#Conquest General Discussion
652 messages · Page 1 of 1 (latest)
That's a lot of CAPS there
Stand Ready For My Arrival Worm
Dude I love this ma
Just getting off work. I'll try to be active here as much as I can
Conquest is definitely gonna be my team's anchor
I already labbed him a bit and he's fun
Oh my god I love this man
Anyone got some starter combos with him? Im thinking bout adding him to my omni and beast team
If i'm right, down special, down heavy X2, repeat
Conquest will repeatedly slam the opponent into the floor
just been messing for like an hour found like 90% life combo
uses all 3 characters but eh its cool
That's a lot of CAPS there
The combo is just Charge Medium over and over.
00:00 Down Medium Starter (1021)
00:15 Down Heavy Starter (1025)
00:30 Boosted DP Starter (1013)
00:54 Tag Switch Combo(1071)
#invincible
Watch baby's first TOD by QUALITY_TECH_GUIDE_BOSSMAN_GOD and millions of other Invincible Vs. videos on Medal. #invinciblevs
stolen from this
How do I headbutt 3x in the air, can’t figure it out saw someone do it
Is this guy a little busted right now?

A lot busted
Boost
who would pair well with anissa + conquest as 3rd
do you want range?
Yea
could do rex or cecil
do you all play conquest in 3rd position?
oh sorry for the notice my bad
I use him in first, does that work
My main team rn is him, Cecil and Allen
prolly does i put him in third because i feel like he benefits a lot from having a lot of super bar and boost
- he is the one a play the best so i rather have him in last
cecil seems fine in first spot since he is playin in range imo
so you can temporise better with him
might not be true but it feels like it
you can boost your normals too?
Ive been using him 2nd and 3rd
still trying to figure out who i want to be on the team
same
i like thula a lot
and third idk
allen omni man anissa or invincible
ah ok i didnt know thx ill try that
all the normals or justvthe one you can charge ?
i mapped it to r1 and r2 for the dash
all
Does conquest have anyway to hard knockdown?
been running Cecil conquest robot
ngl Cecil and Conquest have p good synergy esp from what I’ve labbed
i run conk nolan cecil
I would never use anything different
We need this to be fixed ASAP this is too easy https://x.com/i/status/2050351392192159860
Ive seen so many people post this the past 2 days how have they not fixed this yet
I got hit with it an hour ago
what is conquest supposed to do on tipper 5m
it doesn't combo into anything
yes, including 5h
Comquest is like the best anchor, or is it just me?
He’s probably the best character in the game all around rn
whats an anchor ,
?
The third character on your team (usually the one that comes out last and gets to use all the super meter built up to make a comeback).
I like to open with conk
Who’s everyone playing with him, I’m convinced there’s something in the conquest Lucan shell
Facts
No he doesn’t have good solo mix and his supers aren’t anything special and his assists are ok
this is what i'm looking at rn, only been playing for a few hours but they seem solid together
a good 3rd would probably be anyone w/ a solid projectile assist- potentially looking at ellamental omniman and robot
cecil.
cecil cecil cecil
i tried him out a bit and yeah thats true
interesting unrelated note
on a grounded starter, 5s~s can combo into charged 5m
idk how useful that is
but it is an option!
Disgusting
okay
something weird that i assume is a bug
5m > boost 6s i assume isnt supposed to combo
but the combo counter still flashes for half a second?
i noticed that too
he can convert off of most of his moves pretty effortlessly, save the very tip of 5m
What’s your guys go to move to get you into the start of your combo?
most of the time you're gonna get combos started from 5/2L and 5/2M
overall what you do in the combo doesnt matter as much as long as you're extending with assists and tags if you're feeling lucky
unless you're using the pseudo infinite, in which case
just. just do that lol
Broken top 1 mfin character brev
Still more fun to fight against than battle beast
Do we have same definition of fun 😭😭😭
Nah buff battle beast bro’s movement is kinda 🥀
You came into the channel for mains of the character to talk trash on the character
What did you expect
Am just trolling lmao
I mean its fun to just stomp people for sure, you know what they say. If u can’t beat them then join them 🙈. So I might aswell just hop on too 💔
whatever you say sport
He's a swiss army knife.
