#And here's the blueprint string from the
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finally looking at this. I'm firing it up in a sandbox. is it really fast enough with just the one thruster? what sort of asteroid prod do you expect to have?
One thruster? I'm pretty sure there's a bit over 20 there?
must be user error then, let me try again
Paste the blueprint agani
if it's too big in space, parts don't get put down right away
yeah you're right, it looks right in the blueprint library, sorry 1sec
since you can't put down stuff really far from the explored chunks immediately.
I got like 15 levels of astroid prod, but it should work even if you don't have that - just slower than otherwise.
Though honestly, after it makes it's initial buffer it's really hard to make a dent in it's reserves.
yeah. for context I'm not going to copy-paste this (no shade against anyone who does) just trying to grok the space quality farming approach
that said it seems like everything here is legendary... if I parametrized the quality and started with normal, would you expect it to work? or did you not try that?
That's how I started.
This thing turned everything legendary itself.
๐๐ป
Even those collectors were normal until it made legendary versions.
Though i did disable a number of inserters and stuff to prioritize the right bits.
And honestly this is twice the number of crushers you need for a ship like this.
the only substitute for victory is overkill
It's more that I couldn't find reliable info on the astroid rates, so I made a ballpark guess and overestimated a bit.
even if I've halved the number of crushers, you still have way, way more than I was trying to get it done with, so I already have a hint there
any specific reason why no legendary turrets? or you just didn't need them?
Didn't need them, nno.
Though I might be making some later for the promethium cruiser.
hmm, output blocking on the outer lane?
this circuit is a bit of a choke point... seems to prevent quality upcycling above to unload?