#Quantizing UPS as i/s - Loaders vs. Inserters

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worldly prairie
#

Is it possible to quantize the relative ups cost in transferred items/second, when either using pairs of loaders or single inserters to interface between inventories or machines?

I'm doing a PoC run in Space Age where I involve many linked chests. Common patterns are:

  • [Chest] -> [Chest]
  • [Chest] -> [Entity] -> [Chest]

How might I best prove that one transfer type over the other results in better overall i/s per required unit of available update budget?

The rub is:

  • each transfer requires a pair of loaders.
  • inserters never transfer as much as a loader, thus requiring multiple sets, countering any savings.
    -# Unless hand size is modded to a crazy amount.
    -# Increasing swing rate is a double edged sword, each individual swing's UPS cost remains proportional to the i/s rate.
fresh vigil
#

should be able to set a fairly high target rate of items transferred between infinity chests, then either see how fast it can go or step forward X ticks and see how long it takes?

#

ie make an inserter setup that moves 10k items/s
then make a loader setup that does 10k items/s