#More Galore! - Factorio Mods

1 messages · Page 1 of 1 (latest)

half wasp
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How much earlygame busywork is there? If it's too much, people are going to quit before it even gets going

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I ask this of any mod that affects the earlygame

open finch
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Not a lot I dont think, complexity ramps as you progress, but starting zone has copper, iron, stone, coal, and now zinc and tin. zinc+ copper= brass, and tin+copper=brass. Those are all the resources you need until you get to logistic science

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which by then you're rolling anyway

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it's also something i'll be adjusting heavily, it's my first real stand alone overhaul so gonna be a work in progress for sure

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sorry tin+ copper = bronze**

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so really you're adding bronze/tin/brass sticks, gears, wires and beams until logistic science

half wasp
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the burner mining drill recipe looks kinda annoying. There's a reason why burner mining drills only requires iron and stone

open finch
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yeah true, that's a lot of hand mining to get drills going, i'll make mining drill easier

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Done, thanks for the suggestion!

half wasp
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no problem