#buoyant spidertrons
1 messages · Page 1 of 1 (latest)
idk what that does, I attached tennis balls to the leg texture
there's a native way of doing it with graphics_set.foot, but it renders the ball behind the normal leg sprite, which doesn't look as good
yeah i ran into the layering issue too
not having any code quality standards did me dirty
Hey nice
Inserting or removing the buoy resets assigned remotes
I think it will work if you’re holding the remotes in hand at the time, but yeah currently the API doesn’t support reading/writing data about remotes in your quickbar