He is prob the best rn
For me, I've seen almost no Conquest player not do the infinite lmao
and it's gotten to the point where I get fatigued every time I see him and prioritize trying to get him out
not that I hate the character since he's still genuinely fun, but it just sucks to be on the receiving end of and I hope it gets patched out soon
even without the infinite, he's still really good too
Yea that’s unfortunate
Char cool asf tho he will just be too broke for a bit bcz they will patch it soon anyways. Its def not intended as they purposely nerfed the dmg
yea, I don't even think the infinite dmg scales either
are charged normals affected by scaling? because I have no clue
It doesn’t he can tod
damn
atp this is probably the only solo TOD route left in the game
albeit an unintended one
Prob not if they all work same way, but unlike conquest u can’t loop charged normals with others
thinking about it, I did notice the damage not changing when he hits me with it
I didn't realize before probably because I'm usually thinking "damn here we go again"
Yea every time he touch u with that yk ur pretty much dead rip 😭
Unless you have an assist breaker, but even then it's always the next time around
Yea, it is what it is ig. We will have to deal with it for a bit
they do since his j.h does but
idk why j.m nust
doesfn
The infinite will get nerfed but there’s a part of me, probably the umvc3 part that’s just like “yeah Vs games are supposed to be messed up, you’re supposed to die off a single hit if they know what they’re doing”
tbh this game is already deviating from that notion a little with combo breakers and such (given its the KI devs), but even then this game is still very high power and grimy, even ignoring the conquest infinite lol
honestly, after learning that his grounded mediums can just. infinitely cancel into each other, i wouldnt be shocked if it was intended
obviously not the messed up damage scaling, but i imagine even WITH the scaling two charged j.Ms would do more damage and build less bar than j.[M] j.[H]
this message
originally had a curse word
which i figured would be fine but
in an official server i guess not lol
lowkey
6SS > 5[M] > scene change might be the move
the boost refund is huge
at least near the start of the match or a char's healthbar
if you can kill or kill w/ tag rps do that
now the question is how do we turn the infinite into a tournament legal combo? (3 loops)
this is the best I've got but it requires 2 bars
It’s not an infinite it’s just a Tod and it’s already tournament legal
In most tournaments Atleast it depends on the TO
It was legal in tns
why would it be illegal?
it’s just a TOD
Yeah its just a ToD, which there’s a billion of them already in this game
There’s no real reason to ban Conquest’s pseudo infinite
definitely not ban worthy, but it's a lil lame for anyone to have that kinda damage so easily
no supers, no tags, just boost gauge that comes back in all of two seconds after tagging him out
i wouldnt be shocked if they kept it in but just made the damage scale properly
Everybody else needs to get like Conquest
The scaling in this game is something else
i cant access the website..
- Conquest can no longer chain Jump Charged Medium into itself
- Conquest jumping charged Medium now scales correctly when repeated in the same combo
:(
Too late now.
He was the only character doing tag fighter damage lol
I know it's removed now, but I find it funny that Titan reacted to the infinite 😂
That’s kinda my problem I want this game to get crazy, I don’t want it balanced like street fighter. Like zero loops in umvc3, if zero hits you and you’re good enough you’re dead.
yea, I like to have some sort of a fighting chance if I get caught in a combo.
Solo TODs also go against IVS’s whole philosophy as a fighting game. It’s more like KI than your average tag fighter given it’s the KI 2013 devs.
I’m happy Conquest doesn’t have his infinite anymore.
He’s still good and has plenty to master even without it. The past few days I’ve been up against lots of them back to back, and almost every one of them used it, so it made me feel very fatigued playing the past few days.
Yeah but you have 3 health bars, no xfactor, you have burst AND counter tag, and there's sudden death. Why would they be nerfing solo combos? What even is the vision.
