#Factorio Techpriest Mod

1 messages · Page 1 of 1 (latest)

dry remnant
#

also made weapons (even though the sprites probably won't show 70% of the detail of these I still modelled them out so they would be rendered gloriously anyhow!

sacred igloo
#

nice!

dry remnant
dry remnant
#

first IDLE test!

#

Factorio Techpriest Mod

dense veldt
#

there usually is not much choosing about camera settings

#

orthographic with 45° angle

dry remnant
#

my angle -> to -> 45 + ortho

#

game -> to -> my angle

#

game -> to -> 45 + ortho

dry remnant
#

8-directional-test!

dry remnant
dry remnant
dry remnant
dry remnant
dry remnant
dry remnant
dry remnant
dry remnant
dense veldt
#

feels like it could be a lot of movement when idling

dry remnant
#

very true, I plan to play around with the speed

#

via the lua

#

might need to be toned down

#

but we'll see

dense veldt
#

its not so much about the speed, more that the range of movement is quite large

dry remnant
#

yeah, I get what you mean

dry remnant
#

scale needs rework, but honestly I think the idle speed looks pretty nice

#

looks so weird without shadows, they'll be next when I polish all the anims

dry remnant
dry remnant
fast plaza
#

Amazing lol

dry remnant
#

voice lines from the Enginseer from Relic's Dawn of War(2004) were extracted and used in a runtime script to have random chances to play based on player events!

#

I also changed the basic bullet magazine to actually shoot and sound like a laspistol using similar effects from DoW

dry remnant
#

I am currently working on a side project for the Adeptus Factorio mod, just testing the waters for future mods as well with this little "R&D"