#You have to compensate for the reduced
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I guess it doesn't matter for now since I haven't got to Aquilo. Thanks for the help.
This is what I came up with for the time being 😄
Yeah, my calculation seems to overegg the number required (without the productivity part), it's pretty close, and too many is preferable to not enough I think. If it looks way off when you put them down and they are starved a lot of the time, use your production graph to find out where the science you thought was X SPM is in fact much less.
In this case, my factories are all designed for 90SPM on all planets except Gleba, and a space platform too for space science, but platform travel delays are throttling my labs atm.
Actually, no. Now I'm puzzled why!
There's plenty of stock at Nauvis, my lab feeding sushi system must be broken.
Ack. My calculation seems fairly accurate. AND I've found why the labs weren't getting fed (bad sushi implementation)
So. Number of labs required = (SPM / Science pack drain) / Research speed.
Lab research speed can be improved with erm... research, and changes with modules and beacons.
(Note science pack drain is 50% in Biolabs. Dividing by 50% is equivalent to multiplying by 2.)
Example I am producing science at 90SPM. I have 4 normal quality prod modules in a lab. No beacons.
Science pack drain is 50%
Lab speed with modules is 2.8
Labs required = ( 90 / 50%) / 2.8
Labs required = ( 180) / 2.8
Labs required = 65 rounded up
I cannot believe that I haven't checked this before. For over a hundred hors, I've had less than half the labs I needed because my sushi wasn't working fast enough, and the number of labs 'looked right' because of the belt being emptied!
65 assumes research cycle of 60s. For the final infinite science, the cycle is 120s and double the labs (i.e 130) would be required.
Sooo... Let me see if I understand, we're now saying productivity is not a factor in calculating how many labs you need? Except insofar as prod modules also reduce research speed, but that's captured by the machine speed variable anyway?
You'd only want to consider lab productivity (modules or research) if trying to calculate the actual espm achieved?
Also for colour I'm currently throttled on Agri science because I made about 240 of all spm, but the Agri science is probably 60% fresh. Next task is to make 240 spm accounting for freshness, and then I'll probably think about increasing everything to 1k spm.
ESPM is displayed if you press the P key, then filter on the word 'science'.
yeeep bit of a problem there