#You have to compensate for the reduced

1 messages · Page 1 of 1 (latest)

echo zephyr
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I guess it doesn't matter for now since I haven't got to Aquilo. Thanks for the help.

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This is what I came up with for the time being 😄

summer monolith
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Yeah, my calculation seems to overegg the number required (without the productivity part), it's pretty close, and too many is preferable to not enough I think. If it looks way off when you put them down and they are starved a lot of the time, use your production graph to find out where the science you thought was X SPM is in fact much less.

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In this case, my factories are all designed for 90SPM on all planets except Gleba, and a space platform too for space science, but platform travel delays are throttling my labs atm.

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Actually, no. Now I'm puzzled why!

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There's plenty of stock at Nauvis, my lab feeding sushi system must be broken.

summer monolith
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Ack. My calculation seems fairly accurate. AND I've found why the labs weren't getting fed (bad sushi implementation)

So. Number of labs required = (SPM / Science pack drain) / Research speed.

Lab research speed can be improved with erm... research, and changes with modules and beacons.

(Note science pack drain is 50% in Biolabs. Dividing by 50% is equivalent to multiplying by 2.)

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Example I am producing science at 90SPM. I have 4 normal quality prod modules in a lab. No beacons.

Science pack drain is 50%
Lab speed with modules is 2.8

Labs required = ( 90 / 50%) / 2.8
Labs required = ( 180) / 2.8
Labs required = 65 rounded up

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I cannot believe that I haven't checked this before. For over a hundred hors, I've had less than half the labs I needed because my sushi wasn't working fast enough, and the number of labs 'looked right' because of the belt being emptied!

summer monolith
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65 assumes research cycle of 60s. For the final infinite science, the cycle is 120s and double the labs (i.e 130) would be required.

echo zephyr
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Sooo... Let me see if I understand, we're now saying productivity is not a factor in calculating how many labs you need? Except insofar as prod modules also reduce research speed, but that's captured by the machine speed variable anyway?

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You'd only want to consider lab productivity (modules or research) if trying to calculate the actual espm achieved?

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Also for colour I'm currently throttled on Agri science because I made about 240 of all spm, but the Agri science is probably 60% fresh. Next task is to make 240 spm accounting for freshness, and then I'll probably think about increasing everything to 1k spm.

summer monolith
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ESPM is displayed if you press the P key, then filter on the word 'science'.

echo zephyr
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yeeep bit of a problem there