#Mid Game use of modules

1 messages · Page 1 of 1 (latest)

floral pond
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I have just researched t1 modules and i dont know what them. Should i just slap production modules everywhere and try to deal with the intense pollution and the wierd ratios? Should i instead use efficiency to reduce the amount of bitters i need to kill? Or should i use speed anywhere where belts wouldnt be the bottleneck?

versed thorn
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If using production modules, you’ll want to place them on the more expensive items being crafted first since that’s where they’ll have the biggest impact

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Efficiency modules are great if you’re trying to avoid fighting the biters at all since they drastically cut down the pollution

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And you can get away with not expanding power for a while if you put efficiency modules in everything

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But production modules are great because you get free items essentially from them

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Speed modules are also a good candidate for assemblers that aren’t crafting intermediate items, as productivity modules only work on intermediate items

sterile cloak
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Speed mods are good for oil pumps

desert ember
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remember that it's usually better to have two unmoduled assemblers than one speed-moduled assembler, for power and pollution reasons. normally I only speed module stuff if there isn't space to make more

worldly patio
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I put eff1 in miners, prod immediately in labs, yellow and purple science

queen vale
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Speed is also good in beacons, to offset the prod speed penalty