yapyap is good but i think you guys need to work on building more of an identity for this game, it really does just feel like repo but wizards. not that that's a bad thing but it feels as if there's nothing besides that separating it from games alike, maybe a focus on building kits, players unlocking more spells per night, which in turn allows more customization and communication, along with incentivizing teamwork! instead of having set wands with set abilities, maybe make it so spells are equip able, maybe one player can be a healer, the other can focus on moving objects and the final can be a stealth build, which can cast onto themselves or others. variety is the spice of life! so unless you plan on having a ton of wands (again wouldn't recommend cause players will just hold onto nothing but wands) let them upgrade their wands to have more spell slots. make spells have upgrades like how persona 5 you can upgrade spells from being single target to group, at the cost of time or mana or what you decide. the game needs something besides "you can shout spells" to make it feel like its own thing, I'm not one to use the term friend slop, ( i think its a dumb way to say a co-op game) but there needs to be something that makes this game pop, i think that spell equipping can be the way to go, almost like diet DND.