#Motion input controls are scuffed

7 messages · Page 1 of 1 (latest)

obtuse bolt
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As examples, I hold db to block and proceed to do a qcf special input, it doesn't work until I let go of the directional inputs for a solid second, which negatively impacts my matches. I hope the devs and playerbase are aware

grand locust
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I have something to add to this too: If you’re walking forward and you go to do a qcf input only a few frames after, you get a dp input instead.
If you want to qcf, you have to stop moving forward and keep your stick on neutral for a second.

weak blaze
grand locust
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I haven't played SF6, so I wouldn't exactly know that

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but iirc older fighting games didn't have that problem

weak blaze
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i think new games have this in order to help with dp input, but yeah it's annoying when you want to just do qcf. Pressing backward then qcf is what i do and people recommend

grand locust
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Honestly I don't think that should be part of this game's motion input settings, especially considering we already have standard controls for accessibility. It's fine for games like SF6 since Street Fighter's known to be more neutral oriented and not as fast-paced as, say MvC.
For faster games like Invincible though, I feel it results in more clunkiness