#3 New Weapons + 2 New Enemies

1 messages · Page 1 of 1 (latest)

eternal sage
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3 new weapon ideas:

Grapple Cnidocyst

  • Cnidocyst with limited range. When it strikes an enemy or surface, it binds the player to that object and quickly pulls the player pathogen towards it. Dashing breaks the tie, canceling it. Increased rarity increases range, overcharge increases grapple speed.
    Harpoon Cnidocyst
  • Cnidocyst with limited range. When it strikes an enemy, it binds the player to that enemy and quickly pulls the enemy towards the player. Dashing breaks the tie, canceling it. Increased rarity increases range, overcharge increases harpoon speed.
    Bubonic Nodule
  • Slow-firing weapon. Fires a black globule that sticks to surfaces or enemies. Explodes after 3 sec. Increased rarity increases explosion damage, overcharge increases firing speed.

2 new enemy ideas:

Eosinophil

  • Round, medium-size cell. Dashes towards the player pathogen and explodes, releasing toxic gas.
    Helper T Cell
  • Large, round cell covered in receptor bristles. Does not attack, but activates a field around it every 8 sec. This field heals nearby immune system cells when they are inside the field AOE.
eternal sage
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sorry for the bad MSpaint drawings lol 😭

final quiver
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nah man theyre totally fine

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you got your point across

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what would happen if you hit a wall with the harpoon cnidocyst

eternal sage
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Logically it would pull you to it, but that makes more sense for the grappling one - i mean you cant really pull the whole wall towards you :P