#Handling duplicate translations in mods.

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paper tree
#

The convenient translation function allows me to easily create a mod that provides localized translations for other mods.

However, sometimes different mods have different translations for the same terms, which can cause some problems. For example, mod B's translations could replace those from mod A, causing players without mod B to still see its translations when utilizing mod A.

So I was wondering if there is a feature where translations from mod B are only applied when mod B is active? Also, some mods require specific dependencies, and thus, their translations must take priority. Is there a current method of achieving this?