Game has a huge scaling problem lol
umvc3 grime with ki combo breakers
das about it
and they want combos to be centered around tagging, which isn’t rlly a thing much in umvc3, yea sg exists with raw tags but raw tag routes are team specific and that game is more reset focused
but they want that team aspect to be at the forefront I suppose, so for that reason they prob don’t want solo combos to be that good, tho that also makes making comebacks very difficult, tho I hate comeback mechanics, at least in sg solo combos are still good and everybody can do wack resets solo
In a way, how sudden death works could be thought of like a comeback mechanic
ngl I don’t like sudden death

but it’s part of this game so
yes it’s the closest this game has to one
I think the concept of it's pretty interesting. I don't like comeback mechanics all that much either, but it does give both sides a somewhat equal fighting chance
and usually discourages people from trying to hide out from how I understand sudden death
tbh does kinda reward stalling with certain characters as some are way better in sudden death than others
Especially ones that can rack up ez chip
fair point yea
imo it's not all that fun to watch/go against constant stalling
and I'd think that's why the mechanic was introduced
titan be upon ye
feels weird that they’d introduce that when like
90% of this cast is rushdown
and most of the “zoners” aren’t good at zoning
this game has no peacock
Cecil feels like the closest we have to good zoning
Ella as well
but even then their zoning isn’t much compared to the absurd rushdown this game offers
Ella's alright at it, but I think she specializes more in setplay than zoning
I want longer, or at the very least stronger unbreakable combos
Spending 7 bars with anissa in a 5 bar game just to barely get a tod that's not using active tag
For that, you can bait out assist breaker so they can't break and continue the combo
get a 50/50 and reset maybe
Yeah, and so it's more of a reset than a combo
eh, a combo's a combo
Not a true combo if you can just break on reaction
the guessing game's fun too
I think fighting games are more than cool combos (though I'll admit they are fun as well)
I just wish assist breaker had more counterplay tbh
You know you can technically combo off of that burst right
Depending on what you bursted and how many frames you have
Its gross
yea I’ve seen some clips
Im not a fan of burst😭
that shouldn’t be allowed
tbh I don’t mind burst
works fine in bbcf I feel
like I come from sg where combos aren’t anywhere near as strong as umvc3 but instead give you super gross resets in your combos, adds a fun guessing game imo
ki is a bit similar with combo breaker
Skullgirls?
yes
I thought combos are very strong in skullgirls
strong in what regard
If you're doing 3v3
Tods are pretty rare in that game and usually require a good starter + HCH + a lot of bar
3v3 this applies yes
2-3 touches are common though
Barely touched it so I can't say
game is more reset focused because of undizzy and scaling being more harsh in that game than other tag fighters
and IPS
Granted that game does have 1v3, 2v3, 2v2, etc
And hp/dmg ratios do change
that’s fine
but even then IVS is similar
this game def has the potential to have messed up resets
I don’t rlly see much of a point to it though unless ur Lucan or smth
Yeah there's definitely resets
with active tag you can kill from like
literally anything in this game
don’t even need a lot of resources to do it
I hate this games active tag
tbh for how strong they are
I think that’s completely justified for them to force a guess
They literally let you threaten w ToDs off of any starter
From any range
Which is insane
off of a heroic strike, even
^^^^
be pretty silly if that was just a true combo
Yeah I'm just not really a fan of burst or breakers, and resets are fine but not super interesting to me
that’s fine it’s ur opinion
but ngl it annoys me already that you can just get whatever you want off of any random hit, kinda removes some aspects of risk/reward to me when everything just leads to ToDs
think it's nice that you have to win neutral more than once to secure a kill
Its a 3v3 game you have to do that 3 times bare minimum
1 if there's unblockables. 300% setup lmao
This game has protection though, ur good
yeah, but every kill cuts off a third of your option
i get what you mean, but i like how freeform the game's combo structure is. be nice if we could maintain that while also having an actually tangible risk/reward for different starters
Theres just not much you can do without a team in this game
combo structure is one thing, volatility is another
They need to tweak scaling dramatically
Make burst dash reset damage scaling or something idk
thank god lmfao I don’t need this game turning into the atrocity that is nen impact 
not even bait, there's a sort of beauty in freakish, terrible fighters like that
You have nenstance to avoid unblockables
I’m just happy IVS doesn’t have people pulling an ApologyMan every time they hit you
firebrand unblockable loops ahh
in umvc3 u had lowkey nothing
Modok unblockable loops
Zero unblockable loops
I can keep going
Yeah they are actually unavoidable in marvel
Nen impact it actually comes down to a 50/50 between strike throw
ik, I was doing that to people 
not my kind of game I suppose
granted I have no room to talk as I play other messed up games that could be argued to be worse than either of these

The characters have fun and satisfying routes you can do imo. There are some really tricky links and stuff.
