#Actual Undergrounds Progress

1 messages · Page 1 of 1 (latest)

onyx quarry
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Under the advice of a couple of people here, I've decided to shelve the underground visualizations for now. They didn't look amazing, and have been an absolute PITA to get just a couple of them looking... passable. I might look into an alt-mode style view where each layer is visible, like how it is in the pipe placement mode. In the meantime, I've added a placement visualization, selection visualization, moved the selection box, and fixed a few visual issues with the system. Next up is scripting the layer switch mechanic, and getting it published.

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I'm also thinking about shrinking the underground visualizations by 5-10% to make them more visually different, especially since the other visualizations are already a bit smaller

onyx quarry
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Looking at my scripting... it's definitely not multiplayer compatible or desync proof. I'ts gonna need a few rewrites before it's workable

lost briar
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Very cool

muted bramble
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Wow, this is really cool

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Are these underground pipes a different type of pipe? Or does an underground just switch you to working down there?

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And does this also work for belts?

onyx quarry
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The pipe to ground switches between the two layers, but in reality the underground pipe is a normal pipe with no collisions and a custom connection category so it only connects to itself and pipe to grounds

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It does not work for belts, i spent more time than i care to admit and found many strange bugs and interactions trying to get it to work

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Does that answer your questions @muted bramble ?

onyx quarry
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This will eventually feature full support for color coded pipes, NPT, and more!

onyx quarry