#Motion input controls are scuffed
7 messages · Page 1 of 1 (latest)
I have something to add to this too: If you’re walking forward and you go to do a qcf input only a few frames after, you get a dp input instead.
If you want to qcf, you have to stop moving forward and keep your stick on neutral for a second.
isn't this the norm for recent fighting games? it's the same on street fighter 6, you either go neutral for a bit or first you press backward and then qcf to avoid a dp
I haven't played SF6, so I wouldn't exactly know that
but iirc older fighting games didn't have that problem
i think new games have this in order to help with dp input, but yeah it's annoying when you want to just do qcf. Pressing backward then qcf is what i do and people recommend
Honestly I don't think that should be part of this game's motion input settings, especially considering we already have standard controls for accessibility. It's fine for games like SF6 since Street Fighter's known to be more neutral oriented and not as fast-paced as, say MvC.
For faster games like Invincible though, I feel it results in more clunkiness