In this game, I haven't really found anything that feels so great to do
Just some anissa links and Conquest so far
Maybe robot has something, idk
This Conquest nerf went way overboard btw damn
1 jm after boost dash fills the bar again
Tbh character kits in general feel very limited in this game, which coming from SG where kits are much larger, kinda disappointed me a lil w IVS but it’s just the kind of game it’s trying to be, wants to be more focused on the team as a whole rather than individual characters
I’ll have to test once I’m home, omw already
need to see if my cecil/quest routes still work
It looks like it fills the combo meter alot more than before
yeah charged normals just
kill the bar in general
only the second hit ever scales it seems
nvm im wrong lmao
just testing stuff
jfc tho
all of my cecil/quest routes now dont work lol
ill have to make new ones
They weren't playing
they rly werent
they shot this move lmfao
when would u even use this at all for combos anymore
Figured they would leave it exactly the same and just fix the scaling like omniman or something
move seems kinda dogwater now for combos
his dmg tanking p hard after this id imagine
exactly
its nerfed now and thats good
my old route didnt even use the infinite at all and like
my dmg is gone lmao
charge jm just adds so much
tragic
they took out the infinite and nerfed the charged jm?
thats sucks all ly routes used one jm
my route only used 2 of them
and they were p far apart from each other
in terms of routing
tho i have a new route cooking up rn
stay tuned

most i got so far is this w cecil/conquest/robot
old route didnt even use robot assist at all and was just cecil/conquest did 1k+ (1004)
getting closer, at 933 atm but
i can prob improve this more
charge j2m loops maybe the way? idk
ive yet to get past 933, need to go back to the drawing board
havent messed with solo conquest routing yet w the change
Yeah I’m In the same boat, my routes all used 2 charge Jms. My hope was they’d nerf but at least let you do 2 loops but hey. I think there’s something with his light DP especially in the corner
bdc after headbutt not working anymore? only taking half a boost bar mid combo
Found out Conquest can loop supers with Mark back assist.
Conquest M starter TOD w Mark + Eve, 3 bar start.
#IVS_CONQUEST #InvincibleVS
Anissa assist kinda works
conq my anchor any suggestions for a point cs eve my mid ngl
vince
Welcome back Conquest Loops
So you can just dash cancel Conquest's j.H without using meter?? #InvincibleVS #IVS_Conquest
I wouldnt say welcome back, this is like way worse than old charge jm loops lol
but tbh most characters can just loop a lot of stuff
Yeah, every viltrumite can jump cancel and dash their air buttons.
Oh yeah, it's not as good but I've been able to modify a lot of old routes I've been doing using this so I'm happy
Also any Conquest-Lucan players, I need a 3rd character. I've been playing Robot because of his assist but I don't actually like him when I have to use him that much
l+m let's j.m cancel into itself
Like 515 with boost
Any meter?
No super, but all boost
cecil or eve
granted thats
gonna be the answer you get for any duo that doesnt include those two or robot
That guy is the truth
you WILL land random overheads and extend combos for free and you will LIKE it.
Charge j2m assist might be an infinite
lmao
tho only seems to with certain assists
needs to be fast assists as u need to their cooldown to start asap
prob why my team can’t seem to do it, robot and cecil assist is slightly slower overall iirc, as in total not just startup
Wait how are you doing b2b cJMs like that in the air? lol
I can't get a 2nd to come out that fast at all (just picked up conquest tho)
I can do the omniman loops but i'm missin something here lol
Oh, that's pre patch?
L+M after cJM
No idea lol
Very easy too lol nice
Is that just another L+M after the JH?
or how do you dash cancel that meterless
M+H after jH
what the hell LOL
Yeah idk what's up with that
Sometimes it makes you do neutral boosted dash
M+H after H is doin nothin for me, odd
Uncharged jH specifically
hmm
On standard control M+H doesn't seem to do anything
interesting
i don't mind playing on motion i suppose
I only ask bc i noticed it wasn't a boost dash
They'll probably patch that or something idk
You can jump cancel the j.H and instant airdash back into charge jM or whatever, will mostly work the same
i'll prolly prefer motion anyways lol I come from oldschool fighting games
and i kinda hated the boost button
Motion has been mostly fine for me
1 or 2 specific things with some chars significantly more annoying to do on motion though
Anissa double super is so much more consistent without motion
Yeah I can't get it with them
nice i got it down tyty
is motion the same with every character?
Qcb = neutral special
Qcf = forward
DP = down?
