(some of those ideas are recycled old ideas of mine)
- incremental oxysome
-40%/-30%/-20%/+0% damage to adjecent organelles
for every second of overcharge this organelle increases the damage increase from it by +3%/+4%/+5%/+5% - malformed ribosome
when adjecent organelles attack,also attack with random attack from ANY outer organelle.this attack deals just 20%/30%/40%/50% of damage of that random organelle
when chained,modificators apply to random attack
when overcharged,gives +10% damage and +20% radius/range to random attacks from it
(ribosomes are particles of our cells which are responsible for production of proteins.if its malformed,it may result in unpredictable things) - symbiotic virus
attacks from connected organelles apply 10/20/30/40 points of infection
infection is status effect that doesnt perish.when infection is equal or greater than enemy health,the enemy explodes
when chained,modificators apply to explosion from death
when overcharged,applies 5 more infection points
(sometimes viruses integrate in other living cells and alter their dna.fun fact!some scientists say human dna has around 8% of virus dna in it) - biobayonettes
connected outer organelles now have blades attached to them.the blade points towards where the weapon is pointed at.when enemy touches the blade,they get pushed away,recive 50/75/100/150 damage and blade breaks.blades repelenish every 12/10/8/5 seconds
when chained,modifcators apply to blades
while overcahrged,repelenishes blades 20% faster
(bayonettes are like those blades under barrel some guns have) - withersome
connected projectileorganelles have + 50%/+80%/+100%/+120% damage but every second of travel they lose 10% of damage(can go negative)
when chained,apply modificators only while the projectile bonus from this organelle is positive
(its just a wither + some.idk what else to say)