#Playtest review

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forest heath
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Hello everyone! I m here, glad to share with the developers a short review of a last game playtest. First of all – I want to thank the developer for their hard work, for continuing development of the project, and for the game finally soon will out. Now, to the point.

What I consider to be the positives:

  • The world itself, the narrative, the lore – all of it feels captivating and draws you in;

  • The optimization, which is quite solid except for a couple of moments;

  • And of course, the cats that you can pet! 🙂

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What could be improved, in my opinion:

  • The world, while not completely static, still lacks a bit of 'dynamics' at my opinion. Many things feels kind of 'glued in place.' Overall, the impression is positive, but I feel there's a lack of responsiveness from the world to the player's actions. For example: if we touch a door in a shop's back room, the seller scolds us. Or, for instance, if we repeatedly interact with soldiers – the player gets hit and told something like 'step away.' Or – I don't know how difficult this would be to integrate – some simple physics for certain objects, like in the great Half-Life;

  • The dialogue – personally, I found it not very convenient that it's at the top of the screen, and that so little text fits on one line, even though the dialogue itself can be long. It's inconvenient; you have to click the mouse many times;

  • The toy shop – I think that having to go through dialogue to find out the price of a toy is not a great idea. Just a price tag under it and possibly a 'learn more' button, which would then trigger the dialogue we currently have, would be enough;

  • Places for items highlighting – it could be made slightly more prominent, because I didn't immediately figure out where to insert the lever, even though the room was small;

  • Optimization during level loading – I experienced drops down to 20–30 FPS in the elevator, as well as when loading a level when continue the game;

  • The asteroid mini-game – I think you could make the ship shoot with LMB, which would be more convenient compared to SPACE;

  • Also a small thing, but I think the hints for the 'hacking' mini-game might be misleading, because arrows appear when the cipher plays back, but we use WASD to repeat the sequence;

  • And, there seems to be a some spelling mistakes in the note for the bait recipe in preparation room.

But again, personally, I find the project interesting and captivating, and I can't wait for the release! Thank you!