#More Galore! - Factorio Mods
1 messages · Page 1 of 1 (latest)
How much earlygame busywork is there? If it's too much, people are going to quit before it even gets going
I ask this of any mod that affects the earlygame
Not a lot I dont think, complexity ramps as you progress, but starting zone has copper, iron, stone, coal, and now zinc and tin. zinc+ copper= brass, and tin+copper=brass. Those are all the resources you need until you get to logistic science
which by then you're rolling anyway
it's also something i'll be adjusting heavily, it's my first real stand alone overhaul so gonna be a work in progress for sure
sorry tin+ copper = bronze**
so really you're adding bronze/tin/brass sticks, gears, wires and beams until logistic science
the burner mining drill recipe looks kinda annoying. There's a reason why burner mining drills only requires iron and stone
yeah true, that's a lot of hand mining to get drills going, i'll make mining drill easier
Done, thanks for the suggestion!
no problem