#that is the ItemPrototype, basically the

1 messages · Page 1 of 1 (latest)

wooden flame
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I dont know exactly what youre planning, but could it be enough to identify any item of that type in the current players inventory?

fallow fulcrum
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no, I want to allow players to label items of a particular type, and to do that, I need to know the exact item that triggered the event

wooden flame
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So label 1 specific item?

fallow fulcrum
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For instance, I can't figure out which one of these four items the player wants to label, since they're all the same type

wooden flame
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okay
In that case I dont think you can work with that event

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As an idea:
You could try using a planner item (like Blueprint etc.).
When clicking on an item with it you do your thing.
The Planner will be put to your inventory, so you can go with on_player_main_inventory_changed

After clicking the selected item changes slots to the curser and the planner to the inventory.

So basically:
on_player_main_inventory_changed -> If Planner in Inventory -> Get Item From Curser -> Label Item from Cursor

fallow fulcrum
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ok

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I guess in that case, I suppose I could make a computer building that is that. It could allow for a bit of automation in conjunction with Recursive Blueprints

wooden flame
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Just out of curiosity.
Why would anyone want to to custom labels on items?

wooden flame
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that looks crazy,
is it like an elevator factory with different levels?

fallow fulcrum
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no, pocket factories contained in little "Spatial Cells"

wooden flame
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Looks nice 🙂
Good Luck with it

fallow fulcrum
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thanks

wooden flame
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oh I have enough shit I need to test myself. Thanks though