#Corrundum - Factorio Mods

1 messages · Page 1 of 1 (latest)

karmic belfry
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I've been keeping an eye on this one because it seems interesting and will probably play it next time I do a playthrough

ripe cypress
#

Thanks! It is possible to go to Corrundum as your first planet. Previously I had forced you to go to Vulcanus and Fulgora. Just updated some recipes to better balance working without foundries.

Can't wait to see how people use the new pressure laboratory. Aimed for something to encourage quality science...but not replace the bio laboratory.

spare shard
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Sounds interesting. When I'm done with mine, then I'll try them all 🙂

craggy vale
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Hi, I discovered a compatibility issue with the latest update for Corundum. It seems like a change made in the nutrient recipes in the latest update broke compatibility with Fluid Nutrients. (Ignore Vanilla Galore there)

ripe cypress
#

Not going to be the only recipe that is broken if Calcium sulfate fish is broken. Only modification to the recipes was to add crafting tints.
The definition for the recipe is

{
    type ="recipe",
    name ="calcium-sulfate-bioflux",
    category ="chemistry",
    icon ="__space-age__/graphics/icons/nutrients.png",
    enabled = false,
    ingredients =
    {

      {type ="item", name ="carbon", amount = 4},
      {type ="item", name ="calcium-sulfate", amount = 4},
      {type ="item", name ="bioflux", amount = 5}
    },

    energy_required = 4,
    results =
    {
      {type ="item", name ="nutrients", amount = 80}
    },
    allow_productivity = true, 
    maximum_productivity = 2,
    main_product ="nutrients",

    crafting_machine_tint =
    {
      primary = {r = 86, g = 161, b = 246, a = 1.000}, --rgb(86, 161, 246)
      secondary = {r = 56, g = 136, b = 211, a = 1.000}, --rgb(56, 136, 211)
      tertiary = {r = 112, g = 146, b = 208, a = 1.000}, --rgb(112, 146, 208)
      quaternary = {r = 48, g = 147, b = 239, a = 1.000}, --rgb(48, 147, 239)
    },

},

That main product error occurs when an item name in the main product is not in the results array. My recipe code is correct because it is in both the main product and result array. And "nutrients" is spelled correctly. Fluid nutrients or some other mod must be alternating the recipe, and thus it no longer exists in the product array. I peaked at the code of the fluid nutrient mod, and it looks like they modify nutrient recipes.

The author of the nutrient mod needs to also update the "main_product " tag in the recipes he is modifying. That will fix the error.