#Programmable Train Stops - Factorio Mods
1 messages · Page 1 of 1 (latest)
Not to discourage you, but are you aware that there are already two mods (that I know of) that do this too?
https://mods.factorio.com/mod/programmable-train-stop-naming
https://mods.factorio.com/mod/dynamic-train-stop-naming
How is your mod going to be different?
No, I didn’t know that there were other mods that did this actually. I swear I did a search before I started writing it too. I’m not sure how it’ll be different, I’ll check the other two mods and see what I’m planning.
@snow ocean I didn't download those mods, but I poked around them. One of them only does prefixing of a station, both of them have the ability to check the red/green signals. I'm doing a complete rename, with a hold over name of "No Signals" for the train stop when no signals are found. I don't think the other two mods do that. My mod also uses up and down arrows to signify a pickup or drop off station respectively, just a little different behavior.
I still have a few things to do with it, I have to get blueprints fully functional, they're already semi functional with some display issues with the settings. I'm also going to add the ability to use text names instead of icons.
I'd also like to test compatibility with different train mods, but I'm assuming that may be pretty straight forward since trains are dynamically retrieved from the station through a function call.
https://forums.factorio.com/viewtopic.php?p=656964 is the forum thread for dynamic train stop names in case you haven't seen it.
Edit: technically it's a thread for suggestions, but there can also be some discussion of mods that implement the suggestions.
TL;DR Enable changing a train stop name dynamically from a circuit signal, overriding one (or more) placeholder richtext icons with a circuit signal. What? T…