,
south_position = smoke_pos,
west_position = smoke_pos,
}
}
},
energy_usage = "1MW",
this somehow makes the beacon work, but i can't tell why, and i can't tell how the game knows how much power to give the beacon
i'm getting strange and inexplicable behavior where it works at 100% effectiveness with the fuel icon flashing, then if i disconnect and reconnect the pipe it eventually runs out of fluid in the buffer and the only way to get it working again is to break and replace t
i also cannot think of any mods that do somethin similar to look at ...
If i set it back to burning fluid, then it has the same problem as above where disconnecting and reconnecting the power stops working
It continues to eat fuel and produce smoke, but it does not turn on the beacon or broadcast
... okay, it's back to working again. I think that the internal entities were in an inconsistent state
yes, it looks like it always breaks if i use fuel_usage_per_tick and burns_fluid=false
If you only use fuel_usage_per_tick then it just consumes that much straight up. Im guessing that its not working at full power because it cant pull enough lubricant becuse it requires a full MW of power but im not certain
It was not working even when i had it set to 1kw
I think it is trying to consume lubricant but gaining no energy from it because it is 0C above its resting tempeature
flashing icons is a base factorio issue
try moving the energy source definition to an assembler to see if the issue persists, and how to solve it
also might be a weird migration issue, tbd
definitely was a weird migration issue probably