#Training mode is too basic

8 messages · Page 1 of 1 (latest)

jade blaze
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Please add more features and options to Training Mode. Something like this would be fine 15 to 20 years ago but it's a little archaic by today's measures. SF6 is the gold standard in terms of training modes these days and whilst I don't expect Invincible VS to reach those heights I would expect far more features than the barebones mode that we have here. Do we really have to record the dummy doing a move just to train against it? How about being able to assign move to come out as wakeup options and on block options. Push block after blocking x number of times etc.

This reminds me of back in the SFIV days but without the character trials. Expectations are just a little higher these days.

grand river
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How about being able to assign move to come out as wakeup options and on block options. Push block after blocking x number of times etc.

I agree training mode should be better but all of this is in there.

jade blaze
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You're right. Some of them are but even those are too basic. You can only choose one wakeup option at a time? There is no way to make a selection and just randomize it with different slots? Activate a recording on block is not possible either. Being able to assign shortcuts for QoL would be great too. I say just look at the SF6 training mode for a model of how to do it right.

severe wharf
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Maybe even add some combo challenges to help better understand the characters

jade blaze
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Yeah I think combo challenges should be included too. Both some solo and tag combos. I can imagine this will help the more casual players too.

silver oak
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the thing I hate the most is when I hit reset, it puts me back on the lead character instead of the character I was on

jade blaze
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Yeah that annoys me too! Good point! I also don't like how there is no way to reset the training settings to default and no save state option.

lunar zodiac
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We need a "save frame" feature. Tired of swapping out my character and doing a combo each time I want to practice a set-up or test a frame kill.