#Need help understanding Train Wait and Train Limit features.

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tough dawn
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I am playing a session that is using a city block style layout with trains. The train stations are enabled/disabled by contents in the unloading/loading chest/tanks.

I am starting to use Train Wait stations with train limits. I managed to get a Train Wait area working using interrupts. My trains seem to go to train wait area fine and also are going to my export depots.

However I cant seem to wrap my head around the train wait feature as multiple trains are trying to unload/load at my depots. I clicked the option to enable train limits but i don't think it is working. When my a petro export train stop is enabled, Multiple trains try to unload at that station. I will share screenshots of my depots and my train schedules.

gaunt crest
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The train limit is how many trains can reserve usage of the station. So a limit of 2 means that one train can be in the station and unloading, while a second train is waiting to go into the station. Typically, a train will get as close as it can to the station to wait.

A limit of 1 train means only one train can be going to and using the station at a time.

A train limit applies to the red station building, not the name of the station. So if you have 5 stations named "Station 1" with a limit of 1, that means 5 trains can reserve each one of the stations named "Station 1".

A train limit of 0 means no train can reserve the station and is normally dynamically set using circuits. It can be used to tell a train not to deliver materials to that station because the buffers are full.

The wait time is how long a train will wait at the station before flagging as true. If you have no other conditions on the schedule, the train will leave the station immediately after the time has passed. So, if you have a wait time of 30 seconds, it will stay at rhe station for 30 second and then leave, regardless if inserters are adding or removing materials.

Another is "inactivity" which is like wait time but it starts a countdown after inserters stop adding or removing materials from the train. So an inactivity time of 5 seconds at a loading station will start counting down once your inserters stop adding materials, and when 5 seconds pass, it will flag as true and the train will leave.