#Animated emotes

1 messages · Page 1 of 1 (latest)

meager lark
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Have you seen my mod better chatting?

tough juniperBOT
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Provides advanced chat functionality

Author

PennyJim

Downloads

441

Factorio version

2.0

meager lark
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I specifically made it so you can do emotes inline without doing all that :p

tough juniperBOT
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This mod adds in Twemoji's emoji as virtual signals

Author

PennyJim

Downloads

65

Factorio version

2.0

meager lark
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For a simpler example of how to implement the protocol

dry dove
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Are they animated though?

meager lark
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Not mine. Actually, how do you do the animated emotes?

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Oh I see you display it in world

dry dove
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Well you cant in chat, but I render them in game world yeah

meager lark
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With how I do my mod, I could theoretically implement that (in chat)
But it would be awful and probably ruin performance

dry dove
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Well you spawn one simple animation, shouldnt take much performance unless you are doing some vodoo code XD

meager lark
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No I'm saying I would do it in chat

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As in, reprint all messages, and update the ones with animated emotes to use the next frame

dry dove
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Hmm yeah possible. But I think you would need to make a prototype for each frame then separately, which is a lot.

meager lark
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Like I said, it would be awful
I already kinda don't like that I had to reimplement chat to provide the ability to add shortcodes