With those being super 1 2 3 respectively?
should be a very easy swap if so lol
solo I got like 800ish
iirc
granted that’s w super
I think so
Ok you can do it w/ standard as well just have to actually hit the boost + dash buttons simultaneously
I nromally boost dash by actually double tapping direction but doesn't work for this for some reason
Definitely seems like a glitch bc only works with boost dash but doesn't actually boost so doesn't take meter?
def a bug
weird how it only lets you do it if you have boost gauge
yet doesn’t actually consume any
It might only be Conquest, I've tried most other characters and it doesnt work
prob some input oversight junk
Almost every route would still work anyway with just a jump cancel and dash, not the biggest deal
Conquest is a beast
Hmm only thing im struggling with on motion controls is wakeup DP seems like.. impossible lol
he is peak
Yea it’s awkward af for some reason, made me switch to simple
Haven’t had any issues inputting dp in any other fighting games, but it feels really weird in this game
agreed
mashing dp on wakeup in this game just do not be working lmao
Hey guys do we know when they’re gonna fix Conquest’s bugged boost dashes?
He's better with the bug
He is??
Just a little bit, I think so
Makes some routes easier with that weird cancel
Uncharged j.H is the only button you really can't cancel into boost dash because of the bug
I think
But having that easy dash cancel because of the bug is kinda nice
I see.
That’s actually interesting, I’ve been focusing on Lucan too much to see the benefits of this it seems.
Doing the dash input manually (L+M) after charge j.M let's him cancel the move into itself like before the patch
Its way weaker but still pretty useful
Legit yeah lol
I thought it was a universal thing and got kinda hype.
Unfortunately no
Almost definitely
Its whatever, jump cancel will let you do the same thing, just way more awkward
Some gimmicky and probably not good combos won't work anymore though
Tbh doing it without the bug just feels really finicky and weirdly tight
which it rlly shouldn’t be
but just how it is
Like charge 5m, straight into shorthop charge j.M loops
tbh doing that isn’t rlly the best
would rather just charge 5m charge 2m 5h 623mm 2h into whatever charge jm loop u want
need to mess w conquest solo routes more tbh
I have some goofy charge j2M loop ideas
W assists
but solo idk if i can get more than 800ish
W super that is
What will be maybe a big deal though
Right now you can cancel the moves into itself on block
Thats going to be gone if they patch this
This works on block. And nobody else in the game can do that
Lowkey forgot about this 💀
it’s so funny tho
lmao
Surprise somebody with 6 j.H overheads on block lol
If you cancel fast enough they can't interrupt with 2H its a real blockstring lol
Charge j.M on block is fake they can 2h for free
need someone to put rock music in this so he can headbang to it
He looks so goofy
Is it worth doing over non infinite routing?
I assume any infinites they will remove at this point
It’s not an infinite
And it isn’t good lol
Yeah if it isn't good I'll look to do something else
Like the input bug itself is good for making certain combos easier
But there’s no reason to loop jh like that
does like no dmg cuz scaling
Tho it is extremely funny on block
I normally just grind out hard combos until I get them
conquest doesn’t rlly have anything hard imo from what I’ve labbed out
hardest thing was getting lvl 1 drag super to juggle into certain assists
and that’s just because it’s a finicky window and it’s p position dependent
like so
tho the only teams that would want to learn anything like this would be because they don’t have an assist to loop lvl 1 headbutt with like back mark assist which is super easy to do lmao
such as my team, cecil/quest/robot
I can’t loop lvl 1 headbutt and quest is the dmg engine of the team
so gotta loop lvl 1 drag instead
Wait what do you mean looping level 1 with mark back assit
Oh I see
just not in corner
Oh even in the corner if you're airborne nice
man you can almost link mark and atom eve assists with J2M it seems. Like... I think it's technically possible but the cooldowns are barely too long?
External links are not allowed in this channel
Oh my I got the super loops down and it's a game changer lol
I can get like 3 loops sometimes but I get caught with them on 1second cooldown most of the time
Not sure where I’m missing the timing
Are you waiting a bit for the assists? Mashing it?
Here's where I'm going wrong. EVERY NOW AND THEN I'll be able to get the 3rd bc im accidentally changing the timing somewhere but i'm normally getting caught with assists on cooldown after the first cycle
Its the jump after you call the assist. You need to make sure you get some height on the jump before another 2m, itll give you that extra second. Notice the difference in your jump heights after the eve assist compared to mark
the clip I posted you can see my jump heights are the same each time except the last one. Also I try to think about calling the assist right when they start to bounce after the stomp
Ah yeah that was it, got it reliably now. Thanks!
