#new script tech
1 messages · Page 1 of 1 (latest)
i presume you have on_object_destroyed point to the storage data that needs referenced by supplying it with a related registration_number?
this id where the magic happens
i know you said it had to be a damaged item, is that just because the game requires it for that event?
on_object_destroyed only works on items that store more than just their stack count
so blueprints, items with labels, spoil timer, and damage
i choose to use damage since it requires no new item prototype
the ability to use the tech without needing any new prototypes felt preferable since if you have a bunch of mods using this tech there'd be duplicates
i wonder whats more likely to get removed, the wooden chest recipe or the iron to iron plate recipe
can't imagine anyone would destroy the chest recipe
they might alter it though
nothing stops you from making your own item, recipe & assembler
thats what im thinking, but like you said it'd bloat things if it was used too much