#couple ideas!

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analog tide
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(some of those ideas are recycled old ideas of mine)

  • incremental oxysome
    -40%/-30%/-20%/+0% damage to adjecent organelles
    for every second of overcharge this organelle increases the damage increase from it by +3%/+4%/+5%/+5%
  • malformed ribosome
    when adjecent organelles attack,also attack with random attack from ANY outer organelle.this attack deals just 20%/30%/40%/50% of damage of that random organelle
    when chained,modificators apply to random attack
    when overcharged,gives +10% damage and +20% radius/range to random attacks from it
    (ribosomes are particles of our cells which are responsible for production of proteins.if its malformed,it may result in unpredictable things)
  • symbiotic virus
    attacks from connected organelles apply 10/20/30/40 points of infection
    infection is status effect that doesnt perish.when infection is equal or greater than enemy health,the enemy explodes
    when chained,modificators apply to explosion from death
    when overcharged,applies 5 more infection points
    (sometimes viruses integrate in other living cells and alter their dna.fun fact!some scientists say human dna has around 8% of virus dna in it)
  • biobayonettes
    connected outer organelles now have blades attached to them.the blade points towards where the weapon is pointed at.when enemy touches the blade,they get pushed away,recive 50/75/100/150 damage and blade breaks.blades repelenish every 12/10/8/5 seconds
    when chained,modifcators apply to blades
    while overcahrged,repelenishes blades 20% faster
    (bayonettes are like those blades under barrel some guns have)
  • withersome
    connected projectileorganelles have + 50%/+80%/+100%/+120% damage but every second of travel they lose 10% of damage(can go negative)
    when chained,apply modificators only while the projectile bonus from this organelle is positive
    (its just a wither + some.idk what else to say)
analog tide
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hyperparasite
activation organelle
for every 6/5.5/5/4 seconds of overcharge,this stores 1 virus.can store up to 6/8/10/14 viruses.
when you press E,release all viruses
viruses are summons which count as both projectile and summon.they have 1 hp,and they fly very fast towards enemies and self-destroys with explosion dealing 60/80/120/150 damage
connected modifiers modify the viruses
(hyperparasites are parasites of parasites.for example,there are cancer cells which grow on other cancer cells,or worms that live inside other worms.this is a virus that lives inside out parasite so it is a hyperparasite.in real life,some viruses like HIV do not kill the host cell,but use hosts resources to reproduce and then go out of cell.just like that,this virus uses our overcharge to create more copies of itself and then comes out)

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imagine a rocket

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kinda like that

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viruses are shot in a barrage

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viruses home by default but with attractor their homing increases significantly

analog tide
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  • optosome
    active organelle
    recharges like a galvanic sack,but donly recharges while overcharged
    when activates,creates a death aura around your mouse.in radius around all enemies recive 10/20/30/40 damage a tick.can shoot continously without overcharge from max charge up to 4/5/6/7 seconds
analog tide
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to think about it couple of those are desiase themed or themed around pathogen itself being sick

analog tide
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mutualistic infection
summons from connected organelles have +20%/40%/60%/80% damage
connected weapons on kill spawn 1 virus summon(one in hyperparasite)
while overcharged,50% chance to spawn additional virus on kill and +10% damage to all summons
connected modifiers apply to spawned viruses

analog tide
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polyp launcher
hold to charge polyp.the longer you hold the more damage and radius will be.to charge to max,hold it for 7/6/5/4 seconds
when released,shoot out a slow projectile which detonates

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full charged polyp is essentially a nuke

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while overcharged,charges up 20% faster

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polyp has two explosions:
normal one(damages both you and enemies,deals 100% of damage)
blast wave(deals damage only to enemies and deals jsut 50% of damage)

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whatcha think so far?

analog tide
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additive mitochondrion
when connected organelle gets a kill,overcharge all connected organelles by 3/4/5/6 seconds
with 0,5/0,8/1/1,5 effciency
when connected organelle gets a kill,this mitochondrion effciency increases by 1%/1%/2%/3%