#gleba trip

1 messages · Page 1 of 1 (latest)

calm halo
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hi guys what should i bring to gleba im going rn and have no idea anything specific or more than usual?

grim heart
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With the assumption you've been to the other two planets and have learned some things from what to bring in general.

  • Efficiency modules. These reduce nutrient usage of biochambers.(eff1:s are fine without beacons, higher if you want to use beacons. pay attention to energy usage stat when using beacons on biochambers)
  • Materials to make biochambers/agricultural towers.(don't technically need this, nice to have)
  • fastest belts you have for anything that spoils.
  • turrets and ammunition(you can launch it to space, but just having it made on the platform and brought down can help early on)
  • nuclear or solar kickstart(you'll want heat exchangers and turbines regardless for the heating towers)
calm halo
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which turrets should i bring

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lazer or normal

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the upgardes on both are 6 6 except the laser shooting speed which is 7

grim heart
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well you're going to want rocket turrets but those are from gleba.
I wouldn't go with lasers because of the high laser resistance.
Lightning could also work pretty well as a support turret.

calm halo
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lighting as in tesla turret

grim heart
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yes

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I know the hand held is amazing against the small ones, haven't had the time to test the turret, though I've heard it's pretty good as well due to stuns

tropic brook
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I would suggest laser turrets because they are not made of paper like gun or rocket turrets. You want them to take the damage as walls are unlikely to get value.

Tesla turrets are likely going to be too energy expensive. Each single one has a passive draw over over 20 laser turrets. Defending a border could quickly go towars the 100MW+ range of power usage which is not that economical given you will be burning stuff for power.

calm halo
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anyone got a bp for gleba