W
what other assists work for this?
Mark back assist is mandatory for sure.
Haven’t tried with other 3rd characters but I imagine most
"Still having fun?"😭
i didnt noticed it had to be the air auper. that makes more sense then
omniman back assist works
It doesn’t necessarily have to be air super but you’ve gotta catch them at the top
Guy getting hit needs to be in the air usually
The best assists for that are mark and monstergirl
Anissa is 3rd easiest id say, but its bad
Battle beast and omniman work, its VERY hard to loop. Thula works. Lucan and Titan work calling assist before super
I wanna optimise this a bit but idk how
With that team you can loop level 1s instead of dumping level 3, like this:
👀
The timing looks tricky though 😐
I'll figure it out when I get back to the arena
hi what's the bnb for conquest solo?
It’s actually not too bad at all
The mark assist you can just mash. Then a bit of a delay with atom eve assist but it’s not a tight window at all
I like doing the boosted dp in the air for the big groundbounce, for a bit more delay, and whiff 2L for quick assist
Actually a really solid shout, I've been manually timing it and pretty rarely drop it but why risk it if I can autotime it
I didn't know quick assists came out on whiffs
The whiffing thing has been pretty consistent for me when I try
Some routes its super awkward though
I try it in some Invincible routes and it messes up alot
Falling down from the sky and whiffing j2h for the quick assist. The timing is strict to get the assist to spawn at the right height
Or after the slide knockdown from mark overhead. You get alot more time if you run up and whiff 5L for quick assist for some ass scaling assist loops
My mark flowchart is so simple lol
I haven't really optimized mark combos at all just magic series launcher into magic series 2H into super lol
it's worked but I should prolly work on that some
Can someone explain to me how people are still pulling things off like conquest mid air heavy medium infinite
Like they hit you up and its the same 3 moves that follow what move is that
boost dash
look at my inputs
Conquest players I found smth that not many people probably dont know and I find it quite helpful. On block conquests dp can be canceled into boost dash.
It's quite helpful for keeping your turn and getting another overhead
Pressing L+M let's him cancel jM into itself like before the patch, and boost macro cancels j.H
Conquest is so saucey sick combo routes
I'm getting the hang of looping but I need to continue the combo from a tag to get TOD
Also i went with Robot as my anchor as his missiles allowed me to extend the combo (eve sometimes dropped it for me)
That was really cool looping level 1 super!! Check out this tod I got in a match it’s not a real tod because I think tagging in doesn’t count but still it was hype
Hey y’all I’m new to these types of fighting games (3v3) but I just wanted to drop this clip and get your thoughts on what my little brain has come up with so far.
Not bad but too much tagging and there’s saucier routes check out my conquest combo
Brother lol very creative never seen that !!!
Dude I want to figure out how to loop his stomp
His stomp? The uh 2m in the air?
Yessir
I'll see what I can do
U wanna see a throw combo with your team?
Dude that’s probably the best conquest combo I’ve seen so far
I got it for you
The 2h loop
Took me a while because motion controls kept f*cking me
I dont think that works anymore
Cause they removed the infinite
Or am I bugging
It still works there's a way to do it
Don't gatekeep
Its literally the message under yours from yesterday about the dp
Oh ur just boost dashing
Nah it's some weird thing after the first charge M you hit L + M together and keep holding M and you can do multiple in a row
For the more advanced players here, can anyone advise on how to hit Conquests air BnB?
As you can see from the clip, the notation Max is hitting appears to be charged jM, jH, charged jM, j2M, and it works consistently.
I can't seem to get the second charged medium after hitting heavy, and it can't even make it hit if I boost dash cancel it either.
Any resources or advice would be greatly appreciated
Bro so sick hit this in a match it’s just to style so f dope I love this game so much cool combo routes to express yourself
being able to combo off of forward super is genuinely so nutty
It's a bug that allows you to loop j.m after j.h and not spend boost meter. So charged j.m j.h bd charge j.m.
Nice this character is so fun im having a hard time learning others lol
I thought they patched out M into M like that?!
