#new script tech

1 messages · Page 1 of 1 (latest)

deft hazel
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i presume you have on_object_destroyed point to the storage data that needs referenced by supplying it with a related registration_number?

olive comet
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this id where the magic happens

deft hazel
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i know you said it had to be a damaged item, is that just because the game requires it for that event?

olive comet
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on_object_destroyed only works on items that store more than just their stack count

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so blueprints, items with labels, spoil timer, and damage

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i choose to use damage since it requires no new item prototype

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the ability to use the tech without needing any new prototypes felt preferable since if you have a bunch of mods using this tech there'd be duplicates

deft hazel
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indeed

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i wonder, does it work with furnaces? i'd assume so

olive comet
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yes

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anything that can consume an item when given a signal

deft hazel
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i wonder whats more likely to get removed, the wooden chest recipe or the iron to iron plate recipe

olive comet
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can't imagine anyone would destroy the chest recipe

deft hazel
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they might alter it though

olive comet
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nothing stops you from making your own item, recipe & assembler

deft hazel
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thats what im thinking, but like you said it'd bloat things if it was used too much