new antibiotic called "stress"(its a bad name i know but describes it the best.if you have any other suggestions,please name)
"chance for levels to be sick"
with each level chance increases.
with this antibiotic,there is a chance that organs become "sick".they will have a twisted/abberated remix of original soundtrack.they also:
- have "gushes", an event which happens sometimes.when you clear a room,suddenly one of wall bursts and more enemies come.
- have much more enemy waves
- are much much bigger
- certain ways are blocked with "plaques" - plaques require damage to be broken.after some time they become indestroyable,blocking access to certain locations(like shops for example)
- enemies can be "viral".viral enemies have more health,deal you 2 points of damage instead of one.
- increases amounts of traps and adds new traps,like minigushes(which are relatively small dents in wall,which when damaged explode and release enemies inside),wall macrophage(sits in wall,and when something approaches it,it eats it,dealing damage or just oneshotting if it is an enemy),neutrophile strings(snare-like trap which when touched,explodes after a short delay.explosion may trigger gushes,mini gushes, or other traps),cluster mines(which are like mines currently in game,but after detonating,they also make few more mines which also detonate) and radical oxygen clouds(which drain your energy and mitochondria charge really fast while you are in them)
- sprite on screen inbetween batles and name of locations is also diffrent.instead of "skin" there will be "gangrened skin",instead of "stomach" there will be "ulcer stomach" and liver becomes "scarred liver"
also "gangrened skin" has purple colour vibe instead of skin's red,ulcer stomach has red-blue vibes instead of purple green stomach,and scarred liver is yellowish