They did but they didn't
They increased how much it fills the bar in order to reduce the likelyhood of infinites happening and you can't combo it into itself without dashing but other than that yeah it's untouched
Do you have a specific rhythm you hit to get the timing to work? I've tried it a couple of times and I think I might be doing it too slow, because I get the flash and the meter gets spent, and by the time I charge j.m, the opponent is either already recovered or they've fallen too low and the charged j.m just whiffs
Best I can do for a hand cam
You're a saint, thanks for the help
why does it feel like everything cool this char has is a bug 😭
minus forward super extensions
Well hes about to have nothing cool after the patch since it seems like you won't be able to use an assist more than once in a combo
What, for real? I understand its pretty strong that Conquests moves take a while, so you can recharge your assists mid combo, but its nice to have a character with good solo damage potential without being super reliant on active tag, and it rewards good routing.
I feel like they could balance this by, instead of limiting assist calls, either increase the timer on combo assists, or even make it so the assists only stop recharging once the combo has exceeded a certain number of hits
should probably be the combo assist timer
i get they wanna nip infinites in the bud but there''s a diff between allen being able to loop assists in a standing combo for free and spending a bar or two of boost to buy time for assists to come back
Yeah in the update video today the devs said something about doubling the assist timer when used in a combo. So even if you use a regular assist the cooldown could double to 6 instead of 3. We'll have to see when the patch actually drops but that would kill any of his big damage loops
Wait does that mean my conquest sauce is gonna go away😢
Yea seems like 2m loops will be kinda cooked. Probably still will be able to get like 750 damage off it just not the big 900+ ones
😢😢😢
I dunno what their overall plan is for the game, and I'm not an advocate for infinites, but Conquest isnt as well rounded as some of the more top tier characters (looking at Mark and Omniman with their neutral skips and very fast, far reaching overheads) and he doesn't occupy a specific gameplay niche strong enough for his gameplay plan to be overly oppressive.
In a game that's very reliant on active tag to get big damage, Conquests gimmick being that, if you structure your combos well, that he doesn't need to tag out for big damage, is both a good niche and its weirdly fitting for his character.
Poor bro is literally a victim of his own success. We keep finding cool new tech for him and the game keeps changing around him to take those tools away
So this combo is going to get patched?
Yup the assist cooldowns will change from 3 seconds to 6 so you won't be able to keep calling them like that
Thats ass
Ay what is conquest wearing 🤣
Hey guys so with conquest is there a combo where I loop his air headbutt? I’m trying to see
Or I guess what I want is to see if there’s a optimal combo with a lot of headbutt
What conditions do I need to punish conquest boosted uppercut? Like spacing, blocking crouching or standing? Better to jab or launch?
Its kinda dependant on how Conquest ends up using their uppercut. If they whiff, you have a great gap to punish since it has 21 frames of recovery, and if you block it its -26.
However, they can cancel that recovery into the follow up, which only has about 11-13 frames of startup, and since its gonna be a boosted, getting bopped by that overhead is gonna lead to a full combo. And if you block the overhead, its only -7 and has a bit of pushback, so you can't punish it with a normal. And all that also depends on Conquest not covering himself with an assist.
I'd say best option is to block standing, and if you block the first hit and you have the resources, throw out your own boosted reversal in the gap between 1st and 2nd hit, since you can generally combo or active tag of them. That also works for your lvl 1 supers too.
However, if you have a ranged assist (Cecil/Eve) or any assist with armour (Conquest back Assist) call them in when you're blocking the first hit and if Conquest tries to go for the overhead, he'll be hit you can punish. Even if he does hit your assist character because you used a more close range assist, you'll still be free to act and its likely that you can punish him.
There are probably more character specific options, but I don't know who you're playing as, so I'll leave it at that for the moment.
I'm also not sure on the data for backdashes (like how fast they are and if they have a period of strike throw invulnerability and it that also applies to BD) because I imagine if certain characters had a fast/far enough backdash to escape during the gap and avoid the overhead, you could probably get a decent whiff punish there too.
this is the best i could get
Hey there after some time I think I finally have something (I’m still new to these games)
Crouch jab into crouching heavy after the animation finishes
Fellow conquesters! How are you all using his assists for setup. Obviously there is the overhead during block strings but how do you use the other one in match?
I use his back assist to cover ground while I go for superjumps
Are you hoping to land on the other side or is it just out there to make the other person react/block?
I go for super jump then down forward air dash medium punch for an overhead
And yeah make em block

