#Liteception - Factorissimo2 Inception ported for 2.0
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Not quite thoroughly tested, I did a cheaty playthrough to see if anything falls apart. While there shouldn't be too many opportunities for bugs, I haven't done a real playthrough myself yet. Multiplayer is currently untested, but I should get a chance to do that soon.
Space age is currently unsupported, in theory it should be a reasonable amount of effort but there are some design decisions to be made. Ones that come to mind are asteroids and biter eggs. There's also more opportunity to actually structure the progression more, instead of handing you a belt of everything at the start - planet specific resources can certainly be locked behind planet discovery.
Another space age issue could be actually reaching the factory input limit of 32. Though you should be able to unlock express input belts reasonably easily, which puts you at 96 effective yellow belts. Factorissimo 3 also supports extra connections with quality, 46 should give you a much bigger buffer to work with
Nice. One issue with the dependencies: you have space_age which should be space-age.
good catch!
hmm, not entirely pleased with the experience as it is now. the input belts solve miner management for you, and i don't feel like the space restrictions provide a sufficient challenge to make up for that. the current setup can probably stay fine as default settings, but i would like to provide more limiting options.
most obviously, the tier 3 factory you currently start in is honestly massive, not providing much incentive to nest several layers deep. i'm curious if restricting you to a more claustrophobic t1/2 makes for a more interesting early game and stays playable late game.