#perfect ratios

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gusty hare
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+faq smelting

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gusty hare
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+faq mining

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gusty hare
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30 electric miners to yellow belt. 48 stone or 24 steel/electric furnaces

stoic cipher
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Not telling you how to play, just some heads up. Balancing mining drills with furnaces isn't ideal for two reasons:

  1. Actual output of ore patch will go down as drills run out of ore tiles. You could relocate the drills as the patch is mined, but that's supoptimal.
  2. Mining productivity will have you redesign the ore patches a few times.
oblique flower
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yeah so yellow belts can do 15 items per second, which is 7.5/s on each side of the belt. Electric miners mine 0.5 ore per second, so to fully fill up one side of a belt, you need 7.5 / 0.5 = 15 electric miners. That means you need 30 electric miners total per yellow belt. Any more than that and you aren't getting more.

However, that isn't that bad, because of what Thyme just said above. Ideally you want to cover up any ore patch completely with miners, and then just straight up ignore how much ore you're actually getting. You want to set up your furnace stacks to use up one full belt of ore.

In this case, it would be 48 stone furnaces per yellow belt of ore. Just do that, and if you ever notice "Hey, I'm not getting enough ore", then it's time to go find a new patch of ore and fill it up with miners the same way.

On the other hand, if you see "hey, I'm getting too much ore", then it's time to make another furnace stack (if you need one) and send more ore to that one

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Basically, there's a time for perfect ratios in this game, and there's a time to just overbuild

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smelting ore is probably the one place where you want to have perfect ratios, but there's no reason to perfectly ratio the miners to the smelters

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something similar applies when you make green circuits. By default with no modules, it's three copper cable assemblers to two green circuit assemblers, you'll want to keep that ratio within the factory, but you don't want to go "I need exactly 4 green circuit assemblers to keep this other factory running, so I'll only make 4". That's the wrong way to go. You can and should overbuild your green circuit factories themselves so you always have overflow

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it will get really tedious and burn you out if you have to keep going back and expanding the same factory over and over again

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for your math specifically, if you can walk through how you arrived at the 21:23 or 5:8 ratio, then we can try see what you did wrong

onyx basalt
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Best bet is to leave your starting section alone.

If you need more production, build it further out.

Tear them down when their output is so small that your base won't notice they're gone.

If you need a small boost, upgrade the assemblers in place

oblique flower
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but in general the ingame rates are good enough to do the calculations

undone spade
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With the addition of new types of buildings, various new productivity bonuses, quality, and beacons, I would heavily advise against trying to get perfect ratios for everything

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You’ll waste a lot of time on something that won’t improve things in a noticeable way

civic locust
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+faq calculator

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