#that is the ItemPrototype, basically the
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I dont know exactly what youre planning, but could it be enough to identify any item of that type in the current players inventory?
no, I want to allow players to label items of a particular type, and to do that, I need to know the exact item that triggered the event
So label 1 specific item?
For instance, I can't figure out which one of these four items the player wants to label, since they're all the same type
okay
In that case I dont think you can work with that event
As an idea:
You could try using a planner item (like Blueprint etc.).
When clicking on an item with it you do your thing.
The Planner will be put to your inventory, so you can go with on_player_main_inventory_changed
After clicking the selected item changes slots to the curser and the planner to the inventory.
So basically:
on_player_main_inventory_changed -> If Planner in Inventory -> Get Item From Curser -> Label Item from Cursor
ok
I guess in that case, I suppose I could make a computer building that is that. It could allow for a bit of automation in conjunction with Recursive Blueprints
Just out of curiosity.
Why would anyone want to to custom labels on items?
that looks crazy,
is it like an elevator factory with different levels?
no, pocket factories contained in little "Spatial Cells"
https://discord.com/channels/139677590393716737/1308901580774576278 You can try out a demo of it
Looks nice 🙂
Good Luck with it
thanks
oh I have enough shit I need to test myself. Thanks though